HDCD: Stop dynamically halving the volume
Apparently, this doesn't work too well with real HDCD tracks, and causes all sorts of weird volume issues. Just leave the volume alone, and let HDCD decoding make tracks louder, possibly, rather than try to halve the volume automatically on a detector that isn't terribly good. Signed-off-by: Christopher Snowhill <kode54@gmail.com>
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1 changed files with 1 additions and 12 deletions
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@ -713,17 +713,6 @@ current_device_listener(AudioObjectID inObjectID, UInt32 inNumberAddresses, cons
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}
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double secondsRendered = (double)renderedSamples / format->mSampleRate;
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float volumeScale = 1.0;
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double sustained;
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sustained = _self->secondsHdcdSustained;
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if(sustained > 0) {
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if(sustained < secondsRendered) {
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_self->secondsHdcdSustained = 0.0;
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} else {
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_self->secondsHdcdSustained = sustained - secondsRendered;
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volumeScale = 0.5;
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}
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}
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[fadersLock lock];
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for(size_t i = 0; i < [faders count];) {
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@ -737,7 +726,7 @@ current_device_listener(AudioObjectID inObjectID, UInt32 inNumberAddresses, cons
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}
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[fadersLock unlock];
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scale_by_volume(outSamples, frameCount * channels, volumeScale * _self->volume);
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scale_by_volume(outSamples, frameCount * channels, _self->volume);
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[_self updateLatency:secondsRendered];
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