Replaced Game_Music_Emu with mpyne version, for the most part. Re-added the missing NSF chips, replaced the SPC player with the Higan one, re-added SFM, and disabled GYM and VGM.

This commit is contained in:
Christopher Snowhill 2022-01-03 17:50:07 -08:00
parent 888ee2fb38
commit fc38295d02
350 changed files with 29995 additions and 242970 deletions

File diff suppressed because it is too large Load diff

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@ -1,412 +1,395 @@
// $package. http://www.slack.net/~ant/
#include "Ay_Apu.h"
/* Copyright (C) 2006-2008 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
// Emulation inaccuracies:
// * Noise isn't run when not in use
// * Changes to envelope and noise periods are delayed until next reload
// * Super-sonic tone should attenuate output to about 60%, not 50%
// Tones above this frequency are treated as disabled tone at half volume.
// Power of two is more efficient (avoids division).
int const inaudible_freq = 16384;
int const period_factor = 16;
static byte const amp_table [16] =
{
#define ENTRY( n ) byte (n * Ay_Apu::amp_range + 0.5)
// With channels tied together and 1K resistor to ground (as datasheet recommends),
// output nearly matches logarithmic curve as claimed. Approx. 1.5 dB per step.
ENTRY(0.000000),ENTRY(0.007813),ENTRY(0.011049),ENTRY(0.015625),
ENTRY(0.022097),ENTRY(0.031250),ENTRY(0.044194),ENTRY(0.062500),
ENTRY(0.088388),ENTRY(0.125000),ENTRY(0.176777),ENTRY(0.250000),
ENTRY(0.353553),ENTRY(0.500000),ENTRY(0.707107),ENTRY(1.000000),
/*
// Measured from an AY-3-8910A chip with date code 8611.
// Direct voltages without any load (very linear)
ENTRY(0.000000),ENTRY(0.046237),ENTRY(0.064516),ENTRY(0.089785),
ENTRY(0.124731),ENTRY(0.173118),ENTRY(0.225806),ENTRY(0.329032),
ENTRY(0.360215),ENTRY(0.494624),ENTRY(0.594624),ENTRY(0.672043),
ENTRY(0.766129),ENTRY(0.841935),ENTRY(0.926882),ENTRY(1.000000),
// With only some load
ENTRY(0.000000),ENTRY(0.011940),ENTRY(0.017413),ENTRY(0.024876),
ENTRY(0.036318),ENTRY(0.054229),ENTRY(0.072637),ENTRY(0.122388),
ENTRY(0.174129),ENTRY(0.239303),ENTRY(0.323881),ENTRY(0.410945),
ENTRY(0.527363),ENTRY(0.651741),ENTRY(0.832338),ENTRY(1.000000),
*/
#undef ENTRY
};
static byte const modes [8] =
{
#define MODE( a0,a1, b0,b1, c0,c1 ) \
(a0 | a1<<1 | b0<<2 | b1<<3 | c0<<4 | c1<<5)
MODE( 1,0, 1,0, 1,0 ),
MODE( 1,0, 0,0, 0,0 ),
MODE( 1,0, 0,1, 1,0 ),
MODE( 1,0, 1,1, 1,1 ),
MODE( 0,1, 0,1, 0,1 ),
MODE( 0,1, 1,1, 1,1 ),
MODE( 0,1, 1,0, 0,1 ),
MODE( 0,1, 0,0, 0,0 ),
};
void Ay_Apu::set_output( Blip_Buffer* b )
{
for ( int i = 0; i < osc_count; ++i )
set_output( i, b );
}
Ay_Apu::Ay_Apu()
{
// build full table of the upper 8 envelope waveforms
for ( int m = 8; m--; )
{
byte* out = env_modes [m];
int flags = modes [m];
for ( int x = 3; --x >= 0; )
{
int amp = flags & 1;
int end = flags >> 1 & 1;
int step = end - amp;
amp *= 15;
for ( int y = 16; --y >= 0; )
{
*out++ = amp_table [amp];
amp += step;
}
flags >>= 2;
}
}
type_ = Ay8910;
set_output( NULL );
volume( 1.0 );
reset();
}
void Ay_Apu::reset()
{
addr_ = 0;
last_time = 0;
noise_delay = 0;
noise_lfsr = 1;
for ( osc_t* osc = &oscs [osc_count]; osc != oscs; )
{
osc--;
osc->period = period_factor;
osc->delay = 0;
osc->last_amp = 0;
osc->phase = 0;
}
for ( int i = sizeof regs; --i >= 0; )
regs [i] = 0;
regs [7] = 0xFF;
write_data_( 13, 0 );
}
int Ay_Apu::read()
{
static byte const masks [reg_count] = {
0xFF, 0x0F, 0xFF, 0x0F, 0xFF, 0x0F, 0x1F, 0x3F,
0x1F, 0x1F, 0x1F, 0xFF, 0xFF, 0x0F, 0x00, 0x00
};
if (!(type_ & 0x10)) return regs [addr_] & masks [addr_];
else return regs [addr_];
}
void Ay_Apu::write_data_( int addr, int data )
{
assert( (unsigned) addr < reg_count );
if ( (unsigned) addr >= 14 )
dprintf( "Wrote to I/O port %02X\n", (int) addr );
// envelope mode
if ( addr == 13 )
{
if ( !(data & 8) ) // convert modes 0-7 to proper equivalents
data = (data & 4) ? 15 : 9;
env_wave = env_modes [data - 7];
env_pos = -48;
env_delay = 0; // will get set to envelope period in run_until()
}
regs [addr] = data;
// handle period changes accurately
int i = addr >> 1;
if ( i < osc_count )
{
blip_time_t period = (regs [i * 2 + 1] & 0x0F) * (0x100 * period_factor) +
regs [i * 2] * period_factor;
if ( !period )
period = period_factor;
// adjust time of next timer expiration based on change in period
osc_t& osc = oscs [i];
if ( (osc.delay += period - osc.period) < 0 )
osc.delay = 0;
osc.period = period;
}
// TODO: same as above for envelope timer, and it also has a divide by two after it
}
int const noise_off = 0x08;
int const tone_off = 0x01;
void Ay_Apu::run_until( blip_time_t final_end_time )
{
require( final_end_time >= last_time );
// noise period and initial values
blip_time_t const noise_period_factor = period_factor * 2; // verified
blip_time_t noise_period = (regs [6] & 0x1F) * noise_period_factor;
if ( !noise_period )
noise_period = noise_period_factor;
blip_time_t const old_noise_delay = noise_delay;
unsigned const old_noise_lfsr = noise_lfsr;
// envelope period
int env_step_scale = ((type_ & 0xF0) == 0x00) ? 1 : 0;
blip_time_t const env_period_factor = period_factor << env_step_scale; // verified
blip_time_t env_period = (regs [12] * 0x100 + regs [11]) * env_period_factor;
if ( !env_period )
env_period = env_period_factor; // same as period 1 on my AY chip
if ( !env_delay )
env_delay = env_period;
// run each osc separately
for ( int index = 0; index < osc_count; index++ )
{
osc_t* const osc = &oscs [index];
int osc_mode = regs [7] >> index;
// output
Blip_Buffer* const osc_output = osc->output;
if ( !osc_output )
continue;
osc_output->set_modified();
// period
int half_vol = 0;
blip_time_t inaudible_period = (unsigned) (osc_output->clock_rate() +
inaudible_freq) / (unsigned) (inaudible_freq * 2);
if ( osc->period <= inaudible_period && !(osc_mode & tone_off) )
{
half_vol = 1; // Actually around 60%, but 50% is close enough
osc_mode |= tone_off;
}
// envelope
blip_time_t start_time = last_time;
blip_time_t end_time = final_end_time;
int const vol_mode = regs [0x08 + index];
int const vol_mode_mask = type_ == Ay8914 ? 0x30 : 0x10;
int volume = amp_table [vol_mode & 0x0F] >> (half_vol + env_step_scale);
int osc_env_pos = env_pos;
if ( vol_mode & vol_mode_mask )
{
volume = env_wave [osc_env_pos] >> (half_vol + env_step_scale);
if ( type_ == Ay8914 ) volume >>= 3 - ( ( vol_mode & vol_mode_mask ) >> 4 );
// use envelope only if it's a repeating wave or a ramp that hasn't finished
if ( !(regs [13] & 1) || osc_env_pos < -32 )
{
end_time = start_time + env_delay;
if ( end_time >= final_end_time )
end_time = final_end_time;
//if ( !(regs [12] | regs [11]) )
// dprintf( "Used envelope period 0\n" );
}
else if ( !volume )
{
osc_mode = noise_off | tone_off;
}
}
else if ( !volume )
{
osc_mode = noise_off | tone_off;
}
// tone time
blip_time_t const period = osc->period;
blip_time_t time = start_time + osc->delay;
if ( osc_mode & tone_off ) // maintain tone's phase when off
{
int count = (final_end_time - time + period - 1) / period;
time += count * period;
osc->phase ^= count & 1;
}
// noise time
blip_time_t ntime = final_end_time;
unsigned noise_lfsr = 1;
if ( !(osc_mode & noise_off) )
{
ntime = start_time + old_noise_delay;
noise_lfsr = old_noise_lfsr;
//if ( (regs [6] & 0x1F) == 0 )
// dprintf( "Used noise period 0\n" );
}
// The following efficiently handles several cases (least demanding first):
// * Tone, noise, and envelope disabled, where channel acts as 4-bit DAC
// * Just tone or just noise, envelope disabled
// * Envelope controlling tone and/or noise
// * Tone and noise disabled, envelope enabled with high frequency
// * Tone and noise together
// * Tone and noise together with envelope
// This loop only runs one iteration if envelope is disabled. If envelope
// is being used as a waveform (tone and noise disabled), this loop will
// still be reasonably efficient since the bulk of it will be skipped.
while ( 1 )
{
// current amplitude
int amp = 0;
if ( (osc_mode | osc->phase) & 1 & (osc_mode >> 3 | noise_lfsr) )
amp = volume;
{
int delta = amp - osc->last_amp;
if ( delta )
{
osc->last_amp = amp;
synth_.offset( start_time, delta, osc_output );
}
}
// Run wave and noise interleved with each catching up to the other.
// If one or both are disabled, their "current time" will be past end time,
// so there will be no significant performance hit.
if ( ntime < end_time || time < end_time )
{
// Since amplitude was updated above, delta will always be +/- volume,
// so we can avoid using last_amp every time to calculate the delta.
int delta = amp * 2 - volume;
int delta_non_zero = delta != 0;
int phase = osc->phase | (osc_mode & tone_off); assert( tone_off == 0x01 );
do
{
// run noise
blip_time_t end = end_time;
if ( end_time > time ) end = time;
if ( phase & delta_non_zero )
{
while ( ntime <= end ) // must advance *past* time to avoid hang
{
int changed = noise_lfsr + 1;
noise_lfsr = (-(noise_lfsr & 1) & 0x12000) ^ (noise_lfsr >> 1);
if ( changed & 2 )
{
delta = -delta;
synth_.offset( ntime, delta, osc_output );
}
ntime += noise_period;
}
}
else
{
// 20 or more noise periods on average for some music
int remain = end - ntime;
int count = remain / noise_period;
if ( remain >= 0 )
ntime += noise_period + count * noise_period;
}
// run tone
end = end_time;
if ( end_time > ntime ) end = ntime;
if ( noise_lfsr & delta_non_zero )
{
while ( time < end )
{
delta = -delta;
synth_.offset( time, delta, osc_output );
time += period;
// alternate (less-efficient) implementation
//phase ^= 1;
}
phase = unsigned (-delta) >> (CHAR_BIT * sizeof (unsigned) - 1);
check( phase == (delta > 0) );
}
else
{
// loop usually runs less than once
//SUB_CASE_COUNTER( (time < end) * (end - time + period - 1) / period );
while ( time < end )
{
time += period;
phase ^= 1;
}
}
}
while ( time < end_time || ntime < end_time );
osc->last_amp = (delta + volume) >> 1;
if ( !(osc_mode & tone_off) )
osc->phase = phase;
}
if ( end_time >= final_end_time )
break; // breaks first time when envelope is disabled
// next envelope step
if ( ++osc_env_pos >= 0 )
osc_env_pos -= 32;
volume = env_wave [osc_env_pos] >> (half_vol + env_step_scale);
if ( type_ == Ay8914 ) volume >>= 3 - ( ( vol_mode & vol_mode_mask ) >> 4 );
start_time = end_time;
end_time += env_period;
if ( end_time > final_end_time )
end_time = final_end_time;
}
osc->delay = time - final_end_time;
if ( !(osc_mode & noise_off) )
{
noise_delay = ntime - final_end_time;
this->noise_lfsr = noise_lfsr;
}
}
// TODO: optimized saw wave envelope?
// maintain envelope phase
blip_time_t remain = final_end_time - last_time - env_delay;
if ( remain >= 0 )
{
int count = (remain + env_period) / env_period;
env_pos += count;
if ( env_pos >= 0 )
env_pos = (env_pos & 31) - 32;
remain -= count * env_period;
assert( -remain <= env_period );
}
env_delay = -remain;
assert( env_delay > 0 );
assert( env_pos < 0 );
last_time = final_end_time;
}
// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
#include "Ay_Apu.h"
/* Copyright (C) 2006 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
// Emulation inaccuracies:
// * Noise isn't run when not in use
// * Changes to envelope and noise periods are delayed until next reload
// * Super-sonic tone should attenuate output to about 60%, not 50%
// Tones above this frequency are treated as disabled tone at half volume.
// Power of two is more efficient (avoids division).
unsigned const inaudible_freq = 16384;
int const period_factor = 16;
static byte const amp_table [16] =
{
#define ENTRY( n ) byte (n * Ay_Apu::amp_range + 0.5)
// With channels tied together and 1K resistor to ground (as datasheet recommends),
// output nearly matches logarithmic curve as claimed. Approx. 1.5 dB per step.
ENTRY(0.000000),ENTRY(0.007813),ENTRY(0.011049),ENTRY(0.015625),
ENTRY(0.022097),ENTRY(0.031250),ENTRY(0.044194),ENTRY(0.062500),
ENTRY(0.088388),ENTRY(0.125000),ENTRY(0.176777),ENTRY(0.250000),
ENTRY(0.353553),ENTRY(0.500000),ENTRY(0.707107),ENTRY(1.000000),
/*
// Measured from an AY-3-8910A chip with date code 8611.
// Direct voltages without any load (very linear)
ENTRY(0.000000),ENTRY(0.046237),ENTRY(0.064516),ENTRY(0.089785),
ENTRY(0.124731),ENTRY(0.173118),ENTRY(0.225806),ENTRY(0.329032),
ENTRY(0.360215),ENTRY(0.494624),ENTRY(0.594624),ENTRY(0.672043),
ENTRY(0.766129),ENTRY(0.841935),ENTRY(0.926882),ENTRY(1.000000),
// With only some load
ENTRY(0.000000),ENTRY(0.011940),ENTRY(0.017413),ENTRY(0.024876),
ENTRY(0.036318),ENTRY(0.054229),ENTRY(0.072637),ENTRY(0.122388),
ENTRY(0.174129),ENTRY(0.239303),ENTRY(0.323881),ENTRY(0.410945),
ENTRY(0.527363),ENTRY(0.651741),ENTRY(0.832338),ENTRY(1.000000),
*/
#undef ENTRY
};
static byte const modes [8] =
{
#define MODE( a0,a1, b0,b1, c0,c1 ) \
(a0 | a1<<1 | b0<<2 | b1<<3 | c0<<4 | c1<<5)
MODE( 1,0, 1,0, 1,0 ),
MODE( 1,0, 0,0, 0,0 ),
MODE( 1,0, 0,1, 1,0 ),
MODE( 1,0, 1,1, 1,1 ),
MODE( 0,1, 0,1, 0,1 ),
MODE( 0,1, 1,1, 1,1 ),
MODE( 0,1, 1,0, 0,1 ),
MODE( 0,1, 0,0, 0,0 ),
};
Ay_Apu::Ay_Apu()
{
// build full table of the upper 8 envelope waveforms
for ( int m = 8; m--; )
{
byte* out = env.modes [m];
int flags = modes [m];
for ( int x = 3; --x >= 0; )
{
int amp = flags & 1;
int end = flags >> 1 & 1;
int step = end - amp;
amp *= 15;
for ( int y = 16; --y >= 0; )
{
*out++ = amp_table [amp];
amp += step;
}
flags >>= 2;
}
}
output( 0 );
volume( 1.0 );
reset();
}
void Ay_Apu::reset()
{
last_time = 0;
noise.delay = 0;
noise.lfsr = 1;
osc_t* osc = &oscs [osc_count];
do
{
osc--;
osc->period = period_factor;
osc->delay = 0;
osc->last_amp = 0;
osc->phase = 0;
}
while ( osc != oscs );
for ( int i = sizeof regs; --i >= 0; )
regs [i] = 0;
regs [7] = 0xFF;
write_data_( 13, 0 );
}
void Ay_Apu::write_data_( int addr, int data )
{
assert( (unsigned) addr < reg_count );
if ( (unsigned) addr >= 14 )
{
#ifdef debug_printf
debug_printf( "Wrote to I/O port %02X\n", (int) addr );
#endif
}
// envelope mode
if ( addr == 13 )
{
if ( !(data & 8) ) // convert modes 0-7 to proper equivalents
data = (data & 4) ? 15 : 9;
env.wave = env.modes [data - 7];
env.pos = -48;
env.delay = 0; // will get set to envelope period in run_until()
}
regs [addr] = data;
// handle period changes accurately
int i = addr >> 1;
if ( i < osc_count )
{
blip_time_t period = (regs [i * 2 + 1] & 0x0F) * (0x100L * period_factor) +
regs [i * 2] * period_factor;
if ( !period )
period = period_factor;
// adjust time of next timer expiration based on change in period
osc_t& osc = oscs [i];
if ( (osc.delay += period - osc.period) < 0 )
osc.delay = 0;
osc.period = period;
}
// TODO: same as above for envelope timer, and it also has a divide by two after it
}
int const noise_off = 0x08;
int const tone_off = 0x01;
void Ay_Apu::run_until( blip_time_t final_end_time )
{
require( final_end_time >= last_time );
// noise period and initial values
blip_time_t const noise_period_factor = period_factor * 2; // verified
blip_time_t noise_period = (regs [6] & 0x1F) * noise_period_factor;
if ( !noise_period )
noise_period = noise_period_factor;
blip_time_t const old_noise_delay = noise.delay;
blargg_ulong const old_noise_lfsr = noise.lfsr;
// envelope period
blip_time_t const env_period_factor = period_factor * 2; // verified
blip_time_t env_period = (regs [12] * 0x100L + regs [11]) * env_period_factor;
if ( !env_period )
env_period = env_period_factor; // same as period 1 on my AY chip
if ( !env.delay )
env.delay = env_period;
// run each osc separately
for ( int index = 0; index < osc_count; index++ )
{
osc_t* const osc = &oscs [index];
int osc_mode = regs [7] >> index;
// output
Blip_Buffer* const osc_output = osc->output;
if ( !osc_output )
continue;
osc_output->set_modified();
// period
int half_vol = 0;
blip_time_t inaudible_period = (blargg_ulong) (osc_output->clock_rate() +
inaudible_freq) / (inaudible_freq * 2);
if ( osc->period <= inaudible_period && !(osc_mode & tone_off) )
{
half_vol = 1; // Actually around 60%, but 50% is close enough
osc_mode |= tone_off;
}
// envelope
blip_time_t start_time = last_time;
blip_time_t end_time = final_end_time;
int const vol_mode = regs [0x08 + index];
int volume = amp_table [vol_mode & 0x0F] >> half_vol;
int osc_env_pos = env.pos;
if ( vol_mode & 0x10 )
{
volume = env.wave [osc_env_pos] >> half_vol;
// use envelope only if it's a repeating wave or a ramp that hasn't finished
if ( !(regs [13] & 1) || osc_env_pos < -32 )
{
end_time = start_time + env.delay;
if ( end_time >= final_end_time )
end_time = final_end_time;
//if ( !(regs [12] | regs [11]) )
// debug_printf( "Used envelope period 0\n" );
}
else if ( !volume )
{
osc_mode = noise_off | tone_off;
}
}
else if ( !volume )
{
osc_mode = noise_off | tone_off;
}
// tone time
blip_time_t const period = osc->period;
blip_time_t time = start_time + osc->delay;
if ( osc_mode & tone_off ) // maintain tone's phase when off
{
blargg_long count = (final_end_time - time + period - 1) / period;
time += count * period;
osc->phase ^= count & 1;
}
// noise time
blip_time_t ntime = final_end_time;
blargg_ulong noise_lfsr = 1;
if ( !(osc_mode & noise_off) )
{
ntime = start_time + old_noise_delay;
noise_lfsr = old_noise_lfsr;
//if ( (regs [6] & 0x1F) == 0 )
// debug_printf( "Used noise period 0\n" );
}
// The following efficiently handles several cases (least demanding first):
// * Tone, noise, and envelope disabled, where channel acts as 4-bit DAC
// * Just tone or just noise, envelope disabled
// * Envelope controlling tone and/or noise
// * Tone and noise disabled, envelope enabled with high frequency
// * Tone and noise together
// * Tone and noise together with envelope
// This loop only runs one iteration if envelope is disabled. If envelope
// is being used as a waveform (tone and noise disabled), this loop will
// still be reasonably efficient since the bulk of it will be skipped.
while ( 1 )
{
// current amplitude
int amp = 0;
if ( (osc_mode | osc->phase) & 1 & (osc_mode >> 3 | noise_lfsr) )
amp = volume;
{
int delta = amp - osc->last_amp;
if ( delta )
{
osc->last_amp = amp;
synth_.offset( start_time, delta, osc_output );
}
}
// Run wave and noise interleved with each catching up to the other.
// If one or both are disabled, their "current time" will be past end time,
// so there will be no significant performance hit.
if ( ntime < end_time || time < end_time )
{
// Since amplitude was updated above, delta will always be +/- volume,
// so we can avoid using last_amp every time to calculate the delta.
int delta = amp * 2 - volume;
int delta_non_zero = delta != 0;
int phase = osc->phase | (osc_mode & tone_off); assert( tone_off == 0x01 );
do
{
// run noise
blip_time_t end = end_time;
if ( end_time > time ) end = time;
if ( phase & delta_non_zero )
{
while ( ntime <= end ) // must advance *past* time to avoid hang
{
int changed = noise_lfsr + 1;
noise_lfsr = (-(noise_lfsr & 1) & 0x12000) ^ (noise_lfsr >> 1);
if ( changed & 2 )
{
delta = -delta;
synth_.offset( ntime, delta, osc_output );
}
ntime += noise_period;
}
}
else
{
// 20 or more noise periods on average for some music
blargg_long remain = end - ntime;
blargg_long count = remain / noise_period;
if ( remain >= 0 )
ntime += noise_period + count * noise_period;
}
// run tone
end = end_time;
if ( end_time > ntime ) end = ntime;
if ( noise_lfsr & delta_non_zero )
{
while ( time < end )
{
delta = -delta;
synth_.offset( time, delta, osc_output );
time += period;
//phase ^= 1;
}
//assert( phase == (delta > 0) );
phase = unsigned (-delta) >> (CHAR_BIT * sizeof (unsigned) - 1);
// (delta > 0)
}
else
{
// loop usually runs less than once
//SUB_CASE_COUNTER( (time < end) * (end - time + period - 1) / period );
while ( time < end )
{
time += period;
phase ^= 1;
}
}
}
while ( time < end_time || ntime < end_time );
osc->last_amp = (delta + volume) >> 1;
if ( !(osc_mode & tone_off) )
osc->phase = phase;
}
if ( end_time >= final_end_time )
break; // breaks first time when envelope is disabled
// next envelope step
if ( ++osc_env_pos >= 0 )
osc_env_pos -= 32;
volume = env.wave [osc_env_pos] >> half_vol;
start_time = end_time;
end_time += env_period;
if ( end_time > final_end_time )
end_time = final_end_time;
}
osc->delay = time - final_end_time;
if ( !(osc_mode & noise_off) )
{
noise.delay = ntime - final_end_time;
noise.lfsr = noise_lfsr;
}
}
// TODO: optimized saw wave envelope?
// maintain envelope phase
blip_time_t remain = final_end_time - last_time - env.delay;
if ( remain >= 0 )
{
blargg_long count = (remain + env_period) / env_period;
env.pos += count;
if ( env.pos >= 0 )
env.pos = (env.pos & 31) - 32;
remain -= count * env_period;
assert( -remain <= env_period );
}
env.delay = -remain;
assert( env.delay > 0 );
assert( env.pos < 0 );
last_time = final_end_time;
}

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@ -1,123 +1,106 @@
// AY-3-8910 sound chip emulator
// $package
#ifndef AY_APU_H
#define AY_APU_H
#include "blargg_common.h"
#include "Blip_Buffer.h"
class Ay_Apu {
public:
// Basics
enum Ay_Apu_Type
{
Ay8910 = 0,
Ay8912,
Ay8913,
Ay8914,
Ym2149 = 0x10,
Ym3439,
Ymz284,
Ymz294,
Ym2203 = 0x20,
Ym2608,
Ym2610,
Ym2610b
};
void set_type( Ay_Apu_Type type ) { type_ = type; }
// Sets buffer to generate sound into, or 0 to mute.
void set_output( Blip_Buffer* );
// Writes to address register
void write_addr( int data ) { addr_ = data & 0x0F; }
// Emulates to time t, then writes to current data register
void write_data( blip_time_t t, int data ) { run_until( t ); write_data_( addr_, data ); }
// Emulates to time t, then subtracts t from the current time.
// OK if previous write call had time slightly after t.
void end_frame( blip_time_t t );
// More features
// Reads from current data register
int read();
// Resets sound chip
void reset();
// Number of registers
enum { reg_count = 16 };
// Same as set_output(), but for a particular channel
enum { osc_count = 3 };
void set_output( int chan, Blip_Buffer* );
// Sets overall volume, where 1.0 is normal
void volume( double v ) { synth_.volume( 0.7/osc_count/amp_range * v ); }
// Sets treble equalization
void treble_eq( blip_eq_t const& eq ) { synth_.treble_eq( eq ); }
private:
// noncopyable
Ay_Apu( const Ay_Apu& );
Ay_Apu& operator = ( const Ay_Apu& );
// Implementation
public:
Ay_Apu();
BLARGG_DISABLE_NOTHROW
typedef BOOST::uint8_t byte;
private:
struct osc_t
{
blip_time_t period;
blip_time_t delay;
short last_amp;
short phase;
Blip_Buffer* output;
} oscs [osc_count];
Ay_Apu_Type type_;
blip_time_t last_time;
byte addr_;
byte regs [reg_count];
blip_time_t noise_delay;
unsigned noise_lfsr;
blip_time_t env_delay;
byte const* env_wave;
int env_pos;
byte env_modes [8] [48]; // values already passed through volume table
void write_data_( int addr, int data );
void run_until( blip_time_t );
public:
enum { amp_range = 255 };
Blip_Synth_Norm synth_; // used by Ay_Core for beeper sound
};
inline void Ay_Apu::set_output( int i, Blip_Buffer* out )
{
assert( (unsigned) i < osc_count );
oscs [i].output = out;
}
inline void Ay_Apu::end_frame( blip_time_t time )
{
if ( time > last_time )
run_until( time );
last_time -= time;
assert( last_time >= 0 );
}
#endif
// AY-3-8910 sound chip emulator
// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
#ifndef AY_APU_H
#define AY_APU_H
#include "blargg_common.h"
#include "Blip_Buffer.h"
class Ay_Apu {
public:
// Set buffer to generate all sound into, or disable sound if NULL
void output( Blip_Buffer* );
// Reset sound chip
void reset();
// Write to register at specified time
enum { reg_count = 16 };
void write( blip_time_t time, int addr, int data );
// Run sound to specified time, end current time frame, then start a new
// time frame at time 0. Time frames have no effect on emulation and each
// can be whatever length is convenient.
void end_frame( blip_time_t length );
// Additional features
// Set sound output of specific oscillator to buffer, where index is
// 0, 1, or 2. If buffer is NULL, the specified oscillator is muted.
enum { osc_count = 3 };
void osc_output( int index, Blip_Buffer* );
// Set overall volume (default is 1.0)
void volume( double );
// Set treble equalization (see documentation)
void treble_eq( blip_eq_t const& );
public:
Ay_Apu();
typedef unsigned char byte;
private:
struct osc_t
{
blip_time_t period;
blip_time_t delay;
short last_amp;
short phase;
Blip_Buffer* output;
} oscs [osc_count];
blip_time_t last_time;
byte regs [reg_count];
struct {
blip_time_t delay;
blargg_ulong lfsr;
} noise;
struct {
blip_time_t delay;
byte const* wave;
int pos;
byte modes [8] [48]; // values already passed through volume table
} env;
void run_until( blip_time_t );
void write_data_( int addr, int data );
public:
enum { amp_range = 255 };
Blip_Synth<blip_good_quality,1> synth_;
};
inline void Ay_Apu::volume( double v ) { synth_.volume( 0.7 / osc_count / amp_range * v ); }
inline void Ay_Apu::treble_eq( blip_eq_t const& eq ) { synth_.treble_eq( eq ); }
inline void Ay_Apu::write( blip_time_t time, int addr, int data )
{
run_until( time );
write_data_( addr, data );
}
inline void Ay_Apu::osc_output( int i, Blip_Buffer* buf )
{
assert( (unsigned) i < osc_count );
oscs [i].output = buf;
}
inline void Ay_Apu::output( Blip_Buffer* buf )
{
osc_output( 0, buf );
osc_output( 1, buf );
osc_output( 2, buf );
}
inline void Ay_Apu::end_frame( blip_time_t time )
{
if ( time > last_time )
run_until( time );
assert( last_time >= time );
last_time -= time;
}
#endif

View file

@ -1,190 +0,0 @@
// Game_Music_Emu $vers. http://www.slack.net/~ant/
#include "Ay_Core.h"
/* Copyright (C) 2006-2009 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
inline void Ay_Core::disable_beeper()
{
beeper_mask = 0;
last_beeper = 0;
}
Ay_Core::Ay_Core()
{
beeper_output = NULL;
disable_beeper();
}
Ay_Core::~Ay_Core() { }
void Ay_Core::set_beeper_output( Blip_Buffer* b )
{
beeper_output = b;
if ( b && !cpc_mode )
beeper_mask = 0x10;
else
disable_beeper();
}
void Ay_Core::start_track( registers_t const& r, addr_t play )
{
play_addr = play;
memset( mem_.padding1, 0xFF, sizeof mem_.padding1 );
int const mirrored = 0x80; // this much is mirrored after end of memory
memset( mem_.ram + mem_size + mirrored, 0xFF, sizeof mem_.ram - mem_size - mirrored );
memcpy( mem_.ram + mem_size, mem_.ram, mirrored ); // some code wraps around (ugh)
cpu.reset( mem_.padding1, mem_.padding1 );
cpu.map_mem( 0, mem_size, mem_.ram, mem_.ram );
cpu.r = r;
beeper_delta = (int) (apu_.amp_range * 0.8);
last_beeper = 0;
next_play = play_period;
spectrum_mode = false;
cpc_mode = false;
cpc_latch = 0;
set_beeper_output( beeper_output );
apu_.reset();
// a few tunes rely on channels having tone enabled at the beginning
apu_.write_addr( 7 );
apu_.write_data( 0, 0x38 );
}
// Emulation
void Ay_Core::cpu_out_( time_t time, addr_t addr, int data )
{
// Spectrum
if ( !cpc_mode )
{
switch ( addr & 0xFEFF )
{
case 0xFEFD:
spectrum_mode = true;
apu_.write_addr( data );
return;
case 0xBEFD:
spectrum_mode = true;
apu_.write_data( time, data );
return;
}
}
// CPC
if ( !spectrum_mode )
{
switch ( addr >> 8 )
{
case 0xF6:
switch ( data & 0xC0 )
{
case 0xC0:
apu_.write_addr( cpc_latch );
goto enable_cpc;
case 0x80:
apu_.write_data( time, cpc_latch );
goto enable_cpc;
}
break;
case 0xF4:
cpc_latch = data;
goto enable_cpc;
}
}
dprintf( "Unmapped OUT: $%04X <- $%02X\n", addr, data );
return;
enable_cpc:
if ( !cpc_mode )
{
cpc_mode = true;
disable_beeper();
set_cpc_callback.f( set_cpc_callback.data );
}
}
int Ay_Core::cpu_in( addr_t addr )
{
// keyboard read and other things
if ( (addr & 0xFF) == 0xFE )
return 0xFF; // other values break some beeper tunes
dprintf( "Unmapped IN : $%04X\n", addr );
return 0xFF;
}
void Ay_Core::end_frame( time_t* end )
{
cpu.set_time( 0 );
// Since detection of CPC mode will halve clock rate during the frame
// and thus generate up to twice as much sound, we must generate half
// as much until mode is known.
if ( !(spectrum_mode | cpc_mode) )
*end /= 2;
while ( cpu.time() < *end )
{
run_cpu( min( *end, next_play ) );
if ( cpu.time() >= next_play )
{
// next frame
next_play += play_period;
if ( cpu.r.iff1 )
{
// interrupt enabled
if ( mem_.ram [cpu.r.pc] == 0x76 )
cpu.r.pc++; // advance past HALT instruction
cpu.r.iff1 = 0;
cpu.r.iff2 = 0;
mem_.ram [--cpu.r.sp] = byte (cpu.r.pc >> 8);
mem_.ram [--cpu.r.sp] = byte (cpu.r.pc);
// fixed interrupt
cpu.r.pc = 0x38;
cpu.adjust_time( 12 );
if ( cpu.r.im == 2 )
{
// vectored interrupt
addr_t addr = cpu.r.i * 0x100 + 0xFF;
cpu.r.pc = mem_.ram [(addr + 1) & 0xFFFF] * 0x100 + mem_.ram [addr];
cpu.adjust_time( 6 );
}
}
}
}
// End time frame
*end = cpu.time();
next_play -= *end;
check( next_play >= 0 );
cpu.adjust_time( -*end );
apu_.end_frame( *end );
}

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@ -1,81 +0,0 @@
// Sinclair Spectrum AY music emulator core
// Game_Music_Emu $vers
#ifndef AY_CORE_H
#define AY_CORE_H
#include "Z80_Cpu.h"
#include "Ay_Apu.h"
class Ay_Core {
public:
// Clock count
typedef int time_t;
// Sound chip access, to assign it to Blip_Buffer etc.
Ay_Apu& apu() { return apu_; }
// Sets beeper sound buffer, or NULL to mute it. Volume and treble EQ of
// beeper are set by APU.
void set_beeper_output( Blip_Buffer* );
// Sets time between calls to play routine. Can be changed while playing.
void set_play_period( time_t p ) { play_period = p; }
// 64K memory to load code and data into before starting track. Caller
// must parse the AY file.
BOOST::uint8_t* mem() { return mem_.ram; }
enum { mem_size = 0x10000 };
enum { ram_addr = 0x4000 }; // where official RAM starts
// Starts track using specified register values, and sets play routine that
// is called periodically
typedef Z80_Cpu::registers_t registers_t;
typedef int addr_t;
void start_track( registers_t const&, addr_t play );
// Ends time frame of at most *end clocks and sets *end to number of clocks
// emulated. Until Spectrum/CPC mode is determined, *end is HALVED.
void end_frame( time_t* end );
// Called when CPC hardware is first accessed. AY file format doesn't specify
// which sound hardware is used, so it must be determined during playback
// based on which sound port is first used.
blargg_callback<void (*)( void* )> set_cpc_callback;
// Implementation
public:
Ay_Core();
~Ay_Core();
private:
Blip_Buffer* beeper_output;
int beeper_delta;
int last_beeper;
int beeper_mask;
addr_t play_addr;
time_t play_period;
time_t next_play;
int cpc_latch;
bool spectrum_mode;
bool cpc_mode;
// large items
Z80_Cpu cpu;
struct {
BOOST::uint8_t padding1 [0x100];
BOOST::uint8_t ram [mem_size + 0x100];
} mem_;
Ay_Apu apu_;
int cpu_in( addr_t );
void cpu_out( time_t, addr_t, int data );
void cpu_out_( time_t, addr_t, int data );
bool run_cpu( time_t end );
void disable_beeper();
};
#endif

File diff suppressed because it is too large Load diff

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@ -0,0 +1,89 @@
// Z80 CPU emulator
// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
#ifndef AY_CPU_H
#define AY_CPU_H
#include "blargg_endian.h"
typedef blargg_long cpu_time_t;
// must be defined by caller
void ay_cpu_out( class Ay_Cpu*, cpu_time_t, unsigned addr, int data );
int ay_cpu_in( class Ay_Cpu*, unsigned addr );
class Ay_Cpu {
public:
// Clear all registers and keep pointer to 64K memory passed in
void reset( void* mem_64k );
// Run until specified time is reached. Returns true if suspicious/unsupported
// instruction was encountered at any point during run.
bool run( cpu_time_t end_time );
// Time of beginning of next instruction
cpu_time_t time() const { return state->time + state->base; }
// Alter current time. Not supported during run() call.
void set_time( cpu_time_t t ) { state->time = t - state->base; }
void adjust_time( int delta ) { state->time += delta; }
#if BLARGG_BIG_ENDIAN
struct regs_t { uint8_t b, c, d, e, h, l, flags, a; };
#else
struct regs_t { uint8_t c, b, e, d, l, h, a, flags; };
#endif
static_assert( sizeof (regs_t) == 8, "Invalid register size, padding issue?" );
struct pairs_t { uint16_t bc, de, hl, fa; };
// Registers are not updated until run() returns
struct registers_t {
uint16_t pc;
uint16_t sp;
uint16_t ix;
uint16_t iy;
union {
regs_t b; // b.b, b.c, b.d, b.e, b.h, b.l, b.flags, b.a
pairs_t w; // w.bc, w.de, w.hl. w.fa
};
union {
regs_t b;
pairs_t w;
} alt;
uint8_t iff1;
uint8_t iff2;
uint8_t r;
uint8_t i;
uint8_t im;
};
//registers_t r; (below for efficiency)
// can read this far past end of memory
enum { cpu_padding = 0x100 };
public:
Ay_Cpu();
private:
uint8_t szpc [0x200];
uint8_t* mem;
cpu_time_t end_time_;
struct state_t {
cpu_time_t base;
cpu_time_t time;
};
state_t* state; // points to state_ or a local copy within run()
state_t state_;
void set_end_time( cpu_time_t t );
public:
registers_t r;
};
inline void Ay_Cpu::set_end_time( cpu_time_t t )
{
cpu_time_t delta = state->base - t;
state->base = t;
state->time += delta;
}
#endif

View file

@ -1,357 +1,410 @@
// Game_Music_Emu $vers. http://www.slack.net/~ant/
#include "Ay_Emu.h"
#include "blargg_endian.h"
/* Copyright (C) 2006-2009 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
// TODO: probably don't need detailed errors as to why file is corrupt
int const spectrum_clock = 3546900; // 128K Spectrum
int const spectrum_period = 70908;
//int const spectrum_clock = 3500000; // 48K Spectrum
//int const spectrum_period = 69888;
int const cpc_clock = 2000000;
Ay_Emu::Ay_Emu()
{
core.set_cpc_callback( enable_cpc_, this );
set_type( gme_ay_type );
set_silence_lookahead( 6 );
}
Ay_Emu::~Ay_Emu() { }
// Track info
// Given pointer to 2-byte offset of data, returns pointer to data, or NULL if
// offset is 0 or there is less than min_size bytes of data available.
static byte const* get_data( Ay_Emu::file_t const& file, byte const ptr [], int min_size )
{
int offset = (BOOST::int16_t) get_be16( ptr );
int pos = ptr - (byte const*) file.header;
int size = file.end - (byte const*) file.header;
assert( (unsigned) pos <= (unsigned) size - 2 );
int limit = size - min_size;
if ( limit < 0 || !offset || (unsigned) (pos + offset) > (unsigned) limit )
return NULL;
return ptr + offset;
}
static blargg_err_t parse_header( byte const in [], int size, Ay_Emu::file_t* out )
{
typedef Ay_Emu::header_t header_t;
if ( size < header_t::size )
return blargg_err_file_type;
out->header = (header_t const*) in;
out->end = in + size;
header_t const& h = *(header_t const*) in;
if ( memcmp( h.tag, "ZXAYEMUL", 8 ) )
return blargg_err_file_type;
out->tracks = get_data( *out, h.track_info, (h.max_track + 1) * 4 );
if ( !out->tracks )
return BLARGG_ERR( BLARGG_ERR_FILE_CORRUPT, "missing track data" );
return blargg_ok;
}
static void copy_ay_fields( Ay_Emu::file_t const& file, track_info_t* out, int track )
{
Gme_File::copy_field_( out->song, (char const*) get_data( file, file.tracks + track * 4, 1 ) );
byte const* track_info = get_data( file, file.tracks + track * 4 + 2, 6 );
if ( track_info )
out->length = get_be16( track_info + 4 ) * (1000 / 50); // frames to msec
Gme_File::copy_field_( out->author, (char const*) get_data( file, file.header->author, 1 ) );
Gme_File::copy_field_( out->comment, (char const*) get_data( file, file.header->comment, 1 ) );
}
static void hash_ay_file( Ay_Emu::file_t const& file, Gme_Info_::Hash_Function& out )
{
out.hash_( &file.header->vers, sizeof(file.header->vers) );
out.hash_( &file.header->player, sizeof(file.header->player) );
out.hash_( &file.header->unused[0], sizeof(file.header->unused) );
out.hash_( &file.header->max_track, sizeof(file.header->max_track) );
out.hash_( &file.header->first_track, sizeof(file.header->first_track) );
for ( unsigned i = 0; i <= file.header->max_track; i++ )
{
byte const* track_info = get_data( file, file.tracks + i * 4 + 2, 14 );
if ( track_info )
{
out.hash_( track_info + 8, 2 );
byte const* points = get_data( file, track_info + 10, 6 );
if ( points ) out.hash_( points, 6 );
byte const* blocks = get_data( file, track_info + 12, 8 );
if ( blocks )
{
int addr = get_be16( blocks );
while ( addr )
{
out.hash_( blocks, 4 );
int len = get_be16( blocks + 2 );
byte const* block = get_data( file, blocks + 4, len );
if ( block ) out.hash_( block, len );
blocks += 6;
addr = get_be16( blocks );
}
}
}
}
}
blargg_err_t Ay_Emu::track_info_( track_info_t* out, int track ) const
{
copy_ay_fields( file, out, track );
return blargg_ok;
}
struct Ay_File : Gme_Info_
{
Ay_Emu::file_t file;
Ay_File() { set_type( gme_ay_type ); }
blargg_err_t load_mem_( byte const begin [], int size )
{
RETURN_ERR( parse_header( begin, size, &file ) );
set_track_count( file.header->max_track + 1 );
return blargg_ok;
}
blargg_err_t track_info_( track_info_t* out, int track ) const
{
copy_ay_fields( file, out, track );
return blargg_ok;
}
blargg_err_t hash_( Hash_Function& out ) const
{
hash_ay_file( file, out );
return blargg_ok;
}
};
static Music_Emu* new_ay_emu ()
{
return BLARGG_NEW Ay_Emu;
}
static Music_Emu* new_ay_file()
{
return BLARGG_NEW Ay_File;
}
gme_type_t_ const gme_ay_type [1] = {{
"ZX Spectrum",
0,
&new_ay_emu,
&new_ay_file,
"AY",
1
}};
// Setup
blargg_err_t Ay_Emu::load_mem_( byte const in [], int size )
{
assert( offsetof (header_t,track_info [2]) == header_t::size );
RETURN_ERR( parse_header( in, size, &file ) );
set_track_count( file.header->max_track + 1 );
if ( file.header->vers > 2 )
set_warning( "Unknown file version" );
int const osc_count = Ay_Apu::osc_count + 1; // +1 for beeper
set_voice_count( osc_count );
core.apu().volume( gain() );
static const char* const names [osc_count] = {
"Wave 1", "Wave 2", "Wave 3", "Beeper"
};
set_voice_names( names );
static int const types [osc_count] = {
wave_type+0, wave_type+1, wave_type+2, mixed_type+1
};
set_voice_types( types );
return setup_buffer( spectrum_clock );
}
void Ay_Emu::update_eq( blip_eq_t const& eq )
{
core.apu().treble_eq( eq );
}
void Ay_Emu::set_voice( int i, Blip_Buffer* center, Blip_Buffer*, Blip_Buffer* )
{
if ( i >= Ay_Apu::osc_count )
core.set_beeper_output( center );
else
core.apu().set_output( i, center );
}
void Ay_Emu::set_tempo_( double t )
{
int p = spectrum_period;
if ( clock_rate() != spectrum_clock )
p = clock_rate() / 50;
core.set_play_period( blip_time_t (p / t) );
}
blargg_err_t Ay_Emu::start_track_( int track )
{
RETURN_ERR( Classic_Emu::start_track_( track ) );
byte* const mem = core.mem();
memset( mem + 0x0000, 0xC9, 0x100 ); // fill RST vectors with RET
memset( mem + 0x0100, 0xFF, 0x4000 - 0x100 );
memset( mem + core.ram_addr, 0x00, core.mem_size - core.ram_addr );
// locate data blocks
byte const* const data = get_data( file, file.tracks + track * 4 + 2, 14 );
if ( !data )
return BLARGG_ERR( BLARGG_ERR_FILE_CORRUPT, "file data missing" );
byte const* const more_data = get_data( file, data + 10, 6 );
if ( !more_data )
return BLARGG_ERR( BLARGG_ERR_FILE_CORRUPT, "file data missing" );
byte const* blocks = get_data( file, data + 12, 8 );
if ( !blocks )
return BLARGG_ERR( BLARGG_ERR_FILE_CORRUPT, "file data missing" );
// initial addresses
unsigned addr = get_be16( blocks );
if ( !addr )
return BLARGG_ERR( BLARGG_ERR_FILE_CORRUPT, "file data missing" );
unsigned init = get_be16( more_data + 2 );
if ( !init )
init = addr;
// copy blocks into memory
do
{
blocks += 2;
unsigned len = get_be16( blocks ); blocks += 2;
if ( addr + len > core.mem_size )
{
set_warning( "Bad data block size" );
len = core.mem_size - addr;
}
check( len );
byte const* in = get_data( file, blocks, 0 ); blocks += 2;
if ( len > (unsigned) (file.end - in) )
{
set_warning( "File data missing" );
len = file.end - in;
}
//dprintf( "addr: $%04X, len: $%04X\n", addr, len );
if ( addr < core.ram_addr && addr >= 0x400 ) // several tracks use low data
dprintf( "Block addr in ROM\n" );
memcpy( mem + addr, in, len );
if ( file.end - blocks < 8 )
{
set_warning( "File data missing" );
break;
}
}
while ( (addr = get_be16( blocks )) != 0 );
// copy and configure driver
static byte const passive [] = {
0xF3, // DI
0xCD, 0, 0, // CALL init
0xED, 0x5E, // LOOP: IM 2
0xFB, // EI
0x76, // HALT
0x18, 0xFA // JR LOOP
};
static byte const active [] = {
0xF3, // DI
0xCD, 0, 0, // CALL init
0xED, 0x56, // LOOP: IM 1
0xFB, // EI
0x76, // HALT
0xCD, 0, 0, // CALL play
0x18, 0xF7 // JR LOOP
};
memcpy( mem, passive, sizeof passive );
int const play_addr = get_be16( more_data + 4 );
if ( play_addr )
{
memcpy( mem, active, sizeof active );
mem [ 9] = play_addr;
mem [10] = play_addr >> 8;
}
mem [2] = init;
mem [3] = init >> 8;
mem [0x38] = 0xFB; // Put EI at interrupt vector (followed by RET)
// start at spectrum speed
change_clock_rate( spectrum_clock );
set_tempo( tempo() );
Ay_Core::registers_t r = { };
r.sp = get_be16( more_data );
r.b.a = r.b.b = r.b.d = r.b.h = data [8];
r.b.flags = r.b.c = r.b.e = r.b.l = data [9];
r.alt.w = r.w;
r.ix = r.iy = r.w.hl;
core.start_track( r, play_addr );
return blargg_ok;
}
blargg_err_t Ay_Emu::run_clocks( blip_time_t& duration, int )
{
core.end_frame( &duration );
return blargg_ok;
}
inline void Ay_Emu::enable_cpc()
{
change_clock_rate( cpc_clock );
set_tempo( tempo() );
}
void Ay_Emu::enable_cpc_( void* data )
{
STATIC_CAST(Ay_Emu*,data)->enable_cpc();
}
blargg_err_t Ay_Emu::hash_( Hash_Function& out ) const
{
hash_ay_file( file, out );
return blargg_ok;
}
// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
#include "Ay_Emu.h"
#include "blargg_endian.h"
#include <string.h>
#include <algorithm> // min, max
/* Copyright (C) 2006 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
long const spectrum_clock = 3546900;
long const cpc_clock = 2000000;
unsigned const ram_start = 0x4000;
int const osc_count = Ay_Apu::osc_count + 1;
using std::min;
using std::max;
Ay_Emu::Ay_Emu()
{
beeper_output = 0;
set_type( gme_ay_type );
static const char* const names [osc_count] = {
"Wave 1", "Wave 2", "Wave 3", "Beeper"
};
set_voice_names( names );
static int const types [osc_count] = {
wave_type | 0, wave_type | 1, wave_type | 2, mixed_type | 0
};
set_voice_types( types );
set_silence_lookahead( 6 );
}
Ay_Emu::~Ay_Emu() { }
// Track info
static byte const* get_data( Ay_Emu::file_t const& file, byte const* ptr, int min_size )
{
long pos = ptr - (byte const*) file.header;
long file_size = file.end - (byte const*) file.header;
assert( (unsigned long) pos <= (unsigned long) file_size - 2 );
int offset = (int16_t) get_be16( ptr );
if ( !offset || blargg_ulong (pos + offset) > blargg_ulong (file_size - min_size) )
return 0;
return ptr + offset;
}
static blargg_err_t parse_header( byte const* in, long size, Ay_Emu::file_t* out )
{
typedef Ay_Emu::header_t header_t;
out->header = (header_t const*) in;
out->end = in + size;
if ( size < Ay_Emu::header_size )
return gme_wrong_file_type;
header_t const& h = *(header_t const*) in;
if ( memcmp( h.tag, "ZXAYEMUL", 8 ) )
return gme_wrong_file_type;
out->tracks = get_data( *out, h.track_info, (h.max_track + 1) * 4 );
if ( !out->tracks )
return "Missing track data";
return 0;
}
static void copy_ay_fields( Ay_Emu::file_t const& file, track_info_t* out, int track )
{
Gme_File::copy_field_( out->song, (char const*) get_data( file, file.tracks + track * 4, 1 ) );
byte const* track_info = get_data( file, file.tracks + track * 4 + 2, 6 );
if ( track_info )
out->length = get_be16( track_info + 4 ) * (1000L / 50); // frames to msec
Gme_File::copy_field_( out->author, (char const*) get_data( file, file.header->author, 1 ) );
Gme_File::copy_field_( out->comment, (char const*) get_data( file, file.header->comment, 1 ) );
}
blargg_err_t Ay_Emu::track_info_( track_info_t* out, int track ) const
{
copy_ay_fields( file, out, track );
return 0;
}
struct Ay_File : Gme_Info_
{
Ay_Emu::file_t file;
Ay_File() { set_type( gme_ay_type ); }
blargg_err_t load_mem_( byte const* begin, long size )
{
RETURN_ERR( parse_header( begin, size, &file ) );
set_track_count( file.header->max_track + 1 );
return 0;
}
blargg_err_t track_info_( track_info_t* out, int track ) const
{
copy_ay_fields( file, out, track );
return 0;
}
};
static Music_Emu* new_ay_emu () { return BLARGG_NEW Ay_Emu ; }
static Music_Emu* new_ay_file() { return BLARGG_NEW Ay_File; }
static gme_type_t_ const gme_ay_type_ = { "ZX Spectrum", 0, &new_ay_emu, &new_ay_file, "AY", 1 };
extern gme_type_t const gme_ay_type = &gme_ay_type_;
// Setup
blargg_err_t Ay_Emu::load_mem_( byte const* in, long size )
{
assert( offsetof (header_t,track_info [2]) == header_size );
RETURN_ERR( parse_header( in, size, &file ) );
set_track_count( file.header->max_track + 1 );
if ( file.header->vers > 2 )
set_warning( "Unknown file version" );
set_voice_count( osc_count );
apu.volume( gain() );
return setup_buffer( spectrum_clock );
}
void Ay_Emu::update_eq( blip_eq_t const& eq )
{
apu.treble_eq( eq );
}
void Ay_Emu::set_voice( int i, Blip_Buffer* center, Blip_Buffer*, Blip_Buffer* )
{
if ( i >= Ay_Apu::osc_count )
beeper_output = center;
else
apu.osc_output( i, center );
}
// Emulation
void Ay_Emu::set_tempo_( double t )
{
play_period = blip_time_t (clock_rate() / 50 / t);
}
blargg_err_t Ay_Emu::start_track_( int track )
{
RETURN_ERR( Classic_Emu::start_track_( track ) );
memset( mem.ram + 0x0000, 0xC9, 0x100 ); // fill RST vectors with RET
memset( mem.ram + 0x0100, 0xFF, 0x4000 - 0x100 );
memset( mem.ram + ram_start, 0x00, sizeof mem.ram - ram_start );
memset( mem.padding1, 0xFF, sizeof mem.padding1 );
memset( mem.ram + 0x10000, 0xFF, sizeof mem.ram - 0x10000 );
// locate data blocks
byte const* const data = get_data( file, file.tracks + track * 4 + 2, 14 );
if ( !data ) return "File data missing";
byte const* const more_data = get_data( file, data + 10, 6 );
if ( !more_data ) return "File data missing";
byte const* blocks = get_data( file, data + 12, 8 );
if ( !blocks ) return "File data missing";
// initial addresses
cpu::reset( mem.ram );
r.sp = get_be16( more_data );
r.b.a = r.b.b = r.b.d = r.b.h = data [8];
r.b.flags = r.b.c = r.b.e = r.b.l = data [9];
r.alt.w = r.w;
r.ix = r.iy = r.w.hl;
unsigned addr = get_be16( blocks );
if ( !addr ) return "File data missing";
unsigned init = get_be16( more_data + 2 );
if ( !init )
init = addr;
// copy blocks into memory
do
{
blocks += 2;
unsigned len = get_be16( blocks ); blocks += 2;
if ( addr + len > 0x10000 )
{
set_warning( "Bad data block size" );
len = 0x10000 - addr;
}
check( len );
byte const* in = get_data( file, blocks, 0 ); blocks += 2;
if ( len > blargg_ulong (file.end - in) )
{
set_warning( "Missing file data" );
len = file.end - in;
}
//debug_printf( "addr: $%04X, len: $%04X\n", addr, len );
if ( addr < ram_start && addr >= 0x400 ) // several tracks use low data
debug_printf( "Block addr in ROM\n" );
memcpy( mem.ram + addr, in, len );
if ( file.end - blocks < 8 )
{
set_warning( "Missing file data" );
break;
}
}
while ( (addr = get_be16( blocks )) != 0 );
// copy and configure driver
static byte const passive [] = {
0xF3, // DI
0xCD, 0, 0, // CALL init
0xED, 0x5E, // LOOP: IM 2
0xFB, // EI
0x76, // HALT
0x18, 0xFA // JR LOOP
};
static byte const active [] = {
0xF3, // DI
0xCD, 0, 0, // CALL init
0xED, 0x56, // LOOP: IM 1
0xFB, // EI
0x76, // HALT
0xCD, 0, 0, // CALL play
0x18, 0xF7 // JR LOOP
};
memcpy( mem.ram, passive, sizeof passive );
unsigned play_addr = get_be16( more_data + 4 );
//debug_printf( "Play: $%04X\n", play_addr );
if ( play_addr )
{
memcpy( mem.ram, active, sizeof active );
mem.ram [ 9] = play_addr;
mem.ram [10] = play_addr >> 8;
}
mem.ram [2] = init;
mem.ram [3] = init >> 8;
mem.ram [0x38] = 0xFB; // Put EI at interrupt vector (followed by RET)
memcpy( mem.ram + 0x10000, mem.ram, 0x80 ); // some code wraps around (ugh)
beeper_delta = int (apu.amp_range * 0.65);
last_beeper = 0;
apu.reset();
next_play = play_period;
// start at spectrum speed
change_clock_rate( spectrum_clock );
set_tempo( tempo() );
spectrum_mode = false;
cpc_mode = false;
cpc_latch = 0;
return 0;
}
// Emulation
void Ay_Emu::cpu_out_misc( cpu_time_t time, unsigned addr, int data )
{
if ( !cpc_mode )
{
switch ( addr & 0xFEFF )
{
case 0xFEFD:
spectrum_mode = true;
apu_addr = data & 0x0F;
return;
case 0xBEFD:
spectrum_mode = true;
apu.write( time, apu_addr, data );
return;
}
}
if ( !spectrum_mode )
{
switch ( addr >> 8 )
{
case 0xF6:
switch ( data & 0xC0 )
{
case 0xC0:
apu_addr = cpc_latch & 0x0F;
goto enable_cpc;
case 0x80:
apu.write( time, apu_addr, cpc_latch );
goto enable_cpc;
}
break;
case 0xF4:
cpc_latch = data;
goto enable_cpc;
}
}
debug_printf( "Unmapped OUT: $%04X <- $%02X\n", addr, data );
return;
enable_cpc:
if ( !cpc_mode )
{
cpc_mode = true;
change_clock_rate( cpc_clock );
set_tempo( tempo() );
}
}
void ay_cpu_out( Ay_Cpu* cpu, cpu_time_t time, unsigned addr, int data )
{
Ay_Emu& emu = STATIC_CAST(Ay_Emu&,*cpu);
if ( (addr & 0xFF) == 0xFE && !emu.cpc_mode )
{
int delta = emu.beeper_delta;
data &= 0x10;
if ( emu.last_beeper != data )
{
emu.last_beeper = data;
emu.beeper_delta = -delta;
emu.spectrum_mode = true;
if ( emu.beeper_output )
emu.apu.synth_.offset( time, delta, emu.beeper_output );
}
}
else
{
emu.cpu_out_misc( time, addr, data );
}
}
int ay_cpu_in( Ay_Cpu*, unsigned addr )
{
// keyboard read and other things
if ( (addr & 0xFF) == 0xFE )
return 0xFF; // other values break some beeper tunes
debug_printf( "Unmapped IN : $%04X\n", addr );
return 0xFF;
}
blargg_err_t Ay_Emu::run_clocks( blip_time_t& duration, int )
{
set_time( 0 );
if ( !(spectrum_mode | cpc_mode) )
duration /= 2; // until mode is set, leave room for halved clock rate
while ( time() < duration )
{
cpu::run( min( duration, (blip_time_t) next_play ) );
if ( time() >= next_play )
{
next_play += play_period;
if ( r.iff1 )
{
if ( mem.ram [r.pc] == 0x76 )
r.pc++;
r.iff1 = r.iff2 = 0;
mem.ram [--r.sp] = uint8_t (r.pc >> 8);
mem.ram [--r.sp] = uint8_t (r.pc);
r.pc = 0x38;
cpu::adjust_time( 12 );
if ( r.im == 2 )
{
cpu::adjust_time( 6 );
unsigned addr = r.i * 0x100u + 0xFF;
r.pc = mem.ram [(addr + 1) & 0xFFFF] * 0x100u + mem.ram [addr];
}
}
}
}
duration = time();
next_play -= duration;
check( next_play >= 0 );
adjust_time( -duration );
apu.end_frame( duration );
return 0;
}

View file

@ -1,60 +1,69 @@
// Sinclair Spectrum AY music file emulator
// Game_Music_Emu $vers
#ifndef AY_EMU_H
#define AY_EMU_H
#include "Classic_Emu.h"
#include "Ay_Core.h"
class Ay_Emu : public Classic_Emu {
public:
// AY file header
struct header_t
{
enum { size = 0x14 };
byte tag [8];
byte vers;
byte player;
byte unused [2];
byte author [2];
byte comment [2];
byte max_track;
byte first_track;
byte track_info [2];
};
static gme_type_t static_type() { return gme_ay_type; }
// Implementation
public:
Ay_Emu();
~Ay_Emu();
struct file_t {
header_t const* header;
byte const* tracks;
byte const* end; // end of file data
};
blargg_err_t hash_( Hash_Function& out ) const;
protected:
virtual blargg_err_t track_info_( track_info_t*, int track ) const;
virtual blargg_err_t load_mem_( byte const [], int );
virtual blargg_err_t start_track_( int );
virtual blargg_err_t run_clocks( blip_time_t&, int );
virtual void set_tempo_( double );
virtual void set_voice( int, Blip_Buffer*, Blip_Buffer*, Blip_Buffer* );
virtual void update_eq( blip_eq_t const& );
private:
file_t file;
Ay_Core core;
void enable_cpc();
static void enable_cpc_( void* data );
};
#endif
// Sinclair Spectrum AY music file emulator
// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
#ifndef AY_EMU_H
#define AY_EMU_H
#include "Classic_Emu.h"
#include "Ay_Apu.h"
#include "Ay_Cpu.h"
class Ay_Emu : private Ay_Cpu, public Classic_Emu {
typedef Ay_Cpu cpu;
public:
// AY file header
enum { header_size = 0x14 };
struct header_t
{
byte tag [8];
byte vers;
byte player;
byte unused [2];
byte author [2];
byte comment [2];
byte max_track;
byte first_track;
byte track_info [2];
};
static gme_type_t static_type() { return gme_ay_type; }
public:
Ay_Emu();
~Ay_Emu();
struct file_t {
header_t const* header;
byte const* end;
byte const* tracks;
};
protected:
blargg_err_t track_info_( track_info_t*, int track ) const;
blargg_err_t load_mem_( byte const*, long );
blargg_err_t start_track_( int );
blargg_err_t run_clocks( blip_time_t&, int );
void set_tempo_( double );
void set_voice( int, Blip_Buffer*, Blip_Buffer*, Blip_Buffer* );
void update_eq( blip_eq_t const& );
private:
file_t file;
cpu_time_t play_period;
cpu_time_t next_play;
Blip_Buffer* beeper_output;
int beeper_delta;
int last_beeper;
int apu_addr;
int cpc_latch;
bool spectrum_mode;
bool cpc_mode;
// large items
struct {
byte padding1 [0x100];
byte ram [0x10000 + 0x100];
} mem;
Ay_Apu apu;
friend void ay_cpu_out( Ay_Cpu*, cpu_time_t, unsigned addr, int data );
void cpu_out_misc( cpu_time_t, unsigned addr, int data );
};
#endif

View file

@ -1,509 +1,460 @@
// Blip_Buffer $vers. http://www.slack.net/~ant/
#include "Blip_Buffer.h"
#include <math.h>
/* Copyright (C) 2003-2008 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
//// Blip_Buffer
Blip_Buffer::Blip_Buffer()
{
factor_ = UINT_MAX/2 + 1;
buffer_ = NULL;
buffer_center_ = NULL;
buffer_size_ = 0;
sample_rate_ = 0;
bass_shift_ = 0;
clock_rate_ = 0;
bass_freq_ = 16;
length_ = 0;
// assumptions code makes about implementation-defined features
#ifndef NDEBUG
// right shift of negative value preserves sign
int i = -0x7FFFFFFE;
assert( (i >> 1) == -0x3FFFFFFF );
// casting truncates and sign-extends
i = 0x18000;
assert( (BOOST::int16_t) i == -0x8000 );
#endif
clear();
}
Blip_Buffer::~Blip_Buffer()
{
free( buffer_ );
}
void Blip_Buffer::clear()
{
bool const entire_buffer = true;
offset_ = 0;
reader_accum_ = 0;
modified_ = false;
if ( buffer_ )
{
int count = (entire_buffer ? buffer_size_ : samples_avail());
memset( buffer_, 0, (count + blip_buffer_extra_) * sizeof (delta_t) );
}
}
blargg_err_t Blip_Buffer::set_sample_rate( int new_rate, int msec )
{
// Limit to maximum size that resampled time can represent
int max_size = (((blip_resampled_time_t) -1) >> BLIP_BUFFER_ACCURACY) -
blip_buffer_extra_ - 64; // TODO: -64 isn't needed
int new_size = (new_rate * (msec + 1) + 999) / 1000;
if ( new_size > max_size )
new_size = max_size;
// Resize buffer
if ( buffer_size_ != new_size )
{
//dprintf( "%d \n", (new_size + blip_buffer_extra_) * sizeof *buffer_ );
void* p = realloc( buffer_, (new_size + blip_buffer_extra_) * sizeof *buffer_ );
CHECK_ALLOC( p );
buffer_ = (delta_t*) p;
buffer_center_ = buffer_ + BLIP_MAX_QUALITY/2;
buffer_size_ = new_size;
}
// Update sample_rate and things that depend on it
sample_rate_ = new_rate;
length_ = new_size * 1000 / new_rate - 1;
if ( clock_rate_ )
clock_rate( clock_rate_ );
bass_freq( bass_freq_ );
clear();
return blargg_ok;
}
blip_resampled_time_t Blip_Buffer::clock_rate_factor( int rate ) const
{
double ratio = (double) sample_rate_ / rate;
int factor = (int) floor( ratio * (1 << BLIP_BUFFER_ACCURACY) + 0.5 );
assert( factor > 0 || !sample_rate_ ); // fails if clock/output ratio is too large
return (blip_resampled_time_t) factor;
}
void Blip_Buffer::bass_freq( int freq )
{
bass_freq_ = freq;
int shift = 31;
if ( freq > 0 && sample_rate_ )
{
shift = 13;
int f = (freq << 16) / sample_rate_;
while ( (f >>= 1) != 0 && --shift ) { }
}
bass_shift_ = shift;
}
void Blip_Buffer::end_frame( blip_time_t t )
{
offset_ += t * factor_;
assert( samples_avail() <= (int) buffer_size_ ); // fails if time is past end of buffer
}
int Blip_Buffer::count_samples( blip_time_t t ) const
{
blip_resampled_time_t last_sample = resampled_time( t ) >> BLIP_BUFFER_ACCURACY;
blip_resampled_time_t first_sample = offset_ >> BLIP_BUFFER_ACCURACY;
return (int) (last_sample - first_sample);
}
blip_time_t Blip_Buffer::count_clocks( int count ) const
{
if ( count > buffer_size_ )
count = buffer_size_;
blip_resampled_time_t time = (blip_resampled_time_t) count << BLIP_BUFFER_ACCURACY;
return (blip_time_t) ((time - offset_ + factor_ - 1) / factor_);
}
void Blip_Buffer::remove_samples( int count )
{
if ( count )
{
remove_silence( count );
// copy remaining samples to beginning and clear old samples
int remain = samples_avail() + blip_buffer_extra_;
memmove( buffer_, buffer_ + count, remain * sizeof *buffer_ );
memset( buffer_ + remain, 0, count * sizeof *buffer_ );
}
}
int Blip_Buffer::read_samples( blip_sample_t out_ [], int max_samples, bool stereo )
{
int count = samples_avail();
if ( count > max_samples )
count = max_samples;
if ( count )
{
int const bass = highpass_shift();
delta_t const* reader = read_pos() + count;
int reader_sum = integrator();
blip_sample_t* BLARGG_RESTRICT out = out_ + count;
if ( stereo )
out += count;
int offset = -count;
if ( !stereo )
{
do
{
int s = reader_sum >> delta_bits;
reader_sum -= reader_sum >> bass;
reader_sum += reader [offset];
BLIP_CLAMP( s, s );
out [offset] = (blip_sample_t) s;
}
while ( ++offset );
}
else
{
do
{
int s = reader_sum >> delta_bits;
reader_sum -= reader_sum >> bass;
reader_sum += reader [offset];
BLIP_CLAMP( s, s );
out [offset * 2] = (blip_sample_t) s;
}
while ( ++offset );
}
set_integrator( reader_sum );
remove_samples( count );
}
return count;
}
void Blip_Buffer::mix_samples( blip_sample_t const in [], int count )
{
delta_t* out = buffer_center_ + (offset_ >> BLIP_BUFFER_ACCURACY);
int const sample_shift = blip_sample_bits - 16;
int prev = 0;
while ( --count >= 0 )
{
int s = *in++ << sample_shift;
*out += s - prev;
prev = s;
++out;
}
*out -= prev;
}
void Blip_Buffer::save_state( blip_buffer_state_t* out )
{
assert( samples_avail() == 0 );
out->offset_ = offset_;
out->reader_accum_ = reader_accum_;
memcpy( out->buf, &buffer_ [offset_ >> BLIP_BUFFER_ACCURACY], sizeof out->buf );
}
void Blip_Buffer::load_state( blip_buffer_state_t const& in )
{
clear();
offset_ = in.offset_;
reader_accum_ = in.reader_accum_;
memcpy( buffer_, in.buf, sizeof in.buf );
}
//// Blip_Synth_
Blip_Synth_Fast_::Blip_Synth_Fast_()
{
buf = NULL;
last_amp = 0;
delta_factor = 0;
}
void Blip_Synth_Fast_::volume_unit( double new_unit )
{
delta_factor = int (new_unit * (1 << blip_sample_bits) + 0.5);
}
#if BLIP_BUFFER_FAST
void blip_eq_t::generate( float* out, int count ) const { }
#else
Blip_Synth_::Blip_Synth_( short p [], int w ) :
phases( p ),
width( w )
{
volume_unit_ = 0.0;
kernel_unit = 0;
buf = NULL;
last_amp = 0;
delta_factor = 0;
}
#undef PI
#define PI 3.1415926535897932384626433832795029
// Generates right half of sinc kernel (including center point) with cutoff at
// sample rate / 2 / oversample. Frequency response at cutoff frequency is
// treble dB (-6=0.5,-12=0.25). Mid controls frequency that rolloff begins at,
// cut * sample rate / 2.
static void gen_sinc( float out [], int out_size, double oversample,
double treble, double mid )
{
if ( mid > 0.9999 ) mid = 0.9999;
if ( treble < -300.0 ) treble = -300.0;
if ( treble > 5.0 ) treble = 5.0;
double const maxh = 4096.0;
double rolloff = pow( 10.0, 1.0 / (maxh * 20.0) * treble / (1.0 - mid) );
double const pow_a_n = pow( rolloff, maxh - maxh * mid );
double const to_angle = PI / maxh / oversample;
for ( int i = 1; i < out_size; i++ )
{
double angle = i * to_angle;
double c = rolloff * cos( angle * maxh - angle ) -
cos( angle * maxh );
double cos_nc_angle = cos( angle * maxh * mid );
double cos_nc1_angle = cos( angle * maxh * mid - angle );
double cos_angle = cos( angle );
c = c * pow_a_n - rolloff * cos_nc1_angle + cos_nc_angle;
double d = 1.0 + rolloff * (rolloff - cos_angle - cos_angle);
double b = 2.0 - cos_angle - cos_angle;
double a = 1.0 - cos_angle - cos_nc_angle + cos_nc1_angle;
out [i] = (float) ((a * d + c * b) / (b * d)); // a / b + c / d
}
// Approximate center by looking at two points to right. Much simpler
// and more reliable than trying to calculate it properly.
out [0] = out [1] + 0.5 * (out [1] - out [2]);
}
// Gain is 1-2800 for beta of 0-10, instead of 1.0 as it should be, but
// this is corrected by normalization in treble_eq().
static void kaiser_window( float io [], int count, float beta )
{
int const accuracy = 10;
float const beta2 = beta * beta;
float const step = (float) 0.5 / count;
float pos = (float) 0.5;
for ( float* const end = io + count; io < end; ++io )
{
float x = (pos - pos*pos) * beta2;
float u = x;
float k = 1;
float n = 2;
// Keep refining until adjustment becomes small
do
{
u *= x / (n * n);
n += 1;
k += u;
}
while ( k <= u * (1 << accuracy) );
pos += step;
*io *= k;
}
}
void blip_eq_t::generate( float out [], int count ) const
{
// lower cutoff freq for narrow kernels with their wider transition band
// (8 points->1.49, 16 points->1.15)
double cutoff_adj = blip_res * 2.25 / count + 0.85;
if ( cutoff_adj < 1.02 )
cutoff_adj = 1.02;
double half_rate = sample_rate * 0.5;
if ( cutoff_freq )
cutoff_adj = half_rate / cutoff_freq;
double cutoff = rolloff_freq * cutoff_adj / half_rate;
gen_sinc( out, count, oversample * cutoff_adj, treble, cutoff );
kaiser_window( out, count, kaiser );
}
void Blip_Synth_::treble_eq( blip_eq_t const& eq )
{
// Generate right half of kernel
int const half_size = blip_eq_t::calc_count( width );
float fimpulse [blip_res / 2 * (BLIP_MAX_QUALITY - 1) + 1];
eq.generate( fimpulse, half_size );
int i;
// Find rescale factor. Summing from small to large (right to left)
// reduces error.
double total = 0.0;
for ( i = half_size; --i > 0; )
total += fimpulse [i];
total = total * 2.0 + fimpulse [0];
//double const base_unit = 44800.0 - 128 * 18; // allows treble up to +0 dB
//double const base_unit = 37888.0; // allows treble to +5 dB
double const base_unit = 32768.0; // necessary for blip_unscaled to work
double rescale = base_unit / total;
kernel_unit = (int) base_unit;
// Integrate, first difference, rescale, convert to int
double sum = 0;
double next = 0;
int const size = impulses_size();
for ( i = 0; i < size; i++ )
{
int j = (half_size - 1) - i;
if ( i >= blip_res )
sum += fimpulse [j + blip_res];
// goes slightly past center, so it needs a little mirroring
next += fimpulse [j < 0 ? -j : j];
// calculate unintereleved index
int x = (~i & (blip_res - 1)) * (width >> 1) + (i >> BLIP_PHASE_BITS);
assert( (unsigned) x < (unsigned) size );
// flooring separately virtually eliminates error
phases [x] = (short) (int)
(floor( sum * rescale + 0.5 ) - floor( next * rescale + 0.5 ));
//phases [x] = (short) (int)
// floor( sum * rescale - next * rescale + 0.5 );
}
adjust_impulse();
// volume might require rescaling
double vol = volume_unit_;
if ( vol )
{
volume_unit_ = 0.0;
volume_unit( vol );
}
}
void Blip_Synth_::adjust_impulse()
{
int const size = impulses_size();
int const half_width = width / 2;
// Sum each phase as would be done when synthesizing, and correct
// any that don't add up to exactly kernel_half.
for ( int phase = blip_res / 2; --phase >= 0; )
{
int const fwd = phase * half_width;
int const rev = size - half_width - fwd;
int error = kernel_unit;
for ( int i = half_width; --i >= 0; )
{
error += phases [fwd + i];
error += phases [rev + i];
}
phases [fwd + half_width - 1] -= (short) error;
// Error shouldn't occur now with improved calculation
//if ( error ) printf( "error: %ld\n", error );
}
#if 0
for ( int i = 0; i < blip_res; i++, printf( "\n" ) )
for ( int j = 0; j < width / 2; j++ )
printf( "%5d,", (int) -phases [j + width/2 * i] );
#endif
}
void Blip_Synth_::rescale_kernel( int shift )
{
// Keep values positive to avoid round-towards-zero of sign-preserving
// right shift for negative values.
int const keep_positive = 0x8000 + (1 << (shift - 1));
int const half_width = width / 2;
for ( int phase = blip_res; --phase >= 0; )
{
int const fwd = phase * half_width;
// Integrate, rescale, then differentiate again.
// If differences are rescaled directly, more error results.
int sum = keep_positive;
for ( int i = 0; i < half_width; i++ )
{
int prev = sum;
sum += phases [fwd + i];
phases [fwd + i] = (sum >> shift) - (prev >> shift);
}
}
adjust_impulse();
}
void Blip_Synth_::volume_unit( double new_unit )
{
if ( volume_unit_ != new_unit )
{
// use default eq if it hasn't been set yet
if ( !kernel_unit )
treble_eq( -8.0 );
// Factor that kernel must be multiplied by
volume_unit_ = new_unit;
double factor = new_unit * (1 << blip_sample_bits) / kernel_unit;
if ( factor > 0.0 )
{
// If factor is low, reduce amplitude of kernel itself
int shift = 0;
while ( factor < 2.0 )
{
shift++;
factor *= 2.0;
}
if ( shift )
{
kernel_unit >>= shift;
assert( kernel_unit > 0 ); // fails if volume unit is too low
rescale_kernel( shift );
}
}
delta_factor = -(int) floor( factor + 0.5 );
//printf( "delta_factor: %d, kernel_unit: %d\n", delta_factor, kernel_unit );
}
}
#endif
// Blip_Buffer 0.4.1. http://www.slack.net/~ant/
#include "Blip_Buffer.h"
#include <assert.h>
#include <limits.h>
#include <string.h>
#include <stdlib.h>
#include <math.h>
/* Copyright (C) 2003-2006 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#ifdef BLARGG_ENABLE_OPTIMIZER
#include BLARGG_ENABLE_OPTIMIZER
#endif
int const silent_buf_size = 1; // size used for Silent_Blip_Buffer
Blip_Buffer::Blip_Buffer()
{
factor_ = (blip_ulong)-1 / 2;
offset_ = 0;
buffer_ = 0;
buffer_size_ = 0;
sample_rate_ = 0;
reader_accum_ = 0;
bass_shift_ = 0;
clock_rate_ = 0;
bass_freq_ = 16;
length_ = 0;
// assumptions code makes about implementation-defined features
#ifndef NDEBUG
// right shift of negative value preserves sign
buf_t_ i = -0x7FFFFFFE;
assert( (i >> 1) == -0x3FFFFFFF );
// casting to short truncates to 16 bits and sign-extends
i = 0x18000;
assert( (short) i == -0x8000 );
#endif
}
Blip_Buffer::~Blip_Buffer()
{
if ( buffer_size_ != silent_buf_size )
free( buffer_ );
}
Silent_Blip_Buffer::Silent_Blip_Buffer()
{
factor_ = 0;
buffer_ = buf;
buffer_size_ = silent_buf_size;
memset( buf, 0, sizeof buf ); // in case machine takes exception for signed overflow
}
void Blip_Buffer::clear( int entire_buffer )
{
offset_ = 0;
reader_accum_ = 0;
modified_ = 0;
if ( buffer_ )
{
long count = (entire_buffer ? buffer_size_ : samples_avail());
memset( buffer_, 0, (count + blip_buffer_extra_) * sizeof (buf_t_) );
}
}
Blip_Buffer::blargg_err_t Blip_Buffer::set_sample_rate( long new_rate, int msec )
{
if ( buffer_size_ == silent_buf_size )
{
assert( 0 );
return "Internal (tried to resize Silent_Blip_Buffer)";
}
// start with maximum length that resampled time can represent
long new_size = (UINT_MAX >> BLIP_BUFFER_ACCURACY) - blip_buffer_extra_ - 64;
if ( msec != blip_max_length )
{
long s = (new_rate * (msec + 1) + 999) / 1000;
if ( s < new_size )
new_size = s;
else
assert( 0 ); // fails if requested buffer length exceeds limit
}
if ( buffer_size_ != new_size )
{
void* p = realloc( buffer_, (new_size + blip_buffer_extra_) * sizeof *buffer_ );
if ( !p )
return "Out of memory";
buffer_ = (buf_t_*) p;
}
buffer_size_ = new_size;
assert( buffer_size_ != silent_buf_size );
// update things based on the sample rate
sample_rate_ = new_rate;
length_ = new_size * 1000 / new_rate - 1;
if ( msec )
assert( length_ == msec ); // ensure length is same as that passed in
if ( clock_rate_ )
clock_rate( clock_rate_ );
bass_freq( bass_freq_ );
clear();
return 0; // success
}
blip_resampled_time_t Blip_Buffer::clock_rate_factor( long rate ) const
{
double ratio = (double) sample_rate_ / rate;
blip_long factor = (blip_long) floor( ratio * (1L << BLIP_BUFFER_ACCURACY) + 0.5 );
assert( factor > 0 || !sample_rate_ ); // fails if clock/output ratio is too large
return (blip_resampled_time_t) factor;
}
void Blip_Buffer::bass_freq( int freq )
{
bass_freq_ = freq;
int shift = 31;
if ( freq > 0 )
{
shift = 13;
long f = (freq << 16) / sample_rate_;
while ( (f >>= 1) && --shift ) { }
}
bass_shift_ = shift;
}
void Blip_Buffer::end_frame( blip_time_t t )
{
offset_ += t * factor_;
assert( samples_avail() <= (long) buffer_size_ ); // time outside buffer length
}
void Blip_Buffer::remove_silence( long count )
{
assert( count <= samples_avail() ); // tried to remove more samples than available
offset_ -= (blip_resampled_time_t) count << BLIP_BUFFER_ACCURACY;
}
long Blip_Buffer::count_samples( blip_time_t t ) const
{
unsigned long last_sample = resampled_time( t ) >> BLIP_BUFFER_ACCURACY;
unsigned long first_sample = offset_ >> BLIP_BUFFER_ACCURACY;
return (long) (last_sample - first_sample);
}
blip_time_t Blip_Buffer::count_clocks( long count ) const
{
if ( !factor_ )
{
assert( 0 ); // sample rate and clock rates must be set first
return 0;
}
if ( count > buffer_size_ )
count = buffer_size_;
blip_resampled_time_t time = (blip_resampled_time_t) count << BLIP_BUFFER_ACCURACY;
return (blip_time_t) ((time - offset_ + factor_ - 1) / factor_);
}
void Blip_Buffer::remove_samples( long count )
{
if ( count )
{
remove_silence( count );
// copy remaining samples to beginning and clear old samples
long remain = samples_avail() + blip_buffer_extra_;
memmove( buffer_, buffer_ + count, remain * sizeof *buffer_ );
memset( buffer_ + remain, 0, count * sizeof *buffer_ );
}
}
// Blip_Synth_
Blip_Synth_Fast_::Blip_Synth_Fast_()
{
buf = 0;
last_amp = 0;
delta_factor = 0;
}
void Blip_Synth_Fast_::volume_unit( double new_unit )
{
delta_factor = int (new_unit * (1L << blip_sample_bits) + 0.5);
}
#if !BLIP_BUFFER_FAST
Blip_Synth_::Blip_Synth_( short* p, int w ) :
impulses( p ),
width( w )
{
volume_unit_ = 0.0;
kernel_unit = 0;
buf = 0;
last_amp = 0;
delta_factor = 0;
}
#undef PI
#define PI 3.1415926535897932384626433832795029
static void gen_sinc( float* out, int count, double oversample, double treble, double cutoff )
{
if ( cutoff >= 0.999 )
cutoff = 0.999;
if ( treble < -300.0 )
treble = -300.0;
if ( treble > 5.0 )
treble = 5.0;
double const maxh = 4096.0;
double const rolloff = pow( 10.0, 1.0 / (maxh * 20.0) * treble / (1.0 - cutoff) );
double const pow_a_n = pow( rolloff, maxh - maxh * cutoff );
double const to_angle = PI / 2 / maxh / oversample;
for ( int i = 0; i < count; i++ )
{
double angle = ((i - count) * 2 + 1) * to_angle;
double angle_maxh = angle * maxh;
double angle_maxh_mid = angle_maxh * cutoff;
double y = maxh;
// 0 to Fs/2*cutoff, flat
if ( angle_maxh_mid ) // unstable at t=0
y *= sin( angle_maxh_mid ) / angle_maxh_mid;
// Fs/2*cutoff to Fs/2, logarithmic rolloff
double cosa = cos( angle );
double den = 1 + rolloff * (rolloff - cosa - cosa);
// Becomes unstable when rolloff is near 1.0 and t is near 0,
// which is the only time den becomes small
if ( den > 1e-13 )
{
double num =
(cos( angle_maxh - angle ) * rolloff - cos( angle_maxh )) * pow_a_n -
cos( angle_maxh_mid - angle ) * rolloff + cos( angle_maxh_mid );
y = y * cutoff + num / den;
}
out [i] = (float) y;
}
}
void blip_eq_t::generate( float* out, int count ) const
{
// lower cutoff freq for narrow kernels with their wider transition band
// (8 points->1.49, 16 points->1.15)
double oversample = blip_res * 2.25 / count + 0.85;
double half_rate = sample_rate * 0.5;
if ( cutoff_freq )
oversample = half_rate / cutoff_freq;
double cutoff = rolloff_freq * oversample / half_rate;
gen_sinc( out, count, blip_res * oversample, treble, cutoff );
// apply (half of) hamming window
double to_fraction = PI / (count - 1);
for ( int i = count; i--; )
out [i] *= 0.54f - 0.46f * (float) cos( i * to_fraction );
}
void Blip_Synth_::adjust_impulse()
{
// sum pairs for each phase and add error correction to end of first half
int const size = impulses_size();
for ( int p = blip_res; p-- >= blip_res / 2; )
{
int p2 = blip_res - 2 - p;
long error = kernel_unit;
for ( int i = 1; i < size; i += blip_res )
{
error -= impulses [i + p ];
error -= impulses [i + p2];
}
if ( p == p2 )
error /= 2; // phase = 0.5 impulse uses same half for both sides
impulses [size - blip_res + p] += (short) error;
//printf( "error: %ld\n", error );
}
//for ( int i = blip_res; i--; printf( "\n" ) )
// for ( int j = 0; j < width / 2; j++ )
// printf( "%5ld,", impulses [j * blip_res + i + 1] );
}
void Blip_Synth_::treble_eq( blip_eq_t const& eq )
{
float fimpulse [blip_res / 2 * (blip_widest_impulse_ - 1) + blip_res * 2];
int const half_size = blip_res / 2 * (width - 1);
eq.generate( &fimpulse [blip_res], half_size );
int i;
// need mirror slightly past center for calculation
for ( i = blip_res; i--; )
fimpulse [blip_res + half_size + i] = fimpulse [blip_res + half_size - 1 - i];
// starts at 0
for ( i = 0; i < blip_res; i++ )
fimpulse [i] = 0.0f;
// find rescale factor
double total = 0.0;
for ( i = 0; i < half_size; i++ )
total += fimpulse [blip_res + i];
//double const base_unit = 44800.0 - 128 * 18; // allows treble up to +0 dB
//double const base_unit = 37888.0; // allows treble to +5 dB
double const base_unit = 32768.0; // necessary for blip_unscaled to work
double rescale = base_unit / 2 / total;
kernel_unit = (long) base_unit;
// integrate, first difference, rescale, convert to int
double sum = 0.0;
double next = 0.0;
int const impulses_size = this->impulses_size();
for ( i = 0; i < impulses_size; i++ )
{
impulses [i] = (short) floor( (next - sum) * rescale + 0.5 );
sum += fimpulse [i];
next += fimpulse [i + blip_res];
}
adjust_impulse();
// volume might require rescaling
double vol = volume_unit_;
if ( vol )
{
volume_unit_ = 0.0;
volume_unit( vol );
}
}
void Blip_Synth_::volume_unit( double new_unit )
{
if ( new_unit != volume_unit_ )
{
// use default eq if it hasn't been set yet
if ( !kernel_unit )
treble_eq( -8.0 );
volume_unit_ = new_unit;
double factor = new_unit * (1L << blip_sample_bits) / kernel_unit;
if ( factor > 0.0 )
{
int shift = 0;
// if unit is really small, might need to attenuate kernel
while ( factor < 2.0 )
{
shift++;
factor *= 2.0;
}
if ( shift )
{
kernel_unit >>= shift;
assert( kernel_unit > 0 ); // fails if volume unit is too low
// keep values positive to avoid round-towards-zero of sign-preserving
// right shift for negative values
long offset = 0x8000 + (1 << (shift - 1));
long offset2 = 0x8000 >> shift;
for ( int i = impulses_size(); i--; )
impulses [i] = (short) (((impulses [i] + offset) >> shift) - offset2);
adjust_impulse();
}
}
delta_factor = (int) floor( factor + 0.5 );
//printf( "delta_factor: %d, kernel_unit: %d\n", delta_factor, kernel_unit );
}
}
#endif
long Blip_Buffer::read_samples( blip_sample_t* BLIP_RESTRICT out, long max_samples, int stereo )
{
long count = samples_avail();
if ( count > max_samples )
count = max_samples;
if ( count )
{
int const bass = BLIP_READER_BASS( *this );
BLIP_READER_BEGIN( reader, *this );
if ( !stereo )
{
for ( blip_long n = count; n; --n )
{
blip_long s = BLIP_READER_READ( reader );
if ( (blip_sample_t) s != s )
s = 0x7FFF - (s >> 24);
*out++ = (blip_sample_t) s;
BLIP_READER_NEXT( reader, bass );
}
}
else
{
for ( blip_long n = count; n; --n )
{
blip_long s = BLIP_READER_READ( reader );
if ( (blip_sample_t) s != s )
s = 0x7FFF - (s >> 24);
*out = (blip_sample_t) s;
out += 2;
BLIP_READER_NEXT( reader, bass );
}
}
BLIP_READER_END( reader, *this );
remove_samples( count );
}
return count;
}
void Blip_Buffer::mix_samples( blip_sample_t const* in, long count )
{
if ( buffer_size_ == silent_buf_size )
{
assert( 0 );
return;
}
buf_t_* out = buffer_ + (offset_ >> BLIP_BUFFER_ACCURACY) + blip_widest_impulse_ / 2;
int const sample_shift = blip_sample_bits - 16;
int prev = 0;
while ( count-- )
{
blip_long s = (blip_long) *in++ << sample_shift;
*out += s - prev;
prev = s;
++out;
}
*out -= prev;
}

