Replaced Game_Music_Emu with mpyne version, for the most part. Re-added the missing NSF chips, replaced the SPC player with the Higan one, re-added SFM, and disabled GYM and VGM.

This commit is contained in:
Christopher Snowhill 2022-01-03 17:50:07 -08:00
parent 888ee2fb38
commit fc38295d02
350 changed files with 29995 additions and 242970 deletions

File diff suppressed because it is too large Load diff

View file

@ -1,8 +1,8 @@
// $package. http://www.slack.net/~ant/
// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
#include "Ay_Apu.h"
/* Copyright (C) 2006-2008 Shay Green. This module is free software; you
/* Copyright (C) 2006 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
@ -22,7 +22,7 @@ Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
// Tones above this frequency are treated as disabled tone at half volume.
// Power of two is more efficient (avoids division).
int const inaudible_freq = 16384;
unsigned const inaudible_freq = 16384;
int const period_factor = 16;
@ -67,18 +67,12 @@ static byte const modes [8] =
MODE( 0,1, 0,0, 0,0 ),
};
void Ay_Apu::set_output( Blip_Buffer* b )
{
for ( int i = 0; i < osc_count; ++i )
set_output( i, b );
}
Ay_Apu::Ay_Apu()
{
// build full table of the upper 8 envelope waveforms
for ( int m = 8; m--; )
{
byte* out = env_modes [m];
byte* out = env.modes [m];
int flags = modes [m];
for ( int x = 3; --x >= 0; )
{
@ -95,20 +89,19 @@ Ay_Apu::Ay_Apu()
}
}
type_ = Ay8910;
set_output( NULL );
output( 0 );
volume( 1.0 );
reset();
}
void Ay_Apu::reset()
{
addr_ = 0;
last_time = 0;
noise_delay = 0;
noise_lfsr = 1;
noise.delay = 0;
noise.lfsr = 1;
for ( osc_t* osc = &oscs [osc_count]; osc != oscs; )
osc_t* osc = &oscs [osc_count];
do
{
osc--;
osc->period = period_factor;
@ -116,6 +109,7 @@ void Ay_Apu::reset()
osc->last_amp = 0;
osc->phase = 0;
}
while ( osc != oscs );
for ( int i = sizeof regs; --i >= 0; )
regs [i] = 0;
@ -123,31 +117,25 @@ void Ay_Apu::reset()
write_data_( 13, 0 );
}
int Ay_Apu::read()
{
static byte const masks [reg_count] = {
0xFF, 0x0F, 0xFF, 0x0F, 0xFF, 0x0F, 0x1F, 0x3F,
0x1F, 0x1F, 0x1F, 0xFF, 0xFF, 0x0F, 0x00, 0x00
};
if (!(type_ & 0x10)) return regs [addr_] & masks [addr_];
else return regs [addr_];
}
void Ay_Apu::write_data_( int addr, int data )
{
assert( (unsigned) addr < reg_count );
if ( (unsigned) addr >= 14 )
dprintf( "Wrote to I/O port %02X\n", (int) addr );
{
#ifdef debug_printf
debug_printf( "Wrote to I/O port %02X\n", (int) addr );
#endif
}
// envelope mode
if ( addr == 13 )
{
if ( !(data & 8) ) // convert modes 0-7 to proper equivalents
data = (data & 4) ? 15 : 9;
env_wave = env_modes [data - 7];
env_pos = -48;
env_delay = 0; // will get set to envelope period in run_until()
env.wave = env.modes [data - 7];
env.pos = -48;
env.delay = 0; // will get set to envelope period in run_until()
}
regs [addr] = data;
@ -155,7 +143,7 @@ void Ay_Apu::write_data_( int addr, int data )
int i = addr >> 1;
if ( i < osc_count )
{
blip_time_t period = (regs [i * 2 + 1] & 0x0F) * (0x100 * period_factor) +
blip_time_t period = (regs [i * 2 + 1] & 0x0F) * (0x100L * period_factor) +
regs [i * 2] * period_factor;
if ( !period )
period = period_factor;
@ -182,17 +170,16 @@ void Ay_Apu::run_until( blip_time_t final_end_time )
blip_time_t noise_period = (regs [6] & 0x1F) * noise_period_factor;
if ( !noise_period )
noise_period = noise_period_factor;
blip_time_t const old_noise_delay = noise_delay;
unsigned const old_noise_lfsr = noise_lfsr;
blip_time_t const old_noise_delay = noise.delay;
blargg_ulong const old_noise_lfsr = noise.lfsr;
// envelope period
int env_step_scale = ((type_ & 0xF0) == 0x00) ? 1 : 0;
blip_time_t const env_period_factor = period_factor << env_step_scale; // verified
blip_time_t env_period = (regs [12] * 0x100 + regs [11]) * env_period_factor;
blip_time_t const env_period_factor = period_factor * 2; // verified
blip_time_t env_period = (regs [12] * 0x100L + regs [11]) * env_period_factor;
if ( !env_period )
env_period = env_period_factor; // same as period 1 on my AY chip
if ( !env_delay )
env_delay = env_period;
if ( !env.delay )
env.delay = env_period;
// run each osc separately
for ( int index = 0; index < osc_count; index++ )
@ -208,8 +195,8 @@ void Ay_Apu::run_until( blip_time_t final_end_time )
// period
int half_vol = 0;
blip_time_t inaudible_period = (unsigned) (osc_output->clock_rate() +
inaudible_freq) / (unsigned) (inaudible_freq * 2);
blip_time_t inaudible_period = (blargg_ulong) (osc_output->clock_rate() +
inaudible_freq) / (inaudible_freq * 2);
if ( osc->period <= inaudible_period && !(osc_mode & tone_off) )
{
half_vol = 1; // Actually around 60%, but 50% is close enough
@ -220,22 +207,20 @@ void Ay_Apu::run_until( blip_time_t final_end_time )
blip_time_t start_time = last_time;
blip_time_t end_time = final_end_time;
int const vol_mode = regs [0x08 + index];
int const vol_mode_mask = type_ == Ay8914 ? 0x30 : 0x10;
int volume = amp_table [vol_mode & 0x0F] >> (half_vol + env_step_scale);
int osc_env_pos = env_pos;
if ( vol_mode & vol_mode_mask )
int volume = amp_table [vol_mode & 0x0F] >> half_vol;
int osc_env_pos = env.pos;
if ( vol_mode & 0x10 )
{
volume = env_wave [osc_env_pos] >> (half_vol + env_step_scale);
if ( type_ == Ay8914 ) volume >>= 3 - ( ( vol_mode & vol_mode_mask ) >> 4 );
volume = env.wave [osc_env_pos] >> half_vol;
// use envelope only if it's a repeating wave or a ramp that hasn't finished
if ( !(regs [13] & 1) || osc_env_pos < -32 )
{
end_time = start_time + env_delay;
end_time = start_time + env.delay;
if ( end_time >= final_end_time )
end_time = final_end_time;
//if ( !(regs [12] | regs [11]) )
// dprintf( "Used envelope period 0\n" );
// debug_printf( "Used envelope period 0\n" );
}
else if ( !volume )
{
@ -252,20 +237,20 @@ void Ay_Apu::run_until( blip_time_t final_end_time )
blip_time_t time = start_time + osc->delay;
if ( osc_mode & tone_off ) // maintain tone's phase when off
{
int count = (final_end_time - time + period - 1) / period;
blargg_long count = (final_end_time - time + period - 1) / period;
time += count * period;
osc->phase ^= count & 1;
}
// noise time
blip_time_t ntime = final_end_time;
unsigned noise_lfsr = 1;
blargg_ulong noise_lfsr = 1;
if ( !(osc_mode & noise_off) )
{
ntime = start_time + old_noise_delay;
noise_lfsr = old_noise_lfsr;
//if ( (regs [6] & 0x1F) == 0 )
// dprintf( "Used noise period 0\n" );
// debug_printf( "Used noise period 0\n" );
}
// The following efficiently handles several cases (least demanding first):
@ -326,8 +311,8 @@ void Ay_Apu::run_until( blip_time_t final_end_time )
else
{
// 20 or more noise periods on average for some music
int remain = end - ntime;
int count = remain / noise_period;
blargg_long remain = end - ntime;
blargg_long count = remain / noise_period;
if ( remain >= 0 )
ntime += noise_period + count * noise_period;
}
@ -342,12 +327,11 @@ void Ay_Apu::run_until( blip_time_t final_end_time )
delta = -delta;
synth_.offset( time, delta, osc_output );
time += period;
// alternate (less-efficient) implementation
//phase ^= 1;
}
//assert( phase == (delta > 0) );
phase = unsigned (-delta) >> (CHAR_BIT * sizeof (unsigned) - 1);
check( phase == (delta > 0) );
// (delta > 0)
}
else
{
@ -374,8 +358,7 @@ void Ay_Apu::run_until( blip_time_t final_end_time )
// next envelope step
if ( ++osc_env_pos >= 0 )
osc_env_pos -= 32;
volume = env_wave [osc_env_pos] >> (half_vol + env_step_scale);
if ( type_ == Ay8914 ) volume >>= 3 - ( ( vol_mode & vol_mode_mask ) >> 4 );
volume = env.wave [osc_env_pos] >> half_vol;
start_time = end_time;
end_time += env_period;
@ -386,27 +369,27 @@ void Ay_Apu::run_until( blip_time_t final_end_time )
if ( !(osc_mode & noise_off) )
{
noise_delay = ntime - final_end_time;
this->noise_lfsr = noise_lfsr;
noise.delay = ntime - final_end_time;
noise.lfsr = noise_lfsr;
}
}
// TODO: optimized saw wave envelope?
// maintain envelope phase
blip_time_t remain = final_end_time - last_time - env_delay;
blip_time_t remain = final_end_time - last_time - env.delay;
if ( remain >= 0 )
{
int count = (remain + env_period) / env_period;
env_pos += count;
if ( env_pos >= 0 )
env_pos = (env_pos & 31) - 32;
blargg_long count = (remain + env_period) / env_period;
env.pos += count;
if ( env.pos >= 0 )
env.pos = (env.pos & 31) - 32;
remain -= count * env_period;
assert( -remain <= env_period );
}
env_delay = -remain;
assert( env_delay > 0 );
assert( env_pos < 0 );
env.delay = -remain;
assert( env.delay > 0 );
assert( env.pos < 0 );
last_time = final_end_time;
}

View file

@ -1,6 +1,6 @@
// AY-3-8910 sound chip emulator
// $package
// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
#ifndef AY_APU_H
#define AY_APU_H
@ -9,70 +9,37 @@
class Ay_Apu {
public:
// Basics
enum Ay_Apu_Type
{
Ay8910 = 0,
Ay8912,
Ay8913,
Ay8914,
Ym2149 = 0x10,
Ym3439,
Ymz284,
Ymz294,
Ym2203 = 0x20,
Ym2608,
Ym2610,
Ym2610b
};
// Set buffer to generate all sound into, or disable sound if NULL
void output( Blip_Buffer* );
void set_type( Ay_Apu_Type type ) { type_ = type; }
// Sets buffer to generate sound into, or 0 to mute.
void set_output( Blip_Buffer* );
// Writes to address register
void write_addr( int data ) { addr_ = data & 0x0F; }
// Emulates to time t, then writes to current data register
void write_data( blip_time_t t, int data ) { run_until( t ); write_data_( addr_, data ); }
// Emulates to time t, then subtracts t from the current time.
// OK if previous write call had time slightly after t.
void end_frame( blip_time_t t );
// More features
// Reads from current data register
int read();
// Resets sound chip
// Reset sound chip
void reset();
// Number of registers
// Write to register at specified time
enum { reg_count = 16 };
void write( blip_time_t time, int addr, int data );
// Same as set_output(), but for a particular channel
// Run sound to specified time, end current time frame, then start a new
// time frame at time 0. Time frames have no effect on emulation and each
// can be whatever length is convenient.
void end_frame( blip_time_t length );
// Additional features
// Set sound output of specific oscillator to buffer, where index is
// 0, 1, or 2. If buffer is NULL, the specified oscillator is muted.
enum { osc_count = 3 };
void set_output( int chan, Blip_Buffer* );
void osc_output( int index, Blip_Buffer* );
// Sets overall volume, where 1.0 is normal
void volume( double v ) { synth_.volume( 0.7/osc_count/amp_range * v ); }
// Set overall volume (default is 1.0)
void volume( double );
// Sets treble equalization
void treble_eq( blip_eq_t const& eq ) { synth_.treble_eq( eq ); }
// Set treble equalization (see documentation)
void treble_eq( blip_eq_t const& );
private:
// noncopyable
Ay_Apu( const Ay_Apu& );
Ay_Apu& operator = ( const Ay_Apu& );
// Implementation
public:
Ay_Apu();
BLARGG_DISABLE_NOTHROW
typedef BOOST::uint8_t byte;
typedef unsigned char byte;
private:
struct osc_t
{
@ -82,33 +49,49 @@ private:
short phase;
Blip_Buffer* output;
} oscs [osc_count];
Ay_Apu_Type type_;
blip_time_t last_time;
byte addr_;
byte regs [reg_count];
blip_time_t noise_delay;
unsigned noise_lfsr;
struct {
blip_time_t delay;
blargg_ulong lfsr;
} noise;
blip_time_t env_delay;
byte const* env_wave;
int env_pos;
byte env_modes [8] [48]; // values already passed through volume table
struct {
blip_time_t delay;
byte const* wave;
int pos;
byte modes [8] [48]; // values already passed through volume table
} env;
void write_data_( int addr, int data );
void run_until( blip_time_t );
void write_data_( int addr, int data );
public:
enum { amp_range = 255 };
Blip_Synth_Norm synth_; // used by Ay_Core for beeper sound
Blip_Synth<blip_good_quality,1> synth_;
};
inline void Ay_Apu::set_output( int i, Blip_Buffer* out )
inline void Ay_Apu::volume( double v ) { synth_.volume( 0.7 / osc_count / amp_range * v ); }
inline void Ay_Apu::treble_eq( blip_eq_t const& eq ) { synth_.treble_eq( eq ); }
inline void Ay_Apu::write( blip_time_t time, int addr, int data )
{
run_until( time );
write_data_( addr, data );
}
inline void Ay_Apu::osc_output( int i, Blip_Buffer* buf )
{
assert( (unsigned) i < osc_count );
oscs [i].output = out;
oscs [i].output = buf;
}
inline void Ay_Apu::output( Blip_Buffer* buf )
{
osc_output( 0, buf );
osc_output( 1, buf );
osc_output( 2, buf );
}
inline void Ay_Apu::end_frame( blip_time_t time )
@ -116,8 +99,8 @@ inline void Ay_Apu::end_frame( blip_time_t time )
if ( time > last_time )
run_until( time );
assert( last_time >= time );
last_time -= time;
assert( last_time >= 0 );
}
#endif

View file

@ -1,190 +0,0 @@
// Game_Music_Emu $vers. http://www.slack.net/~ant/
#include "Ay_Core.h"
/* Copyright (C) 2006-2009 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
inline void Ay_Core::disable_beeper()
{
beeper_mask = 0;
last_beeper = 0;
}
Ay_Core::Ay_Core()
{
beeper_output = NULL;
disable_beeper();
}
Ay_Core::~Ay_Core() { }
void Ay_Core::set_beeper_output( Blip_Buffer* b )
{
beeper_output = b;
if ( b && !cpc_mode )
beeper_mask = 0x10;
else
disable_beeper();
}
void Ay_Core::start_track( registers_t const& r, addr_t play )
{
play_addr = play;
memset( mem_.padding1, 0xFF, sizeof mem_.padding1 );
int const mirrored = 0x80; // this much is mirrored after end of memory
memset( mem_.ram + mem_size + mirrored, 0xFF, sizeof mem_.ram - mem_size - mirrored );
memcpy( mem_.ram + mem_size, mem_.ram, mirrored ); // some code wraps around (ugh)
cpu.reset( mem_.padding1, mem_.padding1 );
cpu.map_mem( 0, mem_size, mem_.ram, mem_.ram );
cpu.r = r;
beeper_delta = (int) (apu_.amp_range * 0.8);
last_beeper = 0;
next_play = play_period;
spectrum_mode = false;
cpc_mode = false;
cpc_latch = 0;
set_beeper_output( beeper_output );
apu_.reset();
// a few tunes rely on channels having tone enabled at the beginning
apu_.write_addr( 7 );
apu_.write_data( 0, 0x38 );
}
// Emulation
void Ay_Core::cpu_out_( time_t time, addr_t addr, int data )
{
// Spectrum
if ( !cpc_mode )
{
switch ( addr & 0xFEFF )
{
case 0xFEFD:
spectrum_mode = true;
apu_.write_addr( data );
return;
case 0xBEFD:
spectrum_mode = true;
apu_.write_data( time, data );
return;
}
}
// CPC
if ( !spectrum_mode )
{
switch ( addr >> 8 )
{
case 0xF6:
switch ( data & 0xC0 )
{
case 0xC0:
apu_.write_addr( cpc_latch );
goto enable_cpc;
case 0x80:
apu_.write_data( time, cpc_latch );
goto enable_cpc;
}
break;
case 0xF4:
cpc_latch = data;
goto enable_cpc;
}
}
dprintf( "Unmapped OUT: $%04X <- $%02X\n", addr, data );
return;
enable_cpc:
if ( !cpc_mode )
{
cpc_mode = true;
disable_beeper();
set_cpc_callback.f( set_cpc_callback.data );
}
}
int Ay_Core::cpu_in( addr_t addr )
{
// keyboard read and other things
if ( (addr & 0xFF) == 0xFE )
return 0xFF; // other values break some beeper tunes
dprintf( "Unmapped IN : $%04X\n", addr );
return 0xFF;
}
void Ay_Core::end_frame( time_t* end )
{
cpu.set_time( 0 );
// Since detection of CPC mode will halve clock rate during the frame
// and thus generate up to twice as much sound, we must generate half
// as much until mode is known.
if ( !(spectrum_mode | cpc_mode) )
*end /= 2;
while ( cpu.time() < *end )
{
run_cpu( min( *end, next_play ) );
if ( cpu.time() >= next_play )
{
// next frame
next_play += play_period;
if ( cpu.r.iff1 )
{
// interrupt enabled
if ( mem_.ram [cpu.r.pc] == 0x76 )
cpu.r.pc++; // advance past HALT instruction
cpu.r.iff1 = 0;
cpu.r.iff2 = 0;
mem_.ram [--cpu.r.sp] = byte (cpu.r.pc >> 8);
mem_.ram [--cpu.r.sp] = byte (cpu.r.pc);
// fixed interrupt
cpu.r.pc = 0x38;
cpu.adjust_time( 12 );
if ( cpu.r.im == 2 )
{
// vectored interrupt
addr_t addr = cpu.r.i * 0x100 + 0xFF;
cpu.r.pc = mem_.ram [(addr + 1) & 0xFFFF] * 0x100 + mem_.ram [addr];
cpu.adjust_time( 6 );
}
}
}
}
// End time frame
*end = cpu.time();
next_play -= *end;
check( next_play >= 0 );
cpu.adjust_time( -*end );
apu_.end_frame( *end );
}

View file

@ -1,81 +0,0 @@
// Sinclair Spectrum AY music emulator core
// Game_Music_Emu $vers
#ifndef AY_CORE_H
#define AY_CORE_H
#include "Z80_Cpu.h"
#include "Ay_Apu.h"
class Ay_Core {
public:
// Clock count
typedef int time_t;
// Sound chip access, to assign it to Blip_Buffer etc.
Ay_Apu& apu() { return apu_; }
// Sets beeper sound buffer, or NULL to mute it. Volume and treble EQ of
// beeper are set by APU.
void set_beeper_output( Blip_Buffer* );
// Sets time between calls to play routine. Can be changed while playing.
void set_play_period( time_t p ) { play_period = p; }
// 64K memory to load code and data into before starting track. Caller
// must parse the AY file.
BOOST::uint8_t* mem() { return mem_.ram; }
enum { mem_size = 0x10000 };
enum { ram_addr = 0x4000 }; // where official RAM starts
// Starts track using specified register values, and sets play routine that
// is called periodically
typedef Z80_Cpu::registers_t registers_t;
typedef int addr_t;
void start_track( registers_t const&, addr_t play );
// Ends time frame of at most *end clocks and sets *end to number of clocks
// emulated. Until Spectrum/CPC mode is determined, *end is HALVED.
void end_frame( time_t* end );
// Called when CPC hardware is first accessed. AY file format doesn't specify
// which sound hardware is used, so it must be determined during playback
// based on which sound port is first used.
blargg_callback<void (*)( void* )> set_cpc_callback;
// Implementation
public:
Ay_Core();
~Ay_Core();
private:
Blip_Buffer* beeper_output;
int beeper_delta;
int last_beeper;
int beeper_mask;
addr_t play_addr;
time_t play_period;
time_t next_play;
int cpc_latch;
bool spectrum_mode;
bool cpc_mode;
// large items
Z80_Cpu cpu;
struct {
BOOST::uint8_t padding1 [0x100];
BOOST::uint8_t ram [mem_size + 0x100];
} mem_;
Ay_Apu apu_;
int cpu_in( addr_t );
void cpu_out( time_t, addr_t, int data );
void cpu_out_( time_t, addr_t, int data );
bool run_cpu( time_t end );
void disable_beeper();
};
#endif

File diff suppressed because it is too large Load diff

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@ -0,0 +1,89 @@
// Z80 CPU emulator
// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
#ifndef AY_CPU_H
#define AY_CPU_H
#include "blargg_endian.h"
typedef blargg_long cpu_time_t;
// must be defined by caller
void ay_cpu_out( class Ay_Cpu*, cpu_time_t, unsigned addr, int data );
int ay_cpu_in( class Ay_Cpu*, unsigned addr );
class Ay_Cpu {
public:
// Clear all registers and keep pointer to 64K memory passed in
void reset( void* mem_64k );
// Run until specified time is reached. Returns true if suspicious/unsupported
// instruction was encountered at any point during run.
bool run( cpu_time_t end_time );
// Time of beginning of next instruction
cpu_time_t time() const { return state->time + state->base; }
// Alter current time. Not supported during run() call.
void set_time( cpu_time_t t ) { state->time = t - state->base; }
void adjust_time( int delta ) { state->time += delta; }
#if BLARGG_BIG_ENDIAN
struct regs_t { uint8_t b, c, d, e, h, l, flags, a; };
#else
struct regs_t { uint8_t c, b, e, d, l, h, a, flags; };
#endif
static_assert( sizeof (regs_t) == 8, "Invalid register size, padding issue?" );
struct pairs_t { uint16_t bc, de, hl, fa; };
// Registers are not updated until run() returns
struct registers_t {
uint16_t pc;
uint16_t sp;
uint16_t ix;
uint16_t iy;
union {
regs_t b; // b.b, b.c, b.d, b.e, b.h, b.l, b.flags, b.a
pairs_t w; // w.bc, w.de, w.hl. w.fa
};
union {
regs_t b;
pairs_t w;
} alt;
uint8_t iff1;
uint8_t iff2;
uint8_t r;
uint8_t i;
uint8_t im;
};
//registers_t r; (below for efficiency)
// can read this far past end of memory
enum { cpu_padding = 0x100 };
public:
Ay_Cpu();
private:
uint8_t szpc [0x200];
uint8_t* mem;
cpu_time_t end_time_;
struct state_t {
cpu_time_t base;
cpu_time_t time;
};
state_t* state; // points to state_ or a local copy within run()
state_t state_;
void set_end_time( cpu_time_t t );
public:
registers_t r;
};
inline void Ay_Cpu::set_end_time( cpu_time_t t )
{
cpu_time_t delta = state->base - t;
state->base = t;
state->time += delta;
}
#endif

