Reworked DUMB volume ramping ever so slightly

This commit is contained in:
Chris Moeller 2014-03-24 16:58:50 -07:00
parent 9aae7b9c41
commit 94fcb71671
4 changed files with 22 additions and 69 deletions

View file

@ -712,7 +712,7 @@ struct DUMB_VOLUME_RAMP_INFO
float delta; float delta;
float target; float target;
float mix; float mix;
unsigned char * declick_stage; unsigned char declick_stage;
}; };
void dumb_reset_resampler(DUMB_RESAMPLER *resampler, sample_t *src, int src_channels, long pos, long start, long end, int quality); void dumb_reset_resampler(DUMB_RESAMPLER *resampler, sample_t *src, int src_channels, long pos, long start, long end, int quality);

View file

@ -132,44 +132,10 @@ int dumb_resampling_quality = DUMB_RQ_CUBIC;
/* Cubic resampler: look-up tables
*
* a = 1.5*x1 - 1.5*x2 + 0.5*x3 - 0.5*x0
* b = 2*x2 + x0 - 2.5*x1 - 0.5*x3
* c = 0.5*x2 - 0.5*x0
* d = x1
*
* x = a*t*t*t + b*t*t + c*t + d
* = (-0.5*x0 + 1.5*x1 - 1.5*x2 + 0.5*x3) * t*t*t +
* ( 1*x0 - 2.5*x1 + 2 *x2 - 0.5*x3) * t*t +
* (-0.5*x0 + 0.5*x2 ) * t +
* ( 1*x1 )
* = (-0.5*t*t*t + 1 *t*t - 0.5*t ) * x0 +
* ( 1.5*t*t*t - 2.5*t*t + 1) * x1 +
* (-1.5*t*t*t + 2 *t*t + 0.5*t ) * x2 +
* ( 0.5*t*t*t - 0.5*t*t ) * x3
* = A0(t) * x0 + A1(t) * x1 + A2(t) * x2 + A3(t) * x3
*
* A0, A1, A2 and A3 stay within the range [-1,1].
* In the tables, they are scaled with 14 fractional bits.
*
* Turns out we don't need to store A2 and A3; they are symmetrical to A1 and A0.
*
* TODO: A0 and A3 stay very small indeed. Consider different scale/resolution?
*/
static short cubicA0[1025], cubicA1[1025];
void _dumb_init_cubic(void) void _dumb_init_cubic(void)
{ {
unsigned int t; /* 3*1024*1024*1024 is within range if it's unsigned */
static int done = 0; static int done = 0;
if (done) return; if (done) return;
for (t = 0; t < 1025; t++) {
/* int casts to pacify warnings about negating unsigned values */
cubicA0[t] = -(int)( t*t*t >> 17) + (int)( t*t >> 6) - (int)(t << 3);
cubicA1[t] = (int)(3*t*t*t >> 17) - (int)(5*t*t >> 7) + (int)(1 << 14);
}
resampler_init(); resampler_init();

View file

@ -114,9 +114,9 @@ DUMB_RESAMPLER *dumb_start_resampler(SRCTYPE *src, int src_channels, long pos, l
if ((vol##d < 0 && vol##r <= vol##t) || \ if ((vol##d < 0 && vol##r <= vol##t) || \
(vol##d > 0 && vol##r >= vol##t)) { \ (vol##d > 0 && vol##r >= vol##t)) { \
pvol->volume = pvol->target; \ pvol->volume = pvol->target; \
if ( *pvol->declick_stage == 0 || \ if ( pvol->declick_stage == 0 || \
*pvol->declick_stage >= 3) \ pvol->declick_stage >= 3) \
(*pvol->declick_stage)++; \ pvol->declick_stage++; \
pvol = NULL; \ pvol = NULL; \
vol = MULSCV( vol##t, vol##m ); \ vol = MULSCV( vol##t, vol##m ); \
} else { \ } else { \