View file

@ -1,198 +1,493 @@
// Band-limited sound synthesis buffer
// Blip_Buffer $vers
#ifndef BLIP_BUFFER_H
#define BLIP_BUFFER_H
#include "blargg_common.h"
#include "Blip_Buffer_impl.h"
typedef int blip_time_t; // Source clocks in current time frame
typedef BOOST::int16_t blip_sample_t; // 16-bit signed output sample
int const blip_default_length = 1000 / 4; // Default Blip_Buffer length (1/4 second)
//// Sample buffer for band-limited synthesis
class Blip_Buffer : public Blip_Buffer_ {
public:
// Sets output sample rate and resizes and clears sample buffer
blargg_err_t set_sample_rate( int samples_per_sec, int msec_length = blip_default_length );
// Sets number of source time units per second
void clock_rate( int clocks_per_sec );
// Clears buffer and removes all samples
void clear();
// Use Blip_Synth to add waveform to buffer
// Resamples to time t, then subtracts t from current time. Appends result of resampling
// to buffer for reading.
void end_frame( blip_time_t t );
// Number of samples available for reading with read_samples()
int samples_avail() const;
// Reads at most n samples to out [0 to n-1] and returns number actually read. If stereo
// is true, writes to out [0], out [2], out [4] etc. instead.
int read_samples( blip_sample_t out [], int n, bool stereo = false );
// More features
// Sets flag that tells some Multi_Buffer types that sound was added to buffer,
// so they know that it needs to be mixed in. Only needs to be called once
// per time frame that sound was added. Not needed if not using Multi_Buffer.
void set_modified() { modified_ = true; }
// Sets high-pass filter frequency, from 0 to 20000 Hz, where higher values reduce bass more
void bass_freq( int frequency );
int length() const; // Length of buffer in milliseconds
int sample_rate() const; // Current output sample rate
int clock_rate() const; // Number of source time units per second
int output_latency() const; // Number of samples delay from offset() to read_samples()
// Low-level features
// Removes the first n samples
void remove_samples( int n );
// Returns number of clocks needed until n samples will be available.
// If buffer cannot even hold n samples, returns number of clocks
// until buffer becomes full.
blip_time_t count_clocks( int n ) const;
// Number of samples that should be mixed before calling end_frame( t )
int count_samples( blip_time_t t ) const;
// Mixes n samples into buffer
void mix_samples( const blip_sample_t in [], int n );
// Resampled time (sorry, poor documentation right now)
// Resampled time is fixed-point, in terms of output samples.
// Converts clock count to resampled time
blip_resampled_time_t resampled_duration( int t ) const { return t * factor_; }
// Converts clock time since beginning of current time frame to resampled time
blip_resampled_time_t resampled_time( blip_time_t t ) const { return t * factor_ + offset_; }
// Returns factor that converts clock rate to resampled time
blip_resampled_time_t clock_rate_factor( int clock_rate ) const;
// State save/load
// Saves state, including high-pass filter and tails of last deltas.
// All samples must have been read from buffer before calling this
// (that is, samples_avail() must return 0).
void save_state( blip_buffer_state_t* out );
// Loads state. State must have been saved from Blip_Buffer with same
// settings during same run of program; states can NOT be stored on disk.
// Clears buffer before loading state.
void load_state( const blip_buffer_state_t& in );
private:
// noncopyable
Blip_Buffer( const Blip_Buffer& );
Blip_Buffer& operator = ( const Blip_Buffer& );
// Implementation
public:
BLARGG_DISABLE_NOTHROW
Blip_Buffer();
~Blip_Buffer();
void remove_silence( int n );
};
//// Adds amplitude changes to Blip_Buffer
template<int quality,int range> class Blip_Synth;
typedef Blip_Synth<8, 1> Blip_Synth_Fast; // faster, but less equalizer control
typedef Blip_Synth<12,1> Blip_Synth_Norm; // good for most things
typedef Blip_Synth<16,1> Blip_Synth_Good; // sharper filter cutoff
template<int quality,int range>
class Blip_Synth {
public:
// Sets volume of amplitude delta unit
void volume( double v ) { impl.volume_unit( 1.0 / range * v ); }
// Configures low-pass filter
void treble_eq( const blip_eq_t& eq ) { impl.treble_eq( eq ); }
// Gets/sets default Blip_Buffer
Blip_Buffer* output() const { return impl.buf; }
void output( Blip_Buffer* b ) { impl.buf = b; impl.last_amp = 0; }
// Extends waveform to time t at current amplitude, then changes its amplitude to a
// Using this requires a separate Blip_Synth for each waveform.
void update( blip_time_t t, int a );
// Low-level interface
// If no Blip_Buffer* is specified, uses one set by output() above
// Adds amplitude transition at time t. Delta can be positive or negative.
// The actual change in amplitude is delta * volume.
void offset( blip_time_t t, int delta, Blip_Buffer* ) const;
void offset( blip_time_t t, int delta ) const { offset( t, delta, impl.buf ); }
// Same as offset(), except code is inlined for higher performance
void offset_inline( blip_time_t t, int delta, Blip_Buffer* buf ) const { offset_resampled( buf->to_fixed( t ), delta, buf ); }
void offset_inline( blip_time_t t, int delta ) const { offset_resampled( impl.buf->to_fixed( t ), delta, impl.buf ); }
// Works directly in terms of fractional output samples. Use resampled time functions in Blip_Buffer
// to convert clock counts to resampled time.
void offset_resampled( blip_resampled_time_t, int delta, Blip_Buffer* ) const;
// Implementation
public:
BLARGG_DISABLE_NOTHROW
private:
#if BLIP_BUFFER_FAST
Blip_Synth_Fast_ impl;
typedef char coeff_t;
#else
Blip_Synth_ impl;
typedef short coeff_t;
// Left halves of first difference of step response for each possible phase
coeff_t phases [quality / 2 * blip_res];
public:
Blip_Synth() : impl( phases, quality ) { }
#endif
};
//// Low-pass equalization parameters
class blip_eq_t {
double treble, kaiser;
int rolloff_freq, sample_rate, cutoff_freq;
public:
// Logarithmic rolloff to treble dB at half sampling rate. Negative values reduce
// treble, small positive values (0 to 5.0) increase treble.
blip_eq_t( double treble_db = 0 );
// See blip_buffer.txt
blip_eq_t( double treble, int rolloff_freq, int sample_rate, int cutoff_freq = 0,
double kaiser = 5.2 );
// Generate center point and right half of impulse response
virtual void generate( float out [], int count ) const;
virtual ~blip_eq_t() { }
enum { oversample = blip_res };
static int calc_count( int quality ) { return (quality - 1) * (oversample / 2) + 1; }
};
#include "Blip_Buffer_impl2.h"
#endif
// Band-limited sound synthesis buffer
// Blip_Buffer 0.4.1
#ifndef BLIP_BUFFER_H
#define BLIP_BUFFER_H
// internal
#include <limits.h>
#if INT_MAX < 0x7FFFFFFF
#error "int must be at least 32 bits"
#endif
typedef int blip_long;
typedef unsigned blip_ulong;
// Time unit at source clock rate
typedef blip_long blip_time_t;
// Output samples are 16-bit signed, with a range of -32768 to 32767
typedef short blip_sample_t;
enum { blip_sample_max = 32767 };
class Blip_Buffer {
public:
typedef const char* blargg_err_t;
// Set output sample rate and buffer length in milliseconds (1/1000 sec, defaults
// to 1/4 second), then clear buffer. Returns NULL on success, otherwise if there
// isn't enough memory, returns error without affecting current buffer setup.
blargg_err_t set_sample_rate( long samples_per_sec, int msec_length = 1000 / 4 );
// Set number of source time units per second
void clock_rate( long );
// End current time frame of specified duration and make its samples available
// (along with any still-unread samples) for reading with read_samples(). Begins
// a new time frame at the end of the current frame.
void end_frame( blip_time_t time );
// Read at most 'max_samples' out of buffer into 'dest', removing them from from
// the buffer. Returns number of samples actually read and removed. If stereo is
// true, increments 'dest' one extra time after writing each sample, to allow
// easy interleving of two channels into a stereo output buffer.
long read_samples( blip_sample_t* dest, long max_samples, int stereo = 0 );
// Additional optional features
// Current output sample rate
long sample_rate() const;
// Length of buffer, in milliseconds
int length() const;
// Number of source time units per second
long clock_rate() const;
// Set frequency high-pass filter frequency, where higher values reduce bass more
void bass_freq( int frequency );
// Number of samples delay from synthesis to samples read out
int output_latency() const;
// Remove all available samples and clear buffer to silence. If 'entire_buffer' is
// false, just clears out any samples waiting rather than the entire buffer.
void clear( int entire_buffer = 1 );
// Number of samples available for reading with read_samples()
long samples_avail() const;
// Remove 'count' samples from those waiting to be read
void remove_samples( long count );
// Experimental features
// Count number of clocks needed until 'count' samples will be available.
// If buffer can't even hold 'count' samples, returns number of clocks until
// buffer becomes full.
blip_time_t count_clocks( long count ) const;
// Number of raw samples that can be mixed within frame of specified duration.
long count_samples( blip_time_t duration ) const;
// Mix 'count' samples from 'buf' into buffer.
void mix_samples( blip_sample_t const* buf, long count );
// not documented yet
void set_modified() { modified_ = 1; }
int clear_modified() { int b = modified_; modified_ = 0; return b; }
typedef blip_ulong blip_resampled_time_t;
void remove_silence( long count );
blip_resampled_time_t resampled_duration( int t ) const { return t * factor_; }
blip_resampled_time_t resampled_time( blip_time_t t ) const { return t * factor_ + offset_; }
blip_resampled_time_t clock_rate_factor( long clock_rate ) const;
public:
Blip_Buffer();
~Blip_Buffer();
// Deprecated
typedef blip_resampled_time_t resampled_time_t;
blargg_err_t sample_rate( long r ) { return set_sample_rate( r ); }
blargg_err_t sample_rate( long r, int msec ) { return set_sample_rate( r, msec ); }
private:
// noncopyable
Blip_Buffer( const Blip_Buffer& );
Blip_Buffer& operator = ( const Blip_Buffer& );
public:
typedef blip_time_t buf_t_;
blip_ulong factor_;
blip_resampled_time_t offset_;
buf_t_* buffer_;
blip_long buffer_size_;
blip_long reader_accum_;
int bass_shift_;
private:
long sample_rate_;
long clock_rate_;
int bass_freq_;
int length_;
int modified_;
friend class Blip_Reader;
};
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
// Number of bits in resample ratio fraction. Higher values give a more accurate ratio
// but reduce maximum buffer size.
#ifndef BLIP_BUFFER_ACCURACY
#define BLIP_BUFFER_ACCURACY 16
#endif
// Number bits in phase offset. Fewer than 6 bits (64 phase offsets) results in
// noticeable broadband noise when synthesizing high frequency square waves.
// Affects size of Blip_Synth objects since they store the waveform directly.
#ifndef BLIP_PHASE_BITS
#if BLIP_BUFFER_FAST
#define BLIP_PHASE_BITS 8
#else
#define BLIP_PHASE_BITS 6
#endif
#endif
// Internal
typedef blip_ulong blip_resampled_time_t;
int const blip_widest_impulse_ = 16;
int const blip_buffer_extra_ = blip_widest_impulse_ + 2;
int const blip_res = 1 << BLIP_PHASE_BITS;
class blip_eq_t;
class Blip_Synth_Fast_ {
public:
Blip_Buffer* buf;
int last_amp;
int delta_factor;
void volume_unit( double );
Blip_Synth_Fast_();
void treble_eq( blip_eq_t const& ) { }
};
class Blip_Synth_ {
public:
Blip_Buffer* buf;
int last_amp;
int delta_factor;
void volume_unit( double );
Blip_Synth_( short* impulses, int width );
void treble_eq( blip_eq_t const& );
private:
double volume_unit_;
short* const impulses;
int const width;
blip_long kernel_unit;
int impulses_size() const { return blip_res / 2 * width + 1; }
void adjust_impulse();
};
// Quality level. Start with blip_good_quality.
const int blip_med_quality = 8;
const int blip_good_quality = 12;
const int blip_high_quality = 16;
// Range specifies the greatest expected change in amplitude. Calculate it
// by finding the difference between the maximum and minimum expected
// amplitudes (max - min).
template<int quality,int range>
class Blip_Synth {
public:
// Set overall volume of waveform
void volume( double v ) { impl.volume_unit( v * (1.0 / (range < 0 ? -range : range)) ); }
// Configure low-pass filter (see blip_buffer.txt)
void treble_eq( blip_eq_t const& eq ) { impl.treble_eq( eq ); }
// Get/set Blip_Buffer used for output
Blip_Buffer* output() const { return impl.buf; }
void output( Blip_Buffer* b ) { impl.buf = b; impl.last_amp = 0; }
// Update amplitude of waveform at given time. Using this requires a separate
// Blip_Synth for each waveform.
void update( blip_time_t time, int amplitude );
// Low-level interface
// Add an amplitude transition of specified delta, optionally into specified buffer
// rather than the one set with output(). Delta can be positive or negative.
// The actual change in amplitude is delta * (volume / range)
void offset( blip_time_t, int delta, Blip_Buffer* ) const;
void offset( blip_time_t t, int delta ) const { offset( t, delta, impl.buf ); }
// Works directly in terms of fractional output samples. Contact author for more info.
void offset_resampled( blip_resampled_time_t, int delta, Blip_Buffer* ) const;
// Same as offset(), except code is inlined for higher performance
void offset_inline( blip_time_t t, int delta, Blip_Buffer* buf ) const {
offset_resampled( t * buf->factor_ + buf->offset_, delta, buf );
}
void offset_inline( blip_time_t t, int delta ) const {
offset_resampled( t * impl.buf->factor_ + impl.buf->offset_, delta, impl.buf );
}
private:
#if BLIP_BUFFER_FAST
Blip_Synth_Fast_ impl;
#else
Blip_Synth_ impl;
typedef short imp_t;
imp_t impulses [blip_res * (quality / 2) + 1];
public:
Blip_Synth() : impl( impulses, quality ) { }
#endif
// disable broken defaulted constructors, Blip_Synth_ isn't safe to move/copy
Blip_Synth<quality, range> (const Blip_Synth<quality, range> &) = delete;
Blip_Synth<quality, range> ( Blip_Synth<quality, range> &&) = delete;
Blip_Synth<quality, range>& operator=(const Blip_Synth<quality, range> &) = delete;
};
// Low-pass equalization parameters
class blip_eq_t {
public:
// Logarithmic rolloff to treble dB at half sampling rate. Negative values reduce
// treble, small positive values (0 to 5.0) increase treble.
blip_eq_t( double treble_db = 0 );
// See blip_buffer.txt
blip_eq_t( double treble, long rolloff_freq, long sample_rate, long cutoff_freq = 0 );
private:
double treble;
long rolloff_freq;
long sample_rate;
long cutoff_freq;
void generate( float* out, int count ) const;
friend class Blip_Synth_;
};
int const blip_sample_bits = 30;
// Dummy Blip_Buffer to direct sound output to, for easy muting without
// having to stop sound code.
class Silent_Blip_Buffer : public Blip_Buffer {
buf_t_ buf [blip_buffer_extra_ + 1];
public:
// The following cannot be used (an assertion will fail if attempted):
blargg_err_t set_sample_rate( long samples_per_sec, int msec_length );
blip_time_t count_clocks( long count ) const;
void mix_samples( blip_sample_t const* buf, long count );
Silent_Blip_Buffer();
};
#if defined (__GNUC__) || _MSC_VER >= 1100
#define BLIP_RESTRICT __restrict
#else
#define BLIP_RESTRICT
#endif
// Optimized reading from Blip_Buffer, for use in custom sample output
// Begin reading from buffer. Name should be unique to the current block.
#define BLIP_READER_BEGIN( name, blip_buffer ) \
const Blip_Buffer::buf_t_* BLIP_RESTRICT name##_reader_buf = (blip_buffer).buffer_;\
blip_long name##_reader_accum = (blip_buffer).reader_accum_
// Get value to pass to BLIP_READER_NEXT()
#define BLIP_READER_BASS( blip_buffer ) ((blip_buffer).bass_shift_)
// Constant value to use instead of BLIP_READER_BASS(), for slightly more optimal
// code at the cost of having no bass control
int const blip_reader_default_bass = 9;
// Current sample
#define BLIP_READER_READ( name ) (name##_reader_accum >> (blip_sample_bits - 16))
// Current raw sample in full internal resolution
#define BLIP_READER_READ_RAW( name ) (name##_reader_accum)
// Advance to next sample
#define BLIP_READER_NEXT( name, bass ) \
(void) (name##_reader_accum += *name##_reader_buf++ - (name##_reader_accum >> (bass)))
// End reading samples from buffer. The number of samples read must now be removed
// using Blip_Buffer::remove_samples().
#define BLIP_READER_END( name, blip_buffer ) \
(void) ((blip_buffer).reader_accum_ = name##_reader_accum)
// Compatibility with older version
const long blip_unscaled = 65535;
const int blip_low_quality = blip_med_quality;
const int blip_best_quality = blip_high_quality;
// Deprecated; use BLIP_READER macros as follows:
// Blip_Reader r; r.begin( buf ); -> BLIP_READER_BEGIN( r, buf );
// int bass = r.begin( buf ) -> BLIP_READER_BEGIN( r, buf ); int bass = BLIP_READER_BASS( buf );
// r.read() -> BLIP_READER_READ( r )
// r.read_raw() -> BLIP_READER_READ_RAW( r )
// r.next( bass ) -> BLIP_READER_NEXT( r, bass )
// r.next() -> BLIP_READER_NEXT( r, blip_reader_default_bass )
// r.end( buf ) -> BLIP_READER_END( r, buf )
class Blip_Reader {
public:
int begin( Blip_Buffer& );
blip_long read() const { return accum >> (blip_sample_bits - 16); }
blip_long read_raw() const { return accum; }
void next( int bass_shift = 9 ) { accum += *buf++ - (accum >> bass_shift); }
void end( Blip_Buffer& b ) { b.reader_accum_ = accum; }
private:
const Blip_Buffer::buf_t_* buf;
blip_long accum;
};
// End of public interface
#include <assert.h>
template<int quality,int range>
inline void Blip_Synth<quality,range>::offset_resampled( blip_resampled_time_t time,
int delta, Blip_Buffer* blip_buf ) const
{
// Fails if time is beyond end of Blip_Buffer, due to a bug in caller code or the
// need for a longer buffer as set by set_sample_rate().
assert( (blip_long) (time >> BLIP_BUFFER_ACCURACY) < blip_buf->buffer_size_ );
delta *= impl.delta_factor;
blip_long* BLIP_RESTRICT buf = blip_buf->buffer_ + (time >> BLIP_BUFFER_ACCURACY);
int phase = (int) (time >> (BLIP_BUFFER_ACCURACY - BLIP_PHASE_BITS) & (blip_res - 1));
#if BLIP_BUFFER_FAST
blip_long left = buf [0] + delta;
// Kind of crappy, but doing shift after multiply results in overflow.
// Alternate way of delaying multiply by delta_factor results in worse
// sub-sample resolution.
blip_long right = (delta >> BLIP_PHASE_BITS) * phase;
left -= right;
right += buf [1];
buf [0] = left;
buf [1] = right;
#else
int const fwd = (blip_widest_impulse_ - quality) / 2;
int const rev = fwd + quality - 2;
int const mid = quality / 2 - 1;
imp_t const* BLIP_RESTRICT imp = impulses + blip_res - phase;
#if defined (_M_IX86) || defined (_M_IA64) || defined (__i486__) || \
defined (__x86_64__) || defined (__ia64__) || defined (__i386__)
// straight forward implementation resulted in better code on GCC for x86
#define ADD_IMP( out, in ) \
buf [out] += (blip_long) imp [blip_res * (in)] * delta
#define BLIP_FWD( i ) {\
ADD_IMP( fwd + i, i );\
ADD_IMP( fwd + 1 + i, i + 1 );\
}
#define BLIP_REV( r ) {\
ADD_IMP( rev - r, r + 1 );\
ADD_IMP( rev + 1 - r, r );\
}
BLIP_FWD( 0 )
if ( quality > 8 ) BLIP_FWD( 2 )
if ( quality > 12 ) BLIP_FWD( 4 )
{
ADD_IMP( fwd + mid - 1, mid - 1 );
ADD_IMP( fwd + mid , mid );
imp = impulses + phase;
}
if ( quality > 12 ) BLIP_REV( 6 )
if ( quality > 8 ) BLIP_REV( 4 )
BLIP_REV( 2 )
ADD_IMP( rev , 1 );
ADD_IMP( rev + 1, 0 );
#else
// for RISC processors, help compiler by reading ahead of writes
#define BLIP_FWD( i ) {\
blip_long t0 = i0 * delta + buf [fwd + i];\
blip_long t1 = imp [blip_res * (i + 1)] * delta + buf [fwd + 1 + i];\
i0 = imp [blip_res * (i + 2)];\
buf [fwd + i] = t0;\
buf [fwd + 1 + i] = t1;\
}
#define BLIP_REV( r ) {\
blip_long t0 = i0 * delta + buf [rev - r];\
blip_long t1 = imp [blip_res * r] * delta + buf [rev + 1 - r];\
i0 = imp [blip_res * (r - 1)];\
buf [rev - r] = t0;\
buf [rev + 1 - r] = t1;\
}
blip_long i0 = *imp;
BLIP_FWD( 0 )
if ( quality > 8 ) BLIP_FWD( 2 )
if ( quality > 12 ) BLIP_FWD( 4 )
{
blip_long t0 = i0 * delta + buf [fwd + mid - 1];
blip_long t1 = imp [blip_res * mid] * delta + buf [fwd + mid ];
imp = impulses + phase;
i0 = imp [blip_res * mid];
buf [fwd + mid - 1] = t0;
buf [fwd + mid ] = t1;
}
if ( quality > 12 ) BLIP_REV( 6 )
if ( quality > 8 ) BLIP_REV( 4 )
BLIP_REV( 2 )
blip_long t0 = i0 * delta + buf [rev ];
blip_long t1 = *imp * delta + buf [rev + 1];
buf [rev ] = t0;
buf [rev + 1] = t1;
#endif
#endif
}
#undef BLIP_FWD
#undef BLIP_REV
template<int quality,int range>
#if BLIP_BUFFER_FAST
inline
#endif
void Blip_Synth<quality,range>::offset( blip_time_t t, int delta, Blip_Buffer* buf ) const
{
offset_resampled( t * buf->factor_ + buf->offset_, delta, buf );
}
template<int quality,int range>
#if BLIP_BUFFER_FAST
inline
#endif
void Blip_Synth<quality,range>::update( blip_time_t t, int amp )
{
int delta = amp - impl.last_amp;
impl.last_amp = amp;
offset_resampled( t * impl.buf->factor_ + impl.buf->offset_, delta, impl.buf );
}
inline blip_eq_t::blip_eq_t( double t ) :
treble( t ), rolloff_freq( 0 ), sample_rate( 44100 ), cutoff_freq( 0 ) { }
inline blip_eq_t::blip_eq_t( double t, long rf, long sr, long cf ) :
treble( t ), rolloff_freq( rf ), sample_rate( sr ), cutoff_freq( cf ) { }
inline int Blip_Buffer::length() const { return length_; }
inline long Blip_Buffer::samples_avail() const { return (long) (offset_ >> BLIP_BUFFER_ACCURACY); }
inline long Blip_Buffer::sample_rate() const { return sample_rate_; }
inline int Blip_Buffer::output_latency() const { return blip_widest_impulse_ / 2; }
inline long Blip_Buffer::clock_rate() const { return clock_rate_; }
inline void Blip_Buffer::clock_rate( long cps ) { factor_ = clock_rate_factor( clock_rate_ = cps ); }
inline int Blip_Reader::begin( Blip_Buffer& blip_buf )
{
buf = blip_buf.buffer_;
accum = blip_buf.reader_accum_;
return blip_buf.bass_shift_;
}
int const blip_max_length = 0;
int const blip_default_length = 250;
#endif

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@ -1,135 +0,0 @@
// Internal stuff here to keep public header uncluttered
// Blip_Buffer $vers
#ifndef BLIP_BUFFER_IMPL_H
#define BLIP_BUFFER_IMPL_H
typedef unsigned blip_resampled_time_t;
#ifndef BLIP_MAX_QUALITY
#define BLIP_MAX_QUALITY 32
#endif
#ifndef BLIP_BUFFER_ACCURACY
#define BLIP_BUFFER_ACCURACY 16
#endif
#ifndef BLIP_PHASE_BITS
#define BLIP_PHASE_BITS 6
#endif
class blip_eq_t;
class Blip_Buffer;
#if BLIP_BUFFER_FAST
// linear interpolation needs 8 bits
#undef BLIP_PHASE_BITS
#define BLIP_PHASE_BITS 8
#undef BLIP_MAX_QUALITY
#define BLIP_MAX_QUALITY 2
#endif
int const blip_res = 1 << BLIP_PHASE_BITS;
int const blip_buffer_extra_ = BLIP_MAX_QUALITY + 2;
class Blip_Buffer_ {
public:
// Writer
typedef int clocks_t;
// Properties of fixed-point sample position
typedef unsigned fixed_t; // unsigned for more range, optimized shifts
enum { fixed_bits = BLIP_BUFFER_ACCURACY }; // bits in fraction
enum { fixed_unit = 1 << fixed_bits }; // 1.0 samples
// Converts clock count to fixed-point sample position
fixed_t to_fixed( clocks_t t ) const { return t * factor_ + offset_; }
// Deltas in buffer are fixed-point with this many fraction bits.
// Less than 16 for extra range.
enum { delta_bits = 14 };
// Pointer to first committed delta sample
typedef int delta_t;
// Pointer to delta corresponding to fixed-point sample position
delta_t* delta_at( fixed_t );
// Reader
delta_t* read_pos() { return buffer_; }
void clear_modified() { modified_ = false; }
int highpass_shift() const { return bass_shift_; }
int integrator() const { return reader_accum_; }
void set_integrator( int n ) { reader_accum_ = n; }
public: //friend class Tracked_Blip_Buffer; private:
bool modified() const { return modified_; }
void remove_silence( int count );
private:
unsigned factor_;
fixed_t offset_;
delta_t* buffer_center_;
int buffer_size_;
int reader_accum_;
int bass_shift_;
delta_t* buffer_;
int sample_rate_;
int clock_rate_;
int bass_freq_;
int length_;
bool modified_;
friend class Blip_Buffer;
};
class Blip_Synth_Fast_ {
public:
int delta_factor;
int last_amp;
Blip_Buffer* buf;
void volume_unit( double );
void treble_eq( blip_eq_t const& ) { }
Blip_Synth_Fast_();
};
class Blip_Synth_ {
public:
int delta_factor;
int last_amp;
Blip_Buffer* buf;
void volume_unit( double );
void treble_eq( blip_eq_t const& );
Blip_Synth_( short phases [], int width );
private:
double volume_unit_;
short* const phases;
int const width;
int kernel_unit;
void adjust_impulse();
void rescale_kernel( int shift );
int impulses_size() const { return blip_res / 2 * width; }
};
class blip_buffer_state_t
{
blip_resampled_time_t offset_;
int reader_accum_;
int buf [blip_buffer_extra_];
friend class Blip_Buffer;
};
inline Blip_Buffer_::delta_t* Blip_Buffer_::delta_at( fixed_t f )
{
assert( (f >> fixed_bits) < (unsigned) buffer_size_ );
return buffer_center_ + (f >> fixed_bits);
}
#endif

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@ -1,282 +0,0 @@
// Internal stuff here to keep public header uncluttered
// Blip_Buffer $vers
#ifndef BLIP_BUFFER_IMPL2_H
#define BLIP_BUFFER_IMPL2_H
//// Compatibility
BLARGG_DEPRECATED( int const blip_low_quality = 8; )
BLARGG_DEPRECATED( int const blip_med_quality = 8; )
BLARGG_DEPRECATED( int const blip_good_quality = 12; )
BLARGG_DEPRECATED( int const blip_high_quality = 16; )
BLARGG_DEPRECATED( int const blip_sample_max = 32767; )
// Number of bits in raw sample that covers normal output range. Less than 32 bits to give
// extra amplitude range. That is,
// +1 << (blip_sample_bits-1) = +1.0
// -1 << (blip_sample_bits-1) = -1.0
int const blip_sample_bits = 30;
//// BLIP_READER_
//// Optimized reading from Blip_Buffer, for use in custom sample buffer or mixer
// Begins reading from buffer. Name should be unique to the current {} block.
#define BLIP_READER_BEGIN( name, blip_buffer ) \
const Blip_Buffer::delta_t* BLARGG_RESTRICT name##_reader_buf = (blip_buffer).read_pos();\
int name##_reader_accum = (blip_buffer).integrator()
// Gets value to pass to BLIP_READER_NEXT()
#define BLIP_READER_BASS( blip_buffer ) (blip_buffer).highpass_shift()
// Constant value to use instead of BLIP_READER_BASS(), for slightly more optimal
// code at the cost of having no bass_freq() functionality
int const blip_reader_default_bass = 9;
// Current sample as 16-bit signed value
#define BLIP_READER_READ( name ) (name##_reader_accum >> (blip_sample_bits - 16))
// Current raw sample in full internal resolution
#define BLIP_READER_READ_RAW( name ) (name##_reader_accum)
// Advances to next sample
#define BLIP_READER_NEXT( name, bass ) \
(void) (name##_reader_accum += *name##_reader_buf++ - (name##_reader_accum >> (bass)))
// Ends reading samples from buffer. The number of samples read must now be removed
// using Blip_Buffer::remove_samples().
#define BLIP_READER_END( name, blip_buffer ) \
(void) ((blip_buffer).set_integrator( name##_reader_accum ))
#define BLIP_READER_ADJ_( name, offset ) (name##_reader_buf += offset)
int const blip_reader_idx_factor = sizeof (Blip_Buffer::delta_t);
#define BLIP_READER_NEXT_IDX_( name, bass, idx ) {\
name##_reader_accum -= name##_reader_accum >> (bass);\
name##_reader_accum += name##_reader_buf [(idx)];\
}
#define BLIP_READER_NEXT_RAW_IDX_( name, bass, idx ) {\
name##_reader_accum -= name##_reader_accum >> (bass);\
name##_reader_accum +=\
*(Blip_Buffer::delta_t const*) ((char const*) name##_reader_buf + (idx));\
}
//// BLIP_CLAMP
#if defined (_M_IX86) || defined (_M_IA64) || defined (__i486__) || \
defined (__x86_64__) || defined (__ia64__) || defined (__i386__)
#define BLIP_X86 1
#define BLIP_CLAMP_( in ) in < -0x8000 || 0x7FFF < in
#else
#define BLIP_CLAMP_( in ) (blip_sample_t) in != in
#endif
// Clamp sample to blip_sample_t range
#define BLIP_CLAMP( sample, out )\
{ if ( BLIP_CLAMP_( (sample) ) ) (out) = ((sample) >> 31) ^ 0x7FFF; }
//// Blip_Synth
// (in >> sh & mask) * mul
#define BLIP_SH_AND_MUL( in, sh, mask, mul ) \
((int) (in) / ((1U << (sh)) / (mul)) & (unsigned) ((mask) * (mul)))
// (T*) ptr + (off >> sh)
#define BLIP_PTR_OFF_SH( T, ptr, off, sh ) \
((T*) (BLIP_SH_AND_MUL( off, sh, -1, sizeof (T) ) + (char*) (ptr)))
template<int quality,int range>
inline void Blip_Synth<quality,range>::offset_resampled( blip_resampled_time_t time,
int delta, Blip_Buffer* blip_buf ) const
{
#if BLIP_BUFFER_FAST
int const half_width = 1;
#else
int const half_width = quality / 2;
#endif
Blip_Buffer::delta_t* BLARGG_RESTRICT buf = blip_buf->delta_at( time );
delta *= impl.delta_factor;
int const phase_shift = BLIP_BUFFER_ACCURACY - BLIP_PHASE_BITS;
int const phase = (half_width & (half_width - 1)) ?
(int) BLIP_SH_AND_MUL( time, phase_shift, blip_res - 1, sizeof (coeff_t) ) * half_width :
(int) BLIP_SH_AND_MUL( time, phase_shift, blip_res - 1, sizeof (coeff_t) * half_width );
#if BLIP_BUFFER_FAST
int left = buf [0] + delta;
// Kind of crappy, but doing shift after multiply results in overflow.
// Alternate way of delaying multiply by delta_factor results in worse
// sub-sample resolution.
int right = (delta >> BLIP_PHASE_BITS) * phase;
#if BLIP_BUFFER_NOINTERP
// TODO: remove? (just a hack to see how it sounds)
right = 0;
#endif
left -= right;
right += buf [1];
buf [0] = left;
buf [1] = right;
#else
int const fwd = -quality / 2;
int const rev = fwd + quality - 2;
coeff_t const* BLARGG_RESTRICT imp = (coeff_t const*) ((char const*) phases + phase);
int const phase2 = phase + phase - (blip_res - 1) * half_width * sizeof (coeff_t);
#define BLIP_MID_IMP imp = (coeff_t const*) ((char const*) imp - phase2);
#if BLIP_MAX_QUALITY > 16
// General version for any quality
if ( quality != 8 && quality != 12 && quality != 16 )
{
buf += fwd;
// left half
for ( int n = half_width / 2; --n >= 0; )
{
buf [0] += imp [0] * delta;
buf [1] += imp [1] * delta;
imp += 2;
buf += 2;
}
// mirrored right half
BLIP_MID_IMP
for ( int n = half_width / 2; --n >= 0; )
{
buf [0] += imp [-1] * delta;
buf [1] += *(imp -= 2) * delta;
buf += 2;
}
return;
}
#endif
// Unrolled versions for qualities 8, 12, and 16
#if BLIP_X86
// This gives better code for x86
#define BLIP_ADD( out, in ) \
buf [out] += imp [in] * delta
#define BLIP_FWD( i ) {\
BLIP_ADD( fwd + i, i );\
BLIP_ADD( fwd + 1 + i, i + 1 );\
}
#define BLIP_REV( r ) {\
BLIP_ADD( rev - r, r + 1 );\
BLIP_ADD( rev + 1 - r, r );\
}
BLIP_FWD( 0 )
BLIP_FWD( 2 )
if ( quality > 8 ) BLIP_FWD( 4 )
if ( quality > 12 ) BLIP_FWD( 6 )
BLIP_MID_IMP
if ( quality > 12 ) BLIP_REV( 6 )
if ( quality > 8 ) BLIP_REV( 4 )
BLIP_REV( 2 )
BLIP_REV( 0 )
#else
// Help RISC processors and simplistic compilers by reading ahead of writes
#define BLIP_FWD( i ) {\
int t0 = i0 * delta + buf [fwd + i];\
int t1 = imp [i + 1] * delta + buf [fwd + 1 + i];\
i0 = imp [i + 2];\
buf [fwd + i] = t0;\
buf [fwd + 1 + i] = t1;\
}
#define BLIP_REV( r ) {\
int t0 = i0 * delta + buf [rev - r];\
int t1 = imp [r] * delta + buf [rev + 1 - r];\
i0 = imp [r - 1];\
buf [rev - r] = t0;\
buf [rev + 1 - r] = t1;\
}
int i0 = *imp;
BLIP_FWD( 0 )
if ( quality > 8 ) BLIP_FWD( 2 )
if ( quality > 12 ) BLIP_FWD( 4 )
{
int const mid = half_width - 1;
int t0 = i0 * delta + buf [fwd + mid - 1];
int t1 = imp [mid] * delta + buf [fwd + mid ];
BLIP_MID_IMP
i0 = imp [mid];
buf [fwd + mid - 1] = t0;
buf [fwd + mid ] = t1;
}
if ( quality > 12 ) BLIP_REV( 6 )
if ( quality > 8 ) BLIP_REV( 4 )
BLIP_REV( 2 )
int t0 = i0 * delta + buf [rev ];
int t1 = *imp * delta + buf [rev + 1];
buf [rev ] = t0;
buf [rev + 1] = t1;
#endif
#endif
}
template<int quality,int range>
#if BLIP_BUFFER_FAST
inline
#endif
void Blip_Synth<quality,range>::offset( blip_time_t t, int delta, Blip_Buffer* buf ) const
{
offset_resampled( buf->to_fixed( t ), delta, buf );
}
template<int quality,int range>
#if BLIP_BUFFER_FAST
inline
#endif
void Blip_Synth<quality,range>::update( blip_time_t t, int amp )
{
int delta = amp - impl.last_amp;
impl.last_amp = amp;
offset_resampled( impl.buf->to_fixed( t ), delta, impl.buf );
}
//// blip_eq_t
inline blip_eq_t::blip_eq_t( double t ) :
treble( t ), kaiser( 5.2 ), rolloff_freq( 0 ), sample_rate( 44100 ), cutoff_freq( 0 ) { }
inline blip_eq_t::blip_eq_t( double t, int rf, int sr, int cf, double k ) :
treble( t ), kaiser( k ), rolloff_freq( rf ), sample_rate( sr ), cutoff_freq( cf ) { }
//// Blip_Buffer
inline int Blip_Buffer::length() const { return length_; }
inline int Blip_Buffer::samples_avail() const { return (int) (offset_ >> BLIP_BUFFER_ACCURACY); }
inline int Blip_Buffer::sample_rate() const { return sample_rate_; }
inline int Blip_Buffer::output_latency() const { return BLIP_MAX_QUALITY / 2; }
inline int Blip_Buffer::clock_rate() const { return clock_rate_; }
inline void Blip_Buffer::clock_rate( int cps ) { factor_ = clock_rate_factor( clock_rate_ = cps ); }
inline void Blip_Buffer::remove_silence( int count )
{
// fails if you try to remove more samples than available
assert( count <= samples_avail() );
offset_ -= (blip_resampled_time_t) count << BLIP_BUFFER_ACCURACY;
}
#endif

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@ -0,0 +1,227 @@
# List of source files required by libgme and any emulators
# This is not 100% accurate (Fir_Resampler for instance) but
# you'll be OK.
set(libgme_SRCS Blip_Buffer.cpp
Classic_Emu.cpp
Data_Reader.cpp
Dual_Resampler.cpp
Effects_Buffer.cpp
Fir_Resampler.cpp
gme.cpp
Gme_File.cpp
M3u_Playlist.cpp
Multi_Buffer.cpp
Music_Emu.cpp
)
find_package(ZLIB QUIET)
# Ay_Apu is very popular around here
if (USE_GME_AY OR USE_GME_KSS)
set(libgme_SRCS ${libgme_SRCS}
Ay_Apu.cpp
)
endif()
# so is Ym2612_Emu
if (USE_GME_VGM OR USE_GME_GYM)
if(GME_YM2612_EMU STREQUAL "Nuked")
add_definitions(-DVGM_YM2612_NUKED)
set(libgme_SRCS ${libgme_SRCS}
Ym2612_Nuked.cpp
)
message("VGM/GYM: Nuked OPN2 emulator will be used")
elseif(GME_YM2612_EMU STREQUAL "MAME")
add_definitions(-DVGM_YM2612_MAME)
set(libgme_SRCS ${libgme_SRCS}
Ym2612_MAME.cpp
)
message("VGM/GYM: MAME YM2612 emulator will be used")
else()
add_definitions(-DVGM_YM2612_GENS)
set(libgme_SRCS ${libgme_SRCS}
Ym2612_GENS.cpp
)
message("VGM/GYM: GENS 2.10 emulator will be used")
endif()
endif()
# But none are as popular as Sms_Apu
if (USE_GME_VGM OR USE_GME_GYM OR USE_GME_KSS)
set(libgme_SRCS ${libgme_SRCS}
Sms_Apu.cpp
)
endif()
if (USE_GME_AY)
set(libgme_SRCS ${libgme_SRCS}
# Ay_Apu.cpp included earlier
Ay_Cpu.cpp
Ay_Emu.cpp
)
endif()
if (USE_GME_GBS)
set(libgme_SRCS ${libgme_SRCS}
Gb_Apu.cpp
Gb_Cpu.cpp
Gb_Oscs.cpp
Gbs_Emu.cpp
)
endif()
if (USE_GME_GYM)
set(libgme_SRCS ${libgme_SRCS}
# Sms_Apu.cpp included earlier
# Ym2612_Emu.cpp included earlier
Gym_Emu.cpp
)
endif()
if (USE_GME_HES)
set(libgme_SRCS ${libgme_SRCS}
Hes_Apu.cpp
Hes_Cpu.cpp
Hes_Emu.cpp
)
endif()
if (USE_GME_KSS)
set(libgme_SRCS ${libgme_SRCS}
# Ay_Apu.cpp included earlier
# Sms_Apu.cpp included earlier
Kss_Cpu.cpp
Kss_Emu.cpp
Kss_Scc_Apu.cpp
)
endif()
if (USE_GME_NSF OR USE_GME_NSFE)
set(libgme_SRCS ${libgme_SRCS}
Nes_Apu.cpp
Nes_Cpu.cpp
Nes_Fme7_Apu.cpp
Nes_Namco_Apu.cpp
Nes_Oscs.cpp
Nes_Vrc6_Apu.cpp
Nsf_Emu.cpp
)
endif()
if (USE_GME_NSFE)
set(libgme_SRCS ${libgme_SRCS}
Nsfe_Emu.cpp
)
endif()
if (USE_GME_SAP)
set(libgme_SRCS ${libgme_SRCS}
Sap_Apu.cpp
Sap_Cpu.cpp
Sap_Emu.cpp
)
endif()
if (USE_GME_SPC)
set(libgme_SRCS ${libgme_SRCS}
Snes_Spc.cpp
Spc_Cpu.cpp
Spc_Dsp.cpp
Spc_Emu.cpp
Spc_Filter.cpp
)
if (GME_SPC_ISOLATED_ECHO_BUFFER)
add_definitions(-DSPC_ISOLATED_ECHO_BUFFER)
endif()
endif()
if (USE_GME_VGM)
set(libgme_SRCS ${libgme_SRCS}
# Sms_Apu.cpp included earlier
# Ym2612_Emu.cpp included earlier
Vgm_Emu.cpp
Vgm_Emu_Impl.cpp
Ym2413_Emu.cpp
)
endif()
# These headers are part of the generic gme interface.
set (EXPORTED_HEADERS gme.h blargg_source.h)
# while building a macOS framework, exported headers must be in the source
# list, or the header files aren't copied to the bundle.
if (BUILD_FRAMEWORK)
set(libgme_SRCS ${libgme_SRCS} ${EXPORTED_HEADERS})
endif()
# On some platforms we may need to change headers or whatnot based on whether
# we're building the library or merely using the library. The following is
# only defined when building the library to allow us to tell which is which.
add_definitions(-DBLARGG_BUILD_DLL)
# For the gme_types.h
include_directories(${CMAKE_CURRENT_BINARY_DIR})
# Add library to be compiled.
add_library(gme ${libgme_SRCS})
if(ZLIB_FOUND)
message(" ** ZLib library located, compressed file formats will be supported")
target_compile_definitions(gme PRIVATE -DHAVE_ZLIB_H)
target_include_directories(gme PRIVATE ${ZLIB_INCLUDE_DIRS})
target_link_libraries(gme ${ZLIB_LIBRARIES})
# Is not to be installed though
set(PKG_CONFIG_ZLIB -lz) # evaluated in libgme.pc.in
else()
message("ZLib library not found, disabling support for compressed formats such as VGZ")
endif()
if(USE_GME_SPC)
if(UNRAR_FOUND)
message(" ** unRAR library located, the RSN file format will be supported")
target_compile_definitions(gme PRIVATE -DRARDLL)
target_include_directories(gme PRIVATE ${UNRAR_INCLUDE_DIRS})
target_link_libraries(gme ${UNRAR_LIBRARIES})
# Is not to be installed though
set(PKG_CONFIG_UNRAR -lunrar) # evaluated in libgme.pc.in
else()
message("unRAR library not found, disabling support for the RSN file format")
endif()
endif()
# The version is the release. The "soversion" is the API version. As long
# as only build fixes are performed (i.e. no backwards-incompatible changes
# to the API), the SOVERSION should be the same even when bumping up VERSION.
# The way gme.h is designed, SOVERSION should very rarely be bumped, if ever.
# Hopefully the API can stay compatible with old versions.
set_target_properties(gme
PROPERTIES VERSION ${GME_VERSION}
SOVERSION 1)
# macOS framework build
if(BUILD_FRAMEWORK)
set_target_properties(gme
PROPERTIES FRAMEWORK TRUE
FRAMEWORK_VERSION A
MACOSX_FRAMEWORK_IDENTIFIER net.mpyne.gme
VERSION ${GME_VERSION}
SOVERSION 0
PUBLIC_HEADER "${EXPORTED_HEADERS}")
endif()
install(TARGETS gme LIBRARY DESTINATION lib${LIB_SUFFIX}
RUNTIME DESTINATION bin # DLL platforms
ARCHIVE DESTINATION lib # DLL platforms
FRAMEWORK DESTINATION /Library/Frameworks) # macOS framework
# Run during cmake phase, so this is available during make
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/gme_types.h.in
${CMAKE_CURRENT_BINARY_DIR}/gme_types.h)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/libgme.pc.in
${CMAKE_CURRENT_BINARY_DIR}/libgme.pc @ONLY)
install(FILES ${EXPORTED_HEADERS} DESTINATION include/gme)
install(FILES ${CMAKE_CURRENT_BINARY_DIR}/libgme.pc DESTINATION lib${LIB_SUFFIX}/pkgconfig)

View file

@ -1,124 +1,190 @@
// Game_Music_Emu $vers. http://www.slack.net/~ant/
#include "Classic_Emu.h"
#include "Multi_Buffer.h"
/* Copyright (C) 2003-2008 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
Classic_Emu::Classic_Emu()
{
buf = NULL;
stereo_buffer = NULL;
voice_types = NULL;
// avoid inconsistency in our duplicated constants
assert( (int) wave_type == (int) Multi_Buffer::wave_type );
assert( (int) noise_type == (int) Multi_Buffer::noise_type );
assert( (int) mixed_type == (int) Multi_Buffer::mixed_type );
}
Classic_Emu::~Classic_Emu()
{
delete stereo_buffer;
delete effects_buffer_;
effects_buffer_ = NULL;
}
void Classic_Emu::set_equalizer_( equalizer_t const& eq )
{
Music_Emu::set_equalizer_( eq );
update_eq( eq.treble );
if ( buf )
buf->bass_freq( (int) equalizer().bass );
}
blargg_err_t Classic_Emu::set_sample_rate_( int rate )
{
if ( !buf )
{
if ( !stereo_buffer )
CHECK_ALLOC( stereo_buffer = BLARGG_NEW Stereo_Buffer );
buf = stereo_buffer;
}
return buf->set_sample_rate( rate, 1000 / 20 );
}
void Classic_Emu::mute_voices_( int mask )
{
Music_Emu::mute_voices_( mask );
for ( int i = voice_count(); i--; )
{
if ( mask & (1 << i) )
{
set_voice( i, NULL, NULL, NULL );
}
else
{
Multi_Buffer::channel_t ch = buf->channel( i );
assert( (ch.center && ch.left && ch.right) ||
(!ch.center && !ch.left && !ch.right) ); // all or nothing
set_voice( i, ch.center, ch.left, ch.right );
}
}
}
void Classic_Emu::change_clock_rate( int rate )
{
clock_rate_ = rate;
buf->clock_rate( rate );
}
blargg_err_t Classic_Emu::setup_buffer( int rate )
{
change_clock_rate( rate );
RETURN_ERR( buf->set_channel_count( voice_count(), voice_types ) );
set_equalizer( equalizer() );
buf_changed_count = buf->channels_changed_count();
return blargg_ok;
}
blargg_err_t Classic_Emu::start_track_( int track )
{
RETURN_ERR( Music_Emu::start_track_( track ) );
buf->clear();
return blargg_ok;
}
blargg_err_t Classic_Emu::play_( int count, sample_t out [] )
{
// read from buffer, then refill buffer and repeat if necessary
int remain = count;
while ( remain )
{
buf->disable_immediate_removal();
remain -= buf->read_samples( &out [count - remain], remain );
if ( remain )
{
if ( buf_changed_count != buf->channels_changed_count() )
{
buf_changed_count = buf->channels_changed_count();
remute_voices();
}
// TODO: use more accurate length calculation
int msec = buf->length();
blip_time_t clocks_emulated = msec * clock_rate_ / 1000 - 100;
RETURN_ERR( run_clocks( clocks_emulated, msec ) );
assert( clocks_emulated );
buf->end_frame( clocks_emulated );
}
}
return blargg_ok;
}
// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
#include "Classic_Emu.h"
#include "Multi_Buffer.h"
#include <string.h>
/* Copyright (C) 2003-2006 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
Classic_Emu::Classic_Emu()
{
buf = 0;
stereo_buffer = 0;
voice_types = 0;
// avoid inconsistency in our duplicated constants
assert( (int) wave_type == (int) Multi_Buffer::wave_type );
assert( (int) noise_type == (int) Multi_Buffer::noise_type );
assert( (int) mixed_type == (int) Multi_Buffer::mixed_type );
}
Classic_Emu::~Classic_Emu()
{
delete stereo_buffer;
}
void Classic_Emu::set_equalizer_( equalizer_t const& eq )
{
Music_Emu::set_equalizer_( eq );
update_eq( eq.treble );
if ( buf )
buf->bass_freq( (int) equalizer().bass );
}
blargg_err_t Classic_Emu::set_sample_rate_( long rate )
{
if ( !buf )
{
if ( !stereo_buffer )
CHECK_ALLOC( stereo_buffer = BLARGG_NEW Stereo_Buffer );
buf = stereo_buffer;
}
return buf->set_sample_rate( rate, 1000 / 20 );
}
blargg_err_t Classic_Emu::set_multi_channel ( bool is_enabled )
{
RETURN_ERR( Music_Emu::set_multi_channel_( is_enabled ) );
return 0;
}
void Classic_Emu::mute_voices_( int mask )
{
Music_Emu::mute_voices_( mask );
for ( int i = voice_count(); i--; )
{
if ( mask & (1 << i) )
{
set_voice( i, 0, 0, 0 );
}
else
{
Multi_Buffer::channel_t ch = buf->channel( i, (voice_types ? voice_types [i] : 0) );
assert( (ch.center && ch.left && ch.right) ||
(!ch.center && !ch.left && !ch.right) ); // all or nothing
set_voice( i, ch.center, ch.left, ch.right );
}
}
}
void Classic_Emu::change_clock_rate( long rate )
{
clock_rate_ = rate;
buf->clock_rate( rate );
}
blargg_err_t Classic_Emu::setup_buffer( long rate )
{
change_clock_rate( rate );
RETURN_ERR( buf->set_channel_count( voice_count() ) );
set_equalizer( equalizer() );
buf_changed_count = buf->channels_changed_count();
return 0;
}
blargg_err_t Classic_Emu::start_track_( int track )
{
RETURN_ERR( Music_Emu::start_track_( track ) );
buf->clear();
return 0;
}
blargg_err_t Classic_Emu::play_( long count, sample_t* out )
{
long remain = count;
while ( remain )
{
remain -= buf->read_samples( &out [count - remain], remain );
if ( remain )
{
if ( buf_changed_count != buf->channels_changed_count() )
{
buf_changed_count = buf->channels_changed_count();
remute_voices();
}
int msec = buf->length();
blip_time_t clocks_emulated = (blargg_long) msec * clock_rate_ / 1000;
RETURN_ERR( run_clocks( clocks_emulated, msec ) );
assert( clocks_emulated );
buf->end_frame( clocks_emulated );
}
}
return 0;
}
// Rom_Data
blargg_err_t Rom_Data_::load_rom_data_( Data_Reader& in,
int header_size, void* header_out, int fill, long pad_size )
{
long file_offset = pad_size - header_size;
rom_addr = 0;
mask = 0;
size_ = 0;
rom.clear();
file_size_ = in.remain();
if ( file_size_ <= header_size ) // <= because there must be data after header
return gme_wrong_file_type;
blargg_err_t err = rom.resize( file_offset + file_size_ + pad_size );
if ( !err )
err = in.read( rom.begin() + file_offset, file_size_ );
if ( err )
{
rom.clear();
return err;
}
file_size_ -= header_size;
memcpy( header_out, &rom [file_offset], header_size );
memset( rom.begin() , fill, pad_size );
memset( rom.end() - pad_size, fill, pad_size );
return 0;
}
void Rom_Data_::set_addr_( long addr, int unit )
{
rom_addr = addr - unit - pad_extra;
long rounded = (addr + file_size_ + unit - 1) / unit * unit;
if ( rounded <= 0 )
{
rounded = 0;
}
else
{
int shift = 0;
unsigned long max_addr = (unsigned long) (rounded - 1);
while ( max_addr >> shift )
shift++;
mask = (1L << shift) - 1;
}
if ( addr < 0 )
addr = 0;
size_ = rounded;
if ( rom.resize( rounded - rom_addr + pad_extra ) ) { } // OK if shrink fails
if ( 0 )
{
debug_printf( "addr: %X\n", addr );
debug_printf( "file_size: %d\n", file_size_ );
debug_printf( "rounded: %d\n", rounded );
debug_printf( "mask: $%X\n", mask );
}
}

View file

@ -1,79 +1,128 @@
// Common aspects of emulators which use Blip_Buffer for sound output
// Game_Music_Emu $vers
#ifndef CLASSIC_EMU_H
#define CLASSIC_EMU_H
#include "blargg_common.h"
#include "Blip_Buffer.h"
#include "Music_Emu.h"
class Classic_Emu : public Music_Emu {
protected:
// Derived interface
// Advertises type of sound on each voice, so Effects_Buffer can better choose
// what effect to apply (pan, echo, surround). Constant can have value added so
// that voices of the same type can be spread around the stereo sound space.
enum { wave_type = 0x100, noise_type = 0x200, mixed_type = wave_type | noise_type };
void set_voice_types( int const types [] ) { voice_types = types; }
// Sets up Blip_Buffers after loading file
blargg_err_t setup_buffer( int clock_rate );
// Clock rate of Blip_buffers
int clock_rate() const { return clock_rate_; }
// Changes clock rate of Blip_Buffers (experimental)
void change_clock_rate( int );
// Overrides should do the indicated task
// Set Blip_Buffer(s) voice outputs to, or mute voice if pointer is NULL
virtual void set_voice( int index, Blip_Buffer* center,
Blip_Buffer* left, Blip_Buffer* right ) BLARGG_PURE( ; )
// Update equalization
virtual void update_eq( blip_eq_t const& ) BLARGG_PURE( ; )
// Start track
virtual blargg_err_t start_track_( int track ) BLARGG_PURE( ; )
// Run for at most msec or time_io clocks, then set time_io to number of clocks
// actually run for. After returning, Blip_Buffers have time frame of time_io clocks
// ended.
virtual blargg_err_t run_clocks( blip_time_t& time_io, int msec ) BLARGG_PURE( ; )
// Internal
public:
Classic_Emu();
~Classic_Emu();
virtual void set_buffer( Multi_Buffer* );
protected:
virtual blargg_err_t set_sample_rate_( int sample_rate );
virtual void mute_voices_( int );
virtual void set_equalizer_( equalizer_t const& );
virtual blargg_err_t play_( int, sample_t [] );
private:
Multi_Buffer* buf;
Multi_Buffer* stereo_buffer; // NULL if using custom buffer
int clock_rate_;
unsigned buf_changed_count;
int const* voice_types;
};
inline void Classic_Emu::set_buffer( Multi_Buffer* new_buf )
{
assert( !buf && new_buf );
buf = new_buf;
}
inline void Classic_Emu::set_voice( int, Blip_Buffer*, Blip_Buffer*, Blip_Buffer* ) { }
inline void Classic_Emu::update_eq( blip_eq_t const& ) { }
inline blargg_err_t Classic_Emu::run_clocks( blip_time_t&, int ) { return blargg_ok; }
#endif
// Common aspects of emulators which use Blip_Buffer for sound output
// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
#ifndef CLASSIC_EMU_H
#define CLASSIC_EMU_H
#include "blargg_common.h"
#include "Blip_Buffer.h"
#include "Music_Emu.h"
class Classic_Emu : public Music_Emu {
public:
Classic_Emu();
~Classic_Emu();
void set_buffer( Multi_Buffer* ) override;
blargg_err_t set_multi_channel( bool is_enabled ) override;
protected:
// Services
enum { wave_type = 0x100, noise_type = 0x200, mixed_type = wave_type | noise_type };
void set_voice_types( int const* t ) { voice_types = t; }
blargg_err_t setup_buffer( long clock_rate );
long clock_rate() const { return clock_rate_; }
void change_clock_rate( long ); // experimental
// Overridable
virtual void set_voice( int index, Blip_Buffer* center,
Blip_Buffer* left, Blip_Buffer* right ) = 0;
virtual void update_eq( blip_eq_t const& ) = 0;
virtual blargg_err_t start_track_( int track ) override;
virtual blargg_err_t run_clocks( blip_time_t& time_io, int msec ) = 0;
protected:
blargg_err_t set_sample_rate_( long sample_rate ) override;
void mute_voices_( int ) override;
void set_equalizer_( equalizer_t const& ) override;
blargg_err_t play_( long, sample_t* ) override;
private:
Multi_Buffer* buf;
Multi_Buffer* stereo_buffer; // NULL if using custom buffer
long clock_rate_;
unsigned buf_changed_count;
int const* voice_types;
};
inline void Classic_Emu::set_buffer( Multi_Buffer* new_buf )
{
assert( !buf && new_buf );
buf = new_buf;
}
// ROM data handler, used by several Classic_Emu derivitives. Loads file data
// with padding on both sides, allowing direct use in bank mapping. The main purpose
// is to allow all file data to be loaded with only one read() call (for efficiency).
class Rom_Data_ {
public:
typedef unsigned char byte;
protected:
enum { pad_extra = 8 };
blargg_vector<byte> rom;
long file_size_;
blargg_long rom_addr;
blargg_long mask;
blargg_long size_; // TODO: eliminate
blargg_err_t load_rom_data_( Data_Reader& in, int header_size, void* header_out,
int fill, long pad_size );
void set_addr_( long addr, int unit );
};
template<int unit>
class Rom_Data : public Rom_Data_ {
enum { pad_size = unit + pad_extra };
public:
// Load file data, using already-loaded header 'h' if not NULL. Copy header
// from loaded file data into *out and fill unmapped bytes with 'fill'.
blargg_err_t load( Data_Reader& in, int header_size, void* header_out, int fill )
{
return load_rom_data_( in, header_size, header_out, fill, pad_size );
}
// Size of file data read in (excluding header)
long file_size() const { return file_size_; }
// Pointer to beginning of file data
byte* begin() const { return rom.begin() + pad_size; }
// Set address that file data should start at
void set_addr( long addr ) { set_addr_( addr, unit ); }
// Free data
void clear() { rom.clear(); }
// Size of data + start addr, rounded to a multiple of unit
long size() const { return size_; }
// Pointer to unmapped page filled with same value
byte* unmapped() { return rom.begin(); }
// Mask address to nearest power of two greater than size()
blargg_long mask_addr( blargg_long addr ) const
{
#ifdef check
check( addr <= mask );
#endif
return addr & mask;
}
// Pointer to page starting at addr. Returns unmapped() if outside data.
byte* at_addr( blargg_long addr )
{
blargg_ulong offset = mask_addr( addr ) - rom_addr;
if ( offset > blargg_ulong (rom.size() - pad_size) )
offset = 0; // unmapped
return &rom [offset];
}
};
#ifndef GME_APU_HOOK
#define GME_APU_HOOK( emu, addr, data ) ((void) 0)
#endif
#ifndef GME_FRAME_HOOK
#define GME_FRAME_HOOK( emu ) ((void) 0)
#else
#define GME_FRAME_HOOK_DEFINED 1
#endif
#endif

768
Frameworks/GME/gme/Data_Reader.cpp Executable file → Normal file
View file

@ -1,315 +1,453 @@
// File_Extractor 0.4.0. http://www.slack.net/~ant/
#include "Data_Reader.h"
#include "blargg_endian.h"
#include <assert.h>
#include <string.h>
#include <stdio.h>
/* Copyright (C) 2005-2006 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
const char Data_Reader::eof_error [] = "Unexpected end of file";
blargg_err_t Data_Reader::read( void* p, long s )
{
long result = read_avail( p, s );
if ( result != s )
{
if ( result >= 0 && result < s )
return eof_error;
return "Read error";
}
return 0;
}
blargg_err_t Data_Reader::skip( long count )
{
char buf [512];
while ( count )
{
long n = sizeof buf;
if ( n > count )
n = count;
count -= n;
RETURN_ERR( read( buf, n ) );
}
return 0;
}
long File_Reader::remain() const { return size() - tell(); }
blargg_err_t File_Reader::skip( long n )
{
assert( n >= 0 );
if ( !n )
return 0;
return seek( tell() + n );
}
// Subset_Reader
Subset_Reader::Subset_Reader( Data_Reader* dr, long size )
{
in = dr;
remain_ = dr->remain();
if ( remain_ > size )
remain_ = size;
}
long Subset_Reader::remain() const { return remain_; }
long Subset_Reader::read_avail( void* p, long s )
{
if ( s > remain_ )
s = remain_;
remain_ -= s;
return in->read_avail( p, s );
}
// Remaining_Reader
Remaining_Reader::Remaining_Reader( void const* h, long size, Data_Reader* r )
{
header = (char const*) h;
header_end = header + size;
in = r;
}
long Remaining_Reader::remain() const { return header_end - header + in->remain(); }
long Remaining_Reader::read_first( void* out, long count )
{
long first = header_end - header;
if ( first )
{
if ( first > count )
first = count;
void const* old = header;
header += first;
memcpy( out, old, first );
}
return first;
}
long Remaining_Reader::read_avail( void* out, long count )
{
long first = read_first( out, count );
long second = count - first;
if ( second )
{
second = in->read_avail( (char*) out + first, second );
if ( second <= 0 )
return second;
}
return first + second;
}
blargg_err_t Remaining_Reader::read( void* out, long count )
{
long first = read_first( out, count );
long second = count - first;
if ( !second )
return 0;
return in->read( (char*) out + first, second );
}
// Mem_File_Reader
Mem_File_Reader::Mem_File_Reader( const void* p, long s ) :
begin( (const char*) p ),
size_( s )
{
pos = 0;
}
long Mem_File_Reader::size() const { return size_; }
long Mem_File_Reader::read_avail( void* p, long s )
{
long r = remain();
if ( s > r )
s = r;
memcpy( p, begin + pos, s );
pos += s;
return s;
}
long Mem_File_Reader::tell() const { return pos; }
blargg_err_t Mem_File_Reader::seek( long n )
{
if ( n > size_ )
return eof_error;
pos = n;
return 0;
}
// Callback_Reader
Callback_Reader::Callback_Reader( callback_t c, long size, void* d ) :
callback( c ),
data( d )
{
remain_ = size;
}
long Callback_Reader::remain() const { return remain_; }
long Callback_Reader::read_avail( void* out, long count )
{
if ( count > remain_ )
count = remain_;
if ( Callback_Reader::read( out, count ) )
count = -1;
return count;
}
blargg_err_t Callback_Reader::read( void* out, long count )
{
if ( count > remain_ )
return eof_error;
return callback( data, out, count );
}
// Std_File_Reader
Std_File_Reader::Std_File_Reader() : file_( 0 ) { }
Std_File_Reader::~Std_File_Reader() { close(); }
blargg_err_t Std_File_Reader::open( const char* path )
{
file_ = fopen( path, "rb" );
if ( !file_ )
return "Couldn't open file";
return 0;
}
long Std_File_Reader::size() const
{
long pos = tell();
fseek( (FILE*) file_, 0, SEEK_END );
long result = tell();
fseek( (FILE*) file_, pos, SEEK_SET );
return result;
}
long Std_File_Reader::read_avail( void* p, long s )
{
return fread( p, 1, s, (FILE*) file_ );
}
blargg_err_t Std_File_Reader::read( void* p, long s )
{
if ( s == (long) fread( p, 1, s, (FILE*) file_ ) )
return 0;
if ( feof( (FILE*) file_ ) )
return eof_error;
return "Couldn't read from file";
}
long Std_File_Reader::tell() const { return ftell( (FILE*) file_ ); }
blargg_err_t Std_File_Reader::seek( long n )
{
if ( !fseek( (FILE*) file_, n, SEEK_SET ) )
return 0;
if ( n > size() )
return eof_error;
return "Error seeking in file";
}
void Std_File_Reader::close()
{
if ( file_ )
{
fclose( (FILE*) file_ );
file_ = 0;
}
}
// Gzip_File_Reader
#ifdef HAVE_ZLIB_H
#include "zlib.h"
static const char* get_gzip_eof( const char* path, long* eof )
{
FILE* file = fopen( path, "rb" );
if ( !file )
return "Couldn't open file";
unsigned char buf [4];
if ( fread( buf, 2, 1, file ) > 0 && buf [0] == 0x1F && buf [1] == 0x8B )
{
fseek( file, -4, SEEK_END );
fread( buf, 4, 1, file );
*eof = get_le32( buf );
}
else
{
fseek( file, 0, SEEK_END );
*eof = ftell( file );
}
const char* err = (ferror( file ) || feof( file )) ? "Couldn't get file size" : 0;
fclose( file );
return err;
}
Gzip_File_Reader::Gzip_File_Reader() : file_( 0 ) { }
Gzip_File_Reader::~Gzip_File_Reader() { close(); }
blargg_err_t Gzip_File_Reader::open( const char* path )
{
close();
RETURN_ERR( get_gzip_eof( path, &size_ ) );
file_ = gzopen( path, "rb" );
if ( !file_ )
return "Couldn't open file";
return 0;
}
long Gzip_File_Reader::size() const { return size_; }
long Gzip_File_Reader::read_avail( void* p, long s ) { return gzread( file_, p, s ); }
long Gzip_File_Reader::tell() const { return gztell( file_ ); }
blargg_err_t Gzip_File_Reader::seek( long n )
{
if ( gzseek( file_, n, SEEK_SET ) >= 0 )
return 0;
if ( n > size_ )
return eof_error;
return "Error seeking in file";
}
void Gzip_File_Reader::close()
{
if ( file_ )
{
gzclose( file_ );
file_ = 0;
}
}
#endif
// File_Extractor 0.4.0. http://www.slack.net/~ant/
#include "Data_Reader.h"
#include "blargg_endian.h"
#include <assert.h>
#include <string.h>
#include <stdio.h>
#include <algorithm>
/* Copyright (C) 2005-2006 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
#ifdef HAVE_ZLIB_H
#include <zlib.h>
#include <stdlib.h>
#include <errno.h>
static const unsigned char gz_magic[2] = {0x1f, 0x8b}; /* gzip magic header */
#endif /* HAVE_ZLIB_H */
using std::min;
using std::max;
const char Data_Reader::eof_error [] = "Unexpected end of file";
#define RETURN_VALIDITY_CHECK( cond ) \
do { if ( unlikely( !(cond) ) ) return "Corrupt file"; } while(0)
blargg_err_t Data_Reader::read( void* p, long s )
{
RETURN_VALIDITY_CHECK( s > 0 );
long result = read_avail( p, s );
if ( result != s )
{
if ( result >= 0 && result < s )
return eof_error;
return "Read error";
}
return 0;
}
blargg_err_t Data_Reader::skip( long count )
{
RETURN_VALIDITY_CHECK( count >= 0 );
char buf [512];
while ( count )
{
long n = sizeof buf;
if ( n > count )
n = count;
count -= n;
RETURN_ERR( read( buf, n ) );
}
return 0;
}
long File_Reader::remain() const { return size() - tell(); }
blargg_err_t File_Reader::skip( long n )
{
RETURN_VALIDITY_CHECK( n >= 0 );
if ( !n )
return 0;
return seek( tell() + n );
}
// Subset_Reader
Subset_Reader::Subset_Reader( Data_Reader* dr, long size )
{
in = dr;
remain_ = dr->remain();
if ( remain_ > size )
remain_ = max( 0l, size );
}
long Subset_Reader::remain() const { return remain_; }
long Subset_Reader::read_avail( void* p, long s )
{
s = max( 0l, s );
if ( s > remain_ )
s = remain_;
remain_ -= s;
return in->read_avail( p, s );
}
// Remaining_Reader
Remaining_Reader::Remaining_Reader( void const* h, long size, Data_Reader* r )
{
header = (char const*) h;
header_end = header + max( 0l, size );
in = r;
}
long Remaining_Reader::remain() const { return header_end - header + in->remain(); }
long Remaining_Reader::read_first( void* out, long count )
{
count = max( 0l, count );
long first = header_end - header;
if ( first )
{
if ( first > count || first < 0 )
first = count;
void const* old = header;
header += first;
memcpy( out, old, (size_t) first );
}
return first;
}
long Remaining_Reader::read_avail( void* out, long count )
{
count = max( 0l, count );
long first = read_first( out, count );
long second = max( 0l, count - first );
if ( second )
{
second = in->read_avail( (char*) out + first, second );
if ( second <= 0 )
return second;
}
return first + second;
}
blargg_err_t Remaining_Reader::read( void* out, long count )
{
count = max( 0l, count );
long first = read_first( out, count );
long second = max( 0l, count - first );
if ( !second )
return 0;
return in->read( (char*) out + first, second );
}
// Mem_File_Reader
Mem_File_Reader::Mem_File_Reader( const void* p, long s ) :
m_begin( (const char*) p ),
m_size( max( 0l, s ) ),
m_pos( 0l )
{
#ifdef HAVE_ZLIB_H
if( !m_begin )
return;
if ( gz_decompress() )
{
debug_printf( "Loaded compressed data\n" );
m_ownedPtr = true;
}
#endif /* HAVE_ZLIB_H */
}
#ifdef HAVE_ZLIB_H
Mem_File_Reader::~Mem_File_Reader()
{
if ( m_ownedPtr )
free( const_cast<char*>( m_begin ) ); // see gz_compress for the malloc
}
#endif
long Mem_File_Reader::size() const { return m_size; }
long Mem_File_Reader::read_avail( void* p, long s )
{
long r = remain();
if ( s > r || s < 0 )
s = r;
memcpy( p, m_begin + m_pos, static_cast<size_t>(s) );
m_pos += s;
return s;
}
long Mem_File_Reader::tell() const { return m_pos; }
blargg_err_t Mem_File_Reader::seek( long n )
{
RETURN_VALIDITY_CHECK( n >= 0 );
if ( n > m_size )
return eof_error;
m_pos = n;
return 0;
}
#ifdef HAVE_ZLIB_H
bool Mem_File_Reader::gz_decompress()
{
if ( m_size >= 2 && memcmp(m_begin, gz_magic, 2) != 0 )
{
/* Don't try to decompress non-GZ files, just assign input pointer */
return false;
}
using vec_size = size_t;
const vec_size full_length = static_cast<vec_size>( m_size );
const vec_size half_length = static_cast<vec_size>( m_size / 2 );
// We use malloc/friends here so we can realloc to grow buffer if needed
char *raw_data = reinterpret_cast<char *> ( malloc( full_length ) );
size_t raw_data_size = full_length;
if ( !raw_data )
return false;
z_stream strm;
strm.next_in = const_cast<Bytef *>( reinterpret_cast<const Bytef *>( m_begin ) );
strm.avail_in = static_cast<uInt>( m_size );
strm.total_out = 0;
strm.zalloc = Z_NULL;
strm.zfree = Z_NULL;
bool done = false;
// Adding 16 sets bit 4, which enables zlib to auto-detect the
// header.
if ( inflateInit2(&strm, (16 + MAX_WBITS)) != Z_OK )
{
free( raw_data );
return false;
}
while ( !done )
{
/* If our output buffer is too small */
if ( strm.total_out >= raw_data_size )
{
raw_data_size += half_length;
raw_data = reinterpret_cast<char *>( realloc( raw_data, raw_data_size ) );
if ( !raw_data ) {
return false;
}
}
strm.next_out = reinterpret_cast<Bytef *>( raw_data + strm.total_out );
strm.avail_out = static_cast<uInt>( static_cast<uLong>( raw_data_size ) - strm.total_out );
/* Inflate another chunk. */
int err = inflate( &strm, Z_SYNC_FLUSH );
if ( err == Z_STREAM_END )
done = true;
else if ( err != Z_OK )
break;
}
if ( inflateEnd(&strm) != Z_OK )
{
free( raw_data );
return false;
}
m_begin = raw_data;
m_size = static_cast<long>( strm.total_out );
return true;
}
#endif /* HAVE_ZLIB_H */
// Callback_Reader
Callback_Reader::Callback_Reader( callback_t c, long size, void* d ) :
callback( c ),
data( d )
{
remain_ = max( 0l, size );
}
long Callback_Reader::remain() const { return remain_; }
long Callback_Reader::read_avail( void* out, long count )
{
if ( count > remain_ )
count = remain_;
if ( count < 0 || Callback_Reader::read( out, count ) )
count = -1;
return count;
}
blargg_err_t Callback_Reader::read( void* out, long count )
{
RETURN_VALIDITY_CHECK( count >= 0 );
if ( count > remain_ )
return eof_error;
return callback( data, out, (int) count );
}
// Std_File_Reader
#ifdef HAVE_ZLIB_H
static const char* get_gzip_eof( const char* path, long* eof )
{
FILE* file = fopen( path, "rb" );
if ( !file )
return "Couldn't open file";
unsigned char buf [4];
bool found_eof = false;
if ( fread( buf, 2, 1, file ) > 0 && buf [0] == 0x1F && buf [1] == 0x8B )
{
fseek( file, -4, SEEK_END );
if ( fread( buf, 4, 1, file ) > 0 ) {
*eof = get_le32( buf );
found_eof = true;
}
}
if ( !found_eof )
{
fseek( file, 0, SEEK_END );
*eof = ftell( file );
}
const char* err = (ferror( file ) || feof( file )) ? "Couldn't get file size" : nullptr;
fclose( file );
return err;
}
#endif
Std_File_Reader::Std_File_Reader() :
file_( nullptr )
#ifdef HAVE_ZLIB_H
, size_( 0 )
#endif
{ }
Std_File_Reader::~Std_File_Reader() { close(); }
blargg_err_t Std_File_Reader::open( const char* path )
{
#ifdef HAVE_ZLIB_H
// zlib transparently handles uncompressed data if magic header
// not present but we still need to grab size
RETURN_ERR( get_gzip_eof( path, &size_ ) );
file_ = gzopen( path, "rb" );
#else
file_ = fopen( path, "rb" );
#endif
if ( !file_ )
return "Couldn't open file";
return nullptr;
}
long Std_File_Reader::size() const
{
#ifdef HAVE_ZLIB_H
if ( file_ )
return size_; // Set for both compressed and uncompressed modes
#endif
long pos = tell();
fseek( (FILE*) file_, 0, SEEK_END );
long result = tell();
fseek( (FILE*) file_, pos, SEEK_SET );
return result;
}
long Std_File_Reader::read_avail( void* p, long s )
{
#ifdef HAVE_ZLIB_H
if ( file_ && s > 0 && static_cast<unsigned long>(s) <= UINT_MAX ) {
return gzread( reinterpret_cast<gzFile>(file_),
p, static_cast<unsigned>(s) );
}
return 0l;
#else
const size_t readLength = static_cast<size_t>( max( 0l, s ) );
const auto result = fread( p, 1, readLength, reinterpret_cast<FILE*>(file_) );
return static_cast<long>( result );
#endif /* HAVE_ZLIB_H */
}
blargg_err_t Std_File_Reader::read( void* p, long s )
{
RETURN_VALIDITY_CHECK( s > 0 && static_cast<unsigned long>(s) <= UINT_MAX );
#ifdef HAVE_ZLIB_H
if ( file_ )
{
const auto &gzfile = reinterpret_cast<gzFile>( file_ );
if ( s == gzread( gzfile, p, static_cast<unsigned>( s ) ) )
return nullptr;
if ( gzeof( gzfile ) )
return eof_error;
return "Couldn't read from GZ file";
}
#endif
const auto &file = reinterpret_cast<FILE*>( file_ );
if ( s == static_cast<long>( fread( p, 1, static_cast<size_t>(s), file ) ) )
return 0;
if ( feof( file ) )
return eof_error;
return "Couldn't read from file";
}
long Std_File_Reader::tell() const
{
#ifdef HAVE_ZLIB_H
if ( file_ )
return gztell( reinterpret_cast<gzFile>( file_ ) );
#endif
return ftell( reinterpret_cast<FILE*>( file_ ) );
}
blargg_err_t Std_File_Reader::seek( long n )
{
#ifdef HAVE_ZLIB_H
if ( file_ )
{
if ( gzseek( reinterpret_cast<gzFile>( file_ ), n, SEEK_SET ) >= 0 )
return nullptr;
if ( n > size_ )
return eof_error;
return "Error seeking in GZ file";
}
#endif
if ( !fseek( reinterpret_cast<FILE*>( file_ ), n, SEEK_SET ) )
return nullptr;
if ( n > size() )
return eof_error;
return "Error seeking in file";
}
void Std_File_Reader::close()
{
if ( file_ )
{
#ifdef HAVE_ZLIB_H
gzclose( reinterpret_cast<gzFile>( file_ ) );
#else
fclose( reinterpret_cast<FILE*>( file_ ) );
#endif
file_ = nullptr;
}
}

