Bug Fix: Correctly set audio volume on play start
Play start was missing this somehow, after a specific commit removed some code. Signed-off-by: Christopher Snowhill <kode54@gmail.com>
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@ -78,6 +78,7 @@
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output = [[OutputNode alloc] initWithController:self previous:nil];
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}
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[output setup];
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[output setVolume:volume];
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@synchronized(chainQueue) {
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for(id anObject in chainQueue) {
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[anObject setShouldContinue:NO];
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