View file

@ -1799,7 +1799,7 @@ static void it_retrigger_note(DUMB_IT_SIGRENDERER *sigrenderer, IT_CHANNEL *chan
switch (nna) { switch (nna) {
case NNA_NOTE_CUT: case NNA_NOTE_CUT:
channel->playing->declick_stage = 2; channel->playing->declick_stage = 3;
break; break;
case NNA_NOTE_OFF: case NNA_NOTE_OFF:
it_note_off(channel->playing); it_note_off(channel->playing);
@ -1848,7 +1848,7 @@ static void it_retrigger_note(DUMB_IT_SIGRENDERER *sigrenderer, IT_CHANNEL *chan
switch (playing->instrument->dup_check_action) switch (playing->instrument->dup_check_action)
{ {
case DCA_NOTE_CUT: case DCA_NOTE_CUT:
playing->declick_stage = 2; playing->declick_stage = 3;
if (channel->playing == playing) channel->playing = NULL; if (channel->playing == playing) channel->playing = NULL;
break; break;
case DCA_NOTE_OFF: case DCA_NOTE_OFF:
@ -2786,7 +2786,7 @@ Yxy This uses a table 4 times larger (hence 4 times slower) than
IT_PLAYING * playing = sigrenderer->playing[i]; IT_PLAYING * playing = sigrenderer->playing[i];
if (playing && channel == playing->channel) if (playing && channel == playing->channel)
{ {
playing->declick_stage = 2; playing->declick_stage = 3;
if (channel->playing == playing) channel->playing = NULL; if (channel->playing == playing) channel->playing = NULL;
} }
} }
@ -3373,7 +3373,7 @@ static void process_xm_note_data(DUMB_IT_SIGRENDERER *sigrenderer, IT_ENTRY *ent
int i; int i;
for (i = 0; i < DUMB_IT_N_NNA_CHANNELS; i++) { for (i = 0; i < DUMB_IT_N_NNA_CHANNELS; i++) {
if (!sigrenderer->playing[i]) { if (!sigrenderer->playing[i]) {
channel->playing->declick_stage = 2; channel->playing->declick_stage = 3;
sigrenderer->playing[i] = channel->playing; sigrenderer->playing[i] = channel->playing;
channel->playing = NULL; channel->playing = NULL;
break; break;
@ -3430,7 +3430,7 @@ static void process_xm_note_data(DUMB_IT_SIGRENDERER *sigrenderer, IT_ENTRY *ent
} }
for (i = 0; i < DUMB_IT_N_NNA_CHANNELS; i++) { for (i = 0; i < DUMB_IT_N_NNA_CHANNELS; i++) {
if (!sigrenderer->playing[i]) { if (!sigrenderer->playing[i]) {
channel->playing->declick_stage = 2; channel->playing->declick_stage = 3;
sigrenderer->playing[i] = channel->playing; sigrenderer->playing[i] = channel->playing;
channel->playing = NULL; channel->playing = NULL;
break; break;
@ -3475,7 +3475,7 @@ static void process_xm_note_data(DUMB_IT_SIGRENDERER *sigrenderer, IT_ENTRY *ent
playing = NULL; playing = NULL;
for (i = 0; i < DUMB_IT_N_NNA_CHANNELS; i++) { for (i = 0; i < DUMB_IT_N_NNA_CHANNELS; i++) {
if (!sigrenderer->playing[i]) { if (!sigrenderer->playing[i]) {
ptemp->declick_stage = 2; ptemp->declick_stage = 3;
ptemp->flags |= IT_PLAYING_SUSTAINOFF | IT_PLAYING_FADING; ptemp->flags |= IT_PLAYING_SUSTAINOFF | IT_PLAYING_FADING;
sigrenderer->playing[i] = ptemp; sigrenderer->playing[i] = ptemp;
ptemp = NULL; ptemp = NULL;
@ -3699,7 +3699,7 @@ static void update_tick_counts(DUMB_IT_SIGRENDERER *sigrenderer)
int i; int i;
for (i = 0; i < DUMB_IT_N_NNA_CHANNELS; i++) { for (i = 0; i < DUMB_IT_N_NNA_CHANNELS; i++) {
if (!sigrenderer->playing[i]) { if (!sigrenderer->playing[i]) {
channel->playing->declick_stage = 2; channel->playing->declick_stage = 3;
sigrenderer->playing[i] = channel->playing; sigrenderer->playing[i] = channel->playing;
channel->playing = NULL; channel->playing = NULL;
break; break;
@ -3949,16 +3949,14 @@ static void playing_volume_setup(DUMB_IT_SIGRENDERER * sigrenderer, IT_PLAYING *
playing->ramp_volume[0] = 0; playing->ramp_volume[0] = 0;
playing->ramp_volume[1] = 0; playing->ramp_volume[1] = 0;
rampScale = 48; rampScale = 48;
} else if (playing->declick_stage == 2) {