300
Frameworks/GME/gme/Data_Reader.h Executable file → Normal file
View file

@ -1,151 +1,149 @@
// Data reader interface for uniform access
// File_Extractor 0.4.0
#ifndef DATA_READER_H
#define DATA_READER_H
#include "blargg_common.h"
// Supports reading and finding out how many bytes are remaining
class Data_Reader {
public:
virtual ~Data_Reader() { }
static const char eof_error []; // returned by read() when request goes beyond end
// Read at most count bytes and return number actually read, or <= 0 if error
virtual long read_avail( void*, long n ) = 0;
// Read exactly count bytes and return error if they couldn't be read
virtual blargg_err_t read( void*, long count );
// Number of bytes remaining until end of file
virtual long remain() const = 0;
// Read and discard count bytes
virtual blargg_err_t skip( long count );
public:
Data_Reader() { }
typedef blargg_err_t error_t; // deprecated
private:
// noncopyable
Data_Reader( const Data_Reader& );
Data_Reader& operator = ( const Data_Reader& );
};
// Supports seeking in addition to Data_Reader operations
class File_Reader : public Data_Reader {
public:
// Size of file
virtual long size() const = 0;
// Current position in file
virtual long tell() const = 0;
// Go to new position
virtual blargg_err_t seek( long ) = 0;
long remain() const;
blargg_err_t skip( long n );
};
// Disk file reader
class Std_File_Reader : public File_Reader {
public:
blargg_err_t open( const char* path );
void close();
public:
Std_File_Reader();
~Std_File_Reader();
long size() const;
blargg_err_t read( void*, long );
long read_avail( void*, long );
long tell() const;
blargg_err_t seek( long );
private:
void* file_;
};
// Treats range of memory as a file
class Mem_File_Reader : public File_Reader {
public:
Mem_File_Reader( const void*, long size );
public:
long size() const;
long read_avail( void*, long );
long tell() const;
blargg_err_t seek( long );
private:
const char* const begin;
const long size_;
long pos;
};
// Makes it look like there are only count bytes remaining
class Subset_Reader : public Data_Reader {
public:
Subset_Reader( Data_Reader*, long count );
public:
long remain() const;
long read_avail( void*, long );
private:
Data_Reader* in;
long remain_;
};
// Joins already-read header and remaining data into original file (to avoid seeking)
class Remaining_Reader : public Data_Reader {
public:
Remaining_Reader( void const* header, long size, Data_Reader* );
public:
long remain() const;
long read_avail( void*, long );
blargg_err_t read( void*, long );
private:
char const* header;
char const* header_end;
Data_Reader* in;
long read_first( void* out, long count );
};
// Invokes callback function to read data. Size of data must be specified in advance.
class Callback_Reader : public Data_Reader {
public:
typedef const char* (*callback_t)( void* data, void* out, long count );
Callback_Reader( callback_t, long size, void* data = 0 );
public:
long read_avail( void*, long );
blargg_err_t read( void*, long );
long remain() const;
private:
callback_t const callback;
void* const data;
long remain_;
};
#ifdef HAVE_ZLIB_H
// Gzip compressed file reader
class Gzip_File_Reader : public File_Reader {
public:
blargg_err_t open( const char* path );
void close();
public:
Gzip_File_Reader();
~Gzip_File_Reader();
long size() const;
long read_avail( void*, long );
long tell() const;
blargg_err_t seek( long );
private:
void* file_;
long size_;
};
#endif
#endif
// Data reader interface for uniform access
// File_Extractor 0.4.0
#ifndef DATA_READER_H
#define DATA_READER_H
#include "blargg_common.h"
#ifdef HAVE_ZLIB_H
#include <zlib.h>
#endif
// Supports reading and finding out how many bytes are remaining
class Data_Reader {
public:
virtual ~Data_Reader() { }
static const char eof_error []; // returned by read() when request goes beyond end
// Read at most count bytes and return number actually read, or <= 0 if error
virtual long read_avail( void*, long n ) = 0;
// Read exactly count bytes and return error if they couldn't be read
virtual blargg_err_t read( void*, long count );
// Number of bytes remaining until end of file
virtual long remain() const = 0;
// Read and discard count bytes
virtual blargg_err_t skip( long count );
public:
Data_Reader() { }
typedef blargg_err_t error_t; // deprecated
private:
// noncopyable
Data_Reader( const Data_Reader& );
Data_Reader& operator = ( const Data_Reader& );
};
// Supports seeking in addition to Data_Reader operations
class File_Reader : public Data_Reader {
public:
// Size of file
virtual long size() const = 0;
// Current position in file
virtual long tell() const = 0;
// Go to new position
virtual blargg_err_t seek( long ) = 0;
long remain() const;
blargg_err_t skip( long n );
};
// Disk file reader
class Std_File_Reader : public File_Reader {
public:
blargg_err_t open( const char* path );
void close();
public:
Std_File_Reader();
~Std_File_Reader();
long size() const;
blargg_err_t read( void*, long );
long read_avail( void*, long );
long tell() const;
blargg_err_t seek( long );
private:
void* file_; // Either FILE* or zlib's gzFile
#ifdef HAVE_ZLIB_H
long size_; // TODO: Fix ABI compat
#endif /* HAVE_ZLIB_H */
};
// Treats range of memory as a file
class Mem_File_Reader : public File_Reader {
public:
Mem_File_Reader( const void*, long size );
#ifdef HAVE_ZLIB_H
~Mem_File_Reader( );
#endif /* HAVE_ZLIB_H */
public:
long size() const;
long read_avail( void*, long );
long tell() const;
blargg_err_t seek( long );
private:
#ifdef HAVE_ZLIB_H
bool gz_decompress();
#endif /* HAVE_ZLIB_H */
const char* m_begin;
long m_size;
long m_pos;
#ifdef HAVE_ZLIB_H
bool m_ownedPtr = false; // set if we must free m_begin
#endif /* HAVE_ZLIB_H */
};
// Makes it look like there are only count bytes remaining
class Subset_Reader : public Data_Reader {
public:
Subset_Reader( Data_Reader*, long count );
public:
long remain() const;
long read_avail( void*, long );
private:
Data_Reader* in;
long remain_;
};
// Joins already-read header and remaining data into original file (to avoid seeking)
class Remaining_Reader : public Data_Reader {
public:
Remaining_Reader( void const* header, long size, Data_Reader* );
public:
long remain() const;
long read_avail( void*, long );
blargg_err_t read( void*, long );
private:
char const* header;
char const* header_end;
Data_Reader* in;
long read_first( void* out, long count );
};
// Invokes callback function to read data. Size of data must be specified in advance.
class Callback_Reader : public Data_Reader {
public:
typedef const char* (*callback_t)( void* data, void* out, int count );
Callback_Reader( callback_t, long size, void* data = 0 );
public:
long read_avail( void*, long );
blargg_err_t read( void*, long );
long remain() const;
private:
callback_t const callback;
void* const data;
long remain_;
};
#endif

View file

@ -1,74 +0,0 @@
// $package. http://www.slack.net/~ant/
#include "Downsampler.h"
/* Copyright (C) 2004-2008 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
int const shift = 14;
int const unit = 1 << shift;
void Downsampler::clear_()
{
pos = 0;
Resampler::clear_();
}
Downsampler::Downsampler()
{
clear();
}
blargg_err_t Downsampler::set_rate_( double new_factor )
{
step = (int) (new_factor * unit + 0.5);
return Resampler::set_rate_( 1.0 / unit * step );
}
Resampler::sample_t const* Downsampler::resample_( sample_t** out_,
sample_t const* out_end, sample_t const in [], int in_size )
{
in_size -= write_offset;
if ( in_size > 0 )
{
sample_t* BLARGG_RESTRICT out = *out_;
sample_t const* const in_end = in + in_size;
int const step = this->step;
int pos = this->pos;
// TODO: IIR filter, then linear resample
// TODO: detect skipped sample, allowing merging of IIR and resample?
do
{
#define INTERP( i, out )\
out = (in [0 + i] * (unit - pos) + ((in [2 + i] + in [4 + i] + in [6 + i]) << shift) +\
in [8 + i] * pos) >> (shift + 2);
int out_0;
INTERP( 0, out_0 )
INTERP( 1, out [0] = out_0; out [1] )
out += stereo;
pos += step;
in += ((unsigned) pos >> shift) * stereo;
pos &= unit - 1;
}
while ( in < in_end && out < out_end );
this->pos = pos;
*out_ = out;
}
return in;
}

View file

@ -1,25 +0,0 @@
// Linear downsampler with pre-low-pass
// $package
#ifndef DOWNSAMPLER_H
#define DOWNSAMPLER_H
#include "Resampler.h"
class Downsampler : public Resampler {
public:
Downsampler();
protected:
virtual blargg_err_t set_rate_( double );
virtual void clear_();
virtual sample_t const* resample_( sample_t**, sample_t const*, sample_t const [], int );
private:
enum { stereo = 2 };
enum { write_offset = 8 * stereo };
int pos;
int step;
};
#endif

View file

@ -1,315 +1,139 @@
// Game_Music_Emu $vers. http://www.slack.net/~ant/
#include "Dual_Resampler.h"
/* Copyright (C) 2003-2008 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
// TODO: fix this. hack since resampler holds back some output.
int const resampler_extra = 34;
int const stereo = 2;
Dual_Resampler::Dual_Resampler() { }
Dual_Resampler::~Dual_Resampler() { }
blargg_err_t Dual_Resampler::reset( int pairs )
{
// expand allocations a bit
RETURN_ERR( sample_buf.resize( (pairs + (pairs >> 2)) * 2 ) );
resize( pairs );
resampler_size = oversamples_per_frame + (oversamples_per_frame >> 2);
RETURN_ERR( resampler.resize_buffer( resampler_size ) );
resampler.clear();
return blargg_ok;
}
void Dual_Resampler::resize( int pairs )
{
int new_sample_buf_size = pairs * 2;
//new_sample_buf_size = new_sample_buf_size / 4 * 4; // TODO: needed only for 3:2 downsampler
if ( sample_buf_size != new_sample_buf_size )
{
if ( (unsigned) new_sample_buf_size > sample_buf.size() )
{
check( false );
return;
}
sample_buf_size = new_sample_buf_size;
oversamples_per_frame = int (pairs * resampler.rate()) * 2 + 2;
clear();
}
}
void Dual_Resampler::clear()
{
buf_pos = buffered = 0;
resampler.clear();
}
int Dual_Resampler::play_frame_( Stereo_Buffer& stereo_buf, dsample_t out [], Stereo_Buffer** secondary_buf_set, int secondary_buf_set_count )
{
int pair_count = sample_buf_size >> 1;
blip_time_t blip_time = stereo_buf.center()->count_clocks( pair_count );
int sample_count = oversamples_per_frame - resampler.written() + resampler_extra;
int new_count = set_callback.f( set_callback.data, blip_time, sample_count, resampler.buffer() );
assert( new_count < resampler_size );
stereo_buf.end_frame( blip_time );
assert( stereo_buf.samples_avail() == pair_count * 2 );
if ( secondary_buf_set && secondary_buf_set_count )
{
for ( int i = 0; i < secondary_buf_set_count; i++ )
{
Stereo_Buffer * second_buf = secondary_buf_set[i];
blip_time_t blip_time_2 = second_buf->center()->count_clocks( pair_count );
second_buf->end_frame( blip_time_2 );
assert( second_buf->samples_avail() == pair_count * 2 );
}
}
resampler.write( new_count );
int count = resampler.read( sample_buf.begin(), sample_buf_size );
mix_samples( stereo_buf, out, count, secondary_buf_set, secondary_buf_set_count );
pair_count = count >> 1;
stereo_buf.left()->remove_samples( pair_count );
stereo_buf.right()->remove_samples( pair_count );
stereo_buf.center()->remove_samples( pair_count );
if ( secondary_buf_set && secondary_buf_set_count )
{
for ( int i = 0; i < secondary_buf_set_count; i++ )
{
Stereo_Buffer * second_buf = secondary_buf_set[i];
second_buf->left()->remove_samples( pair_count );
second_buf->right()->remove_samples( pair_count );
second_buf->center()->remove_samples( pair_count );
}
}
return count;
}
void Dual_Resampler::dual_play( int count, dsample_t out [], Stereo_Buffer& stereo_buf, Stereo_Buffer** secondary_buf_set, int secondary_buf_set_count )
{
// empty extra buffer
int remain = buffered - buf_pos;
if ( remain )
{
if ( remain > count )
remain = count;
count -= remain;
memcpy( out, &sample_buf [buf_pos], remain * sizeof *out );
out += remain;
buf_pos += remain;
}
// entire frames
while ( count >= sample_buf_size )
{
buf_pos = buffered = play_frame_( stereo_buf, out, secondary_buf_set, secondary_buf_set_count );
out += buffered;
count -= buffered;
}
while (count > 0)
{
buffered = play_frame_( stereo_buf, sample_buf.begin(), secondary_buf_set, secondary_buf_set_count );
if ( buffered >= count )
{
buf_pos = count;
memcpy( out, sample_buf.begin(), count * sizeof *out );
out += count;
count = 0;
}
else
{
memcpy( out, sample_buf.begin(), buffered * sizeof *out );
out += buffered;
count -= buffered;
}
}
}
void Dual_Resampler::mix_samples( Stereo_Buffer& stereo_buf, dsample_t out_ [], int count, Stereo_Buffer** secondary_buf_set, int secondary_buf_set_count )
{
// lol hax
if ( ((Tracked_Blip_Buffer*)stereo_buf.left())->non_silent() | ((Tracked_Blip_Buffer*)stereo_buf.right())->non_silent() )
mix_stereo( stereo_buf, out_, count );
else
mix_mono( stereo_buf, out_, count );
if ( secondary_buf_set && secondary_buf_set_count )
{
for ( int i = 0; i < secondary_buf_set_count; i++ )
{
Stereo_Buffer * second_buf = secondary_buf_set[i];
if ( ((Tracked_Blip_Buffer*)second_buf->left())->non_silent() | ((Tracked_Blip_Buffer*)second_buf->right())->non_silent() )
mix_extra_stereo( *second_buf, out_, count );
else
mix_extra_mono( *second_buf, out_, count );
}
}
}
void Dual_Resampler::mix_mono( Stereo_Buffer& stereo_buf, dsample_t out_ [], int count )
{
int const bass = BLIP_READER_BASS( *stereo_buf.center() );
BLIP_READER_BEGIN( sn, *stereo_buf.center() );
count >>= 1;
BLIP_READER_ADJ_( sn, count );
typedef dsample_t stereo_dsample_t [2];
stereo_dsample_t* BLARGG_RESTRICT out = (stereo_dsample_t*) out_ + count;
stereo_dsample_t const* BLARGG_RESTRICT in =
(stereo_dsample_t const*) sample_buf.begin() + count;
int offset = -count;
int const gain = gain_;
do
{
int s = BLIP_READER_READ_RAW( sn ) >> (blip_sample_bits - 16);
BLIP_READER_NEXT_IDX_( sn, bass, offset );
int l = (in [offset] [0] * gain >> gain_bits) + s;
int r = (in [offset] [1] * gain >> gain_bits) + s;
BLIP_CLAMP( l, l );
out [offset] [0] = (blip_sample_t) l;
BLIP_CLAMP( r, r );
out [offset] [1] = (blip_sample_t) r;
}
while ( ++offset );
BLIP_READER_END( sn, *stereo_buf.center() );
}
void Dual_Resampler::mix_stereo( Stereo_Buffer& stereo_buf, dsample_t out_ [], int count )
{
int const bass = BLIP_READER_BASS( *stereo_buf.center() );
BLIP_READER_BEGIN( snc, *stereo_buf.center() );
BLIP_READER_BEGIN( snl, *stereo_buf.left() );
BLIP_READER_BEGIN( snr, *stereo_buf.right() );
count >>= 1;
BLIP_READER_ADJ_( snc, count );
BLIP_READER_ADJ_( snl, count );
BLIP_READER_ADJ_( snr, count );
typedef dsample_t stereo_dsample_t [2];
stereo_dsample_t* BLARGG_RESTRICT out = (stereo_dsample_t*) out_ + count;
stereo_dsample_t const* BLARGG_RESTRICT in =
(stereo_dsample_t const*) sample_buf.begin() + count;
int offset = -count;
int const gain = gain_;
do
{
int sc = BLIP_READER_READ_RAW( snc ) >> (blip_sample_bits - 16);
int sl = BLIP_READER_READ_RAW( snl ) >> (blip_sample_bits - 16);
int sr = BLIP_READER_READ_RAW( snr ) >> (blip_sample_bits - 16);
BLIP_READER_NEXT_IDX_( snc, bass, offset );
BLIP_READER_NEXT_IDX_( snl, bass, offset );
BLIP_READER_NEXT_IDX_( snr, bass, offset );
int l = (in [offset] [0] * gain >> gain_bits) + sl + sc;
int r = (in [offset] [1] * gain >> gain_bits) + sr + sc;
BLIP_CLAMP( l, l );
out [offset] [0] = (blip_sample_t) l;
BLIP_CLAMP( r, r );
out [offset] [1] = (blip_sample_t) r;
}
while ( ++offset );
BLIP_READER_END( snc, *stereo_buf.center() );
BLIP_READER_END( snl, *stereo_buf.left() );
BLIP_READER_END( snr, *stereo_buf.right() );
}
void Dual_Resampler::mix_extra_mono( Stereo_Buffer& stereo_buf, dsample_t out_ [], int count )
{
int const bass = BLIP_READER_BASS( *stereo_buf.center() );
BLIP_READER_BEGIN( sn, *stereo_buf.center() );
count >>= 1;
BLIP_READER_ADJ_( sn, count );
typedef dsample_t stereo_dsample_t [2];
stereo_dsample_t* BLARGG_RESTRICT out = (stereo_dsample_t*) out_ + count;
int offset = -count;
do
{
int s = BLIP_READER_READ_RAW( sn ) >> (blip_sample_bits - 16);
BLIP_READER_NEXT_IDX_( sn, bass, offset );
int l = out [offset] [0] + s;
int r = out [offset] [1] + s;
BLIP_CLAMP( l, l );
out [offset] [0] = (blip_sample_t) l;
BLIP_CLAMP( r, r );
out [offset] [1] = (blip_sample_t) r;
}
while ( ++offset );
BLIP_READER_END( sn, *stereo_buf.center() );
}
void Dual_Resampler::mix_extra_stereo( Stereo_Buffer& stereo_buf, dsample_t out_ [], int count )
{
int const bass = BLIP_READER_BASS( *stereo_buf.center() );
BLIP_READER_BEGIN( snc, *stereo_buf.center() );
BLIP_READER_BEGIN( snl, *stereo_buf.left() );
BLIP_READER_BEGIN( snr, *stereo_buf.right() );
count >>= 1;
BLIP_READER_ADJ_( snc, count );
BLIP_READER_ADJ_( snl, count );
BLIP_READER_ADJ_( snr, count );
typedef dsample_t stereo_dsample_t [2];
stereo_dsample_t* BLARGG_RESTRICT out = (stereo_dsample_t*) out_ + count;
int offset = -count;
do
{
int sc = BLIP_READER_READ_RAW( snc ) >> (blip_sample_bits - 16);
int sl = BLIP_READER_READ_RAW( snl ) >> (blip_sample_bits - 16);
int sr = BLIP_READER_READ_RAW( snr ) >> (blip_sample_bits - 16);
BLIP_READER_NEXT_IDX_( snc, bass, offset );
BLIP_READER_NEXT_IDX_( snl, bass, offset );
BLIP_READER_NEXT_IDX_( snr, bass, offset );
int l = out [offset] [0] + sl + sc;
int r = out [offset] [1] + sr + sc;
BLIP_CLAMP( l, l );
out [offset] [0] = (blip_sample_t) l;
BLIP_CLAMP( r, r );
out [offset] [1] = (blip_sample_t) r;
}
while ( ++offset );
BLIP_READER_END( snc, *stereo_buf.center() );
BLIP_READER_END( snl, *stereo_buf.left() );
BLIP_READER_END( snr, *stereo_buf.right() );
}
// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
#include "Dual_Resampler.h"
#include <stdlib.h>
#include <string.h>
/* Copyright (C) 2003-2006 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
Dual_Resampler::Dual_Resampler() :
sample_buf_size(0),
oversamples_per_frame(-1),
buf_pos(-1),
resampler_size(0)
{
}
Dual_Resampler::~Dual_Resampler() { }
blargg_err_t Dual_Resampler::reset( int pairs )
{
// expand allocations a bit
RETURN_ERR( sample_buf.resize( (pairs + (pairs >> 2)) * 2 ) );
resize( pairs );
resampler_size = oversamples_per_frame + (oversamples_per_frame >> 2);
return resampler.buffer_size( resampler_size );
}
void Dual_Resampler::resize( int pairs )
{
int new_sample_buf_size = pairs * 2;
if ( sample_buf_size != new_sample_buf_size )
{
if ( (unsigned) new_sample_buf_size > sample_buf.size() )
{
check( false );
return;
}
sample_buf_size = new_sample_buf_size;
oversamples_per_frame = int (pairs * resampler.ratio()) * 2 + 2;
clear();
}
}
void Dual_Resampler::play_frame_( Blip_Buffer& blip_buf, dsample_t* out )
{
long pair_count = sample_buf_size >> 1;
blip_time_t blip_time = blip_buf.count_clocks( pair_count );
int sample_count = oversamples_per_frame - resampler.written();
int new_count = play_frame( blip_time, sample_count, resampler.buffer() );
assert( new_count < resampler_size );
blip_buf.end_frame( blip_time );
assert( blip_buf.samples_avail() == pair_count );
resampler.write( new_count );
#ifdef NDEBUG // Avoid warning when asserts are disabled
resampler.read( sample_buf.begin(), sample_buf_size );
#else
long count = resampler.read( sample_buf.begin(), sample_buf_size );
assert( count == (long) sample_buf_size );
#endif
mix_samples( blip_buf, out );
blip_buf.remove_samples( pair_count );
}
void Dual_Resampler::dual_play( long count, dsample_t* out, Blip_Buffer& blip_buf )
{
// empty extra buffer
long remain = sample_buf_size - buf_pos;
if ( remain )
{
if ( remain > count )
remain = count;
count -= remain;
memcpy( out, &sample_buf [buf_pos], remain * sizeof *out );
out += remain;
buf_pos += remain;
}
// entire frames
while ( count >= (long) sample_buf_size )
{
play_frame_( blip_buf, out );
out += sample_buf_size;
count -= sample_buf_size;
}
// extra
if ( count )
{
play_frame_( blip_buf, sample_buf.begin() );
buf_pos = count;
memcpy( out, sample_buf.begin(), count * sizeof *out );
out += count;
}
}
void Dual_Resampler::mix_samples( Blip_Buffer& blip_buf, dsample_t* out )
{
Blip_Reader sn;
int bass = sn.begin( blip_buf );
const dsample_t* in = sample_buf.begin();
for ( int n = sample_buf_size >> 1; n--; )
{
int s = sn.read();
blargg_long l = (blargg_long) in [0] * 2 + s;
if ( (int16_t) l != l )
l = 0x7FFF - (l >> 24);
sn.next( bass );
blargg_long r = (blargg_long) in [1] * 2 + s;
if ( (int16_t) r != r )
r = 0x7FFF - (r >> 24);
in += 2;
out [0] = l;
out [1] = r;
out += 2;
}
sn.end( blip_buf );
}

View file

@ -1,61 +1,50 @@
// Combination of Fir_Resampler and Stereo_Buffer mixing. Used by Sega FM emulators.
// Game_Music_Emu $vers
#ifndef DUAL_RESAMPLER_H
#define DUAL_RESAMPLER_H
#include "Multi_Buffer.h"
#if GME_VGM_FAST_RESAMPLER
#include "Downsampler.h"
typedef Downsampler Dual_Resampler_Downsampler;
#else
#include "Fir_Resampler.h"
typedef Fir_Resampler_Norm Dual_Resampler_Downsampler;
#endif
class Dual_Resampler {
public:
typedef short dsample_t;
blargg_err_t setup( double oversample, double rolloff, double gain );
double rate() const { return resampler.rate(); }
blargg_err_t reset( int max_pairs );
void resize( int pairs_per_frame );
void clear();
void dual_play( int count, dsample_t out [], Stereo_Buffer&, Stereo_Buffer** secondary_buf_set = NULL, int secondary_buf_set_count = 0 );
blargg_callback<int (*)( void*, blip_time_t, int, dsample_t* )> set_callback;
// Implementation
public:
Dual_Resampler();
~Dual_Resampler();
private:
enum { gain_bits = 14 };
blargg_vector<dsample_t> sample_buf;
int sample_buf_size;
int oversamples_per_frame;
int buf_pos;
int buffered;
int resampler_size;
int gain_;
Dual_Resampler_Downsampler resampler;
void mix_samples( Stereo_Buffer&, dsample_t [], int, Stereo_Buffer**, int );
void mix_mono( Stereo_Buffer&, dsample_t [], int );
void mix_stereo( Stereo_Buffer&, dsample_t [], int );
void mix_extra_mono( Stereo_Buffer&, dsample_t [], int );
void mix_extra_stereo( Stereo_Buffer&, dsample_t [], int );
int play_frame_( Stereo_Buffer&, dsample_t [], Stereo_Buffer**, int );
};
inline blargg_err_t Dual_Resampler::setup( double oversample, double rolloff, double gain )
{
gain_ = (int) ((1 << gain_bits) * gain);
return resampler.set_rate( oversample );
}
#endif
// Combination of Fir_Resampler and Blip_Buffer mixing. Used by Sega FM emulators.
// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
#ifndef DUAL_RESAMPLER_H
#define DUAL_RESAMPLER_H
#include "Fir_Resampler.h"
#include "Blip_Buffer.h"
class Dual_Resampler {
public:
Dual_Resampler();
virtual ~Dual_Resampler();
typedef short dsample_t;
double setup( double oversample, double rolloff, double gain );
blargg_err_t reset( int max_pairs );
void resize( int pairs_per_frame );
void clear();
void dual_play( long count, dsample_t* out, Blip_Buffer& );
protected:
virtual int play_frame( blip_time_t, int pcm_count, dsample_t* pcm_out ) = 0;
private:
blargg_vector<dsample_t> sample_buf;
int sample_buf_size;
int oversamples_per_frame;
int buf_pos;
int resampler_size;
Fir_Resampler<12> resampler;
void mix_samples( Blip_Buffer&, dsample_t* );
void play_frame_( Blip_Buffer&, dsample_t* );
};
inline double Dual_Resampler::setup( double oversample, double rolloff, double gain )
{
return resampler.time_ratio( oversample, rolloff, gain * 0.5 );
}
inline void Dual_Resampler::clear()
{
buf_pos = sample_buf_size;
resampler.clear();
}
#endif

File diff suppressed because it is too large Load diff

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@ -1,149 +1,90 @@
// Multi-channel effects buffer with echo and individual panning for each channel
// Game_Music_Emu $vers
#ifndef EFFECTS_BUFFER_H
#define EFFECTS_BUFFER_H
#include "Multi_Buffer.h"
// See Simple_Effects_Buffer (below) for a simpler interface
class Effects_Buffer : public Multi_Buffer {
public:
// To reduce memory usage, fewer buffers can be used (with a best-fit
// approach if there are too few), and maximum echo delay can be reduced
Effects_Buffer( int max_bufs = 32, int echo_size = 24 * 1024 );
struct pan_vol_t
{
float vol; // 0.0 = silent, 0.5 = half volume, 1.0 = normal
float pan; // -1.0 = left, 0.0 = center, +1.0 = right
};
// Global configuration
struct config_t
{
bool enabled; // false = disable all effects
// Current sound is echoed at adjustable left/right delay,
// with reduced treble and volume (feedback).
float treble; // 1.0 = full treble, 0.1 = very little, 0.0 = silent
int delay [2]; // left, right delays (msec)
float feedback; // 0.0 = no echo, 0.5 = each echo half previous, 1.0 = cacophony
pan_vol_t side_chans [2]; // left and right side channel volume and pan
};
config_t& config() { return config_; }
// Limits of delay (msec)
int min_delay() const;
int max_delay() const;
// Per-channel configuration. Two or more channels with matching parameters are
// optimized to internally use the same buffer.
struct chan_config_t : pan_vol_t
{
// (inherited from pan_vol_t)
//float vol; // these only affect center channel
//float pan;
bool surround; // if true, negates left volume to put sound in back
bool echo; // false = channel doesn't have any echo
};
chan_config_t& chan_config( int i ) { return chans [i + extra_chans].cfg; }
// Applies any changes made to config() and chan_config()
virtual void apply_config();
// Implementation
public:
~Effects_Buffer();
blargg_err_t set_sample_rate( int samples_per_sec, int msec = blip_default_length );
blargg_err_t set_channel_count( int, int const* = NULL );
void clock_rate( int );
void bass_freq( int );
void clear();
channel_t channel( int );
void end_frame( blip_time_t );
int read_samples( blip_sample_t [], int );
int samples_avail() const { return (bufs [0].samples_avail() - mixer.samples_read) * 2; }
enum { stereo = 2 };
typedef int fixed_t;
protected:
enum { extra_chans = stereo * stereo };
private:
config_t config_;
int clock_rate_;
int bass_freq_;
int echo_size;
struct chan_t
{
fixed_t vol [stereo];
chan_config_t cfg;
channel_t channel;
};
blargg_vector<chan_t> chans;
struct buf_t : Tracked_Blip_Buffer
{
// nasty: Blip_Buffer has something called fixed_t
Effects_Buffer::fixed_t vol [stereo];
bool echo;
void* operator new ( size_t, void* p ) { return p; }
void operator delete ( void* ) { }
~buf_t() { }
};
buf_t* bufs;
int bufs_size;
int bufs_max; // bufs_size <= bufs_max, to limit memory usage
Stereo_Mixer mixer;
struct {
int delay [stereo];
fixed_t treble;
fixed_t feedback;
fixed_t low_pass [stereo];
} s;
blargg_vector<fixed_t> echo;
int echo_pos;
bool no_effects;
bool no_echo;
void assign_buffers();
void clear_echo();
void mix_effects( blip_sample_t out [], int pair_count );
blargg_err_t new_bufs( int size );
void delete_bufs();
};
// Simpler interface and lower memory usage
class Simple_Effects_Buffer : public Effects_Buffer {
public:
struct config_t
{
bool enabled; // false = disable all effects
float echo; // 0.0 = none, 1.0 = lots
float stereo; // 0.0 = channels in center, 1.0 = channels on left/right
bool surround; // true = put some channels in back
};
config_t& config() { return config_; }
// Applies any changes made to config()
void apply_config();
// Implementation
public:
Simple_Effects_Buffer();
private:
config_t config_;
void chan_config(); // hide
};
#endif
// Multi-channel effects buffer with panning, echo and reverb
// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
#ifndef EFFECTS_BUFFER_H
#define EFFECTS_BUFFER_H
#include "Multi_Buffer.h"
#include <vector>
// Effects_Buffer uses several buffers and outputs stereo sample pairs.
class Effects_Buffer : public Multi_Buffer {
public:
// nVoices indicates the number of voices for which buffers will be allocated
// to make Effects_Buffer work as "mix everything to one", nVoices will be 1
// If center_only is true, only center buffers are created and
// less memory is used.
Effects_Buffer( int nVoices = 1, bool center_only = false );
// Channel Effect Center Pan
// ---------------------------------
// 0,5 reverb pan_1
// 1,6 reverb pan_2
// 2,7 echo -
// 3 echo -
// 4 echo -
// Channel configuration
struct config_t {
double pan_1; // -1.0 = left, 0.0 = center, 1.0 = right
double pan_2;
double echo_delay; // msec
double echo_level; // 0.0 to 1.0
double reverb_delay; // msec
double delay_variance; // difference between left/right delays (msec)
double reverb_level; // 0.0 to 1.0
bool effects_enabled; // if false, use optimized simple mixer
config_t();
};
// Set configuration of buffer
virtual void config( const config_t& );
void set_depth( double );
public:
~Effects_Buffer();
blargg_err_t set_sample_rate( long samples_per_sec, int msec = blip_default_length );
void clock_rate( long );
void bass_freq( int );
void clear();
channel_t channel( int, int );
void end_frame( blip_time_t );
long read_samples( blip_sample_t*, long );
long samples_avail() const;
private:
typedef long fixed_t;
int max_voices;
enum { max_buf_count = 7 };
std::vector<Blip_Buffer> bufs;
enum { chan_types_count = 3 };
std::vector<channel_t> chan_types;
config_t config_;
long stereo_remain;
long effect_remain;
int buf_count;
bool effects_enabled;
std::vector<std::vector<blip_sample_t> > reverb_buf;
std::vector<std::vector<blip_sample_t> > echo_buf;
std::vector<int> reverb_pos;
std::vector<int> echo_pos;
struct {
fixed_t pan_1_levels [2];
fixed_t pan_2_levels [2];
int echo_delay_l;
int echo_delay_r;
fixed_t echo_level;
int reverb_delay_l;
int reverb_delay_r;
fixed_t reverb_level;
} chans;
void mix_mono( blip_sample_t*, blargg_long );
void mix_stereo( blip_sample_t*, blargg_long );
void mix_enhanced( blip_sample_t*, blargg_long );
void mix_mono_enhanced( blip_sample_t*, blargg_long );
};
#endif

View file

@ -1,123 +1,199 @@
// $package. http://www.slack.net/~ant/
#include "Fir_Resampler.h"
#include <math.h>
/* Copyright (C) 2004-2008 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
#undef PI
#define PI 3.1415926535897932384626433832795029
static void gen_sinc( double rolloff, int width, double offset, double spacing, double scale,
int count, short* out )
{
double const maxh = 256;
double const step = PI / maxh * spacing;
double const to_w = maxh * 2 / width;
double const pow_a_n = pow( rolloff, maxh );
scale /= maxh * 2;
double angle = (count / 2 - 1 + offset) * -step;
while ( count-- )
{
*out++ = 0;
double w = angle * to_w;
if ( fabs( w ) < PI )
{
double rolloff_cos_a = rolloff * cos( angle );
double num = 1 - rolloff_cos_a -
pow_a_n * cos( maxh * angle ) +
pow_a_n * rolloff * cos( (maxh - 1) * angle );
double den = 1 - rolloff_cos_a - rolloff_cos_a + rolloff * rolloff;
double sinc = scale * num / den - scale;
out [-1] = (short) (cos( w ) * sinc + sinc);
}
angle += step;
}
}
Fir_Resampler_::Fir_Resampler_( int width, sample_t impulses_ [] ) :
width_( width ),
impulses( impulses_ )
{
imp = NULL;
}
void Fir_Resampler_::clear_()
{
imp = impulses;
Resampler::clear_();
}
blargg_err_t Fir_Resampler_::set_rate_( double new_factor )
{
double const rolloff = 0.999;
double const gain = 1.0;
// determine number of sub-phases that yield lowest error
double ratio_ = 0.0;
int res = -1;
{
double least_error = 2;
double pos = 0;
for ( int r = 1; r <= max_res; r++ )
{
pos += new_factor;
double nearest = floor( pos + 0.5 );
double error = fabs( pos - nearest );
if ( error < least_error )
{
res = r;
ratio_ = nearest / res;
least_error = error;
}
}
}
RETURN_ERR( Resampler::set_rate_( ratio_ ) );
// how much of input is used for each output sample
int const step = stereo * (int) floor( ratio_ );
double fraction = fmod( ratio_, 1.0 );
double const filter = (ratio_ < 1.0) ? 1.0 : 1.0 / ratio_;
double pos = 0.0;
//int input_per_cycle = 0;
sample_t* out = impulses;
for ( int n = res; --n >= 0; )
{
gen_sinc( rolloff, int (width_ * filter + 1) & ~1, pos, filter,
double (0x7FFF * gain * filter), (int) width_, out );
out += width_;
int cur_step = step;
pos += fraction;
if ( pos >= 0.9999999 )
{
pos -= 1.0;
cur_step += stereo;
}
*out++ = (cur_step - width_ * 2 + 4) * sizeof (sample_t);
*out++ = 4 * sizeof (sample_t);
//input_per_cycle += cur_step;
}
// last offset moves back to beginning of impulses
out [-1] -= (char*) out - (char*) impulses;
imp = impulses;
return blargg_ok;
}
// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
#include "Fir_Resampler.h"
#include <string.h>
#include <stdlib.h>
#include <stdio.h>
#include <math.h>
/* Copyright (C) 2004-2006 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
#undef PI
#define PI 3.1415926535897932384626433832795029
static void gen_sinc( double rolloff, int width, double offset, double spacing, double scale,
int count, short* out )
{
double const maxh = 256;
double const step = PI / maxh * spacing;
double const to_w = maxh * 2 / width;
double const pow_a_n = pow( rolloff, maxh );
scale /= maxh * 2;
double angle = (count / 2 - 1 + offset) * -step;
while ( count-- )
{
*out++ = 0;
double w = angle * to_w;
if ( fabs( w ) < PI )
{
double rolloff_cos_a = rolloff * cos( angle );
double num = 1 - rolloff_cos_a -
pow_a_n * cos( maxh * angle ) +
pow_a_n * rolloff * cos( (maxh - 1) * angle );
double den = 1 - rolloff_cos_a - rolloff_cos_a + rolloff * rolloff;
double sinc = scale * num / den - scale;
out [-1] = (short) (cos( w ) * sinc + sinc);
}
angle += step;
}
}
Fir_Resampler_::Fir_Resampler_( int width, sample_t* impulses_ ) :
width_( width ),
write_offset( width * stereo - stereo ),
impulses( impulses_ )
{
write_pos = 0;
res = 1;
imp_phase = 0;
skip_bits = 0;
step = stereo;
ratio_ = 1.0;
}
Fir_Resampler_::~Fir_Resampler_() { }
void Fir_Resampler_::clear()
{
imp_phase = 0;
if ( buf.size() )
{
write_pos = &buf [write_offset];
memset( buf.begin(), 0, write_offset * sizeof buf [0] );
}
}
blargg_err_t Fir_Resampler_::buffer_size( int new_size )
{
RETURN_ERR( buf.resize( new_size + write_offset ) );
clear();
return 0;
}
double Fir_Resampler_::time_ratio( double new_factor, double rolloff, double gain )
{
ratio_ = new_factor;
double fstep = 0.0;
{
double least_error = 2;
double pos = 0;
res = -1;
for ( int r = 1; r <= max_res; r++ )
{
pos += ratio_;
double nearest = floor( pos + 0.5 );
double error = fabs( pos - nearest );
if ( error < least_error )
{
res = r;
fstep = nearest / res;
least_error = error;
}
}
}
skip_bits = 0;
step = stereo * (int) floor( fstep );
ratio_ = fstep;
fstep = fmod( fstep, 1.0 );
double filter = (ratio_ < 1.0) ? 1.0 : 1.0 / ratio_;
double pos = 0.0;
input_per_cycle = 0;
for ( int i = 0; i < res; i++ )
{
gen_sinc( rolloff, int (width_ * filter + 1) & ~1, pos, filter,
double (0x7FFF * gain * filter),
(int) width_, impulses + i * width_ );
pos += fstep;
input_per_cycle += step;
if ( pos >= 0.9999999 )
{
pos -= 1.0;
skip_bits |= 1 << i;
input_per_cycle++;
}
}
clear();
return ratio_;
}
int Fir_Resampler_::input_needed( blargg_long output_count ) const
{
blargg_long input_count = 0;
unsigned long skip = skip_bits >> imp_phase;
int remain = res - imp_phase;
while ( (output_count -= 2) > 0 )
{
input_count += step + (skip & 1) * stereo;
skip >>= 1;
if ( !--remain )
{
skip = skip_bits;
remain = res;
}
output_count -= 2;
}
long input_extra = input_count - (write_pos - &buf [(width_ - 1) * stereo]);
if ( input_extra < 0 )
input_extra = 0;
return input_extra;
}
int Fir_Resampler_::avail_( blargg_long input_count ) const
{
int cycle_count = input_count / input_per_cycle;
int output_count = cycle_count * res * stereo;
input_count -= cycle_count * input_per_cycle;
blargg_ulong skip = skip_bits >> imp_phase;
int remain = res - imp_phase;
while ( input_count >= 0 )
{
input_count -= step + (skip & 1) * stereo;
skip >>= 1;
if ( !--remain )
{
skip = skip_bits;
remain = res;
}
output_count += 2;
}
return output_count;
}
int Fir_Resampler_::skip_input( long count )
{
int remain = write_pos - buf.begin();
int max_count = remain - width_ * stereo;
if ( count > max_count )
count = max_count;
remain -= count;
write_pos = &buf [remain];
memmove( buf.begin(), &buf [count], remain * sizeof buf [0] );
return count;
}

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@ -1,101 +1,186 @@
// Finite impulse response (FIR) resampler with adjustable FIR size
// $package
#ifndef FIR_RESAMPLER_H
#define FIR_RESAMPLER_H
#include "Resampler.h"
template<int width>
class Fir_Resampler;
// Use one of these typedefs
typedef Fir_Resampler< 8> Fir_Resampler_Fast;
typedef Fir_Resampler<16> Fir_Resampler_Norm;
typedef Fir_Resampler<24> Fir_Resampler_Good;
// Implementation
class Fir_Resampler_ : public Resampler {
protected:
virtual blargg_err_t set_rate_( double );
virtual void clear_();
protected:
enum { stereo = 2 };
enum { max_res = 32 }; // TODO: eliminate and keep impulses on freestore?
sample_t const* imp;
int const width_;
sample_t* impulses;
Fir_Resampler_( int width, sample_t [] );
};
// Width is number of points in FIR. More points give better quality and
// rolloff effectiveness, and take longer to calculate.
template<int width>
class Fir_Resampler : public Fir_Resampler_ {
enum { min_width = (width < 4 ? 4 : width) };
enum { adj_width = min_width / 4 * 4 + 2 };
enum { write_offset = adj_width * stereo };
short impulses [max_res * (adj_width + 2)];
public:
Fir_Resampler() : Fir_Resampler_( adj_width, impulses ) { }
protected:
virtual sample_t const* resample_( sample_t**, sample_t const*, sample_t const [], int );
};
template<int width>
Resampler::sample_t const* Fir_Resampler<width>::resample_( sample_t** out_,
sample_t const* out_end, sample_t const in [], int in_size )
{
in_size -= write_offset;
if ( in_size > 0 )
{
sample_t* BLARGG_RESTRICT out = *out_;
sample_t const* const in_end = in + in_size;
sample_t const* imp = this->imp;
do
{
// accumulate in extended precision
int pt = imp [0];
int l = pt * in [0];
int r = pt * in [1];
if ( out >= out_end )
break;
for ( int n = (adj_width - 2) / 2; n; --n )
{
pt = imp [1];
l += pt * in [2];
r += pt * in [3];
// pre-increment more efficient on some RISC processors
imp += 2;
pt = imp [0];
r += pt * in [5];
in += 4;
l += pt * in [0];
}
pt = imp [1];
l += pt * in [2];
r += pt * in [3];
// these two "samples" after the end of the impulse give the
// proper offsets to the next input sample and next impulse
in = (sample_t const*) ((char const*) in + imp [2]); // some negative value
imp = (sample_t const*) ((char const*) imp + imp [3]); // small positive or large negative
out [0] = sample_t (l >> 15);
out [1] = sample_t (r >> 15);
out += 2;
}
while ( in < in_end );
this->imp = imp;
*out_ = out;
}
return in;
}
#endif
// Finite impulse response (FIR) resampler with adjustable FIR size
// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
#ifndef FIR_RESAMPLER_H
#define FIR_RESAMPLER_H
#include "blargg_common.h"
#include <string.h>
class Fir_Resampler_ {
public:
// Use Fir_Resampler<width> (below)
// Set input/output resampling ratio and optionally low-pass rolloff and gain.
// Returns actual ratio used (rounded to internal precision).
double time_ratio( double factor, double rolloff = 0.999, double gain = 1.0 );
// Current input/output ratio
double ratio() const { return ratio_; }
// Input
typedef short sample_t;
// Resize and clear input buffer
blargg_err_t buffer_size( int );
// Clear input buffer. At least two output samples will be available after
// two input samples are written.
void clear();
// Number of input samples that can be written
int max_write() const { return buf.end() - write_pos; }
// Pointer to place to write input samples
sample_t* buffer() { return write_pos; }
// Notify resampler that 'count' input samples have been written
void write( long count );
// Number of input samples in buffer
int written() const { return write_pos - &buf [write_offset]; }
// Skip 'count' input samples. Returns number of samples actually skipped.
int skip_input( long count );
// Output
// Number of extra input samples needed until 'count' output samples are available
int input_needed( blargg_long count ) const;
// Number of output samples available
int avail() const { return avail_( write_pos - &buf [width_ * stereo] ); }
public:
~Fir_Resampler_();
protected:
enum { stereo = 2 };
enum { max_res = 32 };
blargg_vector<sample_t> buf;
sample_t* write_pos;
int res;
int imp_phase;
int const width_;
int const write_offset;
blargg_ulong skip_bits;
int step;
int input_per_cycle;
double ratio_;
sample_t* impulses;
Fir_Resampler_( int width, sample_t* );
int avail_( blargg_long input_count ) const;
};
// Width is number of points in FIR. Must be even and 4 or more. More points give
// better quality and rolloff effectiveness, and take longer to calculate.
template<int width>
class Fir_Resampler : public Fir_Resampler_ {
static_assert( width >= 4 && width % 2 == 0, "FIR width must be even and have 4 or more points" );
short impulses [max_res] [width];
public:
Fir_Resampler() : Fir_Resampler_( width, impulses [0] ) { }
// Read at most 'count' samples. Returns number of samples actually read.
typedef short sample_t;
int read( sample_t* out, blargg_long count );
};
// End of public interface
inline void Fir_Resampler_::write( long count )
{
write_pos += count;
assert( write_pos <= buf.end() );
}
template<int width>
int Fir_Resampler<width>::read( sample_t* out_begin, blargg_long count )
{
sample_t* out = out_begin;
const sample_t* in = buf.begin();
sample_t* end_pos = write_pos;
blargg_ulong skip = skip_bits >> imp_phase;
sample_t const* imp = impulses [imp_phase];
int remain = res - imp_phase;
int const step = this->step;
count >>= 1;
// Resampling can add noise so don't actually do it if we've matched sample
// rate
const double ratio1 = ratio() - 1.0;
const bool should_resample =
( ratio1 >= 0 ? ratio1 : -ratio1 ) >= 0.00001;
if ( end_pos - in >= width * stereo )
{
end_pos -= width * stereo;
do
{
count--;
if ( count < 0 )
break;
if( !should_resample )
{
out [0] = static_cast<sample_t>( in [0] );
out [1] = static_cast<sample_t>( in [1] );
}
else
{
// accumulate in extended precision
blargg_long l = 0;
blargg_long r = 0;
const sample_t* i = in;
for ( int n = width / 2; n; --n )
{
int pt0 = imp [0];
l += pt0 * i [0];
r += pt0 * i [1];
int pt1 = imp [1];
imp += 2;
l += pt1 * i [2];
r += pt1 * i [3];
i += 4;
}
remain--;
l >>= 15;
r >>= 15;
in += (skip * stereo) & stereo;
skip >>= 1;
if ( !remain )
{
imp = impulses [0];
skip = skip_bits;
remain = res;
}
out [0] = (sample_t) l;
out [1] = (sample_t) r;
}
in += step;
out += 2;
}
while ( in <= end_pos );
}
imp_phase = res - remain;
int left = write_pos - in;
write_pos = &buf [left];
memmove( buf.begin(), in, left * sizeof *in );
return out - out_begin;
}
#endif

View file

@ -1,407 +1,310 @@
// Gb_Snd_Emu $vers. http://www.slack.net/~ant/
#include "Gb_Apu.h"
//#include "gb_apu_logger.h"
/* Copyright (C) 2003-2008 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
int const vol_reg = 0xFF24;
int const stereo_reg = 0xFF25;
int const status_reg = 0xFF26;
int const wave_ram = 0xFF30;
int const power_mask = 0x80;
void Gb_Apu::treble_eq( blip_eq_t const& eq )
{
norm_synth.treble_eq( eq );
fast_synth.treble_eq( eq );
}
inline int Gb_Apu::calc_output( int osc ) const
{
int bits = regs [stereo_reg - io_addr] >> osc;
return (bits >> 3 & 2) | (bits & 1);
}
void Gb_Apu::set_output( int i, Blip_Buffer* center, Blip_Buffer* left, Blip_Buffer* right )
{
// Must be silent (all NULL), mono (left and right NULL), or stereo (none NULL)
require( !center || (center && !left && !right) || (center && left && right) );
require( (unsigned) i < osc_count ); // fails if you pass invalid osc index
if ( !center || !left || !right )
{
left = center;
right = center;
}
Gb_Osc& o = *oscs [i];
o.outputs [1] = right;
o.outputs [2] = left;
o.outputs [3] = center;
o.output = o.outputs [calc_output( i )];
}
void Gb_Apu::synth_volume( int iv )
{
double v = volume_ * 0.60 / osc_count / 15 /*steps*/ / 8 /*master vol range*/ * iv;
norm_synth.volume( v );
fast_synth.volume( v );
}
void Gb_Apu::apply_volume()
{
// TODO: Doesn't handle differing left and right volumes (panning).
// Not worth the complexity.
int data = regs [vol_reg - io_addr];
int left = data >> 4 & 7;
int right = data & 7;
//if ( data & 0x88 ) dprintf( "Vin: %02X\n", data & 0x88 );
//if ( left != right ) dprintf( "l: %d r: %d\n", left, right );
synth_volume( max( left, right ) + 1 );
}
void Gb_Apu::volume( double v )
{
if ( volume_ != v )
{
volume_ = v;
apply_volume();
}
}
void Gb_Apu::reset_regs()
{
for ( int i = 0; i < 0x20; i++ )
regs [i] = 0;
square1.reset();
square2.reset();
wave .reset();
noise .reset();
apply_volume();
}
void Gb_Apu::reset_lengths()
{
square1.length_ctr = 64;
square2.length_ctr = 64;
wave .length_ctr = 256;
noise .length_ctr = 64;
}
void Gb_Apu::reduce_clicks( bool reduce )
{
reduce_clicks_ = reduce;
// Click reduction makes DAC off generate same output as volume 0
int dac_off_amp = 0;
if ( reduce && wave.mode != mode_agb ) // AGB already eliminates clicks
dac_off_amp = -Gb_Osc::dac_bias;
for ( int i = 0; i < osc_count; i++ )
oscs [i]->dac_off_amp = dac_off_amp;
// AGB always eliminates clicks on wave channel using same method
if ( wave.mode == mode_agb )
wave.dac_off_amp = -Gb_Osc::dac_bias;
}
void Gb_Apu::reset( mode_t mode, bool agb_wave )
{
// Hardware mode
if ( agb_wave )
mode = mode_agb; // using AGB wave features implies AGB hardware
wave.agb_mask = agb_wave ? 0xFF : 0;
for ( int i = 0; i < osc_count; i++ )
oscs [i]->mode = mode;
reduce_clicks( reduce_clicks_ );
// Reset state
frame_time = 0;
last_time = 0;
frame_phase = 0;
reset_regs();
reset_lengths();
// Load initial wave RAM
static byte const initial_wave [2] [16] = {
{0x84,0x40,0x43,0xAA,0x2D,0x78,0x92,0x3C,0x60,0x59,0x59,0xB0,0x34,0xB8,0x2E,0xDA},
{0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF},
};
for ( int b = 2; --b >= 0; )
{
// Init both banks (does nothing if not in AGB mode)
// TODO: verify that this works
write_register( 0, 0xFF1A, b * 0x40 );
for ( unsigned i = 0; i < sizeof initial_wave [0]; i++ )
write_register( 0, i + wave_ram, initial_wave [(mode != mode_dmg)] [i] );
}
}
void Gb_Apu::set_tempo( double t )
{
frame_period = 4194304 / 512; // 512 Hz
if ( t != 1.0 )
frame_period = t ? blip_time_t (frame_period / t) : blip_time_t(0);
}
Gb_Apu::Gb_Apu()
{
wave.wave_ram = &regs [wave_ram - io_addr];
oscs [0] = &square1;
oscs [1] = &square2;
oscs [2] = &wave;
oscs [3] = &noise;
for ( int i = osc_count; --i >= 0; )
{
Gb_Osc& o = *oscs [i];
o.regs = &regs [i * 5];
o.output = NULL;
o.outputs [0] = NULL;
o.outputs [1] = NULL;
o.outputs [2] = NULL;
o.outputs [3] = NULL;
o.norm_synth = &norm_synth;
o.fast_synth = &fast_synth;
}
reduce_clicks_ = false;
set_tempo( 1.0 );
volume_ = 1.0;
reset();
}
void Gb_Apu::run_until_( blip_time_t end_time )
{
if ( !frame_period )
frame_time += end_time - last_time;
while ( true )
{
// run oscillators
blip_time_t time = end_time;
if ( time > frame_time )
time = frame_time;
square1.run( last_time, time );
square2.run( last_time, time );
wave .run( last_time, time );
noise .run( last_time, time );
last_time = time;
if ( time == end_time )
break;
// run frame sequencer
assert( frame_period );
frame_time += frame_period * Gb_Osc::clk_mul;
switch ( frame_phase++ )
{
case 2:
case 6:
// 128 Hz
square1.clock_sweep();
case 0:
case 4:
// 256 Hz
square1.clock_length();
square2.clock_length();
wave .clock_length();
noise .clock_length();
break;
case 7:
// 64 Hz
frame_phase = 0;
square1.clock_envelope();
square2.clock_envelope();
noise .clock_envelope();
}
}
}
inline void Gb_Apu::run_until( blip_time_t time )
{
require( time >= last_time ); // end_time must not be before previous time
if ( time > last_time )
run_until_( time );
}
void Gb_Apu::end_frame( blip_time_t end_time )
{
#ifdef LOG_FRAME
LOG_FRAME( end_time );
#endif
if ( end_time > last_time )
run_until( end_time );
frame_time -= end_time;
assert( frame_time >= 0 );
last_time -= end_time;
assert( last_time >= 0 );
}
void Gb_Apu::silence_osc( Gb_Osc& o )
{
int delta = -o.last_amp;
if ( reduce_clicks_ )
delta += o.dac_off_amp;
if ( delta )
{
o.last_amp = o.dac_off_amp;
if ( o.output )
{
o.output->set_modified();
fast_synth.offset( last_time, delta, o.output );
}
}
}
void Gb_Apu::apply_stereo()
{
for ( int i = osc_count; --i >= 0; )
{
Gb_Osc& o = *oscs [i];
Blip_Buffer* out = o.outputs [calc_output( i )];
if ( o.output != out )
{
silence_osc( o );
o.output = out;
}
}
}
void Gb_Apu::write_register( blip_time_t time, int addr, int data )
{
require( (unsigned) data < 0x100 );
int reg = addr - io_addr;
if ( (unsigned) reg >= io_size )
{
require( false );
return;
}
#ifdef LOG_WRITE
LOG_WRITE( time, addr, data );
#endif
if ( addr < status_reg && !(regs [status_reg - io_addr] & power_mask) )
{
// Power is off
// length counters can only be written in DMG mode
if ( wave.mode != mode_dmg || (reg != 1 && reg != 5+1 && reg != 10+1 && reg != 15+1) )
return;
if ( reg < 10 )
data &= 0x3F; // clear square duty
}
run_until( time );
if ( addr >= wave_ram )
{
wave.write( addr, data );
}
else
{
int old_data = regs [reg];
regs [reg] = data;
if ( addr < vol_reg )
{
// Oscillator
write_osc( reg, old_data, data );
}
else if ( addr == vol_reg && data != old_data )
{
// Master volume
for ( int i = osc_count; --i >= 0; )
silence_osc( *oscs [i] );
apply_volume();
}
else if ( addr == stereo_reg )
{
// Stereo panning
apply_stereo();
}
else if ( addr == status_reg && (data ^ old_data) & power_mask )
{
// Power control
frame_phase = 0;
for ( int i = osc_count; --i >= 0; )
silence_osc( *oscs [i] );
reset_regs();
if ( wave.mode != mode_dmg )
reset_lengths();
regs [status_reg - io_addr] = data;
}
}
}
int Gb_Apu::read_register( blip_time_t time, int addr )
{
if ( addr >= status_reg )
run_until( time );
int reg = addr - io_addr;
if ( (unsigned) reg >= io_size )
{
require( false );
return 0;
}
if ( addr >= wave_ram )
return wave.read( addr );
// Value read back has some bits always set
static byte const masks [] = {
0x80,0x3F,0x00,0xFF,0xBF,
0xFF,0x3F,0x00,0xFF,0xBF,
0x7F,0xFF,0x9F,0xFF,0xBF,
0xFF,0xFF,0x00,0x00,0xBF,
0x00,0x00,0x70,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF
};
int mask = masks [reg];
if ( wave.agb_mask && (reg == 10 || reg == 12) )
mask = 0x1F; // extra implemented bits in wave regs on AGB
int data = regs [reg] | mask;
// Status register
if ( addr == status_reg )
{
data &= 0xF0;
data |= (int) square1.enabled << 0;
data |= (int) square2.enabled << 1;
data |= (int) wave .enabled << 2;
data |= (int) noise .enabled << 3;
}
return data;
}
// Gb_Snd_Emu 0.1.5. http://www.slack.net/~ant/
#include "Gb_Apu.h"
#include <string.h>
#include <algorithm>
/* Copyright (C) 2003-2006 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
unsigned const vol_reg = 0xFF24;
unsigned const status_reg = 0xFF26;
using std::min;
using std::max;
Gb_Apu::Gb_Apu()
{
square1.synth = &square_synth;
square2.synth = &square_synth;
wave.synth = &other_synth;
noise.synth = &other_synth;
oscs [0] = &square1;
oscs [1] = &square2;
oscs [2] = &wave;
oscs [3] = &noise;
for ( int i = 0; i < osc_count; i++ )
{
Gb_Osc& osc = *oscs [i];
osc.regs = &regs [i * 5];
osc.output = 0;
osc.outputs [0] = 0;
osc.outputs [1] = 0;
osc.outputs [2] = 0;
osc.outputs [3] = 0;
}
set_tempo( 1.0 );
volume( 1.0 );
reset();
}
void Gb_Apu::treble_eq( const blip_eq_t& eq )
{
square_synth.treble_eq( eq );
other_synth.treble_eq( eq );
}
void Gb_Apu::osc_output( int index, Blip_Buffer* center, Blip_Buffer* left, Blip_Buffer* right )
{
require( (unsigned) index < osc_count );
require( (center && left && right) || (!center && !left && !right) );
Gb_Osc& osc = *oscs [index];
osc.outputs [1] = right;
osc.outputs [2] = left;
osc.outputs [3] = center;
osc.output = osc.outputs [osc.output_select];
}
void Gb_Apu::output( Blip_Buffer* center, Blip_Buffer* left, Blip_Buffer* right )
{
for ( int i = 0; i < osc_count; i++ )
osc_output( i, center, left, right );
}
void Gb_Apu::update_volume()
{
// TODO: doesn't handle differing left/right global volume (support would
// require modification to all oscillator code)
int data = regs [vol_reg - start_addr];
double vol = (max( data & 7, data >> 4 & 7 ) + 1) * volume_unit;
square_synth.volume( vol );
other_synth.volume( vol );
}
static unsigned char const powerup_regs [0x20] = {
0x80,0x3F,0x00,0xFF,0xBF, // square 1
0xFF,0x3F,0x00,0xFF,0xBF, // square 2
0x7F,0xFF,0x9F,0xFF,0xBF, // wave
0xFF,0xFF,0x00,0x00,0xBF, // noise
0x00, // left/right enables
0x77, // master volume
0x80, // power
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF
};
void Gb_Apu::set_tempo( double t )
{
frame_period = 4194304 / 256; // 256 Hz
if ( t != 1.0 )
frame_period = blip_time_t (frame_period / t);
}
void Gb_Apu::reset()
{
next_frame_time = 0;
last_time = 0;
frame_count = 0;
square1.reset();
square2.reset();
wave.reset();
noise.reset();
noise.bits = 1;
wave.wave_pos = 0;
// avoid click at beginning
regs [vol_reg - start_addr] = 0x77;
update_volume();
regs [status_reg - start_addr] = 0x01; // force power
write_register( 0, status_reg, 0x00 );
static unsigned char const initial_wave [] = {
0x84,0x40,0x43,0xAA,0x2D,0x78,0x92,0x3C, // wave table
0x60,0x59,0x59,0xB0,0x34,0xB8,0x2E,0xDA
};
memcpy( wave.wave, initial_wave, sizeof initial_wave );
}
void Gb_Apu::run_until( blip_time_t end_time )
{
require( end_time >= last_time ); // end_time must not be before previous time
if ( end_time == last_time )
return;
while ( true )
{
blip_time_t time = next_frame_time;
if ( time > end_time )
time = end_time;
// run oscillators
for ( int i = 0; i < osc_count; ++i )
{
Gb_Osc& osc = *oscs [i];
if ( osc.output )
{
osc.output->set_modified(); // TODO: misses optimization opportunities?
int playing = false;
if ( osc.enabled && osc.volume &&
(!(osc.regs [4] & osc.len_enabled_mask) || osc.length) )
playing = -1;
switch ( i )
{
case 0: square1.run( last_time, time, playing ); break;
case 1: square2.run( last_time, time, playing ); break;
case 2: wave .run( last_time, time, playing ); break;
case 3: noise .run( last_time, time, playing ); break;
}
}
}
last_time = time;
if ( time == end_time )
break;
next_frame_time += frame_period;
// 256 Hz actions
square1.clock_length();
square2.clock_length();
wave.clock_length();
noise.clock_length();
frame_count = (frame_count + 1) & 3;
if ( frame_count == 0 )
{
// 64 Hz actions
square1.clock_envelope();
square2.clock_envelope();
noise.clock_envelope();
}
if ( frame_count & 1 )
square1.clock_sweep(); // 128 Hz action
}
}
void Gb_Apu::end_frame( blip_time_t end_time )
{
if ( end_time > last_time )
run_until( end_time );
assert( next_frame_time >= end_time );
next_frame_time -= end_time;
assert( last_time >= end_time );
last_time -= end_time;
}
void Gb_Apu::write_register( blip_time_t time, unsigned addr, int data )
{
require( (unsigned) data < 0x100 );
int reg = addr - start_addr;
if ( (unsigned) reg >= register_count )
return;
run_until( time );
int old_reg = regs [reg];
regs [reg] = data;
if ( addr < vol_reg )
{
write_osc( reg / 5, reg, data );
}
else if ( addr == vol_reg && data != old_reg ) // global volume
{
// return all oscs to 0
for ( int i = 0; i < osc_count; i++ )
{
Gb_Osc& osc = *oscs [i];
int amp = osc.last_amp;
osc.last_amp = 0;
if ( amp && osc.enabled && osc.output )
other_synth.offset( time, -amp, osc.output );
}
if ( wave.outputs [3] )
other_synth.offset( time, 30, wave.outputs [3] );
update_volume();
if ( wave.outputs [3] )
other_synth.offset( time, -30, wave.outputs [3] );
// oscs will update with new amplitude when next run
}
else if ( addr == 0xFF25 || addr == status_reg )
{
int mask = (regs [status_reg - start_addr] & 0x80) ? ~0 : 0;
int flags = regs [0xFF25 - start_addr] & mask;
// left/right assignments
for ( int i = 0; i < osc_count; i++ )
{
Gb_Osc& osc = *oscs [i];
osc.enabled &= mask;
int bits = flags >> i;
Blip_Buffer* old_output = osc.output;
osc.output_select = (bits >> 3 & 2) | (bits & 1);
osc.output = osc.outputs [osc.output_select];
if ( osc.output != old_output )
{
int amp = osc.last_amp;
osc.last_amp = 0;
if ( amp && old_output )
other_synth.offset( time, -amp, old_output );
}
}
if ( addr == status_reg && data != old_reg )
{
if ( !(data & 0x80) )
{
for ( unsigned i = 0; i < sizeof powerup_regs; i++ )
{
if ( i != status_reg - start_addr )
write_register( time, i + start_addr, powerup_regs [i] );
}
}
else
{
//debug_printf( "APU powered on\n" );
}
}
}
else if ( addr >= 0xFF30 )
{
int index = (addr & 0x0F) * 2;
wave.wave [index] = data >> 4;
wave.wave [index + 1] = data & 0x0F;
}
}
int Gb_Apu::read_register( blip_time_t time, unsigned addr )
{
run_until( time );
int index = addr - start_addr;
require( (unsigned) index < register_count );
int data = regs [index];
if ( addr == status_reg )
{
data = (data & 0x80) | 0x70;
for ( int i = 0; i < osc_count; i++ )
{
const Gb_Osc& osc = *oscs [i];
if ( osc.enabled && (osc.length || !(osc.regs [4] & osc.len_enabled_mask)) )
data |= 1 << i;
}
}
return data;
}

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@ -1,193 +1,90 @@
// Nintendo Game Boy sound hardware emulator with save state support
// Gb_Snd_Emu $vers
#ifndef GB_APU_H
#define GB_APU_H
#include "Gb_Oscs.h"
struct gb_apu_state_t;
class Gb_Apu {
public:
// Basics
// Sets buffer(s) to generate sound into, or NULL to mute. If only center is not NULL,
// output is mono.
void set_output( Blip_Buffer* center, Blip_Buffer* left = NULL, Blip_Buffer* right = NULL );
// Emulates to time t, then writes data to addr
void write_register( blip_time_t t, int addr, int data );
// Emulates to time t, then subtracts t from the current time.
// OK if previous write call had time slightly after t.
void end_frame( blip_time_t t );
// More features
// Clock rate sound hardware runs at
enum { clock_rate = 4194304 * GB_APU_OVERCLOCK };
// Registers are at io_addr to io_addr+io_size-1
enum { io_addr = 0xFF10 };
enum { io_size = 0x30 };
// Emulates to time t, then reads from addr
int read_register( blip_time_t t, int addr );
// Resets hardware to state after power, BEFORE boot ROM runs. Mode selects
// sound hardware. If agb_wave is true, enables AGB's extra wave features.
enum mode_t {
mode_dmg, // Game Boy monochrome
mode_cgb, // Game Boy Color
mode_agb // Game Boy Advance
};
void reset( mode_t mode = mode_cgb, bool agb_wave = false );
// Same as set_output(), but for a particular channel
// 0: Square 1, 1: Square 2, 2: Wave, 3: Noise
enum { osc_count = 4 }; // 0 <= chan < osc_count
void set_output( int chan, Blip_Buffer* center,
Blip_Buffer* left = NULL, Blip_Buffer* right = NULL );
// Sets overall volume, where 1.0 is normal
void volume( double );
// Sets treble equalization
void treble_eq( blip_eq_t const& );
// Treble and bass values for various hardware.
enum {
speaker_treble = -47, // speaker on system
speaker_bass = 2000,
dmg_treble = 0, // headphones on each system
dmg_bass = 30,
cgb_treble = 0,
cgb_bass = 300, // CGB has much less bass
agb_treble = 0,
agb_bass = 30
};
// If true, reduces clicking by disabling DAC biasing. Note that this reduces
// emulation accuracy, since the clicks are authentic.
void reduce_clicks( bool reduce = true );
// Sets frame sequencer rate, where 1.0 is normal. Meant for adjusting the
// tempo in a music player.
void set_tempo( double );
// Saves full emulation state to state_out. Data format is portable and
// includes some extra space to avoid expansion in case more state needs
// to be stored in the future.
void save_state( gb_apu_state_t* state_out );
// Loads state. You should call reset() BEFORE this.
blargg_err_t load_state( gb_apu_state_t const& in );
private:
// noncopyable
Gb_Apu( const Gb_Apu& );
Gb_Apu& operator = ( const Gb_Apu& );
// Implementation
public:
Gb_Apu();
// Use set_output() in place of these
BLARGG_DEPRECATED( void output ( Blip_Buffer* c ); )
BLARGG_DEPRECATED( void output ( Blip_Buffer* c, Blip_Buffer* l, Blip_Buffer* r ); )
BLARGG_DEPRECATED( void osc_output( int i, Blip_Buffer* c ) { set_output( i, c, c, c ); } )
BLARGG_DEPRECATED( void osc_output( int i, Blip_Buffer* c, Blip_Buffer* l, Blip_Buffer* r ) { set_output( i, c, l, r ); } )
BLARGG_DEPRECATED_TEXT( enum { start_addr = 0xFF10 }; )
BLARGG_DEPRECATED_TEXT( enum { end_addr = 0xFF3F }; )
BLARGG_DEPRECATED_TEXT( enum { register_count = end_addr - start_addr + 1 }; )
private:
Gb_Osc* oscs [osc_count];
blip_time_t last_time; // time sound emulator has been run to
blip_time_t frame_period; // clocks between each frame sequencer step
double volume_;
bool reduce_clicks_;
Gb_Sweep_Square square1;
Gb_Square square2;
Gb_Wave wave;
Gb_Noise noise;
blip_time_t frame_time; // time of next frame sequencer action
int frame_phase; // phase of next frame sequencer step
enum { regs_size = io_size + 0x10 };
BOOST::uint8_t regs [regs_size];// last values written to registers
// large objects after everything else
Blip_Synth_Norm norm_synth;
Blip_Synth_Fast fast_synth;
void reset_lengths();
void reset_regs();
int calc_output( int osc ) const;
void apply_stereo();
void apply_volume();
void synth_volume( int );
void run_until_( blip_time_t );
void run_until( blip_time_t );
void silence_osc( Gb_Osc& );
void write_osc( int reg, int old_data, int data );
const char* save_load( gb_apu_state_t*, bool save );
void save_load2( gb_apu_state_t*, bool save );
friend class Gb_Apu2;
};
// Format of save state. Should be stable across versions of the library,
// with earlier versions properly opening later save states. Includes some
// room for expansion so the state size shouldn't increase.
struct gb_apu_state_t
{
#if GB_APU_CUSTOM_STATE
// Values stored as plain int so your code can read/write them easily.
// Structure can NOT be written to disk, since format is not portable.
typedef int val_t;
#else
// Values written in portable little-endian format, allowing structure
// to be written directly to disk.
typedef unsigned char val_t [4];
#endif
enum { format0 = 0x50414247 }; // 'GBAP'
val_t format; // format of all following data
val_t version; // later versions just add fields to end
unsigned char regs [0x40];
val_t frame_time;
val_t frame_phase;
val_t sweep_freq;
val_t sweep_delay;
val_t sweep_enabled;
val_t sweep_neg;
val_t noise_divider;
val_t wave_buf;
val_t delay [4];
val_t length_ctr [4];
val_t phase [4];
val_t enabled [4];
val_t env_delay [3];
val_t env_volume [3];
val_t env_enabled [3];
val_t unused [13]; // for future expansion
};
inline void Gb_Apu::set_output( Blip_Buffer* c, Blip_Buffer* l, Blip_Buffer* r )
{
for ( int i = osc_count; --i >= 0; )
set_output( i, c, l, r );
}
BLARGG_DEPRECATED_TEXT( inline void Gb_Apu::output( Blip_Buffer* c ) { set_output( c, c, c ); } )
BLARGG_DEPRECATED_TEXT( inline void Gb_Apu::output( Blip_Buffer* c, Blip_Buffer* l, Blip_Buffer* r ) { set_output( c, l, r ); } )
#endif
// Nintendo Game Boy PAPU sound chip emulator
// Gb_Snd_Emu 0.1.5
#ifndef GB_APU_H
#define GB_APU_H
#include "Gb_Oscs.h"
class Gb_Apu {
public:
// Set overall volume of all oscillators, where 1.0 is full volume
void volume( double );
// Set treble equalization
void treble_eq( const blip_eq_t& );
// Outputs can be assigned to a single buffer for mono output, or to three
// buffers for stereo output (using Stereo_Buffer to do the mixing).
// Assign all oscillator outputs to specified buffer(s). If buffer
// is NULL, silences all oscillators.
void output( Blip_Buffer* mono );
void output( Blip_Buffer* center, Blip_Buffer* left, Blip_Buffer* right );
// Assign single oscillator output to buffer(s). Valid indicies are 0 to 3,
// which refer to Square 1, Square 2, Wave, and Noise. If buffer is NULL,
// silences oscillator.
enum { osc_count = 4 };
void osc_output( int index, Blip_Buffer* mono );
void osc_output( int index, Blip_Buffer* center, Blip_Buffer* left, Blip_Buffer* right );
// Reset oscillators and internal state
void reset();
// Reads and writes at addr must satisfy start_addr <= addr <= end_addr
enum { start_addr = 0xFF10 };
enum { end_addr = 0xFF3F };
enum { register_count = end_addr - start_addr + 1 };
// Write 'data' to address at specified time
void write_register( blip_time_t, unsigned addr, int data );
// Read from address at specified time
int read_register( blip_time_t, unsigned addr );
// Run all oscillators up to specified time, end current time frame, then
// start a new frame at time 0.
void end_frame( blip_time_t );
void set_tempo( double );
public:
Gb_Apu();
private:
// noncopyable
Gb_Apu( const Gb_Apu& );
Gb_Apu& operator = ( const Gb_Apu& );
Gb_Osc* oscs [osc_count];
blip_time_t next_frame_time;
blip_time_t last_time;
blip_time_t frame_period;
double volume_unit;
int frame_count;
Gb_Square square1;
Gb_Square square2;
Gb_Wave wave;
Gb_Noise noise;
uint8_t regs [register_count];
Gb_Square::Synth square_synth; // used by squares
Gb_Wave::Synth other_synth; // used by wave and noise
void update_volume();
void run_until( blip_time_t );
void write_osc( int index, int reg, int data );
};
inline void Gb_Apu::output( Blip_Buffer* b ) { output( b, b, b ); }
inline void Gb_Apu::osc_output( int i, Blip_Buffer* b ) { osc_output( i, b, b, b ); }
inline void Gb_Apu::volume( double vol )
{
volume_unit = 0.60 / osc_count / 15 /*steps*/ / 2 /*?*/ / 8 /*master vol range*/ * vol;
update_volume();
}
#endif