View file

@ -1,10 +1,13 @@
// Game_Music_Emu $vers. http://www.slack.net/~ant/
// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
#include "Ay_Emu.h"
#include "blargg_endian.h"
#include <string.h>
/* Copyright (C) 2006-2009 Shay Green. This module is free software; you
#include <algorithm> // min, max
/* Copyright (C) 2006 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
@ -17,20 +20,29 @@ Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
// TODO: probably don't need detailed errors as to why file is corrupt
long const spectrum_clock = 3546900;
long const cpc_clock = 2000000;
int const spectrum_clock = 3546900; // 128K Spectrum
int const spectrum_period = 70908;
unsigned const ram_start = 0x4000;
int const osc_count = Ay_Apu::osc_count + 1;
//int const spectrum_clock = 3500000; // 48K Spectrum
//int const spectrum_period = 69888;
int const cpc_clock = 2000000;
using std::min;
using std::max;
Ay_Emu::Ay_Emu()
{
core.set_cpc_callback( enable_cpc_, this );
beeper_output = 0;
set_type( gme_ay_type );
static const char* const names [osc_count] = {
"Wave 1", "Wave 2", "Wave 3", "Beeper"
};
set_voice_names( names );
static int const types [osc_count] = {
wave_type | 0, wave_type | 1, wave_type | 2, mixed_type | 0
};
set_voice_types( types );
set_silence_lookahead( 6 );
}
@ -38,37 +50,35 @@ Ay_Emu::~Ay_Emu() { }
// Track info
// Given pointer to 2-byte offset of data, returns pointer to data, or NULL if
// offset is 0 or there is less than min_size bytes of data available.
static byte const* get_data( Ay_Emu::file_t const& file, byte const ptr [], int min_size )
static byte const* get_data( Ay_Emu::file_t const& file, byte const* ptr, int min_size )
{
int offset = (BOOST::int16_t) get_be16( ptr );
int pos = ptr - (byte const*) file.header;
int size = file.end - (byte const*) file.header;
assert( (unsigned) pos <= (unsigned) size - 2 );
int limit = size - min_size;
if ( limit < 0 || !offset || (unsigned) (pos + offset) > (unsigned) limit )
return NULL;
long pos = ptr - (byte const*) file.header;
long file_size = file.end - (byte const*) file.header;
assert( (unsigned long) pos <= (unsigned long) file_size - 2 );
int offset = (int16_t) get_be16( ptr );
if ( !offset || blargg_ulong (pos + offset) > blargg_ulong (file_size - min_size) )
return 0;
return ptr + offset;
}
static blargg_err_t parse_header( byte const in [], int size, Ay_Emu::file_t* out )
static blargg_err_t parse_header( byte const* in, long size, Ay_Emu::file_t* out )
{
typedef Ay_Emu::header_t header_t;
if ( size < header_t::size )
return blargg_err_file_type;
out->header = (header_t const*) in;
out->end = in + size;
if ( size < Ay_Emu::header_size )
return gme_wrong_file_type;
header_t const& h = *(header_t const*) in;
if ( memcmp( h.tag, "ZXAYEMUL", 8 ) )
return blargg_err_file_type;
return gme_wrong_file_type;
out->tracks = get_data( *out, h.track_info, (h.max_track + 1) * 4 );
if ( !out->tracks )
return BLARGG_ERR( BLARGG_ERR_FILE_CORRUPT, "missing track data" );
return "Missing track data";
return blargg_ok;
return 0;
}
static void copy_ay_fields( Ay_Emu::file_t const& file, track_info_t* out, int track )
@ -76,55 +86,16 @@ static void copy_ay_fields( Ay_Emu::file_t const& file, track_info_t* out, int t
Gme_File::copy_field_( out->song, (char const*) get_data( file, file.tracks + track * 4, 1 ) );
byte const* track_info = get_data( file, file.tracks + track * 4 + 2, 6 );
if ( track_info )
out->length = get_be16( track_info + 4 ) * (1000 / 50); // frames to msec
out->length = get_be16( track_info + 4 ) * (1000L / 50); // frames to msec
Gme_File::copy_field_( out->author, (char const*) get_data( file, file.header->author, 1 ) );
Gme_File::copy_field_( out->comment, (char const*) get_data( file, file.header->comment, 1 ) );
}
static void hash_ay_file( Ay_Emu::file_t const& file, Gme_Info_::Hash_Function& out )
{
out.hash_( &file.header->vers, sizeof(file.header->vers) );
out.hash_( &file.header->player, sizeof(file.header->player) );
out.hash_( &file.header->unused[0], sizeof(file.header->unused) );
out.hash_( &file.header->max_track, sizeof(file.header->max_track) );
out.hash_( &file.header->first_track, sizeof(file.header->first_track) );
for ( unsigned i = 0; i <= file.header->max_track; i++ )
{
byte const* track_info = get_data( file, file.tracks + i * 4 + 2, 14 );
if ( track_info )
{
out.hash_( track_info + 8, 2 );
byte const* points = get_data( file, track_info + 10, 6 );
if ( points ) out.hash_( points, 6 );
byte const* blocks = get_data( file, track_info + 12, 8 );
if ( blocks )
{
int addr = get_be16( blocks );
while ( addr )
{
out.hash_( blocks, 4 );
int len = get_be16( blocks + 2 );
byte const* block = get_data( file, blocks + 4, len );
if ( block ) out.hash_( block, len );
blocks += 6;
addr = get_be16( blocks );
}
}
}
}
}
blargg_err_t Ay_Emu::track_info_( track_info_t* out, int track ) const
{
copy_ay_fields( file, out, track );
return blargg_ok;
return 0;
}
struct Ay_File : Gme_Info_
@ -133,50 +104,31 @@ struct Ay_File : Gme_Info_
Ay_File() { set_type( gme_ay_type ); }
blargg_err_t load_mem_( byte const begin [], int size )
blargg_err_t load_mem_( byte const* begin, long size )
{
RETURN_ERR( parse_header( begin, size, &file ) );
set_track_count( file.header->max_track + 1 );
return blargg_ok;
return 0;
}
blargg_err_t track_info_( track_info_t* out, int track ) const
{
copy_ay_fields( file, out, track );
return blargg_ok;
}
blargg_err_t hash_( Hash_Function& out ) const
{
hash_ay_file( file, out );
return blargg_ok;
return 0;
}
};
static Music_Emu* new_ay_emu ()
{
return BLARGG_NEW Ay_Emu;
}
static Music_Emu* new_ay_emu () { return BLARGG_NEW Ay_Emu ; }
static Music_Emu* new_ay_file() { return BLARGG_NEW Ay_File; }
static Music_Emu* new_ay_file()
{
return BLARGG_NEW Ay_File;
}
gme_type_t_ const gme_ay_type [1] = {{
"ZX Spectrum",
0,
&new_ay_emu,
&new_ay_file,
"AY",
1
}};
static gme_type_t_ const gme_ay_type_ = { "ZX Spectrum", 0, &new_ay_emu, &new_ay_file, "AY", 1 };
extern gme_type_t const gme_ay_type = &gme_ay_type_;
// Setup
blargg_err_t Ay_Emu::load_mem_( byte const in [], int size )
blargg_err_t Ay_Emu::load_mem_( byte const* in, long size )
{
assert( offsetof (header_t,track_info [2]) == header_t::size );
assert( offsetof (header_t,track_info [2]) == header_size );
RETURN_ERR( parse_header( in, size, &file ) );
set_track_count( file.header->max_track + 1 );
@ -184,73 +136,62 @@ blargg_err_t Ay_Emu::load_mem_( byte const in [], int size )
if ( file.header->vers > 2 )
set_warning( "Unknown file version" );
int const osc_count = Ay_Apu::osc_count + 1; // +1 for beeper
set_voice_count( osc_count );
core.apu().volume( gain() );
static const char* const names [osc_count] = {
"Wave 1", "Wave 2", "Wave 3", "Beeper"
};
set_voice_names( names );
static int const types [osc_count] = {
wave_type+0, wave_type+1, wave_type+2, mixed_type+1
};
set_voice_types( types );
apu.volume( gain() );
return setup_buffer( spectrum_clock );
}
void Ay_Emu::update_eq( blip_eq_t const& eq )
{
core.apu().treble_eq( eq );
apu.treble_eq( eq );
}
void Ay_Emu::set_voice( int i, Blip_Buffer* center, Blip_Buffer*, Blip_Buffer* )
{
if ( i >= Ay_Apu::osc_count )
core.set_beeper_output( center );
beeper_output = center;
else
core.apu().set_output( i, center );
apu.osc_output( i, center );
}
// Emulation
void Ay_Emu::set_tempo_( double t )
{
int p = spectrum_period;
if ( clock_rate() != spectrum_clock )
p = clock_rate() / 50;
core.set_play_period( blip_time_t (p / t) );
play_period = blip_time_t (clock_rate() / 50 / t);
}
blargg_err_t Ay_Emu::start_track_( int track )
{
RETURN_ERR( Classic_Emu::start_track_( track ) );
byte* const mem = core.mem();
memset( mem + 0x0000, 0xC9, 0x100 ); // fill RST vectors with RET
memset( mem + 0x0100, 0xFF, 0x4000 - 0x100 );
memset( mem + core.ram_addr, 0x00, core.mem_size - core.ram_addr );
memset( mem.ram + 0x0000, 0xC9, 0x100 ); // fill RST vectors with RET
memset( mem.ram + 0x0100, 0xFF, 0x4000 - 0x100 );
memset( mem.ram + ram_start, 0x00, sizeof mem.ram - ram_start );
memset( mem.padding1, 0xFF, sizeof mem.padding1 );
memset( mem.ram + 0x10000, 0xFF, sizeof mem.ram - 0x10000 );
// locate data blocks
byte const* const data = get_data( file, file.tracks + track * 4 + 2, 14 );
if ( !data )
return BLARGG_ERR( BLARGG_ERR_FILE_CORRUPT, "file data missing" );
if ( !data ) return "File data missing";
byte const* const more_data = get_data( file, data + 10, 6 );
if ( !more_data )
return BLARGG_ERR( BLARGG_ERR_FILE_CORRUPT, "file data missing" );
if ( !more_data ) return "File data missing";
byte const* blocks = get_data( file, data + 12, 8 );
if ( !blocks )
return BLARGG_ERR( BLARGG_ERR_FILE_CORRUPT, "file data missing" );
if ( !blocks ) return "File data missing";
// initial addresses
cpu::reset( mem.ram );
r.sp = get_be16( more_data );
r.b.a = r.b.b = r.b.d = r.b.h = data [8];
r.b.flags = r.b.c = r.b.e = r.b.l = data [9];
r.alt.w = r.w;
r.ix = r.iy = r.w.hl;
unsigned addr = get_be16( blocks );
if ( !addr )
return BLARGG_ERR( BLARGG_ERR_FILE_CORRUPT, "file data missing" );
if ( !addr ) return "File data missing";
unsigned init = get_be16( more_data + 2 );
if ( !init )
@ -261,26 +202,26 @@ blargg_err_t Ay_Emu::start_track_( int track )
{
blocks += 2;
unsigned len = get_be16( blocks ); blocks += 2;
if ( addr + len > core.mem_size )
if ( addr + len > 0x10000 )
{
set_warning( "Bad data block size" );
len = core.mem_size - addr;
len = 0x10000 - addr;
}
check( len );
byte const* in = get_data( file, blocks, 0 ); blocks += 2;
if ( len > (unsigned) (file.end - in) )
if ( len > blargg_ulong (file.end - in) )
{
set_warning( "File data missing" );
set_warning( "Missing file data" );
len = file.end - in;
}
//dprintf( "addr: $%04X, len: $%04X\n", addr, len );
if ( addr < core.ram_addr && addr >= 0x400 ) // several tracks use low data
dprintf( "Block addr in ROM\n" );
memcpy( mem + addr, in, len );
//debug_printf( "addr: $%04X, len: $%04X\n", addr, len );
if ( addr < ram_start && addr >= 0x400 ) // several tracks use low data
debug_printf( "Block addr in ROM\n" );
memcpy( mem.ram + addr, in, len );
if ( file.end - blocks < 8 )
{
set_warning( "File data missing" );
set_warning( "Missing file data" );
break;
}
}
@ -304,54 +245,166 @@ blargg_err_t Ay_Emu::start_track_( int track )
0xCD, 0, 0, // CALL play
0x18, 0xF7 // JR LOOP
};
memcpy( mem, passive, sizeof passive );
int const play_addr = get_be16( more_data + 4 );
memcpy( mem.ram, passive, sizeof passive );
unsigned play_addr = get_be16( more_data + 4 );
//debug_printf( "Play: $%04X\n", play_addr );
if ( play_addr )
{
memcpy( mem, active, sizeof active );
mem [ 9] = play_addr;
mem [10] = play_addr >> 8;
memcpy( mem.ram, active, sizeof active );
mem.ram [ 9] = play_addr;
mem.ram [10] = play_addr >> 8;
}
mem [2] = init;
mem [3] = init >> 8;
mem.ram [2] = init;
mem.ram [3] = init >> 8;
mem [0x38] = 0xFB; // Put EI at interrupt vector (followed by RET)
mem.ram [0x38] = 0xFB; // Put EI at interrupt vector (followed by RET)
memcpy( mem.ram + 0x10000, mem.ram, 0x80 ); // some code wraps around (ugh)
beeper_delta = int (apu.amp_range * 0.65);
last_beeper = 0;
apu.reset();
next_play = play_period;
// start at spectrum speed
change_clock_rate( spectrum_clock );
set_tempo( tempo() );
Ay_Core::registers_t r = { };
r.sp = get_be16( more_data );
r.b.a = r.b.b = r.b.d = r.b.h = data [8];
r.b.flags = r.b.c = r.b.e = r.b.l = data [9];
r.alt.w = r.w;
r.ix = r.iy = r.w.hl;
spectrum_mode = false;
cpc_mode = false;
cpc_latch = 0;
core.start_track( r, play_addr );
return 0;
}
return blargg_ok;
// Emulation
void Ay_Emu::cpu_out_misc( cpu_time_t time, unsigned addr, int data )
{
if ( !cpc_mode )
{
switch ( addr & 0xFEFF )
{
case 0xFEFD:
spectrum_mode = true;
apu_addr = data & 0x0F;
return;
case 0xBEFD:
spectrum_mode = true;
apu.write( time, apu_addr, data );
return;
}
}
if ( !spectrum_mode )
{
switch ( addr >> 8 )
{
case 0xF6:
switch ( data & 0xC0 )
{
case 0xC0:
apu_addr = cpc_latch & 0x0F;
goto enable_cpc;
case 0x80:
apu.write( time, apu_addr, cpc_latch );
goto enable_cpc;
}
break;
case 0xF4:
cpc_latch = data;
goto enable_cpc;
}
}
debug_printf( "Unmapped OUT: $%04X <- $%02X\n", addr, data );
return;
enable_cpc:
if ( !cpc_mode )
{
cpc_mode = true;
change_clock_rate( cpc_clock );
set_tempo( tempo() );
}
}
void ay_cpu_out( Ay_Cpu* cpu, cpu_time_t time, unsigned addr, int data )
{
Ay_Emu& emu = STATIC_CAST(Ay_Emu&,*cpu);
if ( (addr & 0xFF) == 0xFE && !emu.cpc_mode )
{
int delta = emu.beeper_delta;
data &= 0x10;
if ( emu.last_beeper != data )
{
emu.last_beeper = data;
emu.beeper_delta = -delta;
emu.spectrum_mode = true;
if ( emu.beeper_output )
emu.apu.synth_.offset( time, delta, emu.beeper_output );
}
}
else
{
emu.cpu_out_misc( time, addr, data );
}
}
int ay_cpu_in( Ay_Cpu*, unsigned addr )
{
// keyboard read and other things
if ( (addr & 0xFF) == 0xFE )
return 0xFF; // other values break some beeper tunes
debug_printf( "Unmapped IN : $%04X\n", addr );
return 0xFF;
}
blargg_err_t Ay_Emu::run_clocks( blip_time_t& duration, int )
{
core.end_frame( &duration );
return blargg_ok;
}
set_time( 0 );
if ( !(spectrum_mode | cpc_mode) )
duration /= 2; // until mode is set, leave room for halved clock rate
inline void Ay_Emu::enable_cpc()
{
change_clock_rate( cpc_clock );
set_tempo( tempo() );
}
while ( time() < duration )
{
cpu::run( min( duration, (blip_time_t) next_play ) );
void Ay_Emu::enable_cpc_( void* data )
{
STATIC_CAST(Ay_Emu*,data)->enable_cpc();
}
if ( time() >= next_play )
{
next_play += play_period;
blargg_err_t Ay_Emu::hash_( Hash_Function& out ) const
{
hash_ay_file( file, out );
return blargg_ok;
if ( r.iff1 )
{
if ( mem.ram [r.pc] == 0x76 )
r.pc++;
r.iff1 = r.iff2 = 0;
mem.ram [--r.sp] = uint8_t (r.pc >> 8);
mem.ram [--r.sp] = uint8_t (r.pc);
r.pc = 0x38;
cpu::adjust_time( 12 );
if ( r.im == 2 )
{
cpu::adjust_time( 6 );
unsigned addr = r.i * 0x100u + 0xFF;
r.pc = mem.ram [(addr + 1) & 0xFFFF] * 0x100u + mem.ram [addr];
}
}
}
}
duration = time();
next_play -= duration;
check( next_play >= 0 );
adjust_time( -duration );
apu.end_frame( duration );
return 0;
}

View file

@ -1,19 +1,20 @@
// Sinclair Spectrum AY music file emulator
// Game_Music_Emu $vers
// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
#ifndef AY_EMU_H
#define AY_EMU_H
#include "Classic_Emu.h"
#include "Ay_Core.h"
#include "Ay_Apu.h"
#include "Ay_Cpu.h"
class Ay_Emu : public Classic_Emu {
class Ay_Emu : private Ay_Cpu, public Classic_Emu {
typedef Ay_Cpu cpu;
public:
// AY file header
enum { header_size = 0x14 };
struct header_t
{
enum { size = 0x14 };
byte tag [8];
byte vers;
byte player;
@ -26,35 +27,43 @@ public:
};
static gme_type_t static_type() { return gme_ay_type; }
// Implementation
public:
Ay_Emu();
~Ay_Emu();
struct file_t {
header_t const* header;
byte const* end;
byte const* tracks;
byte const* end; // end of file data
};
blargg_err_t hash_( Hash_Function& out ) const;
protected:
virtual blargg_err_t track_info_( track_info_t*, int track ) const;
virtual blargg_err_t load_mem_( byte const [], int );
virtual blargg_err_t start_track_( int );
virtual blargg_err_t run_clocks( blip_time_t&, int );
virtual void set_tempo_( double );
virtual void set_voice( int, Blip_Buffer*, Blip_Buffer*, Blip_Buffer* );
virtual void update_eq( blip_eq_t const& );
blargg_err_t track_info_( track_info_t*, int track ) const;
blargg_err_t load_mem_( byte const*, long );
blargg_err_t start_track_( int );
blargg_err_t run_clocks( blip_time_t&, int );
void set_tempo_( double );
void set_voice( int, Blip_Buffer*, Blip_Buffer*, Blip_Buffer* );
void update_eq( blip_eq_t const& );
private:
file_t file;
Ay_Core core;
void enable_cpc();
static void enable_cpc_( void* data );
cpu_time_t play_period;
cpu_time_t next_play;
Blip_Buffer* beeper_output;
int beeper_delta;
int last_beeper;
int apu_addr;
int cpc_latch;
bool spectrum_mode;
bool cpc_mode;
// large items
struct {
byte padding1 [0x100];
byte ram [0x10000 + 0x100];
} mem;
Ay_Apu apu;
friend void ay_cpu_out( Ay_Cpu*, cpu_time_t, unsigned addr, int data );
void cpu_out_misc( cpu_time_t, unsigned addr, int data );
};
#endif

View file

@ -1,10 +1,14 @@
// Blip_Buffer $vers. http://www.slack.net/~ant/
// Blip_Buffer 0.4.1. http://www.slack.net/~ant/
#include "Blip_Buffer.h"
#include <assert.h>
#include <limits.h>
#include <string.h>
#include <stdlib.h>
#include <math.h>
/* Copyright (C) 2003-2008 Shay Green. This module is free software; you
/* Copyright (C) 2003-2006 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
@ -15,17 +19,20 @@ details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
#ifdef BLARGG_ENABLE_OPTIMIZER
#include BLARGG_ENABLE_OPTIMIZER
#endif
//// Blip_Buffer
int const silent_buf_size = 1; // size used for Silent_Blip_Buffer
Blip_Buffer::Blip_Buffer()
{
factor_ = UINT_MAX/2 + 1;
buffer_ = NULL;
buffer_center_ = NULL;
factor_ = (blip_ulong)-1 / 2;
offset_ = 0;
buffer_ = 0;
buffer_size_ = 0;
sample_rate_ = 0;
reader_accum_ = 0;
bass_shift_ = 0;
clock_rate_ = 0;
bass_freq_ = 16;
@ -34,73 +41,89 @@ Blip_Buffer::Blip_Buffer()
// assumptions code makes about implementation-defined features
#ifndef NDEBUG
// right shift of negative value preserves sign
int i = -0x7FFFFFFE;
buf_t_ i = -0x7FFFFFFE;
assert( (i >> 1) == -0x3FFFFFFF );
// casting truncates and sign-extends
// casting to short truncates to 16 bits and sign-extends
i = 0x18000;
assert( (BOOST::int16_t) i == -0x8000 );
assert( (short) i == -0x8000 );
#endif
clear();
}
Blip_Buffer::~Blip_Buffer()
{
if ( buffer_size_ != silent_buf_size )
free( buffer_ );
}
void Blip_Buffer::clear()
Silent_Blip_Buffer::Silent_Blip_Buffer()
{
bool const entire_buffer = true;
factor_ = 0;
buffer_ = buf;
buffer_size_ = silent_buf_size;
memset( buf, 0, sizeof buf ); // in case machine takes exception for signed overflow
}
void Blip_Buffer::clear( int entire_buffer )
{
offset_ = 0;
reader_accum_ = 0;
modified_ = false;
modified_ = 0;
if ( buffer_ )
{
int count = (entire_buffer ? buffer_size_ : samples_avail());
memset( buffer_, 0, (count + blip_buffer_extra_) * sizeof (delta_t) );
long count = (entire_buffer ? buffer_size_ : samples_avail());
memset( buffer_, 0, (count + blip_buffer_extra_) * sizeof (buf_t_) );
}
}
blargg_err_t Blip_Buffer::set_sample_rate( int new_rate, int msec )
Blip_Buffer::blargg_err_t Blip_Buffer::set_sample_rate( long new_rate, int msec )
{
// Limit to maximum size that resampled time can represent
int max_size = (((blip_resampled_time_t) -1) >> BLIP_BUFFER_ACCURACY) -
blip_buffer_extra_ - 64; // TODO: -64 isn't needed
int new_size = (new_rate * (msec + 1) + 999) / 1000;
if ( new_size > max_size )
new_size = max_size;
// Resize buffer
if ( buffer_size_ != new_size )
if ( buffer_size_ == silent_buf_size )
{
//dprintf( "%d \n", (new_size + blip_buffer_extra_) * sizeof *buffer_ );
void* p = realloc( buffer_, (new_size + blip_buffer_extra_) * sizeof *buffer_ );
CHECK_ALLOC( p );
buffer_ = (delta_t*) p;
buffer_center_ = buffer_ + BLIP_MAX_QUALITY/2;
buffer_size_ = new_size;
assert( 0 );
return "Internal (tried to resize Silent_Blip_Buffer)";
}
// Update sample_rate and things that depend on it
// start with maximum length that resampled time can represent
long new_size = (UINT_MAX >> BLIP_BUFFER_ACCURACY) - blip_buffer_extra_ - 64;
if ( msec != blip_max_length )
{
long s = (new_rate * (msec + 1) + 999) / 1000;
if ( s < new_size )
new_size = s;
else
assert( 0 ); // fails if requested buffer length exceeds limit
}
if ( buffer_size_ != new_size )
{
void* p = realloc( buffer_, (new_size + blip_buffer_extra_) * sizeof *buffer_ );
if ( !p )
return "Out of memory";
buffer_ = (buf_t_*) p;
}
buffer_size_ = new_size;
assert( buffer_size_ != silent_buf_size );
// update things based on the sample rate
sample_rate_ = new_rate;
length_ = new_size * 1000 / new_rate - 1;
if ( msec )
assert( length_ == msec ); // ensure length is same as that passed in
if ( clock_rate_ )
clock_rate( clock_rate_ );
bass_freq( bass_freq_ );
clear();
return blargg_ok;
return 0; // success
}
blip_resampled_time_t Blip_Buffer::clock_rate_factor( int rate ) const
blip_resampled_time_t Blip_Buffer::clock_rate_factor( long rate ) const
{
double ratio = (double) sample_rate_ / rate;
int factor = (int) floor( ratio * (1 << BLIP_BUFFER_ACCURACY) + 0.5 );
blip_long factor = (blip_long) floor( ratio * (1L << BLIP_BUFFER_ACCURACY) + 0.5 );
assert( factor > 0 || !sample_rate_ ); // fails if clock/output ratio is too large
return (blip_resampled_time_t) factor;
}
@ -109,11 +132,11 @@ void Blip_Buffer::bass_freq( int freq )
{
bass_freq_ = freq;
int shift = 31;
if ( freq > 0 && sample_rate_ )
if ( freq > 0 )
{
shift = 13;
int f = (freq << 16) / sample_rate_;
while ( (f >>= 1) != 0 && --shift ) { }
long f = (freq << 16) / sample_rate_;
while ( (f >>= 1) && --shift ) { }
}
bass_shift_ = shift;
}
@ -121,151 +144,72 @@ void Blip_Buffer::bass_freq( int freq )
void Blip_Buffer::end_frame( blip_time_t t )
{
offset_ += t * factor_;
assert( samples_avail() <= (int) buffer_size_ ); // fails if time is past end of buffer
assert( samples_avail() <= (long) buffer_size_ ); // time outside buffer length
}
int Blip_Buffer::count_samples( blip_time_t t ) const
void Blip_Buffer::remove_silence( long count )
{
blip_resampled_time_t last_sample = resampled_time( t ) >> BLIP_BUFFER_ACCURACY;
blip_resampled_time_t first_sample = offset_ >> BLIP_BUFFER_ACCURACY;
return (int) (last_sample - first_sample);
assert( count <= samples_avail() ); // tried to remove more samples than available
offset_ -= (blip_resampled_time_t) count << BLIP_BUFFER_ACCURACY;
}
blip_time_t Blip_Buffer::count_clocks( int count ) const
long Blip_Buffer::count_samples( blip_time_t t ) const
{
unsigned long last_sample = resampled_time( t ) >> BLIP_BUFFER_ACCURACY;
unsigned long first_sample = offset_ >> BLIP_BUFFER_ACCURACY;
return (long) (last_sample - first_sample);
}
blip_time_t Blip_Buffer::count_clocks( long count ) const
{
if ( !factor_ )
{
assert( 0 ); // sample rate and clock rates must be set first
return 0;
}
if ( count > buffer_size_ )
count = buffer_size_;
blip_resampled_time_t time = (blip_resampled_time_t) count << BLIP_BUFFER_ACCURACY;
return (blip_time_t) ((time - offset_ + factor_ - 1) / factor_);
}
void Blip_Buffer::remove_samples( int count )
void Blip_Buffer::remove_samples( long count )
{
if ( count )
{
remove_silence( count );
// copy remaining samples to beginning and clear old samples
int remain = samples_avail() + blip_buffer_extra_;
long remain = samples_avail() + blip_buffer_extra_;
memmove( buffer_, buffer_ + count, remain * sizeof *buffer_ );
memset( buffer_ + remain, 0, count * sizeof *buffer_ );
}
}
int Blip_Buffer::read_samples( blip_sample_t out_ [], int max_samples, bool stereo )
{
int count = samples_avail();
if ( count > max_samples )
count = max_samples;
if ( count )
{
int const bass = highpass_shift();
delta_t const* reader = read_pos() + count;
int reader_sum = integrator();
blip_sample_t* BLARGG_RESTRICT out = out_ + count;
if ( stereo )
out += count;
int offset = -count;
if ( !stereo )
{
do
{
int s = reader_sum >> delta_bits;
reader_sum -= reader_sum >> bass;
reader_sum += reader [offset];
BLIP_CLAMP( s, s );
out [offset] = (blip_sample_t) s;
}
while ( ++offset );
}
else
{
do
{
int s = reader_sum >> delta_bits;
reader_sum -= reader_sum >> bass;
reader_sum += reader [offset];
BLIP_CLAMP( s, s );
out [offset * 2] = (blip_sample_t) s;
}
while ( ++offset );
}
set_integrator( reader_sum );
remove_samples( count );
}
return count;
}
void Blip_Buffer::mix_samples( blip_sample_t const in [], int count )
{
delta_t* out = buffer_center_ + (offset_ >> BLIP_BUFFER_ACCURACY);
int const sample_shift = blip_sample_bits - 16;
int prev = 0;
while ( --count >= 0 )
{
int s = *in++ << sample_shift;
*out += s - prev;
prev = s;
++out;
}
*out -= prev;
}
void Blip_Buffer::save_state( blip_buffer_state_t* out )
{
assert( samples_avail() == 0 );
out->offset_ = offset_;
out->reader_accum_ = reader_accum_;
memcpy( out->buf, &buffer_ [offset_ >> BLIP_BUFFER_ACCURACY], sizeof out->buf );
}
void Blip_Buffer::load_state( blip_buffer_state_t const& in )
{
clear();
offset_ = in.offset_;
reader_accum_ = in.reader_accum_;
memcpy( buffer_, in.buf, sizeof in.buf );
}
//// Blip_Synth_
// Blip_Synth_
Blip_Synth_Fast_::Blip_Synth_Fast_()
{
buf = NULL;
buf = 0;
last_amp = 0;
delta_factor = 0;
}
void Blip_Synth_Fast_::volume_unit( double new_unit )
{
delta_factor = int (new_unit * (1 << blip_sample_bits) + 0.5);
delta_factor = int (new_unit * (1L << blip_sample_bits) + 0.5);
}
#if BLIP_BUFFER_FAST
#if !BLIP_BUFFER_FAST
void blip_eq_t::generate( float* out, int count ) const { }
#else
Blip_Synth_::Blip_Synth_( short p [], int w ) :
phases( p ),
Blip_Synth_::Blip_Synth_( short* p, int w ) :
impulses( p ),
width( w )
{
volume_unit_ = 0.0;
kernel_unit = 0;
buf = NULL;
buf = 0;
last_amp = 0;
delta_factor = 0;
}
@ -273,137 +217,131 @@ Blip_Synth_::Blip_Synth_( short p [], int w ) :
#undef PI
#define PI 3.1415926535897932384626433832795029
// Generates right half of sinc kernel (including center point) with cutoff at
// sample rate / 2 / oversample. Frequency response at cutoff frequency is
// treble dB (-6=0.5,-12=0.25). Mid controls frequency that rolloff begins at,
// cut * sample rate / 2.
static void gen_sinc( float out [], int out_size, double oversample,
double treble, double mid )
static void gen_sinc( float* out, int count, double oversample, double treble, double cutoff )
{
if ( mid > 0.9999 ) mid = 0.9999;
if ( treble < -300.0 ) treble = -300.0;
if ( treble > 5.0 ) treble = 5.0;
if ( cutoff >= 0.999 )
cutoff = 0.999;
if ( treble < -300.0 )
treble = -300.0;
if ( treble > 5.0 )
treble = 5.0;
double const maxh = 4096.0;
double rolloff = pow( 10.0, 1.0 / (maxh * 20.0) * treble / (1.0 - mid) );
double const pow_a_n = pow( rolloff, maxh - maxh * mid );
double const to_angle = PI / maxh / oversample;
for ( int i = 1; i < out_size; i++ )
double const rolloff = pow( 10.0, 1.0 / (maxh * 20.0) * treble / (1.0 - cutoff) );
double const pow_a_n = pow( rolloff, maxh - maxh * cutoff );
double const to_angle = PI / 2 / maxh / oversample;
for ( int i = 0; i < count; i++ )
{
double angle = i * to_angle;
double c = rolloff * cos( angle * maxh - angle ) -
cos( angle * maxh );
double cos_nc_angle = cos( angle * maxh * mid );
double cos_nc1_angle = cos( angle * maxh * mid - angle );
double cos_angle = cos( angle );
double angle = ((i - count) * 2 + 1) * to_angle;
double angle_maxh = angle * maxh;
double angle_maxh_mid = angle_maxh * cutoff;
c = c * pow_a_n - rolloff * cos_nc1_angle + cos_nc_angle;
double d = 1.0 + rolloff * (rolloff - cos_angle - cos_angle);
double b = 2.0 - cos_angle - cos_angle;
double a = 1.0 - cos_angle - cos_nc_angle + cos_nc1_angle;
double y = maxh;
out [i] = (float) ((a * d + c * b) / (b * d)); // a / b + c / d
// 0 to Fs/2*cutoff, flat
if ( angle_maxh_mid ) // unstable at t=0
y *= sin( angle_maxh_mid ) / angle_maxh_mid;
// Fs/2*cutoff to Fs/2, logarithmic rolloff
double cosa = cos( angle );
double den = 1 + rolloff * (rolloff - cosa - cosa);
// Becomes unstable when rolloff is near 1.0 and t is near 0,
// which is the only time den becomes small
if ( den > 1e-13 )
{
double num =
(cos( angle_maxh - angle ) * rolloff - cos( angle_maxh )) * pow_a_n -
cos( angle_maxh_mid - angle ) * rolloff + cos( angle_maxh_mid );
y = y * cutoff + num / den;
}
// Approximate center by looking at two points to right. Much simpler
// and more reliable than trying to calculate it properly.
out [0] = out [1] + 0.5 * (out [1] - out [2]);
}
// Gain is 1-2800 for beta of 0-10, instead of 1.0 as it should be, but
// this is corrected by normalization in treble_eq().
static void kaiser_window( float io [], int count, float beta )
{
int const accuracy = 10;
float const beta2 = beta * beta;
float const step = (float) 0.5 / count;
float pos = (float) 0.5;
for ( float* const end = io + count; io < end; ++io )
{
float x = (pos - pos*pos) * beta2;
float u = x;
float k = 1;
float n = 2;
// Keep refining until adjustment becomes small
do
{
u *= x / (n * n);
n += 1;
k += u;
}
while ( k <= u * (1 << accuracy) );
pos += step;
*io *= k;
out [i] = (float) y;
}
}
void blip_eq_t::generate( float out [], int count ) const
void blip_eq_t::generate( float* out, int count ) const
{
// lower cutoff freq for narrow kernels with their wider transition band
// (8 points->1.49, 16 points->1.15)
double cutoff_adj = blip_res * 2.25 / count + 0.85;
if ( cutoff_adj < 1.02 )
cutoff_adj = 1.02;
double oversample = blip_res * 2.25 / count + 0.85;
double half_rate = sample_rate * 0.5;
if ( cutoff_freq )
cutoff_adj = half_rate / cutoff_freq;
double cutoff = rolloff_freq * cutoff_adj / half_rate;
oversample = half_rate / cutoff_freq;
double cutoff = rolloff_freq * oversample / half_rate;
gen_sinc( out, count, oversample * cutoff_adj, treble, cutoff );
gen_sinc( out, count, blip_res * oversample, treble, cutoff );
kaiser_window( out, count, kaiser );
// apply (half of) hamming window
double to_fraction = PI / (count - 1);
for ( int i = count; i--; )
out [i] *= 0.54f - 0.46f * (float) cos( i * to_fraction );
}
void Blip_Synth_::adjust_impulse()
{
// sum pairs for each phase and add error correction to end of first half
int const size = impulses_size();
for ( int p = blip_res; p-- >= blip_res / 2; )
{
int p2 = blip_res - 2 - p;
long error = kernel_unit;
for ( int i = 1; i < size; i += blip_res )
{
error -= impulses [i + p ];
error -= impulses [i + p2];
}
if ( p == p2 )
error /= 2; // phase = 0.5 impulse uses same half for both sides
impulses [size - blip_res + p] += (short) error;
//printf( "error: %ld\n", error );
}
//for ( int i = blip_res; i--; printf( "\n" ) )
// for ( int j = 0; j < width / 2; j++ )
// printf( "%5ld,", impulses [j * blip_res + i + 1] );
}
void Blip_Synth_::treble_eq( blip_eq_t const& eq )
{
// Generate right half of kernel
int const half_size = blip_eq_t::calc_count( width );
float fimpulse [blip_res / 2 * (BLIP_MAX_QUALITY - 1) + 1];
eq.generate( fimpulse, half_size );
float fimpulse [blip_res / 2 * (blip_widest_impulse_ - 1) + blip_res * 2];
int const half_size = blip_res / 2 * (width - 1);
eq.generate( &fimpulse [blip_res], half_size );
int i;
// Find rescale factor. Summing from small to large (right to left)
// reduces error.
// need mirror slightly past center for calculation
for ( i = blip_res; i--; )
fimpulse [blip_res + half_size + i] = fimpulse [blip_res + half_size - 1 - i];
// starts at 0
for ( i = 0; i < blip_res; i++ )
fimpulse [i] = 0.0f;
// find rescale factor
double total = 0.0;
for ( i = half_size; --i > 0; )
total += fimpulse [i];
total = total * 2.0 + fimpulse [0];
for ( i = 0; i < half_size; i++ )
total += fimpulse [blip_res + i];
//double const base_unit = 44800.0 - 128 * 18; // allows treble up to +0 dB
//double const base_unit = 37888.0; // allows treble to +5 dB
double const base_unit = 32768.0; // necessary for blip_unscaled to work
double rescale = base_unit / total;
kernel_unit = (int) base_unit;
double rescale = base_unit / 2 / total;
kernel_unit = (long) base_unit;
// Integrate, first difference, rescale, convert to int
double sum = 0;
double next = 0;
int const size = impulses_size();
for ( i = 0; i < size; i++ )
// integrate, first difference, rescale, convert to int
double sum = 0.0;
double next = 0.0;
int const impulses_size = this->impulses_size();
for ( i = 0; i < impulses_size; i++ )
{
int j = (half_size - 1) - i;
if ( i >= blip_res )
sum += fimpulse [j + blip_res];
// goes slightly past center, so it needs a little mirroring
next += fimpulse [j < 0 ? -j : j];
// calculate unintereleved index
int x = (~i & (blip_res - 1)) * (width >> 1) + (i >> BLIP_PHASE_BITS);
assert( (unsigned) x < (unsigned) size );
// flooring separately virtually eliminates error
phases [x] = (short) (int)
(floor( sum * rescale + 0.5 ) - floor( next * rescale + 0.5 ));
//phases [x] = (short) (int)
// floor( sum * rescale - next * rescale + 0.5 );
impulses [i] = (short) floor( (next - sum) * rescale + 0.5 );
sum += fimpulse [i];
next += fimpulse [i + blip_res];
}
adjust_impulse();
// volume might require rescaling
@ -415,78 +353,22 @@ void Blip_Synth_::treble_eq( blip_eq_t const& eq )
}
}
void Blip_Synth_::adjust_impulse()
{
int const size = impulses_size();
int const half_width = width / 2;
// Sum each phase as would be done when synthesizing, and correct
// any that don't add up to exactly kernel_half.
for ( int phase = blip_res / 2; --phase >= 0; )
{
int const fwd = phase * half_width;
int const rev = size - half_width - fwd;
int error = kernel_unit;
for ( int i = half_width; --i >= 0; )
{
error += phases [fwd + i];
error += phases [rev + i];
}
phases [fwd + half_width - 1] -= (short) error;
// Error shouldn't occur now with improved calculation
//if ( error ) printf( "error: %ld\n", error );
}
#if 0
for ( int i = 0; i < blip_res; i++, printf( "\n" ) )
for ( int j = 0; j < width / 2; j++ )
printf( "%5d,", (int) -phases [j + width/2 * i] );
#endif
}
void Blip_Synth_::rescale_kernel( int shift )
{
// Keep values positive to avoid round-towards-zero of sign-preserving
// right shift for negative values.
int const keep_positive = 0x8000 + (1 << (shift - 1));
int const half_width = width / 2;
for ( int phase = blip_res; --phase >= 0; )
{
int const fwd = phase * half_width;
// Integrate, rescale, then differentiate again.
// If differences are rescaled directly, more error results.
int sum = keep_positive;
for ( int i = 0; i < half_width; i++ )
{
int prev = sum;
sum += phases [fwd + i];
phases [fwd + i] = (sum >> shift) - (prev >> shift);
}
}
adjust_impulse();
}
void Blip_Synth_::volume_unit( double new_unit )
{
if ( volume_unit_ != new_unit )
if ( new_unit != volume_unit_ )
{
// use default eq if it hasn't been set yet
if ( !kernel_unit )
treble_eq( -8.0 );
// Factor that kernel must be multiplied by
volume_unit_ = new_unit;
double factor = new_unit * (1 << blip_sample_bits) / kernel_unit;
double factor = new_unit * (1L << blip_sample_bits) / kernel_unit;
if ( factor > 0.0 )
{
// If factor is low, reduce amplitude of kernel itself
int shift = 0;
// if unit is really small, might need to attenuate kernel
while ( factor < 2.0 )
{
shift++;
@ -498,12 +380,81 @@ void Blip_Synth_::volume_unit( double new_unit )
kernel_unit >>= shift;
assert( kernel_unit > 0 ); // fails if volume unit is too low
rescale_kernel( shift );
// keep values positive to avoid round-towards-zero of sign-preserving
// right shift for negative values
long offset = 0x8000 + (1 << (shift - 1));
long offset2 = 0x8000 >> shift;
for ( int i = impulses_size(); i--; )
impulses [i] = (short) (((impulses [i] + offset) >> shift) - offset2);
adjust_impulse();
}
}
delta_factor = -(int) floor( factor + 0.5 );
delta_factor = (int) floor( factor + 0.5 );
//printf( "delta_factor: %d, kernel_unit: %d\n", delta_factor, kernel_unit );
}
}
#endif
long Blip_Buffer::read_samples( blip_sample_t* BLIP_RESTRICT out, long max_samples, int stereo )
{
long count = samples_avail();
if ( count > max_samples )
count = max_samples;
if ( count )
{
int const bass = BLIP_READER_BASS( *this );
BLIP_READER_BEGIN( reader, *this );
if ( !stereo )
{
for ( blip_long n = count; n; --n )
{
blip_long s = BLIP_READER_READ( reader );
if ( (blip_sample_t) s != s )
s = 0x7FFF - (s >> 24);
*out++ = (blip_sample_t) s;
BLIP_READER_NEXT( reader, bass );
}
}
else
{
for ( blip_long n = count; n; --n )
{
blip_long s = BLIP_READER_READ( reader );
if ( (blip_sample_t) s != s )
s = 0x7FFF - (s >> 24);
*out = (blip_sample_t) s;
out += 2;
BLIP_READER_NEXT( reader, bass );
}
}
BLIP_READER_END( reader, *this );
remove_samples( count );
}
return count;
}
void Blip_Buffer::mix_samples( blip_sample_t const* in, long count )
{
if ( buffer_size_ == silent_buf_size )
{
assert( 0 );
return;
}
buf_t_* out = buffer_ + (offset_ >> BLIP_BUFFER_ACCURACY) + blip_widest_impulse_ / 2;
int const sample_shift = blip_sample_bits - 16;
int prev = 0;
while ( count-- )
{
blip_long s = (blip_long) *in++ << sample_shift;
*out += s - prev;
prev = s;
++out;
}
*out -= prev;
}

