[Visualization] Use forced 3D mode in window
Windowed style should always use the perspective camera mode. Signed-off-by: Christopher Snowhill <kode54@gmail.com>
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1 changed files with 2 additions and 1 deletions
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@ -75,7 +75,7 @@ extern NSString *CogPlaybackDidStopNotficiation;
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}
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- (void)updateControls {
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- (void)updateControls {
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BOOL projectionMode = [[NSUserDefaults standardUserDefaults] boolForKey:@"spectrumProjectionMode"];
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BOOL projectionMode = cameraControlEnabled ? NO : [[NSUserDefaults standardUserDefaults] boolForKey:@"spectrumProjectionMode"];
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SCNNode *rootNode = [[self scene] rootNode];
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SCNNode *rootNode = [[self scene] rootNode];
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SCNNode *cameraNode = [rootNode childNodeWithName:@"camera" recursively:NO];
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SCNNode *cameraNode = [rootNode childNodeWithName:@"camera" recursively:NO];
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SCNCamera *camera = [cameraNode camera];
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SCNCamera *camera = [cameraNode camera];
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@ -118,6 +118,7 @@ extern NSString *CogPlaybackDidStopNotficiation;
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- (void)enableCameraControl {
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- (void)enableCameraControl {
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[self setAllowsCameraControl:YES];
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[self setAllowsCameraControl:YES];
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cameraControlEnabled = YES;
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cameraControlEnabled = YES;
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[self updateControls];
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}
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}
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- (void)setup {
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- (void)setup {
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