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@ -1,82 +1,91 @@
// Nintendo Game Boy CPU emulator
// Game_Music_Emu $vers
#ifndef GB_CPU_H
#define GB_CPU_H
#include "blargg_common.h"
class Gb_Cpu {
public:
typedef int addr_t;
typedef BOOST::uint8_t byte;
enum { mem_size = 0x10000 };
// Clears registers and map all pages to unmapped
void reset( void* unmapped = NULL );
// Maps code memory (memory accessed via the program counter). Start and size
// must be multiple of page_size.
enum { page_bits = 13 };
enum { page_size = 1 << page_bits };
void map_code( addr_t start, int size, void* code );
// Accesses emulated memory as CPU does
byte* get_code( addr_t );
// Game Boy Z-80 registers. NOT kept updated during emulation.
struct core_regs_t {
BOOST::uint16_t bc, de, hl, fa;
};
struct registers_t : core_regs_t {
int pc; // more than 16 bits to allow overflow detection
BOOST::uint16_t sp;
};
registers_t r;
// Base address for RST vectors, to simplify GBS player (normally 0)
addr_t rst_base;
// Current time.
int time() const { return cpu_state->time; }
// Changes time. Must not be called during emulation.
// Should be negative, because emulation stops once it becomes >= 0.
void set_time( int t ) { cpu_state->time = t; }
// Emulator reads this many bytes past end of a page
enum { cpu_padding = 8 };
// Implementation
public:
Gb_Cpu() : rst_base( 0 ) { cpu_state = &cpu_state_; }
enum { page_count = mem_size >> page_bits };
struct cpu_state_t {
byte* code_map [page_count + 1];
int time;
};
cpu_state_t* cpu_state; // points to state_ or a local copy within run()
cpu_state_t cpu_state_;
private:
void set_code_page( int, void* );
};
#define GB_CPU_PAGE( addr ) ((unsigned) (addr) >> Gb_Cpu::page_bits)
#if BLARGG_NONPORTABLE
#define GB_CPU_OFFSET( addr ) (addr)
#else
#define GB_CPU_OFFSET( addr ) ((addr) & (Gb_Cpu::page_size - 1))
#endif
inline BOOST::uint8_t* Gb_Cpu::get_code( addr_t addr )
{
return cpu_state_.code_map [GB_CPU_PAGE( addr )] + GB_CPU_OFFSET( addr );
}
#endif
// Nintendo Game Boy CPU emulator
// Treats every instruction as taking 4 cycles
// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
#ifndef GB_CPU_H
#define GB_CPU_H
#include "blargg_common.h"
#include "blargg_endian.h"
typedef unsigned gb_addr_t; // 16-bit CPU address
class Gb_Cpu {
enum { clocks_per_instr = 4 };
public:
// Clear registers and map all pages to unmapped
void reset( void* unmapped = 0 );
// Map code memory (memory accessed via the program counter). Start and size
// must be multiple of page_size.
enum { page_size = 0x2000 };
void map_code( gb_addr_t start, unsigned size, void* code );
uint8_t* get_code( gb_addr_t );
// Push a byte on the stack
void push_byte( int );
// Game Boy Z80 registers. *Not* kept updated during a call to run().
struct core_regs_t {
#if BLARGG_BIG_ENDIAN
uint8_t b, c, d, e, h, l, flags, a;
#else
uint8_t c, b, e, d, l, h, a, flags;
#endif
};
struct registers_t : core_regs_t {
long pc; // more than 16 bits to allow overflow detection
uint16_t sp;
};
registers_t r;
// Interrupt enable flag set by EI and cleared by DI
//bool interrupts_enabled; // unused
// Base address for RST vectors (normally 0)
gb_addr_t rst_base;
// If CPU executes opcode 0xFF at this address, it treats as illegal instruction
enum { idle_addr = 0xF00D };
// Run CPU for at least 'count' cycles and return false, or return true if
// illegal instruction is encountered.
bool run( blargg_long count );
// Number of clock cycles remaining for most recent run() call
blargg_long remain() const { return state->remain * clocks_per_instr; }
// Can read this many bytes past end of a page
enum { cpu_padding = 8 };
public:
Gb_Cpu() : rst_base( 0 ) { state = &state_; }
enum { page_shift = 13 };
enum { page_count = 0x10000 >> page_shift };
private:
// noncopyable
Gb_Cpu( const Gb_Cpu& );
Gb_Cpu& operator = ( const Gb_Cpu& );
struct state_t {
uint8_t* code_map [page_count + 1];
blargg_long remain;
};
state_t* state; // points to state_ or a local copy within run()
state_t state_;
void set_code_page( int, uint8_t* );
};
inline uint8_t* Gb_Cpu::get_code( gb_addr_t addr )
{
return state->code_map [addr >> page_shift] + addr
#if !BLARGG_NONPORTABLE
% (unsigned) page_size
#endif
;
}
#endif

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@ -1,188 +1,83 @@
// Private oscillators used by Gb_Apu
// Gb_Snd_Emu $vers
#ifndef GB_OSCS_H
#define GB_OSCS_H
#include "blargg_common.h"
#include "Blip_Buffer.h"
#ifndef GB_APU_OVERCLOCK
#define GB_APU_OVERCLOCK 1
#endif
#if GB_APU_OVERCLOCK & (GB_APU_OVERCLOCK - 1)
#error "GB_APU_OVERCLOCK must be a power of 2"
#endif
class Gb_Osc {
protected:
// 11-bit frequency in NRx3 and NRx4
int frequency() const { return (regs [4] & 7) * 0x100 + regs [3]; }
void update_amp( blip_time_t, int new_amp );
int write_trig( int frame_phase, int max_len, int old_data );
public:
enum { clk_mul = GB_APU_OVERCLOCK };
enum { dac_bias = 7 };
Blip_Buffer* outputs [4];// NULL, right, left, center
Blip_Buffer* output; // where to output sound
BOOST::uint8_t* regs; // osc's 5 registers
int mode; // mode_dmg, mode_cgb, mode_agb
int dac_off_amp;// amplitude when DAC is off
int last_amp; // current amplitude in Blip_Buffer
Blip_Synth_Norm const* norm_synth;
Blip_Synth_Fast const* fast_synth;
int delay; // clocks until frequency timer expires
int length_ctr; // length counter
unsigned phase; // waveform phase (or equivalent)
bool enabled; // internal enabled flag
void clock_length();
void reset();
};
class Gb_Env : public Gb_Osc {
public:
int env_delay;
int volume;
bool env_enabled;
void clock_envelope();
bool write_register( int frame_phase, int reg, int old_data, int data );
void reset()
{
env_delay = 0;
volume = 0;
Gb_Osc::reset();
}
protected:
// Non-zero if DAC is enabled
int dac_enabled() const { return regs [2] & 0xF8; }
private:
void zombie_volume( int old, int data );
int reload_env_timer();
};
class Gb_Square : public Gb_Env {
public:
bool write_register( int frame_phase, int reg, int old_data, int data );
void run( blip_time_t, blip_time_t );
void reset()
{
Gb_Env::reset();
delay = 0x40000000; // TODO: something less hacky (never clocked until first trigger)
}
private:
// Frequency timer period
int period() const { return (2048 - frequency()) * (4 * clk_mul); }
};
class Gb_Sweep_Square : public Gb_Square {
public:
int sweep_freq;
int sweep_delay;
bool sweep_enabled;
bool sweep_neg;
void clock_sweep();
void write_register( int frame_phase, int reg, int old_data, int data );
void reset()
{
sweep_freq = 0;
sweep_delay = 0;
sweep_enabled = false;
sweep_neg = false;
Gb_Square::reset();
}
private:
enum { period_mask = 0x70 };
enum { shift_mask = 0x07 };
void calc_sweep( bool update );
void reload_sweep_timer();
};
class Gb_Noise : public Gb_Env {
public:
int divider; // noise has more complex frequency divider setup
void run( blip_time_t, blip_time_t );
void write_register( int frame_phase, int reg, int old_data, int data );
void reset()
{
divider = 0;
Gb_Env::reset();
delay = 4 * clk_mul; // TODO: remove?
}
private:
enum { period2_mask = 0x1FFFF };
int period2_index() const { return regs [3] >> 4; }
int period2( int base = 8 ) const { return base << period2_index(); }
unsigned lfsr_mask() const { return (regs [3] & 0x08) ? ~0x4040 : ~0x4000; }
};
class Gb_Wave : public Gb_Osc {
public:
int sample_buf; // last wave RAM byte read (hardware has this as well)
void write_register( int frame_phase, int reg, int old_data, int data );
void run( blip_time_t, blip_time_t );
// Reads/writes wave RAM
int read( int addr ) const;
void write( int addr, int data );
void reset()
{
sample_buf = 0;
Gb_Osc::reset();
}
private:
enum { bank40_mask = 0x40 };
enum { bank_size = 32 };
int agb_mask; // 0xFF if AGB features enabled, 0 otherwise
BOOST::uint8_t* wave_ram; // 32 bytes (64 nybbles), stored in APU
friend class Gb_Apu;
// Frequency timer period
int period() const { return (2048 - frequency()) * (2 * clk_mul); }
// Non-zero if DAC is enabled
int dac_enabled() const { return regs [0] & 0x80; }
void corrupt_wave();
BOOST::uint8_t* wave_bank() const { return &wave_ram [(~regs [0] & bank40_mask) >> 2 & agb_mask]; }
// Wave index that would be accessed, or -1 if no access would occur
int access( int addr ) const;
};
inline int Gb_Wave::read( int addr ) const
{
int index = access( addr );
return (index < 0 ? 0xFF : wave_bank() [index]);
}
inline void Gb_Wave::write( int addr, int data )
{
int index = access( addr );
if ( index >= 0 )
wave_bank() [index] = data;;
}
#endif
// Private oscillators used by Gb_Apu
// Gb_Snd_Emu 0.1.5
#ifndef GB_OSCS_H
#define GB_OSCS_H
#include "blargg_common.h"
#include "Blip_Buffer.h"
struct Gb_Osc
{
enum { trigger = 0x80 };
enum { len_enabled_mask = 0x40 };
Blip_Buffer* outputs [4]; // NULL, right, left, center
Blip_Buffer* output;
int output_select;
uint8_t* regs; // osc's 5 registers
int delay;
int last_amp;
int volume;
int length;
int enabled;
void reset();
void clock_length();
int frequency() const { return (regs [4] & 7) * 0x100 + regs [3]; }
};
struct Gb_Env : Gb_Osc
{
int env_delay;
void reset();
void clock_envelope();
bool write_register( int, int );
};
struct Gb_Square : Gb_Env
{
enum { period_mask = 0x70 };
enum { shift_mask = 0x07 };
typedef Blip_Synth<blip_good_quality,1> Synth;
Synth const* synth;
int sweep_delay;
int sweep_freq;
int phase;
void reset();
void clock_sweep();
void run( blip_time_t, blip_time_t, int playing );
};
struct Gb_Noise : Gb_Env
{
typedef Blip_Synth<blip_med_quality,1> Synth;
Synth const* synth;
unsigned bits;
void run( blip_time_t, blip_time_t, int playing );
};
struct Gb_Wave : Gb_Osc
{
typedef Blip_Synth<blip_med_quality,1> Synth;
Synth const* synth;
int wave_pos;
enum { wave_size = 32 };
uint8_t wave [wave_size];
void write_register( int, int );
void run( blip_time_t, blip_time_t, int playing );
};
inline void Gb_Env::reset()
{
env_delay = 0;
Gb_Osc::reset();
}
#endif

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@ -1,208 +0,0 @@
// Game_Music_Emu $vers. http://www.slack.net/~ant/
#include "Gbs_Core.h"
#include "blargg_endian.h"
/* Copyright (C) 2003-2009 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
int const tempo_unit = 16;
int const idle_addr = 0xF00D;
int const bank_size = 0x4000;
Gbs_Core::Gbs_Core() : rom( bank_size )
{
tempo = tempo_unit;
assert( offsetof (header_t,copyright [32]) == header_t::size );
}
Gbs_Core::~Gbs_Core() { }
void Gbs_Core::unload()
{
header_.timer_mode = 0; // set_tempo() reads this
rom.clear();
Gme_Loader::unload();
}
bool Gbs_Core::header_t::valid_tag() const
{
return 0 == memcmp( tag, "GBS", 3 );
}
blargg_err_t Gbs_Core::load_( Data_Reader& in )
{
RETURN_ERR( rom.load( in, header_.size, &header_, 0 ) );
if ( !header_.valid_tag() )
return blargg_err_file_type;
if ( header_.vers < 1 || header_.vers > 2 )
set_warning( "Unknown file version" );
if ( header_.timer_mode & 0x78 )
set_warning( "Invalid timer mode" );
addr_t load_addr = get_le16( header_.load_addr );
if ( (header_.load_addr [1] | header_.init_addr [1] | header_.play_addr [1]) > 0x7F ||
load_addr < 0x400 )
set_warning( "Invalid load/init/play address" );
cpu.rst_base = load_addr;
rom.set_addr( load_addr );
return blargg_ok;
}
void Gbs_Core::set_bank( int n )
{
addr_t addr = rom.mask_addr( n * bank_size );
if ( addr == 0 && rom.size() > bank_size )
addr = bank_size; // MBC1&2 behavior, bank 0 acts like bank 1
cpu.map_code( bank_size, bank_size, rom.at_addr( addr ) );
}
void Gbs_Core::update_timer()
{
play_period_ = 70224 / tempo_unit; // 59.73 Hz
if ( header_.timer_mode & 0x04 )
{
// Using custom rate
static byte const rates [4] = { 6, 0, 2, 4 };
// TODO: emulate double speed CPU mode rather than halving timer rate
int double_speed = header_.timer_mode >> 7;
int shift = rates [ram [hi_page + 7] & 3] - double_speed;
play_period_ = (256 - ram [hi_page + 6]) << shift;
}
play_period_ *= tempo;
}
void Gbs_Core::set_tempo( double t )
{
tempo = (int) (tempo_unit / t + 0.5);
apu_.set_tempo( t );
update_timer();
}
// Jumps to routine, given pointer to address in file header. Pushes idle_addr
// as return address, NOT old PC.
void Gbs_Core::jsr_then_stop( byte const addr [] )
{
check( cpu.r.sp == get_le16( header_.stack_ptr ) );
cpu.r.pc = get_le16( addr );
write_mem( --cpu.r.sp, idle_addr >> 8 );
write_mem( --cpu.r.sp, idle_addr );
}
blargg_err_t Gbs_Core::start_track( int track, Gb_Apu::mode_t mode )
{
// Reset APU to state expected by most rips
static byte const sound_data [] = {
0x80, 0xBF, 0x00, 0x00, 0xB8, // square 1 DAC disabled
0x00, 0x3F, 0x00, 0x00, 0xB8, // square 2 DAC disabled
0x7F, 0xFF, 0x9F, 0x00, 0xB8, // wave DAC disabled
0x00, 0xFF, 0x00, 0x00, 0xB8, // noise DAC disabled
0x77, 0xFF, 0x80, // max volume, all chans in center, power on
};
apu_.reset( mode );
apu_.write_register( 0, 0xFF26, 0x80 ); // power on
for ( int i = 0; i < (int) sizeof sound_data; i++ )
apu_.write_register( 0, i + apu_.io_addr, sound_data [i] );
apu_.end_frame( 1 ); // necessary to get click out of the way
// Init memory and I/O registers
memset( ram, 0, 0x4000 );
memset( ram + 0x4000, 0xFF, 0x1F80 );
memset( ram + 0x5F80, 0, sizeof ram - 0x5F80 );
ram [hi_page] = 0; // joypad reads back as 0
ram [idle_addr - ram_addr] = 0xED; // illegal instruction
ram [hi_page + 6] = header_.timer_modulo;
ram [hi_page + 7] = header_.timer_mode;
// Map memory
cpu.reset( rom.unmapped() );
cpu.map_code( ram_addr, 0x10000 - ram_addr, ram );
cpu.map_code( 0, bank_size, rom.at_addr( 0 ) );
set_bank( rom.size() > bank_size );
// CPU registers, timing
update_timer();
next_play = play_period_;
cpu.r.fa = track;
cpu.r.sp = get_le16( header_.stack_ptr );
jsr_then_stop( header_.init_addr );
return blargg_ok;
}
blargg_err_t Gbs_Core::run_until( int end )
{
end_time = end;
cpu.set_time( cpu.time() - end );
while ( true )
{
run_cpu();
if ( cpu.time() >= 0 )
break;
if ( cpu.r.pc == idle_addr )
{
if ( next_play > end_time )
{
cpu.set_time( 0 );
break;
}
if ( cpu.time() < next_play - end_time )
cpu.set_time( next_play - end_time );
next_play += play_period_;
jsr_then_stop( header_.play_addr );
}
else if ( cpu.r.pc > 0xFFFF )
{
dprintf( "PC wrapped around\n" );
cpu.r.pc &= 0xFFFF;
}
else
{
set_warning( "Emulation error (illegal/unsupported instruction)" );
dprintf( "Bad opcode $%02X at $%04X\n",
(int) *cpu.get_code( cpu.r.pc ), (int) cpu.r.pc );
cpu.r.pc = (cpu.r.pc + 1) & 0xFFFF;
cpu.set_time( cpu.time() + 6 );
}
}
return blargg_ok;
}
blargg_err_t Gbs_Core::end_frame( int end )
{
RETURN_ERR( run_until( end ) );
next_play -= end;
if ( next_play < 0 ) // happens when play routine takes too long
{
#if !GBS_IGNORE_STARVED_PLAY
check( false );
#endif
next_play = 0;
}
apu_.end_frame( end );
return blargg_ok;
}

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@ -1,109 +0,0 @@
// Nintendo Game Boy GBS music file emulator core
// Game_Music_Emu $vers
#ifndef GBS_CORE_H
#define GBS_CORE_H
#include "Gme_Loader.h"
#include "Rom_Data.h"
#include "Gb_Cpu.h"
#include "Gb_Apu.h"
class Gbs_Core : public Gme_Loader {
public:
// GBS file header
struct header_t
{
enum { size = 112 };
char tag [ 3];
byte vers;
byte track_count;
byte first_track;
byte load_addr [ 2];
byte init_addr [ 2];
byte play_addr [ 2];
byte stack_ptr [ 2];
byte timer_modulo;
byte timer_mode;
char game [32]; // strings can be 32 chars, NOT terminated
char author [32];
char copyright [32];
// True if header has valid file signature
bool valid_tag() const;
};
// Header for currently loaded file
header_t const& header() const { return header_; }
// Sound chip
Gb_Apu& apu() { return apu_; }
// ROM data
Rom_Data const& rom_() const { return rom; }
// Adjusts music tempo, where 1.0 is normal. Can be changed while playing.
void set_tempo( double );
// Starts track, where 0 is the first. Uses specified APU mode.
blargg_err_t start_track( int, Gb_Apu::mode_t = Gb_Apu::mode_cgb );
// Ends time frame at time t
typedef int time_t; // clock count
blargg_err_t end_frame( time_t t );
// Clocks between calls to play routine
time_t play_period() const { return play_period_; }
protected:
typedef int addr_t;
// Current time
time_t time() const { return cpu.time() + end_time; }
// Runs emulator to time t
blargg_err_t run_until( time_t t );
// Runs CPU until time becomes >= 0
void run_cpu();
// Reads/writes memory and I/O
int read_mem( addr_t );
void write_mem( addr_t, int );
// Implementation
public:
Gbs_Core();
~Gbs_Core();
virtual void unload();
protected:
virtual blargg_err_t load_( Data_Reader& );
private:
enum { ram_addr = 0xA000 };
enum { io_base = 0xFF00 };
enum { hi_page = io_base - ram_addr };
Rom_Data rom;
int tempo;
time_t end_time;
time_t play_period_;
time_t next_play;
header_t header_;
Gb_Cpu cpu;
Gb_Apu apu_;
byte ram [0x4000 + 0x2000 + Gb_Cpu::cpu_padding];
void update_timer();
void jsr_then_stop( byte const [] );
void set_bank( int n );
void write_io_inline( int offset, int data, int base );
void write_io_( int offset, int data );
int read_io( int offset );
void write_io( int offset, int data );
};
#endif

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@ -1,134 +0,0 @@
// Game_Music_Emu $vers. http://www.slack.net/~ant/
#include "Gbs_Core.h"
#include "blargg_endian.h"
//#include "gb_cpu_log.h"
/* Copyright (C) 2003-2009 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
#ifndef LOG_MEM
#define LOG_MEM( addr, str, data ) data
#endif
int Gbs_Core::read_mem( addr_t addr )
{
int result = *cpu.get_code( addr );
if ( (unsigned) (addr - apu_.io_addr) < apu_.io_size )
result = apu_.read_register( time(), addr );
#ifndef NDEBUG
else if ( unsigned (addr - 0x8000) < 0x2000 || unsigned (addr - 0xE000) < 0x1F00 )
dprintf( "Unmapped read $%04X\n", (unsigned) addr );
else if ( unsigned (addr - 0xFF01) < 0xFF80 - 0xFF01 && addr != 0xFF70 && addr != 0xFF05 )
dprintf( "Unmapped read $%04X\n", (unsigned) addr );
#endif
return LOG_MEM( addr, ">", result );
}
inline void Gbs_Core::write_io_inline( int offset, int data, int base )
{
if ( (unsigned) (offset - (apu_.io_addr - base)) < apu_.io_size )
apu_.write_register( time(), offset + base, data & 0xFF );
else if ( (unsigned) (offset - (0xFF06 - base)) < 2 )
update_timer();
else if ( offset == io_base - base )
ram [base - ram_addr + offset] = 0; // keep joypad return value 0
else
ram [base - ram_addr + offset] = 0xFF;
//if ( offset == 0xFFFF - base )
// dprintf( "Wrote interrupt mask\n" );
}
void Gbs_Core::write_mem( addr_t addr, int data )
{
(void) LOG_MEM( addr, "<", data );
int offset = addr - ram_addr;
if ( (unsigned) offset < 0x10000 - ram_addr )
{
ram [offset] = data;
offset -= 0xE000 - ram_addr;
if ( (unsigned) offset < 0x1F80 )
write_io_inline( offset, data, 0xE000 );
}
else if ( (unsigned) (offset - (0x2000 - ram_addr)) < 0x2000 )
{
set_bank( data & 0xFF );
}
#ifndef NDEBUG
else if ( unsigned (addr - 0x8000) < 0x2000 || unsigned (addr - 0xE000) < 0x1F00 )
{
dprintf( "Unmapped write $%04X\n", (unsigned) addr );
}
#endif
}
void Gbs_Core::write_io_( int offset, int data )
{
write_io_inline( offset, data, io_base );
}
inline void Gbs_Core::write_io( int offset, int data )
{
(void) LOG_MEM( offset + io_base, "<", data );
ram [io_base - ram_addr + offset] = data;
if ( (unsigned) offset < 0x80 )
write_io_( offset, data );
}
int Gbs_Core::read_io( int offset )
{
int const io_base = 0xFF00;
int result = ram [io_base - ram_addr + offset];
if ( (unsigned) (offset - (apu_.io_addr - io_base)) < apu_.io_size )
{
result = apu_.read_register( time(), offset + io_base );
(void) LOG_MEM( offset + io_base, ">", result );
}
else
{
check( result == read_mem( offset + io_base ) );
}
return result;
}
#define READ_FAST( addr, out ) \
{\
out = READ_CODE( addr );\
if ( (unsigned) (addr - apu_.io_addr) < apu_.io_size )\
out = LOG_MEM( addr, ">", apu_.read_register( TIME() + end_time, addr ) );\
else\
check( out == read_mem( addr ) );\
}
#define READ_MEM( addr ) read_mem( addr )
#define WRITE_MEM( addr, data ) write_mem( addr, data )
#define WRITE_IO( addr, data ) write_io( addr, data )
#define READ_IO( addr, out ) out = read_io( addr )
#define CPU cpu
#define CPU_BEGIN \
void Gbs_Core::run_cpu()\
{
#include "Gb_Cpu_run.h"
}

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@ -1,167 +1,293 @@
// Game_Music_Emu $vers. http://www.slack.net/~ant/
#include "Gbs_Emu.h"
/* Copyright (C) 2003-2009 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
Gbs_Emu::equalizer_t const Gbs_Emu::handheld_eq = { -47.0, 2000, 0,0,0,0,0,0,0,0 };
Gbs_Emu::equalizer_t const Gbs_Emu::cgb_eq = { 0.0, 300, 0,0,0,0,0,0,0,0 };
Gbs_Emu::equalizer_t const Gbs_Emu::headphones_eq = { 0.0, 30, 0,0,0,0,0,0,0,0 }; // DMG
Gbs_Emu::Gbs_Emu()
{
sound_hardware = sound_gbs;
enable_clicking( false );
set_type( gme_gbs_type );
set_silence_lookahead( 6 );
set_max_initial_silence( 21 );
set_gain( 1.2 );
// kind of midway between headphones and speaker
static equalizer_t const eq = { -1.0, 120, 0,0,0,0,0,0,0,0 };
set_equalizer( eq );
}
Gbs_Emu::~Gbs_Emu() { }
void Gbs_Emu::unload()
{
core_.unload();
Music_Emu::unload();
}
// Track info
static void copy_gbs_fields( Gbs_Emu::header_t const& h, track_info_t* out )
{
GME_COPY_FIELD( h, out, game );
GME_COPY_FIELD( h, out, author );
GME_COPY_FIELD( h, out, copyright );
}
static void hash_gbs_file( Gbs_Emu::header_t const& h, byte const* data, int data_size, Music_Emu::Hash_Function& out )
{
out.hash_( &h.vers, sizeof(h.vers) );
out.hash_( &h.track_count, sizeof(h.track_count) );
out.hash_( &h.first_track, sizeof(h.first_track) );
out.hash_( &h.load_addr[0], sizeof(h.load_addr) );
out.hash_( &h.init_addr[0], sizeof(h.init_addr) );
out.hash_( &h.play_addr[0], sizeof(h.play_addr) );
out.hash_( &h.stack_ptr[0], sizeof(h.stack_ptr) );
out.hash_( &h.timer_modulo, sizeof(h.timer_modulo) );
out.hash_( &h.timer_mode, sizeof(h.timer_mode) );
out.hash_( data, data_size );
}
blargg_err_t Gbs_Emu::track_info_( track_info_t* out, int ) const
{
copy_gbs_fields( header(), out );
return blargg_ok;
}
struct Gbs_File : Gme_Info_
{
Gbs_Emu::header_t const* h;
Gbs_File() { set_type( gme_gbs_type ); }
blargg_err_t load_mem_( byte const begin [], int size )
{
h = ( Gbs_Emu::header_t * ) begin;
set_track_count( h->track_count );
if ( !h->valid_tag() )
return blargg_err_file_type;
return blargg_ok;
}
blargg_err_t track_info_( track_info_t* out, int ) const
{
copy_gbs_fields( Gbs_Emu::header_t( *h ), out );
return blargg_ok;
}
blargg_err_t hash_( Hash_Function& out ) const
{
hash_gbs_file( *h, file_begin() + h->size, file_end() - file_begin() - h->size, out );
return blargg_ok;
}
};
static Music_Emu* new_gbs_emu () { return BLARGG_NEW Gbs_Emu ; }
static Music_Emu* new_gbs_file() { return BLARGG_NEW Gbs_File; }
gme_type_t_ const gme_gbs_type [1] = {{ "Game Boy", 0, &new_gbs_emu, &new_gbs_file, "GBS", 1 }};
// Setup
blargg_err_t Gbs_Emu::load_( Data_Reader& in )
{
RETURN_ERR( core_.load( in ) );
set_warning( core_.warning() );
set_track_count( header().track_count );
set_voice_count( Gb_Apu::osc_count );
core_.apu().volume( gain() );
static const char* const names [Gb_Apu::osc_count] = {
"Square 1", "Square 2", "Wave", "Noise"
};
set_voice_names( names );
static int const types [Gb_Apu::osc_count] = {
wave_type+1, wave_type+2, wave_type+3, mixed_type+1
};
set_voice_types( types );
return setup_buffer( 4194304 );
}
void Gbs_Emu::update_eq( blip_eq_t const& eq )
{
core_.apu().treble_eq( eq );
}
void Gbs_Emu::set_voice( int i, Blip_Buffer* c, Blip_Buffer* l, Blip_Buffer* r )
{
core_.apu().set_output( i, c, l, r );
}
void Gbs_Emu::set_tempo_( double t )
{
core_.set_tempo( t );
}
blargg_err_t Gbs_Emu::start_track_( int track )
{
sound_t mode = sound_hardware;
if ( mode == sound_gbs )
mode = (header().timer_mode & 0x80) ? sound_cgb : sound_dmg;
RETURN_ERR( core_.start_track( track, (Gb_Apu::mode_t) mode ) );
// clear buffer AFTER track is started, eliminating initial click
return Classic_Emu::start_track_( track );
}
blargg_err_t Gbs_Emu::run_clocks( blip_time_t& duration, int )
{
return core_.end_frame( duration );
}
blargg_err_t Gbs_Emu::hash_( Hash_Function& out ) const
{
hash_gbs_file( header(), core_.rom_().begin(), core_.rom_().file_size(), out );
return blargg_ok;
}
// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
#include "Gbs_Emu.h"
#include "blargg_endian.h"
#include <string.h>
/* Copyright (C) 2003-2006 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
Gbs_Emu::equalizer_t const Gbs_Emu::handheld_eq =
Music_Emu::make_equalizer( -47.0, 2000 );
Gbs_Emu::equalizer_t const Gbs_Emu::headphones_eq =
Music_Emu::make_equalizer( 0.0, 300 );
Gbs_Emu::Gbs_Emu()
{
set_type( gme_gbs_type );
static const char* const names [Gb_Apu::osc_count] = {
"Square 1", "Square 2", "Wave", "Noise"
};
set_voice_names( names );
static int const types [Gb_Apu::osc_count] = {
wave_type | 1, wave_type | 2, wave_type | 0, mixed_type | 0
};
set_voice_types( types );
set_silence_lookahead( 6 );
set_max_initial_silence( 21 );
set_gain( 1.2 );
set_equalizer( make_equalizer( -1.0, 120 ) );
}
Gbs_Emu::~Gbs_Emu() { }
void Gbs_Emu::unload()
{
rom.clear();
Music_Emu::unload();
}
// Track info
static void copy_gbs_fields( Gbs_Emu::header_t const& h, track_info_t* out )
{
GME_COPY_FIELD( h, out, game );
GME_COPY_FIELD( h, out, author );
GME_COPY_FIELD( h, out, copyright );
}
blargg_err_t Gbs_Emu::track_info_( track_info_t* out, int ) const
{
copy_gbs_fields( header_, out );
return 0;
}
static blargg_err_t check_gbs_header( void const* header )
{
if ( memcmp( header, "GBS", 3 ) )
return gme_wrong_file_type;
return 0;
}
struct Gbs_File : Gme_Info_
{
Gbs_Emu::header_t h;
Gbs_File() { set_type( gme_gbs_type ); }
blargg_err_t load_( Data_Reader& in )
{
blargg_err_t err = in.read( &h, Gbs_Emu::header_size );
if ( err )
return (err == in.eof_error ? gme_wrong_file_type : err);
set_track_count( h.track_count );
return check_gbs_header( &h );
}
blargg_err_t track_info_( track_info_t* out, int ) const
{
copy_gbs_fields( h, out );
return 0;
}
};
static Music_Emu* new_gbs_emu () { return BLARGG_NEW Gbs_Emu ; }
static Music_Emu* new_gbs_file() { return BLARGG_NEW Gbs_File; }
static gme_type_t_ const gme_gbs_type_ = { "Game Boy", 0, &new_gbs_emu, &new_gbs_file, "GBS", 1 };
extern gme_type_t const gme_gbs_type = &gme_gbs_type_;
// Setup
blargg_err_t Gbs_Emu::load_( Data_Reader& in )
{
assert( offsetof (header_t,copyright [32]) == header_size );
RETURN_ERR( rom.load( in, header_size, &header_, 0 ) );
set_track_count( header_.track_count );
RETURN_ERR( check_gbs_header( &header_ ) );
if ( header_.vers != 1 )
set_warning( "Unknown file version" );
if ( header_.timer_mode & 0x78 )
set_warning( "Invalid timer mode" );
unsigned load_addr = get_le16( header_.load_addr );
if ( (header_.load_addr [1] | header_.init_addr [1] | header_.play_addr [1]) > 0x7F ||
load_addr < 0x400 )
set_warning( "Invalid load/init/play address" );
set_voice_count( Gb_Apu::osc_count );
apu.volume( gain() );
return setup_buffer( 4194304 );
}
void Gbs_Emu::update_eq( blip_eq_t const& eq )
{
apu.treble_eq( eq );
}
void Gbs_Emu::set_voice( int i, Blip_Buffer* c, Blip_Buffer* l, Blip_Buffer* r )
{
apu.osc_output( i, c, l, r );
}
// Emulation
// see gb_cpu_io.h for read/write functions
void Gbs_Emu::set_bank( int n )
{
// Only valid for MBC1 cartridges, but hopefully shouldn't hurt
n &= 0x1f;
if (n == 0)
{
n = 1;
}
blargg_long addr = n * (blargg_long) bank_size;
if (addr > rom.size())
{
return;
}
cpu::map_code( bank_size, bank_size, rom.at_addr( rom.mask_addr( addr ) ) );
}
void Gbs_Emu::update_timer()
{
if ( header_.timer_mode & 0x04 )
{
static byte const rates [4] = { 10, 4, 6, 8 };
int shift = rates [ram [hi_page + 7] & 3] - (header_.timer_mode >> 7);
play_period = (256L - ram [hi_page + 6]) << shift;
}
else
{
play_period = 70224; // 59.73 Hz
}
if ( tempo() != 1.0 )
play_period = blip_time_t (play_period / tempo());
}
static uint8_t const sound_data [Gb_Apu::register_count] = {
0x80, 0xBF, 0x00, 0x00, 0xBF, // square 1
0x00, 0x3F, 0x00, 0x00, 0xBF, // square 2
0x7F, 0xFF, 0x9F, 0x00, 0xBF, // wave
0x00, 0xFF, 0x00, 0x00, 0xBF, // noise
0x77, 0xF3, 0xF1, // vin/volume, status, power mode
0, 0, 0, 0, 0, 0, 0, 0, 0, // unused
0xAC, 0xDD, 0xDA, 0x48, 0x36, 0x02, 0xCF, 0x16, // waveform data
0x2C, 0x04, 0xE5, 0x2C, 0xAC, 0xDD, 0xDA, 0x48
};
void Gbs_Emu::cpu_jsr( gb_addr_t addr )
{
check( cpu::r.sp == get_le16( header_.stack_ptr ) );
cpu::r.pc = addr;
cpu_write( --cpu::r.sp, idle_addr >> 8 );
cpu_write( --cpu::r.sp, idle_addr&0xFF );
}
void Gbs_Emu::set_tempo_( double t )
{
apu.set_tempo( t );
update_timer();
}
blargg_err_t Gbs_Emu::start_track_( int track )
{
RETURN_ERR( Classic_Emu::start_track_( track ) );
memset( ram, 0, 0x4000 );
memset( ram + 0x4000, 0xFF, 0x1F00 );
memset( ram + 0x5F00, 0, sizeof ram - 0x5F00 );
ram [hi_page] = 0; // joypad reads back as 0
apu.reset();
for ( int i = 0; i < (int) sizeof sound_data; i++ )
apu.write_register( 0, i + apu.start_addr, sound_data [i] );
unsigned load_addr = get_le16( header_.load_addr );
rom.set_addr( load_addr );
cpu::rst_base = load_addr;
cpu::reset( rom.unmapped() );
cpu::map_code( ram_addr, 0x10000 - ram_addr, ram );
cpu::map_code( 0, bank_size, rom.at_addr( 0 ) );
set_bank( rom.size() > bank_size );
ram [hi_page + 6] = header_.timer_modulo;
ram [hi_page + 7] = header_.timer_mode;
update_timer();
next_play = play_period;
cpu::r.a = track;
cpu::r.pc = idle_addr;
cpu::r.sp = get_le16( header_.stack_ptr );
cpu_time = 0;
cpu_jsr( get_le16( header_.init_addr ) );
return 0;
}
blargg_err_t Gbs_Emu::run_clocks( blip_time_t& duration, int )
{
cpu_time = 0;
while ( cpu_time < duration )
{
long count = duration - cpu_time;
cpu_time = duration;
bool result = cpu::run( count );
cpu_time -= cpu::remain();
if ( result )
{
if ( cpu::r.pc == idle_addr )
{
if ( next_play > duration )
{
cpu_time = duration;
break;
}
if ( cpu_time < next_play )
cpu_time = next_play;
next_play += play_period;
cpu_jsr( get_le16( header_.play_addr ) );
GME_FRAME_HOOK( this );
// TODO: handle timer rates different than 60 Hz
}
else if ( cpu::r.pc > 0xFFFF )
{
debug_printf( "PC wrapped around\n" );
cpu::r.pc &= 0xFFFF;
}
else
{
set_warning( "Emulation error (illegal/unsupported instruction)" );
debug_printf( "Bad opcode $%.2x at $%.4x\n",
(int) *cpu::get_code( cpu::r.pc ), (int) cpu::r.pc );
cpu::r.pc = (cpu::r.pc + 1) & 0xFFFF;
cpu_time += 6;
}
}
}
duration = cpu_time;
next_play -= cpu_time;
if ( next_play < 0 ) // could go negative if routine is taking too long to return
next_play = 0;
apu.end_frame( cpu_time );
return 0;
}

View file

@ -1,63 +1,88 @@
// Nintendo Game Boy GBS music file emulator
// Game_Music_Emu $vers
#ifndef GBS_EMU_H
#define GBS_EMU_H
#include "Classic_Emu.h"
#include "Gbs_Core.h"
class Gbs_Emu : public Classic_Emu {
public:
// Equalizer profiles for Game Boy speaker and headphones
static equalizer_t const handheld_eq;
static equalizer_t const headphones_eq;
static equalizer_t const cgb_eq; // Game Boy Color headphones have less bass
// GBS file header (see Gbs_Core.h)
typedef Gbs_Core::header_t header_t;
// Header for currently loaded file
header_t const& header() const { return core_.header(); }
// Selects which sound hardware to use. AGB hardware is cleaner than the
// others. Doesn't take effect until next start_track().
enum sound_t {
sound_dmg = Gb_Apu::mode_dmg, // Game Boy monochrome
sound_cgb = Gb_Apu::mode_cgb, // Game Boy Color
sound_agb = Gb_Apu::mode_agb, // Game Boy Advance
sound_gbs // Use DMG/CGB based on GBS (default)
};
void set_sound( sound_t s ) { sound_hardware = s; }
// If true, makes APU more accurate, which results in more clicking.
void enable_clicking( bool enable = true ) { core_.apu().reduce_clicks( !enable ); }
static gme_type_t static_type() { return gme_gbs_type; }
Gbs_Core& core() { return core_; }
blargg_err_t hash_( Hash_Function& ) const;
// Internal
public:
Gbs_Emu();
~Gbs_Emu();
protected:
// Overrides
virtual blargg_err_t track_info_( track_info_t*, int track ) const;
virtual blargg_err_t load_( Data_Reader& );
virtual blargg_err_t start_track_( int );
virtual blargg_err_t run_clocks( blip_time_t&, int );
virtual void set_tempo_( double );
virtual void set_voice( int, Blip_Buffer*, Blip_Buffer*, Blip_Buffer* );
virtual void update_eq( blip_eq_t const& );
virtual void unload();
private:
sound_t sound_hardware;
Gbs_Core core_;
};
#endif
// Nintendo Game Boy GBS music file emulator
// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
#ifndef GBS_EMU_H
#define GBS_EMU_H
#include "Classic_Emu.h"
#include "Gb_Apu.h"
#include "Gb_Cpu.h"
class Gbs_Emu : private Gb_Cpu, public Classic_Emu {
typedef Gb_Cpu cpu;
public:
// Equalizer profiles for Game Boy Color speaker and headphones
static equalizer_t const handheld_eq;
static equalizer_t const headphones_eq;
// GBS file header
enum { header_size = 112 };
struct header_t
{
char tag [3];
byte vers;
byte track_count;
byte first_track;
byte load_addr [2];
byte init_addr [2];
byte play_addr [2];
byte stack_ptr [2];
byte timer_modulo;
byte timer_mode;
char game [32];
char author [32];
char copyright [32];
};
// Header for currently loaded file
header_t const& header() const { return header_; }
static gme_type_t static_type() { return gme_gbs_type; }
public:
// deprecated
using Music_Emu::load;
blargg_err_t load( header_t const& h, Data_Reader& in ) // use Remaining_Reader
{ return load_remaining_( &h, sizeof h, in ); }
public:
Gbs_Emu();
~Gbs_Emu();
protected:
blargg_err_t track_info_( track_info_t*, int track ) const;
blargg_err_t load_( Data_Reader& );
blargg_err_t start_track_( int );
blargg_err_t run_clocks( blip_time_t&, int );
void set_tempo_( double );
void set_voice( int, Blip_Buffer*, Blip_Buffer*, Blip_Buffer* );
void update_eq( blip_eq_t const& );
void unload();
private:
// rom
enum { bank_size = 0x4000 };
Rom_Data<bank_size> rom;
void set_bank( int );
// timer
blip_time_t cpu_time;
blip_time_t play_period;
blip_time_t next_play;
void update_timer();
header_t header_;
void cpu_jsr( gb_addr_t );
public: private: friend class Gb_Cpu;
blip_time_t clock() const { return cpu_time - cpu::remain(); }
enum { joypad_addr = 0xFF00 };
enum { ram_addr = 0xA000 };
enum { hi_page = 0xFF00 - ram_addr };
byte ram [0x4000 + 0x2000 + Gb_Cpu::cpu_padding];
Gb_Apu apu;
int cpu_read( gb_addr_t );
void cpu_write( gb_addr_t, int );
};
#endif

View file

@ -1,183 +1,234 @@
// Game_Music_Emu $vers. http://www.slack.net/~ant/
#include "Gme_File.h"
/* Copyright (C) 2003-2008 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
void Gme_File::unload()
{
clear_playlist(); // BEFORE clearing track count
track_count_ = 0;
raw_track_count_ = 0;
Gme_Loader::unload();
}
Gme_File::Gme_File()
{
type_ = NULL;
user_data_ = NULL;
user_cleanup_ = NULL;
Gme_File::unload(); // clears fields
}
Gme_File::~Gme_File()
{
if ( user_cleanup_ )
user_cleanup_( user_data_ );
}
blargg_err_t Gme_File::post_load()
{
if ( !track_count() )
set_track_count( type()->track_count );
return Gme_Loader::post_load();
}
void Gme_File::clear_playlist()
{
playlist.clear();
clear_playlist_();
track_count_ = raw_track_count_;
}
void Gme_File::copy_field_( char out [], const char* in, int in_size )
{
if ( !in || !*in )
return;
// remove spaces/junk from beginning
while ( in_size && unsigned (*in - 1) <= ' ' - 1 )
{
in++;
in_size--;
}
// truncate
if ( in_size > max_field_ )
in_size = max_field_;
// find terminator
int len = 0;
while ( len < in_size && in [len] )
len++;
// remove spaces/junk from end
while ( len && unsigned (in [len - 1]) <= ' ' )
len--;
// copy
out [len] = 0;
memcpy( out, in, len );
// strip out stupid fields that should have been left blank
if ( !strcmp( out, "?" ) || !strcmp( out, "<?>" ) || !strcmp( out, "< ? >" ) )
out [0] = 0;
}
void Gme_File::copy_field_( char out [], const char* in )
{
copy_field_( out, in, max_field_ );
}
blargg_err_t Gme_File::remap_track_( int* track_io ) const
{
if ( (unsigned) *track_io >= (unsigned) track_count() )
return BLARGG_ERR( BLARGG_ERR_CALLER, "invalid track" );
if ( (unsigned) *track_io < (unsigned) playlist.size() )
{
M3u_Playlist::entry_t const& e = playlist [*track_io];
*track_io = 0;
if ( e.track >= 0 )
{
*track_io = e.track;
// TODO: really needs to be removed?
if ( !(type_->flags_ & 0x02) )
*track_io -= e.decimal_track;
}
if ( *track_io >= raw_track_count_ )
return BLARGG_ERR( BLARGG_ERR_FILE_CORRUPT, "invalid track in m3u playlist" );
}
else
{
check( !playlist.size() );
}
return blargg_ok;
}
blargg_err_t Gme_File::track_info( track_info_t* out, int track ) const
{
out->track_count = track_count();
out->length = -1;
out->loop_length = -1;
out->intro_length = -1;
out->fade_length = -1;
out->play_length = -1;
out->repeat_count = -1;
out->song [0] = 0;
out->game [0] = 0;
out->author [0] = 0;
out->composer [0] = 0;
out->engineer [0] = 0;
out->sequencer [0] = 0;
out->tagger [0] = 0;
out->copyright [0] = 0;
out->date [0] = 0;
out->comment [0] = 0;
out->dumper [0] = 0;
out->system [0] = 0;
out->disc [0] = 0;
out->track [0] = 0;
out->ost [0] = 0;
copy_field_( out->system, type()->system );
int remapped = track;
RETURN_ERR( remap_track_( &remapped ) );
RETURN_ERR( track_info_( out, remapped ) );
// override with m3u info
if ( playlist.size() )
{
M3u_Playlist::info_t const& i = playlist.info();
copy_field_( out->game , i.title );
copy_field_( out->author , i.artist );
copy_field_( out->engineer , i.engineer );
copy_field_( out->composer , i.composer );
copy_field_( out->sequencer, i.sequencer );
copy_field_( out->copyright, i.copyright );
copy_field_( out->dumper , i.ripping );
copy_field_( out->tagger , i.tagging );
copy_field_( out->date , i.date );
M3u_Playlist::entry_t const& e = playlist [track];
if ( e.length >= 0 ) out->length = e.length;
if ( e.intro >= 0 ) out->intro_length = e.intro;
if ( e.loop >= 0 ) out->loop_length = e.loop;
if ( e.fade >= 0 ) out->fade_length = e.fade;
if ( e.repeat >= 0 ) out->repeat_count = e.repeat;
copy_field_( out->song, e.name );
}
// play_length
out->play_length = out->length;
if ( out->play_length <= 0 )
{
out->play_length = out->intro_length + 2 * out->loop_length; // intro + 2 loops
if ( out->play_length <= 0 )
out->play_length = 150 * 1000; // 2.5 minutes
}
return blargg_ok;
}
// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
#include "Gme_File.h"
#include "blargg_endian.h"
#include <string.h>
/* Copyright (C) 2003-2006 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
const char* const gme_wrong_file_type = "Wrong file type for this emulator";
void Gme_File::clear_playlist()
{
playlist.clear();
clear_playlist_();
track_count_ = raw_track_count_;
}
void Gme_File::unload()
{
clear_playlist(); // *before* clearing track count
track_count_ = 0;
raw_track_count_ = 0;
file_data.clear();
}
Gme_File::Gme_File()
{
type_ = 0;
user_data_ = 0;
user_cleanup_ = 0;
unload(); // clears fields
blargg_verify_byte_order(); // used by most emulator types, so save them the trouble
}
Gme_File::~Gme_File()
{
if ( user_cleanup_ )
user_cleanup_( user_data_ );
}
blargg_err_t Gme_File::load_mem_( byte const* data, long size )
{
require( data != file_data.begin() ); // load_mem_() or load_() must be overridden
Mem_File_Reader in( data, size );
return load_( in );
}
blargg_err_t Gme_File::load_( Data_Reader& in )
{
RETURN_ERR( file_data.resize( in.remain() ) );
RETURN_ERR( in.read( file_data.begin(), file_data.size() ) );
return load_mem_( file_data.begin(), file_data.size() );
}
// public load functions call this at beginning
void Gme_File::pre_load() { unload(); }
void Gme_File::post_load_() { }
// public load functions call this at end
blargg_err_t Gme_File::post_load( blargg_err_t err )
{
if ( !track_count() )
set_track_count( type()->track_count );
if ( !err )
post_load_();
else
unload();
return err;
}
// Public load functions
blargg_err_t Gme_File::load_mem( void const* in, long size )
{
pre_load();
return post_load( load_mem_( (byte const*) in, size ) );
}
blargg_err_t Gme_File::load( Data_Reader& in )
{
pre_load();
return post_load( load_( in ) );
}
blargg_err_t Gme_File::load_file( const char* path )
{
pre_load();
GME_FILE_READER in;
RETURN_ERR( in.open( path ) );
return post_load( load_( in ) );
}
blargg_err_t Gme_File::load_remaining_( void const* h, long s, Data_Reader& in )
{
Remaining_Reader rem( h, s, &in );
return load( rem );
}
// Track info
void Gme_File::copy_field_( char* out, const char* in, int in_size )
{
if ( !in || !*in )
return;
// remove spaces/junk from beginning
while ( in_size && unsigned (*in - 1) <= ' ' - 1 )
{
in++;
in_size--;
}
// truncate
if ( in_size > max_field_ )
in_size = max_field_;
// find terminator
int len = 0;
while ( len < in_size && in [len] )
len++;
// remove spaces/junk from end
while ( len && unsigned (in [len - 1]) <= ' ' )
len--;
// copy
out [len] = 0;
memcpy( out, in, len );
// strip out stupid fields that should have been left blank
if ( !strcmp( out, "?" ) || !strcmp( out, "<?>" ) || !strcmp( out, "< ? >" ) )
out [0] = 0;
}
void Gme_File::copy_field_( char* out, const char* in )
{
copy_field_( out, in, max_field_ );
}
blargg_err_t Gme_File::remap_track_( int* track_io ) const
{
if ( (unsigned) *track_io >= (unsigned) track_count() )
return "Invalid track";
if ( (unsigned) *track_io < (unsigned) playlist.size() )
{
M3u_Playlist::entry_t const& e = playlist [*track_io];
*track_io = 0;
if ( e.track >= 0 )
{
*track_io = e.track;
if ( !(type_->flags_ & 0x02) )
*track_io -= e.decimal_track;
}
if ( *track_io >= raw_track_count_ )
return "Invalid track in m3u playlist";
}
else
{
check( !playlist.size() );
}
return 0;
}
blargg_err_t Gme_File::track_info( track_info_t* out, int track ) const
{
out->track_count = track_count();
out->length = -1;
out->loop_length = -1;
out->intro_length = -1;
out->fade_length = -1;
out->play_length = -1;
out->repeat_count = -1;
out->song [0] = 0;
out->game [0] = 0;
out->author [0] = 0;
out->composer [0] = 0;
out->engineer [0] = 0;
out->sequencer [0] = 0;
out->tagger [0] = 0;
out->copyright [0] = 0;
out->date [0] = 0;
out->comment [0] = 0;
out->dumper [0] = 0;
out->system [0] = 0;
out->disc [0] = 0;
out->track [0] = 0;
out->ost [0] = 0;
copy_field_( out->system, type()->system );
int remapped = track;
RETURN_ERR( remap_track_( &remapped ) );
RETURN_ERR( track_info_( out, remapped ) );
// override with m3u info
if ( playlist.size() )
{
M3u_Playlist::info_t const& i = playlist.info();
copy_field_( out->game , i.title );
copy_field_( out->author, i.artist );
copy_field_( out->engineer, i.engineer );
copy_field_( out->composer, i.composer );
copy_field_( out->sequencer, i.sequencer );
copy_field_( out->copyright, i.copyright );
copy_field_( out->dumper, i.ripping );
copy_field_( out->tagger, i.tagging );
copy_field_( out->date, i.date );
M3u_Playlist::entry_t const& e = playlist [track];
copy_field_( out->song, e.name );
if ( e.length >= 0 ) out->length = e.length;
if ( e.intro >= 0 ) out->intro_length = e.intro;
if ( e.loop >= 0 ) out->loop_length = e.loop;
if ( e.fade >= 0 ) out->fade_length = e.fade;
if ( e.repeat >= 0 ) out->repeat_count = e.repeat;
}
return 0;
}

View file

@ -1,153 +1,190 @@
// Common interface for track information
// Game_Music_Emu $vers
#ifndef GME_FILE_H
#define GME_FILE_H
#include "gme.h"
#include "Gme_Loader.h"
#include "M3u_Playlist.h"
struct track_info_t
{
int track_count;
/* times in milliseconds; -1 if unknown */
int length; /* total length, if file specifies it */
int intro_length; /* length of song up to looping section */
int loop_length; /* length of looping section */
int fade_length;
int repeat_count;
/* Length if available, otherwise intro_length+loop_length*2 if available,
otherwise a default of 150000 (2.5 minutes). */
int play_length;
/* empty string if not available */
char system [256];
char game [256];
char song [256];
char author [256];
char composer [256];
char engineer [256];
char sequencer [256];
char tagger [256];
char copyright [256];
char date [256];
char comment [256];
char dumper [256];
char disc [256];
char track [256];
char ost [256];
};
enum { gme_max_field = 255 };
class Gme_File : public Gme_Loader {
public:
// Type of emulator. For example if this returns gme_nsfe_type, this object
// is an NSFE emulator, and you can downcast to an Nsfe_Emu* if necessary.
gme_type_t type() const;
// Loads an m3u playlist. Must be done AFTER loading main music file.
blargg_err_t load_m3u( const char path [] );
blargg_err_t load_m3u( Data_Reader& in );
// Clears any loaded m3u playlist and any internal playlist that the music
// format supports (NSFE for example).
void clear_playlist();
// Number of tracks or 0 if no file has been loaded
int track_count() const;
// Gets information for a track (length, name, author, etc.)
// See gme.h for definition of struct track_info_t.
blargg_err_t track_info( track_info_t* out, int track ) const;
// User data/cleanup
// Sets/gets pointer to data you want to associate with this emulator.
// You can use this for whatever you want.
void set_user_data( void* p ) { user_data_ = p; }
void* user_data() const { return user_data_; }
// Registers cleanup function to be called when deleting emulator, or NULL to
// clear it. Passes user_data to cleanup function.
void set_user_cleanup( gme_user_cleanup_t func ) { user_cleanup_ = func; }
public:
Gme_File();
~Gme_File();
protected:
// Services
void set_type( gme_type_t t ) { type_ = t; }
void set_track_count( int n ) { track_count_ = raw_track_count_ = n; }
// Must be overridden
virtual blargg_err_t track_info_( track_info_t* out, int track ) const BLARGG_PURE( ; )
// Optionally overridden
virtual void clear_playlist_() { }
protected: // Gme_Loader overrides
virtual void unload();
virtual blargg_err_t post_load();
protected:
blargg_err_t remap_track_( int* track_io ) const; // need by Music_Emu
private:
gme_type_t type_;
void* user_data_;
gme_user_cleanup_t user_cleanup_;
int track_count_;
int raw_track_count_;
M3u_Playlist playlist;
char playlist_warning [64];
blargg_err_t load_m3u_( blargg_err_t );
public:
// track_info field copying
enum { max_field_ = 255 };
static void copy_field_( char out [], const char* in );
static void copy_field_( char out [], const char* in, int len );
};
struct gme_type_t_
{
const char* system; /* name of system this music file type is generally for */
int track_count; /* non-zero for formats with a fixed number of tracks */
Music_Emu* (*new_emu)(); /* Create new emulator for this type (C++ only) */
Music_Emu* (*new_info)();/* Create new info reader for this type (C++ only) */
/* internal */
const char* extension_;
int flags_;
};
/* Emulator type constants for each supported file type */
extern const gme_type_t_
gme_ay_type [1],
gme_gbs_type [1],
gme_gym_type [1],
gme_hes_type [1],
gme_kss_type [1],
gme_nsf_type [1],
gme_nsfe_type [1],
gme_sap_type [1],
gme_sfm_type [1],
gme_sgc_type [1],
gme_spc_type [1],
gme_vgm_type [1],
gme_vgz_type [1];
#define GME_COPY_FIELD( in, out, name ) \
{ Gme_File::copy_field_( out->name, in.name, sizeof in.name ); }
inline gme_type_t Gme_File::type() const { return type_; }
inline int Gme_File::track_count() const { return track_count_; }
inline blargg_err_t Gme_File::track_info_( track_info_t*, int ) const { return blargg_ok; }
#endif
// Common interface to game music file loading and information
// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
#ifndef GME_FILE_H
#define GME_FILE_H
#include "gme.h"
#include "blargg_common.h"
#include "Data_Reader.h"
#include "M3u_Playlist.h"
// Error returned if file is wrong type
//extern const char gme_wrong_file_type []; // declared in gme.h
struct gme_type_t_
{
const char* system; /* name of system this music file type is generally for */
int track_count; /* non-zero for formats with a fixed number of tracks */
Music_Emu* (*new_emu)(); /* Create new emulator for this type (useful in C++ only) */
Music_Emu* (*new_info)(); /* Create new info reader for this type */
/* internal */
const char* extension_;
int flags_;
};
struct track_info_t
{
long track_count;
/* times in milliseconds; -1 if unknown */
long length;
long intro_length;
long loop_length;
long fade_length;
long repeat_count;
/* Length if available, otherwise intro_length+loop_length*2 if available,
* otherwise a default of 150000 (2.5 minutes) */
long play_length;
/* empty string if not available */
char system [256];
char game [256];
char song [256];
char author [256];
char composer [256];
char engineer [256];
char sequencer [256];
char tagger [256];
char copyright [256];
char date [256];
char comment [256];
char dumper [256];
char disc [256];
char track [256];
char ost [256];
};
enum { gme_max_field = 255 };
struct Gme_File {
public:
// File loading
// Each loads game music data from a file and returns an error if
// file is wrong type or is seriously corrupt. They also set warning
// string for minor problems.
// Load from file on disk
blargg_err_t load_file( const char* path );
// Load from custom data source (see Data_Reader.h)
blargg_err_t load( Data_Reader& );
// Load from file already read into memory. Keeps pointer to data, so you
// must not free it until you're done with the file.
blargg_err_t load_mem( void const* data, long size );
// Load an m3u playlist. Must be done after loading main music file.
blargg_err_t load_m3u( const char* path );
blargg_err_t load_m3u( Data_Reader& in );
// Clears any loaded m3u playlist and any internal playlist that the music
// format supports (NSFE for example).
void clear_playlist();
// Informational
// Type of emulator. For example if this returns gme_nsfe_type, this object
// is an NSFE emulator, and you can cast to an Nsfe_Emu* if necessary.
gme_type_t type() const;
// Most recent warning string, or NULL if none. Clears current warning after
// returning.
const char* warning();
// Number of tracks or 0 if no file has been loaded
int track_count() const;
// Get information for a track (length, name, author, etc.)
// See gme.h for definition of struct track_info_t.
blargg_err_t track_info( track_info_t* out, int track ) const;
// User data/cleanup
// Set/get pointer to data you want to associate with this emulator.
// You can use this for whatever you want.
void set_user_data( void* p ) { user_data_ = p; }
void* user_data() const { return user_data_; }
// Register cleanup function to be called when deleting emulator, or NULL to
// clear it. Passes user_data to cleanup function.
void set_user_cleanup( gme_user_cleanup_t func ) { user_cleanup_ = func; }
bool is_archive = false;
virtual blargg_err_t load_archive( const char* ) { return gme_wrong_file_type; }
public:
// deprecated
int error_count() const; // use warning()
public:
Gme_File();
virtual ~Gme_File();
BLARGG_DISABLE_NOTHROW
typedef uint8_t byte;
protected:
// Services
void set_track_count( int n ) { track_count_ = raw_track_count_ = n; }
void set_warning( const char* s ) { warning_ = s; }
void set_type( gme_type_t t ) { type_ = t; }
blargg_err_t load_remaining_( void const* header, long header_size, Data_Reader& remaining );
// Overridable
virtual void unload(); // called before loading file and if loading fails
virtual blargg_err_t load_( Data_Reader& ); // default loads then calls load_mem_()
virtual blargg_err_t load_mem_( byte const* data, long size ); // use data in memory
virtual blargg_err_t track_info_( track_info_t* out, int track ) const = 0;
virtual void pre_load();
virtual void post_load_();
virtual void clear_playlist_() { }
public:
blargg_err_t remap_track_( int* track_io ) const; // need by Music_Emu
private:
// noncopyable
Gme_File( const Gme_File& );
Gme_File& operator = ( const Gme_File& );
gme_type_t type_;
int track_count_;
int raw_track_count_;
const char* warning_;
void* user_data_;
gme_user_cleanup_t user_cleanup_;
M3u_Playlist playlist;
char playlist_warning [64];
blargg_vector<byte> file_data; // only if loaded into memory using default load
blargg_err_t load_m3u_( blargg_err_t );
blargg_err_t post_load( blargg_err_t err );
public:
// track_info field copying
enum { max_field_ = 255 };
static void copy_field_( char* out, const char* in );
static void copy_field_( char* out, const char* in, int len );
};
Music_Emu* gme_new_( Music_Emu*, long sample_rate );
#define GME_COPY_FIELD( in, out, name ) \
{ Gme_File::copy_field_( out->name, in.name, sizeof in.name ); }
#ifndef GME_FILE_READER
#define GME_FILE_READER Std_File_Reader
#elif defined (GME_FILE_READER_INCLUDE)
#include GME_FILE_READER_INCLUDE
#endif
inline gme_type_t Gme_File::type() const { return type_; }
inline int Gme_File::error_count() const { return warning_ != 0; }
inline int Gme_File::track_count() const { return track_count_; }
inline const char* Gme_File::warning()
{
const char* s = warning_;
warning_ = 0;
return s;
}
#endif

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@ -1,86 +0,0 @@
// Game_Music_Emu $vers. http://www.slack.net/~ant/
#include "Gme_Loader.h"
#include "blargg_endian.h"
/* Copyright (C) 2003-2008 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
void Gme_Loader::unload()
{
file_begin_ = NULL;
file_end_ = NULL;
file_data.clear();
}
Gme_Loader::Gme_Loader()
{
warning_ = NULL;
Gme_Loader::unload();
blargg_verify_byte_order(); // used by most emulator types, so save them the trouble
}
Gme_Loader::~Gme_Loader() { }
blargg_err_t Gme_Loader::load_mem_( byte const data [], int size )
{
require( data != file_data.begin() ); // load_mem_() or load_() must be overridden
Mem_File_Reader in( data, size );
return load_( in );
}
inline blargg_err_t Gme_Loader::load_mem_wrapper( byte const data [], int size )
{
file_begin_ = data;
file_end_ = data + size;
return load_mem_( data, size );
}
blargg_err_t Gme_Loader::load_( Data_Reader& in )
{
RETURN_ERR( file_data.resize( in.remain() ) );
RETURN_ERR( in.read( file_data.begin(), file_data.size() ) );
return load_mem_wrapper( file_data.begin(), file_data.size() );
}
blargg_err_t Gme_Loader::post_load_( blargg_err_t err )
{
if ( err )
{
unload();
return err;
}
return post_load();
}
blargg_err_t Gme_Loader::load_mem( void const* in, long size )
{
pre_load();
return post_load_( load_mem_wrapper( (byte const*) in, (int) size ) );
}
blargg_err_t Gme_Loader::load( Data_Reader& in )
{
pre_load();
return post_load_( load_( in ) );
}
blargg_err_t Gme_Loader::load_file( const char path [] )
{
pre_load();
GME_FILE_READER in;
RETURN_ERR( in.open( path ) );
return post_load_( load_( in ) );
}

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// Common interface for loading file data from various sources
// Game_Music_Emu $vers
#ifndef GME_LOADER_H
#define GME_LOADER_H
#include "blargg_common.h"
#include "Data_Reader.h"
class Gme_Loader {
public:
// Each loads game music data from a file and returns an error if
// file is wrong type or is seriously corrupt. Minor problems are
// reported using warning().
// Loads from file on disk
blargg_err_t load_file( const char path [] );
// Loads from custom data source (see Data_Reader.h)
blargg_err_t load( Data_Reader& );
// Loads from file already read into memory. Object might keep pointer to
// data; if it does, you MUST NOT free it until you're done with the file.
blargg_err_t load_mem( void const* data, long size );
// Most recent warning string, or NULL if none. Clears current warning after
// returning.
const char* warning();
// Unloads file from memory
virtual void unload();
virtual ~Gme_Loader();
protected:
typedef BOOST::uint8_t byte;
// File data in memory, or 0 if data was loaded with load_()
byte const* file_begin() const { return file_begin_; }
byte const* file_end() const { return file_end_; }
int file_size() const { return (int) (file_end_ - file_begin_); }
// Sets warning string
void set_warning( const char s [] ) { warning_ = s; }
// At least one must be overridden
virtual blargg_err_t load_( Data_Reader& ); // default loads then calls load_mem_()
virtual blargg_err_t load_mem_( byte const data [], int size ); // use data in memory
// Optionally overridden
virtual void pre_load() { unload(); } // called before load_()/load_mem_()
virtual blargg_err_t post_load() { return blargg_ok; } // called after load_()/load_mem_() succeeds
private:
// noncopyable
Gme_Loader( const Gme_Loader& );
Gme_Loader& operator = ( const Gme_Loader& );
// Implementation
public:
Gme_Loader();
BLARGG_DISABLE_NOTHROW
blargg_vector<byte> file_data; // used only when loading from file to load_mem_()
byte const* file_begin_;
byte const* file_end_;
const char* warning_;
blargg_err_t load_mem_wrapper( byte const [], int );
blargg_err_t post_load_( blargg_err_t err );
};
// Files are read with GME_FILE_READER. Default supports gzip if zlib is available.
#ifndef GME_FILE_READER
#ifdef HAVE_ZLIB_H
#define GME_FILE_READER Gzip_File_Reader
#else
#define GME_FILE_READER Std_File_Reader
#endif
#elif defined (GME_FILE_READER_INCLUDE)
#include GME_FILE_READER_INCLUDE
#endif
inline const char* Gme_Loader::warning()
{
const char* s = warning_;
warning_ = NULL;
return s;
}
#endif

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@ -1,428 +1,380 @@
// Game_Music_Emu $vers. http://www.slack.net/~ant/
#include "Gym_Emu.h"
#include "blargg_endian.h"
/* Copyright (C) 2003-2008 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
double const min_tempo = 0.25;
double const oversample = 5 / 3.0;
double const fm_gain = 3.0;
int const base_clock = 53700300;
int const clock_rate = base_clock / 15;
Gym_Emu::Gym_Emu()
{
resampler.set_callback( play_frame_, this );
pos = NULL;
disable_oversampling_ = false;
set_type( gme_gym_type );
set_silence_lookahead( 1 ); // tracks should already be trimmed
pcm_buf = stereo_buf.center();
}
Gym_Emu::~Gym_Emu() { }
// Track info
static void get_gym_info( Gym_Emu::header_t const& h, int length, track_info_t* out )
{
if ( 0 != memcmp( h.tag, "GYMX", 4 ) )
return;
length = length * 50 / 3; // 1000 / 60
int loop = get_le32( h.loop_start );
if ( loop )
{
out->intro_length = loop * 50 / 3;
out->loop_length = length - out->intro_length;
}
else
{
out->length = length;
out->intro_length = length; // make it clear that track is no longer than length
out->loop_length = 0;
}
// more stupidity where the field should have been left blank
if ( strcmp( h.song, "Unknown Song" ) )
GME_COPY_FIELD( h, out, song );
if ( strcmp( h.game, "Unknown Game" ) )
GME_COPY_FIELD( h, out, game );
if ( strcmp( h.copyright, "Unknown Publisher" ) )
GME_COPY_FIELD( h, out, copyright );
if ( strcmp( h.dumper, "Unknown Person" ) )
GME_COPY_FIELD( h, out, dumper );
if ( strcmp( h.comment, "Header added by YMAMP" ) )
GME_COPY_FIELD( h, out, comment );
}
static void hash_gym_file( Gym_Emu::header_t const& h, byte const* data, int data_size, Music_Emu::Hash_Function& out )
{
out.hash_( &h.loop_start[0], sizeof(h.loop_start) );
out.hash_( &h.packed[0], sizeof(h.packed) );
out.hash_( data, data_size );
}
static int gym_track_length( byte const p [], byte const* end )
{
int time = 0;
while ( p < end )
{
switch ( *p++ )
{
case 0:
time++;
break;
case 1:
case 2:
p += 2;
break;
case 3:
p += 1;
break;
}
}
return time;
}
blargg_err_t Gym_Emu::track_info_( track_info_t* out, int ) const
{
get_gym_info( header_, gym_track_length( log_begin(), file_end() ), out );
return blargg_ok;
}
static blargg_err_t check_header( byte const in [], int size, int* data_offset = NULL )
{
if ( size < 4 )
return blargg_err_file_type;
if ( memcmp( in, "GYMX", 4 ) == 0 )
{
if ( size < Gym_Emu::header_t::size + 1 )
return blargg_err_file_type;
if ( memcmp( ((Gym_Emu::header_t const*) in)->packed, "\0\0\0\0", 4 ) != 0 )
return BLARGG_ERR( BLARGG_ERR_FILE_FEATURE, "packed GYM file" );
if ( data_offset )
*data_offset = Gym_Emu::header_t::size;
}
else if ( *in > 3 )
{
return blargg_err_file_type;
}
return blargg_ok;
}
struct Gym_File : Gme_Info_
{
int data_offset;
Gym_File() { set_type( gme_gym_type ); }
blargg_err_t load_mem_( byte const in [], int size )
{
data_offset = 0;
return check_header( in, size, &data_offset );
}
blargg_err_t track_info_( track_info_t* out, int ) const
{
int length = gym_track_length( &file_begin() [data_offset], file_end() );
get_gym_info( *(Gym_Emu::header_t const*) file_begin(), length, out );
return blargg_ok;
}
blargg_err_t hash_( Hash_Function& out ) const
{
Gym_Emu::header_t const* h = ( Gym_Emu::header_t const* ) file_begin();
byte const* data = &file_begin() [data_offset];
hash_gym_file( *h, data, file_end() - data, out );
return blargg_ok;
}
};
static Music_Emu* new_gym_emu () { return BLARGG_NEW Gym_Emu ; }
static Music_Emu* new_gym_file() { return BLARGG_NEW Gym_File; }
gme_type_t_ const gme_gym_type [1] = {{ "Sega Genesis", 1, &new_gym_emu, &new_gym_file, "GYM", 0 }};
// Setup
blargg_err_t Gym_Emu::set_sample_rate_( int sample_rate )
{
blip_eq_t eq( -32, 8000, sample_rate );
apu.treble_eq( eq );
pcm_synth.treble_eq( eq );
apu.volume( 0.135 * fm_gain * gain() );
double factor = oversample;
if ( disable_oversampling_ )
factor = (double) base_clock / 7 / 144 / sample_rate;
RETURN_ERR( resampler.setup( factor, 0.990, fm_gain * gain() ) );
factor = resampler.rate();
double fm_rate = sample_rate * factor;
RETURN_ERR( stereo_buf.set_sample_rate( sample_rate, int (1000 / 60.0 / min_tempo) ) );
stereo_buf.clock_rate( clock_rate );
RETURN_ERR( fm.set_rate( fm_rate, base_clock / 7.0 ) );
RETURN_ERR( resampler.reset( (int) (1.0 / 60 / min_tempo * sample_rate) ) );
return blargg_ok;
}
void Gym_Emu::set_tempo_( double t )
{
if ( t < min_tempo )
{
set_tempo( min_tempo );
return;
}
if ( stereo_buf.sample_rate() )
{
double denom = tempo() * 60;
clocks_per_frame = (int) (clock_rate / denom);
resampler.resize( (int) (sample_rate() / denom) );
}
}
void Gym_Emu::mute_voices_( int mask )
{
Music_Emu::mute_voices_( mask );
fm.mute_voices( mask );
apu.set_output( (mask & 0x80) ? 0 : stereo_buf.center() );
pcm_synth.volume( (mask & 0x40) ? 0.0 : 0.125 / 256 * fm_gain * gain() );
}
blargg_err_t Gym_Emu::load_mem_( byte const in [], int size )
{
assert( offsetof (header_t,packed [4]) == header_t::size );
log_offset = 0;
RETURN_ERR( check_header( in, size, &log_offset ) );
loop_begin = NULL;
static const char* const names [] = {
"FM 1", "FM 2", "FM 3", "FM 4", "FM 5", "FM 6", "PCM", "PSG"
};
set_voice_names( names );
set_voice_count( 8 );
if ( log_offset )
header_ = *(header_t const*) in;
else
memset( &header_, 0, sizeof header_ );
return blargg_ok;
}
// Emulation
blargg_err_t Gym_Emu::start_track_( int track )
{
RETURN_ERR( Music_Emu::start_track_( track ) );
pos = log_begin();
loop_remain = get_le32( header_.loop_start );
prev_pcm_count = 0;
pcm_enabled = 0;
pcm_amp = -1;
fm.reset();
apu.reset();
stereo_buf.clear();
resampler.clear();
pcm_buf = stereo_buf.center();
return blargg_ok;
}
void Gym_Emu::run_pcm( byte const pcm_in [], int pcm_count )
{
// Guess beginning and end of sample and adjust rate and buffer position accordingly.
// count dac samples in next frame
int next_pcm_count = 0;
const byte* p = this->pos;
int cmd;
while ( (cmd = *p++) != 0 )
{
int data = *p++;
if ( cmd <= 2 )
++p;
if ( cmd == 1 && data == 0x2A )
next_pcm_count++;
}
// detect beginning and end of sample
int rate_count = pcm_count;
int start = 0;
if ( !prev_pcm_count && next_pcm_count && pcm_count < next_pcm_count )
{
rate_count = next_pcm_count;
start = next_pcm_count - pcm_count;
}
else if ( prev_pcm_count && !next_pcm_count && pcm_count < prev_pcm_count )
{
rate_count = prev_pcm_count;
}
// Evenly space samples within buffer section being used
blip_resampled_time_t period = pcm_buf->resampled_duration( clocks_per_frame ) / rate_count;
blip_resampled_time_t time = pcm_buf->resampled_time( 0 ) + period * start + (unsigned) period / 2;
int pcm_amp = this->pcm_amp;
if ( pcm_amp < 0 )
pcm_amp = pcm_in [0];
for ( int i = 0; i < pcm_count; i++ )
{
int delta = pcm_in [i] - pcm_amp;
pcm_amp += delta;
pcm_synth.offset_resampled( time, delta, pcm_buf );
time += period;
}
this->pcm_amp = pcm_amp;
pcm_buf->set_modified();
}
void Gym_Emu::parse_frame()
{
byte pcm [1024]; // all PCM writes for frame
int pcm_size = 0;
const byte* pos = this->pos;
if ( loop_remain && !--loop_remain )
loop_begin = pos; // find loop on first time through sequence
int cmd;
while ( (cmd = *pos++) != 0 )
{
int data = *pos++;
if ( cmd == 1 )
{
int data2 = *pos++;
if ( data == 0x2A )
{
pcm [pcm_size] = data2;
if ( pcm_size < (int) sizeof pcm - 1 )
pcm_size += pcm_enabled;
}
else
{
if ( data == 0x2B )
pcm_enabled = data2 >> 7 & 1;
fm.write0( data, data2 );
}
}
else if ( cmd == 2 )
{
int data2 = *pos++;
if ( data == 0xB6 )
{
Blip_Buffer * pcm_buf = NULL;
switch ( data2 >> 6 )
{
case 0: pcm_buf = NULL; break;
case 1: pcm_buf = stereo_buf.right(); break;
case 2: pcm_buf = stereo_buf.left(); break;
case 3: pcm_buf = stereo_buf.center(); break;
}
/*if ( this->pcm_buf != pcm_buf )
{
if ( this->pcm_buf ) pcm_synth.offset_inline( 0, -pcm_amp, this->pcm_buf );
if ( pcm_buf ) pcm_synth.offset_inline( 0, pcm_amp, pcm_buf );
}*/
this->pcm_buf = pcm_buf;
}
fm.write1( data, data2 );
}
else if ( cmd == 3 )
{
apu.write_data( 0, data );
}
else
{
// to do: many GYM streams are full of errors, and error count should
// reflect cases where music is really having problems
//log_error();
--pos; // put data back
}
}
if ( pos >= file_end() )
{
// Reached end
check( pos == file_end() );
if ( loop_begin )
pos = loop_begin;
else
set_track_ended();
}
this->pos = pos;
// PCM
if ( pcm_buf && pcm_size )
run_pcm( pcm, pcm_size );
prev_pcm_count = pcm_size;
}
inline int Gym_Emu::play_frame( blip_time_t blip_time, int sample_count, sample_t buf [] )
{
if ( !track_ended() )
parse_frame();
apu.end_frame( blip_time );
memset( buf, 0, sample_count * sizeof *buf );
fm.run( sample_count >> 1, buf );
return sample_count;
}
int Gym_Emu::play_frame_( void* p, blip_time_t a, int b, sample_t c [] )
{
return STATIC_CAST(Gym_Emu*,p)->play_frame( a, b, c );
}
blargg_err_t Gym_Emu::play_( int count, sample_t out [] )
{
resampler.dual_play( count, out, stereo_buf );
return blargg_ok;
}
blargg_err_t Gym_Emu::hash_( Hash_Function& out ) const
{
hash_gym_file( header(), log_begin(), file_end() - log_begin(), out );
return blargg_ok;
}
// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
#include "Gym_Emu.h"
#include "blargg_endian.h"
#include <string.h>
/* Copyright (C) 2003-2006 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
double const min_tempo = 0.25;
double const oversample_factor = 5 / 3.0;
double const fm_gain = 3.0;
const long base_clock = 53700300;
const long clock_rate = base_clock / 15;
Gym_Emu::Gym_Emu()
{
data = 0;
pos = 0;
set_type( gme_gym_type );
static const char* const names [] = {
"FM 1", "FM 2", "FM 3", "FM 4", "FM 5", "FM 6", "PCM", "PSG"
};
set_voice_names( names );
set_silence_lookahead( 1 ); // tracks should already be trimmed
}
Gym_Emu::~Gym_Emu() { }
// Track info
static void get_gym_info( Gym_Emu::header_t const& h, long length, track_info_t* out )
{
if ( !memcmp( h.tag, "GYMX", 4 ) )
{
length = length * 50 / 3; // 1000 / 60
long loop = get_le32( h.loop_start );
if ( loop )
{
out->intro_length = loop * 50 / 3;
out->loop_length = length - out->intro_length;
}
else
{
out->length = length;
out->intro_length = length; // make it clear that track is no longer than length
out->loop_length = 0;
}
// more stupidity where the field should have been left
if ( strcmp( h.song, "Unknown Song" ) )
GME_COPY_FIELD( h, out, song );
if ( strcmp( h.game, "Unknown Game" ) )
GME_COPY_FIELD( h, out, game );
if ( strcmp( h.copyright, "Unknown Publisher" ) )
GME_COPY_FIELD( h, out, copyright );
if ( strcmp( h.dumper, "Unknown Person" ) )
GME_COPY_FIELD( h, out, dumper );
if ( strcmp( h.comment, "Header added by YMAMP" ) )
GME_COPY_FIELD( h, out, comment );
}
}
blargg_err_t Gym_Emu::track_info_( track_info_t* out, int ) const
{
get_gym_info( header_, track_length(), out );
return 0;
}
static long gym_track_length( byte const* p, byte const* end )
{
long time = 0;
while ( p < end )
{
switch ( *p++ )
{
case 0:
time++;
break;
case 1:
case 2:
p += 2;
break;
case 3:
p += 1;
break;
}
}
return time;
}
long Gym_Emu::track_length() const { return gym_track_length( data, data_end ); }
static blargg_err_t check_header( byte const* in, long size, int* data_offset = 0 )
{
if ( size < 4 )
return gme_wrong_file_type;
if ( memcmp( in, "GYMX", 4 ) == 0 )
{
if ( size < Gym_Emu::header_size + 1 )
return gme_wrong_file_type;
if ( memcmp( ((Gym_Emu::header_t const*) in)->packed, "\0\0\0\0", 4 ) != 0 )
return "Packed GYM file not supported";
if ( data_offset )
*data_offset = Gym_Emu::header_size;
}
else if ( *in > 3 )
{
return gme_wrong_file_type;
}
return 0;
}
struct Gym_File : Gme_Info_
{
byte const* file_begin;
byte const* file_end;
int data_offset;
Gym_File() { set_type( gme_gym_type ); }
blargg_err_t load_mem_( byte const* in, long size )
{
file_begin = in;
file_end = in + size;
data_offset = 0;
return check_header( in, size, &data_offset );
}
blargg_err_t track_info_( track_info_t* out, int ) const
{
long length = gym_track_length( &file_begin [data_offset], file_end );
get_gym_info( *(Gym_Emu::header_t const*) file_begin, length, out );
return 0;
}
};
static Music_Emu* new_gym_emu () { return BLARGG_NEW Gym_Emu ; }
static Music_Emu* new_gym_file() { return BLARGG_NEW Gym_File; }
static gme_type_t_ const gme_gym_type_ = { "Sega Genesis", 1, &new_gym_emu, &new_gym_file, "GYM", 0 };
extern gme_type_t const gme_gym_type = &gme_gym_type_;
// Setup
blargg_err_t Gym_Emu::set_sample_rate_( long sample_rate )
{
blip_eq_t eq( -32, 8000, sample_rate );
apu.treble_eq( eq );
dac_synth.treble_eq( eq );
apu.volume( 0.135 * fm_gain * gain() );
dac_synth.volume( 0.125 / 256 * fm_gain * gain() );
double factor = Dual_Resampler::setup( oversample_factor, 0.990, fm_gain * gain() );
fm_sample_rate = sample_rate * factor;
RETURN_ERR( blip_buf.set_sample_rate( sample_rate, int (1000 / 60.0 / min_tempo) ) );
blip_buf.clock_rate( clock_rate );
RETURN_ERR( fm.set_rate( fm_sample_rate, base_clock / 7.0 ) );
RETURN_ERR( Dual_Resampler::reset( long (1.0 / 60 / min_tempo * sample_rate) ) );
return 0;
}
void Gym_Emu::set_tempo_( double t )
{
if ( t < min_tempo )
{
set_tempo( min_tempo );
return;
}
if ( blip_buf.sample_rate() )
{
clocks_per_frame = long (clock_rate / 60 / tempo());
Dual_Resampler::resize( long (sample_rate() / (60.0 * tempo())) );
}
}
void Gym_Emu::mute_voices_( int mask )
{
Music_Emu::mute_voices_( mask );
fm.mute_voices( mask );
dac_muted = (mask & 0x40) != 0;
apu.output( (mask & 0x80) ? 0 : &blip_buf );
}
blargg_err_t Gym_Emu::load_mem_( byte const* in, long size )
{
assert( offsetof (header_t,packed [4]) == header_size );
int offset = 0;
RETURN_ERR( check_header( in, size, &offset ) );
set_voice_count( 8 );
data = in + offset;
data_end = in + size;
loop_begin = 0;
if ( offset )
header_ = *(header_t const*) in;
else
memset( &header_, 0, sizeof header_ );
return 0;
}
// Emulation
blargg_err_t Gym_Emu::start_track_( int track )
{
RETURN_ERR( Music_Emu::start_track_( track ) );
pos = data;
loop_remain = get_le32( header_.loop_start );
prev_dac_count = 0;
dac_enabled = false;
dac_amp = -1;
fm.reset();
apu.reset();
blip_buf.clear();
Dual_Resampler::clear();
return 0;
}
void Gym_Emu::run_dac( int dac_count )
{
// Guess beginning and end of sample and adjust rate and buffer position accordingly.
// count dac samples in next frame
int next_dac_count = 0;
const byte* p = this->pos;
int cmd;
while ( (cmd = *p++) != 0 )
{
int data = *p++;
if ( cmd <= 2 )
++p;
if ( cmd == 1 && data == 0x2A )
next_dac_count++;
}
// detect beginning and end of sample
int rate_count = dac_count;
int start = 0;
if ( !prev_dac_count && next_dac_count && dac_count < next_dac_count )
{
rate_count = next_dac_count;
start = next_dac_count - dac_count;
}
else if ( prev_dac_count && !next_dac_count && dac_count < prev_dac_count )
{
rate_count = prev_dac_count;
}
// Evenly space samples within buffer section being used
blip_resampled_time_t period = blip_buf.resampled_duration( clocks_per_frame ) / rate_count;
blip_resampled_time_t time = blip_buf.resampled_time( 0 ) +
period * start + (period >> 1);
int dac_amp = this->dac_amp;
if ( dac_amp < 0 )
dac_amp = dac_buf [0];
for ( int i = 0; i < dac_count; i++ )
{
int delta = dac_buf [i] - dac_amp;
dac_amp += delta;
dac_synth.offset_resampled( time, delta, &blip_buf );
time += period;
}
this->dac_amp = dac_amp;
}
void Gym_Emu::parse_frame()
{
int dac_count = 0;
const byte* pos = this->pos;
if ( loop_remain && !--loop_remain )
loop_begin = pos; // find loop on first time through sequence
int cmd;
while ( (cmd = *pos++) != 0 )
{
int data = *pos++;
if ( cmd == 1 )
{
int data2 = *pos++;
if ( data != 0x2A )
{
if ( data == 0x2B )
dac_enabled = (data2 & 0x80) != 0;
fm.write0( data, data2 );
}
else if ( dac_count < (int) sizeof dac_buf )
{
dac_buf [dac_count] = data2;
dac_count += dac_enabled;
}
}
else if ( cmd == 2 )
{
fm.write1( data, *pos++ );
}
else if ( cmd == 3 )
{
apu.write_data( 0, data );
}
else
{
// to do: many GYM streams are full of errors, and error count should
// reflect cases where music is really having problems
//log_error();
--pos; // put data back
}
}
// loop
if ( pos >= data_end )
{
check( pos == data_end );
if ( loop_begin )
pos = loop_begin;
else
set_track_ended();
}
this->pos = pos;
// dac
if ( dac_count && !dac_muted )
run_dac( dac_count );
prev_dac_count = dac_count;
}
int Gym_Emu::play_frame( blip_time_t blip_time, int sample_count, sample_t* buf )
{
if ( !track_ended() )
parse_frame();
apu.end_frame( blip_time );
memset( buf, 0, sample_count * sizeof *buf );
fm.run( sample_count >> 1, buf );
return sample_count;
}
blargg_err_t Gym_Emu::play_( long count, sample_t* out )
{
Dual_Resampler::dual_play( count, out, blip_buf );
return 0;
}

