Fixed Game_Music_Emu input handling indefinite playback

This commit is contained in:
Chris Moeller 2015-11-27 02:04:37 -08:00
parent 09e546591a
commit d700174fa6

View file

@ -136,7 +136,7 @@ gme_err_t readCallback( void* data, void* out, long count )
}
if ( IsRepeatOneSet() )
gme_set_fade( emu, INT_MAX, 0 );
gme_set_fade( emu, -1, 0 );
else
gme_set_fade( emu, length - 8000, 8000 );