View file

@ -1,198 +1,493 @@
// Band-limited sound synthesis buffer
// Blip_Buffer $vers
// Blip_Buffer 0.4.1
#ifndef BLIP_BUFFER_H
#define BLIP_BUFFER_H
#include "blargg_common.h"
#include "Blip_Buffer_impl.h"
// internal
#include <limits.h>
#if INT_MAX < 0x7FFFFFFF
#error "int must be at least 32 bits"
#endif
typedef int blip_time_t; // Source clocks in current time frame
typedef BOOST::int16_t blip_sample_t; // 16-bit signed output sample
int const blip_default_length = 1000 / 4; // Default Blip_Buffer length (1/4 second)
typedef int blip_long;
typedef unsigned blip_ulong;
// Time unit at source clock rate
typedef blip_long blip_time_t;
//// Sample buffer for band-limited synthesis
// Output samples are 16-bit signed, with a range of -32768 to 32767
typedef short blip_sample_t;
enum { blip_sample_max = 32767 };
class Blip_Buffer : public Blip_Buffer_ {
class Blip_Buffer {
public:
typedef const char* blargg_err_t;
// Sets output sample rate and resizes and clears sample buffer
blargg_err_t set_sample_rate( int samples_per_sec, int msec_length = blip_default_length );
// Set output sample rate and buffer length in milliseconds (1/1000 sec, defaults
// to 1/4 second), then clear buffer. Returns NULL on success, otherwise if there
// isn't enough memory, returns error without affecting current buffer setup.
blargg_err_t set_sample_rate( long samples_per_sec, int msec_length = 1000 / 4 );
// Sets number of source time units per second
void clock_rate( int clocks_per_sec );
// Set number of source time units per second
void clock_rate( long );
// Clears buffer and removes all samples
void clear();
// End current time frame of specified duration and make its samples available
// (along with any still-unread samples) for reading with read_samples(). Begins
// a new time frame at the end of the current frame.
void end_frame( blip_time_t time );
// Use Blip_Synth to add waveform to buffer
// Read at most 'max_samples' out of buffer into 'dest', removing them from from
// the buffer. Returns number of samples actually read and removed. If stereo is
// true, increments 'dest' one extra time after writing each sample, to allow
// easy interleving of two channels into a stereo output buffer.
long read_samples( blip_sample_t* dest, long max_samples, int stereo = 0 );
// Resamples to time t, then subtracts t from current time. Appends result of resampling
// to buffer for reading.
void end_frame( blip_time_t t );
// Additional optional features
// Number of samples available for reading with read_samples()
int samples_avail() const;
// Current output sample rate
long sample_rate() const;
// Reads at most n samples to out [0 to n-1] and returns number actually read. If stereo
// is true, writes to out [0], out [2], out [4] etc. instead.
int read_samples( blip_sample_t out [], int n, bool stereo = false );
// Length of buffer, in milliseconds
int length() const;
// More features
// Number of source time units per second
long clock_rate() const;
// Sets flag that tells some Multi_Buffer types that sound was added to buffer,
// so they know that it needs to be mixed in. Only needs to be called once
// per time frame that sound was added. Not needed if not using Multi_Buffer.
void set_modified() { modified_ = true; }
// Sets high-pass filter frequency, from 0 to 20000 Hz, where higher values reduce bass more
// Set frequency high-pass filter frequency, where higher values reduce bass more
void bass_freq( int frequency );
int length() const; // Length of buffer in milliseconds
int sample_rate() const; // Current output sample rate
int clock_rate() const; // Number of source time units per second
int output_latency() const; // Number of samples delay from offset() to read_samples()
// Number of samples delay from synthesis to samples read out
int output_latency() const;
// Low-level features
// Remove all available samples and clear buffer to silence. If 'entire_buffer' is
// false, just clears out any samples waiting rather than the entire buffer.
void clear( int entire_buffer = 1 );
// Removes the first n samples
void remove_samples( int n );
// Number of samples available for reading with read_samples()
long samples_avail() const;
// Returns number of clocks needed until n samples will be available.
// If buffer cannot even hold n samples, returns number of clocks
// until buffer becomes full.
blip_time_t count_clocks( int n ) const;
// Remove 'count' samples from those waiting to be read
void remove_samples( long count );
// Number of samples that should be mixed before calling end_frame( t )
int count_samples( blip_time_t t ) const;
// Experimental features
// Mixes n samples into buffer
void mix_samples( const blip_sample_t in [], int n );
// Count number of clocks needed until 'count' samples will be available.
// If buffer can't even hold 'count' samples, returns number of clocks until
// buffer becomes full.
blip_time_t count_clocks( long count ) const;
// Resampled time (sorry, poor documentation right now)
// Number of raw samples that can be mixed within frame of specified duration.
long count_samples( blip_time_t duration ) const;
// Resampled time is fixed-point, in terms of output samples.
// Mix 'count' samples from 'buf' into buffer.
void mix_samples( blip_sample_t const* buf, long count );
// Converts clock count to resampled time
// not documented yet
void set_modified() { modified_ = 1; }
int clear_modified() { int b = modified_; modified_ = 0; return b; }
typedef blip_ulong blip_resampled_time_t;
void remove_silence( long count );
blip_resampled_time_t resampled_duration( int t ) const { return t * factor_; }
// Converts clock time since beginning of current time frame to resampled time
blip_resampled_time_t resampled_time( blip_time_t t ) const { return t * factor_ + offset_; }
blip_resampled_time_t clock_rate_factor( long clock_rate ) const;
public:
Blip_Buffer();
~Blip_Buffer();
// Returns factor that converts clock rate to resampled time
blip_resampled_time_t clock_rate_factor( int clock_rate ) const;
// State save/load
// Saves state, including high-pass filter and tails of last deltas.
// All samples must have been read from buffer before calling this
// (that is, samples_avail() must return 0).
void save_state( blip_buffer_state_t* out );
// Loads state. State must have been saved from Blip_Buffer with same
// settings during same run of program; states can NOT be stored on disk.
// Clears buffer before loading state.
void load_state( const blip_buffer_state_t& in );
// Deprecated
typedef blip_resampled_time_t resampled_time_t;
blargg_err_t sample_rate( long r ) { return set_sample_rate( r ); }
blargg_err_t sample_rate( long r, int msec ) { return set_sample_rate( r, msec ); }
private:
// noncopyable
Blip_Buffer( const Blip_Buffer& );
Blip_Buffer& operator = ( const Blip_Buffer& );
// Implementation
public:
BLARGG_DISABLE_NOTHROW
Blip_Buffer();
~Blip_Buffer();
void remove_silence( int n );
typedef blip_time_t buf_t_;
blip_ulong factor_;
blip_resampled_time_t offset_;
buf_t_* buffer_;
blip_long buffer_size_;
blip_long reader_accum_;
int bass_shift_;
private:
long sample_rate_;
long clock_rate_;
int bass_freq_;
int length_;
int modified_;
friend class Blip_Reader;
};
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
//// Adds amplitude changes to Blip_Buffer
// Number of bits in resample ratio fraction. Higher values give a more accurate ratio
// but reduce maximum buffer size.
#ifndef BLIP_BUFFER_ACCURACY
#define BLIP_BUFFER_ACCURACY 16
#endif
template<int quality,int range> class Blip_Synth;
// Number bits in phase offset. Fewer than 6 bits (64 phase offsets) results in
// noticeable broadband noise when synthesizing high frequency square waves.
// Affects size of Blip_Synth objects since they store the waveform directly.
#ifndef BLIP_PHASE_BITS
#if BLIP_BUFFER_FAST
#define BLIP_PHASE_BITS 8
#else
#define BLIP_PHASE_BITS 6
#endif
#endif
typedef Blip_Synth<8, 1> Blip_Synth_Fast; // faster, but less equalizer control
typedef Blip_Synth<12,1> Blip_Synth_Norm; // good for most things
typedef Blip_Synth<16,1> Blip_Synth_Good; // sharper filter cutoff
// Internal
typedef blip_ulong blip_resampled_time_t;
int const blip_widest_impulse_ = 16;
int const blip_buffer_extra_ = blip_widest_impulse_ + 2;
int const blip_res = 1 << BLIP_PHASE_BITS;
class blip_eq_t;
class Blip_Synth_Fast_ {
public:
Blip_Buffer* buf;
int last_amp;
int delta_factor;
void volume_unit( double );
Blip_Synth_Fast_();
void treble_eq( blip_eq_t const& ) { }
};
class Blip_Synth_ {
public:
Blip_Buffer* buf;
int last_amp;
int delta_factor;
void volume_unit( double );
Blip_Synth_( short* impulses, int width );
void treble_eq( blip_eq_t const& );
private:
double volume_unit_;
short* const impulses;
int const width;
blip_long kernel_unit;
int impulses_size() const { return blip_res / 2 * width + 1; }
void adjust_impulse();
};
// Quality level. Start with blip_good_quality.
const int blip_med_quality = 8;
const int blip_good_quality = 12;
const int blip_high_quality = 16;
// Range specifies the greatest expected change in amplitude. Calculate it
// by finding the difference between the maximum and minimum expected
// amplitudes (max - min).
template<int quality,int range>
class Blip_Synth {
public:
// Set overall volume of waveform
void volume( double v ) { impl.volume_unit( v * (1.0 / (range < 0 ? -range : range)) ); }
// Sets volume of amplitude delta unit
void volume( double v ) { impl.volume_unit( 1.0 / range * v ); }
// Configure low-pass filter (see blip_buffer.txt)
void treble_eq( blip_eq_t const& eq ) { impl.treble_eq( eq ); }
// Configures low-pass filter
void treble_eq( const blip_eq_t& eq ) { impl.treble_eq( eq ); }
// Gets/sets default Blip_Buffer
// Get/set Blip_Buffer used for output
Blip_Buffer* output() const { return impl.buf; }
void output( Blip_Buffer* b ) { impl.buf = b; impl.last_amp = 0; }
// Extends waveform to time t at current amplitude, then changes its amplitude to a
// Using this requires a separate Blip_Synth for each waveform.
void update( blip_time_t t, int a );
// Update amplitude of waveform at given time. Using this requires a separate
// Blip_Synth for each waveform.
void update( blip_time_t time, int amplitude );
// Low-level interface
// If no Blip_Buffer* is specified, uses one set by output() above
// Adds amplitude transition at time t. Delta can be positive or negative.
// The actual change in amplitude is delta * volume.
void offset( blip_time_t t, int delta, Blip_Buffer* ) const;
// Add an amplitude transition of specified delta, optionally into specified buffer
// rather than the one set with output(). Delta can be positive or negative.
// The actual change in amplitude is delta * (volume / range)
void offset( blip_time_t, int delta, Blip_Buffer* ) const;
void offset( blip_time_t t, int delta ) const { offset( t, delta, impl.buf ); }
// Same as offset(), except code is inlined for higher performance
void offset_inline( blip_time_t t, int delta, Blip_Buffer* buf ) const { offset_resampled( buf->to_fixed( t ), delta, buf ); }
void offset_inline( blip_time_t t, int delta ) const { offset_resampled( impl.buf->to_fixed( t ), delta, impl.buf ); }
// Works directly in terms of fractional output samples. Use resampled time functions in Blip_Buffer
// to convert clock counts to resampled time.
// Works directly in terms of fractional output samples. Contact author for more info.
void offset_resampled( blip_resampled_time_t, int delta, Blip_Buffer* ) const;
// Implementation
public:
BLARGG_DISABLE_NOTHROW
// Same as offset(), except code is inlined for higher performance
void offset_inline( blip_time_t t, int delta, Blip_Buffer* buf ) const {
offset_resampled( t * buf->factor_ + buf->offset_, delta, buf );
}
void offset_inline( blip_time_t t, int delta ) const {
offset_resampled( t * impl.buf->factor_ + impl.buf->offset_, delta, impl.buf );
}
private:
#if BLIP_BUFFER_FAST
Blip_Synth_Fast_ impl;
typedef char coeff_t;
#else
Blip_Synth_ impl;
typedef short coeff_t;
// Left halves of first difference of step response for each possible phase
coeff_t phases [quality / 2 * blip_res];
typedef short imp_t;
imp_t impulses [blip_res * (quality / 2) + 1];
public:
Blip_Synth() : impl( phases, quality ) { }
Blip_Synth() : impl( impulses, quality ) { }
#endif
// disable broken defaulted constructors, Blip_Synth_ isn't safe to move/copy
Blip_Synth<quality, range> (const Blip_Synth<quality, range> &) = delete;
Blip_Synth<quality, range> ( Blip_Synth<quality, range> &&) = delete;
Blip_Synth<quality, range>& operator=(const Blip_Synth<quality, range> &) = delete;
};
//// Low-pass equalization parameters
// Low-pass equalization parameters
class blip_eq_t {
double treble, kaiser;
int rolloff_freq, sample_rate, cutoff_freq;
public:
// Logarithmic rolloff to treble dB at half sampling rate. Negative values reduce
// treble, small positive values (0 to 5.0) increase treble.
blip_eq_t( double treble_db = 0 );
// See blip_buffer.txt
blip_eq_t( double treble, int rolloff_freq, int sample_rate, int cutoff_freq = 0,
double kaiser = 5.2 );
blip_eq_t( double treble, long rolloff_freq, long sample_rate, long cutoff_freq = 0 );
// Generate center point and right half of impulse response
virtual void generate( float out [], int count ) const;
virtual ~blip_eq_t() { }
enum { oversample = blip_res };
static int calc_count( int quality ) { return (quality - 1) * (oversample / 2) + 1; }
private:
double treble;
long rolloff_freq;
long sample_rate;
long cutoff_freq;
void generate( float* out, int count ) const;
friend class Blip_Synth_;
};
#include "Blip_Buffer_impl2.h"
int const blip_sample_bits = 30;
// Dummy Blip_Buffer to direct sound output to, for easy muting without
// having to stop sound code.
class Silent_Blip_Buffer : public Blip_Buffer {
buf_t_ buf [blip_buffer_extra_ + 1];
public:
// The following cannot be used (an assertion will fail if attempted):
blargg_err_t set_sample_rate( long samples_per_sec, int msec_length );
blip_time_t count_clocks( long count ) const;
void mix_samples( blip_sample_t const* buf, long count );
Silent_Blip_Buffer();
};
#if defined (__GNUC__) || _MSC_VER >= 1100
#define BLIP_RESTRICT __restrict
#else
#define BLIP_RESTRICT
#endif
// Optimized reading from Blip_Buffer, for use in custom sample output
// Begin reading from buffer. Name should be unique to the current block.
#define BLIP_READER_BEGIN( name, blip_buffer ) \
const Blip_Buffer::buf_t_* BLIP_RESTRICT name##_reader_buf = (blip_buffer).buffer_;\
blip_long name##_reader_accum = (blip_buffer).reader_accum_
// Get value to pass to BLIP_READER_NEXT()
#define BLIP_READER_BASS( blip_buffer ) ((blip_buffer).bass_shift_)
// Constant value to use instead of BLIP_READER_BASS(), for slightly more optimal
// code at the cost of having no bass control
int const blip_reader_default_bass = 9;
// Current sample
#define BLIP_READER_READ( name ) (name##_reader_accum >> (blip_sample_bits - 16))
// Current raw sample in full internal resolution
#define BLIP_READER_READ_RAW( name ) (name##_reader_accum)
// Advance to next sample
#define BLIP_READER_NEXT( name, bass ) \
(void) (name##_reader_accum += *name##_reader_buf++ - (name##_reader_accum >> (bass)))
// End reading samples from buffer. The number of samples read must now be removed
// using Blip_Buffer::remove_samples().
#define BLIP_READER_END( name, blip_buffer ) \
(void) ((blip_buffer).reader_accum_ = name##_reader_accum)
// Compatibility with older version
const long blip_unscaled = 65535;
const int blip_low_quality = blip_med_quality;
const int blip_best_quality = blip_high_quality;
// Deprecated; use BLIP_READER macros as follows:
// Blip_Reader r; r.begin( buf ); -> BLIP_READER_BEGIN( r, buf );
// int bass = r.begin( buf ) -> BLIP_READER_BEGIN( r, buf ); int bass = BLIP_READER_BASS( buf );
// r.read() -> BLIP_READER_READ( r )
// r.read_raw() -> BLIP_READER_READ_RAW( r )
// r.next( bass ) -> BLIP_READER_NEXT( r, bass )
// r.next() -> BLIP_READER_NEXT( r, blip_reader_default_bass )
// r.end( buf ) -> BLIP_READER_END( r, buf )
class Blip_Reader {
public:
int begin( Blip_Buffer& );
blip_long read() const { return accum >> (blip_sample_bits - 16); }
blip_long read_raw() const { return accum; }
void next( int bass_shift = 9 ) { accum += *buf++ - (accum >> bass_shift); }
void end( Blip_Buffer& b ) { b.reader_accum_ = accum; }
private:
const Blip_Buffer::buf_t_* buf;
blip_long accum;
};
// End of public interface
#include <assert.h>
template<int quality,int range>
inline void Blip_Synth<quality,range>::offset_resampled( blip_resampled_time_t time,
int delta, Blip_Buffer* blip_buf ) const
{
// Fails if time is beyond end of Blip_Buffer, due to a bug in caller code or the
// need for a longer buffer as set by set_sample_rate().
assert( (blip_long) (time >> BLIP_BUFFER_ACCURACY) < blip_buf->buffer_size_ );
delta *= impl.delta_factor;
blip_long* BLIP_RESTRICT buf = blip_buf->buffer_ + (time >> BLIP_BUFFER_ACCURACY);
int phase = (int) (time >> (BLIP_BUFFER_ACCURACY - BLIP_PHASE_BITS) & (blip_res - 1));
#if BLIP_BUFFER_FAST
blip_long left = buf [0] + delta;
// Kind of crappy, but doing shift after multiply results in overflow.
// Alternate way of delaying multiply by delta_factor results in worse
// sub-sample resolution.
blip_long right = (delta >> BLIP_PHASE_BITS) * phase;
left -= right;
right += buf [1];
buf [0] = left;
buf [1] = right;
#else
int const fwd = (blip_widest_impulse_ - quality) / 2;
int const rev = fwd + quality - 2;
int const mid = quality / 2 - 1;
imp_t const* BLIP_RESTRICT imp = impulses + blip_res - phase;
#if defined (_M_IX86) || defined (_M_IA64) || defined (__i486__) || \
defined (__x86_64__) || defined (__ia64__) || defined (__i386__)
// straight forward implementation resulted in better code on GCC for x86
#define ADD_IMP( out, in ) \
buf [out] += (blip_long) imp [blip_res * (in)] * delta
#define BLIP_FWD( i ) {\
ADD_IMP( fwd + i, i );\
ADD_IMP( fwd + 1 + i, i + 1 );\
}
#define BLIP_REV( r ) {\
ADD_IMP( rev - r, r + 1 );\
ADD_IMP( rev + 1 - r, r );\
}
BLIP_FWD( 0 )
if ( quality > 8 ) BLIP_FWD( 2 )
if ( quality > 12 ) BLIP_FWD( 4 )
{
ADD_IMP( fwd + mid - 1, mid - 1 );
ADD_IMP( fwd + mid , mid );
imp = impulses + phase;
}
if ( quality > 12 ) BLIP_REV( 6 )
if ( quality > 8 ) BLIP_REV( 4 )
BLIP_REV( 2 )
ADD_IMP( rev , 1 );
ADD_IMP( rev + 1, 0 );
#else
// for RISC processors, help compiler by reading ahead of writes
#define BLIP_FWD( i ) {\
blip_long t0 = i0 * delta + buf [fwd + i];\
blip_long t1 = imp [blip_res * (i + 1)] * delta + buf [fwd + 1 + i];\
i0 = imp [blip_res * (i + 2)];\
buf [fwd + i] = t0;\
buf [fwd + 1 + i] = t1;\
}
#define BLIP_REV( r ) {\
blip_long t0 = i0 * delta + buf [rev - r];\
blip_long t1 = imp [blip_res * r] * delta + buf [rev + 1 - r];\
i0 = imp [blip_res * (r - 1)];\
buf [rev - r] = t0;\
buf [rev + 1 - r] = t1;\
}
blip_long i0 = *imp;
BLIP_FWD( 0 )
if ( quality > 8 ) BLIP_FWD( 2 )
if ( quality > 12 ) BLIP_FWD( 4 )
{
blip_long t0 = i0 * delta + buf [fwd + mid - 1];
blip_long t1 = imp [blip_res * mid] * delta + buf [fwd + mid ];
imp = impulses + phase;
i0 = imp [blip_res * mid];
buf [fwd + mid - 1] = t0;
buf [fwd + mid ] = t1;
}
if ( quality > 12 ) BLIP_REV( 6 )
if ( quality > 8 ) BLIP_REV( 4 )
BLIP_REV( 2 )
blip_long t0 = i0 * delta + buf [rev ];
blip_long t1 = *imp * delta + buf [rev + 1];
buf [rev ] = t0;
buf [rev + 1] = t1;
#endif
#endif
}
#undef BLIP_FWD
#undef BLIP_REV
template<int quality,int range>
#if BLIP_BUFFER_FAST
inline
#endif
void Blip_Synth<quality,range>::offset( blip_time_t t, int delta, Blip_Buffer* buf ) const
{
offset_resampled( t * buf->factor_ + buf->offset_, delta, buf );
}
template<int quality,int range>
#if BLIP_BUFFER_FAST
inline
#endif
void Blip_Synth<quality,range>::update( blip_time_t t, int amp )
{
int delta = amp - impl.last_amp;
impl.last_amp = amp;
offset_resampled( t * impl.buf->factor_ + impl.buf->offset_, delta, impl.buf );
}
inline blip_eq_t::blip_eq_t( double t ) :
treble( t ), rolloff_freq( 0 ), sample_rate( 44100 ), cutoff_freq( 0 ) { }
inline blip_eq_t::blip_eq_t( double t, long rf, long sr, long cf ) :
treble( t ), rolloff_freq( rf ), sample_rate( sr ), cutoff_freq( cf ) { }
inline int Blip_Buffer::length() const { return length_; }
inline long Blip_Buffer::samples_avail() const { return (long) (offset_ >> BLIP_BUFFER_ACCURACY); }
inline long Blip_Buffer::sample_rate() const { return sample_rate_; }
inline int Blip_Buffer::output_latency() const { return blip_widest_impulse_ / 2; }
inline long Blip_Buffer::clock_rate() const { return clock_rate_; }
inline void Blip_Buffer::clock_rate( long cps ) { factor_ = clock_rate_factor( clock_rate_ = cps ); }
inline int Blip_Reader::begin( Blip_Buffer& blip_buf )
{
buf = blip_buf.buffer_;
accum = blip_buf.reader_accum_;
return blip_buf.bass_shift_;
}
int const blip_max_length = 0;
int const blip_default_length = 250;
#endif