View file

@ -1,88 +1,82 @@
// Sega Genesis/Mega Drive GYM music file emulator
// Performs PCM timing recovery to improve sample quality.
// Game_Music_Emu $vers
#ifndef GYM_EMU_H
#define GYM_EMU_H
#include "Dual_Resampler.h"
#include "Ym2612_Emu.h"
#include "Music_Emu.h"
#include "Sms_Apu.h"
class Gym_Emu : public Music_Emu {
public:
// GYM file header (optional; many files have NO header at all)
struct header_t
{
enum { size = 428 };
char tag [ 4];
char song [ 32];
char game [ 32];
char copyright [ 32];
char emulator [ 32];
char dumper [ 32];
char comment [256];
byte loop_start [ 4]; // in 1/60 seconds, 0 if not looped
byte packed [ 4];
};
// Header for currently loaded file
header_t const& header() const { return header_; }
static gme_type_t static_type() { return gme_gym_type; }
// Disables running FM chips at higher than normal rate. Will result in slightly
// more aliasing of high notes.
void disable_oversampling( bool disable = true ) { disable_oversampling_ = disable; }
blargg_err_t hash_( Hash_Function& ) const;
// Implementation
public:
Gym_Emu();
~Gym_Emu();
protected:
virtual blargg_err_t load_mem_( byte const [], int );
virtual blargg_err_t track_info_( track_info_t*, int track ) const;
virtual blargg_err_t set_sample_rate_( int sample_rate );
virtual blargg_err_t start_track_( int );
virtual blargg_err_t play_( int count, sample_t [] );
virtual void mute_voices_( int );
virtual void set_tempo_( double );
private:
// Log
byte const* pos; // current position
byte const* loop_begin;
int log_offset; // size of header (0 or header_t::size)
int loop_remain; // frames remaining until loop_begin has been located
int clocks_per_frame;
bool disable_oversampling_;
// PCM
int pcm_amp;
int prev_pcm_count; // for detecting beginning/end of group of samples
int pcm_enabled;
// large objects
Dual_Resampler resampler;
Stereo_Buffer stereo_buf;
Blip_Buffer * pcm_buf;
Ym2612_Emu fm;
Sms_Apu apu;
Blip_Synth_Fast pcm_synth;
header_t header_;
byte const* log_begin() const { return file_begin() + log_offset; }
void parse_frame();
void run_pcm( byte const in [], int count );
int play_frame( blip_time_t blip_time, int sample_count, sample_t buf [] );
static int play_frame_( void*, blip_time_t, int, sample_t [] );
};
#endif
// Sega Genesis/Mega Drive GYM music file emulator
// Includes with PCM timing recovery to improve sample quality.
// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
#ifndef GYM_EMU_H
#define GYM_EMU_H
#include "Dual_Resampler.h"
#include "Ym2612_Emu.h"
#include "Music_Emu.h"
#include "Sms_Apu.h"
class Gym_Emu : public Music_Emu, private Dual_Resampler {
public:
// GYM file header
enum { header_size = 428 };
struct header_t
{
char tag [4];
char song [32];
char game [32];
char copyright [32];
char emulator [32];
char dumper [32];
char comment [256];
byte loop_start [4]; // in 1/60 seconds, 0 if not looped
byte packed [4];
};
// Header for currently loaded file
header_t const& header() const { return header_; }
static gme_type_t static_type() { return gme_gym_type; }
public:
// deprecated
using Music_Emu::load;
blargg_err_t load( header_t const& h, Data_Reader& in ) // use Remaining_Reader
{ return load_remaining_( &h, sizeof h, in ); }
enum { gym_rate = 60 };
long track_length() const; // use track_info()
public:
Gym_Emu();
~Gym_Emu();
protected:
blargg_err_t load_mem_( byte const*, long );
blargg_err_t track_info_( track_info_t*, int track ) const;
blargg_err_t set_sample_rate_( long sample_rate );
blargg_err_t start_track_( int );
blargg_err_t play_( long count, sample_t* );
void mute_voices_( int );
void set_tempo_( double );
int play_frame( blip_time_t blip_time, int sample_count, sample_t* buf );
private:
// sequence data begin, loop begin, current position, end
const byte* data;
const byte* loop_begin;
const byte* pos;
const byte* data_end;
blargg_long loop_remain; // frames remaining until loop beginning has been located
header_t header_;
double fm_sample_rate;
blargg_long clocks_per_frame;
void parse_frame();
// dac (pcm)
int dac_amp;
int prev_dac_count;
bool dac_enabled;
bool dac_muted;
void run_dac( int );
// sound
Blip_Buffer blip_buf;
Ym2612_Emu fm;
Blip_Synth<blip_med_quality,1> dac_synth;
Sms_Apu apu;
byte dac_buf [1024];
};
#endif

View file

@ -1,361 +1,315 @@
// Game_Music_Emu $vers. http://www.slack.net/~ant/
#include "Hes_Apu.h"
/* Copyright (C) 2006-2008 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
bool const center_waves = true; // reduces asymmetry and clamping when starting notes
Hes_Apu::Hes_Apu()
{
for ( Osc* osc = &oscs [osc_count]; osc != oscs; )
{
osc--;
osc->output [0] = NULL;
osc->output [1] = NULL;
osc->outputs [0] = NULL;
osc->outputs [1] = NULL;
osc->outputs [2] = NULL;
}
reset();
}
void Hes_Apu::reset()
{
latch = 0;
balance = 0xFF;
for ( Osc* osc = &oscs [osc_count]; osc != oscs; )
{
osc--;
memset( osc, 0, offsetof (Osc,output) );
osc->lfsr = 0;
osc->control = 0x40;
osc->balance = 0xFF;
}
// Only last two oscs support noise
oscs [osc_count - 2].lfsr = 0x200C3; // equivalent to 1 in Fibonacci LFSR
oscs [osc_count - 1].lfsr = 0x200C3;
}
void Hes_Apu::set_output( int i, Blip_Buffer* center, Blip_Buffer* left, Blip_Buffer* right )
{
// Must be silent (all NULL), mono (left and right NULL), or stereo (none NULL)
require( !center || (center && !left && !right) || (center && left && right) );
require( (unsigned) i < osc_count ); // fails if you pass invalid osc index
if ( !center || !left || !right )
{
left = center;
right = center;
}
Osc& o = oscs [i];
o.outputs [0] = center;
o.outputs [1] = left;
o.outputs [2] = right;
balance_changed( o );
}
void Hes_Apu::run_osc( Blip_Synth_Fast& syn, Osc& o, blip_time_t end_time )
{
int vol0 = o.volume [0];
int vol1 = o.volume [1];
int dac = o.dac;
Blip_Buffer* out0 = o.output [0]; // cache often-used values
Blip_Buffer* out1 = o.output [1];
if ( !(o.control & 0x80) )
out0 = NULL;
if ( out0 )
{
// Update amplitudes
if ( out1 )
{
int delta = dac * vol1 - o.last_amp [1];
if ( delta )
{
syn.offset( o.last_time, delta, out1 );
out1->set_modified();
}
}
int delta = dac * vol0 - o.last_amp [0];
if ( delta )
{
syn.offset( o.last_time, delta, out0 );
out0->set_modified();
}
// Don't generate if silent
if ( !(vol0 | vol1) )
out0 = NULL;
}
// Generate noise
int noise = 0;
if ( o.lfsr )
{
noise = o.noise & 0x80;
blip_time_t time = o.last_time + o.noise_delay;
if ( time < end_time )
{
int period = (~o.noise & 0x1F) * 128;
if ( !period )
period = 64;
if ( noise && out0 )
{
unsigned lfsr = o.lfsr;
do
{
int new_dac = -(lfsr & 1);
lfsr = (lfsr >> 1) ^ (0x30061 & new_dac);
int delta = (new_dac &= 0x1F) - dac;
if ( delta )
{
dac = new_dac;
syn.offset( time, delta * vol0, out0 );
if ( out1 )
syn.offset( time, delta * vol1, out1 );
}
time += period;
}
while ( time < end_time );
if ( !lfsr )
{
lfsr = 1;
check( false );
}
o.lfsr = lfsr;
out0->set_modified();
if ( out1 )
out1->set_modified();
}
else
{
// Maintain phase when silent
int count = (end_time - time + period - 1) / period;
time += count * period;
// not worth it
//while ( count-- )
// o.lfsr = (o.lfsr >> 1) ^ (0x30061 * (o.lfsr & 1));
}
}
o.noise_delay = time - end_time;
}
// Generate wave
blip_time_t time = o.last_time + o.delay;
if ( time < end_time )
{
int phase = (o.phase + 1) & 0x1F; // pre-advance for optimal inner loop
int period = o.period * 2;
if ( period >= 14 && out0 && !((o.control & 0x40) | noise) )
{
do
{
int new_dac = o.wave [phase];
phase = (phase + 1) & 0x1F;
int delta = new_dac - dac;
if ( delta )
{
dac = new_dac;
syn.offset( time, delta * vol0, out0 );
if ( out1 )
syn.offset( time, delta * vol1, out1 );
}
time += period;
}
while ( time < end_time );
out0->set_modified();
if ( out1 )
out1->set_modified();
}
else
{
// Maintain phase when silent
int count = end_time - time;
if ( !period )
period = 1;
count = (count + period - 1) / period;
phase += count; // phase will be masked below
time += count * period;
}
// TODO: Find whether phase increments even when both volumes are zero.
// CAN'T simply check for out0 being non-NULL, since it could be NULL
// if channel is muted in player, but still has non-zero volume.
// City Hunter breaks when this check is removed.
if ( !(o.control & 0x40) && (vol0 | vol1) )
o.phase = (phase - 1) & 0x1F; // undo pre-advance
}
o.delay = time - end_time;
check( o.delay >= 0 );
o.last_time = end_time;
o.dac = dac;
o.last_amp [0] = dac * vol0;
o.last_amp [1] = dac * vol1;
}
void Hes_Apu::balance_changed( Osc& osc )
{
static short const log_table [32] = { // ~1.5 db per step
#define ENTRY( factor ) short (factor * amp_range / 31.0 + 0.5)
ENTRY( 0.000000 ),ENTRY( 0.005524 ),ENTRY( 0.006570 ),ENTRY( 0.007813 ),
ENTRY( 0.009291 ),ENTRY( 0.011049 ),ENTRY( 0.013139 ),ENTRY( 0.015625 ),
ENTRY( 0.018581 ),ENTRY( 0.022097 ),ENTRY( 0.026278 ),ENTRY( 0.031250 ),
ENTRY( 0.037163 ),ENTRY( 0.044194 ),ENTRY( 0.052556 ),ENTRY( 0.062500 ),
ENTRY( 0.074325 ),ENTRY( 0.088388 ),ENTRY( 0.105112 ),ENTRY( 0.125000 ),
ENTRY( 0.148651 ),ENTRY( 0.176777 ),ENTRY( 0.210224 ),ENTRY( 0.250000 ),
ENTRY( 0.297302 ),ENTRY( 0.353553 ),ENTRY( 0.420448 ),ENTRY( 0.500000 ),
ENTRY( 0.594604 ),ENTRY( 0.707107 ),ENTRY( 0.840896 ),ENTRY( 1.000000 ),
#undef ENTRY
};
int vol = (osc.control & 0x1F) - 0x1E * 2;
int left = vol + (osc.balance >> 3 & 0x1E) + (balance >> 3 & 0x1E);
if ( left < 0 ) left = 0;
int right = vol + (osc.balance << 1 & 0x1E) + (balance << 1 & 0x1E);
if ( right < 0 ) right = 0;
// optimizing for the common case of being centered also allows easy
// panning using Effects_Buffer
// Separate balance into center volume and additional on either left or right
osc.output [0] = osc.outputs [0]; // center
osc.output [1] = osc.outputs [2]; // right
int base = log_table [left ];
int side = log_table [right] - base;
if ( side < 0 )
{
base += side;
side = -side;
osc.output [1] = osc.outputs [1]; // left
}
// Optimize when output is far left, center, or far right
if ( !base || osc.output [0] == osc.output [1] )
{
base += side;
side = 0;
osc.output [0] = osc.output [1];
osc.output [1] = NULL;
osc.last_amp [1] = 0;
}
if ( center_waves )
{
// TODO: this can leave a non-zero level in a buffer (minor)
osc.last_amp [0] += (base - osc.volume [0]) * 16;
osc.last_amp [1] += (side - osc.volume [1]) * 16;
}
osc.volume [0] = base;
osc.volume [1] = side;
}
void Hes_Apu::write_data( blip_time_t time, int addr, int data )
{
if ( addr == 0x800 )
{
latch = data & 7;
}
else if ( addr == 0x801 )
{
if ( balance != data )
{
balance = data;
for ( Osc* osc = &oscs [osc_count]; osc != oscs; )
{
osc--;
run_osc( synth, *osc, time );
balance_changed( *oscs );
}
}
}
else if ( latch < osc_count )
{
Osc& osc = oscs [latch];
run_osc( synth, osc, time );
switch ( addr )
{
case 0x802:
osc.period = (osc.period & 0xF00) | data;
break;
case 0x803:
osc.period = (osc.period & 0x0FF) | ((data & 0x0F) << 8);
break;
case 0x804:
if ( osc.control & 0x40 & ~data )
osc.phase = 0;
osc.control = data;
balance_changed( osc );
break;
case 0x805:
osc.balance = data;
balance_changed( osc );
break;
case 0x806:
data &= 0x1F;
if ( !(osc.control & 0x40) )
{
osc.wave [osc.phase] = data;
osc.phase = (osc.phase + 1) & 0x1F;
}
else if ( osc.control & 0x80 )
{
osc.dac = data;
}
break;
case 0x807:
osc.noise = data;
break;
case 0x809:
if ( !(data & 0x80) && (data & 0x03) != 0 )
dprintf( "HES LFO not supported\n" );
}
}
}
void Hes_Apu::end_frame( blip_time_t end_time )
{
for ( Osc* osc = &oscs [osc_count]; osc != oscs; )
{
osc--;
if ( end_time > osc->last_time )
run_osc( synth, *osc, end_time );
osc->last_time -= end_time;
check( osc->last_time >= 0 );
}
}
// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
#include "Hes_Apu.h"
#include <string.h>
/* Copyright (C) 2006 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
bool const center_waves = true; // reduces asymmetry and clamping when starting notes
Hes_Apu::Hes_Apu()
{
Hes_Osc* osc = &oscs [osc_count];
do
{
osc--;
osc->outputs [0] = 0;
osc->outputs [1] = 0;
osc->chans [0] = 0;
osc->chans [1] = 0;
osc->chans [2] = 0;
}
while ( osc != oscs );
reset();
}
void Hes_Apu::reset()
{
latch = 0;
balance = 0xFF;
Hes_Osc* osc = &oscs [osc_count];
do
{
osc--;
memset( osc, 0, offsetof (Hes_Osc,outputs) );
osc->noise_lfsr = 1;
osc->control = 0x40;
osc->balance = 0xFF;
}
while ( osc != oscs );
}
void Hes_Apu::osc_output( int index, Blip_Buffer* center, Blip_Buffer* left, Blip_Buffer* right )
{
require( (unsigned) index < osc_count );
oscs [index].chans [0] = center;
oscs [index].chans [1] = left;
oscs [index].chans [2] = right;
Hes_Osc* osc = &oscs [osc_count];
do
{
osc--;
balance_changed( *osc );
}
while ( osc != oscs );
}
void Hes_Osc::run_until( synth_t& synth_, blip_time_t end_time )
{
Blip_Buffer* const osc_outputs_0 = outputs [0]; // cache often-used values
if ( osc_outputs_0 && control & 0x80 )
{
int dac = this->dac;
int const volume_0 = volume [0];
{
int delta = dac * volume_0 - last_amp [0];
if ( delta )
synth_.offset( last_time, delta, osc_outputs_0 );
osc_outputs_0->set_modified();
}
Blip_Buffer* const osc_outputs_1 = outputs [1];
int const volume_1 = volume [1];
if ( osc_outputs_1 )
{
int delta = dac * volume_1 - last_amp [1];
if ( delta )
synth_.offset( last_time, delta, osc_outputs_1 );
osc_outputs_1->set_modified();
}
blip_time_t time = last_time + delay;
if ( time < end_time )
{
if ( noise & 0x80 )
{
if ( volume_0 | volume_1 )
{
// noise
int const period = (32 - (noise & 0x1F)) * 64; // TODO: correct?
unsigned noise_lfsr = this->noise_lfsr;
do
{
int new_dac = 0x1F & -(noise_lfsr >> 1 & 1);
// Implemented using "Galios configuration"
// TODO: find correct LFSR algorithm
noise_lfsr = (noise_lfsr >> 1) ^ (0xE008 & -(noise_lfsr & 1));
//noise_lfsr = (noise_lfsr >> 1) ^ (0x6000 & -(noise_lfsr & 1));
int delta = new_dac - dac;
if ( delta )
{
dac = new_dac;
synth_.offset( time, delta * volume_0, osc_outputs_0 );
if ( osc_outputs_1 )
synth_.offset( time, delta * volume_1, osc_outputs_1 );
}
time += period;
}
while ( time < end_time );
this->noise_lfsr = noise_lfsr;
assert( noise_lfsr );
}
}
else if ( !(control & 0x40) )
{
// wave
int phase = (this->phase + 1) & 0x1F; // pre-advance for optimal inner loop
int period = this->period * 2;
if ( period >= 14 && (volume_0 | volume_1) )
{
do
{
int new_dac = wave [phase];
phase = (phase + 1) & 0x1F;
int delta = new_dac - dac;
if ( delta )
{
dac = new_dac;
synth_.offset( time, delta * volume_0, osc_outputs_0 );
if ( osc_outputs_1 )
synth_.offset( time, delta * volume_1, osc_outputs_1 );
}
time += period;
}
while ( time < end_time );
}
else
{
if ( !period )
{
// TODO: Gekisha Boy assumes that period = 0 silences wave
//period = 0x1000 * 2;
period = 1;
//if ( !(volume_0 | volume_1) )
// debug_printf( "Used period 0\n" );
}
// maintain phase when silent
blargg_long count = (end_time - time + period - 1) / period;
phase += count; // phase will be masked below
time += count * period;
}
this->phase = (phase - 1) & 0x1F; // undo pre-advance
}
}
time -= end_time;
if ( time < 0 )
time = 0;
delay = time;
this->dac = dac;
last_amp [0] = dac * volume_0;
last_amp [1] = dac * volume_1;
}
last_time = end_time;
}
void Hes_Apu::balance_changed( Hes_Osc& osc )
{
static short const log_table [32] = { // ~1.5 db per step
#define ENTRY( factor ) short (factor * Hes_Osc::amp_range / 31.0 + 0.5)
ENTRY( 0.000000 ),ENTRY( 0.005524 ),ENTRY( 0.006570 ),ENTRY( 0.007813 ),
ENTRY( 0.009291 ),ENTRY( 0.011049 ),ENTRY( 0.013139 ),ENTRY( 0.015625 ),
ENTRY( 0.018581 ),ENTRY( 0.022097 ),ENTRY( 0.026278 ),ENTRY( 0.031250 ),
ENTRY( 0.037163 ),ENTRY( 0.044194 ),ENTRY( 0.052556 ),ENTRY( 0.062500 ),
ENTRY( 0.074325 ),ENTRY( 0.088388 ),ENTRY( 0.105112 ),ENTRY( 0.125000 ),
ENTRY( 0.148651 ),ENTRY( 0.176777 ),ENTRY( 0.210224 ),ENTRY( 0.250000 ),
ENTRY( 0.297302 ),ENTRY( 0.353553 ),ENTRY( 0.420448 ),ENTRY( 0.500000 ),
ENTRY( 0.594604 ),ENTRY( 0.707107 ),ENTRY( 0.840896 ),ENTRY( 1.000000 ),
#undef ENTRY
};
int vol = (osc.control & 0x1F) - 0x1E * 2;
int left = vol + (osc.balance >> 3 & 0x1E) + (balance >> 3 & 0x1E);
if ( left < 0 ) left = 0;
int right = vol + (osc.balance << 1 & 0x1E) + (balance << 1 & 0x1E);
if ( right < 0 ) right = 0;
left = log_table [left ];
right = log_table [right];
// optimizing for the common case of being centered also allows easy
// panning using Effects_Buffer
osc.outputs [0] = osc.chans [0]; // center
osc.outputs [1] = 0;
if ( left != right )
{
osc.outputs [0] = osc.chans [1]; // left
osc.outputs [1] = osc.chans [2]; // right
}
if ( center_waves )
{
osc.last_amp [0] += (left - osc.volume [0]) * 16;
osc.last_amp [1] += (right - osc.volume [1]) * 16;
}
osc.volume [0] = left;
osc.volume [1] = right;
}
void Hes_Apu::write_data( blip_time_t time, int addr, int data )
{
if ( addr == 0x800 )
{
latch = data & 7;
}
else if ( addr == 0x801 )
{
if ( balance != data )
{
balance = data;
Hes_Osc* osc = &oscs [osc_count];
do
{
osc--;
osc->run_until( synth, time );
balance_changed( *oscs );
}
while ( osc != oscs );
}
}
else if ( latch < osc_count )
{
Hes_Osc& osc = oscs [latch];
osc.run_until( synth, time );
switch ( addr )
{
case 0x802:
osc.period = (osc.period & 0xF00) | data;
break;
case 0x803:
osc.period = (osc.period & 0x0FF) | ((data & 0x0F) << 8);
break;
case 0x804:
if ( osc.control & 0x40 & ~data )
osc.phase = 0;
osc.control = data;
balance_changed( osc );
break;
case 0x805:
osc.balance = data;
balance_changed( osc );
break;
case 0x806:
data &= 0x1F;
if ( !(osc.control & 0x40) )
{
osc.wave [osc.phase] = data;
osc.phase = (osc.phase + 1) & 0x1F;
}
else if ( osc.control & 0x80 )
{
osc.dac = data;
}
break;
case 0x807:
if ( &osc >= &oscs [4] )
osc.noise = data;
break;
case 0x809:
if ( !(data & 0x80) && (data & 0x03) != 0 )
debug_printf( "HES LFO not supported\n" );
}
}
}
void Hes_Apu::end_frame( blip_time_t end_time )
{
Hes_Osc* osc = &oscs [osc_count];
do
{
osc--;
if ( end_time > osc->last_time )
osc->run_until( synth, end_time );
assert( osc->last_time >= end_time );
osc->last_time -= end_time;
}
while ( osc != oscs );
}

View file

@ -1,87 +1,66 @@
// Turbo Grafx 16 (PC Engine) PSG sound chip emulator
// Game_Music_Emu $vers
#ifndef HES_APU_H
#define HES_APU_H
#include "blargg_common.h"
#include "Blip_Buffer.h"
class Hes_Apu {
public:
// Basics
// Sets buffer(s) to generate sound into, or 0 to mute. If only center is not 0,
// output is mono.
void set_output( Blip_Buffer* center, Blip_Buffer* left = NULL, Blip_Buffer* right = NULL );
// Emulates to time t, then writes data to addr
void write_data( blip_time_t t, int addr, int data );
// Emulates to time t, then subtracts t from the current time.
// OK if previous write call had time slightly after t.
void end_frame( blip_time_t t );
// More features
// Resets sound chip
void reset();
// Same as set_output(), but for a particular channel
enum { osc_count = 6 }; // 0 <= chan < osc_count
void set_output( int chan, Blip_Buffer* center, Blip_Buffer* left = NULL, Blip_Buffer* right = NULL );
// Sets treble equalization
void treble_eq( blip_eq_t const& eq ) { synth.treble_eq( eq ); }
// Sets overall volume, where 1.0 is normal
void volume( double v ) { synth.volume( 1.8 / osc_count / amp_range * v ); }
// Registers are at io_addr to io_addr+io_size-1
enum { io_addr = 0x0800 };
enum { io_size = 10 };
// Implementation
public:
Hes_Apu();
typedef BOOST::uint8_t byte;
private:
enum { amp_range = 0x8000 };
struct Osc
{
byte wave [32];
int delay;
int period;
int phase;
int noise_delay;
byte noise;
unsigned lfsr;
byte control;
byte balance;
byte dac;
short volume [2];
int last_amp [2];
blip_time_t last_time;
Blip_Buffer* output [2];
Blip_Buffer* outputs [3];
};
Osc oscs [osc_count];
int latch;
int balance;
Blip_Synth_Fast synth;
void balance_changed( Osc& );
static void run_osc( Blip_Synth_Fast&, Osc&, blip_time_t );
};
inline void Hes_Apu::set_output( Blip_Buffer* c, Blip_Buffer* l, Blip_Buffer* r )
{
for ( int i = osc_count; --i >= 0; )
set_output( i, c, l, r );
}
#endif
// Turbo Grafx 16 (PC Engine) PSG sound chip emulator
// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
#ifndef HES_APU_H
#define HES_APU_H
#include "blargg_common.h"
#include "Blip_Buffer.h"
struct Hes_Osc
{
unsigned char wave [32];
short volume [2];
int last_amp [2];
int delay;
int period;
unsigned char noise;
unsigned char phase;
unsigned char balance;
unsigned char dac;
blip_time_t last_time;
Blip_Buffer* outputs [2];
Blip_Buffer* chans [3];
unsigned noise_lfsr;
unsigned char control;
enum { amp_range = 0x8000 };
typedef Blip_Synth<blip_med_quality,1> synth_t;
void run_until( synth_t& synth, blip_time_t );
};
class Hes_Apu {
public:
void treble_eq( blip_eq_t const& );
void volume( double );
enum { osc_count = 6 };
void osc_output( int index, Blip_Buffer* center, Blip_Buffer* left, Blip_Buffer* right );
void reset();
enum { start_addr = 0x0800 };
enum { end_addr = 0x0809 };
void write_data( blip_time_t, int addr, int data );
void end_frame( blip_time_t );
public:
Hes_Apu();
private:
Hes_Osc oscs [osc_count];
int latch;
int balance;
Hes_Osc::synth_t synth;
void balance_changed( Hes_Osc& );
void recalc_chans();
};
inline void Hes_Apu::volume( double v ) { synth.volume( 1.8 / osc_count / Hes_Osc::amp_range * v ); }
inline void Hes_Apu::treble_eq( blip_eq_t const& eq ) { synth.treble_eq( eq ); }
#endif

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@ -1,309 +0,0 @@
// Game_Music_Emu $vers. http://www.slack.net/~ant/
#include "Hes_Apu_Adpcm.h"
/* Copyright (C) 2006-2008 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
Hes_Apu_Adpcm::Hes_Apu_Adpcm()
{
output = NULL;
memset( &state, 0, sizeof( state ) );
reset();
}
void Hes_Apu_Adpcm::reset()
{
last_time = 0;
next_timer = 0;
last_amp = 0;
memset( &state.pcmbuf, 0, sizeof(state.pcmbuf) );
memset( &state.port, 0, sizeof(state.port) );
state.ad_sample = 0;
state.ad_ref_index = 0;
state.addr = 0;
state.freq = 0;
state.writeptr = 0;
state.readptr = 0;
state.playflag = 0;
state.repeatflag = 0;
state.length = 0;
state.volume = 0xFF;
state.fadetimer = 0;
state.fadecount = 0;
}
void Hes_Apu_Adpcm::set_output( int i, Blip_Buffer* center, Blip_Buffer* left, Blip_Buffer* right )
{
// Must be silent (all NULL), mono (left and right NULL), or stereo (none NULL)
require( !center || (center && !left && !right) || (center && left && right) );
require( (unsigned) i < osc_count ); // fails if you pass invalid osc index
if ( !center || !left || !right )
{
left = center;
right = center;
}
output = center;
}
void Hes_Apu_Adpcm::run_until( blip_time_t end_time )
{
int volume = state.volume;
int fadetimer = state.fadetimer;
int fadecount = state.fadecount;
int last_time = this->last_time;
double next_timer = this->next_timer;
int last_amp = this->last_amp;
Blip_Buffer* output = this->output; // cache often-used values
while ( state.playflag && last_time < end_time )
{
while ( last_time >= next_timer )
{
if ( fadetimer )
{
if ( fadecount > 0 )
{
fadecount--;
volume = 0xFF * fadecount / fadetimer;
}
else if ( fadecount < 0 )
{
fadecount++;
volume = 0xFF - ( 0xFF * fadecount / fadetimer );
}
}
next_timer += 7159.091;
}
int amp;
if ( state.ad_low_nibble )
{
amp = adpcm_decode( state.pcmbuf[ state.playptr ] & 0x0F );
state.ad_low_nibble = false;
state.playptr++;
state.playedsamplecount++;
if ( state.playedsamplecount == state.playlength )
{
state.playflag = 0;
}
}
else
{
amp = adpcm_decode( state.pcmbuf[ state.playptr ] >> 4 );
state.ad_low_nibble = true;
}
amp = amp * volume / 0xFF;
int delta = amp - last_amp;
if ( output && delta )
{
last_amp = amp;
synth.offset_inline( last_time, delta, output );
}
last_time += state.freq;
}
if ( !state.playflag )
{
while ( next_timer <= end_time ) next_timer += 7159.091;
last_time = end_time;
}
this->last_time = last_time;
this->next_timer = next_timer;
this->last_amp = last_amp;
state.volume = volume;
state.fadetimer = fadetimer;
state.fadecount = fadecount;
}
void Hes_Apu_Adpcm::write_data( blip_time_t time, int addr, int data )
{
if ( time > last_time ) run_until( time );
data &= 0xFF;
state.port[ addr & 15 ] = data;
switch ( addr & 15 )
{
case 8:
state.addr &= 0xFF00;
state.addr |= data;
break;
case 9:
state.addr &= 0xFF;
state.addr |= data << 8;
break;
case 10:
state.pcmbuf[ state.writeptr++ ] = data;
state.playlength ++;
break;
case 11:
dprintf("ADPCM DMA 0x%02X", data);
break;
case 13:
if ( data & 0x80 )
{
state.addr = 0;
state.freq = 0;
state.writeptr = 0;
state.readptr = 0;
state.playflag = 0;
state.repeatflag = 0;
state.length = 0;
state.volume = 0xFF;
}
if ( ( data & 3 ) == 3 )
{
state.writeptr = state.addr;
}
if ( data & 8 )
{
state.readptr = state.addr ? state.addr - 1 : state.addr;
}
if ( data & 0x10 )
{
state.length = state.addr;
}
state.repeatflag = data & 0x20;
state.playflag = data & 0x40;
if ( state.playflag )
{
state.playptr = state.readptr;
state.playlength = state.length + 1;
state.playedsamplecount = 0;
state.ad_sample = 0;
state.ad_low_nibble = false;
}
break;
case 14:
state.freq = 7159091 / ( 32000 / ( 16 - ( data & 15 ) ) );
break;
case 15:
switch ( data & 15 )
{
case 0:
case 8:
case 12:
state.fadetimer = -100;
state.fadecount = state.fadetimer;
break;
case 10:
state.fadetimer = 5000;
state.fadecount = state.fadetimer;
break;
case 14:
state.fadetimer = 1500;
state.fadecount = state.fadetimer;
break;
}
break;
}
}
int Hes_Apu_Adpcm::read_data( blip_time_t time, int addr )
{
if ( time > last_time ) run_until( time );
switch ( addr & 15 )
{
case 10:
return state.pcmbuf [state.readptr++];
case 11:
return state.port [11] & ~1;
case 12:
if (!state.playflag)
{
state.port [12] |= 1;
state.port [12] &= ~8;
}
else
{
state.port [12] &= ~1;
state.port [12] |= 8;
}
return state.port [12];
case 13:
return state.port [13];
}
return 0xFF;
}
void Hes_Apu_Adpcm::end_frame( blip_time_t end_time )
{
run_until( end_time );
last_time -= end_time;
next_timer -= (double)end_time;
check( last_time >= 0 );
if ( output )
output->set_modified();
}
static short stepsize[49] = {
16, 17, 19, 21, 23, 25, 28,
31, 34, 37, 41, 45, 50, 55,
60, 66, 73, 80, 88, 97, 107,
118, 130, 143, 157, 173, 190, 209,
230, 253, 279, 307, 337, 371, 408,
449, 494, 544, 598, 658, 724, 796,
876, 963,1060,1166,1282,1411,1552
};
int Hes_Apu_Adpcm::adpcm_decode( int code )
{
int step = stepsize[state.ad_ref_index];
int delta;
int c = code & 7;
#if 1
delta = 0;
if ( c & 4 ) delta += step;
step >>= 1;
if ( c & 2 ) delta += step;
step >>= 1;
if ( c & 1 ) delta += step;
step >>= 1;
delta += step;
#else
delta = ( ( c + c + 1 ) * step ) / 8; // maybe faster, but introduces rounding
#endif
if ( c != code )
{
state.ad_sample -= delta;
if ( state.ad_sample < -2048 )
state.ad_sample = -2048;
}
else
{
state.ad_sample += delta;
if ( state.ad_sample > 2047 )
state.ad_sample = 2047;
}
static int const steps [8] = {
-1, -1, -1, -1, 2, 4, 6, 8
};
state.ad_ref_index += steps [c];
if ( state.ad_ref_index < 0 )
state.ad_ref_index = 0;
else if ( state.ad_ref_index > 48 )
state.ad_ref_index = 48;
return state.ad_sample;
}

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@ -1,94 +0,0 @@
// Turbo Grafx 16 (PC Engine) ADPCM sound chip emulator
// Game_Music_Emu $vers
#ifndef HES_APU_ADPCM_H
#define HES_APU_ADPCM_H
#include "blargg_common.h"
#include "Blip_Buffer.h"
class Hes_Apu_Adpcm {
public:
// Basics
// Sets buffer(s) to generate sound into, or 0 to mute. If only center is not 0,
// output is mono.
void set_output( Blip_Buffer* center, Blip_Buffer* left = NULL, Blip_Buffer* right = NULL );
// Emulates to time t, then writes data to addr
void write_data( blip_time_t t, int addr, int data );
// Emulates to time t, then reads from addr
int read_data( blip_time_t t, int addr );
// Emulates to time t, then subtracts t from the current time.
// OK if previous write call had time slightly after t.
void end_frame( blip_time_t t );
// More features
// Resets sound chip
void reset();
// Same as set_output(), but for a particular channel
enum { osc_count = 1 }; // 0 <= chan < osc_count
void set_output( int chan, Blip_Buffer* center, Blip_Buffer* left = NULL, Blip_Buffer* right = NULL );
// Sets treble equalization
void treble_eq( blip_eq_t const& eq ) { synth.treble_eq( eq ); }
// Sets overall volume, where 1.0 is normal
void volume( double v ) { synth.volume( 0.6 / osc_count / amp_range * v ); }
// Registers are at io_addr to io_addr+io_size-1
enum { io_addr = 0x1800 };
enum { io_size = 0x400 };
// Implementation
public:
Hes_Apu_Adpcm();
typedef BOOST::uint8_t byte;
private:
enum { amp_range = 2048 };
struct State
{
byte pcmbuf [0x10000];
byte port [0x10];
int ad_sample;
int ad_ref_index;
bool ad_low_nibble;
int freq;
unsigned short addr;
unsigned short writeptr;
unsigned short readptr;
unsigned short playptr;
byte playflag;
byte repeatflag;
int length;
int playlength;
int playedsamplecount;
int volume;
int fadetimer;
int fadecount;
};
State state;
Blip_Synth_Fast synth;
Blip_Buffer* output;
blip_time_t last_time;
double next_timer;
int last_amp;
void run_until( blip_time_t );
int adpcm_decode( int );
};
inline void Hes_Apu_Adpcm::set_output( Blip_Buffer* c, Blip_Buffer* l, Blip_Buffer* r )
{
set_output( 0, c, l, r );
}
#endif

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@ -1,408 +0,0 @@
// Game_Music_Emu $vers. http://www.slack.net/~ant/
#include "Hes_Core.h"
#include "blargg_endian.h"
/* Copyright (C) 2006-2008 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
int const timer_mask = 0x04;
int const vdp_mask = 0x02;
int const i_flag_mask = 0x04;
int const unmapped = 0xFF;
int const period_60hz = 262 * 455; // scanlines * clocks per scanline
Hes_Core::Hes_Core() : rom( Hes_Cpu::page_size )
{
timer.raw_load = 0;
}
Hes_Core::~Hes_Core() { }
void Hes_Core::unload()
{
rom.clear();
Gme_Loader::unload();
}
bool Hes_Core::header_t::valid_tag() const
{
return 0 == memcmp( tag, "HESM", 4 );
}
blargg_err_t Hes_Core::load_( Data_Reader& in )
{
assert( offsetof (header_t,unused [4]) == header_t::size );
RETURN_ERR( rom.load( in, header_t::size, &header_, unmapped ) );
if ( !header_.valid_tag() )
return blargg_err_file_type;
if ( header_.vers != 0 )
set_warning( "Unknown file version" );
if ( memcmp( header_.data_tag, "DATA", 4 ) )
set_warning( "Data header missing" );
if ( memcmp( header_.unused, "\0\0\0\0", 4 ) )
set_warning( "Unknown header data" );
// File spec supports multiple blocks, but I haven't found any, and
// many files have bad sizes in the only block, so it's simpler to
// just try to load the damn data as best as possible.
int addr = get_le32( header_.addr );
int size = get_le32( header_.data_size );
int const rom_max = 0x100000;
if ( (unsigned) addr >= (unsigned) rom_max )
{
set_warning( "Invalid address" );
addr &= rom_max - 1;
}
if ( (unsigned) (addr + size) > (unsigned) rom_max )
set_warning( "Invalid size" );
if ( size != rom.file_size() )
{
if ( size <= rom.file_size() - 4 && !memcmp( rom.begin() + size, "DATA", 4 ) )
set_warning( "Multiple DATA not supported" );
else if ( size < rom.file_size() )
set_warning( "Extra file data" );
else
set_warning( "Missing file data" );
}
rom.set_addr( addr );
return blargg_ok;
}
void Hes_Core::recalc_timer_load()
{
timer.load = timer.raw_load * timer_base + 1;
}
void Hes_Core::set_tempo( double t )
{
play_period = (time_t) (period_60hz / t);
timer_base = (int) (1024 / t);
recalc_timer_load();
}
blargg_err_t Hes_Core::start_track( int track )
{
memset( ram, 0, sizeof ram ); // some HES music relies on zero fill
memset( sgx, 0, sizeof sgx );
apu_.reset();
adpcm_.reset();
cpu.reset();
for ( int i = 0; i < (int) sizeof header_.banks; i++ )
set_mmr( i, header_.banks [i] );
set_mmr( cpu.page_count, 0xFF ); // unmapped beyond end of address space
irq.disables = timer_mask | vdp_mask;
irq.timer = cpu.future_time;
irq.vdp = cpu.future_time;
timer.enabled = false;
timer.raw_load = 0x80;
timer.count = timer.load;
timer.fired = false;
timer.last_time = 0;
vdp.latch = 0;
vdp.control = 0;
vdp.next_vbl = 0;
ram [0x1FF] = (idle_addr - 1) >> 8;
ram [0x1FE] = (idle_addr - 1) & 0xFF;
cpu.r.sp = 0xFD;
cpu.r.pc = get_le16( header_.init_addr );
cpu.r.a = track;
recalc_timer_load();
return blargg_ok;
}
// Hardware
void Hes_Core::run_until( time_t present )
{
while ( vdp.next_vbl < present )
vdp.next_vbl += play_period;
time_t elapsed = present - timer.last_time;
if ( elapsed > 0 )
{
if ( timer.enabled )
{
timer.count -= elapsed;
if ( timer.count <= 0 )
timer.count += timer.load;
}
timer.last_time = present;
}
}
void Hes_Core::write_vdp( int addr, int data )
{
switch ( addr )
{
case 0:
vdp.latch = data & 0x1F;
break;
case 2:
if ( vdp.latch == 5 )
{
if ( data & 0x04 )
set_warning( "Scanline interrupt unsupported" );
run_until( cpu.time() );
vdp.control = data;
irq_changed();
}
else
{
dprintf( "VDP not supported: $%02X <- $%02X\n", vdp.latch, data );
}
break;
case 3:
dprintf( "VDP MSB not supported: $%02X <- $%02X\n", vdp.latch, data );
break;
}
}
void Hes_Core::write_mem_( addr_t addr, int data )
{
time_t time = cpu.time();
if ( (unsigned) (addr - apu_.io_addr) < apu_.io_size )
{
// Avoid going way past end when a long block xfer is writing to I/O space.
// Not a problem for other registers below because they don't write to
// Blip_Buffer.
time_t t = min( time, cpu.end_time() + 8 );
apu_.write_data( t, addr, data );
return;
}
if ( (unsigned) (addr - adpcm_.io_addr) < adpcm_.io_size )
{
time_t t = min( time, cpu.end_time() + 6 );
adpcm_.write_data( t, addr, data );
return;
}
switch ( addr )
{
case 0x0000:
case 0x0002:
case 0x0003:
write_vdp( addr, data );
return;
case 0x0C00: {
run_until( time );
timer.raw_load = (data & 0x7F) + 1;
recalc_timer_load();
timer.count = timer.load;
break;
}
case 0x0C01:
data &= 1;
if ( timer.enabled == data )
return;
run_until( time );
timer.enabled = data;
if ( data )
timer.count = timer.load;
break;
case 0x1402:
run_until( time );
irq.disables = data;
if ( (data & 0xF8) && (data & 0xF8) != 0xF8 ) // flag questionable values
dprintf( "Int mask: $%02X\n", data );
break;
case 0x1403:
run_until( time );
if ( timer.enabled )
timer.count = timer.load;
timer.fired = false;
break;
#ifndef NDEBUG
case 0x1000: // I/O port
case 0x0402: // palette
case 0x0403:
case 0x0404:
case 0x0405:
return;
default:
dprintf( "unmapped write $%04X <- $%02X\n", addr, data );
return;
#endif
}
irq_changed();
}
int Hes_Core::read_mem_( addr_t addr )
{
time_t time = cpu.time();
addr &= cpu.page_size - 1;
switch ( addr )
{
case 0x0000:
if ( irq.vdp > time )
return 0;
irq.vdp = cpu.future_time;
run_until( time );
irq_changed();
return 0x20;
case 0x0002:
case 0x0003:
dprintf( "VDP read not supported: %d\n", addr );
return 0;
case 0x0C01:
//return timer.enabled; // TODO: remove?
case 0x0C00:
run_until( time );
dprintf( "Timer count read\n" );
return (unsigned) (timer.count - 1) / timer_base;
case 0x1402:
return irq.disables;
case 0x1403:
{
int status = 0;
if ( irq.timer <= time ) status |= timer_mask;
if ( irq.vdp <= time ) status |= vdp_mask;
return status;
}
case 0x180A:
case 0x180B:
case 0x180C:
case 0x180D:
return adpcm_.read_data( time, addr );
#ifndef NDEBUG
case 0x1000: // I/O port
//case 0x180C: // CD-ROM
//case 0x180D:
break;
default:
dprintf( "unmapped read $%04X\n", addr );
#endif
}
return unmapped;
}
void Hes_Core::irq_changed()
{
time_t present = cpu.time();
if ( irq.timer > present )
{
irq.timer = cpu.future_time;
if ( timer.enabled && !timer.fired )
irq.timer = present + timer.count;
}
if ( irq.vdp > present )
{
irq.vdp = cpu.future_time;
if ( vdp.control & 0x08 )
irq.vdp = vdp.next_vbl;
}
time_t time = cpu.future_time;
if ( !(irq.disables & timer_mask) ) time = irq.timer;
if ( !(irq.disables & vdp_mask) ) time = min( time, irq.vdp );
cpu.set_irq_time( time );
}
int Hes_Core::cpu_done()
{
check( cpu.time() >= cpu.end_time() ||
(!(cpu.r.flags & i_flag_mask) && cpu.time() >= cpu.irq_time()) );
if ( !(cpu.r.flags & i_flag_mask) )
{
time_t present = cpu.time();
if ( irq.timer <= present && !(irq.disables & timer_mask) )
{
timer.fired = true;
irq.timer = cpu.future_time;
irq_changed(); // overkill, but not worth writing custom code
return 0x0A;
}
if ( irq.vdp <= present && !(irq.disables & vdp_mask) )
{
// work around for bugs with music not acknowledging VDP
//run_until( present );
//irq.vdp = cpu.future_time;
//irq_changed();
return 0x08;
}
}
return -1;
}
static void adjust_time( Hes_Core::time_t& time, Hes_Core::time_t delta )
{
if ( time < Hes_Cpu::future_time )
{
time -= delta;
if ( time < 0 )
time = 0;
}
}
blargg_err_t Hes_Core::end_frame( time_t duration )
{
if ( run_cpu( duration ) )
set_warning( "Emulation error (illegal instruction)" );
check( cpu.time() >= duration );
//check( time() - duration < 20 ); // Txx instruction could cause going way over
run_until( duration );
// end time frame
timer.last_time -= duration;
vdp.next_vbl -= duration;
cpu.end_frame( duration );
::adjust_time( irq.timer, duration );
::adjust_time( irq.vdp, duration );
apu_.end_frame( duration );
adpcm_.end_frame( duration );
return blargg_ok;
}

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@ -1,120 +0,0 @@
// TurboGrafx-16/PC Engine HES music file emulator core
// Game_Music_Emu $vers
#ifndef HES_CORE_H
#define HES_CORE_H
#include "Gme_Loader.h"
#include "Rom_Data.h"
#include "Hes_Apu.h"
#include "Hes_Apu_Adpcm.h"
#include "Hes_Cpu.h"
class Hes_Core : public Gme_Loader {
public:
// HES file header
enum { info_offset = 0x20 };
struct header_t
{
enum { size = 0x20 };
byte tag [4];
byte vers;
byte first_track;
byte init_addr [2];
byte banks [8];
byte data_tag [4];
byte data_size [4];
byte addr [4];
byte unused [4];
// True if header has valid file signature
bool valid_tag() const;
};
// Header for currently loaded file
header_t const& header() const { return header_; }
// Pointer to ROM data, for getting track information from
byte const* data() const { return rom.begin(); }
int data_size() const { return rom.file_size(); }
// Adjusts rate play routine is called at, where 1.0 is normal.
// Can be changed while track is playing.
void set_tempo( double );
// Sound chip
Hes_Apu& apu() { return apu_; }
Hes_Apu_Adpcm& adpcm() { return adpcm_; }
// Starts track
blargg_err_t start_track( int );
// Ends time frame at time t
typedef int time_t;
blargg_err_t end_frame( time_t );
// Implementation
public:
Hes_Core();
~Hes_Core();
virtual void unload();
protected:
virtual blargg_err_t load_( Data_Reader& );
private:
enum { idle_addr = 0x1FFF };
typedef int addr_t;
Hes_Cpu cpu;
Rom_Data rom;
header_t header_;
time_t play_period;
int timer_base;
struct {
time_t last_time;
int count;
int load;
int raw_load;
byte enabled;
byte fired;
} timer;
struct {
time_t next_vbl;
byte latch;
byte control;
} vdp;
struct {
time_t timer;
time_t vdp;
byte disables;
} irq;
void recalc_timer_load();
// large items
byte* write_pages [Hes_Cpu::page_count + 1]; // 0 if unmapped or I/O space
Hes_Apu apu_;
Hes_Apu_Adpcm adpcm_;
byte ram [Hes_Cpu::page_size];
byte sgx [3 * Hes_Cpu::page_size + Hes_Cpu::cpu_padding];
void irq_changed();
void run_until( time_t );
bool run_cpu( time_t end );
int read_mem_( addr_t );
int read_mem( addr_t );
void write_mem_( addr_t, int data );
void write_mem( addr_t, int );
void write_vdp( int addr, int data );
void set_mmr( int reg, int bank );
int cpu_done();
};
#endif

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@ -1,139 +1,122 @@
// PC Engine CPU emulator for use with HES music files
// $package
#ifndef HES_CPU_H
#define HES_CPU_H
#include "blargg_common.h"
class Hes_Cpu {
public:
typedef BOOST::uint8_t byte;
typedef int time_t;
typedef int addr_t;
enum { future_time = INT_MAX/2 + 1 };
void reset();
enum { page_bits = 13 };
enum { page_size = 1 << page_bits };
enum { page_count = 0x10000 / page_size };
void set_mmr( int reg, int bank, void const* code );
byte const* get_code( addr_t );
// NOT kept updated during emulation.
struct registers_t {
BOOST::uint16_t pc;
byte a;
byte x;
byte y;
byte flags;
byte sp;
};
registers_t r;
// page mapping registers
byte mmr [page_count + 1];
// Time of beginning of next instruction to be executed
time_t time() const { return cpu_state->time + cpu_state->base; }
void set_time( time_t t ) { cpu_state->time = t - cpu_state->base; }
void adjust_time( int delta ) { cpu_state->time += delta; }
// Clocks past end (negative if before)
int time_past_end() const { return cpu_state->time; }
// Time of next IRQ
time_t irq_time() const { return irq_time_; }
void set_irq_time( time_t );
// Emulation stops once time >= end_time
time_t end_time() const { return end_time_; }
void set_end_time( time_t );
// Subtracts t from all times
void end_frame( time_t t );
// Can read this many bytes past end of a page
enum { cpu_padding = 8 };
private:
// noncopyable
Hes_Cpu( const Hes_Cpu& );
Hes_Cpu& operator = ( const Hes_Cpu& );
// Implementation
public:
Hes_Cpu() { cpu_state = &cpu_state_; }
enum { irq_inhibit_mask = 0x04 };
struct cpu_state_t {
byte const* code_map [page_count + 1];
time_t base;
int time;
};
cpu_state_t* cpu_state; // points to cpu_state_ or a local copy
cpu_state_t cpu_state_;
time_t irq_time_;
time_t end_time_;
private:
void set_code_page( int, void const* );
inline void update_end_time( time_t end, time_t irq );
};
#define HES_CPU_PAGE( addr ) ((unsigned) (addr) >> Hes_Cpu::page_bits)
#if BLARGG_NONPORTABLE
#define HES_CPU_OFFSET( addr ) (addr)
#else
#define HES_CPU_OFFSET( addr ) ((addr) & (Hes_Cpu::page_size - 1))
#endif
inline BOOST::uint8_t const* Hes_Cpu::get_code( addr_t addr )
{
return cpu_state_.code_map [HES_CPU_PAGE( addr )] + HES_CPU_OFFSET( addr );
}
inline void Hes_Cpu::update_end_time( time_t end, time_t irq )
{
if ( end > irq && !(r.flags & irq_inhibit_mask) )
end = irq;
cpu_state->time += cpu_state->base - end;
cpu_state->base = end;
}
inline void Hes_Cpu::set_irq_time( time_t t )
{
irq_time_ = t;
update_end_time( end_time_, t );
}
inline void Hes_Cpu::set_end_time( time_t t )
{
end_time_ = t;
update_end_time( t, irq_time_ );
}
inline void Hes_Cpu::end_frame( time_t t )
{
assert( cpu_state == &cpu_state_ );
cpu_state_.base -= t;
if ( irq_time_ < future_time ) irq_time_ -= t;
if ( end_time_ < future_time ) end_time_ -= t;
}
inline void Hes_Cpu::set_mmr( int reg, int bank, void const* code )
{
assert( (unsigned) reg <= page_count ); // allow page past end to be set
assert( (unsigned) bank < 0x100 );
mmr [reg] = bank;
byte const* p = STATIC_CAST(byte const*,code) - HES_CPU_OFFSET( reg << page_bits );
cpu_state->code_map [reg] = p;
cpu_state_.code_map [reg] = p;
}
#endif
// PC Engine CPU emulator for use with HES music files
// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
#ifndef HES_CPU_H
#define HES_CPU_H
#include "blargg_common.h"
typedef blargg_long hes_time_t; // clock cycle count
typedef unsigned hes_addr_t; // 16-bit address
enum { future_hes_time = INT_MAX / 2 + 1 };
class Hes_Cpu {
public:
void reset();
enum { page_size = 0x2000 };
enum { page_shift = 13 };
enum { page_count = 8 };
void set_mmr( int reg, int bank );
uint8_t const* get_code( hes_addr_t );
uint8_t ram [page_size];
// not kept updated during a call to run()
struct registers_t {
uint16_t pc;
uint8_t a;
uint8_t x;
uint8_t y;
uint8_t status;
uint8_t sp;
};
registers_t r;
// page mapping registers
uint8_t mmr [page_count + 1];
// Set end_time and run CPU from current time. Returns true if any illegal
// instructions were encountered.
bool run( hes_time_t end_time );
// Time of beginning of next instruction to be executed
hes_time_t time() const { return state->time + state->base; }
void set_time( hes_time_t t ) { state->time = t - state->base; }
void adjust_time( int delta ) { state->time += delta; }
hes_time_t irq_time() const { return irq_time_; }
void set_irq_time( hes_time_t );
hes_time_t end_time() const { return end_time_; }
void set_end_time( hes_time_t );
void end_frame( hes_time_t );
// Attempt to execute instruction here results in CPU advancing time to
// lesser of irq_time() and end_time() (or end_time() if IRQs are
// disabled)
enum { idle_addr = 0x1FFF };
// Can read this many bytes past end of a page
enum { cpu_padding = 8 };
public:
Hes_Cpu() { state = &state_; }
enum { irq_inhibit = 0x04 };
private:
// noncopyable
Hes_Cpu( const Hes_Cpu& );
Hes_Cpu& operator = ( const Hes_Cpu& );
struct state_t {
uint8_t const* code_map [page_count + 1];
hes_time_t base;
blargg_long time;
};
state_t* state; // points to state_ or a local copy within run()
state_t state_;
hes_time_t irq_time_;
hes_time_t end_time_;
void set_code_page( int, void const* );
inline int update_end_time( hes_time_t end, hes_time_t irq );
};
inline uint8_t const* Hes_Cpu::get_code( hes_addr_t addr )
{
return state->code_map [addr >> page_shift] + addr
#if !BLARGG_NONPORTABLE
% (unsigned) page_size
#endif
;
}
inline int Hes_Cpu::update_end_time( hes_time_t t, hes_time_t irq )
{
if ( irq < t && !(r.status & irq_inhibit) ) t = irq;
int delta = state->base - t;
state->base = t;
return delta;
}
inline void Hes_Cpu::set_irq_time( hes_time_t t )
{
state->time += update_end_time( end_time_, (irq_time_ = t) );
}
inline void Hes_Cpu::set_end_time( hes_time_t t )
{
state->time += update_end_time( (end_time_ = t), irq_time_ );
}
inline void Hes_Cpu::end_frame( hes_time_t t )
{
assert( state == &state_ );
state_.base -= t;
if ( irq_time_ < future_hes_time ) irq_time_ -= t;
if ( end_time_ < future_hes_time ) end_time_ -= t;
}
#endif

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@ -1,192 +1,535 @@
// Game_Music_Emu $vers. http://www.slack.net/~ant/
#include "Hes_Emu.h"
#include "blargg_endian.h"
/* Copyright (C) 2006-2008 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
Hes_Emu::Hes_Emu()
{
set_type( gme_hes_type );
set_silence_lookahead( 6 );
set_gain( 1.11 );
}
Hes_Emu::~Hes_Emu() { }
void Hes_Emu::unload()
{
core.unload();
Music_Emu::unload();
}
static byte const* copy_field( byte const in [], char* out )
{
if ( in )
{
int len = 0x20;
if ( in [0x1F] && !in [0x2F] )
len = 0x30; // fields are sometimes 16 bytes longer (ugh)
// since text fields are where any data could be, detect non-text
// and fields with data after zero byte terminator
int i = 0;
for ( ; i < len && in [i]; i++ )
if ( (unsigned) (in [i] - ' ') >= 0xFF - ' ' ) // also treat 0xFF as non-text
return 0; // non-ASCII found
for ( ; i < len; i++ )
if ( in [i] )
return 0; // data after terminator
Gme_File::copy_field_( out, (char const*) in, len );
in += len;
}
return in;
}
static byte const* copy_hes_fields( byte const in [], track_info_t* out )
{
byte const* in_offset = in;
if ( *in_offset >= ' ' )
{
in_offset = copy_field( in_offset, out->game );
in_offset = copy_field( in_offset, out->author );
in_offset = copy_field( in_offset, out->copyright );
}
return in_offset ? in_offset : in;
}
static void hash_hes_file( Hes_Emu::header_t const& h, byte const* data, int data_size, Music_Emu::Hash_Function& out )
{
out.hash_( &h.vers, sizeof(h.vers) );
out.hash_( &h.first_track, sizeof(h.first_track) );
out.hash_( &h.init_addr[0], sizeof(h.init_addr) );
out.hash_( &h.banks[0], sizeof(h.banks) );
out.hash_( &h.data_size[0], sizeof(h.data_size) );
out.hash_( &h.addr[0], sizeof(h.addr) );
out.hash_( &h.unused[0], sizeof(h.unused) );
out.hash_( data, Hes_Core::info_offset );
track_info_t temp; // GCC whines about passing a pointer to a temporary here
byte const* more_data = copy_hes_fields( data + Hes_Core::info_offset, &temp );
out.hash_( more_data, data_size - ( more_data - data ) );
}
blargg_err_t Hes_Emu::track_info_( track_info_t* out, int ) const
{
copy_hes_fields( core.data() + core.info_offset, out );
return blargg_ok;
}
struct Hes_File : Gme_Info_
{
enum { fields_offset = Hes_Core::header_t::size + Hes_Core::info_offset };
union header_t {
Hes_Core::header_t header;
byte data [fields_offset + 0x30 * 3];
} const* h;
Hes_File()
{
set_type( gme_hes_type );
}
blargg_err_t load_mem_( byte const begin [], int size )
{
h = ( header_t const* ) begin;
if ( !h->header.valid_tag() )
return blargg_err_file_type;
return blargg_ok;
}
blargg_err_t track_info_( track_info_t* out, int ) const
{
copy_hes_fields( h->data + fields_offset, out );
return blargg_ok;
}
blargg_err_t hash_( Hash_Function& out ) const
{
hash_hes_file( h->header, file_begin() + h->header.size, file_end() - file_begin() - h->header.size, out );
return blargg_ok;
}
};
static Music_Emu* new_hes_emu () { return BLARGG_NEW Hes_Emu ; }
static Music_Emu* new_hes_file() { return BLARGG_NEW Hes_File; }
gme_type_t_ const gme_hes_type [1] = {{ "PC Engine", 256, &new_hes_emu, &new_hes_file, "HES", 1 }};
blargg_err_t Hes_Emu::load_( Data_Reader& in )
{
RETURN_ERR( core.load( in ) );
static const char* const names [Hes_Apu::osc_count + Hes_Apu_Adpcm::osc_count] = {
"Wave 1", "Wave 2", "Wave 3", "Wave 4", "Multi 1", "Multi 2", "ADPCM"
};
set_voice_names( names );
static int const types [Hes_Apu::osc_count + Hes_Apu_Adpcm::osc_count] = {
wave_type+0, wave_type+1, wave_type+2, wave_type+3, mixed_type+0, mixed_type+1, mixed_type+2
};
set_voice_types( types );
set_voice_count( core.apu().osc_count + core.adpcm().osc_count );
core.apu().volume( gain() );
core.adpcm().volume( gain() );
return setup_buffer( 7159091 );
}
void Hes_Emu::update_eq( blip_eq_t const& eq )
{
core.apu().treble_eq( eq );
core.adpcm().treble_eq( eq );
}
void Hes_Emu::set_voice( int i, Blip_Buffer* c, Blip_Buffer* l, Blip_Buffer* r )
{
if ( i < core.apu().osc_count )
core.apu().set_output( i, c, l, r );
else if ( i == core.apu().osc_count )
core.adpcm().set_output( 0, c, l, r );
}
void Hes_Emu::set_tempo_( double t )
{
core.set_tempo( t );
}
blargg_err_t Hes_Emu::start_track_( int track )
{
RETURN_ERR( Classic_Emu::start_track_( track ) );
return core.start_track( track );
}
blargg_err_t Hes_Emu::run_clocks( blip_time_t& duration_, int )
{
return core.end_frame( duration_ );
}
blargg_err_t Hes_Emu::hash_( Hash_Function& out ) const
{
hash_hes_file( header(), core.data(), core.data_size(), out );
return blargg_ok;
}
// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
#include "Hes_Emu.h"
#include "blargg_endian.h"
#include <string.h>
#include <algorithm>
/* Copyright (C) 2006 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
int const timer_mask = 0x04;
int const vdp_mask = 0x02;
int const i_flag_mask = 0x04;
int const unmapped = 0xFF;
long const period_60hz = 262 * 455L; // scanlines * clocks per scanline
using std::min;
using std::max;
Hes_Emu::Hes_Emu()
{
timer.raw_load = 0;
set_type( gme_hes_type );
static const char* const names [Hes_Apu::osc_count] = {
"Wave 1", "Wave 2", "Wave 3", "Wave 4", "Multi 1", "Multi 2"
};
set_voice_names( names );
static int const types [Hes_Apu::osc_count] = {
wave_type | 0, wave_type | 1, wave_type | 2, wave_type | 3,
mixed_type | 0, mixed_type | 1
};
set_voice_types( types );
set_silence_lookahead( 6 );
set_gain( 1.11 );
}
Hes_Emu::~Hes_Emu() { }
void Hes_Emu::unload()
{
rom.clear();
Music_Emu::unload();
}
// Track info
static byte const* copy_field( byte const* in, char* out )
{
if ( in )
{
int len = 0x20;
if ( in [0x1F] && !in [0x2F] )
len = 0x30; // fields are sometimes 16 bytes longer (ugh)
// since text fields are where any data could be, detect non-text
// and fields with data after zero byte terminator
int i = 0;
for ( i = 0; i < len && in [i]; i++ )
if ( ((in [i] + 1) & 0xFF) < ' ' + 1 ) // also treat 0xFF as non-text
return 0; // non-ASCII found
for ( ; i < len; i++ )
if ( in [i] )
return 0; // data after terminator
Gme_File::copy_field_( out, (char const*) in, len );
in += len;
}
return in;
}
static void copy_hes_fields( byte const* in, track_info_t* out )
{
if ( *in >= ' ' )
{
in = copy_field( in, out->game );
in = copy_field( in, out->author );
in = copy_field( in, out->copyright );
}
}
blargg_err_t Hes_Emu::track_info_( track_info_t* out, int ) const
{
copy_hes_fields( rom.begin() + 0x20, out );
return 0;
}
static blargg_err_t check_hes_header( void const* header )
{
if ( memcmp( header, "HESM", 4 ) )
return gme_wrong_file_type;
return 0;
}
struct Hes_File : Gme_Info_
{
struct header_t {
char header [Hes_Emu::header_size];
char unused [0x20];
byte fields [0x30 * 3];
} h;
Hes_File() { set_type( gme_hes_type ); }
blargg_err_t load_( Data_Reader& in )
{
assert( offsetof (header_t,fields) == Hes_Emu::header_size + 0x20 );
blargg_err_t err = in.read( &h, sizeof h );
if ( err )
return (err == in.eof_error ? gme_wrong_file_type : err);
return check_hes_header( &h );
}
blargg_err_t track_info_( track_info_t* out, int ) const
{
copy_hes_fields( h.fields, out );
return 0;
}
};
static Music_Emu* new_hes_emu () { return BLARGG_NEW Hes_Emu ; }
static Music_Emu* new_hes_file() { return BLARGG_NEW Hes_File; }
static gme_type_t_ const gme_hes_type_ = { "PC Engine", 256, &new_hes_emu, &new_hes_file, "HES", 1 };
extern gme_type_t const gme_hes_type = &gme_hes_type_;
// Setup
blargg_err_t Hes_Emu::load_( Data_Reader& in )
{
assert( offsetof (header_t,unused [4]) == header_size );
RETURN_ERR( rom.load( in, header_size, &header_, unmapped ) );
RETURN_ERR( check_hes_header( header_.tag ) );
if ( header_.vers != 0 )
set_warning( "Unknown file version" );
if ( memcmp( header_.data_tag, "DATA", 4 ) )
set_warning( "Data header missing" );
if ( memcmp( header_.unused, "\0\0\0\0", 4 ) )
set_warning( "Unknown header data" );
// File spec supports multiple blocks, but I haven't found any, and
// many files have bad sizes in the only block, so it's simpler to
// just try to load the damn data as best as possible.
long addr = get_le32( header_.addr );
long size = get_le32( header_.size );
long const rom_max = 0x100000;
if ( addr & ~(rom_max - 1) )
{
set_warning( "Invalid address" );
addr &= rom_max - 1;
}
if ( (unsigned long) (addr + size) > (unsigned long) rom_max )
set_warning( "Invalid size" );
if ( size != rom.file_size() )
{
if ( size <= rom.file_size() - 4 && !memcmp( rom.begin() + size, "DATA", 4 ) )
set_warning( "Multiple DATA not supported" );
else if ( size < rom.file_size() )
set_warning( "Extra file data" );
else
set_warning( "Missing file data" );
}
rom.set_addr( addr );
set_voice_count( apu.osc_count );
apu.volume( gain() );
return setup_buffer( 7159091 );
}
void Hes_Emu::update_eq( blip_eq_t const& eq )
{
apu.treble_eq( eq );
}
void Hes_Emu::set_voice( int i, Blip_Buffer* center, Blip_Buffer* left, Blip_Buffer* right )
{
apu.osc_output( i, center, left, right );
}
// Emulation
void Hes_Emu::recalc_timer_load()
{
timer.load = timer.raw_load * timer_base + 1;
}
void Hes_Emu::set_tempo_( double t )
{
play_period = hes_time_t (period_60hz / t);
timer_base = int (1024 / t);
recalc_timer_load();
}
blargg_err_t Hes_Emu::start_track_( int track )
{
RETURN_ERR( Classic_Emu::start_track_( track ) );
memset( ram, 0, sizeof ram ); // some HES music relies on zero fill
memset( sgx, 0, sizeof sgx );
apu.reset();
cpu::reset();
for ( unsigned i = 0; i < sizeof header_.banks; i++ )
set_mmr( i, header_.banks [i] );
set_mmr( page_count, 0xFF ); // unmapped beyond end of address space
irq.disables = timer_mask | vdp_mask;
irq.timer = future_hes_time;
irq.vdp = future_hes_time;
timer.enabled = false;
timer.raw_load= 0x80;
timer.count = timer.load;
timer.fired = false;
timer.last_time = 0;
vdp.latch = 0;
vdp.control = 0;
vdp.next_vbl = 0;
ram [0x1FF] = (idle_addr - 1) >> 8;
ram [0x1FE] = (idle_addr - 1) & 0xFF;
r.sp = 0xFD;
r.pc = get_le16( header_.init_addr );
r.a = track;
recalc_timer_load();
last_frame_hook = 0;
return 0;
}
// Hardware
void Hes_Emu::cpu_write_vdp( int addr, int data )
{
switch ( addr )
{
case 0:
vdp.latch = data & 0x1F;
break;
case 2:
if ( vdp.latch == 5 )
{
if ( data & 0x04 )
set_warning( "Scanline interrupt unsupported" );
run_until( time() );
vdp.control = data;
irq_changed();
}
else
{
debug_printf( "VDP not supported: $%02X <- $%02X\n", vdp.latch, data );
}
break;
case 3:
debug_printf( "VDP MSB not supported: $%02X <- $%02X\n", vdp.latch, data );
break;
}
}
void Hes_Emu::cpu_write_( hes_addr_t addr, int data )
{
if ( unsigned (addr - apu.start_addr) <= apu.end_addr - apu.start_addr )
{
GME_APU_HOOK( this, addr - apu.start_addr, data );
// avoid going way past end when a long block xfer is writing to I/O space
hes_time_t t = min( time(), end_time() + 8 );
apu.write_data( t, addr, data );
return;
}
hes_time_t time = this->time();
switch ( addr )
{
case 0x0000:
case 0x0002:
case 0x0003:
cpu_write_vdp( addr, data );
return;
case 0x0C00: {
run_until( time );
timer.raw_load = (data & 0x7F) + 1;
recalc_timer_load();
timer.count = timer.load;
break;
}
case 0x0C01:
data &= 1;
if ( timer.enabled == data )
return;
run_until( time );
timer.enabled = data;
if ( data )
timer.count = timer.load;
break;
case 0x1402:
run_until( time );
irq.disables = data;
if ( (data & 0xF8) && (data & 0xF8) != 0xF8 ) // flag questionable values
debug_printf( "Int mask: $%02X\n", data );
break;
case 0x1403:
run_until( time );
if ( timer.enabled )
timer.count = timer.load;
timer.fired = false;
break;
#ifndef NDEBUG
case 0x1000: // I/O port
case 0x0402: // palette
case 0x0403:
case 0x0404:
case 0x0405:
return;
default:
debug_printf( "unmapped write $%04X <- $%02X\n", addr, data );
return;
#endif
}
irq_changed();
}
int Hes_Emu::cpu_read_( hes_addr_t addr )
{
hes_time_t time = this->time();
addr &= page_size - 1;
switch ( addr )
{
case 0x0000:
if ( irq.vdp > time )
return 0;
irq.vdp = future_hes_time;
run_until( time );
irq_changed();
return 0x20;
case 0x0002:
case 0x0003:
debug_printf( "VDP read not supported: %d\n", addr );
return 0;
case 0x0C01:
//return timer.enabled; // TODO: remove?
case 0x0C00:
run_until( time );
debug_printf( "Timer count read\n" );
return (unsigned) (timer.count - 1) / timer_base;
case 0x1402:
return irq.disables;
case 0x1403:
{
int status = 0;
if ( irq.timer <= time ) status |= timer_mask;
if ( irq.vdp <= time ) status |= vdp_mask;
return status;
}
#ifndef NDEBUG
case 0x1000: // I/O port
case 0x180C: // CD-ROM
case 0x180D:
break;
default:
debug_printf( "unmapped read $%04X\n", addr );
#endif
}
return unmapped;
}
// see hes_cpu_io.h for core read/write functions
// Emulation
void Hes_Emu::run_until( hes_time_t present )
{
while ( vdp.next_vbl < present )
vdp.next_vbl += play_period;
hes_time_t elapsed = present - timer.last_time;
if ( elapsed > 0 )
{
if ( timer.enabled )
{
timer.count -= elapsed;
if ( timer.count <= 0 )
timer.count += timer.load;
}
timer.last_time = present;
}
}
void Hes_Emu::irq_changed()
{
hes_time_t present = time();
if ( irq.timer > present )
{
irq.timer = future_hes_time;
if ( timer.enabled && !timer.fired )
irq.timer = present + timer.count;
}
if ( irq.vdp > present )
{
irq.vdp = future_hes_time;
if ( vdp.control & 0x08 )
irq.vdp = vdp.next_vbl;
}
hes_time_t time = future_hes_time;
if ( !(irq.disables & timer_mask) ) time = irq.timer;
if ( !(irq.disables & vdp_mask) ) time = min( time, irq.vdp );
set_irq_time( time );
}
int Hes_Emu::cpu_done()
{
check( time() >= end_time() ||
(!(r.status & i_flag_mask) && time() >= irq_time()) );
if ( !(r.status & i_flag_mask) )
{
hes_time_t present = time();
if ( irq.timer <= present && !(irq.disables & timer_mask) )
{
timer.fired = true;
irq.timer = future_hes_time;
irq_changed(); // overkill, but not worth writing custom code
#if GME_FRAME_HOOK_DEFINED
{
unsigned const threshold = period_60hz / 30;
unsigned long elapsed = present - last_frame_hook;
if ( elapsed - period_60hz + threshold / 2 < threshold )
{
last_frame_hook = present;
GME_FRAME_HOOK( this );
}
}
#endif
return 0x0A;
}
if ( irq.vdp <= present && !(irq.disables & vdp_mask) )
{
// work around for bugs with music not acknowledging VDP
//run_until( present );
//irq.vdp = future_hes_time;
//irq_changed();
#if GME_FRAME_HOOK_DEFINED
last_frame_hook = present;
GME_FRAME_HOOK( this );
#endif
return 0x08;
}
}
return 0;
}
static void adjust_time( blargg_long& time, hes_time_t delta )
{
if ( time < future_hes_time )
{
time -= delta;
if ( time < 0 )
time = 0;
}
}
blargg_err_t Hes_Emu::run_clocks( blip_time_t& duration_, int )
{
blip_time_t const duration = duration_; // cache
if ( cpu::run( duration ) )
set_warning( "Emulation error (illegal instruction)" );
check( time() >= duration );
//check( time() - duration < 20 ); // Txx instruction could cause going way over
run_until( duration );
// end time frame
timer.last_time -= duration;
vdp.next_vbl -= duration;
#if GME_FRAME_HOOK_DEFINED
last_frame_hook -= duration;
#endif
cpu::end_frame( duration );
::adjust_time( irq.timer, duration );
::adjust_time( irq.vdp, duration );
apu.end_frame( duration );
return 0;
}