playing->ramp_volume[0] = playing->float_volume[0];
playing->ramp_volume[1] = playing->float_volume[1];
playing->float_volume[0] = 0;
playing->float_volume[1] = 0;
playing->declick_stage++; playing->declick_stage++;
} else if (playing->declick_stage == 1) {
rampScale = 48; rampScale = 48;
} else if (playing->declick_stage >= 3) { } else if (playing->declick_stage >= 3) {
playing->float_volume[0] = 0; playing->float_volume[0] = 0;
playing->float_volume[1] = 0; playing->float_volume[1] = 0;
if (playing->declick_stage == 3)
playing->declick_stage++;
rampScale = 48; rampScale = 48;
} }
playing->ramp_delta[0] = rampScale * invt2g * (playing->float_volume[0] - playing->ramp_volume[0]); playing->ramp_delta[0] = rampScale * invt2g * (playing->float_volume[0] - playing->ramp_volume[0]);
@ -4175,7 +4173,7 @@ static void process_all_playing(DUMB_IT_SIGRENDERER *sigrenderer)
//if ((sigrenderer->channel[i].playing->flags & (IT_PLAYING_BACKGROUND | IT_PLAYING_DEAD)) == (IT_PLAYING_BACKGROUND | IT_PLAYING_DEAD)) { //if ((sigrenderer->channel[i].playing->flags & (IT_PLAYING_BACKGROUND | IT_PLAYING_DEAD)) == (IT_PLAYING_BACKGROUND | IT_PLAYING_DEAD)) {
// This change was made so Gxx would work correctly when a note faded out or whatever. Let's hope nothing else was broken by it. // This change was made so Gxx would work correctly when a note faded out or whatever. Let's hope nothing else was broken by it.
if ((sigrenderer->channel[i].playing->flags & IT_PLAYING_DEAD) || if ((sigrenderer->channel[i].playing->flags & IT_PLAYING_DEAD) ||
(sigrenderer->channel[i].playing->declick_stage > 3)) { (sigrenderer->channel[i].playing->declick_stage > 4)) {
free_playing(sigrenderer->channel[i].playing); free_playing(sigrenderer->channel[i].playing);
sigrenderer->channel[i].playing = NULL; sigrenderer->channel[i].playing = NULL;
} }
@ -4187,7 +4185,7 @@ static void process_all_playing(DUMB_IT_SIGRENDERER *sigrenderer)
if (sigrenderer->playing[i]) { if (sigrenderer->playing[i]) {
process_playing(sigrenderer, sigrenderer->playing[i], invt2g); process_playing(sigrenderer, sigrenderer->playing[i], invt2g);
if ((sigrenderer->playing[i]->flags & IT_PLAYING_DEAD) || if ((sigrenderer->playing[i]->flags & IT_PLAYING_DEAD) ||
(sigrenderer->playing[i]->declick_stage > 3)) { (sigrenderer->playing[i]->declick_stage > 4)) {
free_playing(sigrenderer->playing[i]); free_playing(sigrenderer->playing[i]);
sigrenderer->playing[i] = NULL; sigrenderer->playing[i] = NULL;
} }
@ -4679,7 +4677,7 @@ static long render_playing(DUMB_IT_SIGRENDERER *sigrenderer, IT_PLAYING *playing
lvol.target = playing->float_volume [0]; lvol.target = playing->float_volume [0];
rvol.target = playing->float_volume [1]; rvol.target = playing->float_volume [1];
rvol.mix = lvol.mix = volume; rvol.mix = lvol.mix = volume;
lvol.declick_stage = rvol.declick_stage = &(playing->declick_stage); lvol.declick_stage = rvol.declick_stage = playing->declick_stage;
if (sigrenderer->n_channels >= 2) { if (sigrenderer->n_channels >= 2) {
if (playing->sample->flags & IT_SAMPLE_STEREO) { if (playing->sample->flags & IT_SAMPLE_STEREO) {
if (sigrenderer->click_remover) { if (sigrenderer->click_remover) {
@ -4755,6 +4753,7 @@ static long render_playing(DUMB_IT_SIGRENDERER *sigrenderer, IT_PLAYING *playing
} }
playing->ramp_volume [0] = lvol.volume; playing->ramp_volume [0] = lvol.volume;
playing->ramp_volume [1] = rvol.volume; playing->ramp_volume [1] = rvol.volume;
playing->declick_stage = (lvol.declick_stage > rvol.declick_stage) ? lvol.declick_stage : rvol.declick_stage;
(*left_to_mix)--; (*left_to_mix)--;
} }
