Audio: Increase buffering before FreeSurround
FreeSurround needs more buffering from its input, so increase buffering of previous node to 100ms. Signed-off-by: Christopher Snowhill <kode54@gmail.com>
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1 changed files with 1 additions and 1 deletions
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@ -43,7 +43,7 @@
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inputNode = [[InputNode alloc] initWithController:self previous:nil];
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inputNode = [[InputNode alloc] initWithController:self previous:nil];
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converterNode = [[ConverterNode alloc] initWithController:self previous:inputNode];
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converterNode = [[ConverterNode alloc] initWithController:self previous:inputNode];
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rubberbandNode = [[DSPRubberbandNode alloc] initWithController:self previous:converterNode latency:0.03];
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rubberbandNode = [[DSPRubberbandNode alloc] initWithController:self previous:converterNode latency:0.1];
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fsurroundNode = [[DSPFSurroundNode alloc] initWithController:self previous:rubberbandNode latency:0.03];
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fsurroundNode = [[DSPFSurroundNode alloc] initWithController:self previous:rubberbandNode latency:0.03];
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equalizerNode = [[DSPEqualizerNode alloc] initWithController:self previous:fsurroundNode latency:0.03];
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equalizerNode = [[DSPEqualizerNode alloc] initWithController:self previous:fsurroundNode latency:0.03];
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hrtfNode = [[DSPHRTFNode alloc] initWithController:self previous:equalizerNode latency:0.03];
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hrtfNode = [[DSPHRTFNode alloc] initWithController:self previous:equalizerNode latency:0.03];
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