View file

@ -1,42 +1,94 @@
// TurboGrafx-16/PC Engine HES music file emulator
// Game_Music_Emu $vers
#ifndef HES_EMU_H
#define HES_EMU_H
#include "Classic_Emu.h"
#include "Hes_Core.h"
class Hes_Emu : public Classic_Emu {
public:
static gme_type_t static_type() { return gme_hes_type; }
// HES file header (see Hes_Core.h)
typedef Hes_Core::header_t header_t;
// Header for currently loaded file
header_t const& header() const { return core.header(); }
blargg_err_t hash_( Hash_Function& ) const;
// Implementation
public:
Hes_Emu();
~Hes_Emu();
virtual void unload();
protected:
virtual blargg_err_t track_info_( track_info_t*, int track ) const;
virtual blargg_err_t load_( Data_Reader& );
virtual blargg_err_t start_track_( int );
virtual blargg_err_t run_clocks( blip_time_t&, int );
virtual void set_tempo_( double );
virtual void set_voice( int, Blip_Buffer*, Blip_Buffer*, Blip_Buffer* );
virtual void update_eq( blip_eq_t const& );
private:
Hes_Core core;
};
#endif
// TurboGrafx-16/PC Engine HES music file emulator
// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
#ifndef HES_EMU_H
#define HES_EMU_H
#include "Classic_Emu.h"
#include "Hes_Apu.h"
#include "Hes_Cpu.h"
class Hes_Emu : private Hes_Cpu, public Classic_Emu {
typedef Hes_Cpu cpu;
public:
// HES file header
enum { header_size = 0x20 };
struct header_t
{
byte tag [4];
byte vers;
byte first_track;
byte init_addr [2];
byte banks [8];
byte data_tag [4];
byte size [4];
byte addr [4];
byte unused [4];
};
// Header for currently loaded file
header_t const& header() const { return header_; }
static gme_type_t static_type() { return gme_hes_type; }
public:
Hes_Emu();
~Hes_Emu();
protected:
blargg_err_t track_info_( track_info_t*, int track ) const;
blargg_err_t load_( Data_Reader& );
blargg_err_t start_track_( int );
blargg_err_t run_clocks( blip_time_t&, int );
void set_tempo_( double );
void set_voice( int, Blip_Buffer*, Blip_Buffer*, Blip_Buffer* );
void update_eq( blip_eq_t const& );
void unload();
public: private: friend class Hes_Cpu;
byte* write_pages [page_count + 1]; // 0 if unmapped or I/O space
int cpu_read_( hes_addr_t );
int cpu_read( hes_addr_t );
void cpu_write_( hes_addr_t, int data );
void cpu_write( hes_addr_t, int );
void cpu_write_vdp( int addr, int data );
byte const* cpu_set_mmr( int page, int bank );
int cpu_done();
private:
Rom_Data<page_size> rom;
header_t header_;
hes_time_t play_period;
hes_time_t last_frame_hook;
int timer_base;
struct {
hes_time_t last_time;
blargg_long count;
blargg_long load;
int raw_load;
byte enabled;
byte fired;
} timer;
struct {
hes_time_t next_vbl;
byte latch;
byte control;
} vdp;
struct {
hes_time_t timer;
hes_time_t vdp;
byte disables;
} irq;
void recalc_timer_load();
// large items
Hes_Apu apu;
byte sgx [3 * page_size + cpu_padding];
void irq_changed();
void run_until( hes_time_t );
};
#endif

View file

@ -1,214 +0,0 @@
// Game_Music_Emu $vers. http://www.slack.net/~ant/
#include "Kss_Core.h"
#include "blargg_endian.h"
/* Copyright (C) 2006-2009 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
Kss_Core::Kss_Core() : rom( Kss_Cpu::page_size )
{
memset( unmapped_read, 0xFF, sizeof unmapped_read );
}
Kss_Core::~Kss_Core() { }
void Kss_Core::unload()
{
rom.clear();
}
static blargg_err_t check_kss_header( void const* header )
{
if ( memcmp( header, "KSCC", 4 ) && memcmp( header, "KSSX", 4 ) )
return blargg_err_file_type;
return blargg_ok;
}
blargg_err_t Kss_Core::load_( Data_Reader& in )
{
memset( &header_, 0, sizeof header_ );
assert( offsetof (header_t,msx_audio_vol) == header_t::size - 1 );
RETURN_ERR( rom.load( in, header_t::base_size, &header_, 0 ) );
RETURN_ERR( check_kss_header( header_.tag ) );
header_.last_track [0] = 255;
if ( header_.tag [3] == 'C' )
{
if ( header_.extra_header )
{
header_.extra_header = 0;
set_warning( "Unknown data in header" );
}
if ( header_.device_flags & ~0x0F )
{
header_.device_flags &= 0x0F;
set_warning( "Unknown data in header" );
}
}
else if ( header_.extra_header )
{
if ( header_.extra_header != header_.ext_size )
{
header_.extra_header = 0;
set_warning( "Invalid extra_header_size" );
}
else
{
memcpy( header_.data_size, rom.begin(), header_.ext_size );
}
}
#ifndef NDEBUG
{
int ram_mode = header_.device_flags & 0x84; // MSX
if ( header_.device_flags & 0x02 ) // SMS
ram_mode = (header_.device_flags & 0x88);
if ( ram_mode )
dprintf( "RAM not supported\n" ); // TODO: support
}
#endif
return blargg_ok;
}
void Kss_Core::jsr( byte const (&addr) [2] )
{
ram [--cpu.r.sp] = idle_addr >> 8;
ram [--cpu.r.sp] = idle_addr & 0xFF;
cpu.r.pc = get_le16( addr );
}
blargg_err_t Kss_Core::start_track( int track )
{
memset( ram, 0xC9, 0x4000 );
memset( ram + 0x4000, 0, sizeof ram - 0x4000 );
// copy driver code to lo RAM
static byte const bios [] = {
0xD3, 0xA0, 0xF5, 0x7B, 0xD3, 0xA1, 0xF1, 0xC9, // $0001: WRTPSG
0xD3, 0xA0, 0xDB, 0xA2, 0xC9 // $0009: RDPSG
};
static byte const vectors [] = {
0xC3, 0x01, 0x00, // $0093: WRTPSG vector
0xC3, 0x09, 0x00, // $0096: RDPSG vector
};
memcpy( ram + 0x01, bios, sizeof bios );
memcpy( ram + 0x93, vectors, sizeof vectors );
// copy non-banked data into RAM
int load_addr = get_le16( header_.load_addr );
int orig_load_size = get_le16( header_.load_size );
int load_size = min( orig_load_size, rom.file_size() );
load_size = min( load_size, (int) mem_size - load_addr );
if ( load_size != orig_load_size )
set_warning( "Excessive data size" );
memcpy( ram + load_addr, rom.begin() + header_.extra_header, load_size );
rom.set_addr( -load_size - header_.extra_header );
// check available bank data
int const bank_size = this->bank_size();
int max_banks = (rom.file_size() - load_size + bank_size - 1) / bank_size;
bank_count = header_.bank_mode & 0x7F;
if ( bank_count > max_banks )
{
bank_count = max_banks;
set_warning( "Bank data missing" );
}
//dprintf( "load_size : $%X\n", load_size );
//dprintf( "bank_size : $%X\n", bank_size );
//dprintf( "bank_count: %d (%d claimed)\n", bank_count, header_.bank_mode & 0x7F );
ram [idle_addr] = 0xFF;
cpu.reset( unmapped_write, unmapped_read );
cpu.map_mem( 0, mem_size, ram, ram );
cpu.r.sp = 0xF380;
cpu.r.b.a = track;
cpu.r.b.h = 0;
next_play = play_period;
gain_updated = false;
jsr( header_.init_addr );
return blargg_ok;
}
void Kss_Core::set_bank( int logical, int physical )
{
int const bank_size = this->bank_size();
int addr = 0x8000;
if ( logical && bank_size == 8 * 1024 )
addr = 0xA000;
physical -= header_.first_bank;
if ( (unsigned) physical >= (unsigned) bank_count )
{
byte* data = ram + addr;
cpu.map_mem( addr, bank_size, data, data );
}
else
{
int phys = physical * bank_size;
for ( int offset = 0; offset < bank_size; offset += cpu.page_size )
cpu.map_mem( addr + offset, cpu.page_size,
unmapped_write, rom.at_addr( phys + offset ) );
}
}
void Kss_Core::cpu_out( time_t, addr_t addr, int data )
{
dprintf( "OUT $%04X,$%02X\n", addr, data );
}
int Kss_Core::cpu_in( time_t, addr_t addr )
{
dprintf( "IN $%04X\n", addr );
return 0xFF;
}
blargg_err_t Kss_Core::end_frame( time_t end )
{
while ( cpu.time() < end )
{
time_t next = min( end, next_play );
run_cpu( next );
if ( cpu.r.pc == idle_addr )
cpu.set_time( next );
if ( cpu.time() >= next_play )
{
next_play += play_period;
if ( cpu.r.pc == idle_addr )
{
if ( !gain_updated )
{
gain_updated = true;
update_gain();
}
jsr( header_.play_addr );
}
}
}
next_play -= end;
check( next_play >= 0 );
cpu.adjust_time( -end );
return blargg_ok;
}

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@ -1,100 +0,0 @@
// MSX computer KSS music file emulator
// Game_Music_Emu $vers
#ifndef KSS_CORE_H
#define KSS_CORE_H
#include "Gme_Loader.h"
#include "Rom_Data.h"
#include "Z80_Cpu.h"
class Kss_Core : public Gme_Loader {
public:
// KSS file header
struct header_t
{
enum { size = 0x20 };
enum { base_size = 0x10 };
enum { ext_size = size - base_size };
byte tag [4];
byte load_addr [2];
byte load_size [2];
byte init_addr [2];
byte play_addr [2];
byte first_bank;
byte bank_mode;
byte extra_header;
byte device_flags;
// KSSX extended data, if extra_header==0x10
byte data_size [4];
byte unused [4];
byte first_track [2];
byte last_track [2]; // if no extended data, we set this to 0xFF
byte psg_vol;
byte scc_vol;
byte msx_music_vol;
byte msx_audio_vol;
};
// Header for currently loaded file
header_t const& header() const { return header_; }
// ROM data
Rom_Data const& rom_() const { return rom; }
typedef int time_t;
void set_play_period( time_t p ) { play_period = p; }
blargg_err_t start_track( int );
blargg_err_t end_frame( time_t );
protected:
typedef Z80_Cpu Kss_Cpu;
Kss_Cpu cpu;
void set_bank( int logical, int physical );
typedef int addr_t;
virtual void cpu_write( addr_t, int ) = 0;
virtual int cpu_in( time_t, addr_t );
virtual void cpu_out( time_t, addr_t, int );
// Called after one frame of emulation
virtual void update_gain() = 0;
// Implementation
public:
Kss_Core();
virtual ~Kss_Core();
protected:
virtual blargg_err_t load_( Data_Reader& );
virtual void unload();
private:
enum { idle_addr = 0xFFFF };
Rom_Data rom;
header_t header_;
bool gain_updated;
int bank_count;
time_t play_period;
time_t next_play;
// large items
enum { mem_size = 0x10000 };
byte ram [mem_size + Kss_Cpu::cpu_padding];
byte unmapped_read [0x100]; // TODO: why isn't this page_size?
// because CPU can't read beyond this in last page? or because it will spill into unmapped_write?
byte unmapped_write [Kss_Cpu::page_size];
int bank_size() const { return (16 * 1024) >> (header_.bank_mode >> 7 & 1); }
bool run_cpu( time_t end );
void jsr( byte const (&addr) [2] );
};
#endif

File diff suppressed because it is too large Load diff

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@ -0,0 +1,120 @@
// Z80 CPU emulator
// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
#ifndef KSS_CPU_H
#define KSS_CPU_H
#include "blargg_endian.h"
typedef blargg_long cpu_time_t;
// must be defined by caller
void kss_cpu_out( class Kss_Cpu*, cpu_time_t, unsigned addr, int data );
int kss_cpu_in( class Kss_Cpu*, cpu_time_t, unsigned addr );
void kss_cpu_write( class Kss_Cpu*, unsigned addr, int data );
class Kss_Cpu {
public:
// Clear registers and map all pages to unmapped
void reset( void* unmapped_write, void const* unmapped_read );
// Map memory. Start and size must be multiple of page_size.
enum { page_size = 0x2000 };
void map_mem( unsigned addr, blargg_ulong size, void* write, void const* read );
// Map address to page
uint8_t* write( unsigned addr );
uint8_t const* read( unsigned addr );
// Run until specified time is reached. Returns true if suspicious/unsupported
// instruction was encountered at any point during run.
bool run( cpu_time_t end_time );
// Time of beginning of next instruction
cpu_time_t time() const { return state->time + state->base; }
// Alter current time. Not supported during run() call.
void set_time( cpu_time_t t ) { state->time = t - state->base; }
void adjust_time( int delta ) { state->time += delta; }
#if BLARGG_BIG_ENDIAN
struct regs_t { uint8_t b, c, d, e, h, l, flags, a; };
#else
struct regs_t { uint8_t c, b, e, d, l, h, a, flags; };
#endif
static_assert( sizeof (regs_t) == 8, "Invalid registers size, padding issue?" );
struct pairs_t { uint16_t bc, de, hl, fa; };
// Registers are not updated until run() returns
struct registers_t {
uint16_t pc;
uint16_t sp;
uint16_t ix;
uint16_t iy;
union {
regs_t b; // b.b, b.c, b.d, b.e, b.h, b.l, b.flags, b.a
pairs_t w; // w.bc, w.de, w.hl. w.fa
};
union {
regs_t b;
pairs_t w;
} alt;
uint8_t iff1;
uint8_t iff2;
uint8_t r;
uint8_t i;
uint8_t im;
};
//registers_t r; (below for efficiency)
enum { idle_addr = 0xFFFF };
// can read this far past end of a page
enum { cpu_padding = 0x100 };
public:
Kss_Cpu();
enum { page_shift = 13 };
enum { page_count = 0x10000 >> page_shift };
private:
uint8_t szpc [0x200];
cpu_time_t end_time_;
struct state_t {
uint8_t const* read [page_count + 1];
uint8_t * write [page_count + 1];
cpu_time_t base;
cpu_time_t time;
};
state_t* state; // points to state_ or a local copy within run()
state_t state_;
void set_end_time( cpu_time_t t );
void set_page( int i, void* write, void const* read );
public:
registers_t r;
};
#if BLARGG_NONPORTABLE
#define KSS_CPU_PAGE_OFFSET( addr ) (addr)
#else
#define KSS_CPU_PAGE_OFFSET( addr ) ((addr) & (page_size - 1))
#endif
inline uint8_t* Kss_Cpu::write( unsigned addr )
{
return state->write [addr >> page_shift] + KSS_CPU_PAGE_OFFSET( addr );
}
inline uint8_t const* Kss_Cpu::read( unsigned addr )
{
return state->read [addr >> page_shift] + KSS_CPU_PAGE_OFFSET( addr );
}
inline void Kss_Cpu::set_end_time( cpu_time_t t )
{
cpu_time_t delta = state->base - t;
state->base = t;
state->time += delta;
}
#endif

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@ -1,493 +1,420 @@
// Game_Music_Emu $vers. http://www.slack.net/~ant/
#include "Kss_Emu.h"
#include "blargg_endian.h"
/* Copyright (C) 2006-2009 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
#define IF_PTR( ptr ) if ( ptr ) (ptr)
int const clock_rate = 3579545;
#define FOR_EACH_APU( macro )\
{\
macro( sms.psg );\
macro( sms.fm );\
macro( msx.psg );\
macro( msx.scc );\
macro( msx.music );\
macro( msx.audio );\
}
Kss_Emu::Kss_Emu() :
core( this )
{
#define ACTION( apu ) { core.apu = NULL; }
FOR_EACH_APU( ACTION );
#undef ACTION
set_type( gme_kss_type );
}
Kss_Emu::~Kss_Emu()
{
unload();
}
inline void Kss_Emu::Core::unload()
{
#define ACTION( ptr ) { delete (ptr); (ptr) = 0; }
FOR_EACH_APU( ACTION );
#undef ACTION
}
void Kss_Emu::unload()
{
core.unload();
Classic_Emu::unload();
}
// Track info
static void copy_kss_fields( Kss_Core::header_t const& h, track_info_t* out )
{
const char* system = "MSX";
if ( h.device_flags & 0x02 )
{
system = "Sega Master System";
if ( h.device_flags & 0x04 )
system = "Game Gear";
if ( h.device_flags & 0x01 )
system = "Sega Mark III";
}
else
{
if ( h.device_flags & 0x09 )
system = "MSX + FM Sound";
}
Gme_File::copy_field_( out->system, system );
}
static void hash_kss_file( Kss_Core::header_t const& h, byte const* data, int data_size, Music_Emu::Hash_Function& out )
{
out.hash_( &h.load_addr[0], sizeof(h.load_addr) );
out.hash_( &h.load_size[0], sizeof(h.load_size) );
out.hash_( &h.init_addr[0], sizeof(h.init_addr) );
out.hash_( &h.play_addr[0], sizeof(h.play_addr) );
out.hash_( &h.first_bank, sizeof(h.first_bank) );
out.hash_( &h.bank_mode, sizeof(h.bank_mode) );
out.hash_( &h.extra_header, sizeof(h.extra_header) );
out.hash_( &h.device_flags, sizeof(h.device_flags) );
out.hash_( data, data_size );
}
blargg_err_t Kss_Emu::track_info_( track_info_t* out, int ) const
{
copy_kss_fields( header(), out );
// TODO: remove
//if ( msx.music ) strcpy( out->system, "msxmusic" );
//if ( msx.audio ) strcpy( out->system, "msxaudio" );
//if ( sms.fm ) strcpy( out->system, "fmunit" );
return blargg_ok;
}
static blargg_err_t check_kss_header( void const* header )
{
if ( memcmp( header, "KSCC", 4 ) && memcmp( header, "KSSX", 4 ) )
return blargg_err_file_type;
return blargg_ok;
}
struct Kss_File : Gme_Info_
{
Kss_Emu::header_t const* header_;
Kss_File() { set_type( gme_kss_type ); }
blargg_err_t load_mem_( byte const begin [], int size )
{
header_ = ( Kss_Emu::header_t const* ) begin;
if ( header_->tag [3] == 'X' && header_->extra_header == 0x10 )
set_track_count( get_le16( header_->last_track ) + 1 );
return check_kss_header( header_ );
}
blargg_err_t track_info_( track_info_t* out, int ) const
{
copy_kss_fields( *header_, out );
return blargg_ok;
}
blargg_err_t hash_( Hash_Function& out ) const
{
hash_kss_file( *header_, file_begin() + Kss_Core::header_t::base_size, file_end() - file_begin() - Kss_Core::header_t::base_size, out );
return blargg_ok;
}
};
static Music_Emu* new_kss_emu () { return BLARGG_NEW Kss_Emu ; }
static Music_Emu* new_kss_file() { return BLARGG_NEW Kss_File; }
gme_type_t_ const gme_kss_type [1] = {{
"MSX",
256,
&new_kss_emu,
&new_kss_file,
"KSS",
0x03
}};
// Setup
void Kss_Emu::Core::update_gain_()
{
double g = emu.gain();
if ( msx.music || msx.audio || sms.fm )
{
g *= 0.3;
}
else
{
g *= 1.2;
if ( scc_accessed )
g *= 1.4;
}
#define ACTION( apu ) IF_PTR( apu )->volume( g )
FOR_EACH_APU( ACTION );
#undef ACTION
}
static blargg_err_t new_opl_apu( Opl_Apu::type_t type, Opl_Apu** out )
{
check( !*out );
CHECK_ALLOC( *out = BLARGG_NEW( Opl_Apu ) );
blip_time_t const period = 72;
int const rate = clock_rate / period;
return (*out)->init( rate * period, rate, period, type );
}
blargg_err_t Kss_Emu::load_( Data_Reader& in )
{
RETURN_ERR( core.load( in ) );
set_warning( core.warning() );
set_track_count( get_le16( header().last_track ) + 1 );
core.scc_enabled = false;
if ( header().device_flags & 0x02 ) // Sega Master System
{
int const osc_count = Sms_Apu::osc_count + Opl_Apu::osc_count;
static const char* const names [osc_count] = {
"Square 1", "Square 2", "Square 3", "Noise", "FM"
};
set_voice_names( names );
static int const types [osc_count] = {
wave_type+1, wave_type+3, wave_type+2, mixed_type+1, wave_type+0
};
set_voice_types( types );
// sms.psg
set_voice_count( Sms_Apu::osc_count );
check( !core.sms.psg );
CHECK_ALLOC( core.sms.psg = BLARGG_NEW Sms_Apu );
// sms.fm
if ( header().device_flags & 0x01 )
{
set_voice_count( osc_count );
RETURN_ERR( new_opl_apu( Opl_Apu::type_smsfmunit, &core.sms.fm ) );
}
}
else // MSX
{
int const osc_count = Ay_Apu::osc_count + Opl_Apu::osc_count;
static const char* const names [osc_count] = {
"Square 1", "Square 2", "Square 3", "FM"
};
set_voice_names( names );
static int const types [osc_count] = {
wave_type+1, wave_type+3, wave_type+2, wave_type+0
};
set_voice_types( types );
// msx.psg
set_voice_count( Ay_Apu::osc_count );
check( !core.msx.psg );
CHECK_ALLOC( core.msx.psg = BLARGG_NEW Ay_Apu );
if ( header().device_flags & 0x10 )
set_warning( "MSX stereo not supported" );
// msx.music
if ( header().device_flags & 0x01 )
{
set_voice_count( osc_count );
RETURN_ERR( new_opl_apu( Opl_Apu::type_msxmusic, &core.msx.music ) );
}
// msx.audio
if ( header().device_flags & 0x08 )
{
set_voice_count( osc_count );
RETURN_ERR( new_opl_apu( Opl_Apu::type_msxaudio, &core.msx.audio ) );
}
if ( !(header().device_flags & 0x80) )
{
if ( !(header().device_flags & 0x84) )
core.scc_enabled = core.scc_enabled_true;
// msx.scc
check( !core.msx.scc );
CHECK_ALLOC( core.msx.scc = BLARGG_NEW Scc_Apu );
int const osc_count = Ay_Apu::osc_count + Scc_Apu::osc_count;
static const char* const names [osc_count] = {
"Square 1", "Square 2", "Square 3",
"Wave 1", "Wave 2", "Wave 3", "Wave 4", "Wave 5"
};
set_voice_names( names );
static int const types [osc_count] = {
wave_type+1, wave_type+3, wave_type+2,
wave_type+0, wave_type+4, wave_type+5, wave_type+6, wave_type+7,
};
set_voice_types( types );
set_voice_count( osc_count );
}
}
set_silence_lookahead( 6 );
if ( core.sms.fm || core.msx.music || core.msx.audio )
{
if ( !Opl_Apu::supported() )
set_warning( "FM sound not supported" );
else
set_silence_lookahead( 3 ); // Opl_Apu is really slow
}
return setup_buffer( ::clock_rate );
}
void Kss_Emu::update_eq( blip_eq_t const& eq )
{
#define ACTION( apu ) IF_PTR( core.apu )->treble_eq( eq )
FOR_EACH_APU( ACTION );
#undef ACTION
}
void Kss_Emu::set_voice( int i, Blip_Buffer* center, Blip_Buffer* left, Blip_Buffer* right )
{
if ( core.sms.psg ) // Sega Master System
{
i -= core.sms.psg->osc_count;
if ( i < 0 )
{
core.sms.psg->set_output( i + core.sms.psg->osc_count, center, left, right );
return;
}
if ( core.sms.fm && i < core.sms.fm->osc_count )
core.sms.fm->set_output( i, center, NULL, NULL );
}
else if ( core.msx.psg ) // MSX
{
i -= core.msx.psg->osc_count;
if ( i < 0 )
{
core.msx.psg->set_output( i + core.msx.psg->osc_count, center );
return;
}
if ( core.msx.scc && i < core.msx.scc->osc_count ) core.msx.scc ->set_output( i, center );
if ( core.msx.music && i < core.msx.music->osc_count ) core.msx.music->set_output( i, center, NULL, NULL );
if ( core.msx.audio && i < core.msx.audio->osc_count ) core.msx.audio->set_output( i, center, NULL, NULL );
}
}
void Kss_Emu::set_tempo_( double t )
{
int period = (header().device_flags & 0x40 ? ::clock_rate / 50 : ::clock_rate / 60);
core.set_play_period( (Kss_Core::time_t) (period / t) );
}
blargg_err_t Kss_Emu::start_track_( int track )
{
RETURN_ERR( Classic_Emu::start_track_( track ) );
#define ACTION( apu ) IF_PTR( core.apu )->reset()
FOR_EACH_APU( ACTION );
#undef ACTION
core.scc_accessed = false;
core.update_gain_();
return core.start_track( track );
}
void Kss_Emu::Core::cpu_write_( addr_t addr, int data )
{
// TODO: SCC+ support
data &= 0xFF;
switch ( addr )
{
case 0x9000:
set_bank( 0, data );
return;
case 0xB000:
set_bank( 1, data );
return;
case 0xBFFE: // selects between mapping areas (we just always enable both)
if ( data == 0 || data == 0x20 )
return;
}
int scc_addr = (addr & 0xDFFF) - 0x9800;
if ( (unsigned) scc_addr < 0xB0 && msx.scc )
{
scc_accessed = true;
//if ( (unsigned) (scc_addr - 0x90) < 0x10 )
// scc_addr -= 0x10; // 0x90-0x9F mirrors to 0x80-0x8F
if ( scc_addr < Scc_Apu::reg_count )
msx.scc->write( cpu.time(), addr, data );
return;
}
dprintf( "LD ($%04X),$%02X\n", addr, data );
}
void Kss_Emu::Core::cpu_write( addr_t addr, int data )
{
*cpu.write( addr ) = data;
if ( (addr & scc_enabled) == 0x8000 )
cpu_write_( addr, data );
}
void Kss_Emu::Core::cpu_out( time_t time, addr_t addr, int data )
{
data &= 0xFF;
switch ( addr & 0xFF )
{
case 0xA0:
if ( msx.psg )
msx.psg->write_addr( data );
return;
case 0xA1:
if ( msx.psg )
msx.psg->write_data( time, data );
return;
case 0x06:
if ( sms.psg && (header().device_flags & 0x04) )
{
sms.psg->write_ggstereo( time, data );
return;
}
break;
case 0x7E:
case 0x7F:
if ( sms.psg )
{
sms.psg->write_data( time, data );
return;
}
break;
#define OPL_WRITE_HANDLER( base, opl )\
case base : if ( opl ) { opl->write_addr( data ); return; } break;\
case base+1: if ( opl ) { opl->write_data( time, data ); return; } break;
OPL_WRITE_HANDLER( 0x7C, msx.music )
OPL_WRITE_HANDLER( 0xC0, msx.audio )
OPL_WRITE_HANDLER( 0xF0, sms.fm )
case 0xFE:
set_bank( 0, data );
return;
#ifndef NDEBUG
case 0xA8: // PPI
return;
#endif
}
Kss_Core::cpu_out( time, addr, data );
}
int Kss_Emu::Core::cpu_in( time_t time, addr_t addr )
{
switch ( addr & 0xFF )
{
case 0xC0:
case 0xC1:
if ( msx.audio )
return msx.audio->read( time, addr & 1 );
break;
case 0xA2:
if ( msx.psg )
return msx.psg->read();
break;
#ifndef NDEBUG
case 0xA8: // PPI
return 0;
#endif
}
return Kss_Core::cpu_in( time, addr );
}
void Kss_Emu::Core::update_gain()
{
if ( scc_accessed )
{
dprintf( "SCC accessed\n" );
update_gain_();
}
}
blargg_err_t Kss_Emu::run_clocks( blip_time_t& duration, int )
{
RETURN_ERR( core.end_frame( duration ) );
#define ACTION( apu ) IF_PTR( core.apu )->end_frame( duration )
FOR_EACH_APU( ACTION );
#undef ACTION
return blargg_ok;
}
blargg_err_t Kss_Emu::hash_( Hash_Function& out ) const
{
hash_kss_file( header(), core.rom_().begin(), core.rom_().file_size(), out );
return blargg_ok;
}
// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
#include "Kss_Emu.h"
#include "blargg_endian.h"
#include <string.h>
#include <algorithm>
/* Copyright (C) 2006 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
long const clock_rate = 3579545;
int const osc_count = Ay_Apu::osc_count + Scc_Apu::osc_count;
using std::min;
using std::max;
Kss_Emu::Kss_Emu()
{
sn = 0;
set_type( gme_kss_type );
set_silence_lookahead( 6 );
static const char* const names [osc_count] = {
"Square 1", "Square 2", "Square 3",
"Wave 1", "Wave 2", "Wave 3", "Wave 4", "Wave 5"
};
set_voice_names( names );
static int const types [osc_count] = {
wave_type | 0, wave_type | 1, wave_type | 2,
wave_type | 3, wave_type | 4, wave_type | 5, wave_type | 6, wave_type | 7
};
set_voice_types( types );
memset( unmapped_read, 0xFF, sizeof unmapped_read );
}
Kss_Emu::~Kss_Emu() { unload(); }
void Kss_Emu::unload()
{
delete sn;
sn = 0;
Classic_Emu::unload();
}
// Track info
static void copy_kss_fields( Kss_Emu::header_t const& h, track_info_t* out )
{
const char* system = "MSX";
if ( h.device_flags & 0x02 )
{
system = "Sega Master System";
if ( h.device_flags & 0x04 )
system = "Game Gear";
}
Gme_File::copy_field_( out->system, system );
}
blargg_err_t Kss_Emu::track_info_( track_info_t* out, int ) const
{
copy_kss_fields( header_, out );
return 0;
}
static blargg_err_t check_kss_header( void const* header )
{
if ( memcmp( header, "KSCC", 4 ) && memcmp( header, "KSSX", 4 ) )
return gme_wrong_file_type;
return 0;
}
struct Kss_File : Gme_Info_
{
Kss_Emu::header_t header_;
Kss_File() { set_type( gme_kss_type ); }
blargg_err_t load_( Data_Reader& in )
{
blargg_err_t err = in.read( &header_, Kss_Emu::header_size );
if ( err )
return (err == in.eof_error ? gme_wrong_file_type : err);
return check_kss_header( &header_ );
}
blargg_err_t track_info_( track_info_t* out, int ) const
{
copy_kss_fields( header_, out );
return 0;
}
};
static Music_Emu* new_kss_emu () { return BLARGG_NEW Kss_Emu ; }
static Music_Emu* new_kss_file() { return BLARGG_NEW Kss_File; }
static gme_type_t_ const gme_kss_type_ = { "MSX", 256, &new_kss_emu, &new_kss_file, "KSS", 0x03 };
extern gme_type_t const gme_kss_type = &gme_kss_type_;
// Setup
void Kss_Emu::update_gain()
{
double g = gain() * 1.4;
if ( scc_accessed )
g *= 1.5;
ay.volume( g );
scc.volume( g );
if ( sn )
sn->volume( g );
}
blargg_err_t Kss_Emu::load_( Data_Reader& in )
{
memset( &header_, 0, sizeof header_ );
assert( offsetof (header_t,device_flags) == header_size - 1 );
assert( offsetof (ext_header_t,msx_audio_vol) == ext_header_size - 1 );
RETURN_ERR( rom.load( in, header_size, STATIC_CAST(header_t*,&header_), 0 ) );
RETURN_ERR( check_kss_header( header_.tag ) );
if ( header_.tag [3] == 'C' )
{
if ( header_.extra_header )
{
header_.extra_header = 0;
set_warning( "Unknown data in header" );
}
if ( header_.device_flags & ~0x0F )
{
header_.device_flags &= 0x0F;
set_warning( "Unknown data in header" );
}
}
else
{
ext_header_t& ext = header_;
memcpy( &ext, rom.begin(), min( (int) ext_header_size, (int) header_.extra_header ) );
if ( header_.extra_header > 0x10 )
set_warning( "Unknown data in header" );
}
if ( header_.device_flags & 0x09 )
set_warning( "FM sound not supported" );
scc_enabled = 0xC000;
if ( header_.device_flags & 0x04 )
scc_enabled = 0;
if ( header_.device_flags & 0x02 && !sn )
CHECK_ALLOC( sn = BLARGG_NEW( Sms_Apu ) );
set_voice_count( osc_count );
return setup_buffer( ::clock_rate );
}
void Kss_Emu::update_eq( blip_eq_t const& eq )
{
ay.treble_eq( eq );
scc.treble_eq( eq );
if ( sn )
sn->treble_eq( eq );
}
void Kss_Emu::set_voice( int i, Blip_Buffer* center, Blip_Buffer* left, Blip_Buffer* right )
{
int i2 = i - ay.osc_count;
if ( i2 >= 0 )
scc.osc_output( i2, center );
else
ay.osc_output( i, center );
if ( sn && i < sn->osc_count )
sn->osc_output( i, center, left, right );
}
// Emulation
void Kss_Emu::set_tempo_( double t )
{
blip_time_t period =
(header_.device_flags & 0x40 ? ::clock_rate / 50 : ::clock_rate / 60);
play_period = blip_time_t (period / t);
}
blargg_err_t Kss_Emu::start_track_( int track )
{
RETURN_ERR( Classic_Emu::start_track_( track ) );
memset( ram, 0xC9, 0x4000 );
memset( ram + 0x4000, 0, sizeof ram - 0x4000 );
// copy driver code to lo RAM
static byte const bios [] = {
0xD3, 0xA0, 0xF5, 0x7B, 0xD3, 0xA1, 0xF1, 0xC9, // $0001: WRTPSG
0xD3, 0xA0, 0xDB, 0xA2, 0xC9 // $0009: RDPSG
};
static byte const vectors [] = {
0xC3, 0x01, 0x00, // $0093: WRTPSG vector
0xC3, 0x09, 0x00, // $0096: RDPSG vector
};
memcpy( ram + 0x01, bios, sizeof bios );
memcpy( ram + 0x93, vectors, sizeof vectors );
// copy non-banked data into RAM
unsigned load_addr = get_le16( header_.load_addr );
long orig_load_size = get_le16( header_.load_size );
long load_size = min( orig_load_size, rom.file_size() );
load_size = min( load_size, long (mem_size - load_addr) );
if ( load_size != orig_load_size )
set_warning( "Excessive data size" );
memcpy( ram + load_addr, rom.begin() + header_.extra_header, load_size );
rom.set_addr( -load_size - header_.extra_header );
// check available bank data
blargg_long const bank_size = this->bank_size();
int max_banks = (rom.file_size() - load_size + bank_size - 1) / bank_size;
bank_count = header_.bank_mode & 0x7F;
if ( bank_count > max_banks )
{
bank_count = max_banks;
set_warning( "Bank data missing" );
}
//debug_printf( "load_size : $%X\n", load_size );
//debug_printf( "bank_size : $%X\n", bank_size );
//debug_printf( "bank_count: %d (%d claimed)\n", bank_count, header_.bank_mode & 0x7F );
ram [idle_addr] = 0xFF;
cpu::reset( unmapped_write, unmapped_read );
cpu::map_mem( 0, mem_size, ram, ram );
ay.reset();
scc.reset();
if ( sn )
sn->reset();
r.sp = 0xF380;
ram [--r.sp] = idle_addr >> 8;
ram [--r.sp] = idle_addr & 0xFF;
r.b.a = track;
r.pc = get_le16( header_.init_addr );
next_play = play_period;
scc_accessed = false;
gain_updated = false;
update_gain();
ay_latch = 0;
return 0;
}
void Kss_Emu::set_bank( int logical, int physical )
{
unsigned const bank_size = this->bank_size();
unsigned addr = 0x8000;
if ( logical && bank_size == 8 * 1024 )
addr = 0xA000;
physical -= header_.first_bank;
if ( (unsigned) physical >= (unsigned) bank_count )
{
byte* data = ram + addr;
cpu::map_mem( addr, bank_size, data, data );
}
else
{
long phys = physical * (blargg_long) bank_size;
for ( unsigned offset = 0; offset < bank_size; offset += page_size )
cpu::map_mem( addr + offset, page_size,
unmapped_write, rom.at_addr( phys + offset ) );
}
}
void Kss_Emu::cpu_write( unsigned addr, int data )
{
data &= 0xFF;
switch ( addr )
{
case 0x9000:
set_bank( 0, data );
return;
case 0xB000:
set_bank( 1, data );
return;
}
int scc_addr = (addr & 0xDFFF) ^ 0x9800;
if ( scc_addr < scc.reg_count )
{
scc_accessed = true;
scc.write( time(), scc_addr, data );
return;
}
debug_printf( "LD ($%04X),$%02X\n", addr, data );
}
void kss_cpu_write( Kss_Cpu* cpu, unsigned addr, int data )
{
*cpu->write( addr ) = data;
if ( (addr & STATIC_CAST(Kss_Emu&,*cpu).scc_enabled) == 0x8000 )
STATIC_CAST(Kss_Emu&,*cpu).cpu_write( addr, data );
}
void kss_cpu_out( Kss_Cpu* cpu, cpu_time_t time, unsigned addr, int data )
{
data &= 0xFF;
Kss_Emu& emu = STATIC_CAST(Kss_Emu&,*cpu);
switch ( addr & 0xFF )
{
case 0xA0:
emu.ay_latch = data & 0x0F;
return;
case 0xA1:
GME_APU_HOOK( &emu, emu.ay_latch, data );
emu.ay.write( time, emu.ay_latch, data );
return;
case 0x06:
if ( emu.sn && (emu.header_.device_flags & 0x04) )
{
emu.sn->write_ggstereo( time, data );
return;
}
break;
case 0x7E:
case 0x7F:
if ( emu.sn )
{
GME_APU_HOOK( &emu, 16, data );
emu.sn->write_data( time, data );
return;
}
break;
case 0xFE:
emu.set_bank( 0, data );
return;
#ifndef NDEBUG
case 0xF1: // FM data
if ( data )
break; // trap non-zero data
case 0xF0: // FM addr
case 0xA8: // PPI
return;
#endif
}
debug_printf( "OUT $%04X,$%02X\n", addr, data );
}
int kss_cpu_in( Kss_Cpu*, cpu_time_t, unsigned addr )
{
//Kss_Emu& emu = STATIC_CAST(Kss_Emu&,*cpu);
//switch ( addr & 0xFF )
//{
//}
debug_printf( "IN $%04X\n", addr );
return 0;
}
// Emulation
blargg_err_t Kss_Emu::run_clocks( blip_time_t& duration, int )
{
while ( time() < duration )
{
blip_time_t end = min( duration, next_play );
cpu::run( min( duration, next_play ) );
if ( r.pc == idle_addr )
set_time( end );
if ( time() >= next_play )
{
next_play += play_period;
if ( r.pc == idle_addr )
{
if ( !gain_updated )
{
gain_updated = true;
if ( scc_accessed )
update_gain();
}
ram [--r.sp] = idle_addr >> 8;
ram [--r.sp] = idle_addr & 0xFF;
r.pc = get_le16( header_.play_addr );
GME_FRAME_HOOK( this );
}
}
}
duration = time();
next_play -= duration;
check( next_play >= 0 );
adjust_time( -duration );
ay.end_frame( duration );
scc.end_frame( duration );
if ( sn )
sn->end_frame( duration );
return 0;
}

View file

@ -1,79 +1,95 @@
// MSX computer KSS music file emulator
// Game_Music_Emu $vers
#ifndef KSS_EMU_H
#define KSS_EMU_H
#include "Classic_Emu.h"
#include "Kss_Core.h"
#include "Kss_Scc_Apu.h"
#include "Sms_Apu.h"
#include "Ay_Apu.h"
#include "Opl_Apu.h"
class Kss_Emu : public Classic_Emu {
public:
// KSS file header (see Kss_Core.h)
typedef Kss_Core::header_t header_t;
// Header for currently loaded file
header_t const& header() const { return core.header(); }
blargg_err_t hash_( Hash_Function& ) const;
static gme_type_t static_type() { return gme_kss_type; }
// Implementation
public:
Kss_Emu();
~Kss_Emu();
protected:
virtual blargg_err_t track_info_( track_info_t*, int track ) const;
virtual blargg_err_t load_( Data_Reader& );
virtual blargg_err_t start_track_( int );
virtual blargg_err_t run_clocks( blip_time_t&, int );
virtual void set_tempo_( double );
virtual void set_voice( int, Blip_Buffer*, Blip_Buffer*, Blip_Buffer* );
virtual void update_eq( blip_eq_t const& );
virtual void unload();
private:
struct Core;
friend struct Core;
struct Core : Kss_Core {
Kss_Emu& emu;
// detection of tunes that use SCC so they can be made louder
bool scc_accessed;
enum { scc_enabled_true = 0xC000 };
unsigned scc_enabled; // 0 or 0xC000
int ay_latch;
struct {
Sms_Apu* psg;
Opl_Apu* fm;
} sms;
struct {
Ay_Apu* psg;
Scc_Apu* scc;
Opl_Apu* music;
Opl_Apu* audio;
} msx;
Core( Kss_Emu* e ) : emu( *e ) { }
virtual void cpu_write( addr_t, int );
virtual int cpu_in( time_t, addr_t );
virtual void cpu_out( time_t, addr_t, int );
virtual void update_gain();
void cpu_write_( addr_t addr, int data );
void update_gain_();
void unload();
} core;
};
#endif
// MSX computer KSS music file emulator
// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
#ifndef KSS_EMU_H
#define KSS_EMU_H
#include "Classic_Emu.h"
#include "Kss_Scc_Apu.h"
#include "Kss_Cpu.h"
#include "Sms_Apu.h"
#include "Ay_Apu.h"
class Kss_Emu : private Kss_Cpu, public Classic_Emu {
typedef Kss_Cpu cpu;
public:
// KSS file header
enum { header_size = 0x10 };
struct header_t
{
byte tag [4];
byte load_addr [2];
byte load_size [2];
byte init_addr [2];
byte play_addr [2];
byte first_bank;
byte bank_mode;
byte extra_header;
byte device_flags;
};
enum { ext_header_size = 0x10 };
struct ext_header_t
{
byte data_size [4];
byte unused [4];
byte first_track [2];
byte last_tack [2];
byte psg_vol;
byte scc_vol;
byte msx_music_vol;
byte msx_audio_vol;
};
struct composite_header_t : header_t, ext_header_t { };
// Header for currently loaded file
composite_header_t const& header() const { return header_; }
static gme_type_t static_type() { return gme_kss_type; }
public:
Kss_Emu();
~Kss_Emu();
protected:
blargg_err_t track_info_( track_info_t*, int track ) const;
blargg_err_t load_( Data_Reader& );
blargg_err_t start_track_( int );
blargg_err_t run_clocks( blip_time_t&, int );
void set_tempo_( double );
void set_voice( int, Blip_Buffer*, Blip_Buffer*, Blip_Buffer* );
void update_eq( blip_eq_t const& );
void unload();
private:
Rom_Data<page_size> rom;
composite_header_t header_;
bool scc_accessed;
bool gain_updated;
void update_gain();
unsigned scc_enabled; // 0 or 0xC000
int bank_count;
void set_bank( int logical, int physical );
blargg_long bank_size() const { return (16 * 1024L) >> (header_.bank_mode >> 7 & 1); }
blip_time_t play_period;
blip_time_t next_play;
int ay_latch;
friend void kss_cpu_out( class Kss_Cpu*, cpu_time_t, unsigned addr, int data );
friend int kss_cpu_in( class Kss_Cpu*, cpu_time_t, unsigned addr );
void cpu_write( unsigned addr, int data );
friend void kss_cpu_write( class Kss_Cpu*, unsigned addr, int data );
// large items
enum { mem_size = 0x10000 };
byte ram [mem_size + cpu_padding];
Ay_Apu ay;
Scc_Apu scc;
Sms_Apu* sn;
byte unmapped_read [0x100];
byte unmapped_write [page_size];
};
#endif

View file

@ -1,124 +1,97 @@
// Game_Music_Emu $vers. http://www.slack.net/~ant/
#include "Kss_Scc_Apu.h"
/* Copyright (C) 2006-2008 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
// Tones above this frequency are treated as disabled tone at half volume.
// Power of two is more efficient (avoids division).
int const inaudible_freq = 16384;
int const wave_size = 0x20;
void Scc_Apu::set_output( Blip_Buffer* buf )
{
for ( int i = 0; i < osc_count; ++i )
set_output( i, buf );
}
void Scc_Apu::volume( double v )
{
synth.volume( 0.43 / osc_count / amp_range * v );
}
void Scc_Apu::reset()
{
last_time = 0;
for ( int i = osc_count; --i >= 0; )
memset( &oscs [i], 0, offsetof (osc_t,output) );
memset( regs, 0, sizeof regs );
}
Scc_Apu::Scc_Apu()
{
set_output( NULL );
volume( 1.0 );
reset();
}
void Scc_Apu::run_until( blip_time_t end_time )
{
for ( int index = 0; index < osc_count; index++ )
{
osc_t& osc = oscs [index];
Blip_Buffer* const output = osc.output;
if ( !output )
continue;
blip_time_t period = (regs [0xA0 + index * 2 + 1] & 0x0F) * 0x100 +
regs [0xA0 + index * 2] + 1;
int volume = 0;
if ( regs [0xAF] & (1 << index) )
{
blip_time_t inaudible_period = (unsigned) (output->clock_rate() +
inaudible_freq * 32) / (unsigned) (inaudible_freq * 16);
if ( period > inaudible_period )
volume = (regs [0xAA + index] & 0x0F) * (amp_range / 256 / 15);
}
BOOST::int8_t const* wave = (BOOST::int8_t*) regs + index * wave_size;
/*if ( index == osc_count - 1 )
wave -= wave_size; // last two oscs share same wave RAM*/
{
int delta = wave [osc.phase] * volume - osc.last_amp;
if ( delta )
{
osc.last_amp += delta;
output->set_modified();
synth.offset( last_time, delta, output );
}
}
blip_time_t time = last_time + osc.delay;
if ( time < end_time )
{
int phase = osc.phase;
if ( !volume )
{
// maintain phase
int count = (end_time - time + period - 1) / period;
phase += count; // will be masked below
time += count * period;
}
else
{
int last_wave = wave [phase];
phase = (phase + 1) & (wave_size - 1); // pre-advance for optimal inner loop
do
{
int delta = wave [phase] - last_wave;
phase = (phase + 1) & (wave_size - 1);
if ( delta )
{
last_wave += delta;
synth.offset_inline( time, delta * volume, output );
}
time += period;
}
while ( time < end_time );
osc.last_amp = last_wave * volume;
output->set_modified();
phase--; // undo pre-advance
}
osc.phase = phase & (wave_size - 1);
}
osc.delay = time - end_time;
}
last_time = end_time;
}
// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
#include "Kss_Scc_Apu.h"
/* Copyright (C) 2006 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
// Tones above this frequency are treated as disabled tone at half volume.
// Power of two is more efficient (avoids division).
unsigned const inaudible_freq = 16384;
int const wave_size = 0x20;
void Scc_Apu::run_until( blip_time_t end_time )
{
for ( int index = 0; index < osc_count; index++ )
{
osc_t& osc = oscs [index];
Blip_Buffer* const output = osc.output;
if ( !output )
continue;
output->set_modified();
blip_time_t period = (regs [0x80 + index * 2 + 1] & 0x0F) * 0x100 +
regs [0x80 + index * 2] + 1;
int volume = 0;
if ( regs [0x8F] & (1 << index) )
{
blip_time_t inaudible_period = (blargg_ulong) (output->clock_rate() +
inaudible_freq * 32) / (inaudible_freq * 16);
if ( period > inaudible_period )
volume = (regs [0x8A + index] & 0x0F) * (amp_range / 256 / 15);
}
int8_t const* wave = (int8_t*) regs + index * wave_size;
if ( index == osc_count - 1 )
wave -= wave_size; // last two oscs share wave
{
int amp = wave [osc.phase] * volume;
int delta = amp - osc.last_amp;
if ( delta )
{
osc.last_amp = amp;
synth.offset( last_time, delta, output );
}
}
blip_time_t time = last_time + osc.delay;
if ( time < end_time )
{
if ( !volume )
{
// maintain phase
blargg_long count = (end_time - time + period - 1) / period;
osc.phase = (osc.phase + count) & (wave_size - 1);
time += count * period;
}
else
{
int phase = osc.phase;
int last_wave = wave [phase];
phase = (phase + 1) & (wave_size - 1); // pre-advance for optimal inner loop
do
{
int amp = wave [phase];
phase = (phase + 1) & (wave_size - 1);
int delta = amp - last_wave;
if ( delta )
{
last_wave = amp;
synth.offset( time, delta * volume, output );
}
time += period;
}
while ( time < end_time );
osc.phase = phase = (phase - 1) & (wave_size - 1); // undo pre-advance
osc.last_amp = wave [phase] * volume;
}
}
osc.delay = time - end_time;
}
last_time = end_time;
}

View file

@ -1,111 +1,106 @@
// Konami SCC sound chip emulator
// $package
#ifndef KSS_SCC_APU_H
#define KSS_SCC_APU_H
#include "blargg_common.h"
#include "Blip_Buffer.h"
class Scc_Apu {
public:
// Basics
// Sets buffer to generate sound into, or 0 to mute.
void set_output( Blip_Buffer* );
// Emulates to time t, then writes data to reg
enum { reg_count = 0xB0 }; // 0 <= reg < reg_count
void write( blip_time_t t, int reg, int data );
// Emulates to time t, then subtracts t from the current time.
// OK if previous write call had time slightly after t.
void end_frame( blip_time_t t );
// More features
// Resets sound chip
void reset();
// Same as set_output(), but for a particular channel
enum { osc_count = 5 };
void set_output( int chan, Blip_Buffer* );
// Set overall volume, where 1.0 is normal
void volume( double );
// Set treble equalization
void treble_eq( blip_eq_t const& eq ) { synth.treble_eq( eq ); }
private:
// noncopyable
Scc_Apu( const Scc_Apu& );
Scc_Apu& operator = ( const Scc_Apu& );
// Implementation
public:
Scc_Apu();
BLARGG_DISABLE_NOTHROW
private:
enum { amp_range = 0x8000 };
struct osc_t
{
int delay;
int phase;
int last_amp;
Blip_Buffer* output;
};
osc_t oscs [osc_count];
blip_time_t last_time;
unsigned char regs [reg_count];
Blip_Synth_Fast synth;
void run_until( blip_time_t );
};
inline void Scc_Apu::set_output( int index, Blip_Buffer* b )
{
assert( (unsigned) index < osc_count );
oscs [index].output = b;
}
inline void Scc_Apu::write( blip_time_t time, int addr, int data )
{
//assert( (unsigned) addr < reg_count );
assert( ( addr >= 0x9800 && addr <= 0x988F ) || ( addr >= 0xB800 && addr <= 0xB8AF ) );
run_until( time );
addr -= 0x9800;
if ( ( unsigned ) addr < 0x90 )
{
if ( ( unsigned ) addr < 0x60 )
regs [addr] = data;
else if ( ( unsigned ) addr < 0x80 )
{
regs [addr] = regs[addr + 0x20] = data;
}
else if ( ( unsigned ) addr < 0x90 )
{
regs [addr + 0x20] = data;
}
}
else
{
addr -= 0xB800 - 0x9800;
if ( ( unsigned ) addr < 0xB0 )
regs [addr] = data;
}
}
inline void Scc_Apu::end_frame( blip_time_t end_time )
{
if ( end_time > last_time )
run_until( end_time );
last_time -= end_time;
assert( last_time >= 0 );
}
#endif
// Konami SCC sound chip emulator
// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
#ifndef KSS_SCC_APU_H
#define KSS_SCC_APU_H
#include "blargg_common.h"
#include "Blip_Buffer.h"
#include <string.h>
class Scc_Apu {
public:
// Set buffer to generate all sound into, or disable sound if NULL
void output( Blip_Buffer* );
// Reset sound chip
void reset();
// Write to register at specified time
enum { reg_count = 0x90 };
void write( blip_time_t time, int reg, int data );
// Run sound to specified time, end current time frame, then start a new
// time frame at time 0. Time frames have no effect on emulation and each
// can be whatever length is convenient.
void end_frame( blip_time_t length );
// Additional features
// Set sound output of specific oscillator to buffer, where index is
// 0 to 4. If buffer is NULL, the specified oscillator is muted.
enum { osc_count = 5 };
void osc_output( int index, Blip_Buffer* );
// Set overall volume (default is 1.0)
void volume( double );
// Set treble equalization (see documentation)
void treble_eq( blip_eq_t const& );
public:
Scc_Apu();
private:
enum { amp_range = 0x8000 };
struct osc_t
{
int delay;
int phase;
int last_amp;
Blip_Buffer* output;
};
osc_t oscs [osc_count];
blip_time_t last_time;
unsigned char regs [reg_count];
Blip_Synth<blip_med_quality,1> synth;
void run_until( blip_time_t );
};
inline void Scc_Apu::volume( double v ) { synth.volume( 0.43 / osc_count / amp_range * v ); }
inline void Scc_Apu::treble_eq( blip_eq_t const& eq ) { synth.treble_eq( eq ); }
inline void Scc_Apu::osc_output( int index, Blip_Buffer* b )
{
assert( (unsigned) index < osc_count );
oscs [index].output = b;
}
inline void Scc_Apu::write( blip_time_t time, int addr, int data )
{
assert( (unsigned) addr < reg_count );
run_until( time );
regs [addr] = data;
}
inline void Scc_Apu::end_frame( blip_time_t end_time )
{
if ( end_time > last_time )
run_until( end_time );
last_time -= end_time;
assert( last_time >= 0 );
}
inline void Scc_Apu::output( Blip_Buffer* buf )
{
for ( int i = 0; i < osc_count; i++ )
oscs [i].output = buf;
}
inline Scc_Apu::Scc_Apu()
{
output( 0 );
}
inline void Scc_Apu::reset()
{
last_time = 0;
for ( int i = 0; i < osc_count; i++ )
memset( &oscs [i], 0, offsetof (osc_t,output) );
memset( regs, 0, sizeof regs );
}
#endif

View file

@ -1,476 +1,500 @@
// Game_Music_Emu $vers. http://www.slack.net/~ant/
#include "M3u_Playlist.h"
#include "Music_Emu.h"
/* Copyright (C) 2006 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
// gme functions defined here to avoid linking in m3u code unless it's used
blargg_err_t Gme_File::load_m3u_( blargg_err_t err )
{
if ( !err )
{
require( raw_track_count_ ); // file must be loaded first
if ( playlist.size() )
track_count_ = playlist.size();
int line = playlist.first_error();
if ( line )
{
// avoid using bloated printf()
char* out = &playlist_warning [sizeof playlist_warning];
*--out = 0;
do {
*--out = line % 10 + '0';
} while ( (line /= 10) > 0 );
static const char str [] = "Problem in m3u at line ";
out -= sizeof str - 1;
memcpy( out, str, sizeof str - 1 );
set_warning( out );
}
}
return err;
}
blargg_err_t Gme_File::load_m3u( const char path [] ) { return load_m3u_( playlist.load( path ) ); }
blargg_err_t Gme_File::load_m3u( Data_Reader& in ) { return load_m3u_( playlist.load( in ) ); }
gme_err_t gme_load_m3u( Music_Emu* me, const char path [] ) { return me->load_m3u( path ); }
gme_err_t gme_load_m3u_data( Music_Emu* me, const void* data, long size )
{
Mem_File_Reader in( data, size );
return me->load_m3u( in );
}
static char* skip_white( char* in )
{
while ( unsigned (*in - 1) <= ' ' - 1 )
in++;
return in;
}
inline unsigned from_dec( unsigned n ) { return n - '0'; }
static char* parse_filename( char* in, M3u_Playlist::entry_t& entry )
{
entry.file = in;
entry.type = "";
char* out = in;
while ( 1 )
{
int c = *in;
if ( !c ) break;
in++;
if ( c == ',' ) // commas in filename
{
char* p = skip_white( in );
if ( *p == '$' || from_dec( *p ) <= 9 )
{
in = p;
break;
}
}
if ( c == ':' && in [0] == ':' && in [1] && in [2] != ',' ) // ::type suffix
{
entry.type = ++in;
while ( (c = *in) != 0 && c != ',' )
in++;
if ( c == ',' )
{
*in++ = 0; // terminate type
in = skip_white( in );
}
break;
}
if ( c == '\\' ) // \ prefix for special characters
{
c = *in;
if ( !c ) break;
in++;
}
*out++ = (char) c;
}
*out = 0; // terminate string
return in;
}
static char* next_field( char* in, int* result )
{
while ( 1 )
{
in = skip_white( in );
if ( !*in )
break;
if ( *in == ',' )
{
in++;
break;
}
*result = 1;
in++;
}
return skip_white( in );
}
static char* parse_int_( char* in, int* out )
{
int n = 0;
while ( 1 )
{
unsigned d = from_dec( *in );
if ( d > 9 )
break;
in++;
n = n * 10 + d;
*out = n;
}
return in;
}
static char* parse_int( char* in, int* out, int* result )
{
return next_field( parse_int_( in, out ), result );
}
// Returns 16 or greater if not hex
inline int from_hex_char( int h )
{
h -= 0x30;
if ( (unsigned) h > 9 )
h = ((h - 0x11) & 0xDF) + 10;
return h;
}
static char* parse_track( char* in, M3u_Playlist::entry_t& entry, int* result )
{
if ( *in == '$' )
{
in++;
int n = 0;
while ( 1 )
{
int h = from_hex_char( *in );
if ( h > 15 )
break;
in++;
n = n * 16 + h;
entry.track = n;
}
}
else
{
in = parse_int_( in, &entry.track );
if ( entry.track >= 0 )
entry.decimal_track = 1;
}
return next_field( in, result );
}
static char* parse_time_( char* in, int* out )
{
*out = -1;
int n = -1;
in = parse_int_( in, &n );
if ( n >= 0 )
{
*out = n;
while ( *in == ':' )
{
n = -1;
in = parse_int_( in + 1, &n );
if ( n >= 0 )
*out = *out * 60 + n;
}
*out *= 1000;
if ( *in == '.' )
{
n = -1;
in = parse_int_( in + 1, &n );
if ( n >= 0 )
*out = *out + n;
}
}
return in;
}
static char* parse_time( char* in, int* out, int* result )
{
return next_field( parse_time_( in, out ), result );
}
static char* parse_name( char* in )
{
char* out = in;
while ( 1 )
{
int c = *in;
if ( !c ) break;
in++;
if ( c == ',' ) // commas in string
{
char* p = skip_white( in );
if ( *p == ',' || *p == '-' || from_dec( *p ) <= 9 )
{
in = p;
break;
}
}
if ( c == '\\' ) // \ prefix for special characters
{
c = *in;
if ( !c ) break;
in++;
}
*out++ = (char) c;
}
*out = 0; // terminate string
return in;
}
static int parse_line( char* in, M3u_Playlist::entry_t& entry )
{
int result = 0;
// file
entry.file = in;
entry.type = "";
in = parse_filename( in, entry );
// track
entry.track = -1;
entry.decimal_track = 0;
in = parse_track( in, entry, &result );
// name
entry.name = in;
in = parse_name( in );
// time
entry.length = -1;
in = parse_time( in, &entry.length, &result );
// loop
entry.intro = -1;
entry.loop = -1;
if ( *in == '-' )
{
entry.loop = entry.length;
in++;
}
else
{
in = parse_time_( in, &entry.loop );
if ( entry.loop >= 0 )
{
entry.intro = entry.length - entry.loop;
if ( *in == '-' ) // trailing '-' means that intro length was specified
{
in++;
entry.intro = entry.loop;
entry.loop = entry.length - entry.intro;
}
}
}
in = next_field( in, &result );
// fade
entry.fade = -1;
in = parse_time( in, &entry.fade, &result );
// repeat
entry.repeat = -1;
in = parse_int( in, &entry.repeat, &result );
return result;
}
static void parse_comment( char* in, M3u_Playlist::info_t& info, char *& last_comment_value, bool first )
{
in = skip_white( in + 1 );
const char* field = in;
if ( *field != '@' )
while ( *in && *in != ':' )
in++;
if ( *in == ':' )
{
const char* text = skip_white( in + 1 );
if ( *text )
{
*in = 0;
if ( !strcmp( "Composer" , field ) ) info.composer = text;
else if ( !strcmp( "Engineer" , field ) ) info.engineer = text;
else if ( !strcmp( "Ripping" , field ) ) info.ripping = text;
else if ( !strcmp( "Tagging" , field ) ) info.tagging = text;
else if ( !strcmp( "Game" , field ) ) info.title = text;
else if ( !strcmp( "Artist" , field ) ) info.artist = text;
else if ( !strcmp( "Copyright", field ) ) info.copyright = text;
else
text = 0;
if ( text )
return;
*in = ':';
}
}
else if ( *field == '@' )
{
++field;
in = (char*)field;
while ( *in && *in > ' ' )
in++;
const char* text = skip_white( in );
if ( *text )
{
char saved = *in;
*in = 0;
if ( !strcmp( "TITLE" , field ) ) info.title = text;
else if ( !strcmp( "ARTIST", field ) ) info.artist = text;
else if ( !strcmp( "DATE", field ) ) info.date = text;
else if ( !strcmp( "COMPOSER", field ) ) info.composer = text;
else if ( !strcmp( "SEQUENCER", field ) ) info.sequencer = text;
else if ( !strcmp( "ENGINEER", field ) ) info.engineer = text;
else if ( !strcmp( "RIPPER", field ) ) info.ripping = text;
else if ( !strcmp( "TAGGER", field ) ) info.tagging = text;
else
text = 0;
if ( text )
{
last_comment_value = (char*)text;
return;
}
*in = saved;
}
}
else if ( last_comment_value )
{
size_t len = strlen( last_comment_value );
last_comment_value[ len ] = ',';
last_comment_value[ len + 1 ] = ' ';
size_t field_len = strlen( field );
memmove( last_comment_value + len + 2, field, field_len );
last_comment_value[ len + 2 + field_len ] = 0;
return;
}
if ( first )
info.title = field;
}
blargg_err_t M3u_Playlist::parse_()
{
info_.title = "";
info_.artist = "";
info_.date = "";
info_.composer = "";
info_.sequencer = "";
info_.engineer = "";
info_.ripping = "";
info_.tagging = "";
info_.copyright = "";
int const CR = 13;
int const LF = 10;
data.end() [-1] = LF; // terminate input
first_error_ = 0;
bool first_comment = true;
int line = 0;
int count = 0;
char* in = data.begin();
char* last_comment_value = 0;
while ( in < data.end() )
{
// find end of line and terminate it
line++;
char* begin = in;
while ( *in != CR && *in != LF )
{
if ( !*in )
return blargg_err_file_type;
in++;
}
if ( in [0] == CR && in [1] == LF ) // treat CR,LF as a single line
*in++ = 0;
*in++ = 0;
// parse line
if ( *begin == '#' )
{
parse_comment( begin, info_, last_comment_value, first_comment );
first_comment = false;
}
else if ( *begin )
{
if ( (int) entries.size() <= count )
RETURN_ERR( entries.resize( count * 2 + 64 ) );
if ( !parse_line( begin, entries [count] ) )
count++;
else if ( !first_error_ )
first_error_ = line;
first_comment = false;
}
else last_comment_value = 0;
}
if ( count <= 0 )
return blargg_err_file_type;
// Treat first comment as title only if another field is also specified
if ( !(info_.artist [0] | info_.composer [0] | info_.date [0] | info_.engineer [0] | info_.ripping [0] | info_.sequencer [0] | info_.tagging [0] | info_.copyright[0]) )
info_.title = "";
return entries.resize( count );
}
blargg_err_t M3u_Playlist::parse()
{
blargg_err_t err = parse_();
if ( err )
clear_();
return err;
}
blargg_err_t M3u_Playlist::load( Data_Reader& in )
{
RETURN_ERR( data.resize( in.remain() + 1 ) );
RETURN_ERR( in.read( data.begin(), data.size() - 1 ) );
return parse();
}
blargg_err_t M3u_Playlist::load( const char path [] )
{
GME_FILE_READER in;
RETURN_ERR( in.open( path ) );
return load( in );
}
blargg_err_t M3u_Playlist::load( void const* in, long size )
{
RETURN_ERR( data.resize( size + 1 ) );
memcpy( data.begin(), in, size );
return parse();
}
// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
#include "M3u_Playlist.h"
#include "Music_Emu.h"
#include <string.h>
/* Copyright (C) 2006 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
// gme functions defined here to avoid linking in m3u code unless it's used
blargg_err_t Gme_File::load_m3u_( blargg_err_t err )
{
require( raw_track_count_ ); // file must be loaded first
if ( !err )
{
if ( playlist.size() )
track_count_ = playlist.size();
int line = playlist.first_error();
if ( line )
{
// avoid using bloated printf()
char* out = &playlist_warning [sizeof playlist_warning];
*--out = 0;
do {
*--out = line % 10 + '0';
} while ( (line /= 10) > 0 );
static const char str [] = "Problem in m3u at line ";
out -= sizeof str - 1;
memcpy( out, str, sizeof str - 1 );
set_warning( out );
}
}
return err;
}
blargg_err_t Gme_File::load_m3u( const char* path ) { return load_m3u_( playlist.load( path ) ); }
blargg_err_t Gme_File::load_m3u( Data_Reader& in ) { return load_m3u_( playlist.load( in ) ); }
gme_err_t gme_load_m3u( Music_Emu* me, const char* path ) { return me->load_m3u( path ); }
gme_err_t gme_load_m3u_data( Music_Emu* me, const void* data, long size )
{
Mem_File_Reader in( data, size );
return me->load_m3u( in );
}
static char* skip_white( char* in )
{
while ( *in == ' ' )
in++;
return in;
}
inline unsigned from_dec( unsigned n ) { return n - '0'; }
static char* parse_filename( char* in, M3u_Playlist::entry_t& entry )
{
entry.file = in;
entry.type = "";
char* out = in;
while ( 1 )
{
int c = *in;
if ( !c ) break;
in++;
if ( c == ',' ) // commas in filename
{
char* p = skip_white( in );
if ( *p == '$' || from_dec( *p ) <= 9 )
{
in = p;
break;
}
}
if ( c == ':' && in [0] == ':' && in [1] && in [2] != ',' ) // ::type suffix
{
entry.type = ++in;
while ( (c = *in) != 0 && c != ',' )
in++;
if ( c == ',' )
{
*in++ = 0; // terminate type
in = skip_white( in );
}
break;
}
if ( c == '\\' ) // \ prefix for special characters
{
c = *in;
if ( !c ) break;
in++;
}
*out++ = (char) c;
}
*out = 0; // terminate string
return in;
}
static char* next_field( char* in, int* result )
{
while ( 1 )
{
in = skip_white( in );
if ( !*in )
break;
if ( *in == ',' )
{
in++;
break;
}
*result = 1;
in++;
}
return skip_white( in );
}
static char* parse_int_( char* in, int* out )
{
int n = 0;
while ( 1 )
{
unsigned d = from_dec( *in );
if ( d > 9 )
break;
in++;
n = n * 10 + d;
*out = n;
}
return in;
}
static char* parse_mil_( char* in, int* out )
{
int n = 0;
int x = 100;
while ( 1 )
{
unsigned d = from_dec( *in );
if ( d > 9 )
break;
in++;
n += d * x;
x /= 10;
*out = n;
}
return in;
}
static char* parse_int( char* in, int* out, int* result )
{
return next_field( parse_int_( in, out ), result );
}
// Returns 16 or greater if not hex
inline int from_hex_char( int h )
{
h -= 0x30;
if ( (unsigned) h > 9 )
h = ((h - 0x11) & 0xDF) + 10;
return h;
}
static char* parse_track( char* in, M3u_Playlist::entry_t& entry, int* result )
{
if ( *in == '$' )
{
in++;
int n = 0;
while ( 1 )
{
int h = from_hex_char( *in );
if ( h > 15 )
break;
in++;
n = n * 16 + h;
entry.track = n;
}
}
else
{
in = parse_int_( in, &entry.track );
if ( entry.track >= 0 )
entry.decimal_track = 1;
}
return next_field( in, result );
}
static char* parse_time_( char* in, int* out )
{
*out = -1;
int n = -1;
in = parse_int_( in, &n );
if ( n >= 0 )
{
*out = n;
while ( *in == ':' )
{
n = -1;
in = parse_int_( in + 1, &n );
if ( n >= 0 )
*out = *out * 60 + n;
}
*out *= 1000;
if ( *in == '.' )
{
n = -1;
in = parse_mil_( in + 1, &n );
if ( n >= 0 )
*out += n;
}
}
return in;
}
static char* parse_time( char* in, int* out, int* result )
{
return next_field( parse_time_( in, out ), result );
}
static char* parse_name( char* in )
{
char* out = in;
while ( 1 )
{
int c = *in;
if ( !c ) break;
in++;
if ( c == ',' ) // commas in string
{
char* p = skip_white( in );
if ( *p == ',' || *p == '-' || from_dec( *p ) <= 9 )
{
in = p;
break;
}
}
if ( c == '\\' ) // \ prefix for special characters
{
c = *in;
if ( !c ) break;
in++;
}
*out++ = (char) c;
}
*out = 0; // terminate string
return in;
}
static int parse_line( char* in, M3u_Playlist::entry_t& entry )
{
int result = 0;
// file
entry.file = in;
entry.type = "";
in = parse_filename( in, entry );
// track
entry.track = -1;
entry.decimal_track = 0;
in = parse_track( in, entry, &result );
// name
entry.name = in;
in = parse_name( in );
// time
entry.length = -1;
in = parse_time( in, &entry.length, &result );
// loop
entry.intro = -1;
entry.loop = -1;
if ( *in == '-' )
{
entry.loop = entry.length;
in++;
}
else
{
in = parse_time_( in, &entry.loop );
if ( entry.loop >= 0 )
{
entry.intro = 0;
if ( *in == '-' ) // trailing '-' means that intro length was specified
{
in++;
entry.intro = entry.loop;
entry.loop = entry.length - entry.intro;
}
}
}
in = next_field( in, &result );
// fade
entry.fade = -1;
in = parse_time( in, &entry.fade, &result );
// repeat
entry.repeat = -1;
in = parse_int( in, &entry.repeat, &result );
return result;
}
static void parse_comment( char* in, M3u_Playlist::info_t& info, char *& last_comment_value, bool first )
{
in = skip_white( in + 1 );
const char* field = in;
if ( *field != '@' )
while ( *in && *in != ':' )
in++;
if ( *in == ':' )
{
const char* text = skip_white( in + 1 );
if ( *text )
{
*in = 0;
if ( !strcmp( "Composer" , field ) ) info.composer = text;
else if ( !strcmp( "Engineer" , field ) ) info.engineer = text;
else if ( !strcmp( "Ripping" , field ) ) info.ripping = text;
else if ( !strcmp( "Tagging" , field ) ) info.tagging = text;
else if ( !strcmp( "Game" , field ) ) info.title = text;
else if ( !strcmp( "Artist" , field ) ) info.artist = text;
else if ( !strcmp( "Copyright", field ) ) info.copyright = text;
else
text = 0;
if ( text )
return;
*in = ':';
}
}
else if ( *field == '@' )
{
++field;
in = (char*)field;
while ( *in && *in > ' ' )
in++;
const char* text = skip_white( in );
if ( *text )
{
char saved = *in;
*in = 0;
if ( !strcmp( "TITLE" , field ) ) info.title = text;
else if ( !strcmp( "ARTIST" , field ) ) info.artist = text;
else if ( !strcmp( "DATE" , field ) ) info.date = text;
else if ( !strcmp( "COMPOSER" , field ) ) info.composer = text;
else if ( !strcmp( "SEQUENCER", field ) ) info.sequencer = text;
else if ( !strcmp( "ENGINEER" , field ) ) info.engineer = text;
else if ( !strcmp( "RIPPER" , field ) ) info.ripping = text;
else if ( !strcmp( "TAGGER" , field ) ) info.tagging = text;
else
text = 0;
if ( text )
{
last_comment_value = (char*)text;
return;
}
}
}
else if ( last_comment_value )
{
size_t len = strlen( last_comment_value );
last_comment_value[ len ] = ',';
last_comment_value[ len + 1 ] = ' ';
size_t field_len = strlen( field );
memmove( last_comment_value + len + 2, field, field_len );
last_comment_value[ len + 2 + field_len ] = 0;
return;
}
if ( first )
info.title = field;
}
blargg_err_t M3u_Playlist::parse_()
{
info_.title = "";
info_.artist = "";
info_.date = "";
info_.composer = "";
info_.sequencer = "";
info_.engineer = "";
info_.ripping = "";
info_.tagging = "";
info_.copyright = "";
int const CR = 13;
int const LF = 10;
data.end() [-1] = LF; // terminate input
first_error_ = 0;
bool first_comment = true;
int line = 0;
int count = 0;
char* in = data.begin();
char* last_comment_value = 0;
while ( in < data.end() )
{
// find end of line and terminate it
line++;
char* begin = in;
while ( *in != CR && *in != LF )
{
if ( !*in )
return "Not an m3u playlist";
in++;
}
if ( in [0] == CR && in [1] == LF ) // treat CR,LF as a single line
*in++ = 0;
*in++ = 0;
// parse line
if ( *begin == '#' )
{
parse_comment( begin, info_, last_comment_value, first_comment );
first_comment = false;
}
else if ( *begin )
{
if ( (int) entries.size() <= count )
RETURN_ERR( entries.resize( count * 2 + 64 ) );
if ( !parse_line( begin, entries [count] ) )
count++;
else if ( !first_error_ )
first_error_ = line;
first_comment = false;
}
else last_comment_value = 0;
}
if ( count <= 0 )
return "Not an m3u playlist";
if ( !(info_.composer [0] | info_.engineer [0] | info_.ripping [0] | info_.tagging [0]) )
info_.title = "";
return entries.resize( count );
}
blargg_err_t M3u_Playlist::parse()
{
blargg_err_t err = parse_();
if ( err )
{
entries.clear();
data.clear();
}
return err;
}
blargg_err_t M3u_Playlist::load( Data_Reader& in )
{
RETURN_ERR( data.resize( in.remain() + 1 ) );
RETURN_ERR( in.read( data.begin(), data.size() - 1 ) );
return parse();
}
blargg_err_t M3u_Playlist::load( const char* path )
{
GME_FILE_READER in;
RETURN_ERR( in.open( path ) );
return load( in );
}
blargg_err_t M3u_Playlist::load( void const* in, long size )
{
RETURN_ERR( data.resize( size + 1 ) );
memcpy( data.begin(), in, size );
return parse();
}

View file

@ -1,87 +1,71 @@
// M3U playlist file parser, with support for subtrack information
// Game_Music_Emu $vers
#ifndef M3U_PLAYLIST_H
#define M3U_PLAYLIST_H
#include "blargg_common.h"
#include "Data_Reader.h"
class M3u_Playlist {
public:
// Load playlist data
blargg_err_t load( const char* path );
blargg_err_t load( Data_Reader& in );
blargg_err_t load( void const* data, long size );
// Line number of first parse error, 0 if no error. Any lines with parse
// errors are ignored.
int first_error() const { return first_error_; }
// All string pointers point to valid string, or "" if not available
struct info_t
{
const char* title;
const char* artist;
const char* date;
const char* composer;
const char* sequencer;
const char* engineer;
const char* ripping;
const char* tagging;
const char* copyright;
};
info_t const& info() const { return info_; }
struct entry_t
{
const char* file; // filename without stupid ::TYPE suffix
const char* type; // if filename has ::TYPE suffix, this is "TYPE", otherwise ""
const char* name;
bool decimal_track; // true if track was specified in decimal
// integers are -1 if not present
int track;
int length; // milliseconds
int intro;
int loop;
int fade;
int repeat; // count
};
entry_t const& operator [] ( int i ) const { return entries [i]; }
int size() const { return entries.size(); }
void clear();
private:
blargg_vector<entry_t> entries;
blargg_vector<char> data;
int first_error_;
info_t info_;
blargg_err_t parse();
blargg_err_t parse_();
void clear_();
};
inline void M3u_Playlist::clear_()
{
info_.title = "";
info_.artist = "";
info_.date = "";
info_.composer = "";
info_.sequencer = "";
info_.engineer = "";
info_.ripping = "";
info_.tagging = "";
info_.copyright = "";
entries.clear();
data.clear();
}
inline void M3u_Playlist::clear()
{
first_error_ = 0;
clear_();
}
#endif
// M3U playlist file parser, with support for subtrack information
// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
#ifndef M3U_PLAYLIST_H
#define M3U_PLAYLIST_H
#include "blargg_common.h"
#include "Data_Reader.h"
class M3u_Playlist {
public:
// Load playlist data
blargg_err_t load( const char* path );
blargg_err_t load( Data_Reader& in );
blargg_err_t load( void const* data, long size );
// Line number of first parse error, 0 if no error. Any lines with parse
// errors are ignored.
int first_error() const { return first_error_; }
struct info_t
{
const char* title;
const char* artist;
const char* date;
const char* composer;
const char* sequencer;
const char* engineer;
const char* ripping;
const char* tagging;
const char* copyright;
};
info_t const& info() const { return info_; }
struct entry_t
{
const char* file; // filename without stupid ::TYPE suffix
const char* type; // if filename has ::TYPE suffix, this will be "TYPE". "" if none.
const char* name;
bool decimal_track; // true if track was specified in hex
// integers are -1 if not present
int track; // 1-based
int length; // milliseconds
int intro;
int loop;
int fade;
int repeat; // count
};
entry_t const& operator [] ( int i ) const { return entries [i]; }
int size() const { return entries.size(); }
void clear();
private:
blargg_vector<entry_t> entries;
blargg_vector<char> data;
int first_error_;
info_t info_;
blargg_err_t parse();
blargg_err_t parse_();
};
inline void M3u_Playlist::clear()
{
first_error_ = 0;
entries.clear();
data.clear();
}
#endif

