Fix a missing do on a do-while block
This should be looping on the condition, not sure how the compiler missed this one. Signed-off-by: Christopher Snowhill <kode54@gmail.com>
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@ -180,7 +180,7 @@ static OSStatus eqRenderCallback(void *inRefCon, AudioUnitRenderActionFlags *ioA
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size_t totalDone = 0;
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size_t inDone = 0;
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size_t visFrameCount = frameCount;
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{
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do {
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int visTodo = (int)MIN(visFrameCount, visResamplerRemain + visFrameCount - 8192);
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if(visTodo) {
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cblas_scopy(visTodo, &visAudio[0], 1, &visResamplerInput[visResamplerRemain], 1);
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