@ -4944,10 +4943,7 @@ static void render_normal(DUMB_IT_SIGRENDERER *sigrenderer, float volume, float
if (sigrenderer->channel[i].playing) { if (sigrenderer->channel[i].playing) {
//if ((sigrenderer->channel[i].playing->flags & (IT_PLAYING_BACKGROUND | IT_PLAYING_DEAD)) == (IT_PLAYING_BACKGROUND | IT_PLAYING_DEAD)) { //if ((sigrenderer->channel[i].playing->flags & (IT_PLAYING_BACKGROUND | IT_PLAYING_DEAD)) == (IT_PLAYING_BACKGROUND | IT_PLAYING_DEAD)) {
// This change was made so Gxx would work correctly when a note faded out or whatever. Let's hope nothing else was broken by it. // This change was made so Gxx would work correctly when a note faded out or whatever. Let's hope nothing else was broken by it.
if ( if ((sigrenderer->channel[i].playing->declick_stage > 4) ||
#ifdef RAMP_DOWN
(sigrenderer->channel[i].playing->declick_stage == 3) ||
#endif
(sigrenderer->channel[i].playing->flags & IT_PLAYING_DEAD)) { (sigrenderer->channel[i].playing->flags & IT_PLAYING_DEAD)) {
free_playing(sigrenderer->channel[i].playing); free_playing(sigrenderer->channel[i].playing);
sigrenderer->channel[i].playing = NULL; sigrenderer->channel[i].playing = NULL;
@ -4957,10 +4953,7 @@ static void render_normal(DUMB_IT_SIGRENDERER *sigrenderer, float volume, float
for (i = 0; i < DUMB_IT_N_NNA_CHANNELS; i++) { for (i = 0; i < DUMB_IT_N_NNA_CHANNELS; i++) {
if (sigrenderer->playing[i]) { if (sigrenderer->playing[i]) {
if ( if ((sigrenderer->playing[i]->declick_stage > 4) ||
#ifdef RAMP_DOWN
(sigrenderer->playing[i]->declick_stage == 3) ||
#endif
(sigrenderer->playing[i]->flags & IT_PLAYING_DEAD)) { (sigrenderer->playing[i]->flags & IT_PLAYING_DEAD)) {
free_playing(sigrenderer->playing[i]); free_playing(sigrenderer->playing[i]);
sigrenderer->playing[i] = NULL; sigrenderer->playing[i] = NULL;
@ -5105,10 +5098,7 @@ static void render_surround(DUMB_IT_SIGRENDERER *sigrenderer, float volume, floa
if (sigrenderer->channel[i].playing) { if (sigrenderer->channel[i].playing) {
//if ((sigrenderer->channel[i].playing->flags & (IT_PLAYING_BACKGROUND | IT_PLAYING_DEAD)) == (IT_PLAYING_BACKGROUND | IT_PLAYING_DEAD)) { //if ((sigrenderer->channel[i].playing->flags & (IT_PLAYING_BACKGROUND | IT_PLAYING_DEAD)) == (IT_PLAYING_BACKGROUND | IT_PLAYING_DEAD)) {
// This change was made so Gxx would work correctly when a note faded out or whatever. Let's hope nothing else was broken by it. // This change was made so Gxx would work correctly when a note faded out or whatever. Let's hope nothing else was broken by it.
if ( if ((sigrenderer->channel[i].playing->declick_stage > 4) ||
#ifdef RAMP_DOWN
(sigrenderer->channel[i].playing->declick_stage == 3) ||
#endif
(sigrenderer->channel[i].playing->flags & IT_PLAYING_DEAD)) { (sigrenderer->channel[i].playing->flags & IT_PLAYING_DEAD)) {
free_playing(sigrenderer->channel[i].playing); free_playing(sigrenderer->channel[i].playing);
sigrenderer->channel[i].playing = NULL; sigrenderer->channel[i].playing = NULL;
@ -5118,10 +5108,7 @@ static void render_surround(DUMB_IT_SIGRENDERER *sigrenderer, float volume, floa
for (i = 0; i < DUMB_IT_N_NNA_CHANNELS; i++) { for (i = 0; i < DUMB_IT_N_NNA_CHANNELS; i++) {
if (sigrenderer->playing[i]) { if (sigrenderer->playing[i]) {
if ( if ((sigrenderer->playing[i]->declick_stage > 4) ||
#ifdef RAMP_DOWN
(sigrenderer->playing[i]->declick_stage == 3) ||
#endif
(sigrenderer->playing[i]->flags & IT_PLAYING_DEAD)) { (sigrenderer->playing[i]->flags & IT_PLAYING_DEAD)) {
free_playing(sigrenderer->playing[i]); free_playing(sigrenderer->playing[i]);
sigrenderer->playing[i] = NULL; sigrenderer->playing[i] = NULL;