Rename a variable to be more correct
This rename is more in line with what R8Brain does in its example code. No actual behavioral changes to the code, however. Signed-off-by: Christopher Snowhill <kode54@gmail.com>
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1 changed files with 7 additions and 7 deletions
14
Audio/ThirdParty/r8bstate.h
vendored
14
Audio/ThirdParty/r8bstate.h
vendored
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@ -19,12 +19,12 @@ struct r8bstate {
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uint64_t outProcessed;
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double sampleRatio;
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r8b::CFixedBuffer<double> InBuf;
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r8b::CFixedBuffer<double> *OutBuf;
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r8b::CFixedBuffer<double> *OutBufs;
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r8b::CDSPResampler24 **Resamps;
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r8bstate(int _channelCount, int _bufferCapacity, double srcRate, double dstRate)
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: channelCount(_channelCount), bufferCapacity(_bufferCapacity), inProcessed(0), outProcessed(0), remainder(0) {
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InBuf.alloc(bufferCapacity);
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OutBuf = new r8b::CFixedBuffer<double>[channelCount];
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OutBufs = new r8b::CFixedBuffer<double>[channelCount];
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Resamps = new r8b::CDSPResampler24 *[channelCount];
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for(int i = 0; i < channelCount; ++i) {
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Resamps[i] = new r8b::CDSPResampler24(srcRate, dstRate, bufferCapacity);
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@ -33,7 +33,7 @@ struct r8bstate {
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}
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~r8bstate() {
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delete[] OutBuf;
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delete[] OutBufs;
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for(int i = 0; i < channelCount; ++i) {
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delete Resamps[i];
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}
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@ -49,7 +49,7 @@ struct r8bstate {
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if(blockCount > outMax)
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blockCount = outMax;
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for(i = 0; i < channelCount; ++i) {
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vDSP_vdpsp(&OutBuf[i][0], 1, output + i, channelCount, blockCount);
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vDSP_vdpsp(&OutBufs[i][0], 1, output + i, channelCount, blockCount);
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}
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remainder -= blockCount;
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output += channelCount * blockCount;
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@ -71,8 +71,8 @@ struct r8bstate {
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if(outputDone > outMax) {
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vDSP_vdpsp(outputPointer, 1, output + i, channelCount, outMax);
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remainder = outputDone - outMax;
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OutBuf[i].alloc((int)remainder);
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memcpy(&OutBuf[i][0], outputPointer + outMax, remainder);
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OutBufs[i].alloc((int)remainder);
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memcpy(&OutBufs[i][0], outputPointer + outMax, remainder);
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} else {
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vDSP_vdpsp(outputPointer, 1, output + i, channelCount, outputDone);
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}
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@ -99,7 +99,7 @@ struct r8bstate {
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if(blockCount > outMax)
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blockCount = outMax;
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for(i = 0; i < channelCount; ++i) {
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vDSP_vdpsp(&OutBuf[i][0], 1, output + i, channelCount, blockCount);
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vDSP_vdpsp(&OutBufs[i][0], 1, output + i, channelCount, blockCount);
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}
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remainder -= blockCount;
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output += channelCount * blockCount;
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