Added a fix so that a rapid succession of sub-10 second files do not get queued up until the player eventually crashes.

This commit is contained in:
Christopher Snowhill 2016-09-17 20:59:58 -07:00
parent 58378d2711
commit 7bb116a33b

View file

@ -246,6 +246,11 @@
return YES;
}
}
if ([chainQueue count] >= 5)
{
return YES;
}
BufferChain *newChain = nil;