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@ -1,135 +0,0 @@
// Internal stuff here to keep public header uncluttered
// Blip_Buffer $vers
#ifndef BLIP_BUFFER_IMPL_H
#define BLIP_BUFFER_IMPL_H
typedef unsigned blip_resampled_time_t;
#ifndef BLIP_MAX_QUALITY
#define BLIP_MAX_QUALITY 32
#endif
#ifndef BLIP_BUFFER_ACCURACY
#define BLIP_BUFFER_ACCURACY 16
#endif
#ifndef BLIP_PHASE_BITS
#define BLIP_PHASE_BITS 6
#endif
class blip_eq_t;
class Blip_Buffer;
#if BLIP_BUFFER_FAST
// linear interpolation needs 8 bits
#undef BLIP_PHASE_BITS
#define BLIP_PHASE_BITS 8
#undef BLIP_MAX_QUALITY
#define BLIP_MAX_QUALITY 2
#endif
int const blip_res = 1 << BLIP_PHASE_BITS;
int const blip_buffer_extra_ = BLIP_MAX_QUALITY + 2;
class Blip_Buffer_ {
public:
// Writer
typedef int clocks_t;
// Properties of fixed-point sample position
typedef unsigned fixed_t; // unsigned for more range, optimized shifts
enum { fixed_bits = BLIP_BUFFER_ACCURACY }; // bits in fraction
enum { fixed_unit = 1 << fixed_bits }; // 1.0 samples
// Converts clock count to fixed-point sample position
fixed_t to_fixed( clocks_t t ) const { return t * factor_ + offset_; }
// Deltas in buffer are fixed-point with this many fraction bits.
// Less than 16 for extra range.
enum { delta_bits = 14 };
// Pointer to first committed delta sample
typedef int delta_t;
// Pointer to delta corresponding to fixed-point sample position
delta_t* delta_at( fixed_t );
// Reader
delta_t* read_pos() { return buffer_; }
void clear_modified() { modified_ = false; }
int highpass_shift() const { return bass_shift_; }
int integrator() const { return reader_accum_; }
void set_integrator( int n ) { reader_accum_ = n; }
public: //friend class Tracked_Blip_Buffer; private:
bool modified() const { return modified_; }
void remove_silence( int count );
private:
unsigned factor_;
fixed_t offset_;
delta_t* buffer_center_;
int buffer_size_;
int reader_accum_;
int bass_shift_;
delta_t* buffer_;
int sample_rate_;
int clock_rate_;
int bass_freq_;
int length_;
bool modified_;
friend class Blip_Buffer;
};
class Blip_Synth_Fast_ {
public:
int delta_factor;
int last_amp;
Blip_Buffer* buf;
void volume_unit( double );
void treble_eq( blip_eq_t const& ) { }
Blip_Synth_Fast_();
};
class Blip_Synth_ {
public:
int delta_factor;
int last_amp;
Blip_Buffer* buf;
void volume_unit( double );
void treble_eq( blip_eq_t const& );
Blip_Synth_( short phases [], int width );
private:
double volume_unit_;
short* const phases;
int const width;
int kernel_unit;
void adjust_impulse();
void rescale_kernel( int shift );
int impulses_size() const { return blip_res / 2 * width; }
};
class blip_buffer_state_t
{
blip_resampled_time_t offset_;
int reader_accum_;
int buf [blip_buffer_extra_];
friend class Blip_Buffer;
};
inline Blip_Buffer_::delta_t* Blip_Buffer_::delta_at( fixed_t f )
{
assert( (f >> fixed_bits) < (unsigned) buffer_size_ );
return buffer_center_ + (f >> fixed_bits);
}
#endif

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// Internal stuff here to keep public header uncluttered
// Blip_Buffer $vers
#ifndef BLIP_BUFFER_IMPL2_H
#define BLIP_BUFFER_IMPL2_H
//// Compatibility
BLARGG_DEPRECATED( int const blip_low_quality = 8; )
BLARGG_DEPRECATED( int const blip_med_quality = 8; )
BLARGG_DEPRECATED( int const blip_good_quality = 12; )
BLARGG_DEPRECATED( int const blip_high_quality = 16; )
BLARGG_DEPRECATED( int const blip_sample_max = 32767; )
// Number of bits in raw sample that covers normal output range. Less than 32 bits to give
// extra amplitude range. That is,
// +1 << (blip_sample_bits-1) = +1.0
// -1 << (blip_sample_bits-1) = -1.0
int const blip_sample_bits = 30;
//// BLIP_READER_
//// Optimized reading from Blip_Buffer, for use in custom sample buffer or mixer
// Begins reading from buffer. Name should be unique to the current {} block.
#define BLIP_READER_BEGIN( name, blip_buffer ) \
const Blip_Buffer::delta_t* BLARGG_RESTRICT name##_reader_buf = (blip_buffer).read_pos();\
int name##_reader_accum = (blip_buffer).integrator()
// Gets value to pass to BLIP_READER_NEXT()
#define BLIP_READER_BASS( blip_buffer ) (blip_buffer).highpass_shift()
// Constant value to use instead of BLIP_READER_BASS(), for slightly more optimal
// code at the cost of having no bass_freq() functionality
int const blip_reader_default_bass = 9;
// Current sample as 16-bit signed value
#define BLIP_READER_READ( name ) (name##_reader_accum >> (blip_sample_bits - 16))
// Current raw sample in full internal resolution
#define BLIP_READER_READ_RAW( name ) (name##_reader_accum)
// Advances to next sample
#define BLIP_READER_NEXT( name, bass ) \
(void) (name##_reader_accum += *name##_reader_buf++ - (name##_reader_accum >> (bass)))
// Ends reading samples from buffer. The number of samples read must now be removed
// using Blip_Buffer::remove_samples().
#define BLIP_READER_END( name, blip_buffer ) \
(void) ((blip_buffer).set_integrator( name##_reader_accum ))
#define BLIP_READER_ADJ_( name, offset ) (name##_reader_buf += offset)
int const blip_reader_idx_factor = sizeof (Blip_Buffer::delta_t);
#define BLIP_READER_NEXT_IDX_( name, bass, idx ) {\
name##_reader_accum -= name##_reader_accum >> (bass);\
name##_reader_accum += name##_reader_buf [(idx)];\
}
#define BLIP_READER_NEXT_RAW_IDX_( name, bass, idx ) {\
name##_reader_accum -= name##_reader_accum >> (bass);\
name##_reader_accum +=\
*(Blip_Buffer::delta_t const*) ((char const*) name##_reader_buf + (idx));\
}
//// BLIP_CLAMP
#if defined (_M_IX86) || defined (_M_IA64) || defined (__i486__) || \
defined (__x86_64__) || defined (__ia64__) || defined (__i386__)
#define BLIP_X86 1
#define BLIP_CLAMP_( in ) in < -0x8000 || 0x7FFF < in
#else
#define BLIP_CLAMP_( in ) (blip_sample_t) in != in
#endif
// Clamp sample to blip_sample_t range
#define BLIP_CLAMP( sample, out )\
{ if ( BLIP_CLAMP_( (sample) ) ) (out) = ((sample) >> 31) ^ 0x7FFF; }
//// Blip_Synth
// (in >> sh & mask) * mul
#define BLIP_SH_AND_MUL( in, sh, mask, mul ) \
((int) (in) / ((1U << (sh)) / (mul)) & (unsigned) ((mask) * (mul)))
// (T*) ptr + (off >> sh)
#define BLIP_PTR_OFF_SH( T, ptr, off, sh ) \
((T*) (BLIP_SH_AND_MUL( off, sh, -1, sizeof (T) ) + (char*) (ptr)))
template<int quality,int range>
inline void Blip_Synth<quality,range>::offset_resampled( blip_resampled_time_t time,
int delta, Blip_Buffer* blip_buf ) const
{
#if BLIP_BUFFER_FAST
int const half_width = 1;
#else
int const half_width = quality / 2;
#endif
Blip_Buffer::delta_t* BLARGG_RESTRICT buf = blip_buf->delta_at( time );
delta *= impl.delta_factor;
int const phase_shift = BLIP_BUFFER_ACCURACY - BLIP_PHASE_BITS;
int const phase = (half_width & (half_width - 1)) ?
(int) BLIP_SH_AND_MUL( time, phase_shift, blip_res - 1, sizeof (coeff_t) ) * half_width :
(int) BLIP_SH_AND_MUL( time, phase_shift, blip_res - 1, sizeof (coeff_t) * half_width );
#if BLIP_BUFFER_FAST
int left = buf [0] + delta;
// Kind of crappy, but doing shift after multiply results in overflow.
// Alternate way of delaying multiply by delta_factor results in worse
// sub-sample resolution.
int right = (delta >> BLIP_PHASE_BITS) * phase;
#if BLIP_BUFFER_NOINTERP
// TODO: remove? (just a hack to see how it sounds)
right = 0;
#endif
left -= right;
right += buf [1];
buf [0] = left;
buf [1] = right;
#else
int const fwd = -quality / 2;
int const rev = fwd + quality - 2;
coeff_t const* BLARGG_RESTRICT imp = (coeff_t const*) ((char const*) phases + phase);
int const phase2 = phase + phase - (blip_res - 1) * half_width * sizeof (coeff_t);
#define BLIP_MID_IMP imp = (coeff_t const*) ((char const*) imp - phase2);
#if BLIP_MAX_QUALITY > 16
// General version for any quality
if ( quality != 8 && quality != 12 && quality != 16 )
{
buf += fwd;
// left half
for ( int n = half_width / 2; --n >= 0; )
{
buf [0] += imp [0] * delta;
buf [1] += imp [1] * delta;
imp += 2;
buf += 2;
}
// mirrored right half
BLIP_MID_IMP
for ( int n = half_width / 2; --n >= 0; )
{
buf [0] += imp [-1] * delta;
buf [1] += *(imp -= 2) * delta;
buf += 2;
}
return;
}
#endif
// Unrolled versions for qualities 8, 12, and 16
#if BLIP_X86
// This gives better code for x86
#define BLIP_ADD( out, in ) \
buf [out] += imp [in] * delta
#define BLIP_FWD( i ) {\
BLIP_ADD( fwd + i, i );\
BLIP_ADD( fwd + 1 + i, i + 1 );\
}
#define BLIP_REV( r ) {\
BLIP_ADD( rev - r, r + 1 );\
BLIP_ADD( rev + 1 - r, r );\
}
BLIP_FWD( 0 )
BLIP_FWD( 2 )
if ( quality > 8 ) BLIP_FWD( 4 )
if ( quality > 12 ) BLIP_FWD( 6 )
BLIP_MID_IMP
if ( quality > 12 ) BLIP_REV( 6 )
if ( quality > 8 ) BLIP_REV( 4 )
BLIP_REV( 2 )
BLIP_REV( 0 )
#else
// Help RISC processors and simplistic compilers by reading ahead of writes
#define BLIP_FWD( i ) {\
int t0 = i0 * delta + buf [fwd + i];\
int t1 = imp [i + 1] * delta + buf [fwd + 1 + i];\
i0 = imp [i + 2];\
buf [fwd + i] = t0;\
buf [fwd + 1 + i] = t1;\
}
#define BLIP_REV( r ) {\
int t0 = i0 * delta + buf [rev - r];\
int t1 = imp [r] * delta + buf [rev + 1 - r];\
i0 = imp [r - 1];\
buf [rev - r] = t0;\
buf [rev + 1 - r] = t1;\
}
int i0 = *imp;
BLIP_FWD( 0 )
if ( quality > 8 ) BLIP_FWD( 2 )
if ( quality > 12 ) BLIP_FWD( 4 )
{
int const mid = half_width - 1;
int t0 = i0 * delta + buf [fwd + mid - 1];
int t1 = imp [mid] * delta + buf [fwd + mid ];
BLIP_MID_IMP
i0 = imp [mid];
buf [fwd + mid - 1] = t0;
buf [fwd + mid ] = t1;
}
if ( quality > 12 ) BLIP_REV( 6 )
if ( quality > 8 ) BLIP_REV( 4 )
BLIP_REV( 2 )
int t0 = i0 * delta + buf [rev ];
int t1 = *imp * delta + buf [rev + 1];
buf [rev ] = t0;
buf [rev + 1] = t1;
#endif
#endif
}
template<int quality,int range>
#if BLIP_BUFFER_FAST
inline
#endif
void Blip_Synth<quality,range>::offset( blip_time_t t, int delta, Blip_Buffer* buf ) const
{
offset_resampled( buf->to_fixed( t ), delta, buf );
}
template<int quality,int range>
#if BLIP_BUFFER_FAST
inline
#endif
void Blip_Synth<quality,range>::update( blip_time_t t, int amp )
{
int delta = amp - impl.last_amp;
impl.last_amp = amp;
offset_resampled( impl.buf->to_fixed( t ), delta, impl.buf );
}
//// blip_eq_t
inline blip_eq_t::blip_eq_t( double t ) :
treble( t ), kaiser( 5.2 ), rolloff_freq( 0 ), sample_rate( 44100 ), cutoff_freq( 0 ) { }
inline blip_eq_t::blip_eq_t( double t, int rf, int sr, int cf, double k ) :
treble( t ), kaiser( k ), rolloff_freq( rf ), sample_rate( sr ), cutoff_freq( cf ) { }
//// Blip_Buffer
inline int Blip_Buffer::length() const { return length_; }
inline int Blip_Buffer::samples_avail() const { return (int) (offset_ >> BLIP_BUFFER_ACCURACY); }
inline int Blip_Buffer::sample_rate() const { return sample_rate_; }
inline int Blip_Buffer::output_latency() const { return BLIP_MAX_QUALITY / 2; }
inline int Blip_Buffer::clock_rate() const { return clock_rate_; }
inline void Blip_Buffer::clock_rate( int cps ) { factor_ = clock_rate_factor( clock_rate_ = cps ); }
inline void Blip_Buffer::remove_silence( int count )
{
// fails if you try to remove more samples than available
assert( count <= samples_avail() );
offset_ -= (blip_resampled_time_t) count << BLIP_BUFFER_ACCURACY;
}
#endif

View file

@ -0,0 +1,227 @@
# List of source files required by libgme and any emulators
# This is not 100% accurate (Fir_Resampler for instance) but
# you'll be OK.
set(libgme_SRCS Blip_Buffer.cpp
Classic_Emu.cpp
Data_Reader.cpp
Dual_Resampler.cpp
Effects_Buffer.cpp
Fir_Resampler.cpp
gme.cpp
Gme_File.cpp
M3u_Playlist.cpp
Multi_Buffer.cpp
Music_Emu.cpp
)
find_package(ZLIB QUIET)
# Ay_Apu is very popular around here
if (USE_GME_AY OR USE_GME_KSS)
set(libgme_SRCS ${libgme_SRCS}
Ay_Apu.cpp
)
endif()
# so is Ym2612_Emu
if (USE_GME_VGM OR USE_GME_GYM)
if(GME_YM2612_EMU STREQUAL "Nuked")
add_definitions(-DVGM_YM2612_NUKED)
set(libgme_SRCS ${libgme_SRCS}
Ym2612_Nuked.cpp
)
message("VGM/GYM: Nuked OPN2 emulator will be used")
elseif(GME_YM2612_EMU STREQUAL "MAME")
add_definitions(-DVGM_YM2612_MAME)
set(libgme_SRCS ${libgme_SRCS}
Ym2612_MAME.cpp
)
message("VGM/GYM: MAME YM2612 emulator will be used")
else()
add_definitions(-DVGM_YM2612_GENS)
set(libgme_SRCS ${libgme_SRCS}
Ym2612_GENS.cpp
)
message("VGM/GYM: GENS 2.10 emulator will be used")
endif()
endif()
# But none are as popular as Sms_Apu
if (USE_GME_VGM OR USE_GME_GYM OR USE_GME_KSS)
set(libgme_SRCS ${libgme_SRCS}
Sms_Apu.cpp
)
endif()
if (USE_GME_AY)
set(libgme_SRCS ${libgme_SRCS}
# Ay_Apu.cpp included earlier
Ay_Cpu.cpp
Ay_Emu.cpp
)
endif()
if (USE_GME_GBS)
set(libgme_SRCS ${libgme_SRCS}
Gb_Apu.cpp
Gb_Cpu.cpp
Gb_Oscs.cpp
Gbs_Emu.cpp
)
endif()
if (USE_GME_GYM)
set(libgme_SRCS ${libgme_SRCS}
# Sms_Apu.cpp included earlier
# Ym2612_Emu.cpp included earlier
Gym_Emu.cpp
)
endif()
if (USE_GME_HES)
set(libgme_SRCS ${libgme_SRCS}
Hes_Apu.cpp
Hes_Cpu.cpp
Hes_Emu.cpp
)
endif()
if (USE_GME_KSS)
set(libgme_SRCS ${libgme_SRCS}
# Ay_Apu.cpp included earlier
# Sms_Apu.cpp included earlier
Kss_Cpu.cpp
Kss_Emu.cpp
Kss_Scc_Apu.cpp
)
endif()
if (USE_GME_NSF OR USE_GME_NSFE)
set(libgme_SRCS ${libgme_SRCS}
Nes_Apu.cpp
Nes_Cpu.cpp
Nes_Fme7_Apu.cpp
Nes_Namco_Apu.cpp
Nes_Oscs.cpp
Nes_Vrc6_Apu.cpp
Nsf_Emu.cpp
)
endif()
if (USE_GME_NSFE)
set(libgme_SRCS ${libgme_SRCS}
Nsfe_Emu.cpp
)
endif()
if (USE_GME_SAP)
set(libgme_SRCS ${libgme_SRCS}
Sap_Apu.cpp
Sap_Cpu.cpp
Sap_Emu.cpp
)
endif()
if (USE_GME_SPC)
set(libgme_SRCS ${libgme_SRCS}
Snes_Spc.cpp
Spc_Cpu.cpp
Spc_Dsp.cpp
Spc_Emu.cpp
Spc_Filter.cpp
)
if (GME_SPC_ISOLATED_ECHO_BUFFER)
add_definitions(-DSPC_ISOLATED_ECHO_BUFFER)
endif()
endif()
if (USE_GME_VGM)
set(libgme_SRCS ${libgme_SRCS}
# Sms_Apu.cpp included earlier
# Ym2612_Emu.cpp included earlier
Vgm_Emu.cpp
Vgm_Emu_Impl.cpp
Ym2413_Emu.cpp
)
endif()
# These headers are part of the generic gme interface.
set (EXPORTED_HEADERS gme.h blargg_source.h)
# while building a macOS framework, exported headers must be in the source
# list, or the header files aren't copied to the bundle.
if (BUILD_FRAMEWORK)
set(libgme_SRCS ${libgme_SRCS} ${EXPORTED_HEADERS})
endif()
# On some platforms we may need to change headers or whatnot based on whether
# we're building the library or merely using the library. The following is
# only defined when building the library to allow us to tell which is which.
add_definitions(-DBLARGG_BUILD_DLL)
# For the gme_types.h
include_directories(${CMAKE_CURRENT_BINARY_DIR})
# Add library to be compiled.
add_library(gme ${libgme_SRCS})
if(ZLIB_FOUND)
message(" ** ZLib library located, compressed file formats will be supported")
target_compile_definitions(gme PRIVATE -DHAVE_ZLIB_H)
target_include_directories(gme PRIVATE ${ZLIB_INCLUDE_DIRS})
target_link_libraries(gme ${ZLIB_LIBRARIES})
# Is not to be installed though
set(PKG_CONFIG_ZLIB -lz) # evaluated in libgme.pc.in
else()
message("ZLib library not found, disabling support for compressed formats such as VGZ")
endif()
if(USE_GME_SPC)
if(UNRAR_FOUND)
message(" ** unRAR library located, the RSN file format will be supported")
target_compile_definitions(gme PRIVATE -DRARDLL)
target_include_directories(gme PRIVATE ${UNRAR_INCLUDE_DIRS})
target_link_libraries(gme ${UNRAR_LIBRARIES})
# Is not to be installed though
set(PKG_CONFIG_UNRAR -lunrar) # evaluated in libgme.pc.in
else()
message("unRAR library not found, disabling support for the RSN file format")
endif()
endif()
# The version is the release. The "soversion" is the API version. As long
# as only build fixes are performed (i.e. no backwards-incompatible changes
# to the API), the SOVERSION should be the same even when bumping up VERSION.
# The way gme.h is designed, SOVERSION should very rarely be bumped, if ever.
# Hopefully the API can stay compatible with old versions.
set_target_properties(gme
PROPERTIES VERSION ${GME_VERSION}
SOVERSION 1)
# macOS framework build
if(BUILD_FRAMEWORK)
set_target_properties(gme
PROPERTIES FRAMEWORK TRUE
FRAMEWORK_VERSION A
MACOSX_FRAMEWORK_IDENTIFIER net.mpyne.gme
VERSION ${GME_VERSION}
SOVERSION 0
PUBLIC_HEADER "${EXPORTED_HEADERS}")
endif()
install(TARGETS gme LIBRARY DESTINATION lib${LIB_SUFFIX}
RUNTIME DESTINATION bin # DLL platforms
ARCHIVE DESTINATION lib # DLL platforms
FRAMEWORK DESTINATION /Library/Frameworks) # macOS framework
# Run during cmake phase, so this is available during make
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/gme_types.h.in
${CMAKE_CURRENT_BINARY_DIR}/gme_types.h)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/libgme.pc.in
${CMAKE_CURRENT_BINARY_DIR}/libgme.pc @ONLY)
install(FILES ${EXPORTED_HEADERS} DESTINATION include/gme)
install(FILES ${CMAKE_CURRENT_BINARY_DIR}/libgme.pc DESTINATION lib${LIB_SUFFIX}/pkgconfig)

View file

@ -1,10 +1,11 @@
// Game_Music_Emu $vers. http://www.slack.net/~ant/
// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
#include "Classic_Emu.h"
#include "Multi_Buffer.h"
#include <string.h>
/* Copyright (C) 2003-2008 Shay Green. This module is free software; you
/* Copyright (C) 2003-2006 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
@ -19,9 +20,9 @@ Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
Classic_Emu::Classic_Emu()
{
buf = NULL;
stereo_buffer = NULL;
voice_types = NULL;
buf = 0;
stereo_buffer = 0;
voice_types = 0;
// avoid inconsistency in our duplicated constants
assert( (int) wave_type == (int) Multi_Buffer::wave_type );
@ -32,8 +33,6 @@ Classic_Emu::Classic_Emu()
Classic_Emu::~Classic_Emu()
{
delete stereo_buffer;
delete effects_buffer_;
effects_buffer_ = NULL;
}
void Classic_Emu::set_equalizer_( equalizer_t const& eq )
@ -44,7 +43,7 @@ void Classic_Emu::set_equalizer_( equalizer_t const& eq )
buf->bass_freq( (int) equalizer().bass );
}
blargg_err_t Classic_Emu::set_sample_rate_( int rate )
blargg_err_t Classic_Emu::set_sample_rate_( long rate )
{
if ( !buf )
{
@ -55,6 +54,12 @@ blargg_err_t Classic_Emu::set_sample_rate_( int rate )
return buf->set_sample_rate( rate, 1000 / 20 );
}
blargg_err_t Classic_Emu::set_multi_channel ( bool is_enabled )
{
RETURN_ERR( Music_Emu::set_multi_channel_( is_enabled ) );
return 0;
}
void Classic_Emu::mute_voices_( int mask )
{
Music_Emu::mute_voices_( mask );
@ -62,11 +67,11 @@ void Classic_Emu::mute_voices_( int mask )
{
if ( mask & (1 << i) )
{
set_voice( i, NULL, NULL, NULL );
set_voice( i, 0, 0, 0 );
}
else
{
Multi_Buffer::channel_t ch = buf->channel( i );
Multi_Buffer::channel_t ch = buf->channel( i, (voice_types ? voice_types [i] : 0) );
assert( (ch.center && ch.left && ch.right) ||
(!ch.center && !ch.left && !ch.right) ); // all or nothing
set_voice( i, ch.center, ch.left, ch.right );
@ -74,35 +79,33 @@ void Classic_Emu::mute_voices_( int mask )
}
}
void Classic_Emu::change_clock_rate( int rate )
void Classic_Emu::change_clock_rate( long rate )
{
clock_rate_ = rate;
buf->clock_rate( rate );
}
blargg_err_t Classic_Emu::setup_buffer( int rate )
blargg_err_t Classic_Emu::setup_buffer( long rate )
{
change_clock_rate( rate );
RETURN_ERR( buf->set_channel_count( voice_count(), voice_types ) );
RETURN_ERR( buf->set_channel_count( voice_count() ) );
set_equalizer( equalizer() );
buf_changed_count = buf->channels_changed_count();
return blargg_ok;
return 0;
}
blargg_err_t Classic_Emu::start_track_( int track )
{
RETURN_ERR( Music_Emu::start_track_( track ) );
buf->clear();
return blargg_ok;
return 0;
}
blargg_err_t Classic_Emu::play_( int count, sample_t out [] )
blargg_err_t Classic_Emu::play_( long count, sample_t* out )
{
// read from buffer, then refill buffer and repeat if necessary
int remain = count;
long remain = count;
while ( remain )
{
buf->disable_immediate_removal();
remain -= buf->read_samples( &out [count - remain], remain );
if ( remain )
{
@ -111,14 +114,77 @@ blargg_err_t Classic_Emu::play_( int count, sample_t out [] )
buf_changed_count = buf->channels_changed_count();
remute_voices();
}
// TODO: use more accurate length calculation
int msec = buf->length();
blip_time_t clocks_emulated = msec * clock_rate_ / 1000 - 100;
blip_time_t clocks_emulated = (blargg_long) msec * clock_rate_ / 1000;
RETURN_ERR( run_clocks( clocks_emulated, msec ) );
assert( clocks_emulated );
buf->end_frame( clocks_emulated );
}
}
return blargg_ok;
return 0;
}
// Rom_Data
blargg_err_t Rom_Data_::load_rom_data_( Data_Reader& in,
int header_size, void* header_out, int fill, long pad_size )
{
long file_offset = pad_size - header_size;
rom_addr = 0;
mask = 0;
size_ = 0;
rom.clear();
file_size_ = in.remain();
if ( file_size_ <= header_size ) // <= because there must be data after header
return gme_wrong_file_type;
blargg_err_t err = rom.resize( file_offset + file_size_ + pad_size );
if ( !err )
err = in.read( rom.begin() + file_offset, file_size_ );
if ( err )
{
rom.clear();
return err;
}
file_size_ -= header_size;
memcpy( header_out, &rom [file_offset], header_size );
memset( rom.begin() , fill, pad_size );
memset( rom.end() - pad_size, fill, pad_size );
return 0;
}
void Rom_Data_::set_addr_( long addr, int unit )
{
rom_addr = addr - unit - pad_extra;
long rounded = (addr + file_size_ + unit - 1) / unit * unit;
if ( rounded <= 0 )
{
rounded = 0;
}
else
{
int shift = 0;
unsigned long max_addr = (unsigned long) (rounded - 1);
while ( max_addr >> shift )
shift++;
mask = (1L << shift) - 1;
}
if ( addr < 0 )
addr = 0;
size_ = rounded;
if ( rom.resize( rounded - rom_addr + pad_extra ) ) { } // OK if shrink fails
if ( 0 )
{
debug_printf( "addr: %X\n", addr );
debug_printf( "file_size: %d\n", file_size_ );
debug_printf( "rounded: %d\n", rounded );
debug_printf( "mask: $%X\n", mask );
}
}