View file

@ -1,290 +1,232 @@
// Blip_Buffer $vers. http://www.slack.net/~ant/
#include "Multi_Buffer.h"
/* Copyright (C) 2003-2008 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
Multi_Buffer::Multi_Buffer( int spf ) : samples_per_frame_( spf )
{
length_ = 0;
sample_rate_ = 0;
channels_changed_count_ = 1;
channel_types_ = NULL;
channel_count_ = 0;
immediate_removal_ = true;
}
Multi_Buffer::channel_t Multi_Buffer::channel( int /*index*/ )
{
channel_t ch;
ch.center = ch.left = ch.right = NULL;
return ch;
}
// Silent_Buffer
Silent_Buffer::Silent_Buffer() : Multi_Buffer( 1 ) // 0 channels would probably confuse
{
// TODO: better to use empty Blip_Buffer so caller never has to check for NULL?
chan.left = NULL;
chan.center = NULL;
chan.right = NULL;
}
// Mono_Buffer
Mono_Buffer::Mono_Buffer() : Multi_Buffer( 1 )
{
chan.center = &buf;
chan.left = &buf;
chan.right = &buf;
}
Mono_Buffer::~Mono_Buffer() { }
blargg_err_t Mono_Buffer::set_sample_rate( int rate, int msec )
{
RETURN_ERR( buf.set_sample_rate( rate, msec ) );
return Multi_Buffer::set_sample_rate( buf.sample_rate(), buf.length() );
}
// Tracked_Blip_Buffer
int const blip_buffer_extra = 32; // TODO: explain why this value
Tracked_Blip_Buffer::Tracked_Blip_Buffer()
{
last_non_silence = 0;
}
void Tracked_Blip_Buffer::clear()
{
last_non_silence = 0;
Blip_Buffer::clear();
}
void Tracked_Blip_Buffer::end_frame( blip_time_t t )
{
Blip_Buffer::end_frame( t );
if ( modified() )
{
clear_modified();
last_non_silence = samples_avail() + blip_buffer_extra;
}
}
unsigned Tracked_Blip_Buffer::non_silent() const
{
return last_non_silence | unsettled();
}
inline void Tracked_Blip_Buffer::remove_( int n )
{
if ( (last_non_silence -= n) < 0 )
last_non_silence = 0;
}
void Tracked_Blip_Buffer::remove_silence( int n )
{
remove_( n );
Blip_Buffer::remove_silence( n );
}
void Tracked_Blip_Buffer::remove_samples( int n )
{
remove_( n );
Blip_Buffer::remove_samples( n );
}
void Tracked_Blip_Buffer::remove_all_samples()
{
int avail = samples_avail();
if ( !non_silent() )
remove_silence( avail );
else
remove_samples( avail );
}
int Tracked_Blip_Buffer::read_samples( blip_sample_t out [], int count )
{
count = Blip_Buffer::read_samples( out, count );
remove_( count );
return count;
}
// Stereo_Buffer
int const stereo = 2;
Stereo_Buffer::Stereo_Buffer() : Multi_Buffer( 2 )
{
chan.center = mixer.bufs [2] = &bufs [2];
chan.left = mixer.bufs [0] = &bufs [0];
chan.right = mixer.bufs [1] = &bufs [1];
mixer.samples_read = 0;
}
Stereo_Buffer::~Stereo_Buffer() { }
blargg_err_t Stereo_Buffer::set_sample_rate( int rate, int msec )
{
mixer.samples_read = 0;
for ( int i = bufs_size; --i >= 0; )
RETURN_ERR( bufs [i].set_sample_rate( rate, msec ) );
return Multi_Buffer::set_sample_rate( bufs [0].sample_rate(), bufs [0].length() );
}
void Stereo_Buffer::clock_rate( int rate )
{
for ( int i = bufs_size; --i >= 0; )
bufs [i].clock_rate( rate );
}
void Stereo_Buffer::bass_freq( int bass )
{
for ( int i = bufs_size; --i >= 0; )
bufs [i].bass_freq( bass );
}
void Stereo_Buffer::clear()
{
mixer.samples_read = 0;
for ( int i = bufs_size; --i >= 0; )
bufs [i].clear();
}
void Stereo_Buffer::end_frame( blip_time_t time )
{
for ( int i = bufs_size; --i >= 0; )
bufs [i].end_frame( time );
}
int Stereo_Buffer::read_samples( blip_sample_t out [], int out_size )
{
require( (out_size & 1) == 0 ); // must read an even number of samples
out_size = min( out_size, samples_avail() );
int pair_count = int (out_size >> 1);
if ( pair_count )
{
mixer.read_pairs( out, pair_count );
if ( samples_avail() <= 0 || immediate_removal() )
{
for ( int i = bufs_size; --i >= 0; )
{
buf_t& b = bufs [i];
// TODO: might miss non-silence settling since it checks END of last read
if ( !b.non_silent() )
b.remove_silence( mixer.samples_read );
else
b.remove_samples( mixer.samples_read );
}
mixer.samples_read = 0;
}
}
return out_size;
}
// Stereo_Mixer
// mixers use a single index value to improve performance on register-challenged processors
// offset goes from negative to zero
void Stereo_Mixer::read_pairs( blip_sample_t out [], int count )
{
// TODO: if caller never marks buffers as modified, uses mono
// except that buffer isn't cleared, so caller can encounter
// subtle problems and not realize the cause.
samples_read += count;
if ( bufs [0]->non_silent() | bufs [1]->non_silent() )
mix_stereo( out, count );
else
mix_mono( out, count );
}
void Stereo_Mixer::mix_mono( blip_sample_t out_ [], int count )
{
int const bass = bufs [2]->highpass_shift();
Blip_Buffer::delta_t const* center = bufs [2]->read_pos() + samples_read;
int center_sum = bufs [2]->integrator();
typedef blip_sample_t stereo_blip_sample_t [stereo];
stereo_blip_sample_t* BLARGG_RESTRICT out = (stereo_blip_sample_t*) out_ + count;
int offset = -count;
do
{
int s = center_sum >> bufs [2]->delta_bits;
center_sum -= center_sum >> bass;
center_sum += center [offset];
BLIP_CLAMP( s, s );
out [offset] [0] = (blip_sample_t) s;
out [offset] [1] = (blip_sample_t) s;
}
while ( ++offset );
bufs [2]->set_integrator( center_sum );
}
void Stereo_Mixer::mix_stereo( blip_sample_t out_ [], int count )
{
blip_sample_t* BLARGG_RESTRICT out = out_ + count * stereo;
// do left + center and right + center separately to reduce register load
Tracked_Blip_Buffer* const* buf = &bufs [2];
while ( true ) // loop runs twice
{
--buf;
--out;
int const bass = bufs [2]->highpass_shift();
Blip_Buffer::delta_t const* side = (*buf)->read_pos() + samples_read;
Blip_Buffer::delta_t const* center = bufs [2]->read_pos() + samples_read;
int side_sum = (*buf)->integrator();
int center_sum = bufs [2]->integrator();
int offset = -count;
do
{
int s = (center_sum + side_sum) >> Blip_Buffer::delta_bits;
side_sum -= side_sum >> bass;
center_sum -= center_sum >> bass;
side_sum += side [offset];
center_sum += center [offset];
BLIP_CLAMP( s, s );
++offset; // before write since out is decremented to slightly before end
out [offset * stereo] = (blip_sample_t) s;
}
while ( offset );
(*buf)->set_integrator( side_sum );
if ( buf != bufs )
continue;
// only end center once
bufs [2]->set_integrator( center_sum );
break;
}
}
// Blip_Buffer 0.4.1. http://www.slack.net/~ant/
#include "Multi_Buffer.h"
/* Copyright (C) 2003-2006 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
#ifdef BLARGG_ENABLE_OPTIMIZER
#include BLARGG_ENABLE_OPTIMIZER
#endif
Multi_Buffer::Multi_Buffer( int spf ) : samples_per_frame_( spf )
{
length_ = 0;
sample_rate_ = 0;
channels_changed_count_ = 1;
}
blargg_err_t Multi_Buffer::set_channel_count( int ) { return 0; }
// Silent_Buffer
Silent_Buffer::Silent_Buffer() : Multi_Buffer( 1 ) // 0 channels would probably confuse
{
// TODO: better to use empty Blip_Buffer so caller never has to check for NULL?
chan.left = 0;
chan.center = 0;
chan.right = 0;
}
// Mono_Buffer
Mono_Buffer::Mono_Buffer() : Multi_Buffer( 1 )
{
chan.center = &buf;
chan.left = &buf;
chan.right = &buf;
}
Mono_Buffer::~Mono_Buffer() { }
blargg_err_t Mono_Buffer::set_sample_rate( long rate, int msec )
{
RETURN_ERR( buf.set_sample_rate( rate, msec ) );
return Multi_Buffer::set_sample_rate( buf.sample_rate(), buf.length() );
}
// Stereo_Buffer
Stereo_Buffer::Stereo_Buffer() : Multi_Buffer( 2 )
{
chan.center = &bufs [0];
chan.left = &bufs [1];
chan.right = &bufs [2];
}
Stereo_Buffer::~Stereo_Buffer() { }
blargg_err_t Stereo_Buffer::set_sample_rate( long rate, int msec )
{
for ( int i = 0; i < buf_count; i++ )
RETURN_ERR( bufs [i].set_sample_rate( rate, msec ) );
return Multi_Buffer::set_sample_rate( bufs [0].sample_rate(), bufs [0].length() );
}
void Stereo_Buffer::clock_rate( long rate )
{
for ( int i = 0; i < buf_count; i++ )
bufs [i].clock_rate( rate );
}
void Stereo_Buffer::bass_freq( int bass )
{
for ( int i = 0; i < buf_count; i++ )
bufs [i].bass_freq( bass );
}
void Stereo_Buffer::clear()
{
stereo_added = 0;
was_stereo = false;
for ( int i = 0; i < buf_count; i++ )
bufs [i].clear();
}
void Stereo_Buffer::end_frame( blip_time_t clock_count )
{
stereo_added = 0;
for ( int i = 0; i < buf_count; i++ )
{
stereo_added |= bufs [i].clear_modified() << i;
bufs [i].end_frame( clock_count );
}
}
long Stereo_Buffer::read_samples( blip_sample_t* out, long count )
{
require( !(count & 1) ); // count must be even
count = (unsigned) count / 2;
long avail = bufs [0].samples_avail();
if ( count > avail )
count = avail;
if ( count )
{
int bufs_used = stereo_added | was_stereo;
//debug_printf( "%X\n", bufs_used );
if ( bufs_used <= 1 )
{
mix_mono( out, count );
bufs [0].remove_samples( count );
bufs [1].remove_silence( count );
bufs [2].remove_silence( count );
}
else if ( bufs_used & 1 )
{
mix_stereo( out, count );
bufs [0].remove_samples( count );
bufs [1].remove_samples( count );
bufs [2].remove_samples( count );
}
else
{
mix_stereo_no_center( out, count );
bufs [0].remove_silence( count );
bufs [1].remove_samples( count );
bufs [2].remove_samples( count );
}
// to do: this might miss opportunities for optimization
if ( !bufs [0].samples_avail() )
{
was_stereo = stereo_added;
stereo_added = 0;
}
}
return count * 2;
}
void Stereo_Buffer::mix_stereo( blip_sample_t* out_, blargg_long count )
{
blip_sample_t* BLIP_RESTRICT out = out_;
int const bass = BLIP_READER_BASS( bufs [1] );
BLIP_READER_BEGIN( left, bufs [1] );
BLIP_READER_BEGIN( right, bufs [2] );
BLIP_READER_BEGIN( center, bufs [0] );
for ( ; count; --count )
{
int c = BLIP_READER_READ( center );
blargg_long l = c + BLIP_READER_READ( left );
blargg_long r = c + BLIP_READER_READ( right );
if ( (int16_t) l != l )
l = 0x7FFF - (l >> 24);
BLIP_READER_NEXT( center, bass );
if ( (int16_t) r != r )
r = 0x7FFF - (r >> 24);
BLIP_READER_NEXT( left, bass );
BLIP_READER_NEXT( right, bass );
out [0] = l;
out [1] = r;
out += 2;
}
BLIP_READER_END( center, bufs [0] );
BLIP_READER_END( right, bufs [2] );
BLIP_READER_END( left, bufs [1] );
}
void Stereo_Buffer::mix_stereo_no_center( blip_sample_t* out_, blargg_long count )
{
blip_sample_t* BLIP_RESTRICT out = out_;
int const bass = BLIP_READER_BASS( bufs [1] );
BLIP_READER_BEGIN( left, bufs [1] );
BLIP_READER_BEGIN( right, bufs [2] );
for ( ; count; --count )
{
blargg_long l = BLIP_READER_READ( left );
if ( (int16_t) l != l )
l = 0x7FFF - (l >> 24);
blargg_long r = BLIP_READER_READ( right );
if ( (int16_t) r != r )
r = 0x7FFF - (r >> 24);
BLIP_READER_NEXT( left, bass );
BLIP_READER_NEXT( right, bass );
out [0] = l;
out [1] = r;
out += 2;
}
BLIP_READER_END( right, bufs [2] );
BLIP_READER_END( left, bufs [1] );
}
void Stereo_Buffer::mix_mono( blip_sample_t* out_, blargg_long count )
{
blip_sample_t* BLIP_RESTRICT out = out_;
int const bass = BLIP_READER_BASS( bufs [0] );
BLIP_READER_BEGIN( center, bufs [0] );
for ( ; count; --count )
{
blargg_long s = BLIP_READER_READ( center );
if ( (int16_t) s != s )
s = 0x7FFF - (s >> 24);
BLIP_READER_NEXT( center, bass );
out [0] = s;
out [1] = s;
out += 2;
}
BLIP_READER_END( center, bufs [0] );
}

View file

@ -1,219 +1,158 @@
// Multi-channel sound buffer interface, and basic mono and stereo buffers
// Blip_Buffer $vers
#ifndef MULTI_BUFFER_H
#define MULTI_BUFFER_H
#include "blargg_common.h"
#include "Blip_Buffer.h"
// Interface to one or more Blip_Buffers mapped to one or more channels
// consisting of left, center, and right buffers.
class Multi_Buffer {
public:
// 1=mono, 2=stereo
Multi_Buffer( int samples_per_frame );
virtual ~Multi_Buffer() { }
// Sets the number of channels available and optionally their types
// (type information used by Effects_Buffer)
enum { type_index_mask = 0xFF };
enum { wave_type = 0x100, noise_type = 0x200, mixed_type = wave_type | noise_type };
virtual blargg_err_t set_channel_count( int, int const types [] = NULL );
int channel_count() const { return channel_count_; }
// Gets indexed channel, from 0 to channel_count()-1
struct channel_t {
Blip_Buffer* center;
Blip_Buffer* left;
Blip_Buffer* right;
};
virtual channel_t channel( int index ) BLARGG_PURE( ; )
// Number of samples per output frame (1 = mono, 2 = stereo)
int samples_per_frame() const;
// Count of changes to channel configuration. Incremented whenever
// a change is made to any of the Blip_Buffers for any channel.
unsigned channels_changed_count() { return channels_changed_count_; }
// See Blip_Buffer.h
virtual blargg_err_t set_sample_rate( int rate, int msec = blip_default_length ) BLARGG_PURE( ; )
int sample_rate() const;
int length() const;
virtual void clock_rate( int ) BLARGG_PURE( ; )
virtual void bass_freq( int ) BLARGG_PURE( ; )
virtual void clear() BLARGG_PURE( ; )
virtual void end_frame( blip_time_t ) BLARGG_PURE( ; )
virtual int read_samples( blip_sample_t [], int ) BLARGG_PURE( ; )
virtual int samples_avail() const BLARGG_PURE( ; )
private:
// noncopyable
Multi_Buffer( const Multi_Buffer& );
Multi_Buffer& operator = ( const Multi_Buffer& );
// Implementation
public:
BLARGG_DISABLE_NOTHROW
void disable_immediate_removal() { immediate_removal_ = false; }
protected:
bool immediate_removal() const { return immediate_removal_; }
int const* channel_types() const { return channel_types_; }
void channels_changed() { channels_changed_count_++; }
private:
unsigned channels_changed_count_;
int sample_rate_;
int length_;
int channel_count_;
int const samples_per_frame_;
int const* channel_types_;
bool immediate_removal_;
};
// Uses a single buffer and outputs mono samples.
class Mono_Buffer : public Multi_Buffer {
public:
// Buffer used for all channels
Blip_Buffer* center() { return &buf; }
// Implementation
public:
Mono_Buffer();
~Mono_Buffer();
virtual blargg_err_t set_sample_rate( int rate, int msec = blip_default_length );
virtual void clock_rate( int rate ) { buf.clock_rate( rate ); }
virtual void bass_freq( int freq ) { buf.bass_freq( freq ); }
virtual void clear() { buf.clear(); }
virtual int samples_avail() const { return buf.samples_avail(); }
virtual int read_samples( blip_sample_t p [], int s ) { return buf.read_samples( p, s ); }
virtual channel_t channel( int ) { return chan; }
virtual void end_frame( blip_time_t t ) { buf.end_frame( t ); }
private:
Blip_Buffer buf;
channel_t chan;
};
class Tracked_Blip_Buffer : public Blip_Buffer {
public:
// Non-zero if buffer still has non-silent samples in it. Requires that you call
// set_modified() appropriately.
unsigned non_silent() const;
// remove_samples( samples_avail() )
void remove_all_samples();
// Implementation
public:
BLARGG_DISABLE_NOTHROW
int read_samples( blip_sample_t [], int );
void remove_silence( int );
void remove_samples( int );
Tracked_Blip_Buffer();
void clear();
void end_frame( blip_time_t );
private:
int last_non_silence;
delta_t unsettled() const { return integrator() >> delta_bits; }
void remove_( int );
};
class Stereo_Mixer {
public:
Tracked_Blip_Buffer* bufs [3];
int samples_read;
Stereo_Mixer() : samples_read( 0 ) { }
void read_pairs( blip_sample_t out [], int count );
private:
void mix_mono ( blip_sample_t out [], int pair_count );
void mix_stereo( blip_sample_t out [], int pair_count );
};
// Uses three buffers (one for center) and outputs stereo sample pairs.
class Stereo_Buffer : public Multi_Buffer {
public:
// Buffers used for all channels
Blip_Buffer* center() { return &bufs [2]; }
Blip_Buffer* left() { return &bufs [0]; }
Blip_Buffer* right() { return &bufs [1]; }
// Implementation
public:
Stereo_Buffer();
~Stereo_Buffer();
virtual blargg_err_t set_sample_rate( int, int msec = blip_default_length );
virtual void clock_rate( int );
virtual void bass_freq( int );
virtual void clear();
virtual channel_t channel( int ) { return chan; }
virtual void end_frame( blip_time_t );
virtual int samples_avail() const { return (bufs [0].samples_avail() - mixer.samples_read) * 2; }
virtual int read_samples( blip_sample_t [], int );
private:
enum { bufs_size = 3 };
typedef Tracked_Blip_Buffer buf_t;
buf_t bufs [bufs_size];
Stereo_Mixer mixer;
channel_t chan;
int samples_avail_;
};
// Silent_Buffer generates no samples, useful where no sound is wanted
class Silent_Buffer : public Multi_Buffer {
channel_t chan;
public:
Silent_Buffer();
virtual blargg_err_t set_sample_rate( int rate, int msec = blip_default_length );
virtual void clock_rate( int ) { }
virtual void bass_freq( int ) { }
virtual void clear() { }
virtual channel_t channel( int ) { return chan; }
virtual void end_frame( blip_time_t ) { }
virtual int samples_avail() const { return 0; }
virtual int read_samples( blip_sample_t [], int ) { return 0; }
};
inline blargg_err_t Multi_Buffer::set_sample_rate( int rate, int msec )
{
sample_rate_ = rate;
length_ = msec;
return blargg_ok;
}
inline int Multi_Buffer::samples_per_frame() const { return samples_per_frame_; }
inline int Multi_Buffer::sample_rate() const { return sample_rate_; }
inline int Multi_Buffer::length() const { return length_; }
inline void Multi_Buffer::clock_rate( int ) { }
inline void Multi_Buffer::bass_freq( int ) { }
inline void Multi_Buffer::clear() { }
inline void Multi_Buffer::end_frame( blip_time_t ) { }
inline int Multi_Buffer::read_samples( blip_sample_t [], int ) { return 0; }
inline int Multi_Buffer::samples_avail() const { return 0; }
inline blargg_err_t Multi_Buffer::set_channel_count( int n, int const types [] )
{
channel_count_ = n;
channel_types_ = types;
return blargg_ok;
}
inline blargg_err_t Silent_Buffer::set_sample_rate( int rate, int msec )
{
return Multi_Buffer::set_sample_rate( rate, msec );
}
#endif
// Multi-channel sound buffer interface, and basic mono and stereo buffers
// Blip_Buffer 0.4.1
#ifndef MULTI_BUFFER_H
#define MULTI_BUFFER_H
#include "blargg_common.h"
#include "Blip_Buffer.h"
// Interface to one or more Blip_Buffers mapped to one or more channels
// consisting of left, center, and right buffers.
class Multi_Buffer {
public:
Multi_Buffer( int samples_per_frame );
virtual ~Multi_Buffer() { }
// Set the number of channels available
virtual blargg_err_t set_channel_count( int );
// Get indexed channel, from 0 to channel count - 1
struct channel_t {
Blip_Buffer* center;
Blip_Buffer* left;
Blip_Buffer* right;
};
enum { type_index_mask = 0xFF };
enum { wave_type = 0x100, noise_type = 0x200, mixed_type = wave_type | noise_type };
virtual channel_t channel( int index, int type ) = 0;
// See Blip_Buffer.h
virtual blargg_err_t set_sample_rate( long rate, int msec = blip_default_length ) = 0;
virtual void clock_rate( long ) = 0;
virtual void bass_freq( int ) = 0;
virtual void clear() = 0;
long sample_rate() const;
// Length of buffer, in milliseconds
int length() const;
// See Blip_Buffer.h
virtual void end_frame( blip_time_t ) = 0;
// Number of samples per output frame (1 = mono, 2 = stereo)
int samples_per_frame() const;
// Count of changes to channel configuration. Incremented whenever
// a change is made to any of the Blip_Buffers for any channel.
unsigned channels_changed_count() { return channels_changed_count_; }
// See Blip_Buffer.h
virtual long read_samples( blip_sample_t*, long ) = 0;
virtual long samples_avail() const = 0;
public:
BLARGG_DISABLE_NOTHROW
protected:
void channels_changed() { channels_changed_count_++; }
private:
// noncopyable
Multi_Buffer( const Multi_Buffer& );
Multi_Buffer& operator = ( const Multi_Buffer& );
unsigned channels_changed_count_;
long sample_rate_;
int length_;
int const samples_per_frame_;
};
// Uses a single buffer and outputs mono samples.
class Mono_Buffer : public Multi_Buffer {
Blip_Buffer buf;
channel_t chan;
public:
// Buffer used for all channels
Blip_Buffer* center() { return &buf; }
public:
Mono_Buffer();
~Mono_Buffer();
blargg_err_t set_sample_rate( long rate, int msec = blip_default_length );
void clock_rate( long rate ) { buf.clock_rate( rate ); }
void bass_freq( int freq ) { buf.bass_freq( freq ); }
void clear() { buf.clear(); }
long samples_avail() const { return buf.samples_avail(); }
long read_samples( blip_sample_t* p, long s ) { return buf.read_samples( p, s ); }
channel_t channel( int, int ) { return chan; }
void end_frame( blip_time_t t ) { buf.end_frame( t ); }
};
// Uses three buffers (one for center) and outputs stereo sample pairs.
class Stereo_Buffer : public Multi_Buffer {
public:
// Buffers used for all channels
Blip_Buffer* center() { return &bufs [0]; }
Blip_Buffer* left() { return &bufs [1]; }
Blip_Buffer* right() { return &bufs [2]; }
public:
Stereo_Buffer();
~Stereo_Buffer();
blargg_err_t set_sample_rate( long, int msec = blip_default_length );
void clock_rate( long );
void bass_freq( int );
void clear();
channel_t channel( int, int ) { return chan; }
void end_frame( blip_time_t );
long samples_avail() const { return bufs [0].samples_avail() * 2; }
long read_samples( blip_sample_t*, long );
private:
enum { buf_count = 3 };
Blip_Buffer bufs [buf_count];
channel_t chan;
int stereo_added;
int was_stereo;
void mix_stereo_no_center( blip_sample_t*, blargg_long );
void mix_stereo( blip_sample_t*, blargg_long );
void mix_mono( blip_sample_t*, blargg_long );
};
// Silent_Buffer generates no samples, useful where no sound is wanted
class Silent_Buffer : public Multi_Buffer {
channel_t chan;
public:
Silent_Buffer();
blargg_err_t set_sample_rate( long rate, int msec = blip_default_length );
void clock_rate( long ) { }
void bass_freq( int ) { }
void clear() { }
channel_t channel( int, int ) { return chan; }
void end_frame( blip_time_t ) { }
long samples_avail() const { return 0; }
long read_samples( blip_sample_t*, long ) { return 0; }
};
inline blargg_err_t Multi_Buffer::set_sample_rate( long rate, int msec )
{
sample_rate_ = rate;
length_ = msec;
return 0;
}
inline blargg_err_t Silent_Buffer::set_sample_rate( long rate, int msec )
{
return Multi_Buffer::set_sample_rate( rate, msec );
}
inline int Multi_Buffer::samples_per_frame() const { return samples_per_frame_; }
inline long Multi_Buffer::sample_rate() const { return sample_rate_; }
inline int Multi_Buffer::length() const { return length_; }
#endif

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@ -1,244 +1,455 @@
// Game_Music_Emu $vers. http://www.slack.net/~ant/
#include "Music_Emu.h"
/* Copyright (C) 2003-2008 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
int const stereo = 2; // number of channels for stereo
Music_Emu::equalizer_t const Music_Emu::tv_eq = { -8.0, 180, 0,0,0,0,0,0,0,0 };
void Music_Emu::clear_track_vars()
{
current_track_ = -1;
warning(); // clear warning
track_filter.stop();
}
void Music_Emu::unload()
{
voice_count_ = 0;
clear_track_vars();
Gme_File::unload();
}
Music_Emu::gme_t()
{
effects_buffer_ = NULL;
sample_rate_ = 0;
mute_mask_ = 0;
tempo_ = 1.0;
gain_ = 1.0;
fade_set = false;
// defaults
tfilter = track_filter.setup();
set_max_initial_silence( 15 );
set_silence_lookahead( 3 );
ignore_silence( false );
equalizer_.treble = -1.0;
equalizer_.bass = 60;
static const char* const names [] = {
"Voice 1", "Voice 2", "Voice 3", "Voice 4",
"Voice 5", "Voice 6", "Voice 7", "Voice 8"
};
set_voice_names( names );
Music_Emu::unload(); // clears fields
}
Music_Emu::~gme_t()
{
assert( !effects_buffer_ );
}
blargg_err_t Music_Emu::set_sample_rate( int rate )
{
require( !sample_rate() ); // sample rate can't be changed once set
RETURN_ERR( set_sample_rate_( rate ) );
RETURN_ERR( track_filter.init( this ) );
sample_rate_ = rate;
tfilter.max_silence = 6 * stereo * sample_rate();
return blargg_ok;
}
void Music_Emu::pre_load()
{
require( sample_rate() ); // set_sample_rate() must be called before loading a file
Gme_File::pre_load();
}
void Music_Emu::set_equalizer( equalizer_t const& eq )
{
// TODO: why is GCC generating memcpy call here?
// Without the 'if', valgrind flags it.
if ( &eq != &equalizer_ )
equalizer_ = eq;
set_equalizer_( eq );
}
void Music_Emu::mute_voice( int index, bool mute )
{
require( (unsigned) index < (unsigned) voice_count() );
int bit = 1 << index;
int mask = mute_mask_ | bit;
if ( !mute )
mask ^= bit;
mute_voices( mask );
}
void Music_Emu::mute_voices( int mask )
{
require( sample_rate() ); // sample rate must be set first
mute_mask_ = mask;
mute_voices_( mask );
}
const char* Music_Emu::voice_name( int i ) const
{
if ( (unsigned) i < (unsigned) voice_count_ )
return voice_names_ [i];
//check( false ); // TODO: enable?
return "";
}
void Music_Emu::set_tempo( double t )
{
require( sample_rate() ); // sample rate must be set first
double const min = 0.02;
double const max = 4.00;
if ( t < min ) t = min;
if ( t > max ) t = max;
tempo_ = t;
set_tempo_( t );
}
blargg_err_t Music_Emu::post_load()
{
set_tempo( tempo_ );
remute_voices();
return Gme_File::post_load();
}
// Tell/Seek
int Music_Emu::msec_to_samples( int msec ) const
{
int sec = msec / 1000;
msec -= sec * 1000;
return (sec * sample_rate() + msec * sample_rate() / 1000) * stereo;
}
int Music_Emu::tell() const
{
int rate = sample_rate() * stereo;
int sec = track_filter.sample_count() / rate;
return sec * 1000 + (track_filter.sample_count() - sec * rate) * 1000 / rate;
}
blargg_err_t Music_Emu::seek( int msec )
{
int time = msec_to_samples( msec );
if ( time < track_filter.sample_count() )
{
RETURN_ERR( start_track( current_track_ ) );
if ( fade_set )
set_fade( length_msec, fade_msec );
}
return skip( time - track_filter.sample_count() );
}
blargg_err_t Music_Emu::skip( int count )
{
require( current_track() >= 0 ); // start_track() must have been called already
return track_filter.skip( count );
}
blargg_err_t Music_Emu::skip_( int count )
{
// for long skip, mute sound
const int threshold = 32768;
if ( count > threshold )
{
int saved_mute = mute_mask_;
mute_voices( ~0 );
int n = count - threshold/2;
n &= ~(2048-1); // round to multiple of 2048
count -= n;
RETURN_ERR( track_filter.skip_( n ) );
mute_voices( saved_mute );
}
return track_filter.skip_( count );
}
// Playback
blargg_err_t Music_Emu::start_track( int track )
{
clear_track_vars();
int remapped = track;
RETURN_ERR( remap_track_( &remapped ) );
current_track_ = track;
blargg_err_t err = start_track_( remapped );
if ( err )
{
current_track_ = -1;
return err;
}
// convert filter times to samples
Track_Filter::setup_t s = tfilter;
s.max_initial *= sample_rate() * stereo;
#if GME_DISABLE_SILENCE_LOOKAHEAD
s.lookahead = 1;
#endif
track_filter.setup( s );
return track_filter.start_track();
}
void Music_Emu::set_fade( int start_msec, int length_msec )
{
fade_set = true;
this->length_msec = start_msec;
this->fade_msec = length_msec;
track_filter.set_fade( start_msec < 0 ? Track_Filter::indefinite_count : msec_to_samples( start_msec ),
length_msec * sample_rate() / (1000 / stereo) );
}
blargg_err_t Music_Emu::play( int out_count, sample_t out [] )
{
require( current_track() >= 0 );
require( out_count % stereo == 0 );
return track_filter.play( out_count, out );
}
// Gme_Info_
blargg_err_t Gme_Info_::set_sample_rate_( int ) { return blargg_ok; }
void Gme_Info_::pre_load() { Gme_File::pre_load(); } // skip Music_Emu
blargg_err_t Gme_Info_::post_load() { return Gme_File::post_load(); } // skip Music_Emu
void Gme_Info_::set_equalizer_( equalizer_t const& ){ check( false ); }
void Gme_Info_::mute_voices_( int ) { check( false ); }
void Gme_Info_::set_tempo_( double ) { }
blargg_err_t Gme_Info_::start_track_( int ) { return BLARGG_ERR( BLARGG_ERR_CALLER, "can't play file opened for info only" ); }
blargg_err_t Gme_Info_::play_( int, sample_t [] ) { return BLARGG_ERR( BLARGG_ERR_CALLER, "can't play file opened for info only" ); }
// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
#include "Music_Emu.h"
#include "Multi_Buffer.h"
#include <string.h>
#include <algorithm>
/* Copyright (C) 2003-2006 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
int const silence_max = 6; // seconds
int const silence_threshold = 0x10;
long const fade_block_size = 512;
int const fade_shift = 8; // fade ends with gain at 1.0 / (1 << fade_shift)
using std::min;
using std::max;
Music_Emu::equalizer_t const Music_Emu::tv_eq =
Music_Emu::make_equalizer( -8.0, 180 );
void Music_Emu::clear_track_vars()
{
current_track_ = -1;
out_time = 0;
emu_time = 0;
emu_track_ended_ = true;
track_ended_ = true;
fade_start = INT_MAX / 2 + 1;
fade_step = 1;
silence_time = 0;
silence_count = 0;
buf_remain = 0;
warning(); // clear warning
}
void Music_Emu::unload()
{
voice_count_ = 0;
clear_track_vars();
Gme_File::unload();
}
Music_Emu::Music_Emu()
{
effects_buffer = 0;
multi_channel_ = false;
sample_rate_ = 0;
mute_mask_ = 0;
tempo_ = 1.0;
gain_ = 1.0;
// defaults
max_initial_silence = 2;
silence_lookahead = 3;
ignore_silence_ = false;
equalizer_.treble = -1.0;
equalizer_.bass = 60;
emu_autoload_playback_limit_ = true;
static const char* const names [] = {
"Voice 1", "Voice 2", "Voice 3", "Voice 4",
"Voice 5", "Voice 6", "Voice 7", "Voice 8"
};
set_voice_names( names );
Music_Emu::unload(); // non-virtual
}
Music_Emu::~Music_Emu() { delete effects_buffer; }
blargg_err_t Music_Emu::set_sample_rate( long rate )
{
require( !sample_rate() ); // sample rate can't be changed once set
RETURN_ERR( set_sample_rate_( rate ) );
RETURN_ERR( buf.resize( buf_size ) );
sample_rate_ = rate;
return 0;
}
void Music_Emu::pre_load()
{
require( sample_rate() ); // set_sample_rate() must be called before loading a file
Gme_File::pre_load();
}
void Music_Emu::set_equalizer( equalizer_t const& eq )
{
equalizer_ = eq;
set_equalizer_( eq );
}
bool Music_Emu::multi_channel() const
{
return this->multi_channel_;
}
blargg_err_t Music_Emu::set_multi_channel( bool )
{
// by default not supported, derived may override this
return "unsupported for this emulator type";
}
blargg_err_t Music_Emu::set_multi_channel_( bool isEnabled )
{
// multi channel support must be set at the very beginning
require( !sample_rate() );
multi_channel_ = isEnabled;
return 0;
}
void Music_Emu::mute_voice( int index, bool mute )
{
require( (unsigned) index < (unsigned) voice_count() );
int bit = 1 << index;
int mask = mute_mask_ | bit;
if ( !mute )
mask ^= bit;
mute_voices( mask );
}
void Music_Emu::mute_voices( int mask )
{
require( sample_rate() ); // sample rate must be set first
mute_mask_ = mask;
mute_voices_( mask );
}
void Music_Emu::set_tempo( double t )
{
require( sample_rate() ); // sample rate must be set first
double const min = 0.02;
double const max = 4.00;
if ( t < min ) t = min;
if ( t > max ) t = max;
tempo_ = t;
set_tempo_( t );
}
void Music_Emu::post_load_()
{
set_tempo( tempo_ );
remute_voices();
}
blargg_err_t Music_Emu::start_track( int track )
{
clear_track_vars();
int remapped = track;
RETURN_ERR( remap_track_( &remapped ) );
current_track_ = track;
RETURN_ERR( start_track_( remapped ) );
emu_track_ended_ = false;
track_ended_ = false;
if ( !ignore_silence_ )
{
// play until non-silence or end of track
for ( long end = max_initial_silence * out_channels() * sample_rate(); emu_time < end; )
{
fill_buf();
if ( buf_remain | (int) emu_track_ended_ )
break;
}
emu_time = buf_remain;
out_time = 0;
silence_time = 0;
silence_count = 0;
}
return track_ended() ? warning() : 0;
}
void Music_Emu::end_track_if_error( blargg_err_t err )
{
if ( err )
{
emu_track_ended_ = true;
set_warning( err );
}
}
bool Music_Emu::autoload_playback_limit() const
{
return emu_autoload_playback_limit_;
}
void Music_Emu::set_autoload_playback_limit( bool do_autoload_limit )
{
emu_autoload_playback_limit_ = do_autoload_limit;
}
// Tell/Seek
blargg_long Music_Emu::msec_to_samples( blargg_long msec ) const
{
blargg_long sec = msec / 1000;
msec -= sec * 1000;
return (sec * sample_rate() + msec * sample_rate() / 1000) * out_channels();
}
long Music_Emu::tell_samples() const
{
return out_time;
}
long Music_Emu::tell() const
{
blargg_long rate = sample_rate() * out_channels();
blargg_long sec = out_time / rate;
return sec * 1000 + (out_time - sec * rate) * 1000 / rate;
}
blargg_err_t Music_Emu::seek_samples( long time )
{
if ( time < out_time )
RETURN_ERR( start_track( current_track_ ) );
return skip( time - out_time );
}
blargg_err_t Music_Emu::seek( long msec )
{
return seek_samples( msec_to_samples( msec ) );
}
blargg_err_t Music_Emu::skip( long count )
{
require( current_track() >= 0 ); // start_track() must have been called already
out_time += count;
// remove from silence and buf first
{
long n = min( count, silence_count );
silence_count -= n;
count -= n;
n = min( count, buf_remain );
buf_remain -= n;
count -= n;
}
if ( count && !emu_track_ended_ )
{
emu_time += count;
end_track_if_error( skip_( count ) );
}
if ( !(silence_count | buf_remain) ) // caught up to emulator, so update track ended
track_ended_ |= emu_track_ended_;
return 0;
}
blargg_err_t Music_Emu::skip_( long count )
{
// for long skip, mute sound
const long threshold = 30000;
if ( count > threshold )
{
int saved_mute = mute_mask_;
mute_voices( ~0 );
while ( count > threshold / 2 && !emu_track_ended_ )
{
RETURN_ERR( play_( buf_size, buf.begin() ) );
count -= buf_size;
}
mute_voices( saved_mute );
}
while ( count && !emu_track_ended_ )
{
long n = buf_size;
if ( n > count )
n = count;
count -= n;
RETURN_ERR( play_( n, buf.begin() ) );
}
return 0;
}
// Fading
void Music_Emu::set_fade( long start_msec, long length_msec )
{
fade_step = sample_rate() * length_msec / (fade_block_size * fade_shift * 1000 / out_channels());
fade_start = msec_to_samples( start_msec );
}
// unit / pow( 2.0, (double) x / step )
static int int_log( blargg_long x, int step, int unit )
{
int shift = x / step;
int fraction = (x - shift * step) * unit / step;
return ((unit - fraction) + (fraction >> 1)) >> shift;
}
void Music_Emu::handle_fade( long out_count, sample_t* out )
{
for ( int i = 0; i < out_count; i += fade_block_size )
{
int const shift = 14;
int const unit = 1 << shift;
int gain = int_log( (out_time + i - fade_start) / fade_block_size,
fade_step, unit );
if ( gain < (unit >> fade_shift) )
track_ended_ = emu_track_ended_ = true;
sample_t* io = &out [i];
for ( int count = min( fade_block_size, out_count - i ); count; --count )
{
*io = sample_t ((*io * gain) >> shift);
++io;
}
}
}
// Silence detection
void Music_Emu::emu_play( long count, sample_t* out )
{
check( current_track_ >= 0 );
emu_time += count;
if ( current_track_ >= 0 && !emu_track_ended_ )
end_track_if_error( play_( count, out ) );
else
memset( out, 0, count * sizeof *out );
}
// number of consecutive silent samples at end
static long count_silence( Music_Emu::sample_t* begin, long size )
{
Music_Emu::sample_t first = *begin;
*begin = silence_threshold; // sentinel
Music_Emu::sample_t* p = begin + size;
while ( (unsigned) (*--p + silence_threshold / 2) <= (unsigned) silence_threshold ) { }
*begin = first;
return size - (p - begin);
}
// fill internal buffer and check it for silence
void Music_Emu::fill_buf()
{
assert( !buf_remain );
if ( !emu_track_ended_ )
{
emu_play( buf_size, buf.begin() );
long silence = count_silence( buf.begin(), buf_size );
if ( silence < buf_size )
{
silence_time = emu_time - silence;
buf_remain = buf_size;
return;
}
}
silence_count += buf_size;
}
blargg_err_t Music_Emu::play( long out_count, sample_t* out )
{
if ( track_ended_ )
{
memset( out, 0, out_count * sizeof *out );
}
else
{
require( current_track() >= 0 );
require( out_count % out_channels() == 0 );
assert( emu_time >= out_time );
// prints nifty graph of how far ahead we are when searching for silence
//debug_printf( "%*s \n", int ((emu_time - out_time) * 7 / sample_rate()), "*" );
long pos = 0;
if ( silence_count )
{
// during a run of silence, run emulator at >=2x speed so it gets ahead
long ahead_time = silence_lookahead * (out_time + out_count - silence_time) + silence_time;
while ( emu_time < ahead_time && !(buf_remain | emu_track_ended_) )
fill_buf();
// fill with silence
pos = min( silence_count, out_count );
memset( out, 0, pos * sizeof *out );
silence_count -= pos;
if ( emu_time - silence_time > silence_max * out_channels() * sample_rate() )
{
track_ended_ = emu_track_ended_ = true;
silence_count = 0;
buf_remain = 0;
}
}
if ( buf_remain )
{
// empty silence buf
long n = min( buf_remain, out_count - pos );
memcpy( &out [pos], buf.begin() + (buf_size - buf_remain), n * sizeof *out );
buf_remain -= n;
pos += n;
}
// generate remaining samples normally
long remain = out_count - pos;
if ( remain )
{
emu_play( remain, out + pos );
track_ended_ |= emu_track_ended_;
if ( !ignore_silence_ || out_time > fade_start )
{
// check end for a new run of silence
long silence = count_silence( out + pos, remain );
if ( silence < remain )
silence_time = emu_time - silence;
if ( emu_time - silence_time >= buf_size )
fill_buf(); // cause silence detection on next play()
}
}
if ( fade_start >= 0 && out_time > fade_start )
handle_fade( out_count, out );
}
out_time += out_count;
return 0;
}
// Gme_Info_
blargg_err_t Gme_Info_::set_sample_rate_( long ) { return 0; }
void Gme_Info_::pre_load() { Gme_File::pre_load(); } // skip Music_Emu
void Gme_Info_::post_load_() { Gme_File::post_load_(); } // skip Music_Emu
void Gme_Info_::set_equalizer_( equalizer_t const& ){ check( false ); }
void Gme_Info_::enable_accuracy_( bool ) { check( false ); }
void Gme_Info_::mute_voices_( int ) { check( false ); }
void Gme_Info_::set_tempo_( double ) { }
blargg_err_t Gme_Info_::start_track_( int ) { return "Use full emulator for playback"; }
blargg_err_t Gme_Info_::play_( long, sample_t* ) { return "Use full emulator for playback"; }

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@ -1,283 +1,252 @@
// Common interface to game music file emulators
// Game_Music_Emu $vers
#ifndef MUSIC_EMU_H
#define MUSIC_EMU_H
#include "Gme_File.h"
#include "Track_Filter.h"
#include "blargg_errors.h"
class Multi_Buffer;
struct gme_t : public Gme_File, private Track_Filter::callbacks_t {
public:
// Sets output sample rate. Must be called only once before loading file.
blargg_err_t set_sample_rate( int sample_rate );
// Sample rate sound is generated at
int sample_rate() const;
// File loading
// See Gme_Loader.h
// Basic playback
// Starts a track, where 0 is the first track. Also clears warning string.
blargg_err_t start_track( int );
// Generates 'count' samples info 'buf'. Output is in stereo. Any emulation
// errors set warning string, and major errors also end track.
typedef short sample_t;
blargg_err_t play( int count, sample_t* buf );
// Track information
// See Gme_File.h
// Index of current track or -1 if one hasn't been started
int current_track() const;
// Info for currently playing track
using Gme_File::track_info;
blargg_err_t track_info( track_info_t* out ) const;
blargg_err_t set_track_info( const track_info_t* in );
blargg_err_t set_track_info( const track_info_t* in, int track_number );
struct Hash_Function
{
virtual void hash_( byte const* data, size_t size ) BLARGG_PURE( ; )
};
virtual blargg_err_t hash_( Hash_Function& ) const BLARGG_PURE( ; )
blargg_err_t save( gme_writer_t writer, void* your_data) const;
// Track status/control
// Number of milliseconds played since beginning of track (1000 per second)
int tell() const;
// Seeks to new time in track. Seeking backwards or far forward can take a while.
blargg_err_t seek( int msec );
// Skips n samples
blargg_err_t skip( int n );
// True if a track has reached its end
bool track_ended() const;
// Sets start time and length of track fade out. Once fade ends track_ended() returns
// true. Fade time must be set after track has been started, and can be changed
// at any time.
void set_fade( int start_msec, int length_msec = 8000 );
// Disables automatic end-of-track detection and skipping of silence at beginning
void ignore_silence( bool disable = true );
// Voices
// Number of voices used by currently loaded file
int voice_count() const;
// Name of voice i, from 0 to voice_count()-1
const char* voice_name( int i ) const;
// Mutes/unmutes voice i, where voice 0 is first voice
void mute_voice( int index, bool mute = true );
// Sets muting state of all voices at once using a bit mask, where -1 mutes them all,
// 0 unmutes them all, 0x01 mutes just the first voice, etc.
void mute_voices( int mask );
// Sound customization
// Adjusts song tempo, where 1.0 = normal, 0.5 = half speed, 2.0 = double speed.
// Track length as returned by track_info() assumes a tempo of 1.0.
void set_tempo( double );
// Changes overall output amplitude, where 1.0 results in minimal clamping.
// Must be called before set_sample_rate().
void set_gain( double );
// Requests use of custom multichannel buffer. Only supported by "classic" emulators;
// on others this has no effect. Should be called only once *before* set_sample_rate().
virtual void set_buffer( class Multi_Buffer* ) { }
// Mutes native effects of a given sound engine. Currently only applies to the SPC emulator.
virtual void mute_effects( bool mute ) { }
// Sound equalization (treble/bass)
// Frequency equalizer parameters (see gme.txt)
// See gme.h for definition of struct gme_equalizer_t.
typedef gme_equalizer_t equalizer_t;
// Current frequency equalizater parameters
equalizer_t const& equalizer() const;
// Sets frequency equalizer parameters
void set_equalizer( equalizer_t const& );
// Equalizer preset for a TV speaker
static equalizer_t const tv_eq;
// Derived interface
protected:
// Cause any further generated samples to be silence, instead of calling play_()
void set_track_ended() { track_filter.set_track_ended(); }
// If more than secs of silence are encountered, track is ended
void set_max_initial_silence( int secs ) { tfilter.max_initial = secs; }
// Sets rate emulator is run at when scanning ahead for silence. 1=100%, 2=200% etc.
void set_silence_lookahead( int rate ) { tfilter.lookahead = rate; }
// Sets number of voices
void set_voice_count( int n ) { voice_count_ = n; }
// Sets names of voices
void set_voice_names( const char* const names [] );
// Current gain
double gain() const { return gain_; }
// Current tempo
double tempo() const { return tempo_; }
// Re-applies muting mask using mute_voices_()
void remute_voices();
// Overrides should do the indicated task
// Set sample rate as close as possible to sample_rate, then call
// Music_Emu::set_sample_rate_() with the actual rate used.
virtual blargg_err_t set_sample_rate_( int sample_rate ) BLARGG_PURE( ; )
// Set equalizer parameters
virtual void set_equalizer_( equalizer_t const& ) { }
// Mute voices based on mask
virtual void mute_voices_( int mask ) BLARGG_PURE( ; )
// Set tempo to t, which is constrained to the range 0.02 to 4.0.
virtual void set_tempo_( double t ) BLARGG_PURE( ; )
// Start track t, where 0 is the first track
virtual blargg_err_t start_track_( int t ) BLARGG_PURE( ; ) // tempo is set before this
// Generate count samples into *out. Count will always be even.
virtual blargg_err_t play_( int count, sample_t out [] ) BLARGG_PURE( ; )
// Skip count samples. Count will always be even.
virtual blargg_err_t skip_( int count );
// Save current state of file to specified writer.
virtual blargg_err_t save_( gme_writer_t, void* ) const { return "Not supported by this format"; }
// Set track info
virtual blargg_err_t set_track_info_( const track_info_t*, int ) { return "Not supported by this format"; }
// Implementation
public:
gme_t();
~gme_t();
const char** voice_names() const { return CONST_CAST(const char**,voice_names_); }
protected:
virtual void unload();
virtual void pre_load();
virtual blargg_err_t post_load();
private:
Track_Filter::setup_t tfilter;
Track_Filter track_filter;
equalizer_t equalizer_;
const char* const* voice_names_;
int voice_count_;
int mute_mask_;
double tempo_;
double gain_;
int sample_rate_;
int current_track_;
bool fade_set;
int length_msec;
int fade_msec;
void clear_track_vars();
int msec_to_samples( int msec ) const;
friend Music_Emu* gme_new_emu( gme_type_t, int );
friend void gme_effects( Music_Emu const*, gme_effects_t* );
friend void gme_set_effects( Music_Emu*, gme_effects_t const* );
friend void gme_set_stereo_depth( Music_Emu*, double );
friend const char** gme_voice_names ( Music_Emu const* );
protected:
Multi_Buffer* effects_buffer_;
};
// base class for info-only derivations
struct Gme_Info_ : Music_Emu
{
virtual blargg_err_t set_sample_rate_( int sample_rate );
virtual void set_equalizer_( equalizer_t const& );
virtual void mute_voices_( int mask );
virtual void set_tempo_( double );
virtual blargg_err_t start_track_( int );
virtual blargg_err_t play_( int count, sample_t out [] );
virtual void pre_load();
virtual blargg_err_t post_load();
};
inline blargg_err_t Music_Emu::track_info( track_info_t* out ) const
{
return track_info( out, current_track_ );
}
inline blargg_err_t Music_Emu::save(gme_writer_t writer, void *your_data) const
{
return save_( writer, your_data );
}
inline blargg_err_t Music_Emu::set_track_info(const track_info_t *in)
{
return set_track_info_( in, current_track_ );
}
inline blargg_err_t Music_Emu::set_track_info(const track_info_t *in, int track)
{
return set_track_info_( in, track );
}
inline int Music_Emu::sample_rate() const { return sample_rate_; }
inline int Music_Emu::voice_count() const { return voice_count_; }
inline int Music_Emu::current_track() const { return current_track_; }
inline bool Music_Emu::track_ended() const { return track_filter.track_ended(); }
inline const Music_Emu::equalizer_t& Music_Emu::equalizer() const { return equalizer_; }
inline void Music_Emu::ignore_silence( bool b ) { track_filter.ignore_silence( b ); }
inline void Music_Emu::set_tempo_( double t ) { tempo_ = t; }
inline void Music_Emu::remute_voices() { mute_voices( mute_mask_ ); }
inline void Music_Emu::set_voice_names( const char* const p [] ) { voice_names_ = p; }
inline void Music_Emu::mute_voices_( int ) { }
inline void Music_Emu::set_gain( double g )
{
assert( !sample_rate() ); // you must set gain before setting sample rate
gain_ = g;
}
inline blargg_err_t Music_Emu::start_track_( int ) { return blargg_ok; }
inline blargg_err_t Music_Emu::set_sample_rate_( int ) { return blargg_ok; }
inline blargg_err_t Music_Emu::play_( int, sample_t [] ) { return blargg_ok; }
inline blargg_err_t Music_Emu::hash_( Hash_Function& ) const { return BLARGG_ERR( BLARGG_ERR_CALLER, "no hashing function defined" ); }
inline void Music_Emu::Hash_Function::hash_( byte const*, size_t ) { }
#endif
// Common interface to game music file emulators
// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
#ifndef MUSIC_EMU_H
#define MUSIC_EMU_H
#include "Gme_File.h"
class Multi_Buffer;
struct Music_Emu : public Gme_File {
public:
// Basic functionality (see Gme_File.h for file loading/track info functions)
// Set output sample rate. Must be called only once before loading file.
blargg_err_t set_sample_rate( long sample_rate );
// specifies if all 8 voices get rendered to their own stereo channel
// default implementation of Music_Emu always returns not supported error (i.e. no multichannel support by default)
// derived emus must override this if they support multichannel rendering
virtual blargg_err_t set_multi_channel( bool is_enabled );
// Start a track, where 0 is the first track. Also clears warning string.
blargg_err_t start_track( int );
// Generate 'count' samples info 'buf'. Output is in stereo. Any emulation
// errors set warning string, and major errors also end track.
typedef short sample_t;
blargg_err_t play( long count, sample_t* buf );
// Informational
// Sample rate sound is generated at
long sample_rate() const;
// Index of current track or -1 if one hasn't been started
int current_track() const;
// Number of voices used by currently loaded file
int voice_count() const;
// Names of voices
const char** voice_names() const;
bool multi_channel() const;
// Track status/control
// Number of milliseconds (1000 msec = 1 second) played since beginning of track
long tell() const;
// Number of samples generated since beginning of track
long tell_samples() const;
// Seek to new time in track. Seeking backwards or far forward can take a while.
blargg_err_t seek( long msec );
// Equivalent to restarting track then skipping n samples
blargg_err_t seek_samples( long n );
// Skip n samples
blargg_err_t skip( long n );
// True if a track has reached its end
bool track_ended() const;
// Set start time and length of track fade out. Once fade ends track_ended() returns
// true. Fade time can be changed while track is playing.
void set_fade( long start_msec, long length_msec = 8000 );
// Controls whether or not to automatically load and obey track length
// metadata for supported emulators.
//
// @since 0.6.2.
bool autoload_playback_limit() const;
void set_autoload_playback_limit( bool do_autoload_limit );
// Disable automatic end-of-track detection and skipping of silence at beginning
void ignore_silence( bool disable = true );
// Info for current track
using Gme_File::track_info;
blargg_err_t track_info( track_info_t* out ) const;
// Sound customization
// Adjust song tempo, where 1.0 = normal, 0.5 = half speed, 2.0 = double speed.
// Track length as returned by track_info() assumes a tempo of 1.0.
void set_tempo( double );
// Mute/unmute voice i, where voice 0 is first voice
void mute_voice( int index, bool mute = true );
// Set muting state of all voices at once using a bit mask, where -1 mutes them all,
// 0 unmutes them all, 0x01 mutes just the first voice, etc.
void mute_voices( int mask );
// Change overall output amplitude, where 1.0 results in minimal clamping.
// Must be called before set_sample_rate().
void set_gain( double );
// Request use of custom multichannel buffer. Only supported by "classic" emulators;
// on others this has no effect. Should be called only once *before* set_sample_rate().
virtual void set_buffer( Multi_Buffer* ) { }
// Enables/disables accurate emulation options, if any are supported. Might change
// equalizer settings.
void enable_accuracy( bool enable = true );
// Sound equalization (treble/bass)
// Frequency equalizer parameters (see gme.txt)
// See gme.h for definition of struct gme_equalizer_t.
typedef gme_equalizer_t equalizer_t;
// Current frequency equalizater parameters
equalizer_t const& equalizer() const;
// Set frequency equalizer parameters
void set_equalizer( equalizer_t const& );
// Construct equalizer of given treble/bass settings
static const equalizer_t make_equalizer( double treble, double bass )
{
const Music_Emu::equalizer_t e = { treble, bass,
0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 };
return e;
}
// Equalizer settings for TV speaker
static equalizer_t const tv_eq;
public:
Music_Emu();
~Music_Emu();
protected:
void set_max_initial_silence( int n ) { max_initial_silence = n; }
void set_silence_lookahead( int n ) { silence_lookahead = n; }
void set_voice_count( int n ) { voice_count_ = n; }
void set_voice_names( const char* const* names );
void set_track_ended() { emu_track_ended_ = true; }
double gain() const { return gain_; }
double tempo() const { return tempo_; }
void remute_voices();
blargg_err_t set_multi_channel_( bool is_enabled );
virtual blargg_err_t set_sample_rate_( long sample_rate ) = 0;
virtual void set_equalizer_( equalizer_t const& ) { }
virtual void enable_accuracy_( bool /* enable */ ) { }
virtual void mute_voices_( int mask ) = 0;
virtual void set_tempo_( double ) = 0;
virtual blargg_err_t start_track_( int ) = 0; // tempo is set before this
virtual blargg_err_t play_( long count, sample_t* out ) = 0;
virtual blargg_err_t skip_( long count );
protected:
virtual void unload();
virtual void pre_load();
virtual void post_load_();
private:
// general
equalizer_t equalizer_;
int max_initial_silence;
const char** voice_names_;
int voice_count_;
int mute_mask_;
double tempo_;
double gain_;
bool multi_channel_;
// returns the number of output channels, i.e. usually 2 for stereo, unlesss multi_channel_ == true
int out_channels() const { return this->multi_channel() ? 2*8 : 2; }
long sample_rate_;
blargg_long msec_to_samples( blargg_long msec ) const;
// track-specific
int current_track_;
blargg_long out_time; // number of samples played since start of track
blargg_long emu_time; // number of samples emulator has generated since start of track
bool emu_track_ended_; // emulator has reached end of track
bool emu_autoload_playback_limit_; // whether to load and obey track length by default
volatile bool track_ended_;
void clear_track_vars();
void end_track_if_error( blargg_err_t );
// fading
blargg_long fade_start;
int fade_step;
void handle_fade( long count, sample_t* out );
// silence detection
int silence_lookahead; // speed to run emulator when looking ahead for silence
bool ignore_silence_;
long silence_time; // number of samples where most recent silence began
long silence_count; // number of samples of silence to play before using buf
long buf_remain; // number of samples left in silence buffer
enum { buf_size = 2048 };
blargg_vector<sample_t> buf;
void fill_buf();
void emu_play( long count, sample_t* out );
Multi_Buffer* effects_buffer;
friend Music_Emu* gme_internal_new_emu_( gme_type_t, int, bool );
friend void gme_set_stereo_depth( Music_Emu*, double );
};
// base class for info-only derivations
struct Gme_Info_ : Music_Emu
{
virtual blargg_err_t set_sample_rate_( long sample_rate );
virtual void set_equalizer_( equalizer_t const& );
virtual void enable_accuracy_( bool );
virtual void mute_voices_( int mask );
virtual void set_tempo_( double );
virtual blargg_err_t start_track_( int );
virtual blargg_err_t play_( long count, sample_t* out );
virtual void pre_load();
virtual void post_load_();
};
inline blargg_err_t Music_Emu::track_info( track_info_t* out ) const
{
return track_info( out, current_track_ );
}
inline long Music_Emu::sample_rate() const { return sample_rate_; }
inline const char** Music_Emu::voice_names() const { return voice_names_; }
inline int Music_Emu::voice_count() const { return voice_count_; }
inline int Music_Emu::current_track() const { return current_track_; }
inline bool Music_Emu::track_ended() const { return track_ended_; }
inline const Music_Emu::equalizer_t& Music_Emu::equalizer() const { return equalizer_; }
inline void Music_Emu::enable_accuracy( bool b ) { enable_accuracy_( b ); }
inline void Music_Emu::set_tempo_( double t ) { tempo_ = t; }
inline void Music_Emu::remute_voices() { mute_voices( mute_mask_ ); }
inline void Music_Emu::ignore_silence( bool b ) { ignore_silence_ = b; }
inline blargg_err_t Music_Emu::start_track_( int ) { return 0; }
inline void Music_Emu::set_voice_names( const char* const* names )
{
// Intentional removal of const, so users don't have to remember obscure const in middle
voice_names_ = const_cast<const char**> (names);
}
inline void Music_Emu::mute_voices_( int ) { }
inline void Music_Emu::set_gain( double g )
{
assert( !sample_rate() ); // you must set gain before setting sample rate
gain_ = g;
}
#endif

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@ -1,394 +1,391 @@
// Nes_Snd_Emu $vers. http://www.slack.net/~ant/
#include "Nes_Apu.h"
/* Copyright (C) 2003-2008 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
int const amp_range = 15;
Nes_Apu::Nes_Apu() :
square1( &square_synth ),
square2( &square_synth )
{
tempo_ = 1.0;
dmc.apu = this;
oscs [0] = &square1;
oscs [1] = &square2;
oscs [2] = &triangle;
oscs [3] = &noise;
oscs [4] = &dmc;
set_output( NULL );
dmc.nonlinear = false;
volume( 1.0 );
reset( false );
}
void Nes_Apu::treble_eq( const blip_eq_t& eq )
{
square_synth .treble_eq( eq );
triangle.synth.treble_eq( eq );
noise .synth.treble_eq( eq );
dmc .synth.treble_eq( eq );
}
void Nes_Apu::enable_nonlinear_( double sq, double tnd )
{
dmc.nonlinear = true;
square_synth.volume( sq );
triangle.synth.volume( tnd * 2.752 );
noise .synth.volume( tnd * 1.849 );
dmc .synth.volume( tnd );
square1 .last_amp = 0;
square2 .last_amp = 0;
triangle.last_amp = 0;
noise .last_amp = 0;
dmc .last_amp = 0;
}
void Nes_Apu::volume( double v )
{
if ( !dmc.nonlinear )
{
v *= 1.0 / 1.11; // TODO: merge into values below
square_synth .volume( 0.125 / amp_range * v ); // was 0.1128 1.108
triangle.synth.volume( 0.150 / amp_range * v ); // was 0.12765 1.175
noise .synth.volume( 0.095 / amp_range * v ); // was 0.0741 1.282
dmc .synth.volume( 0.450 / 2048 * v ); // was 0.42545 1.058
}
}
void Nes_Apu::set_output( Blip_Buffer* buffer )
{
for ( int i = 0; i < osc_count; ++i )
set_output( i, buffer );
}
void Nes_Apu::set_tempo( double t )
{
tempo_ = t;
frame_period = (dmc.pal_mode ? 8314 : 7458);
if ( t != 1.0 )
frame_period = (int) (frame_period / t) & ~1; // must be even
}
void Nes_Apu::reset( bool pal_mode, int initial_dmc_dac )
{
dmc.pal_mode = pal_mode;
set_tempo( tempo_ );
square1.reset();
square2.reset();
triangle.reset();
noise.reset();
dmc.reset();
last_time = 0;
last_dmc_time = 0;
osc_enables = 0;
irq_flag = false;
enable_w4011 = true;
earliest_irq_ = no_irq;
frame_delay = 1;
write_register( 0, 0x4017, 0x00 );
write_register( 0, 0x4015, 0x00 );
for ( int addr = io_addr; addr <= 0x4013; addr++ )
write_register( 0, addr, (addr & 3) ? 0x00 : 0x10 );
dmc.dac = initial_dmc_dac;
if ( !dmc.nonlinear )
triangle.last_amp = 15;
if ( !dmc.nonlinear ) // TODO: remove?
dmc.last_amp = initial_dmc_dac; // prevent output transition
}
void Nes_Apu::irq_changed()
{
blip_time_t new_irq = dmc.next_irq;
if ( dmc.irq_flag | irq_flag ) {
new_irq = 0;
}
else if ( new_irq > next_irq ) {
new_irq = next_irq;
}
if ( new_irq != earliest_irq_ ) {
earliest_irq_ = new_irq;
if ( irq_notifier.f )
irq_notifier.f( irq_notifier.data );
}
}
// frames
void Nes_Apu::run_until( blip_time_t end_time )
{
require( end_time >= last_dmc_time );
if ( end_time > next_dmc_read_time() )
{
blip_time_t start = last_dmc_time;
last_dmc_time = end_time;
dmc.run( start, end_time );
}
}
void Nes_Apu::run_until_( blip_time_t end_time )
{
require( end_time >= last_time );
if ( end_time == last_time )
return;
if ( last_dmc_time < end_time )
{
blip_time_t start = last_dmc_time;
last_dmc_time = end_time;
dmc.run( start, end_time );
}
while ( true )
{
// earlier of next frame time or end time
blip_time_t time = last_time + frame_delay;
if ( time > end_time )
time = end_time;
frame_delay -= time - last_time;
// run oscs to present
square1.run( last_time, time );
square2.run( last_time, time );
triangle.run( last_time, time );
noise.run( last_time, time );
last_time = time;
if ( time == end_time )
break; // no more frames to run
// take frame-specific actions
frame_delay = frame_period;
switch ( frame++ )
{
case 0:
if ( !(frame_mode & 0xC0) ) {
next_irq = time + frame_period * 4 + 2;
irq_flag = true;
}
// fall through
case 2:
// clock length and sweep on frames 0 and 2
square1.clock_length( 0x20 );
square2.clock_length( 0x20 );
noise.clock_length( 0x20 );
triangle.clock_length( 0x80 ); // different bit for halt flag on triangle
square1.clock_sweep( -1 );
square2.clock_sweep( 0 );
// frame 2 is slightly shorter in mode 1
if ( dmc.pal_mode && frame == 3 )
frame_delay -= 2;
break;
case 1:
// frame 1 is slightly shorter in mode 0
if ( !dmc.pal_mode )
frame_delay -= 2;
break;
case 3:
frame = 0;
// frame 3 is almost twice as long in mode 1
if ( frame_mode & 0x80 )
frame_delay += frame_period - (dmc.pal_mode ? 2 : 6);
break;
}
// clock envelopes and linear counter every frame
triangle.clock_linear_counter();
square1.clock_envelope();
square2.clock_envelope();
noise.clock_envelope();
}
}
template<class T>
inline void zero_apu_osc( T* osc, blip_time_t time )
{
Blip_Buffer* output = osc->output;
int last_amp = osc->last_amp;
osc->last_amp = 0;
if ( output && last_amp )
osc->synth.offset( time, -last_amp, output );
}
void Nes_Apu::end_frame( blip_time_t end_time )
{
if ( end_time > last_time )
run_until_( end_time );
if ( dmc.nonlinear )
{
zero_apu_osc( &square1, last_time );
zero_apu_osc( &square2, last_time );
zero_apu_osc( &triangle, last_time );
zero_apu_osc( &noise, last_time );
zero_apu_osc( &dmc, last_time );
}
// make times relative to new frame
last_time -= end_time;
require( last_time >= 0 );
last_dmc_time -= end_time;
require( last_dmc_time >= 0 );
if ( next_irq != no_irq ) {
next_irq -= end_time;
check( next_irq >= 0 );
}
if ( dmc.next_irq != no_irq ) {
dmc.next_irq -= end_time;
check( dmc.next_irq >= 0 );
}
if ( earliest_irq_ != no_irq ) {
earliest_irq_ -= end_time;
if ( earliest_irq_ < 0 )
earliest_irq_ = 0;
}
}
// registers
static const unsigned char length_table [0x20] = {
0x0A, 0xFE, 0x14, 0x02, 0x28, 0x04, 0x50, 0x06,
0xA0, 0x08, 0x3C, 0x0A, 0x0E, 0x0C, 0x1A, 0x0E,
0x0C, 0x10, 0x18, 0x12, 0x30, 0x14, 0x60, 0x16,
0xC0, 0x18, 0x48, 0x1A, 0x10, 0x1C, 0x20, 0x1E
};
void Nes_Apu::write_register( blip_time_t time, int addr, int data )
{
require( addr > 0x20 ); // addr must be actual address (i.e. 0x40xx)
require( (unsigned) data <= 0xFF );
// Ignore addresses outside range
if ( unsigned (addr - io_addr) >= io_size )
return;
run_until_( time );
if ( addr < 0x4014 )
{
// Write to channel
int osc_index = (addr - io_addr) >> 2;
Nes_Osc* osc = oscs [osc_index];
int reg = addr & 3;
osc->regs [reg] = data;
osc->reg_written [reg] = true;
if ( osc_index == 4 )
{
// handle DMC specially
if ( enable_w4011 || reg != 1 )
dmc.write_register( reg, data );
}
else if ( reg == 3 )
{
// load length counter
if ( (osc_enables >> osc_index) & 1 )
osc->length_counter = length_table [(data >> 3) & 0x1F];
// reset square phase
if ( osc_index < 2 )
((Nes_Square*) osc)->phase = Nes_Square::phase_range - 1;
}
}
else if ( addr == 0x4015 )
{
// Channel enables
for ( int i = osc_count; i--; )
if ( !((data >> i) & 1) )
oscs [i]->length_counter = 0;
bool recalc_irq = dmc.irq_flag;
dmc.irq_flag = false;
int old_enables = osc_enables;
osc_enables = data;
if ( !(data & 0x10) ) {
dmc.next_irq = no_irq;
recalc_irq = true;
}
else if ( !(old_enables & 0x10) ) {
dmc.start(); // dmc just enabled
}
if ( recalc_irq )
irq_changed();
}
else if ( addr == 0x4017 )
{
// Frame mode
frame_mode = data;
bool irq_enabled = !(data & 0x40);
irq_flag &= irq_enabled;
next_irq = no_irq;
// mode 1
frame_delay = (frame_delay & 1);
frame = 0;
if ( !(data & 0x80) )
{
// mode 0
frame = 1;
frame_delay += frame_period;
if ( irq_enabled )
next_irq = time + frame_delay + frame_period * 3 + 1;
}
irq_changed();
}
}
int Nes_Apu::read_status( blip_time_t time )
{
run_until_( time - 1 );
int result = (dmc.irq_flag << 7) | (irq_flag << 6);
for ( int i = 0; i < osc_count; i++ )
if ( oscs [i]->length_counter )
result |= 1 << i;
run_until_( time );
if ( irq_flag )
{
result |= 0x40;
irq_flag = false;
irq_changed();
}
//dprintf( "%6d/%d Read $4015->$%02X\n", frame_delay, frame, result );
return result;
}
// Nes_Snd_Emu 0.1.8. http://www.slack.net/~ant/
#include "Nes_Apu.h"
/* Copyright (C) 2003-2006 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
int const amp_range = 15;
Nes_Apu::Nes_Apu() :
square1( &square_synth ),
square2( &square_synth )
{
tempo_ = 1.0;
dmc.apu = this;
dmc.prg_reader = NULL;
irq_notifier_ = NULL;
oscs [0] = &square1;
oscs [1] = &square2;
oscs [2] = &triangle;
oscs [3] = &noise;
oscs [4] = &dmc;
output( NULL );
volume( 1.0 );
reset( false );
}
void Nes_Apu::treble_eq( const blip_eq_t& eq )
{
square_synth.treble_eq( eq );
triangle.synth.treble_eq( eq );
noise.synth.treble_eq( eq );
dmc.synth.treble_eq( eq );
}
void Nes_Apu::enable_nonlinear( double v )
{
dmc.nonlinear = true;
square_synth.volume( 1.3 * 0.25751258 / 0.742467605 * 0.25 / amp_range * v );
const double tnd = 0.48 / 202 * nonlinear_tnd_gain();
triangle.synth.volume( 3.0 * tnd );
noise.synth.volume( 2.0 * tnd );
dmc.synth.volume( tnd );
square1 .last_amp = 0;
square2 .last_amp = 0;
triangle.last_amp = 0;
noise .last_amp = 0;
dmc .last_amp = 0;
}
void Nes_Apu::volume( double v )
{
dmc.nonlinear = false;
square_synth.volume( 0.1128 / amp_range * v );
triangle.synth.volume( 0.12765 / amp_range * v );
noise.synth.volume( 0.0741 / amp_range * v );
dmc.synth.volume( 0.42545 / 127 * v );
}
void Nes_Apu::output( Blip_Buffer* buffer )
{
for ( int i = 0; i < osc_count; i++ )
osc_output( i, buffer );
}
void Nes_Apu::set_tempo( double t )
{
tempo_ = t;
frame_period = (dmc.pal_mode ? 8314 : 7458);
if ( t != 1.0 )
frame_period = (int) (frame_period / t) & ~1; // must be even
}
void Nes_Apu::reset( bool pal_mode, int initial_dmc_dac )
{
dmc.pal_mode = pal_mode;
set_tempo( tempo_ );
square1.reset();
square2.reset();
triangle.reset();
noise.reset();
dmc.reset();
last_time = 0;
last_dmc_time = 0;
osc_enables = 0;
irq_flag = false;
earliest_irq_ = no_irq;
frame_delay = 1;
write_register( 0, 0x4017, 0x00 );
write_register( 0, 0x4015, 0x00 );
for ( nes_addr_t addr = start_addr; addr <= 0x4013; addr++ )
write_register( 0, addr, (addr & 3) ? 0x00 : 0x10 );
dmc.dac = initial_dmc_dac;
if ( !dmc.nonlinear )
triangle.last_amp = 15;
if ( !dmc.nonlinear ) // TODO: remove?
dmc.last_amp = initial_dmc_dac; // prevent output transition
}
void Nes_Apu::irq_changed()
{
nes_time_t new_irq = dmc.next_irq;
if ( dmc.irq_flag | irq_flag ) {
new_irq = 0;
}
else if ( new_irq > next_irq ) {
new_irq = next_irq;
}
if ( new_irq != earliest_irq_ ) {
earliest_irq_ = new_irq;
if ( irq_notifier_ )
irq_notifier_( irq_data );
}
}
// frames
void Nes_Apu::run_until( nes_time_t end_time )
{
require( end_time >= last_dmc_time );
if ( end_time > next_dmc_read_time() )
{
nes_time_t start = last_dmc_time;
last_dmc_time = end_time;
dmc.run( start, end_time );
}
}
void Nes_Apu::run_until_( nes_time_t end_time )
{
require( end_time >= last_time );
if ( end_time == last_time )
return;
if ( last_dmc_time < end_time )
{
nes_time_t start = last_dmc_time;
last_dmc_time = end_time;
dmc.run( start, end_time );
}
while ( true )
{
// earlier of next frame time or end time
nes_time_t time = last_time + frame_delay;
if ( time > end_time )
time = end_time;
frame_delay -= time - last_time;
// run oscs to present
square1.run( last_time, time );
square2.run( last_time, time );
triangle.run( last_time, time );
noise.run( last_time, time );
last_time = time;
if ( time == end_time )
break; // no more frames to run
// take frame-specific actions
frame_delay = frame_period;
switch ( frame++ )
{
case 0:
if ( !(frame_mode & 0xC0) ) {
next_irq = time + frame_period * 4 + 2;
irq_flag = true;
}
// fall through
case 2:
// clock length and sweep on frames 0 and 2
square1.clock_length( 0x20 );
square2.clock_length( 0x20 );
noise.clock_length( 0x20 );
triangle.clock_length( 0x80 ); // different bit for halt flag on triangle
square1.clock_sweep( -1 );
square2.clock_sweep( 0 );
// frame 2 is slightly shorter in mode 1
if ( dmc.pal_mode && frame == 3 )
frame_delay -= 2;
break;
case 1:
// frame 1 is slightly shorter in mode 0
if ( !dmc.pal_mode )
frame_delay -= 2;
break;
case 3:
frame = 0;
// frame 3 is almost twice as long in mode 1
if ( frame_mode & 0x80 )
frame_delay += frame_period - (dmc.pal_mode ? 2 : 6);
break;
}
// clock envelopes and linear counter every frame
triangle.clock_linear_counter();
square1.clock_envelope();
square2.clock_envelope();
noise.clock_envelope();
}
}
template<class T>
inline void zero_apu_osc( T* osc, nes_time_t time )
{
Blip_Buffer* output = osc->output;
int last_amp = osc->last_amp;
osc->last_amp = 0;
if ( output && last_amp )
osc->synth.offset( time, -last_amp, output );
}
void Nes_Apu::end_frame( nes_time_t end_time )
{
if ( end_time > last_time )
run_until_( end_time );
if ( dmc.nonlinear )
{
zero_apu_osc( &square1, last_time );
zero_apu_osc( &square2, last_time );
zero_apu_osc( &triangle, last_time );
zero_apu_osc( &noise, last_time );
zero_apu_osc( &dmc, last_time );
}
// make times relative to new frame
last_time -= end_time;
require( last_time >= 0 );
last_dmc_time -= end_time;
require( last_dmc_time >= 0 );
if ( next_irq != no_irq ) {
next_irq -= end_time;
check( next_irq >= 0 );
}
if ( dmc.next_irq != no_irq ) {
dmc.next_irq -= end_time;
check( dmc.next_irq >= 0 );
}
if ( earliest_irq_ != no_irq ) {
earliest_irq_ -= end_time;
if ( earliest_irq_ < 0 )
earliest_irq_ = 0;
}
}
// registers
static const unsigned char length_table [0x20] = {
0x0A, 0xFE, 0x14, 0x02, 0x28, 0x04, 0x50, 0x06,
0xA0, 0x08, 0x3C, 0x0A, 0x0E, 0x0C, 0x1A, 0x0E,
0x0C, 0x10, 0x18, 0x12, 0x30, 0x14, 0x60, 0x16,
0xC0, 0x18, 0x48, 0x1A, 0x10, 0x1C, 0x20, 0x1E
};
void Nes_Apu::write_register( nes_time_t time, nes_addr_t addr, int data )
{
require( addr > 0x20 ); // addr must be actual address (i.e. 0x40xx)
require( (unsigned) data <= 0xFF );
// Ignore addresses outside range
if ( unsigned (addr - start_addr) > end_addr - start_addr )
return;
run_until_( time );
if ( addr < 0x4014 )
{
// Write to channel
int osc_index = (addr - start_addr) >> 2;
Nes_Osc* osc = oscs [osc_index];
int reg = addr & 3;
osc->regs [reg] = data;
osc->reg_written [reg] = true;
if ( osc_index == 4 )
{
// handle DMC specially
dmc.write_register( reg, data );
}
else if ( reg == 3 )
{
// load length counter
if ( (osc_enables >> osc_index) & 1 )
osc->length_counter = length_table [(data >> 3) & 0x1F];
// reset square phase
if ( osc_index < 2 )
((Nes_Square*) osc)->phase = Nes_Square::phase_range - 1;
}
}
else if ( addr == 0x4015 )
{
// Channel enables
for ( int i = osc_count; i--; )
if ( !((data >> i) & 1) )
oscs [i]->length_counter = 0;
bool recalc_irq = dmc.irq_flag;
dmc.irq_flag = false;
int old_enables = osc_enables;
osc_enables = data;
if ( !(data & 0x10) ) {
dmc.next_irq = no_irq;
recalc_irq = true;
}
else if ( !(old_enables & 0x10) ) {
dmc.start(); // dmc just enabled
}
if ( recalc_irq )
irq_changed();
}
else if ( addr == 0x4017 )
{
// Frame mode
frame_mode = data;
bool irq_enabled = !(data & 0x40);
irq_flag &= irq_enabled;
next_irq = no_irq;
// mode 1
frame_delay = (frame_delay & 1);
frame = 0;
if ( !(data & 0x80) )
{
// mode 0
frame = 1;
frame_delay += frame_period;
if ( irq_enabled )
next_irq = time + frame_delay + frame_period * 3 + 1;
}
irq_changed();
}
}
int Nes_Apu::read_status( nes_time_t time )
{
run_until_( time - 1 );
int result = (dmc.irq_flag << 7) | (irq_flag << 6);
for ( int i = 0; i < osc_count; i++ )
if ( oscs [i]->length_counter )
result |= 1 << i;
run_until_( time );
if ( irq_flag )
{
result |= 0x40;
irq_flag = false;
irq_changed();
}
//debug_printf( "%6d/%d Read $4015->$%02X\n", frame_delay, frame, result );
return result;
}

