Cog Audio: Converter now rounds up sample counts affected by resamlping ratio
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1 changed files with 3 additions and 3 deletions
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@ -771,7 +771,7 @@ tryagain:
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amountToSkip = latencyToWrite;
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amountToSkip = latencyToWrite;
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amountToWrite -= amountToSkip;
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amountToWrite -= amountToSkip;
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latencyEaten = extrapolateStart * sampleRatio;
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latencyEaten = (int)ceil(extrapolateStart * sampleRatio);
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latencyStarted -= latencyToWrite / inputFormat.mBytesPerPacket;
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latencyStarted -= latencyToWrite / inputFormat.mBytesPerPacket;
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}
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}
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@ -814,7 +814,7 @@ tryagain:
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if (dsd2pcm)
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if (dsd2pcm)
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{
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{
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eatFromEnd = dsd2pcmLatency * sampleRatio;
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eatFromEnd = (int)ceil(dsd2pcmLatency * sampleRatio);
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}
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}
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}
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}
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}
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}
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@ -925,7 +925,7 @@ tryagain:
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ioNumberPackets = (UInt32)inputSamples;
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ioNumberPackets = (UInt32)inputSamples;
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ioNumberPackets = (UInt32)((float)ioNumberPackets * sampleRatio);
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ioNumberPackets = (UInt32)ceil((float)ioNumberPackets * sampleRatio);
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ioNumberPackets = (ioNumberPackets + 255) & ~255;
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ioNumberPackets = (ioNumberPackets + 255) & ~255;
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size_t newSize = ioNumberPackets * floatFormat.mBytesPerPacket;
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size_t newSize = ioNumberPackets * floatFormat.mBytesPerPacket;
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