View file

@ -1,6 +1,6 @@
// Common aspects of emulators which use Blip_Buffer for sound output
// Game_Music_Emu $vers
// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
#ifndef CLASSIC_EMU_H
#define CLASSIC_EMU_H
@ -9,57 +9,34 @@
#include "Music_Emu.h"
class Classic_Emu : public Music_Emu {
protected:
// Derived interface
// Advertises type of sound on each voice, so Effects_Buffer can better choose
// what effect to apply (pan, echo, surround). Constant can have value added so
// that voices of the same type can be spread around the stereo sound space.
enum { wave_type = 0x100, noise_type = 0x200, mixed_type = wave_type | noise_type };
void set_voice_types( int const types [] ) { voice_types = types; }
// Sets up Blip_Buffers after loading file
blargg_err_t setup_buffer( int clock_rate );
// Clock rate of Blip_buffers
int clock_rate() const { return clock_rate_; }
// Changes clock rate of Blip_Buffers (experimental)
void change_clock_rate( int );
// Overrides should do the indicated task
// Set Blip_Buffer(s) voice outputs to, or mute voice if pointer is NULL
virtual void set_voice( int index, Blip_Buffer* center,
Blip_Buffer* left, Blip_Buffer* right ) BLARGG_PURE( ; )
// Update equalization
virtual void update_eq( blip_eq_t const& ) BLARGG_PURE( ; )
// Start track
virtual blargg_err_t start_track_( int track ) BLARGG_PURE( ; )
// Run for at most msec or time_io clocks, then set time_io to number of clocks
// actually run for. After returning, Blip_Buffers have time frame of time_io clocks
// ended.
virtual blargg_err_t run_clocks( blip_time_t& time_io, int msec ) BLARGG_PURE( ; )
// Internal
public:
Classic_Emu();
~Classic_Emu();
virtual void set_buffer( Multi_Buffer* );
void set_buffer( Multi_Buffer* ) override;
blargg_err_t set_multi_channel( bool is_enabled ) override;
protected:
virtual blargg_err_t set_sample_rate_( int sample_rate );
virtual void mute_voices_( int );
virtual void set_equalizer_( equalizer_t const& );
virtual blargg_err_t play_( int, sample_t [] );
// Services
enum { wave_type = 0x100, noise_type = 0x200, mixed_type = wave_type | noise_type };
void set_voice_types( int const* t ) { voice_types = t; }
blargg_err_t setup_buffer( long clock_rate );
long clock_rate() const { return clock_rate_; }
void change_clock_rate( long ); // experimental
// Overridable
virtual void set_voice( int index, Blip_Buffer* center,
Blip_Buffer* left, Blip_Buffer* right ) = 0;
virtual void update_eq( blip_eq_t const& ) = 0;
virtual blargg_err_t start_track_( int track ) override;
virtual blargg_err_t run_clocks( blip_time_t& time_io, int msec ) = 0;
protected:
blargg_err_t set_sample_rate_( long sample_rate ) override;
void mute_voices_( int ) override;
void set_equalizer_( equalizer_t const& ) override;
blargg_err_t play_( long, sample_t* ) override;
private:
Multi_Buffer* buf;
Multi_Buffer* stereo_buffer; // NULL if using custom buffer
int clock_rate_;
long clock_rate_;
unsigned buf_changed_count;
int const* voice_types;
};
@ -70,10 +47,82 @@ inline void Classic_Emu::set_buffer( Multi_Buffer* new_buf )
buf = new_buf;
}
inline void Classic_Emu::set_voice( int, Blip_Buffer*, Blip_Buffer*, Blip_Buffer* ) { }
// ROM data handler, used by several Classic_Emu derivitives. Loads file data
// with padding on both sides, allowing direct use in bank mapping. The main purpose
// is to allow all file data to be loaded with only one read() call (for efficiency).
inline void Classic_Emu::update_eq( blip_eq_t const& ) { }
class Rom_Data_ {
public:
typedef unsigned char byte;
protected:
enum { pad_extra = 8 };
blargg_vector<byte> rom;
long file_size_;
blargg_long rom_addr;
blargg_long mask;
blargg_long size_; // TODO: eliminate
inline blargg_err_t Classic_Emu::run_clocks( blip_time_t&, int ) { return blargg_ok; }
blargg_err_t load_rom_data_( Data_Reader& in, int header_size, void* header_out,
int fill, long pad_size );
void set_addr_( long addr, int unit );
};
template<int unit>
class Rom_Data : public Rom_Data_ {
enum { pad_size = unit + pad_extra };
public:
// Load file data, using already-loaded header 'h' if not NULL. Copy header
// from loaded file data into *out and fill unmapped bytes with 'fill'.
blargg_err_t load( Data_Reader& in, int header_size, void* header_out, int fill )
{
return load_rom_data_( in, header_size, header_out, fill, pad_size );
}
// Size of file data read in (excluding header)
long file_size() const { return file_size_; }
// Pointer to beginning of file data
byte* begin() const { return rom.begin() + pad_size; }
// Set address that file data should start at
void set_addr( long addr ) { set_addr_( addr, unit ); }
// Free data
void clear() { rom.clear(); }
// Size of data + start addr, rounded to a multiple of unit
long size() const { return size_; }
// Pointer to unmapped page filled with same value
byte* unmapped() { return rom.begin(); }
// Mask address to nearest power of two greater than size()
blargg_long mask_addr( blargg_long addr ) const
{
#ifdef check
check( addr <= mask );
#endif
return addr & mask;
}
// Pointer to page starting at addr. Returns unmapped() if outside data.
byte* at_addr( blargg_long addr )
{
blargg_ulong offset = mask_addr( addr ) - rom_addr;
if ( offset > blargg_ulong (rom.size() - pad_size) )
offset = 0; // unmapped
return &rom [offset];
}
};
#ifndef GME_APU_HOOK
#define GME_APU_HOOK( emu, addr, data ) ((void) 0)
#endif
#ifndef GME_FRAME_HOOK
#define GME_FRAME_HOOK( emu ) ((void) 0)
#else
#define GME_FRAME_HOOK_DEFINED 1
#endif
#endif

342
Frameworks/GME/gme/Data_Reader.cpp Executable file → Normal file
View file

@ -6,6 +6,7 @@
#include <assert.h>
#include <string.h>
#include <stdio.h>
#include <algorithm>
/* Copyright (C) 2005-2006 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
@ -20,10 +21,25 @@ Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
#ifdef HAVE_ZLIB_H
#include <zlib.h>
#include <stdlib.h>
#include <errno.h>
static const unsigned char gz_magic[2] = {0x1f, 0x8b}; /* gzip magic header */
#endif /* HAVE_ZLIB_H */
using std::min;
using std::max;
const char Data_Reader::eof_error [] = "Unexpected end of file";
#define RETURN_VALIDITY_CHECK( cond ) \
do { if ( unlikely( !(cond) ) ) return "Corrupt file"; } while(0)
blargg_err_t Data_Reader::read( void* p, long s )
{
RETURN_VALIDITY_CHECK( s > 0 );
long result = read_avail( p, s );
if ( result != s )
{
@ -38,6 +54,8 @@ blargg_err_t Data_Reader::read( void* p, long s )
blargg_err_t Data_Reader::skip( long count )
{
RETURN_VALIDITY_CHECK( count >= 0 );
char buf [512];
while ( count )
{
@ -54,7 +72,8 @@ long File_Reader::remain() const { return size() - tell(); }
blargg_err_t File_Reader::skip( long n )
{
assert( n >= 0 );
RETURN_VALIDITY_CHECK( n >= 0 );
if ( !n )
return 0;
return seek( tell() + n );
@ -67,13 +86,14 @@ Subset_Reader::Subset_Reader( Data_Reader* dr, long size )
in = dr;
remain_ = dr->remain();
if ( remain_ > size )
remain_ = size;
remain_ = max( 0l, size );
}
long Subset_Reader::remain() const { return remain_; }
long Subset_Reader::read_avail( void* p, long s )
{
s = max( 0l, s );
if ( s > remain_ )
s = remain_;
remain_ -= s;
@ -85,7 +105,7 @@ long Subset_Reader::read_avail( void* p, long s )
Remaining_Reader::Remaining_Reader( void const* h, long size, Data_Reader* r )
{
header = (char const*) h;
header_end = header + size;
header_end = header + max( 0l, size );
in = r;
}
@ -93,22 +113,24 @@ long Remaining_Reader::remain() const { return header_end - header + in->remain(
long Remaining_Reader::read_first( void* out, long count )
{
count = max( 0l, count );
long first = header_end - header;
if ( first )
{
if ( first > count )
if ( first > count || first < 0 )
first = count;
void const* old = header;
header += first;
memcpy( out, old, first );
memcpy( out, old, (size_t) first );
}
return first;
}
long Remaining_Reader::read_avail( void* out, long count )
{
count = max( 0l, count );
long first = read_first( out, count );
long second = count - first;
long second = max( 0l, count - first );
if ( second )
{
second = in->read_avail( (char*) out + first, second );
@ -120,8 +142,9 @@ long Remaining_Reader::read_avail( void* out, long count )
blargg_err_t Remaining_Reader::read( void* out, long count )
{
count = max( 0l, count );
long first = read_first( out, count );
long second = count - first;
long second = max( 0l, count - first );
if ( !second )
return 0;
return in->read( (char*) out + first, second );
@ -130,41 +153,135 @@ blargg_err_t Remaining_Reader::read( void* out, long count )
// Mem_File_Reader
Mem_File_Reader::Mem_File_Reader( const void* p, long s ) :
begin( (const char*) p ),
size_( s )
m_begin( (const char*) p ),
m_size( max( 0l, s ) ),
m_pos( 0l )
{
pos = 0;
#ifdef HAVE_ZLIB_H
if( !m_begin )
return;
if ( gz_decompress() )
{
debug_printf( "Loaded compressed data\n" );
m_ownedPtr = true;
}
#endif /* HAVE_ZLIB_H */
}
long Mem_File_Reader::size() const { return size_; }
#ifdef HAVE_ZLIB_H
Mem_File_Reader::~Mem_File_Reader()
{
if ( m_ownedPtr )
free( const_cast<char*>( m_begin ) ); // see gz_compress for the malloc
}
#endif
long Mem_File_Reader::size() const { return m_size; }
long Mem_File_Reader::read_avail( void* p, long s )
{
long r = remain();
if ( s > r )
if ( s > r || s < 0 )
s = r;
memcpy( p, begin + pos, s );
pos += s;
memcpy( p, m_begin + m_pos, static_cast<size_t>(s) );
m_pos += s;
return s;
}
long Mem_File_Reader::tell() const { return pos; }
long Mem_File_Reader::tell() const { return m_pos; }
blargg_err_t Mem_File_Reader::seek( long n )
{
if ( n > size_ )
RETURN_VALIDITY_CHECK( n >= 0 );
if ( n > m_size )
return eof_error;
pos = n;
m_pos = n;
return 0;
}
#ifdef HAVE_ZLIB_H
bool Mem_File_Reader::gz_decompress()
{
if ( m_size >= 2 && memcmp(m_begin, gz_magic, 2) != 0 )
{
/* Don't try to decompress non-GZ files, just assign input pointer */
return false;
}
using vec_size = size_t;
const vec_size full_length = static_cast<vec_size>( m_size );
const vec_size half_length = static_cast<vec_size>( m_size / 2 );
// We use malloc/friends here so we can realloc to grow buffer if needed
char *raw_data = reinterpret_cast<char *> ( malloc( full_length ) );
size_t raw_data_size = full_length;
if ( !raw_data )
return false;
z_stream strm;
strm.next_in = const_cast<Bytef *>( reinterpret_cast<const Bytef *>( m_begin ) );
strm.avail_in = static_cast<uInt>( m_size );
strm.total_out = 0;
strm.zalloc = Z_NULL;
strm.zfree = Z_NULL;
bool done = false;
// Adding 16 sets bit 4, which enables zlib to auto-detect the
// header.
if ( inflateInit2(&strm, (16 + MAX_WBITS)) != Z_OK )
{
free( raw_data );
return false;
}
while ( !done )
{
/* If our output buffer is too small */
if ( strm.total_out >= raw_data_size )
{
raw_data_size += half_length;
raw_data = reinterpret_cast<char *>( realloc( raw_data, raw_data_size ) );
if ( !raw_data ) {
return false;
}
}
strm.next_out = reinterpret_cast<Bytef *>( raw_data + strm.total_out );
strm.avail_out = static_cast<uInt>( static_cast<uLong>( raw_data_size ) - strm.total_out );
/* Inflate another chunk. */
int err = inflate( &strm, Z_SYNC_FLUSH );
if ( err == Z_STREAM_END )
done = true;
else if ( err != Z_OK )
break;
}
if ( inflateEnd(&strm) != Z_OK )
{
free( raw_data );
return false;
}
m_begin = raw_data;
m_size = static_cast<long>( strm.total_out );
return true;
}
#endif /* HAVE_ZLIB_H */
// Callback_Reader
Callback_Reader::Callback_Reader( callback_t c, long size, void* d ) :
callback( c ),
data( d )
{
remain_ = size;
remain_ = max( 0l, size );
}
long Callback_Reader::remain() const { return remain_; }
@ -173,34 +290,82 @@ long Callback_Reader::read_avail( void* out, long count )
{
if ( count > remain_ )
count = remain_;
if ( Callback_Reader::read( out, count ) )
if ( count < 0 || Callback_Reader::read( out, count ) )
count = -1;
return count;
}
blargg_err_t Callback_Reader::read( void* out, long count )
{
RETURN_VALIDITY_CHECK( count >= 0 );
if ( count > remain_ )
return eof_error;
return callback( data, out, count );
return callback( data, out, (int) count );
}
// Std_File_Reader
Std_File_Reader::Std_File_Reader() : file_( 0 ) { }
#ifdef HAVE_ZLIB_H
static const char* get_gzip_eof( const char* path, long* eof )
{
FILE* file = fopen( path, "rb" );
if ( !file )
return "Couldn't open file";
unsigned char buf [4];
bool found_eof = false;
if ( fread( buf, 2, 1, file ) > 0 && buf [0] == 0x1F && buf [1] == 0x8B )
{
fseek( file, -4, SEEK_END );
if ( fread( buf, 4, 1, file ) > 0 ) {
*eof = get_le32( buf );
found_eof = true;
}
}
if ( !found_eof )
{
fseek( file, 0, SEEK_END );
*eof = ftell( file );
}
const char* err = (ferror( file ) || feof( file )) ? "Couldn't get file size" : nullptr;
fclose( file );
return err;
}
#endif
Std_File_Reader::Std_File_Reader() :
file_( nullptr )
#ifdef HAVE_ZLIB_H
, size_( 0 )
#endif
{ }
Std_File_Reader::~Std_File_Reader() { close(); }
blargg_err_t Std_File_Reader::open( const char* path )
{
#ifdef HAVE_ZLIB_H
// zlib transparently handles uncompressed data if magic header
// not present but we still need to grab size
RETURN_ERR( get_gzip_eof( path, &size_ ) );
file_ = gzopen( path, "rb" );
#else
file_ = fopen( path, "rb" );
#endif
if ( !file_ )
return "Couldn't open file";
return 0;
return nullptr;
}
long Std_File_Reader::size() const
{
#ifdef HAVE_ZLIB_H
if ( file_ )
return size_; // Set for both compressed and uncompressed modes
#endif
long pos = tell();
fseek( (FILE*) file_, 0, SEEK_END );
long result = tell();
@ -210,24 +375,64 @@ long Std_File_Reader::size() const
long Std_File_Reader::read_avail( void* p, long s )
{
return fread( p, 1, s, (FILE*) file_ );
#ifdef HAVE_ZLIB_H
if ( file_ && s > 0 && static_cast<unsigned long>(s) <= UINT_MAX ) {
return gzread( reinterpret_cast<gzFile>(file_),
p, static_cast<unsigned>(s) );
}
return 0l;
#else
const size_t readLength = static_cast<size_t>( max( 0l, s ) );
const auto result = fread( p, 1, readLength, reinterpret_cast<FILE*>(file_) );
return static_cast<long>( result );
#endif /* HAVE_ZLIB_H */
}
blargg_err_t Std_File_Reader::read( void* p, long s )
{
if ( s == (long) fread( p, 1, s, (FILE*) file_ ) )
RETURN_VALIDITY_CHECK( s > 0 && static_cast<unsigned long>(s) <= UINT_MAX );
#ifdef HAVE_ZLIB_H
if ( file_ )
{
const auto &gzfile = reinterpret_cast<gzFile>( file_ );
if ( s == gzread( gzfile, p, static_cast<unsigned>( s ) ) )
return nullptr;
if ( gzeof( gzfile ) )
return eof_error;
return "Couldn't read from GZ file";
}
#endif
const auto &file = reinterpret_cast<FILE*>( file_ );
if ( s == static_cast<long>( fread( p, 1, static_cast<size_t>(s), file ) ) )
return 0;
if ( feof( (FILE*) file_ ) )
if ( feof( file ) )
return eof_error;
return "Couldn't read from file";
}
long Std_File_Reader::tell() const { return ftell( (FILE*) file_ ); }
long Std_File_Reader::tell() const
{
#ifdef HAVE_ZLIB_H
if ( file_ )
return gztell( reinterpret_cast<gzFile>( file_ ) );
#endif
return ftell( reinterpret_cast<FILE*>( file_ ) );
}
blargg_err_t Std_File_Reader::seek( long n )
{
if ( !fseek( (FILE*) file_, n, SEEK_SET ) )
return 0;
#ifdef HAVE_ZLIB_H
if ( file_ )
{
if ( gzseek( reinterpret_cast<gzFile>( file_ ), n, SEEK_SET ) >= 0 )
return nullptr;
if ( n > size_ )
return eof_error;
return "Error seeking in GZ file";
}
#endif
if ( !fseek( reinterpret_cast<FILE*>( file_ ), n, SEEK_SET ) )
return nullptr;
if ( n > size() )
return eof_error;
return "Error seeking in file";
@ -237,79 +442,12 @@ void Std_File_Reader::close()
{
if ( file_ )
{
fclose( (FILE*) file_ );
file_ = 0;
}
}
// Gzip_File_Reader
#ifdef HAVE_ZLIB_H
#include "zlib.h"
static const char* get_gzip_eof( const char* path, long* eof )
{
FILE* file = fopen( path, "rb" );
if ( !file )
return "Couldn't open file";
unsigned char buf [4];
if ( fread( buf, 2, 1, file ) > 0 && buf [0] == 0x1F && buf [1] == 0x8B )
{
fseek( file, -4, SEEK_END );
fread( buf, 4, 1, file );
*eof = get_le32( buf );
}
else
{
fseek( file, 0, SEEK_END );
*eof = ftell( file );
}
const char* err = (ferror( file ) || feof( file )) ? "Couldn't get file size" : 0;
fclose( file );
return err;
}
Gzip_File_Reader::Gzip_File_Reader() : file_( 0 ) { }
Gzip_File_Reader::~Gzip_File_Reader() { close(); }
blargg_err_t Gzip_File_Reader::open( const char* path )
{
close();
RETURN_ERR( get_gzip_eof( path, &size_ ) );
file_ = gzopen( path, "rb" );
if ( !file_ )
return "Couldn't open file";
return 0;
}
long Gzip_File_Reader::size() const { return size_; }
long Gzip_File_Reader::read_avail( void* p, long s ) { return gzread( file_, p, s ); }
long Gzip_File_Reader::tell() const { return gztell( file_ ); }
blargg_err_t Gzip_File_Reader::seek( long n )
{
if ( gzseek( file_, n, SEEK_SET ) >= 0 )
return 0;
if ( n > size_ )
return eof_error;
return "Error seeking in file";
}
void Gzip_File_Reader::close()
{
if ( file_ )
{
gzclose( file_ );
file_ = 0;
}
}
gzclose( reinterpret_cast<gzFile>( file_ ) );
#else
fclose( reinterpret_cast<FILE*>( file_ ) );
#endif
file_ = nullptr;
}
}

48
Frameworks/GME/gme/Data_Reader.h Executable file → Normal file
View file

@ -6,6 +6,10 @@
#include "blargg_common.h"
#ifdef HAVE_ZLIB_H
#include <zlib.h>
#endif
// Supports reading and finding out how many bytes are remaining
class Data_Reader {
public:
@ -65,13 +69,19 @@ public:
long tell() const;
blargg_err_t seek( long );
private:
void* file_;
void* file_; // Either FILE* or zlib's gzFile
#ifdef HAVE_ZLIB_H
long size_; // TODO: Fix ABI compat
#endif /* HAVE_ZLIB_H */
};
// Treats range of memory as a file
class Mem_File_Reader : public File_Reader {
public:
Mem_File_Reader( const void*, long size );
#ifdef HAVE_ZLIB_H
~Mem_File_Reader( );
#endif /* HAVE_ZLIB_H */
public:
long size() const;
@ -79,11 +89,19 @@ public:
long tell() const;
blargg_err_t seek( long );
private:
const char* const begin;
const long size_;
long pos;
#ifdef HAVE_ZLIB_H
bool gz_decompress();
#endif /* HAVE_ZLIB_H */
const char* m_begin;
long m_size;
long m_pos;
#ifdef HAVE_ZLIB_H
bool m_ownedPtr = false; // set if we must free m_begin
#endif /* HAVE_ZLIB_H */
};
// Makes it look like there are only count bytes remaining
class Subset_Reader : public Data_Reader {
public:
@ -116,7 +134,7 @@ private:
// Invokes callback function to read data. Size of data must be specified in advance.
class Callback_Reader : public Data_Reader {
public:
typedef const char* (*callback_t)( void* data, void* out, long count );
typedef const char* (*callback_t)( void* data, void* out, int count );
Callback_Reader( callback_t, long size, void* data = 0 );
public:
long read_avail( void*, long );
@ -128,24 +146,4 @@ private:
long remain_;
};
#ifdef HAVE_ZLIB_H
// Gzip compressed file reader
class Gzip_File_Reader : public File_Reader {
public:
blargg_err_t open( const char* path );
void close();
public:
Gzip_File_Reader();
~Gzip_File_Reader();
long size() const;
long read_avail( void*, long );
long tell() const;
blargg_err_t seek( long );
private:
void* file_;
long size_;
};
#endif
#endif

View file

@ -1,74 +0,0 @@
// $package. http://www.slack.net/~ant/
#include "Downsampler.h"
/* Copyright (C) 2004-2008 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
int const shift = 14;
int const unit = 1 << shift;
void Downsampler::clear_()
{
pos = 0;
Resampler::clear_();
}
Downsampler::Downsampler()
{
clear();
}
blargg_err_t Downsampler::set_rate_( double new_factor )
{
step = (int) (new_factor * unit + 0.5);
return Resampler::set_rate_( 1.0 / unit * step );
}
Resampler::sample_t const* Downsampler::resample_( sample_t** out_,
sample_t const* out_end, sample_t const in [], int in_size )
{
in_size -= write_offset;
if ( in_size > 0 )
{
sample_t* BLARGG_RESTRICT out = *out_;
sample_t const* const in_end = in + in_size;
int const step = this->step;
int pos = this->pos;
// TODO: IIR filter, then linear resample
// TODO: detect skipped sample, allowing merging of IIR and resample?
do
{
#define INTERP( i, out )\
out = (in [0 + i] * (unit - pos) + ((in [2 + i] + in [4 + i] + in [6 + i]) << shift) +\
in [8 + i] * pos) >> (shift + 2);
int out_0;
INTERP( 0, out_0 )
INTERP( 1, out [0] = out_0; out [1] )
out += stereo;
pos += step;
in += ((unsigned) pos >> shift) * stereo;
pos &= unit - 1;
}
while ( in < in_end && out < out_end );
this->pos = pos;
*out_ = out;
}
return in;
}

View file

@ -1,25 +0,0 @@
// Linear downsampler with pre-low-pass
// $package
#ifndef DOWNSAMPLER_H
#define DOWNSAMPLER_H
#include "Resampler.h"
class Downsampler : public Resampler {
public:
Downsampler();
protected:
virtual blargg_err_t set_rate_( double );
virtual void clear_();
virtual sample_t const* resample_( sample_t**, sample_t const*, sample_t const [], int );
private:
enum { stereo = 2 };
enum { write_offset = 8 * stereo };
int pos;
int step;
};
#endif

