#include "meta.h"
#include "../util.h"

/* Sony .ADS with SShd & SSbd Headers */

VGMSTREAM * init_vgmstream_ps2_ads(STREAMFILE *streamFile) {
    VGMSTREAM * vgmstream = NULL;
    char filename[PATH_LIMIT];

    int loop_flag=0;
    int channel_count;
	off_t start_offset;
	off_t check_offset;
	int32_t streamSize;

	uint8_t	testBuffer[0x10];
	uint8_t isPCM = 0;

	off_t	readOffset = 0;
	off_t	loopEnd = 0;

	int i;

    /* check extension, case insensitive */
    streamFile->get_name(streamFile,filename,sizeof(filename));
    if (strcasecmp("ads",filename_extension(filename)) && 
        strcasecmp("ss2",filename_extension(filename))) goto fail;

    /* check SShd Header */
    if (read_32bitBE(0x00,streamFile) != 0x53536864)
        goto fail;

    /* check SSbd Header */
    if (read_32bitBE(0x20,streamFile) != 0x53536264)
        goto fail;

    /* check if file is not corrupt */
	/* seems the Gran Turismo 4 ADS files are considered corrupt,*/
	/* so I changed it to adapt the stream size if that's the case */
	/* instead of failing playing them at all*/
	streamSize = read_32bitLE(0x24,streamFile);
    
	if (get_streamfile_size(streamFile) < (size_t)(streamSize + 0x28))
	{
		streamSize = get_streamfile_size(streamFile) - 0x28;
	}

    /* check loop */    
	if ((read_32bitLE(0x1C,streamFile) == 0xFFFFFFFF) || 
		((read_32bitLE(0x18,streamFile) == 0) && (read_32bitLE(0x1C,streamFile) == 0)))
	{
		loop_flag = 0;
	}
	else
	{
		loop_flag = 1;
	}
	
    channel_count=read_32bitLE(0x10,streamFile);

    /* build the VGMSTREAM */
    vgmstream = allocate_vgmstream(channel_count,loop_flag);
    if (!vgmstream) goto fail;

    /* fill in the vital statistics */
    vgmstream->channels = read_32bitLE(0x10,streamFile);
    vgmstream->sample_rate = read_32bitLE(0x0C,streamFile);

    /* Check for Compression Scheme */
    vgmstream->coding_type = coding_PSX;
    vgmstream->num_samples = ((streamSize-0x40)/16*28)/vgmstream->channels;

	/* SS2 container with RAW Interleaved PCM */
    if (read_32bitLE(0x08,streamFile)!=0x10) 
	{

        vgmstream->coding_type=coding_PCM16LE;
        vgmstream->num_samples = streamSize/2/vgmstream->channels;
    }

    vgmstream->interleave_block_size = read_32bitLE(0x14,streamFile);
    vgmstream->layout_type = layout_interleave;
    vgmstream->meta_type = meta_PS2_SShd;

    /* Get loop point values */
    if(vgmstream->loop_flag) {
		if((read_32bitLE(0x1C,streamFile)*0x10*vgmstream->channels+0x800)==get_streamfile_size(streamFile)) 
		{
			// Search for Loop Value
			readOffset=(off_t)get_streamfile_size(streamFile)-(4*vgmstream->interleave_block_size); 

			do {
				readOffset+=(off_t)read_streamfile(testBuffer,readOffset,0x10,streamFile); 
	
				// Loop End ...
				if(testBuffer[0x01]==0x01) {
					if(loopEnd==0) loopEnd = readOffset-0x10;
					break;
				}

			} while (streamFile->get_offset(streamFile)<(int32_t)get_streamfile_size(streamFile));

			vgmstream->loop_start_sample = 0;
			vgmstream->loop_end_sample = (loopEnd/(vgmstream->interleave_block_size)*vgmstream->interleave_block_size)/16*28;
			vgmstream->loop_end_sample += (loopEnd%vgmstream->interleave_block_size)/16*28;
			vgmstream->loop_end_sample /=vgmstream->channels;

		} else {
			if(read_32bitLE(0x1C,streamFile)<=vgmstream->num_samples) {
				vgmstream->loop_start_sample = read_32bitLE(0x18,streamFile);
				vgmstream->loop_end_sample = read_32bitLE(0x1C,streamFile);
			} else {
				vgmstream->loop_start_sample = (read_32bitLE(0x18,streamFile)*0x10)/16*28/vgmstream->channels;;
				vgmstream->loop_end_sample = (read_32bitLE(0x1C,streamFile)*0x10)/16*28/vgmstream->channels;
			}
		}
    }

    /* don't know why, but it does happen, in ps2 too :( */
    if (vgmstream->loop_end_sample > vgmstream->num_samples)
        vgmstream->loop_end_sample = vgmstream->num_samples;
	{
		start_offset=0x28;
	}

		
	if ((streamSize * 2) == (get_streamfile_size(streamFile) - 0x18))
	{
		// True Fortune PS2
		streamSize = (read_32bitLE(0x24,streamFile) * 2) - 0x10;
		vgmstream->num_samples = streamSize / 16 * 28 / vgmstream->channels;
	}
	else if(get_streamfile_size(streamFile) - read_32bitLE(0x24,streamFile) >= 0x800)
	{
		// Hack for files with start_offset = 0x800
		start_offset=0x800;
	}

	if((vgmstream->coding_type == coding_PSX) && (start_offset==0x28)) 
	{
		start_offset=0x800;
		
		for(i=0;i<0x1f6;i+=4) 
		{
			if(read_32bitLE(0x28+(i*4),streamFile)!=0) 
			{
				start_offset=0x28;
				break;
			}
		}
	} 

	// check if we got a real pcm (ex: Clock Tower 3)
	if(vgmstream->coding_type==coding_PCM16LE) 
	{
		check_offset=start_offset;
		do 
		{
			if(read_8bit(check_offset+1,streamFile)>7) 
			{
				isPCM=1;
				break;
			} 
			else
			{
				check_offset+=0x10;
			}
			
		} while (check_offset<get_streamfile_size(streamFile));

		if(!isPCM) 
		{
			vgmstream->num_samples=(get_streamfile_size(streamFile)-start_offset)/16*28/vgmstream->channels;
			vgmstream->coding_type=coding_PSX;
		}
	}

	/* expect pcm format allways start @ 0x800, don't know if it's true :P */
	/*if(vgmstream->coding_type == coding_PCM16LE)
		start_offset=0x800;*/

    /* open the file for reading by each channel */
    {
        for (i=0;i<channel_count;i++) {
            vgmstream->ch[i].streamfile = streamFile->open(streamFile,filename,0x8000);

            if (!vgmstream->ch[i].streamfile) goto fail;

            vgmstream->ch[i].channel_start_offset=
                vgmstream->ch[i].offset=
                (off_t)(start_offset+vgmstream->interleave_block_size*i);
        }
    }

    return vgmstream;

    /* clean up anything we may have opened */
fail:
    if (vgmstream) close_vgmstream(vgmstream);
    return NULL;
}
