Hopefully fix memory usage during playback
Shuffle around @autoreleasepool blocks, and also add one to the audio processing code in the playback callback, so audio memory is released during playback instead of accumulating. Fixes #379 Signed-off-by: Christopher Snowhill <kode54@gmail.com>
This commit is contained in:
parent
bc330e75f6
commit
1c95771ed0
2 changed files with 62 additions and 62 deletions
|
@ -93,28 +93,24 @@ void scale_by_volume(float *buffer, size_t count, float volume) {
|
|||
// when the end of stream is reached. Convert function instead processes what it can,
|
||||
// and returns 0 samples when it has nothing more to process at the end of stream.
|
||||
while([self shouldContinue] == YES) {
|
||||
AudioChunk *chunk = nil;
|
||||
while(paused) {
|
||||
usleep(500);
|
||||
}
|
||||
@autoreleasepool {
|
||||
AudioChunk *chunk = nil;
|
||||
chunk = [self convert];
|
||||
}
|
||||
if(!chunk) {
|
||||
if([self endOfStream] == YES) {
|
||||
break;
|
||||
}
|
||||
if(paused || !streamFormatChanged) {
|
||||
continue;
|
||||
}
|
||||
} else {
|
||||
@autoreleasepool {
|
||||
if(!chunk) {
|
||||
if([self endOfStream] == YES) {
|
||||
break;
|
||||
}
|
||||
if(paused || !streamFormatChanged) {
|
||||
continue;
|
||||
}
|
||||
} else {
|
||||
[self writeChunk:chunk];
|
||||
chunk = nil;
|
||||
}
|
||||
}
|
||||
if(streamFormatChanged) {
|
||||
@autoreleasepool {
|
||||
if(streamFormatChanged) {
|
||||
[self cleanUp];
|
||||
[self setupWithInputFormat:newInputFormat withInputConfig:newInputChannelConfig outputFormat:self->outputFormat isLossless:rememberedLossless];
|
||||
}
|
||||
|
|
|
@ -422,36 +422,38 @@ current_device_listener(AudioObjectID inObjectID, UInt32 inNumberAddresses, cons
|
|||
secondsLatency = 1.0;
|
||||
|
||||
while(!stopping) {
|
||||
if(outputdevicechanged) {
|
||||
[self updateDeviceFormat];
|
||||
outputdevicechanged = NO;
|
||||
}
|
||||
|
||||
if([outputController shouldReset]) {
|
||||
[outputController setShouldReset:NO];
|
||||
[outputLock lock];
|
||||
secondsLatency = 0.0;
|
||||
visPushed = 0.0;
|
||||
started = NO;
|
||||
restarted = NO;
|
||||
if(rsvis) {
|
||||
rsstate_delete(rsvis);
|
||||
rsvis = NULL;
|
||||
@autoreleasepool {
|
||||
if(outputdevicechanged) {
|
||||
[self updateDeviceFormat];
|
||||
outputdevicechanged = NO;
|
||||
}
|
||||
lastClippedSampleRate = 0.0;
|
||||
lastVisRate = 0.0;
|
||||
[outputLock unlock];
|
||||
}
|
||||
|
||||
if(stopping)
|
||||
break;
|
||||
if([outputController shouldReset]) {
|
||||
[outputController setShouldReset:NO];
|
||||
[outputLock lock];
|
||||
secondsLatency = 0.0;
|
||||
visPushed = 0.0;
|
||||
started = NO;
|
||||
restarted = NO;
|
||||
if(rsvis) {
|
||||
rsstate_delete(rsvis);
|
||||
rsvis = NULL;
|
||||
}
|
||||
lastClippedSampleRate = 0.0;
|
||||
lastVisRate = 0.0;
|
||||
[outputLock unlock];
|
||||
}
|
||||
|
||||
if(!started && !paused) {
|
||||
[self resume];
|
||||
}
|
||||
if(stopping)
|
||||
break;
|
||||
|
||||
if([outputController shouldContinue] == NO) {
|
||||
break;
|
||||
if(!started && !paused) {
|
||||
[self resume];
|
||||
}
|
||||
|
||||
if([outputController shouldContinue] == NO) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
usleep(5000);
|
||||
|
@ -1037,29 +1039,31 @@ current_device_listener(AudioObjectID inObjectID, UInt32 inNumberAddresses, cons
|
|||
|
||||
OutputCoreAudio *_self = (__bridge OutputCoreAudio *)refCon;
|
||||
int renderedSamples = 0;
|
||||
|
||||
while(renderedSamples < frameCount) {
|
||||
int inputRemain = _self->inputRemain;
|
||||
while(!inputRemain) {
|
||||
inputRemain = [_self renderAndConvert];
|
||||
if(_self->stopping)
|
||||
return 0;
|
||||
}
|
||||
if(inputRemain) {
|
||||
int inputTodo = MIN(inputRemain, frameCount - renderedSamples);
|
||||
cblas_scopy(inputTodo * channels, _self->samplePtr, 1, ((float *)inputData->mBuffers[0].mData) + renderedSamples * channels, 1);
|
||||
_self->samplePtr += inputTodo * channels;
|
||||
inputRemain -= inputTodo;
|
||||
renderedSamples += inputTodo;
|
||||
}
|
||||
_self->inputRemain = inputRemain;
|
||||
}
|
||||
|
||||
inputData->mBuffers[0].mDataByteSize = renderedSamples * format->mBytesPerPacket;
|
||||
inputData->mBuffers[0].mNumberChannels = channels;
|
||||
|
||||
double secondsRendered = (double)renderedSamples / format->mSampleRate;
|
||||
[_self updateLatency:secondsRendered];
|
||||
@autoreleasepool {
|
||||
while(renderedSamples < frameCount) {
|
||||
int inputRemain = _self->inputRemain;
|
||||
while(!inputRemain) {
|
||||
inputRemain = [_self renderAndConvert];
|
||||
if(_self->stopping)
|
||||
return 0;
|
||||
}
|
||||
if(inputRemain) {
|
||||
int inputTodo = MIN(inputRemain, frameCount - renderedSamples);
|
||||
cblas_scopy(inputTodo * channels, _self->samplePtr, 1, ((float *)inputData->mBuffers[0].mData) + renderedSamples * channels, 1);
|
||||
_self->samplePtr += inputTodo * channels;
|
||||
inputRemain -= inputTodo;
|
||||
renderedSamples += inputTodo;
|
||||
}
|
||||
_self->inputRemain = inputRemain;
|
||||
}
|
||||
|
||||
inputData->mBuffers[0].mDataByteSize = renderedSamples * format->mBytesPerPacket;
|
||||
inputData->mBuffers[0].mNumberChannels = channels;
|
||||
|
||||
double secondsRendered = (double)renderedSamples / format->mSampleRate;
|
||||
[_self updateLatency:secondsRendered];
|
||||
}
|
||||
|
||||
#ifdef _DEBUG
|
||||
[BadSampleCleaner cleanSamples:(float *)inputData->mBuffers[0].mData
|
||||
|
|
Loading…
Reference in a new issue