View file

@ -1,8 +1,11 @@
// Game_Music_Emu $vers. http://www.slack.net/~ant/
// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
#include "Dual_Resampler.h"
/* Copyright (C) 2003-2008 Shay Green. This module is free software; you
#include <stdlib.h>
#include <string.h>
/* Copyright (C) 2003-2006 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
@ -15,12 +18,13 @@ Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
// TODO: fix this. hack since resampler holds back some output.
int const resampler_extra = 34;
int const stereo = 2;
Dual_Resampler::Dual_Resampler() { }
Dual_Resampler::Dual_Resampler() :
sample_buf_size(0),
oversamples_per_frame(-1),
buf_pos(-1),
resampler_size(0)
{
}
Dual_Resampler::~Dual_Resampler() { }
@ -30,15 +34,12 @@ blargg_err_t Dual_Resampler::reset( int pairs )
RETURN_ERR( sample_buf.resize( (pairs + (pairs >> 2)) * 2 ) );
resize( pairs );
resampler_size = oversamples_per_frame + (oversamples_per_frame >> 2);
RETURN_ERR( resampler.resize_buffer( resampler_size ) );
resampler.clear();
return blargg_ok;
return resampler.buffer_size( resampler_size );
}
void Dual_Resampler::resize( int pairs )
{
int new_sample_buf_size = pairs * 2;
//new_sample_buf_size = new_sample_buf_size / 4 * 4; // TODO: needed only for 3:2 downsampler
if ( sample_buf_size != new_sample_buf_size )
{
if ( (unsigned) new_sample_buf_size > sample_buf.size() )
@ -47,69 +48,40 @@ void Dual_Resampler::resize( int pairs )
return;
}
sample_buf_size = new_sample_buf_size;
oversamples_per_frame = int (pairs * resampler.rate()) * 2 + 2;
oversamples_per_frame = int (pairs * resampler.ratio()) * 2 + 2;
clear();
}
}
void Dual_Resampler::clear()
void Dual_Resampler::play_frame_( Blip_Buffer& blip_buf, dsample_t* out )
{
buf_pos = buffered = 0;
resampler.clear();
}
long pair_count = sample_buf_size >> 1;
blip_time_t blip_time = blip_buf.count_clocks( pair_count );
int sample_count = oversamples_per_frame - resampler.written();
int Dual_Resampler::play_frame_( Stereo_Buffer& stereo_buf, dsample_t out [], Stereo_Buffer** secondary_buf_set, int secondary_buf_set_count )
{
int pair_count = sample_buf_size >> 1;
blip_time_t blip_time = stereo_buf.center()->count_clocks( pair_count );
int sample_count = oversamples_per_frame - resampler.written() + resampler_extra;
int new_count = set_callback.f( set_callback.data, blip_time, sample_count, resampler.buffer() );
int new_count = play_frame( blip_time, sample_count, resampler.buffer() );
assert( new_count < resampler_size );
stereo_buf.end_frame( blip_time );
assert( stereo_buf.samples_avail() == pair_count * 2 );
if ( secondary_buf_set && secondary_buf_set_count )
{
for ( int i = 0; i < secondary_buf_set_count; i++ )
{
Stereo_Buffer * second_buf = secondary_buf_set[i];
blip_time_t blip_time_2 = second_buf->center()->count_clocks( pair_count );
second_buf->end_frame( blip_time_2 );
assert( second_buf->samples_avail() == pair_count * 2 );
}
}
blip_buf.end_frame( blip_time );
assert( blip_buf.samples_avail() == pair_count );
resampler.write( new_count );
int count = resampler.read( sample_buf.begin(), sample_buf_size );
#ifdef NDEBUG // Avoid warning when asserts are disabled
resampler.read( sample_buf.begin(), sample_buf_size );
#else
long count = resampler.read( sample_buf.begin(), sample_buf_size );
assert( count == (long) sample_buf_size );
#endif
mix_samples( stereo_buf, out, count, secondary_buf_set, secondary_buf_set_count );
pair_count = count >> 1;
stereo_buf.left()->remove_samples( pair_count );
stereo_buf.right()->remove_samples( pair_count );
stereo_buf.center()->remove_samples( pair_count );
if ( secondary_buf_set && secondary_buf_set_count )
{
for ( int i = 0; i < secondary_buf_set_count; i++ )
{
Stereo_Buffer * second_buf = secondary_buf_set[i];
second_buf->left()->remove_samples( pair_count );
second_buf->right()->remove_samples( pair_count );
second_buf->center()->remove_samples( pair_count );
}
}
return count;
mix_samples( blip_buf, out );
blip_buf.remove_samples( pair_count );
}
void Dual_Resampler::dual_play( int count, dsample_t out [], Stereo_Buffer& stereo_buf, Stereo_Buffer** secondary_buf_set, int secondary_buf_set_count )
void Dual_Resampler::dual_play( long count, dsample_t* out, Blip_Buffer& blip_buf )
{
// empty extra buffer
int remain = buffered - buf_pos;
long remain = sample_buf_size - buf_pos;
if ( remain )
{
if ( remain > count )
@ -121,195 +93,47 @@ void Dual_Resampler::dual_play( int count, dsample_t out [], Stereo_Buffer& ster
}
// entire frames
while ( count >= sample_buf_size )
while ( count >= (long) sample_buf_size )
{
buf_pos = buffered = play_frame_( stereo_buf, out, secondary_buf_set, secondary_buf_set_count );
out += buffered;
count -= buffered;
play_frame_( blip_buf, out );
out += sample_buf_size;
count -= sample_buf_size;
}
while (count > 0)
{
buffered = play_frame_( stereo_buf, sample_buf.begin(), secondary_buf_set, secondary_buf_set_count );
if ( buffered >= count )
// extra
if ( count )
{
play_frame_( blip_buf, sample_buf.begin() );
buf_pos = count;
memcpy( out, sample_buf.begin(), count * sizeof *out );
out += count;
count = 0;
}
else
{
memcpy( out, sample_buf.begin(), buffered * sizeof *out );
out += buffered;
count -= buffered;
}
}
}
void Dual_Resampler::mix_samples( Stereo_Buffer& stereo_buf, dsample_t out_ [], int count, Stereo_Buffer** secondary_buf_set, int secondary_buf_set_count )
void Dual_Resampler::mix_samples( Blip_Buffer& blip_buf, dsample_t* out )
{
// lol hax
if ( ((Tracked_Blip_Buffer*)stereo_buf.left())->non_silent() | ((Tracked_Blip_Buffer*)stereo_buf.right())->non_silent() )
mix_stereo( stereo_buf, out_, count );
else
mix_mono( stereo_buf, out_, count );
Blip_Reader sn;
int bass = sn.begin( blip_buf );
const dsample_t* in = sample_buf.begin();
if ( secondary_buf_set && secondary_buf_set_count )
for ( int n = sample_buf_size >> 1; n--; )
{
for ( int i = 0; i < secondary_buf_set_count; i++ )
{
Stereo_Buffer * second_buf = secondary_buf_set[i];
if ( ((Tracked_Blip_Buffer*)second_buf->left())->non_silent() | ((Tracked_Blip_Buffer*)second_buf->right())->non_silent() )
mix_extra_stereo( *second_buf, out_, count );
else
mix_extra_mono( *second_buf, out_, count );
}
int s = sn.read();
blargg_long l = (blargg_long) in [0] * 2 + s;
if ( (int16_t) l != l )
l = 0x7FFF - (l >> 24);
sn.next( bass );
blargg_long r = (blargg_long) in [1] * 2 + s;
if ( (int16_t) r != r )
r = 0x7FFF - (r >> 24);
in += 2;
out [0] = l;
out [1] = r;
out += 2;
}
sn.end( blip_buf );
}
void Dual_Resampler::mix_mono( Stereo_Buffer& stereo_buf, dsample_t out_ [], int count )
{
int const bass = BLIP_READER_BASS( *stereo_buf.center() );
BLIP_READER_BEGIN( sn, *stereo_buf.center() );
count >>= 1;
BLIP_READER_ADJ_( sn, count );
typedef dsample_t stereo_dsample_t [2];
stereo_dsample_t* BLARGG_RESTRICT out = (stereo_dsample_t*) out_ + count;
stereo_dsample_t const* BLARGG_RESTRICT in =
(stereo_dsample_t const*) sample_buf.begin() + count;
int offset = -count;
int const gain = gain_;
do
{
int s = BLIP_READER_READ_RAW( sn ) >> (blip_sample_bits - 16);
BLIP_READER_NEXT_IDX_( sn, bass, offset );
int l = (in [offset] [0] * gain >> gain_bits) + s;
int r = (in [offset] [1] * gain >> gain_bits) + s;
BLIP_CLAMP( l, l );
out [offset] [0] = (blip_sample_t) l;
BLIP_CLAMP( r, r );
out [offset] [1] = (blip_sample_t) r;
}
while ( ++offset );
BLIP_READER_END( sn, *stereo_buf.center() );
}
void Dual_Resampler::mix_stereo( Stereo_Buffer& stereo_buf, dsample_t out_ [], int count )
{
int const bass = BLIP_READER_BASS( *stereo_buf.center() );
BLIP_READER_BEGIN( snc, *stereo_buf.center() );
BLIP_READER_BEGIN( snl, *stereo_buf.left() );
BLIP_READER_BEGIN( snr, *stereo_buf.right() );
count >>= 1;
BLIP_READER_ADJ_( snc, count );
BLIP_READER_ADJ_( snl, count );
BLIP_READER_ADJ_( snr, count );
typedef dsample_t stereo_dsample_t [2];
stereo_dsample_t* BLARGG_RESTRICT out = (stereo_dsample_t*) out_ + count;
stereo_dsample_t const* BLARGG_RESTRICT in =
(stereo_dsample_t const*) sample_buf.begin() + count;
int offset = -count;
int const gain = gain_;
do
{
int sc = BLIP_READER_READ_RAW( snc ) >> (blip_sample_bits - 16);
int sl = BLIP_READER_READ_RAW( snl ) >> (blip_sample_bits - 16);
int sr = BLIP_READER_READ_RAW( snr ) >> (blip_sample_bits - 16);
BLIP_READER_NEXT_IDX_( snc, bass, offset );
BLIP_READER_NEXT_IDX_( snl, bass, offset );
BLIP_READER_NEXT_IDX_( snr, bass, offset );
int l = (in [offset] [0] * gain >> gain_bits) + sl + sc;
int r = (in [offset] [1] * gain >> gain_bits) + sr + sc;
BLIP_CLAMP( l, l );
out [offset] [0] = (blip_sample_t) l;
BLIP_CLAMP( r, r );
out [offset] [1] = (blip_sample_t) r;
}
while ( ++offset );
BLIP_READER_END( snc, *stereo_buf.center() );
BLIP_READER_END( snl, *stereo_buf.left() );
BLIP_READER_END( snr, *stereo_buf.right() );
}
void Dual_Resampler::mix_extra_mono( Stereo_Buffer& stereo_buf, dsample_t out_ [], int count )
{
int const bass = BLIP_READER_BASS( *stereo_buf.center() );
BLIP_READER_BEGIN( sn, *stereo_buf.center() );
count >>= 1;
BLIP_READER_ADJ_( sn, count );
typedef dsample_t stereo_dsample_t [2];
stereo_dsample_t* BLARGG_RESTRICT out = (stereo_dsample_t*) out_ + count;
int offset = -count;
do
{
int s = BLIP_READER_READ_RAW( sn ) >> (blip_sample_bits - 16);
BLIP_READER_NEXT_IDX_( sn, bass, offset );
int l = out [offset] [0] + s;
int r = out [offset] [1] + s;
BLIP_CLAMP( l, l );
out [offset] [0] = (blip_sample_t) l;
BLIP_CLAMP( r, r );
out [offset] [1] = (blip_sample_t) r;
}
while ( ++offset );
BLIP_READER_END( sn, *stereo_buf.center() );
}
void Dual_Resampler::mix_extra_stereo( Stereo_Buffer& stereo_buf, dsample_t out_ [], int count )
{
int const bass = BLIP_READER_BASS( *stereo_buf.center() );
BLIP_READER_BEGIN( snc, *stereo_buf.center() );
BLIP_READER_BEGIN( snl, *stereo_buf.left() );
BLIP_READER_BEGIN( snr, *stereo_buf.right() );
count >>= 1;
BLIP_READER_ADJ_( snc, count );
BLIP_READER_ADJ_( snl, count );
BLIP_READER_ADJ_( snr, count );
typedef dsample_t stereo_dsample_t [2];
stereo_dsample_t* BLARGG_RESTRICT out = (stereo_dsample_t*) out_ + count;
int offset = -count;
do
{
int sc = BLIP_READER_READ_RAW( snc ) >> (blip_sample_bits - 16);
int sl = BLIP_READER_READ_RAW( snl ) >> (blip_sample_bits - 16);
int sr = BLIP_READER_READ_RAW( snr ) >> (blip_sample_bits - 16);
BLIP_READER_NEXT_IDX_( snc, bass, offset );
BLIP_READER_NEXT_IDX_( snl, bass, offset );
BLIP_READER_NEXT_IDX_( snr, bass, offset );
int l = out [offset] [0] + sl + sc;
int r = out [offset] [1] + sr + sc;
BLIP_CLAMP( l, l );
out [offset] [0] = (blip_sample_t) l;
BLIP_CLAMP( r, r );
out [offset] [1] = (blip_sample_t) r;
}
while ( ++offset );
BLIP_READER_END( snc, *stereo_buf.center() );
BLIP_READER_END( snl, *stereo_buf.left() );
BLIP_READER_END( snr, *stereo_buf.right() );
}

View file

@ -1,61 +1,50 @@
// Combination of Fir_Resampler and Stereo_Buffer mixing. Used by Sega FM emulators.
// Combination of Fir_Resampler and Blip_Buffer mixing. Used by Sega FM emulators.
// Game_Music_Emu $vers
// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
#ifndef DUAL_RESAMPLER_H
#define DUAL_RESAMPLER_H
#include "Multi_Buffer.h"
#if GME_VGM_FAST_RESAMPLER
#include "Downsampler.h"
typedef Downsampler Dual_Resampler_Downsampler;
#else
#include "Fir_Resampler.h"
typedef Fir_Resampler_Norm Dual_Resampler_Downsampler;
#endif
#include "Fir_Resampler.h"
#include "Blip_Buffer.h"
class Dual_Resampler {
public:
Dual_Resampler();
virtual ~Dual_Resampler();
typedef short dsample_t;
blargg_err_t setup( double oversample, double rolloff, double gain );
double rate() const { return resampler.rate(); }
double setup( double oversample, double rolloff, double gain );
blargg_err_t reset( int max_pairs );
void resize( int pairs_per_frame );
void clear();
void dual_play( int count, dsample_t out [], Stereo_Buffer&, Stereo_Buffer** secondary_buf_set = NULL, int secondary_buf_set_count = 0 );
blargg_callback<int (*)( void*, blip_time_t, int, dsample_t* )> set_callback;
// Implementation
public:
Dual_Resampler();
~Dual_Resampler();
void dual_play( long count, dsample_t* out, Blip_Buffer& );
protected:
virtual int play_frame( blip_time_t, int pcm_count, dsample_t* pcm_out ) = 0;
private:
enum { gain_bits = 14 };
blargg_vector<dsample_t> sample_buf;
int sample_buf_size;
int oversamples_per_frame;
int buf_pos;
int buffered;
int resampler_size;
int gain_;
Dual_Resampler_Downsampler resampler;
void mix_samples( Stereo_Buffer&, dsample_t [], int, Stereo_Buffer**, int );
void mix_mono( Stereo_Buffer&, dsample_t [], int );
void mix_stereo( Stereo_Buffer&, dsample_t [], int );
void mix_extra_mono( Stereo_Buffer&, dsample_t [], int );
void mix_extra_stereo( Stereo_Buffer&, dsample_t [], int );
int play_frame_( Stereo_Buffer&, dsample_t [], Stereo_Buffer**, int );
Fir_Resampler<12> resampler;
void mix_samples( Blip_Buffer&, dsample_t* );
void play_frame_( Blip_Buffer&, dsample_t* );
};
inline blargg_err_t Dual_Resampler::setup( double oversample, double rolloff, double gain )
inline double Dual_Resampler::setup( double oversample, double rolloff, double gain )
{
gain_ = (int) ((1 << gain_bits) * gain);
return resampler.set_rate( oversample );
return resampler.time_ratio( oversample, rolloff, gain * 0.5 );
}
inline void Dual_Resampler::clear()
{
buf_pos = sample_buf_size;
resampler.clear();
}
#endif

File diff suppressed because it is too large Load diff

View file

@ -1,149 +1,90 @@
// Multi-channel effects buffer with echo and individual panning for each channel
// Multi-channel effects buffer with panning, echo and reverb
// Game_Music_Emu $vers
// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
#ifndef EFFECTS_BUFFER_H
#define EFFECTS_BUFFER_H
#include "Multi_Buffer.h"
// See Simple_Effects_Buffer (below) for a simpler interface
#include <vector>
// Effects_Buffer uses several buffers and outputs stereo sample pairs.
class Effects_Buffer : public Multi_Buffer {
public:
// To reduce memory usage, fewer buffers can be used (with a best-fit
// approach if there are too few), and maximum echo delay can be reduced
Effects_Buffer( int max_bufs = 32, int echo_size = 24 * 1024 );
// nVoices indicates the number of voices for which buffers will be allocated
// to make Effects_Buffer work as "mix everything to one", nVoices will be 1
// If center_only is true, only center buffers are created and
// less memory is used.
Effects_Buffer( int nVoices = 1, bool center_only = false );
struct pan_vol_t
{
float vol; // 0.0 = silent, 0.5 = half volume, 1.0 = normal
float pan; // -1.0 = left, 0.0 = center, +1.0 = right
// Channel Effect Center Pan
// ---------------------------------
// 0,5 reverb pan_1
// 1,6 reverb pan_2
// 2,7 echo -
// 3 echo -
// 4 echo -
// Channel configuration
struct config_t {
double pan_1; // -1.0 = left, 0.0 = center, 1.0 = right
double pan_2;
double echo_delay; // msec
double echo_level; // 0.0 to 1.0
double reverb_delay; // msec
double delay_variance; // difference between left/right delays (msec)
double reverb_level; // 0.0 to 1.0
bool effects_enabled; // if false, use optimized simple mixer
config_t();
};
// Global configuration
struct config_t
{
bool enabled; // false = disable all effects
// Set configuration of buffer
virtual void config( const config_t& );
void set_depth( double );
// Current sound is echoed at adjustable left/right delay,
// with reduced treble and volume (feedback).
float treble; // 1.0 = full treble, 0.1 = very little, 0.0 = silent
int delay [2]; // left, right delays (msec)
float feedback; // 0.0 = no echo, 0.5 = each echo half previous, 1.0 = cacophony
pan_vol_t side_chans [2]; // left and right side channel volume and pan
};
config_t& config() { return config_; }
// Limits of delay (msec)
int min_delay() const;
int max_delay() const;
// Per-channel configuration. Two or more channels with matching parameters are
// optimized to internally use the same buffer.
struct chan_config_t : pan_vol_t
{
// (inherited from pan_vol_t)
//float vol; // these only affect center channel
//float pan;
bool surround; // if true, negates left volume to put sound in back
bool echo; // false = channel doesn't have any echo
};
chan_config_t& chan_config( int i ) { return chans [i + extra_chans].cfg; }
// Applies any changes made to config() and chan_config()
virtual void apply_config();
// Implementation
public:
~Effects_Buffer();
blargg_err_t set_sample_rate( int samples_per_sec, int msec = blip_default_length );
blargg_err_t set_channel_count( int, int const* = NULL );
void clock_rate( int );
blargg_err_t set_sample_rate( long samples_per_sec, int msec = blip_default_length );
void clock_rate( long );
void bass_freq( int );
void clear();
channel_t channel( int );
channel_t channel( int, int );
void end_frame( blip_time_t );
int read_samples( blip_sample_t [], int );
int samples_avail() const { return (bufs [0].samples_avail() - mixer.samples_read) * 2; }
enum { stereo = 2 };
typedef int fixed_t;
protected:
enum { extra_chans = stereo * stereo };
long read_samples( blip_sample_t*, long );
long samples_avail() const;
private:
typedef long fixed_t;
int max_voices;
enum { max_buf_count = 7 };
std::vector<Blip_Buffer> bufs;
enum { chan_types_count = 3 };
std::vector<channel_t> chan_types;
config_t config_;
int clock_rate_;
int bass_freq_;
long stereo_remain;
long effect_remain;
int buf_count;
bool effects_enabled;
int echo_size;
struct chan_t
{
fixed_t vol [stereo];
chan_config_t cfg;
channel_t channel;
};
blargg_vector<chan_t> chans;
struct buf_t : Tracked_Blip_Buffer
{
// nasty: Blip_Buffer has something called fixed_t
Effects_Buffer::fixed_t vol [stereo];
bool echo;
void* operator new ( size_t, void* p ) { return p; }
void operator delete ( void* ) { }
~buf_t() { }
};
buf_t* bufs;
int bufs_size;
int bufs_max; // bufs_size <= bufs_max, to limit memory usage
Stereo_Mixer mixer;
std::vector<std::vector<blip_sample_t> > reverb_buf;
std::vector<std::vector<blip_sample_t> > echo_buf;
std::vector<int> reverb_pos;
std::vector<int> echo_pos;
struct {
int delay [stereo];
fixed_t treble;
fixed_t feedback;
fixed_t low_pass [stereo];
} s;
fixed_t pan_1_levels [2];
fixed_t pan_2_levels [2];
int echo_delay_l;
int echo_delay_r;
fixed_t echo_level;
int reverb_delay_l;
int reverb_delay_r;
fixed_t reverb_level;
} chans;
blargg_vector<fixed_t> echo;
int echo_pos;
bool no_effects;
bool no_echo;
void assign_buffers();
void clear_echo();
void mix_effects( blip_sample_t out [], int pair_count );
blargg_err_t new_bufs( int size );
void delete_bufs();
};
// Simpler interface and lower memory usage
class Simple_Effects_Buffer : public Effects_Buffer {
public:
struct config_t
{
bool enabled; // false = disable all effects
float echo; // 0.0 = none, 1.0 = lots
float stereo; // 0.0 = channels in center, 1.0 = channels on left/right
bool surround; // true = put some channels in back
};
config_t& config() { return config_; }
// Applies any changes made to config()
void apply_config();
// Implementation
public:
Simple_Effects_Buffer();
private:
config_t config_;
void chan_config(); // hide
void mix_mono( blip_sample_t*, blargg_long );
void mix_stereo( blip_sample_t*, blargg_long );
void mix_enhanced( blip_sample_t*, blargg_long );
void mix_mono_enhanced( blip_sample_t*, blargg_long );
};
#endif

View file

@ -1,10 +1,13 @@
// $package. http://www.slack.net/~ant/
// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
#include "Fir_Resampler.h"
#include <string.h>
#include <stdlib.h>
#include <stdio.h>
#include <math.h>
/* Copyright (C) 2004-2008 Shay Green. This module is free software; you
/* Copyright (C) 2004-2006 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
@ -49,75 +52,148 @@ static void gen_sinc( double rolloff, int width, double offset, double spacing,
}
}
Fir_Resampler_::Fir_Resampler_( int width, sample_t impulses_ [] ) :
Fir_Resampler_::Fir_Resampler_( int width, sample_t* impulses_ ) :
width_( width ),
write_offset( width * stereo - stereo ),
impulses( impulses_ )
{
imp = NULL;
write_pos = 0;
res = 1;
imp_phase = 0;
skip_bits = 0;
step = stereo;
ratio_ = 1.0;
}
void Fir_Resampler_::clear_()
Fir_Resampler_::~Fir_Resampler_() { }
void Fir_Resampler_::clear()
{
imp = impulses;
Resampler::clear_();
imp_phase = 0;
if ( buf.size() )
{
write_pos = &buf [write_offset];
memset( buf.begin(), 0, write_offset * sizeof buf [0] );
}
}
blargg_err_t Fir_Resampler_::set_rate_( double new_factor )
blargg_err_t Fir_Resampler_::buffer_size( int new_size )
{
double const rolloff = 0.999;
double const gain = 1.0;
RETURN_ERR( buf.resize( new_size + write_offset ) );
clear();
return 0;
}
// determine number of sub-phases that yield lowest error
double ratio_ = 0.0;
int res = -1;
double Fir_Resampler_::time_ratio( double new_factor, double rolloff, double gain )
{
ratio_ = new_factor;
double fstep = 0.0;
{
double least_error = 2;
double pos = 0;
res = -1;
for ( int r = 1; r <= max_res; r++ )
{
pos += new_factor;
pos += ratio_;
double nearest = floor( pos + 0.5 );
double error = fabs( pos - nearest );
if ( error < least_error )
{
res = r;
ratio_ = nearest / res;
fstep = nearest / res;
least_error = error;
}
}
}
RETURN_ERR( Resampler::set_rate_( ratio_ ) );
// how much of input is used for each output sample
int const step = stereo * (int) floor( ratio_ );
double fraction = fmod( ratio_, 1.0 );
skip_bits = 0;
double const filter = (ratio_ < 1.0) ? 1.0 : 1.0 / ratio_;
step = stereo * (int) floor( fstep );
ratio_ = fstep;
fstep = fmod( fstep, 1.0 );
double filter = (ratio_ < 1.0) ? 1.0 : 1.0 / ratio_;
double pos = 0.0;
//int input_per_cycle = 0;
sample_t* out = impulses;
for ( int n = res; --n >= 0; )
input_per_cycle = 0;
for ( int i = 0; i < res; i++ )
{
gen_sinc( rolloff, int (width_ * filter + 1) & ~1, pos, filter,
double (0x7FFF * gain * filter), (int) width_, out );
out += width_;
double (0x7FFF * gain * filter),
(int) width_, impulses + i * width_ );
int cur_step = step;
pos += fraction;
pos += fstep;
input_per_cycle += step;
if ( pos >= 0.9999999 )
{
pos -= 1.0;
cur_step += stereo;
skip_bits |= 1 << i;
input_per_cycle++;
}
}
*out++ = (cur_step - width_ * 2 + 4) * sizeof (sample_t);
*out++ = 4 * sizeof (sample_t);
//input_per_cycle += cur_step;
}
// last offset moves back to beginning of impulses
out [-1] -= (char*) out - (char*) impulses;
clear();
imp = impulses;
return blargg_ok;
return ratio_;
}
int Fir_Resampler_::input_needed( blargg_long output_count ) const
{
blargg_long input_count = 0;
unsigned long skip = skip_bits >> imp_phase;
int remain = res - imp_phase;
while ( (output_count -= 2) > 0 )
{
input_count += step + (skip & 1) * stereo;
skip >>= 1;
if ( !--remain )
{
skip = skip_bits;
remain = res;
}
output_count -= 2;
}
long input_extra = input_count - (write_pos - &buf [(width_ - 1) * stereo]);
if ( input_extra < 0 )
input_extra = 0;
return input_extra;
}
int Fir_Resampler_::avail_( blargg_long input_count ) const
{
int cycle_count = input_count / input_per_cycle;
int output_count = cycle_count * res * stereo;
input_count -= cycle_count * input_per_cycle;
blargg_ulong skip = skip_bits >> imp_phase;
int remain = res - imp_phase;
while ( input_count >= 0 )
{
input_count -= step + (skip & 1) * stereo;
skip >>= 1;
if ( !--remain )
{
skip = skip_bits;
remain = res;
}
output_count += 2;
}
return output_count;
}
int Fir_Resampler_::skip_input( long count )
{
int remain = write_pos - buf.begin();
int max_count = remain - width_ * stereo;
if ( count > max_count )
count = max_count;
remain -= count;
write_pos = &buf [remain];
memmove( buf.begin(), &buf [count], remain * sizeof buf [0] );
return count;
}

View file

@ -1,101 +1,186 @@
// Finite impulse response (FIR) resampler with adjustable FIR size
// $package
// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
#ifndef FIR_RESAMPLER_H
#define FIR_RESAMPLER_H
#include "Resampler.h"
#include "blargg_common.h"
#include <string.h>
template<int width>
class Fir_Resampler;
class Fir_Resampler_ {
public:
// Use one of these typedefs
typedef Fir_Resampler< 8> Fir_Resampler_Fast;
typedef Fir_Resampler<16> Fir_Resampler_Norm;
typedef Fir_Resampler<24> Fir_Resampler_Good;
// Use Fir_Resampler<width> (below)
// Implementation
class Fir_Resampler_ : public Resampler {
protected:
virtual blargg_err_t set_rate_( double );
virtual void clear_();
// Set input/output resampling ratio and optionally low-pass rolloff and gain.
// Returns actual ratio used (rounded to internal precision).
double time_ratio( double factor, double rolloff = 0.999, double gain = 1.0 );
// Current input/output ratio
double ratio() const { return ratio_; }
// Input
typedef short sample_t;
// Resize and clear input buffer
blargg_err_t buffer_size( int );
// Clear input buffer. At least two output samples will be available after
// two input samples are written.
void clear();
// Number of input samples that can be written
int max_write() const { return buf.end() - write_pos; }
// Pointer to place to write input samples
sample_t* buffer() { return write_pos; }
// Notify resampler that 'count' input samples have been written
void write( long count );
// Number of input samples in buffer
int written() const { return write_pos - &buf [write_offset]; }
// Skip 'count' input samples. Returns number of samples actually skipped.
int skip_input( long count );
// Output
// Number of extra input samples needed until 'count' output samples are available
int input_needed( blargg_long count ) const;
// Number of output samples available
int avail() const { return avail_( write_pos - &buf [width_ * stereo] ); }
public:
~Fir_Resampler_();
protected:
enum { stereo = 2 };
enum { max_res = 32 }; // TODO: eliminate and keep impulses on freestore?
sample_t const* imp;
enum { max_res = 32 };
blargg_vector<sample_t> buf;
sample_t* write_pos;
int res;
int imp_phase;
int const width_;
int const write_offset;
blargg_ulong skip_bits;
int step;
int input_per_cycle;
double ratio_;
sample_t* impulses;
Fir_Resampler_( int width, sample_t [] );
Fir_Resampler_( int width, sample_t* );
int avail_( blargg_long input_count ) const;
};
// Width is number of points in FIR. More points give better quality and
// rolloff effectiveness, and take longer to calculate.
// Width is number of points in FIR. Must be even and 4 or more. More points give
// better quality and rolloff effectiveness, and take longer to calculate.
template<int width>
class Fir_Resampler : public Fir_Resampler_ {
enum { min_width = (width < 4 ? 4 : width) };
enum { adj_width = min_width / 4 * 4 + 2 };
enum { write_offset = adj_width * stereo };
short impulses [max_res * (adj_width + 2)];
static_assert( width >= 4 && width % 2 == 0, "FIR width must be even and have 4 or more points" );
short impulses [max_res] [width];
public:
Fir_Resampler() : Fir_Resampler_( adj_width, impulses ) { }
Fir_Resampler() : Fir_Resampler_( width, impulses [0] ) { }
protected:
virtual sample_t const* resample_( sample_t**, sample_t const*, sample_t const [], int );
// Read at most 'count' samples. Returns number of samples actually read.
typedef short sample_t;
int read( sample_t* out, blargg_long count );
};
template<int width>
Resampler::sample_t const* Fir_Resampler<width>::resample_( sample_t** out_,
sample_t const* out_end, sample_t const in [], int in_size )
{
in_size -= write_offset;
if ( in_size > 0 )
{
sample_t* BLARGG_RESTRICT out = *out_;
sample_t const* const in_end = in + in_size;
sample_t const* imp = this->imp;
// End of public interface
inline void Fir_Resampler_::write( long count )
{
write_pos += count;
assert( write_pos <= buf.end() );
}
template<int width>
int Fir_Resampler<width>::read( sample_t* out_begin, blargg_long count )
{
sample_t* out = out_begin;
const sample_t* in = buf.begin();
sample_t* end_pos = write_pos;
blargg_ulong skip = skip_bits >> imp_phase;
sample_t const* imp = impulses [imp_phase];
int remain = res - imp_phase;
int const step = this->step;
count >>= 1;
// Resampling can add noise so don't actually do it if we've matched sample
// rate
const double ratio1 = ratio() - 1.0;
const bool should_resample =
( ratio1 >= 0 ? ratio1 : -ratio1 ) >= 0.00001;
if ( end_pos - in >= width * stereo )
{
end_pos -= width * stereo;
do
{
// accumulate in extended precision
int pt = imp [0];
int l = pt * in [0];
int r = pt * in [1];
if ( out >= out_end )
count--;
if ( count < 0 )
break;
for ( int n = (adj_width - 2) / 2; n; --n )
if( !should_resample )
{
pt = imp [1];
l += pt * in [2];
r += pt * in [3];
// pre-increment more efficient on some RISC processors
imp += 2;
pt = imp [0];
r += pt * in [5];
in += 4;
l += pt * in [0];
out [0] = static_cast<sample_t>( in [0] );
out [1] = static_cast<sample_t>( in [1] );
}
pt = imp [1];
l += pt * in [2];
r += pt * in [3];
else
{
// accumulate in extended precision
blargg_long l = 0;
blargg_long r = 0;
// these two "samples" after the end of the impulse give the
// proper offsets to the next input sample and next impulse
in = (sample_t const*) ((char const*) in + imp [2]); // some negative value
imp = (sample_t const*) ((char const*) imp + imp [3]); // small positive or large negative
const sample_t* i = in;
out [0] = sample_t (l >> 15);
out [1] = sample_t (r >> 15);
for ( int n = width / 2; n; --n )
{
int pt0 = imp [0];
l += pt0 * i [0];
r += pt0 * i [1];
int pt1 = imp [1];
imp += 2;
l += pt1 * i [2];
r += pt1 * i [3];
i += 4;
}
remain--;
l >>= 15;
r >>= 15;
in += (skip * stereo) & stereo;
skip >>= 1;
if ( !remain )
{
imp = impulses [0];
skip = skip_bits;
remain = res;
}
out [0] = (sample_t) l;
out [1] = (sample_t) r;
}
in += step;
out += 2;
}
while ( in < in_end );
this->imp = imp;
*out_ = out;
while ( in <= end_pos );
}
return in;
imp_phase = res - remain;
int left = write_pos - in;
write_pos = &buf [left];
memmove( buf.begin(), in, left * sizeof *in );
return out - out_begin;
}
#endif