View file

@ -1,184 +1,179 @@
// NES 2A03 APU sound chip emulator
// Nes_Snd_Emu $vers
#ifndef NES_APU_H
#define NES_APU_H
#include "blargg_common.h"
#include "Nes_Oscs.h"
struct apu_state_t;
class Nes_Buffer;
class Nes_Apu {
public:
// Basics
typedef int nes_time_t; // NES CPU clock cycle count
// Sets memory reader callback used by DMC oscillator to fetch samples.
// When callback is invoked, 'user_data' is passed unchanged as the
// first parameter.
//void dmc_reader( int (*callback)( void* user_data, int addr ), void* user_data = NULL );
// Sets buffer to generate sound into, or 0 to mute output (reduces
// emulation accuracy).
void set_output( Blip_Buffer* );
// All time values are the number of CPU clock cycles relative to the
// beginning of the current time frame. Before resetting the CPU clock
// count, call end_frame( last_cpu_time ).
// Writes to register (0x4000-0x4013, and 0x4015 and 0x4017)
enum { io_addr = 0x4000 };
enum { io_size = 0x18 };
void write_register( nes_time_t, int addr, int data );
// Reads from status register (0x4015)
enum { status_addr = 0x4015 };
int read_status( nes_time_t );
// Runs all oscillators up to specified time, ends current time frame, then
// starts a new time frame at time 0. Time frames have no effect on emulation
// and each can be whatever length is convenient.
void end_frame( nes_time_t );
// Optional
// Resets internal frame counter, registers, and all oscillators.
// Uses PAL timing if pal_timing is true, otherwise use NTSC timing.
// Sets the DMC oscillator's initial DAC value to initial_dmc_dac without
// any audible click.
void reset( bool pal_mode = false, int initial_dmc_dac = 0 );
// Same as set_output(), but for a particular channel
// 0: Square 1, 1: Square 2, 2: Triangle, 3: Noise, 4: DMC
enum { osc_count = 5 };
void set_output( int chan, Blip_Buffer* buf );
// Adjusts frame period
void set_tempo( double );
// Saves/loads exact emulation state
void save_state( apu_state_t* out ) const;
void load_state( apu_state_t const& );
// Sets overall volume (default is 1.0)
void volume( double );
// Sets treble equalization (see notes.txt)
void treble_eq( const blip_eq_t& );
// Sets IRQ time callback that is invoked when the time of earliest IRQ
// may have changed, or NULL to disable. When callback is invoked,
// 'user_data' is passed unchanged as the first parameter.
//void irq_notifier( void (*callback)( void* user_data ), void* user_data = NULL );
// Gets time that APU-generated IRQ will occur if no further register reads
// or writes occur. If IRQ is already pending, returns irq_waiting. If no
// IRQ will occur, returns no_irq.
enum { no_irq = INT_MAX/2 + 1 };
enum { irq_waiting = 0 };
nes_time_t earliest_irq( nes_time_t ) const;
// Counts number of DMC reads that would occur if 'run_until( t )' were executed.
// If last_read is not NULL, set *last_read to the earliest time that
// 'count_dmc_reads( time )' would result in the same result.
int count_dmc_reads( nes_time_t t, nes_time_t* last_read = NULL ) const;
// Time when next DMC memory read will occur
nes_time_t next_dmc_read_time() const;
// Runs DMC until specified time, so that any DMC memory reads can be
// accounted for (i.e. inserting CPU wait states).
void run_until( nes_time_t );
// Implementation
public:
Nes_Apu();
BLARGG_DISABLE_NOTHROW
// Use set_output() in place of these
BLARGG_DEPRECATED( void output ( Blip_Buffer* c ); )
BLARGG_DEPRECATED( void osc_output( int i, Blip_Buffer* c ); )
BLARGG_DEPRECATED_TEXT( enum { start_addr = 0x4000 }; )
BLARGG_DEPRECATED_TEXT( enum { end_addr = 0x4017 }; )
blargg_callback<int (*)( void* user_data, int addr )> dmc_reader;
blargg_callback<void (*)( void* user_data )> irq_notifier;
void enable_nonlinear_( double sq, double tnd );
static float tnd_total_() { return 196.015f; }
void enable_w4011_( bool enable = true ) { enable_w4011 = enable; }
private:
friend struct Nes_Dmc;
// noncopyable
Nes_Apu( const Nes_Apu& );
Nes_Apu& operator = ( const Nes_Apu& );
Nes_Osc* oscs [osc_count];
Nes_Square square1;
Nes_Square square2;
Nes_Noise noise;
Nes_Triangle triangle;
Nes_Dmc dmc;
double tempo_;
nes_time_t last_time; // has been run until this time in current frame
nes_time_t last_dmc_time;
nes_time_t earliest_irq_;
nes_time_t next_irq;
int frame_period;
int frame_delay; // cycles until frame counter runs next
int frame; // current frame (0-3)
int osc_enables;
int frame_mode;
bool irq_flag;
bool enable_w4011;
Nes_Square::Synth square_synth; // shared by squares
void irq_changed();
void state_restored();
void run_until_( nes_time_t );
// TODO: remove
friend class Nes_Core;
};
inline void Nes_Apu::set_output( int osc, Blip_Buffer* buf )
{
assert( (unsigned) osc < osc_count );
oscs [osc]->output = buf;
}
inline Nes_Apu::nes_time_t Nes_Apu::earliest_irq( nes_time_t ) const
{
return earliest_irq_;
}
inline int Nes_Apu::count_dmc_reads( nes_time_t time, nes_time_t* last_read ) const
{
return dmc.count_reads( time, last_read );
}
inline Nes_Apu::nes_time_t Nes_Dmc::next_read_time() const
{
if ( length_counter == 0 )
return Nes_Apu::no_irq; // not reading
return apu->last_dmc_time + delay + (bits_remain - 1) * period;
}
inline Nes_Apu::nes_time_t Nes_Apu::next_dmc_read_time() const { return dmc.next_read_time(); }
BLARGG_DEPRECATED( typedef int nes_time_t; ) // use your own typedef
BLARGG_DEPRECATED( typedef unsigned nes_addr_t; ) // use your own typedef
BLARGG_DEPRECATED_TEXT( inline void Nes_Apu::output ( Blip_Buffer* c ) { set_output( c ); } )
BLARGG_DEPRECATED_TEXT( inline void Nes_Apu::osc_output( int i, Blip_Buffer* c ) { set_output( i, c ); } )
#endif
// NES 2A03 APU sound chip emulator
// Nes_Snd_Emu 0.1.8
#ifndef NES_APU_H
#define NES_APU_H
#include "blargg_common.h"
typedef blargg_long nes_time_t; // CPU clock cycle count
typedef unsigned nes_addr_t; // 16-bit memory address
#include "Nes_Oscs.h"
struct apu_state_t;
class Nes_Buffer;
class Nes_Apu {
public:
// Set buffer to generate all sound into, or disable sound if NULL
void output( Blip_Buffer* );
// Set memory reader callback used by DMC oscillator to fetch samples.
// When callback is invoked, 'user_data' is passed unchanged as the
// first parameter.
void dmc_reader( int (*callback)( void* user_data, nes_addr_t ), void* user_data = NULL );
// All time values are the number of CPU clock cycles relative to the
// beginning of the current time frame. Before resetting the CPU clock
// count, call end_frame( last_cpu_time ).
// Write to register (0x4000-0x4017, except 0x4014 and 0x4016)
enum { start_addr = 0x4000 };
enum { end_addr = 0x4017 };
void write_register( nes_time_t, nes_addr_t, int data );
// Read from status register at 0x4015
enum { status_addr = 0x4015 };
int read_status( nes_time_t );
// Run all oscillators up to specified time, end current time frame, then
// start a new time frame at time 0. Time frames have no effect on emulation
// and each can be whatever length is convenient.
void end_frame( nes_time_t );
// Additional optional features (can be ignored without any problem)
// Reset internal frame counter, registers, and all oscillators.
// Use PAL timing if pal_timing is true, otherwise use NTSC timing.
// Set the DMC oscillator's initial DAC value to initial_dmc_dac without
// any audible click.
void reset( bool pal_mode = false, int initial_dmc_dac = 0 );
// Adjust frame period
void set_tempo( double );
// Save/load exact emulation state
void save_state( apu_state_t* out ) const;
void load_state( apu_state_t const& );
// Set overall volume (default is 1.0)
void volume( double );
// Set treble equalization (see notes.txt)
void treble_eq( const blip_eq_t& );
// Set sound output of specific oscillator to buffer. If buffer is NULL,
// the specified oscillator is muted and emulation accuracy is reduced.
// The oscillators are indexed as follows: 0) Square 1, 1) Square 2,
// 2) Triangle, 3) Noise, 4) DMC.
enum { osc_count = 5 };
void osc_output( int index, Blip_Buffer* buffer );
// Set IRQ time callback that is invoked when the time of earliest IRQ
// may have changed, or NULL to disable. When callback is invoked,
// 'user_data' is passed unchanged as the first parameter.
void irq_notifier( void (*callback)( void* user_data ), void* user_data = NULL );
// Get time that APU-generated IRQ will occur if no further register reads
// or writes occur. If IRQ is already pending, returns irq_waiting. If no
// IRQ will occur, returns no_irq.
enum { no_irq = INT_MAX / 2 + 1 };
enum { irq_waiting = 0 };
nes_time_t earliest_irq( nes_time_t ) const;
// Count number of DMC reads that would occur if 'run_until( t )' were executed.
// If last_read is not NULL, set *last_read to the earliest time that
// 'count_dmc_reads( time )' would result in the same result.
int count_dmc_reads( nes_time_t t, nes_time_t* last_read = NULL ) const;
// Time when next DMC memory read will occur
nes_time_t next_dmc_read_time() const;
// Run DMC until specified time, so that any DMC memory reads can be
// accounted for (i.e. inserting CPU wait states).
void run_until( nes_time_t );
public:
Nes_Apu();
BLARGG_DISABLE_NOTHROW
private:
friend class Nes_Nonlinearizer;
void enable_nonlinear( double volume );
static double nonlinear_tnd_gain() { return 0.75; }
private:
friend struct Nes_Dmc;
// noncopyable
Nes_Apu( const Nes_Apu& );
Nes_Apu& operator = ( const Nes_Apu& );
Nes_Osc* oscs [osc_count];
Nes_Square square1;
Nes_Square square2;
Nes_Noise noise;
Nes_Triangle triangle;
Nes_Dmc dmc;
double tempo_;
nes_time_t last_time; // has been run until this time in current frame
nes_time_t last_dmc_time;
nes_time_t earliest_irq_;
nes_time_t next_irq;
int frame_period;
int frame_delay; // cycles until frame counter runs next
int frame; // current frame (0-3)
int osc_enables;
int frame_mode;
bool irq_flag;
void (*irq_notifier_)( void* user_data );
void* irq_data;
Nes_Square::Synth square_synth; // shared by squares
void irq_changed();
void state_restored();
void run_until_( nes_time_t );
// TODO: remove
friend class Nes_Core;
};
inline void Nes_Apu::osc_output( int osc, Blip_Buffer* buf )
{
assert( (unsigned) osc < osc_count );
oscs [osc]->output = buf;
}
inline nes_time_t Nes_Apu::earliest_irq( nes_time_t ) const
{
return earliest_irq_;
}
inline void Nes_Apu::dmc_reader( int (*func)( void*, nes_addr_t ), void* user_data )
{
dmc.prg_reader_data = user_data;
dmc.prg_reader = func;
}
inline void Nes_Apu::irq_notifier( void (*func)( void* user_data ), void* user_data )
{
irq_notifier_ = func;
irq_data = user_data;
}
inline int Nes_Apu::count_dmc_reads( nes_time_t time, nes_time_t* last_read ) const
{
return dmc.count_reads( time, last_read );
}
inline nes_time_t Nes_Dmc::next_read_time() const
{
if ( length_counter == 0 )
return Nes_Apu::no_irq; // not reading
return apu->last_dmc_time + delay + long (bits_remain - 1) * period;
}
inline nes_time_t Nes_Apu::next_dmc_read_time() const { return dmc.next_read_time(); }
#endif

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@ -1,131 +1,112 @@
// NES CPU emulator
// $package
#ifndef NES_CPU_H
#define NES_CPU_H
#include "blargg_common.h"
class Nes_Cpu {
public:
typedef BOOST::uint8_t byte;
typedef int time_t;
typedef int addr_t;
enum { future_time = INT_MAX/2 + 1 };
// Clears registers and maps all pages to unmapped_page
void reset( void const* unmapped_page = NULL );
// Maps code memory (memory accessed via the program counter). Start and size
// must be multiple of page_size. If mirror_size is non-zero, the first
// mirror_size bytes are repeated over the range. mirror_size must be a
// multiple of page_size.
enum { page_bits = 11 };
enum { page_size = 1 << page_bits };
void map_code( addr_t start, int size, void const* code, int mirror_size = 0 );
// Accesses emulated memory as CPU does
byte const* get_code( addr_t ) const;
// NES 6502 registers. NOT kept updated during emulation.
struct registers_t {
BOOST::uint16_t pc;
byte a;
byte x;
byte y;
byte flags;
byte sp;
};
registers_t r;
// Time of beginning of next instruction to be executed
time_t time() const { return cpu_state->time + cpu_state->base; }
void set_time( time_t t ) { cpu_state->time = t - cpu_state->base; }
void adjust_time( int delta ) { cpu_state->time += delta; }
// Clocks past end (negative if before)
int time_past_end() const { return cpu_state->time; }
// Time of next IRQ
time_t irq_time() const { return irq_time_; }
void set_irq_time( time_t );
// Emulation stops once time >= end_time
time_t end_time() const { return end_time_; }
void set_end_time( time_t );
// Number of unimplemented instructions encountered and skipped
void clear_error_count() { error_count_ = 0; }
unsigned error_count() const { return error_count_; }
void count_error() { error_count_++; }
// Unmapped page should be filled with this
enum { halt_opcode = 0x22 };
enum { irq_inhibit_mask = 0x04 };
// Can read this many bytes past end of a page
enum { cpu_padding = 8 };
private:
// noncopyable
Nes_Cpu( const Nes_Cpu& );
Nes_Cpu& operator = ( const Nes_Cpu& );
// Implementation
public:
Nes_Cpu() { cpu_state = &cpu_state_; }
enum { page_count = 0x10000 >> page_bits };
struct cpu_state_t {
byte const* code_map [page_count + 1];
time_t base;
int time;
};
cpu_state_t* cpu_state; // points to cpu_state_ or a local copy
cpu_state_t cpu_state_;
time_t irq_time_;
time_t end_time_;
unsigned error_count_;
private:
void set_code_page( int, void const* );
inline void update_end_time( time_t end, time_t irq );
};
#define NES_CPU_PAGE( addr ) ((unsigned) (addr) >> Nes_Cpu::page_bits)
#if BLARGG_NONPORTABLE
#define NES_CPU_OFFSET( addr ) (addr)
#else
#define NES_CPU_OFFSET( addr ) ((addr) & (Nes_Cpu::page_size - 1))
#endif
inline BOOST::uint8_t const* Nes_Cpu::get_code( addr_t addr ) const
{
return cpu_state_.code_map [NES_CPU_PAGE( addr )] + NES_CPU_OFFSET( addr );
}
inline void Nes_Cpu::update_end_time( time_t end, time_t irq )
{
if ( end > irq && !(r.flags & irq_inhibit_mask) )
end = irq;
cpu_state->time += cpu_state->base - end;
cpu_state->base = end;
}
inline void Nes_Cpu::set_irq_time( time_t t )
{
irq_time_ = t;
update_end_time( end_time_, t );
}
inline void Nes_Cpu::set_end_time( time_t t )
{
end_time_ = t;
update_end_time( t, irq_time_ );
}
#endif
// NES 6502 CPU emulator
// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
#ifndef NES_CPU_H
#define NES_CPU_H
#include "blargg_common.h"
typedef blargg_long nes_time_t; // clock cycle count
typedef unsigned nes_addr_t; // 16-bit address
enum { future_nes_time = INT_MAX / 2 + 1 };
class Nes_Cpu {
public:
// Clear registers, map low memory and its three mirrors to address 0,
// and mirror unmapped_page in remaining memory
void reset( void const* unmapped_page = 0 );
// Map code memory (memory accessed via the program counter). Start and size
// must be multiple of page_size. If mirror is true, repeats code page
// throughout address range.
enum { page_size = 0x800 };
void map_code( nes_addr_t start, unsigned size, void const* code, bool mirror = false );
// Access emulated memory as CPU does
uint8_t const* get_code( nes_addr_t );
// 2KB of RAM at address 0
uint8_t low_mem [0x800];
// NES 6502 registers. Not kept updated during a call to run().
struct registers_t {
uint16_t pc;
uint8_t a;
uint8_t x;
uint8_t y;
uint8_t status;
uint8_t sp;
};
registers_t r;
// Set end_time and run CPU from current time. Returns true if execution
// stopped due to encountering bad_opcode.
bool run( nes_time_t end_time );
// Time of beginning of next instruction to be executed
nes_time_t time() const { return state->time + state->base; }
void set_time( nes_time_t t ) { state->time = t - state->base; }
void adjust_time( int delta ) { state->time += delta; }
nes_time_t irq_time() const { return irq_time_; }
void set_irq_time( nes_time_t );
nes_time_t end_time() const { return end_time_; }
void set_end_time( nes_time_t );
// Number of undefined instructions encountered and skipped
void clear_error_count() { error_count_ = 0; }
unsigned long error_count() const { return error_count_; }
// CPU invokes bad opcode handler if it encounters this
enum { bad_opcode = 0xF2 };
public:
Nes_Cpu() { state = &state_; }
enum { page_bits = 11 };
enum { page_count = 0x10000 >> page_bits };
enum { irq_inhibit = 0x04 };
private:
struct state_t {
uint8_t const* code_map [page_count + 1];
nes_time_t base;
int time;
};
state_t* state; // points to state_ or a local copy within run()
state_t state_;
nes_time_t irq_time_;
nes_time_t end_time_;
unsigned long error_count_;
void set_code_page( int, void const* );
inline int update_end_time( nes_time_t end, nes_time_t irq );
};
inline uint8_t const* Nes_Cpu::get_code( nes_addr_t addr )
{
return state->code_map [addr >> page_bits] + addr
#if !BLARGG_NONPORTABLE
% (unsigned) page_size
#endif
;
}
inline int Nes_Cpu::update_end_time( nes_time_t t, nes_time_t irq )
{
if ( irq < t && !(r.status & irq_inhibit) ) t = irq;
int delta = state->base - t;
state->base = t;
return delta;
}
inline void Nes_Cpu::set_irq_time( nes_time_t t )
{
state->time += update_end_time( end_time_, (irq_time_ = t) );
}
inline void Nes_Cpu::set_end_time( nes_time_t t )
{
state->time += update_end_time( (end_time_ = t), irq_time_ );
}
#endif

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@ -15,6 +15,8 @@ Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
#include <string.h>
int const fract_range = 65536;
void Nes_Fds_Apu::reset()

View file

@ -12,7 +12,6 @@ public:
// setup
void set_tempo( double );
enum { osc_count = 1 };
void set_output( Blip_Buffer* buf );
void volume( double );
void treble_eq( blip_eq_t const& eq ) { synth.treble_eq( eq ); }
@ -29,11 +28,6 @@ public:
void write_( unsigned addr, int data );
BLARGG_DISABLE_NOTHROW
void set_output( int index, Blip_Buffer* center,
Blip_Buffer* left_ignored = NULL, Blip_Buffer* right_ignored = NULL );
BLARGG_DEPRECATED_TEXT( enum { start_addr = 0x4040 }; )
BLARGG_DEPRECATED_TEXT( enum { end_addr = 0x4092 }; )
BLARGG_DEPRECATED_TEXT( enum { reg_count = end_addr - start_addr + 1 }; )
void osc_output( int, Blip_Buffer* );
private:
enum { wave_size = 0x40 };
@ -66,7 +60,7 @@ private:
// synthesis
blip_time_t last_time;
Blip_Buffer* output_;
Blip_Synth_Fast synth;
Blip_Synth<blip_med_quality,1> synth;
// allow access to registers by absolute address (i.e. 0x4080)
unsigned char& regs( unsigned addr ) { return regs_ [addr - io_addr]; }
@ -79,12 +73,7 @@ inline void Nes_Fds_Apu::volume( double v )
synth.volume( 0.14 / master_vol_max / vol_max / wave_sample_max * v );
}
inline void Nes_Fds_Apu::set_output( Blip_Buffer* b )
{
output_ = b;
}
inline void Nes_Fds_Apu::set_output( int i, Blip_Buffer* buf, Blip_Buffer*, Blip_Buffer* )
inline void Nes_Fds_Apu::osc_output( int i, Blip_Buffer* buf )
{
assert( (unsigned) i < osc_count );
output_ = buf;
@ -131,7 +120,7 @@ inline int Nes_Fds_Apu::read( blip_time_t time, unsigned addr )
inline Nes_Fds_Apu::Nes_Fds_Apu()
{
lfo_tempo = lfo_base_tempo;
set_output( NULL );
osc_output( 0, NULL );
volume( 1.0 );
reset();
}

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@ -1,121 +1,121 @@
// $package. http://www.slack.net/~ant/
#include "Nes_Fme7_Apu.h"
/* Copyright (C) 2003-2006 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
void Nes_Fme7_Apu::reset()
{
last_time = 0;
for ( int i = 0; i < osc_count; i++ )
oscs [i].last_amp = 0;
fme7_apu_state_t* state = this;
memset( state, 0, sizeof *state );
}
unsigned char const Nes_Fme7_Apu::amp_table [16] =
{
#define ENTRY( n ) (unsigned char) (n * amp_range + 0.5)
ENTRY(0.0000), ENTRY(0.0078), ENTRY(0.0110), ENTRY(0.0156),
ENTRY(0.0221), ENTRY(0.0312), ENTRY(0.0441), ENTRY(0.0624),
ENTRY(0.0883), ENTRY(0.1249), ENTRY(0.1766), ENTRY(0.2498),
ENTRY(0.3534), ENTRY(0.4998), ENTRY(0.7070), ENTRY(1.0000)
#undef ENTRY
};
void Nes_Fme7_Apu::run_until( blip_time_t end_time )
{
require( end_time >= last_time );
for ( int index = 0; index < osc_count; index++ )
{
int mode = regs [7] >> index;
int vol_mode = regs [010 + index];
int volume = amp_table [vol_mode & 0x0F];
Blip_Buffer* const osc_output = oscs [index].output;
if ( !osc_output )
continue;
// check for unsupported mode
#ifndef NDEBUG
if ( (mode & 011) <= 001 && vol_mode & 0x1F )
dprintf( "FME7 used unimplemented sound mode: %02X, vol_mode: %02X\n",
mode, vol_mode & 0x1F );
#endif
if ( (mode & 001) | (vol_mode & 0x10) )
volume = 0; // noise and envelope aren't supported
// period
int const period_factor = 16;
unsigned period = (regs [index * 2 + 1] & 0x0F) * 0x100 * period_factor +
regs [index * 2] * period_factor;
if ( period < 50 ) // around 22 kHz
{
volume = 0;
if ( !period ) // on my AY-3-8910A, period doesn't have extra one added
period = period_factor;
}
// current amplitude
int amp = volume;
if ( !phases [index] )
amp = 0;
{
int delta = amp - oscs [index].last_amp;
if ( delta )
{
oscs [index].last_amp = amp;
osc_output->set_modified();
synth.offset( last_time, delta, osc_output );
}
}
blip_time_t time = last_time + delays [index];
if ( time < end_time )
{
int delta = amp * 2 - volume;
osc_output->set_modified();
if ( volume )
{
do
{
delta = -delta;
synth.offset_inline( time, delta, osc_output );
time += period;
}
while ( time < end_time );
oscs [index].last_amp = (delta + volume) >> 1;
phases [index] = (delta > 0);
}
else
{
// maintain phase when silent
int count = (end_time - time + period - 1) / period;
phases [index] ^= count & 1;
time += count * period;
}
}
delays [index] = time - end_time;
}
last_time = end_time;
}
// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
#include "Nes_Fme7_Apu.h"
#include <string.h>
/* Copyright (C) 2003-2006 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
void Nes_Fme7_Apu::reset()
{
last_time = 0;
for ( int i = 0; i < osc_count; i++ )
oscs [i].last_amp = 0;
fme7_apu_state_t* state = this;
memset( state, 0, sizeof *state );
}
unsigned char const Nes_Fme7_Apu::amp_table [16] =
{
#define ENTRY( n ) (unsigned char) (n * amp_range + 0.5)
ENTRY(0.0000), ENTRY(0.0078), ENTRY(0.0110), ENTRY(0.0156),
ENTRY(0.0221), ENTRY(0.0312), ENTRY(0.0441), ENTRY(0.0624),
ENTRY(0.0883), ENTRY(0.1249), ENTRY(0.1766), ENTRY(0.2498),
ENTRY(0.3534), ENTRY(0.4998), ENTRY(0.7070), ENTRY(1.0000)
#undef ENTRY
};
void Nes_Fme7_Apu::run_until( blip_time_t end_time )
{
require( end_time >= last_time );
for ( int index = 0; index < osc_count; index++ )
{
int mode = regs [7] >> index;
int vol_mode = regs [010 + index];
int volume = amp_table [vol_mode & 0x0F];
Blip_Buffer* const osc_output = oscs [index].output;
if ( !osc_output )
continue;
osc_output->set_modified();
// check for unsupported mode
#ifndef NDEBUG
if ( (mode & 011) <= 001 && vol_mode & 0x1F )
debug_printf( "FME7 used unimplemented sound mode: %02X, vol_mode: %02X\n",
mode, vol_mode & 0x1F );
#endif
if ( (mode & 001) | (vol_mode & 0x10) )
volume = 0; // noise and envelope aren't supported
// period
int const period_factor = 16;
unsigned period = (regs [index * 2 + 1] & 0x0F) * 0x100 * period_factor +
regs [index * 2] * period_factor;
if ( period < 50 ) // around 22 kHz
{
volume = 0;
if ( !period ) // on my AY-3-8910A, period doesn't have extra one added
period = period_factor;
}
// current amplitude
int amp = volume;
if ( !phases [index] )
amp = 0;
{
int delta = amp - oscs [index].last_amp;
if ( delta )
{
oscs [index].last_amp = amp;
synth.offset( last_time, delta, osc_output );
}
}
blip_time_t time = last_time + delays [index];
if ( time < end_time )
{
int delta = amp * 2 - volume;
if ( volume )
{
do
{
delta = -delta;
synth.offset_inline( time, delta, osc_output );
time += period;
}
while ( time < end_time );
oscs [index].last_amp = (delta + volume) >> 1;
phases [index] = (delta > 0);
}
else
{
// maintain phase when silent
int count = (end_time - time + period - 1) / period;
phases [index] ^= count & 1;
time += (blargg_long) count * period;
}
}
delays [index] = time - end_time;
}
last_time = end_time;
}

View file

@ -1,131 +1,131 @@
// Sunsoft FME-7 sound emulator
// $package
#ifndef NES_FME7_APU_H
#define NES_FME7_APU_H
#include "blargg_common.h"
#include "Blip_Buffer.h"
struct fme7_apu_state_t
{
enum { reg_count = 14 };
BOOST::uint8_t regs [reg_count];
BOOST::uint8_t phases [3]; // 0 or 1
BOOST::uint8_t latch;
BOOST::uint16_t delays [3]; // a, b, c
};
class Nes_Fme7_Apu : private fme7_apu_state_t {
public:
// See Nes_Apu.h for reference
void reset();
void volume( double );
void treble_eq( blip_eq_t const& );
void set_output( Blip_Buffer* );
enum { osc_count = 3 };
void set_output( int index, Blip_Buffer* );
void end_frame( blip_time_t );
void save_state( fme7_apu_state_t* ) const;
void load_state( fme7_apu_state_t const& );
// Mask and addresses of registers
enum { addr_mask = 0xE000 };
enum { data_addr = 0xE000 };
enum { latch_addr = 0xC000 };
// (addr & addr_mask) == latch_addr
void write_latch( int );
// (addr & addr_mask) == data_addr
void write_data( blip_time_t, int data );
public:
Nes_Fme7_Apu();
BLARGG_DISABLE_NOTHROW
private:
// noncopyable
Nes_Fme7_Apu( const Nes_Fme7_Apu& );
Nes_Fme7_Apu& operator = ( const Nes_Fme7_Apu& );
static unsigned char const amp_table [16];
struct {
Blip_Buffer* output;
int last_amp;
} oscs [osc_count];
blip_time_t last_time;
enum { amp_range = 192 }; // can be any value; this gives best error/quality tradeoff
Blip_Synth_Norm synth;
void run_until( blip_time_t );
};
inline void Nes_Fme7_Apu::volume( double v )
{
synth.volume( 0.38 / amp_range * v ); // to do: fine-tune
}
inline void Nes_Fme7_Apu::treble_eq( blip_eq_t const& eq )
{
synth.treble_eq( eq );
}
inline void Nes_Fme7_Apu::set_output( int i, Blip_Buffer* buf )
{
assert( (unsigned) i < osc_count );
oscs [i].output = buf;
}
inline void Nes_Fme7_Apu::set_output( Blip_Buffer* buf )
{
for ( int i = 0; i < osc_count; ++i )
set_output( i, buf );
}
inline Nes_Fme7_Apu::Nes_Fme7_Apu()
{
set_output( NULL );
volume( 1.0 );
reset();
}
inline void Nes_Fme7_Apu::write_latch( int data ) { latch = data; }
inline void Nes_Fme7_Apu::write_data( blip_time_t time, int data )
{
if ( (unsigned) latch >= reg_count )
{
#ifdef dprintf
dprintf( "FME7 write to %02X (past end of sound registers)\n", (int) latch );
#endif
return;
}
run_until( time );
regs [latch] = data;
}
inline void Nes_Fme7_Apu::end_frame( blip_time_t time )
{
if ( time > last_time )
run_until( time );
assert( last_time >= time );
last_time -= time;
}
inline void Nes_Fme7_Apu::save_state( fme7_apu_state_t* out ) const
{
*out = *this;
}
inline void Nes_Fme7_Apu::load_state( fme7_apu_state_t const& in )
{
reset();
fme7_apu_state_t* state = this;
*state = in;
}
#endif
// Sunsoft FME-7 sound emulator
// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
#ifndef NES_FME7_APU_H
#define NES_FME7_APU_H
#include "blargg_common.h"
#include "Blip_Buffer.h"
struct fme7_apu_state_t
{
enum { reg_count = 14 };
uint8_t regs [reg_count];
uint8_t phases [3]; // 0 or 1
uint8_t latch;
uint16_t delays [3]; // a, b, c
};
class Nes_Fme7_Apu : private fme7_apu_state_t {
public:
// See Nes_Apu.h for reference
void reset();
void volume( double );
void treble_eq( blip_eq_t const& );
void output( Blip_Buffer* );
enum { osc_count = 3 };
void osc_output( int index, Blip_Buffer* );
void end_frame( blip_time_t );
void save_state( fme7_apu_state_t* ) const;
void load_state( fme7_apu_state_t const& );
// Mask and addresses of registers
enum { addr_mask = 0xE000 };
enum { data_addr = 0xE000 };
enum { latch_addr = 0xC000 };
// (addr & addr_mask) == latch_addr
void write_latch( int );
// (addr & addr_mask) == data_addr
void write_data( blip_time_t, int data );
public:
Nes_Fme7_Apu();
BLARGG_DISABLE_NOTHROW
private:
// noncopyable
Nes_Fme7_Apu( const Nes_Fme7_Apu& );
Nes_Fme7_Apu& operator = ( const Nes_Fme7_Apu& );
static unsigned char const amp_table [16];
struct {
Blip_Buffer* output;
int last_amp;
} oscs [osc_count];
blip_time_t last_time;
enum { amp_range = 192 }; // can be any value; this gives best error/quality tradeoff
Blip_Synth<blip_good_quality,1> synth;
void run_until( blip_time_t );
};
inline void Nes_Fme7_Apu::volume( double v )
{
synth.volume( 0.38 / amp_range * v ); // to do: fine-tune
}
inline void Nes_Fme7_Apu::treble_eq( blip_eq_t const& eq )
{
synth.treble_eq( eq );
}
inline void Nes_Fme7_Apu::osc_output( int i, Blip_Buffer* buf )
{
assert( (unsigned) i < osc_count );
oscs [i].output = buf;
}
inline void Nes_Fme7_Apu::output( Blip_Buffer* buf )
{
for ( int i = 0; i < osc_count; i++ )
osc_output( i, buf );
}
inline Nes_Fme7_Apu::Nes_Fme7_Apu()
{
output( NULL );
volume( 1.0 );
reset();
}
inline void Nes_Fme7_Apu::write_latch( int data ) { latch = data; }
inline void Nes_Fme7_Apu::write_data( blip_time_t time, int data )
{
if ( (unsigned) latch >= reg_count )
{
#ifdef debug_printf
debug_printf( "FME7 write to %02X (past end of sound registers)\n", (int) latch );
#endif
return;
}
run_until( time );
regs [latch] = data;
}
inline void Nes_Fme7_Apu::end_frame( blip_time_t time )
{
if ( time > last_time )
run_until( time );
assert( last_time >= time );
last_time -= time;
}
inline void Nes_Fme7_Apu::save_state( fme7_apu_state_t* out ) const
{
*out = *this;
}
inline void Nes_Fme7_Apu::load_state( fme7_apu_state_t const& in )
{
reset();
fme7_apu_state_t* state = this;
*state = in;
}
#endif

View file

@ -14,30 +14,20 @@ public:
enum { osc_count = 3 };
void write_register( blip_time_t, unsigned addr, int data );
void set_output( Blip_Buffer* );
void set_output( int index, Blip_Buffer* );
void osc_output( int i, Blip_Buffer* );
enum { exram_size = 1024 };
unsigned char exram [exram_size];
BLARGG_DEPRECATED_TEXT( enum { start_addr = 0x5000 }; )
BLARGG_DEPRECATED_TEXT( enum { end_addr = 0x5015 }; )
};
inline void Nes_Mmc5_Apu::set_output( int i, Blip_Buffer* b )
inline void Nes_Mmc5_Apu::osc_output( int i, Blip_Buffer* b )
{
// in: square 1, square 2, PCM
// out: square 1, square 2, skipped, skipped, PCM
assert( (unsigned) i < osc_count );
if ( i > 1 )
i += 2;
Nes_Apu::set_output( i, b );
}
inline void Nes_Mmc5_Apu::set_output( Blip_Buffer* b )
{
set_output( 0, b );
set_output( 1, b );
set_output( 2, b );
Nes_Apu::osc_output( i, b );
}
inline void Nes_Mmc5_Apu::write_register( blip_time_t time, unsigned addr, int data )

View file

@ -1,149 +1,145 @@
// Nes_Snd_Emu $vers. http://www.slack.net/~ant/
#include "Nes_Namco_Apu.h"
/* Copyright (C) 2003-2006 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
Nes_Namco_Apu::Nes_Namco_Apu()
{
set_output( NULL );
volume( 1.0 );
reset();
}
void Nes_Namco_Apu::reset()
{
last_time = 0;
addr_reg = 0;
int i;
for ( i = 0; i < reg_count; i++ )
reg [i] = 0;
for ( i = 0; i < osc_count; i++ )
{
Namco_Osc& osc = oscs [i];
osc.delay = 0;
osc.last_amp = 0;
}
}
void Nes_Namco_Apu::set_output( Blip_Buffer* buf )
{
for ( int i = 0; i < osc_count; ++i )
set_output( i, buf );
}
/*
void Nes_Namco_Apu::reflect_state( Tagged_Data& data )
{
reflect_int16( data, BLARGG_4CHAR('A','D','D','R'), &addr_reg );
static const char hex [17] = "0123456789ABCDEF";
int i;
for ( i = 0; i < reg_count; i++ )
reflect_int16( data, 'RG\0\0' + hex [i >> 4] * 0x100 + hex [i & 15], &reg [i] );
for ( i = 0; i < osc_count; i++ )
{
reflect_int32( data, BLARGG_4CHAR('D','L','Y','0') + i, &oscs [i].delay );
reflect_int16( data, BLARGG_4CHAR('P','O','S','0') + i, &oscs [i].wave_pos );
}
}
*/
void Nes_Namco_Apu::end_frame( blip_time_t time )
{
if ( time > last_time )
run_until( time );
assert( last_time >= time );
last_time -= time;
}
void Nes_Namco_Apu::run_until( blip_time_t nes_end_time )
{
int active_oscs = (reg [0x7F] >> 4 & 7) + 1;
for ( int i = osc_count - active_oscs; i < osc_count; i++ )
{
Namco_Osc& osc = oscs [i];
Blip_Buffer* output = osc.output;
if ( !output )
continue;
blip_resampled_time_t time =
output->resampled_time( last_time ) + osc.delay;
blip_resampled_time_t end_time = output->resampled_time( nes_end_time );
osc.delay = 0;
if ( time < end_time )
{
const BOOST::uint8_t* osc_reg = &reg [i * 8 + 0x40];
if ( !(osc_reg [4] & 0xE0) )
continue;
int volume = osc_reg [7] & 15;
if ( !volume )
continue;
int freq = (osc_reg [4] & 3) * 0x10000 + osc_reg [2] * 0x100 + osc_reg [0];
if ( freq < 64 * active_oscs )
continue; // prevent low frequencies from excessively delaying freq changes
int const master_clock_divider = 12; // NES time derived via divider of master clock
int const n106_divider = 45; // N106 then divides master clock by this
int const max_freq = 0x3FFFF;
int const lowest_freq_period = (max_freq + 1) * n106_divider / master_clock_divider;
// divide by 8 to avoid overflow
blip_resampled_time_t period =
output->resampled_duration( lowest_freq_period / 8 ) / freq * 8 * active_oscs;
int wave_size = 256 - (osc_reg [4] & 0xFC);
int last_amp = osc.last_amp;
int wave_pos = osc_reg [5] % wave_size;
output->set_modified();
do
{
// read wave sample
int addr = (wave_pos + osc_reg [6]) & 0xFF;
int sample = reg [addr >> 1] >> (addr << 2 & 4);
wave_pos++;
sample = (sample & 15) * volume;
// output impulse if amplitude changed
int delta = sample - last_amp;
if ( delta )
{
last_amp = sample;
synth.offset_resampled( time, delta, output );
}
// next sample
time += period;
if ( wave_pos >= wave_size )
wave_pos = 0;
}
while ( time < end_time );
((BOOST::uint8_t*)osc_reg)[5] = wave_pos;
osc.last_amp = last_amp;
}
osc.delay = time - end_time;
}
last_time = nes_end_time;
}
// Nes_Snd_Emu 0.1.8. http://www.slack.net/~ant/
#include "Nes_Namco_Apu.h"
/* Copyright (C) 2003-2006 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
Nes_Namco_Apu::Nes_Namco_Apu()
{
output( NULL );
volume( 1.0 );
reset();
}
void Nes_Namco_Apu::reset()
{
last_time = 0;
addr_reg = 0;
int i;
for ( i = 0; i < reg_count; i++ )
reg [i] = 0;
for ( i = 0; i < osc_count; i++ )
{
Namco_Osc& osc = oscs [i];
osc.delay = 0;
osc.last_amp = 0;
osc.wave_pos = 0;
}
}
void Nes_Namco_Apu::output( Blip_Buffer* buf )
{
for ( int i = 0; i < osc_count; i++ )
osc_output( i, buf );
}
/*
void Nes_Namco_Apu::reflect_state( Tagged_Data& data )
{
reflect_int16( data, BLARGG_4CHAR('A','D','D','R'), &addr_reg );
static const char hex [17] = "0123456789ABCDEF";
int i;
for ( i = 0; i < reg_count; i++ )
reflect_int16( data, 'RG\0\0' + hex [i >> 4] * 0x100 + hex [i & 15], &reg [i] );
for ( i = 0; i < osc_count; i++ )
{
reflect_int32( data, BLARGG_4CHAR('D','L','Y','0') + i, &oscs [i].delay );
reflect_int16( data, BLARGG_4CHAR('P','O','S','0') + i, &oscs [i].wave_pos );
}
}
*/
void Nes_Namco_Apu::end_frame( blip_time_t time )
{
if ( time > last_time )
run_until( time );
assert( last_time >= time );
last_time -= time;
}
void Nes_Namco_Apu::run_until( blip_time_t nes_end_time )
{
int active_oscs = (reg [0x7F] >> 4 & 7) + 1;
for ( int i = osc_count - active_oscs; i < osc_count; i++ )
{
Namco_Osc& osc = oscs [i];
Blip_Buffer* output = osc.output;
if ( !output )
continue;
output->set_modified();
blip_resampled_time_t time =
output->resampled_time( last_time ) + osc.delay;
blip_resampled_time_t end_time = output->resampled_time( nes_end_time );
osc.delay = 0;
if ( time < end_time )
{
const uint8_t* osc_reg = &reg [i * 8 + 0x40];
if ( !(osc_reg [4] & 0xE0) )
continue;
int volume = osc_reg [7] & 15;
if ( !volume )
continue;
blargg_long freq = (osc_reg [4] & 3) * 0x10000 + osc_reg [2] * 0x100L + osc_reg [0];
if ( freq < 64 * active_oscs )
continue; // prevent low frequencies from excessively delaying freq changes
blip_resampled_time_t period =
output->resampled_duration( 983040 ) / freq * active_oscs;
int wave_size = 32 - (osc_reg [4] >> 2 & 7) * 4;
if ( !wave_size )
continue;
int last_amp = osc.last_amp;
int wave_pos = osc.wave_pos;
do
{
// read wave sample
int addr = wave_pos + osc_reg [6];
int sample = reg [addr >> 1] >> (addr << 2 & 4);
wave_pos++;
sample = (sample & 15) * volume;
// output impulse if amplitude changed
int delta = sample - last_amp;
if ( delta )
{
last_amp = sample;
synth.offset_resampled( time, delta, output );
}
// next sample
time += period;
if ( wave_pos >= wave_size )
wave_pos = 0;
}
while ( time < end_time );
osc.wave_pos = wave_pos;
osc.last_amp = last_amp;
}
osc.delay = time - end_time;
}
last_time = nes_end_time;
}

View file

@ -1,101 +1,102 @@
// Namco 106 sound chip emulator
// Nes_Snd_Emu $vers
#ifndef NES_NAMCO_APU_H
#define NES_NAMCO_APU_H
#include "blargg_common.h"
#include "Blip_Buffer.h"
struct namco_state_t;
class Nes_Namco_Apu {
public:
// See Nes_Apu.h for reference.
void volume( double );
void treble_eq( const blip_eq_t& );
void set_output( Blip_Buffer* );
enum { osc_count = 8 };
void set_output( int index, Blip_Buffer* );
void reset();
void end_frame( blip_time_t );
// Read/write data register is at 0x4800
enum { data_reg_addr = 0x4800 };
void write_data( blip_time_t, int );
int read_data();
// Write-only address register is at 0xF800
enum { addr_reg_addr = 0xF800 };
void write_addr( int );
// to do: implement save/restore
void save_state( namco_state_t* out ) const;
void load_state( namco_state_t const& );
public:
Nes_Namco_Apu();
BLARGG_DISABLE_NOTHROW
private:
// noncopyable
Nes_Namco_Apu( const Nes_Namco_Apu& );
Nes_Namco_Apu& operator = ( const Nes_Namco_Apu& );
struct Namco_Osc {
int delay;
Blip_Buffer* output;
short last_amp;
};
Namco_Osc oscs [osc_count];
blip_time_t last_time;
int addr_reg;
enum { reg_count = 0x80 };
BOOST::uint8_t reg [reg_count];
Blip_Synth_Norm synth;
BOOST::uint8_t& access();
void run_until( blip_time_t );
};
/*
struct namco_state_t
{
BOOST::uint8_t regs [0x80];
BOOST::uint8_t addr;
BOOST::uint8_t unused;
BOOST::uint8_t positions [8];
BOOST::uint32_t delays [8];
};
*/
inline BOOST::uint8_t& Nes_Namco_Apu::access()
{
int addr = addr_reg & 0x7F;
if ( addr_reg & 0x80 )
addr_reg = (addr + 1) | 0x80;
return reg [addr];
}
inline void Nes_Namco_Apu::volume( double v ) { synth.volume( 0.10 / osc_count / 15 * v ); }
inline void Nes_Namco_Apu::treble_eq( const blip_eq_t& eq ) { synth.treble_eq( eq ); }
inline void Nes_Namco_Apu::write_addr( int v ) { addr_reg = v; }
inline int Nes_Namco_Apu::read_data() { return access(); }
inline void Nes_Namco_Apu::set_output( int i, Blip_Buffer* buf )
{
assert( (unsigned) i < osc_count );
oscs [i].output = buf;
}
inline void Nes_Namco_Apu::write_data( blip_time_t time, int data )
{
run_until( time );
access() = data;
}
#endif
// Namco 106 sound chip emulator
// Nes_Snd_Emu 0.1.8
#ifndef NES_NAMCO_APU_H
#define NES_NAMCO_APU_H
#include "blargg_common.h"
#include "Blip_Buffer.h"
struct namco_state_t;
class Nes_Namco_Apu {
public:
// See Nes_Apu.h for reference.
void volume( double );
void treble_eq( const blip_eq_t& );
void output( Blip_Buffer* );
enum { osc_count = 8 };
void osc_output( int index, Blip_Buffer* );
void reset();
void end_frame( blip_time_t );
// Read/write data register is at 0x4800
enum { data_reg_addr = 0x4800 };
void write_data( blip_time_t, int );
int read_data();
// Write-only address register is at 0xF800
enum { addr_reg_addr = 0xF800 };
void write_addr( int );
// to do: implement save/restore
void save_state( namco_state_t* out ) const;
void load_state( namco_state_t const& );
public:
Nes_Namco_Apu();
BLARGG_DISABLE_NOTHROW
private:
// noncopyable
Nes_Namco_Apu( const Nes_Namco_Apu& );
Nes_Namco_Apu& operator = ( const Nes_Namco_Apu& );
struct Namco_Osc {
blargg_long delay;
Blip_Buffer* output;
short last_amp;
short wave_pos;
};
Namco_Osc oscs [osc_count];
blip_time_t last_time;
int addr_reg;
enum { reg_count = 0x80 };
uint8_t reg [reg_count];
Blip_Synth<blip_good_quality,15> synth;
uint8_t& access();
void run_until( blip_time_t );
};
/*
struct namco_state_t
{
uint8_t regs [0x80];
uint8_t addr;
uint8_t unused;
uint8_t positions [8];
uint32_t delays [8];
};
*/
inline uint8_t& Nes_Namco_Apu::access()
{
int addr = addr_reg & 0x7F;
if ( addr_reg & 0x80 )
addr_reg = (addr + 1) | 0x80;
return reg [addr];
}
inline void Nes_Namco_Apu::volume( double v ) { synth.volume( 0.10 / osc_count * v ); }
inline void Nes_Namco_Apu::treble_eq( const blip_eq_t& eq ) { synth.treble_eq( eq ); }
inline void Nes_Namco_Apu::write_addr( int v ) { addr_reg = v; }
inline int Nes_Namco_Apu::read_data() { return access(); }
inline void Nes_Namco_Apu::osc_output( int i, Blip_Buffer* buf )
{
assert( (unsigned) i < osc_count );
oscs [i].output = buf;
}
inline void Nes_Namco_Apu::write_data( blip_time_t time, int data )
{
run_until( time );
access() = data;
}
#endif

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@ -1,147 +1,147 @@
// Private oscillators used by Nes_Apu
// Nes_Snd_Emu $vers
#ifndef NES_OSCS_H
#define NES_OSCS_H
#include "blargg_common.h"
#include "Blip_Buffer.h"
class Nes_Apu;
struct Nes_Osc
{
typedef int nes_time_t;
unsigned char regs [4];
bool reg_written [4];
Blip_Buffer* output;
int length_counter;// length counter (0 if unused by oscillator)
int delay; // delay until next (potential) transition
int last_amp; // last amplitude oscillator was outputting
void clock_length( int halt_mask );
int period() const {
return (regs [3] & 7) * 0x100 + (regs [2] & 0xFF);
}
void reset() {
delay = 0;
last_amp = 0;
}
int update_amp( int amp ) {
int delta = amp - last_amp;
last_amp = amp;
return delta;
}
};
struct Nes_Envelope : Nes_Osc
{
int envelope;
int env_delay;
void clock_envelope();
int volume() const;
void reset() {
envelope = 0;
env_delay = 0;
Nes_Osc::reset();
}
};
// Nes_Square
struct Nes_Square : Nes_Envelope
{
enum { negate_flag = 0x08 };
enum { shift_mask = 0x07 };
enum { phase_range = 8 };
int phase;
int sweep_delay;
typedef Blip_Synth_Norm Synth;
Synth const& synth; // shared between squares
Nes_Square( Synth const* s ) : synth( *s ) { }
void clock_sweep( int adjust );
void run( nes_time_t, nes_time_t );
void reset() {
sweep_delay = 0;
Nes_Envelope::reset();
}
nes_time_t maintain_phase( nes_time_t time, nes_time_t end_time,
nes_time_t timer_period );
};
// Nes_Triangle
struct Nes_Triangle : Nes_Osc
{
enum { phase_range = 16 };
int phase;
int linear_counter;
Blip_Synth_Fast synth;
int calc_amp() const;
void run( nes_time_t, nes_time_t );
void clock_linear_counter();
void reset() {
linear_counter = 0;
phase = 1;
Nes_Osc::reset();
}
nes_time_t maintain_phase( nes_time_t time, nes_time_t end_time,
nes_time_t timer_period );
};
// Nes_Noise
struct Nes_Noise : Nes_Envelope
{
int noise;
Blip_Synth_Fast synth;
void run( nes_time_t, nes_time_t );
void reset() {
noise = 1 << 14;
Nes_Envelope::reset();
}
};
// Nes_Dmc
struct Nes_Dmc : Nes_Osc
{
int address; // address of next byte to read
int period;
//int length_counter; // bytes remaining to play (already defined in Nes_Osc)
int buf;
int bits_remain;
int bits;
bool buf_full;
bool silence;
enum { loop_flag = 0x40 };
int dac;
nes_time_t next_irq;
bool irq_enabled;
bool irq_flag;
bool pal_mode;
bool nonlinear;
Nes_Apu* apu;
Blip_Synth_Fast synth;
int update_amp_nonlinear( int dac_in );
void start();
void write_register( int, int );
void run( nes_time_t, nes_time_t );
void recalc_irq();
void fill_buffer();
void reload_sample();
void reset();
int count_reads( nes_time_t, nes_time_t* ) const;
nes_time_t next_read_time() const;
};
#endif
// Private oscillators used by Nes_Apu
// Nes_Snd_Emu 0.1.8
#ifndef NES_OSCS_H
#define NES_OSCS_H
#include "blargg_common.h"
#include "Blip_Buffer.h"
class Nes_Apu;
struct Nes_Osc
{
unsigned char regs [4];
bool reg_written [4];
Blip_Buffer* output;
int length_counter;// length counter (0 if unused by oscillator)
int delay; // delay until next (potential) transition
int last_amp; // last amplitude oscillator was outputting
void clock_length( int halt_mask );
int period() const {
return (regs [3] & 7) * 0x100 + (regs [2] & 0xFF);
}
void reset() {
delay = 0;
last_amp = 0;
}
int update_amp( int amp ) {
int delta = amp - last_amp;
last_amp = amp;
return delta;
}
};
struct Nes_Envelope : Nes_Osc
{
int envelope;
int env_delay;
void clock_envelope();
int volume() const;
void reset() {
envelope = 0;
env_delay = 0;
Nes_Osc::reset();
}
};
// Nes_Square
struct Nes_Square : Nes_Envelope
{
enum { negate_flag = 0x08 };
enum { shift_mask = 0x07 };
enum { phase_range = 8 };
int phase;
int sweep_delay;
typedef Blip_Synth<blip_good_quality,1> Synth;
Synth const& synth; // shared between squares
Nes_Square( Synth const* s ) : synth( *s ) { }
void clock_sweep( int adjust );
void run( nes_time_t, nes_time_t );
void reset() {
sweep_delay = 0;
Nes_Envelope::reset();
}
nes_time_t maintain_phase( nes_time_t time, nes_time_t end_time,
nes_time_t timer_period );
};
// Nes_Triangle
struct Nes_Triangle : Nes_Osc
{
enum { phase_range = 16 };
int phase;
int linear_counter;
Blip_Synth<blip_med_quality,1> synth;
int calc_amp() const;
void run( nes_time_t, nes_time_t );
void clock_linear_counter();
void reset() {
linear_counter = 0;
phase = 1;
Nes_Osc::reset();
}
nes_time_t maintain_phase( nes_time_t time, nes_time_t end_time,
nes_time_t timer_period );
};
// Nes_Noise
struct Nes_Noise : Nes_Envelope
{
int noise;
Blip_Synth<blip_med_quality,1> synth;
void run( nes_time_t, nes_time_t );
void reset() {
noise = 1 << 14;
Nes_Envelope::reset();
}
};
// Nes_Dmc
struct Nes_Dmc : Nes_Osc
{
int address; // address of next byte to read
int period;
//int length_counter; // bytes remaining to play (already defined in Nes_Osc)
int buf;
int bits_remain;
int bits;
bool buf_full;
bool silence;
enum { loop_flag = 0x40 };
int dac;
nes_time_t next_irq;
bool irq_enabled;
bool irq_flag;
bool pal_mode;
bool nonlinear;
int (*prg_reader)( void*, nes_addr_t ); // needs to be initialized to prg read function
void* prg_reader_data;
Nes_Apu* apu;
Blip_Synth<blip_med_quality,1> synth;
void start();
void write_register( int, int );
void run( nes_time_t, nes_time_t );
void recalc_irq();
void fill_buffer();
void reload_sample();
void reset();
int count_reads( nes_time_t, nes_time_t* ) const;
nes_time_t next_read_time() const;
};
#endif

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@ -1,216 +1,215 @@
// Nes_Snd_Emu $vers. http://www.slack.net/~ant/
#include "Nes_Vrc6_Apu.h"
/* Copyright (C) 2003-2006 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
void Nes_Vrc6_Apu::set_output( Blip_Buffer* buf )
{
for ( int i = 0; i < osc_count; ++i )
set_output( i, buf );
}
void Nes_Vrc6_Apu::reset()
{
last_time = 0;
for ( int i = 0; i < osc_count; i++ )
{
Vrc6_Osc& osc = oscs [i];
for ( int j = 0; j < reg_count; j++ )
osc.regs [j] = 0;
osc.delay = 0;
osc.last_amp = 0;
osc.phase = 1;
osc.amp = 0;
}
}
Nes_Vrc6_Apu::Nes_Vrc6_Apu()
{
set_output( NULL );
volume( 1.0 );
reset();
}
void Nes_Vrc6_Apu::run_until( blip_time_t time )
{
require( time >= last_time );
run_square( oscs [0], time );
run_square( oscs [1], time );
run_saw( time );
last_time = time;
}
void Nes_Vrc6_Apu::write_osc( blip_time_t time, int osc_index, int reg, int data )
{
require( (unsigned) osc_index < osc_count );
require( (unsigned) reg < reg_count );
run_until( time );
oscs [osc_index].regs [reg] = data;
}
void Nes_Vrc6_Apu::end_frame( blip_time_t time )
{
if ( time > last_time )
run_until( time );
assert( last_time >= time );
last_time -= time;
}
void Nes_Vrc6_Apu::save_state( vrc6_apu_state_t* out ) const
{
assert( sizeof (vrc6_apu_state_t) == 20 );
out->saw_amp = oscs [2].amp;
for ( int i = 0; i < osc_count; i++ )
{
Vrc6_Osc const& osc = oscs [i];
for ( int r = 0; r < reg_count; r++ )
out->regs [i] [r] = osc.regs [r];
out->delays [i] = osc.delay;
out->phases [i] = osc.phase;
}
}
void Nes_Vrc6_Apu::load_state( vrc6_apu_state_t const& in )
{
reset();
oscs [2].amp = in.saw_amp;
for ( int i = 0; i < osc_count; i++ )
{
Vrc6_Osc& osc = oscs [i];
for ( int r = 0; r < reg_count; r++ )
osc.regs [r] = in.regs [i] [r];
osc.delay = in.delays [i];
osc.phase = in.phases [i];
}
if ( !oscs [2].phase )
oscs [2].phase = 1;
}
void Nes_Vrc6_Apu::run_square( Vrc6_Osc& osc, blip_time_t end_time )
{
Blip_Buffer* output = osc.output;
if ( !output )
return;
int volume = osc.regs [0] & 15;
if ( !(osc.regs [2] & 0x80) )
volume = 0;
int gate = osc.regs [0] & 0x80;
int duty = ((osc.regs [0] >> 4) & 7) + 1;
int delta = ((gate || osc.phase < duty) ? volume : 0) - osc.last_amp;
blip_time_t time = last_time;
if ( delta )
{
osc.last_amp += delta;
output->set_modified();
square_synth.offset( time, delta, output );
}
time += osc.delay;
osc.delay = 0;
int period = osc.period();
if ( volume && !gate && period > 4 )
{
if ( time < end_time )
{
int phase = osc.phase;
output->set_modified();
do
{
phase++;
if ( phase == 16 )
{
phase = 0;
osc.last_amp = volume;
square_synth.offset( time, volume, output );
}
if ( phase == duty )
{
osc.last_amp = 0;
square_synth.offset( time, -volume, output );
}
time += period;
}
while ( time < end_time );
osc.phase = phase;
}
osc.delay = time - end_time;
}
}
void Nes_Vrc6_Apu::run_saw( blip_time_t end_time )
{
Vrc6_Osc& osc = oscs [2];
Blip_Buffer* output = osc.output;
if ( !output )
return;
output->set_modified();
int amp = osc.amp;
int amp_step = osc.regs [0] & 0x3F;
blip_time_t time = last_time;
int last_amp = osc.last_amp;
if ( !(osc.regs [2] & 0x80) || !(amp_step | amp) )
{
osc.delay = 0;
int delta = (amp >> 3) - last_amp;
last_amp = amp >> 3;
saw_synth.offset( time, delta, output );
}
else
{
time += osc.delay;
if ( time < end_time )
{
int period = osc.period() * 2;
int phase = osc.phase;
do
{
if ( --phase == 0 )
{
phase = 7;
amp = 0;
}
int delta = (amp >> 3) - last_amp;
if ( delta )
{
last_amp = amp >> 3;
saw_synth.offset( time, delta, output );
}
time += period;
amp = (amp + amp_step) & 0xFF;
}
while ( time < end_time );
osc.phase = phase;
osc.amp = amp;
}
osc.delay = time - end_time;
}
osc.last_amp = last_amp;
}
// Nes_Snd_Emu 0.1.8. http://www.slack.net/~ant/
#include "Nes_Vrc6_Apu.h"
/* Copyright (C) 2003-2006 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
Nes_Vrc6_Apu::Nes_Vrc6_Apu()
{
output( NULL );
volume( 1.0 );
reset();
}
void Nes_Vrc6_Apu::reset()
{
last_time = 0;
for ( int i = 0; i < osc_count; i++ )
{
Vrc6_Osc& osc = oscs [i];
for ( int j = 0; j < reg_count; j++ )
osc.regs [j] = 0;
osc.delay = 0;
osc.last_amp = 0;
osc.phase = 1;
osc.amp = 0;
}
}
void Nes_Vrc6_Apu::output( Blip_Buffer* buf )
{
for ( int i = 0; i < osc_count; i++ )
osc_output( i, buf );
}
void Nes_Vrc6_Apu::run_until( blip_time_t time )
{
require( time >= last_time );
run_square( oscs [0], time );
run_square( oscs [1], time );
run_saw( time );
last_time = time;
}
void Nes_Vrc6_Apu::write_osc( blip_time_t time, int osc_index, int reg, int data )
{
require( (unsigned) osc_index < osc_count );
require( (unsigned) reg < reg_count );
run_until( time );
oscs [osc_index].regs [reg] = data;
}
void Nes_Vrc6_Apu::end_frame( blip_time_t time )
{
if ( time > last_time )
run_until( time );
assert( last_time >= time );
last_time -= time;
}
void Nes_Vrc6_Apu::save_state( vrc6_apu_state_t* out ) const
{
assert( sizeof (vrc6_apu_state_t) == 20 );
out->saw_amp = oscs [2].amp;
for ( int i = 0; i < osc_count; i++ )
{
Vrc6_Osc const& osc = oscs [i];
for ( int r = 0; r < reg_count; r++ )
out->regs [i] [r] = osc.regs [r];
out->delays [i] = osc.delay;
out->phases [i] = osc.phase;
}
}
void Nes_Vrc6_Apu::load_state( vrc6_apu_state_t const& in )
{
reset();
oscs [2].amp = in.saw_amp;
for ( int i = 0; i < osc_count; i++ )
{
Vrc6_Osc& osc = oscs [i];
for ( int r = 0; r < reg_count; r++ )
osc.regs [r] = in.regs [i] [r];
osc.delay = in.delays [i];
osc.phase = in.phases [i];
}
if ( !oscs [2].phase )
oscs [2].phase = 1;
}
void Nes_Vrc6_Apu::run_square( Vrc6_Osc& osc, blip_time_t end_time )
{
Blip_Buffer* output = osc.output;
if ( !output )
return;
output->set_modified();
int volume = osc.regs [0] & 15;
if ( !(osc.regs [2] & 0x80) )
volume = 0;
int gate = osc.regs [0] & 0x80;
int duty = ((osc.regs [0] >> 4) & 7) + 1;
int delta = ((gate || osc.phase < duty) ? volume : 0) - osc.last_amp;
blip_time_t time = last_time;
if ( delta )
{
osc.last_amp += delta;
square_synth.offset( time, delta, output );
}
time += osc.delay;
osc.delay = 0;
int period = osc.period();
if ( volume && !gate && period > 4 )
{
if ( time < end_time )
{
int phase = osc.phase;
do
{
phase++;
if ( phase == 16 )
{
phase = 0;
osc.last_amp = volume;
square_synth.offset( time, volume, output );
}
if ( phase == duty )
{
osc.last_amp = 0;
square_synth.offset( time, -volume, output );
}
time += period;
}
while ( time < end_time );
osc.phase = phase;
}
osc.delay = time - end_time;
}
}
void Nes_Vrc6_Apu::run_saw( blip_time_t end_time )
{
Vrc6_Osc& osc = oscs [2];
Blip_Buffer* output = osc.output;
if ( !output )
return;
output->set_modified();
int amp = osc.amp;
int amp_step = osc.regs [0] & 0x3F;
blip_time_t time = last_time;
int last_amp = osc.last_amp;
if ( !(osc.regs [2] & 0x80) || !(amp_step | amp) )
{
osc.delay = 0;
int delta = (amp >> 3) - last_amp;
last_amp = amp >> 3;
saw_synth.offset( time, delta, output );
}
else
{
time += osc.delay;
if ( time < end_time )
{
int period = osc.period() * 2;
int phase = osc.phase;
do
{
if ( --phase == 0 )
{
phase = 7;
amp = 0;
}
int delta = (amp >> 3) - last_amp;
if ( delta )
{
last_amp = amp >> 3;
saw_synth.offset( time, delta, output );
}
time += period;
amp = (amp + amp_step) & 0xFF;
}
while ( time < end_time );
osc.phase = phase;
osc.amp = amp;
}
osc.delay = time - end_time;
}
osc.last_amp = last_amp;
}

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@ -1,95 +1,95 @@
// Konami VRC6 sound chip emulator
// Nes_Snd_Emu $vers
#ifndef NES_VRC6_APU_H
#define NES_VRC6_APU_H
#include "blargg_common.h"
#include "Blip_Buffer.h"
struct vrc6_apu_state_t;
class Nes_Vrc6_Apu {
public:
// See Nes_Apu.h for reference
void reset();
void volume( double );
void treble_eq( blip_eq_t const& );
void set_output( Blip_Buffer* );
enum { osc_count = 3 };
void set_output( int index, Blip_Buffer* );
void end_frame( blip_time_t );
void save_state( vrc6_apu_state_t* ) const;
void load_state( vrc6_apu_state_t const& );
// Oscillator 0 write-only registers are at $9000-$9002
// Oscillator 1 write-only registers are at $A000-$A002
// Oscillator 2 write-only registers are at $B000-$B002
enum { reg_count = 3 };
enum { base_addr = 0x9000 };
enum { addr_step = 0x1000 };
void write_osc( blip_time_t, int osc, int reg, int data );
public:
Nes_Vrc6_Apu();
BLARGG_DISABLE_NOTHROW
private:
// noncopyable
Nes_Vrc6_Apu( const Nes_Vrc6_Apu& );
Nes_Vrc6_Apu& operator = ( const Nes_Vrc6_Apu& );
struct Vrc6_Osc
{
BOOST::uint8_t regs [3];
Blip_Buffer* output;
int delay;
int last_amp;
int phase;
int amp; // only used by saw
int period() const
{
return (regs [2] & 0x0F) * 0x100 + regs [1] + 1;
}
};
Vrc6_Osc oscs [osc_count];
blip_time_t last_time;
Blip_Synth_Fast saw_synth;
Blip_Synth_Norm square_synth;
void run_until( blip_time_t );
void run_square( Vrc6_Osc& osc, blip_time_t );
void run_saw( blip_time_t );
};
struct vrc6_apu_state_t
{
BOOST::uint8_t regs [3] [3];
BOOST::uint8_t saw_amp;
BOOST::uint16_t delays [3];
BOOST::uint8_t phases [3];
BOOST::uint8_t unused;
};
inline void Nes_Vrc6_Apu::set_output( int i, Blip_Buffer* buf )
{
assert( (unsigned) i < osc_count );
oscs [i].output = buf;
}
inline void Nes_Vrc6_Apu::volume( double v )
{
double const factor = 0.0967 * 2;
saw_synth.volume( factor / 31 * v );
square_synth.volume( factor * 0.5 / 15 * v );
}
inline void Nes_Vrc6_Apu::treble_eq( blip_eq_t const& eq )
{
saw_synth.treble_eq( eq );
square_synth.treble_eq( eq );
}
#endif
// Konami VRC6 sound chip emulator
// Nes_Snd_Emu 0.1.8
#ifndef NES_VRC6_APU_H
#define NES_VRC6_APU_H
#include "blargg_common.h"
#include "Blip_Buffer.h"
struct vrc6_apu_state_t;
class Nes_Vrc6_Apu {
public:
// See Nes_Apu.h for reference
void reset();
void volume( double );
void treble_eq( blip_eq_t const& );
void output( Blip_Buffer* );
enum { osc_count = 3 };
void osc_output( int index, Blip_Buffer* );
void end_frame( blip_time_t );
void save_state( vrc6_apu_state_t* ) const;
void load_state( vrc6_apu_state_t const& );
// Oscillator 0 write-only registers are at $9000-$9002
// Oscillator 1 write-only registers are at $A000-$A002
// Oscillator 2 write-only registers are at $B000-$B002
enum { reg_count = 3 };
enum { base_addr = 0x9000 };
enum { addr_step = 0x1000 };
void write_osc( blip_time_t, int osc, int reg, int data );
public:
Nes_Vrc6_Apu();
BLARGG_DISABLE_NOTHROW
private:
// noncopyable
Nes_Vrc6_Apu( const Nes_Vrc6_Apu& );
Nes_Vrc6_Apu& operator = ( const Nes_Vrc6_Apu& );
struct Vrc6_Osc
{
uint8_t regs [3];
Blip_Buffer* output;
int delay;
int last_amp;
int phase;
int amp; // only used by saw
int period() const
{
return (regs [2] & 0x0F) * 0x100L + regs [1] + 1;
}
};
Vrc6_Osc oscs [osc_count];
blip_time_t last_time;
Blip_Synth<blip_med_quality,1> saw_synth;
Blip_Synth<blip_good_quality,1> square_synth;
void run_until( blip_time_t );
void run_square( Vrc6_Osc& osc, blip_time_t );
void run_saw( blip_time_t );
};
struct vrc6_apu_state_t
{
uint8_t regs [3] [3];
uint8_t saw_amp;
uint16_t delays [3];
uint8_t phases [3];
uint8_t unused;
};
inline void Nes_Vrc6_Apu::osc_output( int i, Blip_Buffer* buf )
{
assert( (unsigned) i < osc_count );
oscs [i].output = buf;
}
inline void Nes_Vrc6_Apu::volume( double v )
{
double const factor = 0.0967 * 2;
saw_synth.volume( factor / 31 * v );
square_synth.volume( factor * 0.5 / 15 * v );
}
inline void Nes_Vrc6_Apu::treble_eq( blip_eq_t const& eq )
{
saw_synth.treble_eq( eq );
square_synth.treble_eq( eq );
}
#endif

View file

@ -1,7 +1,7 @@
#include "Nes_Vrc7_Apu.h"
extern "C" {
#include "../vgmplay/chips/emu2413.h"
#include "../ext/emu2413.h"
}
#include <string.h>
@ -10,7 +10,7 @@ extern "C" {
static unsigned char vrc7_inst[(16 + 3) * 8] =
{
#include "../vgmplay/chips/vrc7tone.h"
#include "../ext/vrc7tone.h"
};
int const period = 36; // NES CPU clocks per FM clock

View file

@ -18,7 +18,7 @@ public:
void treble_eq( blip_eq_t const& );
void set_output( Blip_Buffer* );
enum { osc_count = 6 };
void set_output( int index, Blip_Buffer* );
void osc_output( int index, Blip_Buffer* );
void end_frame( blip_time_t );
void save_snapshot( vrc7_snapshot_t* ) const;
void load_snapshot( vrc7_snapshot_t const& );
@ -37,14 +37,14 @@ private:
struct Vrc7_Osc
{
BOOST::uint8_t regs [3];
uint8_t regs [3];
Blip_Buffer* output;
int last_amp;
};
Vrc7_Osc oscs [osc_count];
BOOST::uint8_t kon;
BOOST::uint8_t inst [8];
uint8_t kon;
uint8_t inst [8];
void* opll;
int addr;
blip_time_t next_time;
@ -53,7 +53,7 @@ private:
int last_amp;
} mono;
Blip_Synth_Fast synth;
Blip_Synth<blip_med_quality,1> synth;
void run_until( blip_time_t );
void output_changed();
@ -61,13 +61,13 @@ private:
struct vrc7_snapshot_t
{
BOOST::uint8_t latch;
BOOST::uint8_t inst [8];
BOOST::uint8_t regs [6] [3];
BOOST::uint8_t delay;
uint8_t latch;
uint8_t inst [8];
uint8_t regs [6] [3];
uint8_t delay;
};
inline void Nes_Vrc7_Apu::set_output( int i, Blip_Buffer* buf )
inline void Nes_Vrc7_Apu::osc_output( int i, Blip_Buffer* buf )
{
assert( (unsigned) i < osc_count );
oscs [i].output = buf;

View file

@ -1,302 +0,0 @@
// Game_Music_Emu $vers. http://www.slack.net/~ant/
#include "Nsf_Core.h"
#include "blargg_endian.h"
#if !NSF_EMU_APU_ONLY
#include "Nes_Namco_Apu.h"
#include "Nes_Vrc6_Apu.h"
#include "Nes_Fme7_Apu.h"
#include "Nes_Fds_Apu.h"
#include "Nes_Mmc5_Apu.h"
#include "Nes_Vrc7_Apu.h"
#endif
/* Copyright (C) 2003-2008 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
Nsf_Core::Nsf_Core()
{
fds = NULL;
fme7 = NULL;
mmc5 = NULL;
namco = NULL;
vrc6 = NULL;
vrc7 = NULL;
}
Nsf_Core::~Nsf_Core()
{
unload();
}
void Nsf_Core::unload()
{
#if !NSF_EMU_APU_ONLY
delete fds;
fds = NULL;
delete fme7;
fme7 = NULL;
delete namco;
namco = NULL;
delete mmc5;
mmc5 = NULL;
delete vrc6;
vrc6 = NULL;
delete vrc7;
vrc7 = NULL;
#endif
Nsf_Impl::unload();
}
void Nsf_Core::set_tempo( double t )
{
set_play_period( (int) (header().play_period() / t) );
nes_apu()->set_tempo( t );
#if !NSF_EMU_APU_ONLY
if ( fds )
fds->set_tempo( t );
#endif
}
blargg_err_t Nsf_Core::post_load()
{
int chip_flags = header().chip_flags;
#if !NSF_EMU_APU_ONLY
if ( chip_flags & header_t::fds_mask )
CHECK_ALLOC( fds = BLARGG_NEW Nes_Fds_Apu );
if ( chip_flags & header_t::fme7_mask )
CHECK_ALLOC( fme7 = BLARGG_NEW Nes_Fme7_Apu );
if ( chip_flags & header_t::mmc5_mask )
CHECK_ALLOC( mmc5 = BLARGG_NEW Nes_Mmc5_Apu );
if ( chip_flags & header_t::namco_mask )
CHECK_ALLOC( namco = BLARGG_NEW Nes_Namco_Apu );
if ( chip_flags & header_t::vrc6_mask )
CHECK_ALLOC( vrc6 = BLARGG_NEW Nes_Vrc6_Apu );
if ( chip_flags & header_t::vrc7_mask )
{
#if NSF_EMU_NO_VRC7
chip_flags = ~chips_mask; // give warning rather than error
#else
CHECK_ALLOC( vrc7 = BLARGG_NEW Nes_Vrc7_Apu );
RETURN_ERR( vrc7->init() );
#endif
}
#endif
set_tempo( 1.0 );
if ( chip_flags & ~chips_mask )
set_warning( "Uses unsupported audio expansion hardware" );
return Nsf_Impl::post_load();
}
int Nsf_Core::cpu_read( addr_t addr )
{
#if !NSF_EMU_APU_ONLY
{
if ( addr == Nes_Namco_Apu::data_reg_addr && namco )
return namco->read_data();
if ( (unsigned) (addr - Nes_Fds_Apu::io_addr) < Nes_Fds_Apu::io_size && fds )
return fds->read( time(), addr );
int i = addr - 0x5C00;
if ( (unsigned) i < mmc5->exram_size && mmc5 )
return mmc5->exram [i];
int m = addr - 0x5205;
if ( (unsigned) m < 2 && mmc5 )
return (mmc5_mul [0] * mmc5_mul [1]) >> (m * 8) & 0xFF;
}
#endif
return Nsf_Impl::cpu_read( addr );
}
int Nsf_Core::unmapped_read( addr_t addr )
{
switch ( addr )
{
case 0x2002:
case 0x4016:
case 0x4017:
return addr >> 8;
}
return Nsf_Impl::unmapped_read( addr );
}
void Nsf_Core::cpu_write( addr_t addr, int data )
{
#if !NSF_EMU_APU_ONLY
{
if ( (unsigned) (addr - fds->io_addr) < fds->io_size && fds )
{
fds->write( time(), addr, data );
return;
}
if ( namco )
{
if ( addr == namco->addr_reg_addr )
{
namco->write_addr( data );
return;
}
if ( addr == namco->data_reg_addr )
{
namco->write_data( time(), data );
return;
}
}
if ( vrc6 )
{
int reg = addr & (vrc6->addr_step - 1);
int osc = (unsigned) (addr - vrc6->base_addr) / vrc6->addr_step;
if ( (unsigned) osc < vrc6->osc_count && (unsigned) reg < vrc6->reg_count )
{
vrc6->write_osc( time(), osc, reg, data );
return;
}
}
if ( addr >= fme7->latch_addr && fme7 )
{
switch ( addr & fme7->addr_mask )
{
case Nes_Fme7_Apu::latch_addr:
fme7->write_latch( data );
return;
case Nes_Fme7_Apu::data_addr:
fme7->write_data( time(), data );
return;
}
}
if ( mmc5 )
{
if ( (unsigned) (addr - mmc5->regs_addr) < mmc5->regs_size )
{
mmc5->write_register( time(), addr, data );
return;
}
int m = addr - 0x5205;
if ( (unsigned) m < 2 )
{
mmc5_mul [m] = data;
return;
}
int i = addr - 0x5C00;
if ( (unsigned) i < mmc5->exram_size )
{
mmc5->exram [i] = data;
return;
}
}
if ( vrc7 )
{
if ( addr == 0x9010 )
{
vrc7->write_reg( data );
return;
}
if ( (unsigned) (addr - 0x9028) <= 0x08 )
{
vrc7->write_data( time(), data );
return;
}
}
}
#endif
return Nsf_Impl::cpu_write( addr, data );
}
void Nsf_Core::unmapped_write( addr_t addr, int data )
{
switch ( addr )
{
case 0x8000: // some write to $8000 and $8001 repeatedly
case 0x8001:
case 0x4800: // probably namco sound mistakenly turned on in MCK
case 0xF800:
case 0xFFF8: // memory mapper?
return;
}
if ( mmc5 && addr == 0x5115 ) return;
// FDS memory
if ( fds && (unsigned) (addr - 0x8000) < 0x6000 ) return;
Nsf_Impl::unmapped_write( addr, data );
}
blargg_err_t Nsf_Core::start_track( int track )
{
#if !NSF_EMU_APU_ONLY
if ( mmc5 )
{
mmc5_mul [0] = 0;
mmc5_mul [1] = 0;
memset( mmc5->exram, 0, mmc5->exram_size );
}
#endif
#if !NSF_EMU_APU_ONLY
if ( fds ) fds ->reset();
if ( fme7 ) fme7 ->reset();
if ( mmc5 ) mmc5 ->reset();
if ( namco ) namco->reset();
if ( vrc6 ) vrc6 ->reset();
if ( vrc7 ) vrc7 ->reset();
#endif
return Nsf_Impl::start_track( track );
}
void Nsf_Core::end_frame( time_t end )
{
Nsf_Impl::end_frame( end );
#if !NSF_EMU_APU_ONLY
if ( fds ) fds ->end_frame( end );
if ( fme7 ) fme7 ->end_frame( end );
if ( mmc5 ) mmc5 ->end_frame( end );
if ( namco ) namco->end_frame( end );
if ( vrc6 ) vrc6 ->end_frame( end );
if ( vrc7 ) vrc7 ->end_frame( end );
#endif
}

View file

@ -1,68 +0,0 @@
// Loads NSF file and emulates CPU and sound chips
// Game_Music_Emu $vers
#ifndef NSF_CORE_H
#define NSF_CORE_H
#include "Nsf_Impl.h"
class Nes_Namco_Apu;
class Nes_Vrc6_Apu;
class Nes_Fme7_Apu;
class Nes_Mmc5_Apu;
class Nes_Vrc7_Apu;
class Nes_Fds_Apu;
class Nsf_Core : public Nsf_Impl {
public:
// Adjusts music tempo, where 1.0 is normal. Can be changed while playing.
// Loading a file resets tempo to 1.0.
void set_tempo( double );
// Pointer to sound chip, or NULL if not used by current file.
// Must be assigned to a Blip_Buffer to get any sound.
Nes_Fds_Apu * fds_apu () { return fds; }
Nes_Fme7_Apu * fme7_apu () { return fme7; }
Nes_Mmc5_Apu * mmc5_apu () { return mmc5; }
Nes_Namco_Apu* namco_apu() { return namco; }
Nes_Vrc6_Apu * vrc6_apu () { return vrc6; }
Nes_Vrc7_Apu * vrc7_apu () { return vrc7; }
// Mask for which chips are supported
#if NSF_EMU_APU_ONLY
enum { chips_mask = 0 };
#else
enum { chips_mask = header_t::all_mask };
#endif
protected:
virtual int unmapped_read( addr_t );
virtual void unmapped_write( addr_t, int data );
// Implementation
public:
Nsf_Core();
~Nsf_Core();
virtual void unload();
virtual blargg_err_t start_track( int );
virtual void end_frame( time_t );
protected:
virtual blargg_err_t post_load();
virtual int cpu_read( addr_t );
virtual void cpu_write( addr_t, int );
private:
byte mmc5_mul [2];
Nes_Fds_Apu* fds;
Nes_Fme7_Apu* fme7;
Nes_Mmc5_Apu* mmc5;
Nes_Namco_Apu* namco;
Nes_Vrc6_Apu* vrc6;
Nes_Vrc7_Apu* vrc7;
};
#endif

View file

@ -1,116 +0,0 @@
// Normal CPU for NSF emulator
// $package. http://www.slack.net/~ant/
#include "Nsf_Impl.h"
#include "blargg_endian.h"
#ifdef BLARGG_DEBUG_H
//#define CPU_LOG_START 1000000
//#include "nes_cpu_log.h"
#undef LOG_MEM
#endif
/* Copyright (C) 2003-2008 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
#ifndef LOG_MEM
#define LOG_MEM( addr, str, data ) data
#endif
int Nsf_Impl::read_mem( addr_t addr )
{
int result = low_ram [addr & (low_ram_size-1)]; // also handles wrap-around
if ( addr & 0xE000 )
{
result = *cpu.get_code( addr );
if ( addr < sram_addr )
{
if ( addr == apu.status_addr )
result = apu.read_status( time() );
else
result = cpu_read( addr );
}
}
return LOG_MEM( addr, ">", result );
}
void Nsf_Impl::write_mem( addr_t addr, int data )
{
(void) LOG_MEM( addr, "<", data );
int offset = addr - sram_addr;
if ( (unsigned) offset < sram_size )
{
sram() [offset] = data;
}
else
{
// after sram because CPU handles most low_ram accesses internally already
int temp = addr & (low_ram_size-1); // also handles wrap-around
if ( !(addr & 0xE000) )
{
low_ram [temp] = data;
}
else
{
int bank = addr - banks_addr;
if ( (unsigned) bank < bank_count )
{
write_bank( bank, data );
}
else if ( (unsigned) (addr - apu.io_addr) < apu.io_size )
{
apu.write_register( time(), addr, data );
}
else
{
#if !NSF_EMU_APU_ONLY
// 0x8000-0xDFFF is writable
int i = addr - 0x8000;
if ( (unsigned) i < fdsram_size && fds_enabled() )
fdsram() [i] = data;
else
#endif
cpu_write( addr, data );
}
}
}
}
#define READ_LOW( addr ) (LOG_MEM( addr, ">", low_ram [addr] ))
#define WRITE_LOW( addr, data ) (LOG_MEM( addr, "<", low_ram [addr] = data ))
#define CAN_WRITE_FAST( addr ) (addr < low_ram_size)
#define WRITE_FAST WRITE_LOW
// addr < 0x2000 || addr >= 0x8000
#define CAN_READ_FAST( addr ) ((addr ^ 0x8000) < 0xA000)
#define READ_FAST( addr, out ) (LOG_MEM( addr, ">", out = READ_CODE( addr ) ))
#define READ_MEM( addr ) read_mem( addr )
#define WRITE_MEM( addr, data ) write_mem( addr, data )
#define CPU cpu
#define CPU_BEGIN \
bool Nsf_Impl::run_cpu_until( time_t end )\
{\
cpu.set_end_time( end );\
if ( *cpu.get_code( cpu.r.pc ) != cpu.halt_opcode )\
{
#include "Nes_Cpu_run.h"
}
return cpu.time_past_end() < 0;
}

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