Cog/Frameworks/libsidplay/sidplay-residfp-code/.svn/pristine/2d/2dc882eb46780fd0f041465230cade2ea42b8c33.svn-base

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/*
* This file is part of libsidplayfp, a SID player engine.
*
* Copyright 2011-2015 Leandro Nini <drfiemost@users.sourceforge.net>
* Copyright 2007-2010 Antti Lankila
* Copyright 2001 Simon White
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef C64ENV_H
#define C64ENV_H
#include "EventScheduler.h"
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
namespace libsidplayfp
{
/**
* An implementation of of this class can be created to perform the C64
* specifics. A pointer to this child class can then be passed to
* each of the components so they can interact with it.
*/
class c64env
{
private:
EventScheduler &eventScheduler;
public:
c64env(EventScheduler &scheduler) :
eventScheduler(scheduler) {}
EventScheduler &scheduler() const { return eventScheduler; }
virtual uint8_t cpuRead(uint_least16_t addr) =0;
virtual void cpuWrite(uint_least16_t addr, uint8_t data) =0;
#ifdef PC64_TESTSUITE
virtual void loadFile(const char *file) =0;
#endif
virtual void interruptIRQ(bool state) = 0;
virtual void interruptNMI() = 0;
virtual void interruptRST() = 0;
virtual void setBA(bool state) = 0;
virtual void lightpen(bool state) = 0;
protected:
~c64env() {}
};
}
#endif // C64ENV_H