View file

@ -1,10 +1,11 @@
// Gb_Snd_Emu $vers. http://www.slack.net/~ant/
// Gb_Snd_Emu 0.1.5. http://www.slack.net/~ant/
#include "Gb_Apu.h"
//#include "gb_apu_logger.h"
#include <string.h>
#include <algorithm>
/* Copyright (C) 2003-2008 Shay Green. This module is free software; you
/* Copyright (C) 2003-2006 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
@ -17,390 +18,292 @@ Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
int const vol_reg = 0xFF24;
int const stereo_reg = 0xFF25;
int const status_reg = 0xFF26;
int const wave_ram = 0xFF30;
unsigned const vol_reg = 0xFF24;
unsigned const status_reg = 0xFF26;
int const power_mask = 0x80;
void Gb_Apu::treble_eq( blip_eq_t const& eq )
{
norm_synth.treble_eq( eq );
fast_synth.treble_eq( eq );
}
inline int Gb_Apu::calc_output( int osc ) const
{
int bits = regs [stereo_reg - io_addr] >> osc;
return (bits >> 3 & 2) | (bits & 1);
}
void Gb_Apu::set_output( int i, Blip_Buffer* center, Blip_Buffer* left, Blip_Buffer* right )
{
// Must be silent (all NULL), mono (left and right NULL), or stereo (none NULL)
require( !center || (center && !left && !right) || (center && left && right) );
require( (unsigned) i < osc_count ); // fails if you pass invalid osc index
if ( !center || !left || !right )
{
left = center;
right = center;
}
Gb_Osc& o = *oscs [i];
o.outputs [1] = right;
o.outputs [2] = left;
o.outputs [3] = center;
o.output = o.outputs [calc_output( i )];
}
void Gb_Apu::synth_volume( int iv )
{
double v = volume_ * 0.60 / osc_count / 15 /*steps*/ / 8 /*master vol range*/ * iv;
norm_synth.volume( v );
fast_synth.volume( v );
}
void Gb_Apu::apply_volume()
{
// TODO: Doesn't handle differing left and right volumes (panning).
// Not worth the complexity.
int data = regs [vol_reg - io_addr];
int left = data >> 4 & 7;
int right = data & 7;
//if ( data & 0x88 ) dprintf( "Vin: %02X\n", data & 0x88 );
//if ( left != right ) dprintf( "l: %d r: %d\n", left, right );
synth_volume( max( left, right ) + 1 );
}
void Gb_Apu::volume( double v )
{
if ( volume_ != v )
{
volume_ = v;
apply_volume();
}
}
void Gb_Apu::reset_regs()
{
for ( int i = 0; i < 0x20; i++ )
regs [i] = 0;
square1.reset();
square2.reset();
wave .reset();
noise .reset();
apply_volume();
}
void Gb_Apu::reset_lengths()
{
square1.length_ctr = 64;
square2.length_ctr = 64;
wave .length_ctr = 256;
noise .length_ctr = 64;
}
void Gb_Apu::reduce_clicks( bool reduce )
{
reduce_clicks_ = reduce;
// Click reduction makes DAC off generate same output as volume 0
int dac_off_amp = 0;
if ( reduce && wave.mode != mode_agb ) // AGB already eliminates clicks
dac_off_amp = -Gb_Osc::dac_bias;
for ( int i = 0; i < osc_count; i++ )
oscs [i]->dac_off_amp = dac_off_amp;
// AGB always eliminates clicks on wave channel using same method
if ( wave.mode == mode_agb )
wave.dac_off_amp = -Gb_Osc::dac_bias;
}
void Gb_Apu::reset( mode_t mode, bool agb_wave )
{
// Hardware mode
if ( agb_wave )
mode = mode_agb; // using AGB wave features implies AGB hardware
wave.agb_mask = agb_wave ? 0xFF : 0;
for ( int i = 0; i < osc_count; i++ )
oscs [i]->mode = mode;
reduce_clicks( reduce_clicks_ );
// Reset state
frame_time = 0;
last_time = 0;
frame_phase = 0;
reset_regs();
reset_lengths();
// Load initial wave RAM
static byte const initial_wave [2] [16] = {
{0x84,0x40,0x43,0xAA,0x2D,0x78,0x92,0x3C,0x60,0x59,0x59,0xB0,0x34,0xB8,0x2E,0xDA},
{0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF},
};
for ( int b = 2; --b >= 0; )
{
// Init both banks (does nothing if not in AGB mode)
// TODO: verify that this works
write_register( 0, 0xFF1A, b * 0x40 );
for ( unsigned i = 0; i < sizeof initial_wave [0]; i++ )
write_register( 0, i + wave_ram, initial_wave [(mode != mode_dmg)] [i] );
}
}
void Gb_Apu::set_tempo( double t )
{
frame_period = 4194304 / 512; // 512 Hz
if ( t != 1.0 )
frame_period = t ? blip_time_t (frame_period / t) : blip_time_t(0);
}
using std::min;
using std::max;
Gb_Apu::Gb_Apu()
{
wave.wave_ram = &regs [wave_ram - io_addr];
square1.synth = &square_synth;
square2.synth = &square_synth;
wave.synth = &other_synth;
noise.synth = &other_synth;
oscs [0] = &square1;
oscs [1] = &square2;
oscs [2] = &wave;
oscs [3] = &noise;
for ( int i = osc_count; --i >= 0; )
for ( int i = 0; i < osc_count; i++ )
{
Gb_Osc& o = *oscs [i];
o.regs = &regs [i * 5];
o.output = NULL;
o.outputs [0] = NULL;
o.outputs [1] = NULL;
o.outputs [2] = NULL;
o.outputs [3] = NULL;
o.norm_synth = &norm_synth;
o.fast_synth = &fast_synth;
Gb_Osc& osc = *oscs [i];
osc.regs = &regs [i * 5];
osc.output = 0;
osc.outputs [0] = 0;
osc.outputs [1] = 0;
osc.outputs [2] = 0;
osc.outputs [3] = 0;
}
reduce_clicks_ = false;
set_tempo( 1.0 );
volume_ = 1.0;
volume( 1.0 );
reset();
}
void Gb_Apu::run_until_( blip_time_t end_time )
void Gb_Apu::treble_eq( const blip_eq_t& eq )
{
if ( !frame_period )
frame_time += end_time - last_time;
square_synth.treble_eq( eq );
other_synth.treble_eq( eq );
}
void Gb_Apu::osc_output( int index, Blip_Buffer* center, Blip_Buffer* left, Blip_Buffer* right )
{
require( (unsigned) index < osc_count );
require( (center && left && right) || (!center && !left && !right) );
Gb_Osc& osc = *oscs [index];
osc.outputs [1] = right;
osc.outputs [2] = left;
osc.outputs [3] = center;
osc.output = osc.outputs [osc.output_select];
}
void Gb_Apu::output( Blip_Buffer* center, Blip_Buffer* left, Blip_Buffer* right )
{
for ( int i = 0; i < osc_count; i++ )
osc_output( i, center, left, right );
}
void Gb_Apu::update_volume()
{
// TODO: doesn't handle differing left/right global volume (support would
// require modification to all oscillator code)
int data = regs [vol_reg - start_addr];
double vol = (max( data & 7, data >> 4 & 7 ) + 1) * volume_unit;
square_synth.volume( vol );
other_synth.volume( vol );
}
static unsigned char const powerup_regs [0x20] = {
0x80,0x3F,0x00,0xFF,0xBF, // square 1
0xFF,0x3F,0x00,0xFF,0xBF, // square 2
0x7F,0xFF,0x9F,0xFF,0xBF, // wave
0xFF,0xFF,0x00,0x00,0xBF, // noise
0x00, // left/right enables
0x77, // master volume
0x80, // power
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF
};
void Gb_Apu::set_tempo( double t )
{
frame_period = 4194304 / 256; // 256 Hz
if ( t != 1.0 )
frame_period = blip_time_t (frame_period / t);
}
void Gb_Apu::reset()
{
next_frame_time = 0;
last_time = 0;
frame_count = 0;
square1.reset();
square2.reset();
wave.reset();
noise.reset();
noise.bits = 1;
wave.wave_pos = 0;
// avoid click at beginning
regs [vol_reg - start_addr] = 0x77;
update_volume();
regs [status_reg - start_addr] = 0x01; // force power
write_register( 0, status_reg, 0x00 );
static unsigned char const initial_wave [] = {
0x84,0x40,0x43,0xAA,0x2D,0x78,0x92,0x3C, // wave table
0x60,0x59,0x59,0xB0,0x34,0xB8,0x2E,0xDA
};
memcpy( wave.wave, initial_wave, sizeof initial_wave );
}
void Gb_Apu::run_until( blip_time_t end_time )
{
require( end_time >= last_time ); // end_time must not be before previous time
if ( end_time == last_time )
return;
while ( true )
{
// run oscillators
blip_time_t time = end_time;
if ( time > frame_time )
time = frame_time;
blip_time_t time = next_frame_time;
if ( time > end_time )
time = end_time;
square1.run( last_time, time );
square2.run( last_time, time );
wave .run( last_time, time );
noise .run( last_time, time );
// run oscillators
for ( int i = 0; i < osc_count; ++i )
{
Gb_Osc& osc = *oscs [i];
if ( osc.output )
{
osc.output->set_modified(); // TODO: misses optimization opportunities?
int playing = false;
if ( osc.enabled && osc.volume &&
(!(osc.regs [4] & osc.len_enabled_mask) || osc.length) )
playing = -1;
switch ( i )
{
case 0: square1.run( last_time, time, playing ); break;
case 1: square2.run( last_time, time, playing ); break;
case 2: wave .run( last_time, time, playing ); break;
case 3: noise .run( last_time, time, playing ); break;
}
}
}
last_time = time;
if ( time == end_time )
break;
// run frame sequencer
assert( frame_period );
frame_time += frame_period * Gb_Osc::clk_mul;
switch ( frame_phase++ )
{
case 2:
case 6:
// 128 Hz
square1.clock_sweep();
case 0:
case 4:
// 256 Hz
next_frame_time += frame_period;
// 256 Hz actions
square1.clock_length();
square2.clock_length();
wave .clock_length();
noise .clock_length();
break;
wave.clock_length();
noise.clock_length();
case 7:
// 64 Hz
frame_phase = 0;
frame_count = (frame_count + 1) & 3;
if ( frame_count == 0 )
{
// 64 Hz actions
square1.clock_envelope();
square2.clock_envelope();
noise .clock_envelope();
noise.clock_envelope();
}
}
}
inline void Gb_Apu::run_until( blip_time_t time )
{
require( time >= last_time ); // end_time must not be before previous time
if ( time > last_time )
run_until_( time );
if ( frame_count & 1 )
square1.clock_sweep(); // 128 Hz action
}
}
void Gb_Apu::end_frame( blip_time_t end_time )
{
#ifdef LOG_FRAME
LOG_FRAME( end_time );
#endif
if ( end_time > last_time )
run_until( end_time );
frame_time -= end_time;
assert( frame_time >= 0 );
assert( next_frame_time >= end_time );
next_frame_time -= end_time;
assert( last_time >= end_time );
last_time -= end_time;
assert( last_time >= 0 );
}
void Gb_Apu::silence_osc( Gb_Osc& o )
{
int delta = -o.last_amp;
if ( reduce_clicks_ )
delta += o.dac_off_amp;
if ( delta )
{
o.last_amp = o.dac_off_amp;
if ( o.output )
{
o.output->set_modified();
fast_synth.offset( last_time, delta, o.output );
}
}
}
void Gb_Apu::apply_stereo()
{
for ( int i = osc_count; --i >= 0; )
{
Gb_Osc& o = *oscs [i];
Blip_Buffer* out = o.outputs [calc_output( i )];
if ( o.output != out )
{
silence_osc( o );
o.output = out;
}
}
}
void Gb_Apu::write_register( blip_time_t time, int addr, int data )
void Gb_Apu::write_register( blip_time_t time, unsigned addr, int data )
{
require( (unsigned) data < 0x100 );
int reg = addr - io_addr;
if ( (unsigned) reg >= io_size )
{
require( false );
int reg = addr - start_addr;
if ( (unsigned) reg >= register_count )
return;
}
#ifdef LOG_WRITE
LOG_WRITE( time, addr, data );
#endif
if ( addr < status_reg && !(regs [status_reg - io_addr] & power_mask) )
{
// Power is off
// length counters can only be written in DMG mode
if ( wave.mode != mode_dmg || (reg != 1 && reg != 5+1 && reg != 10+1 && reg != 15+1) )
return;
if ( reg < 10 )
data &= 0x3F; // clear square duty
}
run_until( time );
if ( addr >= wave_ram )
{
wave.write( addr, data );
}
else
{
int old_data = regs [reg];
int old_reg = regs [reg];
regs [reg] = data;
if ( addr < vol_reg )
{
// Oscillator
write_osc( reg, old_data, data );
write_osc( reg / 5, reg, data );
}
else if ( addr == vol_reg && data != old_data )
else if ( addr == vol_reg && data != old_reg ) // global volume
{
// Master volume
for ( int i = osc_count; --i >= 0; )
silence_osc( *oscs [i] );
apply_volume();
}
else if ( addr == stereo_reg )
// return all oscs to 0
for ( int i = 0; i < osc_count; i++ )
{
// Stereo panning
apply_stereo();
Gb_Osc& osc = *oscs [i];
int amp = osc.last_amp;
osc.last_amp = 0;
if ( amp && osc.enabled && osc.output )
other_synth.offset( time, -amp, osc.output );
}
else if ( addr == status_reg && (data ^ old_data) & power_mask )
if ( wave.outputs [3] )
other_synth.offset( time, 30, wave.outputs [3] );
update_volume();
if ( wave.outputs [3] )
other_synth.offset( time, -30, wave.outputs [3] );
// oscs will update with new amplitude when next run
}
else if ( addr == 0xFF25 || addr == status_reg )
{
// Power control
frame_phase = 0;
for ( int i = osc_count; --i >= 0; )
silence_osc( *oscs [i] );
int mask = (regs [status_reg - start_addr] & 0x80) ? ~0 : 0;
int flags = regs [0xFF25 - start_addr] & mask;
reset_regs();
if ( wave.mode != mode_dmg )
reset_lengths();
regs [status_reg - io_addr] = data;
// left/right assignments
for ( int i = 0; i < osc_count; i++ )
{
Gb_Osc& osc = *oscs [i];
osc.enabled &= mask;
int bits = flags >> i;
Blip_Buffer* old_output = osc.output;
osc.output_select = (bits >> 3 & 2) | (bits & 1);
osc.output = osc.outputs [osc.output_select];
if ( osc.output != old_output )
{
int amp = osc.last_amp;
osc.last_amp = 0;
if ( amp && old_output )
other_synth.offset( time, -amp, old_output );
}
}
if ( addr == status_reg && data != old_reg )
{
if ( !(data & 0x80) )
{
for ( unsigned i = 0; i < sizeof powerup_regs; i++ )
{
if ( i != status_reg - start_addr )
write_register( time, i + start_addr, powerup_regs [i] );
}
}
else
{
//debug_printf( "APU powered on\n" );
}
}
}
else if ( addr >= 0xFF30 )
{
int index = (addr & 0x0F) * 2;
wave.wave [index] = data >> 4;
wave.wave [index + 1] = data & 0x0F;
}
}
int Gb_Apu::read_register( blip_time_t time, int addr )
int Gb_Apu::read_register( blip_time_t time, unsigned addr )
{
if ( addr >= status_reg )
run_until( time );
int reg = addr - io_addr;
if ( (unsigned) reg >= io_size )
{
require( false );
return 0;
}
int index = addr - start_addr;
require( (unsigned) index < register_count );
int data = regs [index];
if ( addr >= wave_ram )
return wave.read( addr );
// Value read back has some bits always set
static byte const masks [] = {
0x80,0x3F,0x00,0xFF,0xBF,
0xFF,0x3F,0x00,0xFF,0xBF,
0x7F,0xFF,0x9F,0xFF,0xBF,
0xFF,0xFF,0x00,0x00,0xBF,
0x00,0x00,0x70,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF
};
int mask = masks [reg];
if ( wave.agb_mask && (reg == 10 || reg == 12) )
mask = 0x1F; // extra implemented bits in wave regs on AGB
int data = regs [reg] | mask;
// Status register
if ( addr == status_reg )
{
data &= 0xF0;
data |= (int) square1.enabled << 0;
data |= (int) square2.enabled << 1;
data |= (int) wave .enabled << 2;
data |= (int) noise .enabled << 3;
data = (data & 0x80) | 0x70;
for ( int i = 0; i < osc_count; i++ )
{
const Gb_Osc& osc = *oscs [i];
if ( osc.enabled && (osc.length || !(osc.regs [4] & osc.len_enabled_mask)) )
data |= 1 << i;
}
}
return data;

View file

@ -1,193 +1,90 @@
// Nintendo Game Boy sound hardware emulator with save state support
// Nintendo Game Boy PAPU sound chip emulator
// Gb_Snd_Emu $vers
// Gb_Snd_Emu 0.1.5
#ifndef GB_APU_H
#define GB_APU_H
#include "Gb_Oscs.h"
struct gb_apu_state_t;
class Gb_Apu {
public:
// Basics
// Sets buffer(s) to generate sound into, or NULL to mute. If only center is not NULL,
// output is mono.
void set_output( Blip_Buffer* center, Blip_Buffer* left = NULL, Blip_Buffer* right = NULL );
// Emulates to time t, then writes data to addr
void write_register( blip_time_t t, int addr, int data );
// Emulates to time t, then subtracts t from the current time.
// OK if previous write call had time slightly after t.
void end_frame( blip_time_t t );
// More features
// Clock rate sound hardware runs at
enum { clock_rate = 4194304 * GB_APU_OVERCLOCK };
// Registers are at io_addr to io_addr+io_size-1
enum { io_addr = 0xFF10 };
enum { io_size = 0x30 };
// Emulates to time t, then reads from addr
int read_register( blip_time_t t, int addr );
// Resets hardware to state after power, BEFORE boot ROM runs. Mode selects
// sound hardware. If agb_wave is true, enables AGB's extra wave features.
enum mode_t {
mode_dmg, // Game Boy monochrome
mode_cgb, // Game Boy Color
mode_agb // Game Boy Advance
};
void reset( mode_t mode = mode_cgb, bool agb_wave = false );
// Same as set_output(), but for a particular channel
// 0: Square 1, 1: Square 2, 2: Wave, 3: Noise
enum { osc_count = 4 }; // 0 <= chan < osc_count
void set_output( int chan, Blip_Buffer* center,
Blip_Buffer* left = NULL, Blip_Buffer* right = NULL );
// Sets overall volume, where 1.0 is normal
// Set overall volume of all oscillators, where 1.0 is full volume
void volume( double );
// Sets treble equalization
void treble_eq( blip_eq_t const& );
// Set treble equalization
void treble_eq( const blip_eq_t& );
// Treble and bass values for various hardware.
enum {
speaker_treble = -47, // speaker on system
speaker_bass = 2000,
dmg_treble = 0, // headphones on each system
dmg_bass = 30,
cgb_treble = 0,
cgb_bass = 300, // CGB has much less bass
agb_treble = 0,
agb_bass = 30
};
// Outputs can be assigned to a single buffer for mono output, or to three
// buffers for stereo output (using Stereo_Buffer to do the mixing).
// If true, reduces clicking by disabling DAC biasing. Note that this reduces
// emulation accuracy, since the clicks are authentic.
void reduce_clicks( bool reduce = true );
// Assign all oscillator outputs to specified buffer(s). If buffer
// is NULL, silences all oscillators.
void output( Blip_Buffer* mono );
void output( Blip_Buffer* center, Blip_Buffer* left, Blip_Buffer* right );
// Assign single oscillator output to buffer(s). Valid indicies are 0 to 3,
// which refer to Square 1, Square 2, Wave, and Noise. If buffer is NULL,
// silences oscillator.
enum { osc_count = 4 };
void osc_output( int index, Blip_Buffer* mono );
void osc_output( int index, Blip_Buffer* center, Blip_Buffer* left, Blip_Buffer* right );
// Reset oscillators and internal state
void reset();
// Reads and writes at addr must satisfy start_addr <= addr <= end_addr
enum { start_addr = 0xFF10 };
enum { end_addr = 0xFF3F };
enum { register_count = end_addr - start_addr + 1 };
// Write 'data' to address at specified time
void write_register( blip_time_t, unsigned addr, int data );
// Read from address at specified time
int read_register( blip_time_t, unsigned addr );
// Run all oscillators up to specified time, end current time frame, then
// start a new frame at time 0.
void end_frame( blip_time_t );
// Sets frame sequencer rate, where 1.0 is normal. Meant for adjusting the
// tempo in a music player.
void set_tempo( double );
// Saves full emulation state to state_out. Data format is portable and
// includes some extra space to avoid expansion in case more state needs
// to be stored in the future.
void save_state( gb_apu_state_t* state_out );
// Loads state. You should call reset() BEFORE this.
blargg_err_t load_state( gb_apu_state_t const& in );
public:
Gb_Apu();
private:
// noncopyable
Gb_Apu( const Gb_Apu& );
Gb_Apu& operator = ( const Gb_Apu& );
// Implementation
public:
Gb_Apu();
// Use set_output() in place of these
BLARGG_DEPRECATED( void output ( Blip_Buffer* c ); )
BLARGG_DEPRECATED( void output ( Blip_Buffer* c, Blip_Buffer* l, Blip_Buffer* r ); )
BLARGG_DEPRECATED( void osc_output( int i, Blip_Buffer* c ) { set_output( i, c, c, c ); } )
BLARGG_DEPRECATED( void osc_output( int i, Blip_Buffer* c, Blip_Buffer* l, Blip_Buffer* r ) { set_output( i, c, l, r ); } )
BLARGG_DEPRECATED_TEXT( enum { start_addr = 0xFF10 }; )
BLARGG_DEPRECATED_TEXT( enum { end_addr = 0xFF3F }; )
BLARGG_DEPRECATED_TEXT( enum { register_count = end_addr - start_addr + 1 }; )
private:
Gb_Osc* oscs [osc_count];
blip_time_t last_time; // time sound emulator has been run to
blip_time_t frame_period; // clocks between each frame sequencer step
double volume_;
bool reduce_clicks_;
blip_time_t next_frame_time;
blip_time_t last_time;
blip_time_t frame_period;
double volume_unit;
int frame_count;
Gb_Sweep_Square square1;
Gb_Square square1;
Gb_Square square2;
Gb_Wave wave;
Gb_Noise noise;
blip_time_t frame_time; // time of next frame sequencer action
int frame_phase; // phase of next frame sequencer step
enum { regs_size = io_size + 0x10 };
BOOST::uint8_t regs [regs_size];// last values written to registers
uint8_t regs [register_count];
Gb_Square::Synth square_synth; // used by squares
Gb_Wave::Synth other_synth; // used by wave and noise
// large objects after everything else
Blip_Synth_Norm norm_synth;
Blip_Synth_Fast fast_synth;
void reset_lengths();
void reset_regs();
int calc_output( int osc ) const;
void apply_stereo();
void apply_volume();
void synth_volume( int );
void run_until_( blip_time_t );
void update_volume();
void run_until( blip_time_t );
void silence_osc( Gb_Osc& );
void write_osc( int reg, int old_data, int data );
const char* save_load( gb_apu_state_t*, bool save );
void save_load2( gb_apu_state_t*, bool save );
friend class Gb_Apu2;
void write_osc( int index, int reg, int data );
};
// Format of save state. Should be stable across versions of the library,
// with earlier versions properly opening later save states. Includes some
// room for expansion so the state size shouldn't increase.
struct gb_apu_state_t
inline void Gb_Apu::output( Blip_Buffer* b ) { output( b, b, b ); }
inline void Gb_Apu::osc_output( int i, Blip_Buffer* b ) { osc_output( i, b, b, b ); }
inline void Gb_Apu::volume( double vol )
{
#if GB_APU_CUSTOM_STATE
// Values stored as plain int so your code can read/write them easily.
// Structure can NOT be written to disk, since format is not portable.
typedef int val_t;
#else
// Values written in portable little-endian format, allowing structure
// to be written directly to disk.
typedef unsigned char val_t [4];
#endif
enum { format0 = 0x50414247 }; // 'GBAP'
val_t format; // format of all following data
val_t version; // later versions just add fields to end
unsigned char regs [0x40];
val_t frame_time;
val_t frame_phase;
val_t sweep_freq;
val_t sweep_delay;
val_t sweep_enabled;
val_t sweep_neg;
val_t noise_divider;
val_t wave_buf;
val_t delay [4];
val_t length_ctr [4];
val_t phase [4];
val_t enabled [4];
val_t env_delay [3];
val_t env_volume [3];
val_t env_enabled [3];
val_t unused [13]; // for future expansion
};
inline void Gb_Apu::set_output( Blip_Buffer* c, Blip_Buffer* l, Blip_Buffer* r )
{
for ( int i = osc_count; --i >= 0; )
set_output( i, c, l, r );
volume_unit = 0.60 / osc_count / 15 /*steps*/ / 2 /*?*/ / 8 /*master vol range*/ * vol;
update_volume();
}
BLARGG_DEPRECATED_TEXT( inline void Gb_Apu::output( Blip_Buffer* c ) { set_output( c, c, c ); } )
BLARGG_DEPRECATED_TEXT( inline void Gb_Apu::output( Blip_Buffer* c, Blip_Buffer* l, Blip_Buffer* r ) { set_output( c, l, r ); } )
#endif

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@ -1,82 +1,91 @@
// Nintendo Game Boy CPU emulator
// Treats every instruction as taking 4 cycles
// Game_Music_Emu $vers
// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
#ifndef GB_CPU_H
#define GB_CPU_H
#include "blargg_common.h"
#include "blargg_endian.h"
typedef unsigned gb_addr_t; // 16-bit CPU address
class Gb_Cpu {
enum { clocks_per_instr = 4 };
public:
typedef int addr_t;
typedef BOOST::uint8_t byte;
// Clear registers and map all pages to unmapped
void reset( void* unmapped = 0 );
enum { mem_size = 0x10000 };
// Clears registers and map all pages to unmapped
void reset( void* unmapped = NULL );
// Maps code memory (memory accessed via the program counter). Start and size
// Map code memory (memory accessed via the program counter). Start and size
// must be multiple of page_size.
enum { page_bits = 13 };
enum { page_size = 1 << page_bits };
void map_code( addr_t start, int size, void* code );
enum { page_size = 0x2000 };
void map_code( gb_addr_t start, unsigned size, void* code );
// Accesses emulated memory as CPU does
byte* get_code( addr_t );
uint8_t* get_code( gb_addr_t );
// Game Boy Z-80 registers. NOT kept updated during emulation.
// Push a byte on the stack
void push_byte( int );
// Game Boy Z80 registers. *Not* kept updated during a call to run().
struct core_regs_t {
BOOST::uint16_t bc, de, hl, fa;
#if BLARGG_BIG_ENDIAN
uint8_t b, c, d, e, h, l, flags, a;
#else
uint8_t c, b, e, d, l, h, a, flags;
#endif
};
struct registers_t : core_regs_t {
int pc; // more than 16 bits to allow overflow detection
BOOST::uint16_t sp;
long pc; // more than 16 bits to allow overflow detection
uint16_t sp;
};
registers_t r;
// Base address for RST vectors, to simplify GBS player (normally 0)
addr_t rst_base;
// Interrupt enable flag set by EI and cleared by DI
//bool interrupts_enabled; // unused
// Current time.
int time() const { return cpu_state->time; }
// Base address for RST vectors (normally 0)
gb_addr_t rst_base;
// Changes time. Must not be called during emulation.
// Should be negative, because emulation stops once it becomes >= 0.
void set_time( int t ) { cpu_state->time = t; }
// If CPU executes opcode 0xFF at this address, it treats as illegal instruction
enum { idle_addr = 0xF00D };
// Emulator reads this many bytes past end of a page
// Run CPU for at least 'count' cycles and return false, or return true if
// illegal instruction is encountered.
bool run( blargg_long count );
// Number of clock cycles remaining for most recent run() call
blargg_long remain() const { return state->remain * clocks_per_instr; }
// Can read this many bytes past end of a page
enum { cpu_padding = 8 };
// Implementation
public:
Gb_Cpu() : rst_base( 0 ) { cpu_state = &cpu_state_; }
enum { page_count = mem_size >> page_bits };
struct cpu_state_t {
byte* code_map [page_count + 1];
int time;
};
cpu_state_t* cpu_state; // points to state_ or a local copy within run()
cpu_state_t cpu_state_;
Gb_Cpu() : rst_base( 0 ) { state = &state_; }
enum { page_shift = 13 };
enum { page_count = 0x10000 >> page_shift };
private:
void set_code_page( int, void* );
// noncopyable
Gb_Cpu( const Gb_Cpu& );
Gb_Cpu& operator = ( const Gb_Cpu& );
struct state_t {
uint8_t* code_map [page_count + 1];
blargg_long remain;
};
state_t* state; // points to state_ or a local copy within run()
state_t state_;
void set_code_page( int, uint8_t* );
};
#define GB_CPU_PAGE( addr ) ((unsigned) (addr) >> Gb_Cpu::page_bits)
#if BLARGG_NONPORTABLE
#define GB_CPU_OFFSET( addr ) (addr)
#else
#define GB_CPU_OFFSET( addr ) ((addr) & (Gb_Cpu::page_size - 1))
#endif
inline BOOST::uint8_t* Gb_Cpu::get_code( addr_t addr )
inline uint8_t* Gb_Cpu::get_code( gb_addr_t addr )
{
return cpu_state_.code_map [GB_CPU_PAGE( addr )] + GB_CPU_OFFSET( addr );
return state->code_map [addr >> page_shift] + addr
#if !BLARGG_NONPORTABLE
% (unsigned) page_size
#endif
;
}
#endif

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@ -1,8 +1,10 @@
// Gb_Snd_Emu $vers. http://www.slack.net/~ant/
// Gb_Snd_Emu 0.1.5. http://www.slack.net/~ant/
#include "Gb_Apu.h"
/* Copyright (C) 2003-2008 Shay Green. This module is free software; you
#include <string.h>
/* Copyright (C) 2003-2006 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
@ -15,698 +17,320 @@ Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
bool const cgb_02 = false; // enables bug in early CGB units that causes problems in some games
bool const cgb_05 = false; // enables CGB-05 zombie behavior
int const trigger_mask = 0x80;
int const length_enabled = 0x40;
// Gb_Osc
void Gb_Osc::reset()
{
output = NULL;
last_amp = 0;
delay = 0;
phase = 0;
enabled = false;
last_amp = 0;
length = 0;
output_select = 3;
output = outputs [output_select];
}
inline void Gb_Osc::update_amp( blip_time_t time, int new_amp )
{
output->set_modified();
int delta = new_amp - last_amp;
if ( delta )
{
last_amp = new_amp;
fast_synth->offset( time, delta, output );
}
}
// Units
void Gb_Osc::clock_length()
{
if ( (regs [4] & length_enabled) && length_ctr )
{
if ( --length_ctr <= 0 )
enabled = false;
}
if ( (regs [4] & len_enabled_mask) && length )
length--;
}
inline int Gb_Env::reload_env_timer()
{
int raw = regs [2] & 7;
env_delay = (raw ? raw : 8);
return raw;
}
// Gb_Env
void Gb_Env::clock_envelope()
{
if ( env_enabled && --env_delay <= 0 && reload_env_timer() )
if ( env_delay && !--env_delay )
{
int v = volume + (regs [2] & 0x08 ? +1 : -1);
if ( 0 <= v && v <= 15 )
env_delay = regs [2] & 7;
int v = volume - 1 + (regs [2] >> 2 & 2);
if ( (unsigned) v < 15 )
volume = v;
else
env_enabled = false;
}
}
inline void Gb_Sweep_Square::reload_sweep_timer()
bool Gb_Env::write_register( int reg, int data )
{
sweep_delay = (regs [0] & period_mask) >> 4;
if ( !sweep_delay )
sweep_delay = 8;
}
void Gb_Sweep_Square::calc_sweep( bool update )
{
int const shift = regs [0] & shift_mask;
int const delta = sweep_freq >> shift;
sweep_neg = (regs [0] & 0x08) != 0;
int const freq = sweep_freq + (sweep_neg ? -delta : delta);
if ( freq > 0x7FF )
{
enabled = false;
}
else if ( shift && update )
{
sweep_freq = freq;
regs [3] = freq & 0xFF;
regs [4] = (regs [4] & ~0x07) | (freq >> 8 & 0x07);
}
}
void Gb_Sweep_Square::clock_sweep()
{
if ( --sweep_delay <= 0 )
{
reload_sweep_timer();
if ( sweep_enabled && (regs [0] & period_mask) )
{
calc_sweep( true );
calc_sweep( false );
}
}
}
int Gb_Wave::access( int addr ) const
{
if ( enabled )
{
addr = phase & (bank_size - 1);
if ( mode == Gb_Apu::mode_dmg )
{
addr++;
if ( delay > clk_mul )
return -1; // can only access within narrow time window while playing
}
addr >>= 1;
}
return addr & 0x0F;
}
// write_register
int Gb_Osc::write_trig( int frame_phase, int max_len, int old_data )
{
int data = regs [4];
if ( (frame_phase & 1) && !(old_data & length_enabled) && length_ctr )
{
if ( (data & length_enabled) || cgb_02 )
length_ctr--;
}
if ( data & trigger_mask )
{
enabled = true;
if ( !length_ctr )
{
length_ctr = max_len;
if ( (frame_phase & 1) && (data & length_enabled) )
length_ctr--;
}
}
if ( !length_ctr )
enabled = false;
return data & trigger_mask;
}
inline void Gb_Env::zombie_volume( int old, int data )
{
int v = volume;
if ( mode == Gb_Apu::mode_agb || cgb_05 )
{
// CGB-05 behavior, very close to AGB behavior as well
if ( (old ^ data) & 8 )
{
if ( !(old & 8) )
{
v++;
if ( old & 7 )
v++;
}
v = 16 - v;
}
else if ( (old & 0x0F) == 8 )
{
v++;
}
}
else
{
// CGB-04&02 behavior, very close to MGB behavior as well
if ( !(old & 7) && env_enabled )
v++;
else if ( !(old & 8) )
v += 2;
if ( (old ^ data) & 8 )
v = 16 - v;
}
volume = v & 0x0F;
}
bool Gb_Env::write_register( int frame_phase, int reg, int old, int data )
{
int const max_len = 64;
switch ( reg )
{
case 1:
length_ctr = max_len - (data & (max_len - 1));
length = 64 - (regs [1] & 0x3F);
break;
case 2:
if ( !dac_enabled() )
if ( !(data >> 4) )
enabled = false;
zombie_volume( old, data );
if ( (data & 7) && env_delay == 8 )
{
env_delay = 1;
clock_envelope(); // TODO: really happens at next length clock
}
break;
case 4:
if ( write_trig( frame_phase, max_len, old ) )
if ( data & trigger )
{
env_delay = regs [2] & 7;
volume = regs [2] >> 4;
reload_env_timer();
env_enabled = true;
if ( frame_phase == 7 )
env_delay++;
if ( !dac_enabled() )
enabled = false;
enabled = true;
if ( length == 0 )
length = 64;
return true;
}
}
return false;
}
bool Gb_Square::write_register( int frame_phase, int reg, int old_data, int data )
// Gb_Square
void Gb_Square::reset()
{
bool result = Gb_Env::write_register( frame_phase, reg, old_data, data );
if ( result )
delay = (delay & (4 * clk_mul - 1)) + period();
return result;
phase = 0;
sweep_freq = 0;
sweep_delay = 0;
Gb_Env::reset();
}
inline void Gb_Noise::write_register( int frame_phase, int reg, int old_data, int data )
void Gb_Square::clock_sweep()
{
if ( Gb_Env::write_register( frame_phase, reg, old_data, data ) )
int sweep_period = (regs [0] & period_mask) >> 4;
if ( sweep_period && sweep_delay && !--sweep_delay )
{
phase = 0x7FFF;
delay += 8 * clk_mul;
sweep_delay = sweep_period;
regs [3] = sweep_freq & 0xFF;
regs [4] = (regs [4] & ~0x07) | (sweep_freq >> 8 & 0x07);
int offset = sweep_freq >> (regs [0] & shift_mask);
if ( regs [0] & 0x08 )
offset = -offset;
sweep_freq += offset;
if ( sweep_freq < 0 )
{
sweep_freq = 0;
}
else if ( sweep_freq >= 2048 )
{
sweep_delay = 0; // don't modify channel frequency any further
sweep_freq = 2048; // silence sound immediately
}
}
}
inline void Gb_Sweep_Square::write_register( int frame_phase, int reg, int old_data, int data )
void Gb_Square::run( blip_time_t time, blip_time_t end_time, int playing )
{
if ( reg == 0 && sweep_enabled && sweep_neg && !(data & 0x08) )
enabled = false; // sweep negate disabled after used
if ( sweep_freq == 2048 )
playing = false;
if ( Gb_Square::write_register( frame_phase, reg, old_data, data ) )
static unsigned char const table [4] = { 1, 2, 4, 6 };
int const duty = table [regs [1] >> 6];
int amp = volume & playing;
if ( phase >= duty )
amp = -amp;
int frequency = this->frequency();
if ( unsigned (frequency - 1) > 2040 ) // frequency < 1 || frequency > 2041
{
sweep_freq = frequency();
sweep_neg = false;
reload_sweep_timer();
sweep_enabled = (regs [0] & (period_mask | shift_mask)) != 0;
if ( regs [0] & shift_mask )
calc_sweep( false );
// really high frequency results in DC at half volume
amp = volume >> 1;
playing = false;
}
{
int delta = amp - last_amp;
if ( delta )
{
last_amp = amp;
synth->offset( time, delta, output );
}
}
time += delay;
if ( !playing )
time = end_time;
if ( time < end_time )
{
int const period = (2048 - frequency) * 4;
Blip_Buffer* const output = this->output;
int phase = this->phase;
int delta = amp * 2;
do
{
phase = (phase + 1) & 7;
if ( phase == 0 || phase == duty )
{
delta = -delta;
synth->offset_inline( time, delta, output );
}
time += period;
}
while ( time < end_time );
this->phase = phase;
last_amp = delta >> 1;
}
delay = time - end_time;
}
void Gb_Wave::corrupt_wave()
// Gb_Noise
void Gb_Noise::run( blip_time_t time, blip_time_t end_time, int playing )
{
int pos = ((phase + 1) & (bank_size - 1)) >> 1;
if ( pos < 4 )
wave_ram [0] = wave_ram [pos];
else
for ( int i = 4; --i >= 0; )
wave_ram [i] = wave_ram [(pos & ~3) + i];
int amp = volume & playing;
int tap = 13 - (regs [3] & 8);
if ( bits >> tap & 2 )
amp = -amp;
{
int delta = amp - last_amp;
if ( delta )
{
last_amp = amp;
synth->offset( time, delta, output );
}
}
time += delay;
if ( !playing )
time = end_time;
if ( time < end_time )
{
static unsigned char const table [8] = { 8, 16, 32, 48, 64, 80, 96, 112 };
int period = table [regs [3] & 7] << (regs [3] >> 4);
// keep parallel resampled time to eliminate time conversion in the loop
Blip_Buffer* const output = this->output;
const blip_resampled_time_t resampled_period =
output->resampled_duration( period );
blip_resampled_time_t resampled_time = output->resampled_time( time );
unsigned bits = this->bits;
int delta = amp * 2;
do
{
unsigned changed = (bits >> tap) + 1;
time += period;
bits <<= 1;
if ( changed & 2 )
{
delta = -delta;
bits |= 1;
synth->offset_resampled( resampled_time, delta, output );
}
resampled_time += resampled_period;
}
while ( time < end_time );
this->bits = bits;
last_amp = delta >> 1;
}
delay = time - end_time;
}
inline void Gb_Wave::write_register( int frame_phase, int reg, int old_data, int data )
{
int const max_len = 256;
// Gb_Wave
inline void Gb_Wave::write_register( int reg, int data )
{
switch ( reg )
{
case 0:
if ( !dac_enabled() )
if ( !(data & 0x80) )
enabled = false;
break;
case 1:
length_ctr = max_len - data;
length = 256 - regs [1];
break;
case 2:
volume = data >> 5 & 3;
break;
case 4:
bool was_enabled = enabled;
if ( write_trig( frame_phase, max_len, old_data ) )
if ( data & trigger & regs [0] )
{
if ( !dac_enabled() )
enabled = false;
else if ( mode == Gb_Apu::mode_dmg && was_enabled &&
(unsigned) (delay - 2 * clk_mul) < 2 * clk_mul )
corrupt_wave();
phase = 0;
delay = period() + 6 * clk_mul;
wave_pos = 0;
enabled = true;
if ( length == 0 )
length = 256;
}
}
}
void Gb_Apu::write_osc( int reg, int old_data, int data )
void Gb_Wave::run( blip_time_t time, blip_time_t end_time, int playing )
{
int index = (reg * 3 + 3) >> 4; // avoids divide
assert( index == reg / 5 );
reg -= index * 5;
switch ( index )
int volume_shift = (volume - 1) & 7; // volume = 0 causes shift = 7
int frequency;
{
case 0: square1.write_register( frame_phase, reg, old_data, data ); break;
case 1: square2.write_register( frame_phase, reg, old_data, data ); break;
case 2: wave .write_register( frame_phase, reg, old_data, data ); break;
case 3: noise .write_register( frame_phase, reg, old_data, data ); break;
}
}
int amp = (wave [wave_pos] >> volume_shift & playing) * 2;
// Synthesis
void Gb_Square::run( blip_time_t time, blip_time_t end_time )
{
// Calc duty and phase
static byte const duty_offsets [4] = { 1, 1, 3, 7 };
static byte const duties [4] = { 1, 2, 4, 6 };
int const duty_code = regs [1] >> 6;
int duty_offset = duty_offsets [duty_code];
int duty = duties [duty_code];
if ( mode == Gb_Apu::mode_agb )
frequency = this->frequency();
if ( unsigned (frequency - 1) > 2044 ) // frequency < 1 || frequency > 2045
{
// AGB uses inverted duty
duty_offset -= duty;
duty = 8 - duty;
}
int ph = (this->phase + duty_offset) & 7;
// Determine what will be generated
int vol = 0;
Blip_Buffer* const out = this->output;
if ( out )
{
int amp = dac_off_amp;
if ( dac_enabled() )
{
if ( enabled )
vol = this->volume;
amp = -dac_bias;
if ( mode == Gb_Apu::mode_agb )
amp = -(vol >> 1);
// Play inaudible frequencies as constant amplitude
if ( frequency() >= 0x7FA && delay < 32 * clk_mul )
{
amp += (vol * duty) >> 3;
vol = 0;
amp = 30 >> volume_shift & playing;
playing = false;
}
if ( ph < duty )
{
amp += vol;
vol = -vol;
}
}
update_amp( time, amp );
}
// Generate wave
time += delay;
if ( time < end_time )
{
int const per = this->period();
if ( !vol )
{
#if GB_APU_FAST
time = end_time;
#else
// Maintain phase when not playing
int count = (end_time - time + per - 1) / per;
ph += count; // will be masked below
time += (blip_time_t) count * per;
#endif
}
else
{
// Output amplitude transitions
int delta = vol;
do
{
ph = (ph + 1) & 7;
if ( ph == 0 || ph == duty )
{
norm_synth->offset_inline( time, delta, out );
delta = -delta;
}
time += per;
}
while ( time < end_time );
if ( delta != vol )
last_amp -= delta;
}
this->phase = (ph - duty_offset) & 7;
}
delay = time - end_time;
}
#if !GB_APU_FAST
// Quickly runs LFSR for a large number of clocks. For use when noise is generating
// no sound.
static unsigned run_lfsr( unsigned s, unsigned mask, int count )
{
bool const optimized = true; // set to false to use only unoptimized loop in middle
// optimization used in several places:
// ((s & (1 << b)) << n) ^ ((s & (1 << b)) << (n + 1)) = (s & (1 << b)) * (3 << n)
if ( mask == 0x4000 && optimized )
{
if ( count >= 32767 )
count %= 32767;
// Convert from Fibonacci to Galois configuration,
// shifted left 1 bit
s ^= (s & 1) * 0x8000;
// Each iteration is equivalent to clocking LFSR 255 times
while ( (count -= 255) > 0 )
s ^= ((s & 0xE) << 12) ^ ((s & 0xE) << 11) ^ (s >> 3);
count += 255;
// Each iteration is equivalent to clocking LFSR 15 times
// (interesting similarity to single clocking below)
while ( (count -= 15) > 0 )
s ^= ((s & 2) * (3 << 13)) ^ (s >> 1);
count += 15;
// Remaining singles
while ( --count >= 0 )
s = ((s & 2) * (3 << 13)) ^ (s >> 1);
// Convert back to Fibonacci configuration
s &= 0x7FFF;
}
else if ( count < 8 || !optimized )
{
// won't fully replace upper 8 bits, so have to do the unoptimized way
while ( --count >= 0 )
s = (s >> 1 | mask) ^ (mask & -((s - 1) & 2));
}
else
{
if ( count > 127 )
{
count %= 127;
if ( !count )
count = 127; // must run at least once
}
// Need to keep one extra bit of history
s = s << 1 & 0xFF;
// Convert from Fibonacci to Galois configuration,
// shifted left 2 bits
s ^= (s & 2) * 0x80;
// Each iteration is equivalent to clocking LFSR 7 times
// (interesting similarity to single clocking below)
while ( (count -= 7) > 0 )
s ^= ((s & 4) * (3 << 5)) ^ (s >> 1);
count += 7;
// Remaining singles
while ( --count >= 0 )
s = ((s & 4) * (3 << 5)) ^ (s >> 1);
// Convert back to Fibonacci configuration and
// repeat last 8 bits above significant 7
s = (s << 7 & 0x7F80) | (s >> 1 & 0x7F);
}
return s;
}
#endif
void Gb_Noise::run( blip_time_t time, blip_time_t end_time )
{
// Determine what will be generated
int vol = 0;
Blip_Buffer* const out = this->output;
if ( out )
{
int amp = dac_off_amp;
if ( dac_enabled() )
{
if ( enabled )
vol = this->volume;
amp = -dac_bias;
if ( mode == Gb_Apu::mode_agb )
amp = -(vol >> 1);
if ( !(phase & 1) )
{
amp += vol;
vol = -vol;
}
}
// AGB negates final output
if ( mode == Gb_Apu::mode_agb )
{
vol = -vol;
amp = -amp;
}
update_amp( time, amp );
}
// Run timer and calculate time of next LFSR clock
static byte const period1s [8] = { 1, 2, 4, 6, 8, 10, 12, 14 };
int const period1 = period1s [regs [3] & 7] * clk_mul;
#if GB_APU_FAST
time += delay;
#else
{
int extra = (end_time - time) - delay;
int const per2 = this->period2();
time += delay + ((divider ^ (per2 >> 1)) & (per2 - 1)) * period1;
int count = (extra < 0 ? 0 : (extra + period1 - 1) / period1);
divider = (divider - count) & period2_mask;
delay = count * period1 - extra;
}
#endif
// Generate wave
if ( time < end_time )
{
unsigned const mask = this->lfsr_mask();
unsigned bits = this->phase;
int per = period2( period1 * 8 );
#if GB_APU_FAST
// Noise can be THE biggest time hog; adjust as necessary
int const min_period = 24;
if ( per < min_period )
per = min_period;
#endif
if ( period2_index() >= 0xE )
{
time = end_time;
}
else if ( !vol )
{
#if GB_APU_FAST
time = end_time;
#else
// Maintain phase when not playing
int count = (end_time - time + per - 1) / per;
time += (blip_time_t) count * per;
bits = run_lfsr( bits, ~mask, count );
#endif
}
else
{
Blip_Synth_Fast const* const synth = fast_synth; // cache
// Output amplitude transitions
int delta = -vol;
do
{
unsigned changed = bits + 1;
bits = bits >> 1 & mask;
if ( changed & 2 )
{
bits |= ~mask;
delta = -delta;
synth->offset_inline( time, delta, out );
}
time += per;
}
while ( time < end_time );
if ( delta == vol )
last_amp += delta;
}
this->phase = bits;
}
#if GB_APU_FAST
delay = time - end_time;
#endif
}
void Gb_Wave::run( blip_time_t time, blip_time_t end_time )
{
// Calc volume
#if GB_APU_NO_AGB
static byte const shifts [4] = { 4+4, 0+4, 1+4, 2+4 };
int const volume_idx = regs [2] >> 5 & 3;
int const volume_shift = shifts [volume_idx];
int const volume_mul = 1;
#else
static byte const volumes [8] = { 0, 4, 2, 1, 3, 3, 3, 3 };
int const volume_shift = 2 + 4;
int const volume_idx = regs [2] >> 5 & (agb_mask | 3); // 2 bits on DMG/CGB, 3 on AGB
int const volume_mul = volumes [volume_idx];
#endif
// Determine what will be generated
int playing = false;
Blip_Buffer* const out = this->output;
if ( out )
{
int amp = dac_off_amp;
if ( dac_enabled() )
{
// Play inaudible frequencies as constant amplitude
amp = 8 << 4; // really depends on average of all samples in wave
// if delay is larger, constant amplitude won't start yet
if ( frequency() <= 0x7FB || delay > 15 * clk_mul )
{
if ( volume_mul && volume_shift != 4+4 )
playing = (int) enabled;
amp = (sample_buf << (phase << 2 & 4) & 0xF0) * playing;
}
amp = ((amp * volume_mul) >> volume_shift) - dac_bias;
}
update_amp( time, amp );
}
// Generate wave
time += delay;
if ( time < end_time )
{
byte const* wave = this->wave_ram;
// wave size and bank
#if GB_APU_NO_AGB
int const wave_mask = 0x1F;
int const swap_banks = 0;
#else
int const size20_mask = 0x20;
int const flags = regs [0] & agb_mask;
int const wave_mask = (flags & size20_mask) | 0x1F;
int swap_banks = 0;
if ( flags & bank40_mask )
{
swap_banks = flags & size20_mask;
wave += bank_size/2 - (swap_banks >> 1);
}
#endif
int ph = this->phase ^ swap_banks;
ph = (ph + 1) & wave_mask; // pre-advance
int const per = this->period();
if ( !playing )
{
#if GB_APU_FAST
time = end_time;
#else
// Maintain phase when not playing
int count = (end_time - time + per - 1) / per;
ph += count; // will be masked below
time += (blip_time_t) count * per;
#endif
}
else
{
Blip_Synth_Fast const* const synth = fast_synth; // cache
// Output amplitude transitions
int lamp = this->last_amp + dac_bias;
do
{
// Extract nibble
int nibble = wave [ph >> 1] << (ph << 2 & 4) & 0xF0;
ph = (ph + 1) & wave_mask;
// Scale by volume
int amp = (nibble * volume_mul) >> volume_shift;
int delta = amp - lamp;
int delta = amp - last_amp;
if ( delta )
{
lamp = amp;
synth->offset_inline( time, delta, out );
last_amp = amp;
synth->offset( time, delta, output );
}
time += per;
}
time += delay;
if ( !playing )
time = end_time;
if ( time < end_time )
{
Blip_Buffer* const output = this->output;
int const period = (2048 - frequency) * 2;
int wave_pos = (this->wave_pos + 1) & (wave_size - 1);
do
{
int amp = (wave [wave_pos] >> volume_shift) * 2;
wave_pos = (wave_pos + 1) & (wave_size - 1);
int delta = amp - last_amp;
if ( delta )
{
last_amp = amp;
synth->offset_inline( time, delta, output );
}
time += period;
}
while ( time < end_time );
this->last_amp = lamp - dac_bias;
}
ph = (ph - 1) & wave_mask; // undo pre-advance and mask position
// Keep track of last byte read
if ( enabled )
sample_buf = wave [ph >> 1];
this->phase = ph ^ swap_banks; // undo swapped banks
this->wave_pos = (wave_pos - 1) & (wave_size - 1);
}
delay = time - end_time;
}
// Gb_Apu::write_osc
void Gb_Apu::write_osc( int index, int reg, int data )
{
reg -= index * 5;
Gb_Square* sq = &square2;
switch ( index )
{
case 0:
sq = &square1; // FALLTHRU
case 1:
if ( sq->write_register( reg, data ) && index == 0 )
{
square1.sweep_freq = square1.frequency();
if ( (regs [0] & sq->period_mask) && (regs [0] & sq->shift_mask) )
{
square1.sweep_delay = 1; // cause sweep to recalculate now
square1.clock_sweep();
}
}
break;
case 2:
wave.write_register( reg, data );
break;
case 3:
if ( noise.write_register( reg, data ) )
noise.bits = 0x7FFF;
}
}

View file

@ -1,188 +1,83 @@
// Private oscillators used by Gb_Apu
// Gb_Snd_Emu $vers
// Gb_Snd_Emu 0.1.5
#ifndef GB_OSCS_H
#define GB_OSCS_H
#include "blargg_common.h"
#include "Blip_Buffer.h"
#ifndef GB_APU_OVERCLOCK
#define GB_APU_OVERCLOCK 1
#endif
struct Gb_Osc
{
enum { trigger = 0x80 };
enum { len_enabled_mask = 0x40 };
#if GB_APU_OVERCLOCK & (GB_APU_OVERCLOCK - 1)
#error "GB_APU_OVERCLOCK must be a power of 2"
#endif
Blip_Buffer* outputs [4]; // NULL, right, left, center
Blip_Buffer* output;
int output_select;
uint8_t* regs; // osc's 5 registers
class Gb_Osc {
protected:
// 11-bit frequency in NRx3 and NRx4
int frequency() const { return (regs [4] & 7) * 0x100 + regs [3]; }
void update_amp( blip_time_t, int new_amp );
int write_trig( int frame_phase, int max_len, int old_data );
public:
enum { clk_mul = GB_APU_OVERCLOCK };
enum { dac_bias = 7 };
Blip_Buffer* outputs [4];// NULL, right, left, center
Blip_Buffer* output; // where to output sound
BOOST::uint8_t* regs; // osc's 5 registers
int mode; // mode_dmg, mode_cgb, mode_agb
int dac_off_amp;// amplitude when DAC is off
int last_amp; // current amplitude in Blip_Buffer
Blip_Synth_Norm const* norm_synth;
Blip_Synth_Fast const* fast_synth;
int delay; // clocks until frequency timer expires
int length_ctr; // length counter
unsigned phase; // waveform phase (or equivalent)
bool enabled; // internal enabled flag
void clock_length();
void reset();
};
class Gb_Env : public Gb_Osc {
public:
int env_delay;
int delay;
int last_amp;
int volume;
bool env_enabled;
int length;
int enabled;
void reset();
void clock_length();
int frequency() const { return (regs [4] & 7) * 0x100 + regs [3]; }
};
struct Gb_Env : Gb_Osc
{
int env_delay;
void reset();
void clock_envelope();
bool write_register( int frame_phase, int reg, int old_data, int data );
void reset()
{
env_delay = 0;
volume = 0;
Gb_Osc::reset();
}
protected:
// Non-zero if DAC is enabled
int dac_enabled() const { return regs [2] & 0xF8; }
private:
void zombie_volume( int old, int data );
int reload_env_timer();
bool write_register( int, int );
};
class Gb_Square : public Gb_Env {
public:
bool write_register( int frame_phase, int reg, int old_data, int data );
void run( blip_time_t, blip_time_t );
void reset()
{
Gb_Env::reset();
delay = 0x40000000; // TODO: something less hacky (never clocked until first trigger)
}
private:
// Frequency timer period
int period() const { return (2048 - frequency()) * (4 * clk_mul); }
};
class Gb_Sweep_Square : public Gb_Square {
public:
int sweep_freq;
int sweep_delay;
bool sweep_enabled;
bool sweep_neg;
void clock_sweep();
void write_register( int frame_phase, int reg, int old_data, int data );
void reset()
{
sweep_freq = 0;
sweep_delay = 0;
sweep_enabled = false;
sweep_neg = false;
Gb_Square::reset();
}
private:
struct Gb_Square : Gb_Env
{
enum { period_mask = 0x70 };
enum { shift_mask = 0x07 };
void calc_sweep( bool update );
void reload_sweep_timer();
typedef Blip_Synth<blip_good_quality,1> Synth;
Synth const* synth;
int sweep_delay;
int sweep_freq;
int phase;
void reset();
void clock_sweep();
void run( blip_time_t, blip_time_t, int playing );
};
class Gb_Noise : public Gb_Env {
public:
int divider; // noise has more complex frequency divider setup
struct Gb_Noise : Gb_Env
{
typedef Blip_Synth<blip_med_quality,1> Synth;
Synth const* synth;
unsigned bits;
void run( blip_time_t, blip_time_t );
void write_register( int frame_phase, int reg, int old_data, int data );
void reset()
{
divider = 0;
Gb_Env::reset();
delay = 4 * clk_mul; // TODO: remove?
}
private:
enum { period2_mask = 0x1FFFF };
int period2_index() const { return regs [3] >> 4; }
int period2( int base = 8 ) const { return base << period2_index(); }
unsigned lfsr_mask() const { return (regs [3] & 0x08) ? ~0x4040 : ~0x4000; }
void run( blip_time_t, blip_time_t, int playing );
};
class Gb_Wave : public Gb_Osc {
public:
int sample_buf; // last wave RAM byte read (hardware has this as well)
struct Gb_Wave : Gb_Osc
{
typedef Blip_Synth<blip_med_quality,1> Synth;
Synth const* synth;
int wave_pos;
enum { wave_size = 32 };
uint8_t wave [wave_size];
void write_register( int frame_phase, int reg, int old_data, int data );
void run( blip_time_t, blip_time_t );
void write_register( int, int );
void run( blip_time_t, blip_time_t, int playing );
};
// Reads/writes wave RAM
int read( int addr ) const;
void write( int addr, int data );
void reset()
{
sample_buf = 0;
inline void Gb_Env::reset()
{
env_delay = 0;
Gb_Osc::reset();
}
private:
enum { bank40_mask = 0x40 };
enum { bank_size = 32 };
int agb_mask; // 0xFF if AGB features enabled, 0 otherwise
BOOST::uint8_t* wave_ram; // 32 bytes (64 nybbles), stored in APU
friend class Gb_Apu;
// Frequency timer period
int period() const { return (2048 - frequency()) * (2 * clk_mul); }
// Non-zero if DAC is enabled
int dac_enabled() const { return regs [0] & 0x80; }
void corrupt_wave();
BOOST::uint8_t* wave_bank() const { return &wave_ram [(~regs [0] & bank40_mask) >> 2 & agb_mask]; }
// Wave index that would be accessed, or -1 if no access would occur
int access( int addr ) const;
};
inline int Gb_Wave::read( int addr ) const
{
int index = access( addr );
return (index < 0 ? 0xFF : wave_bank() [index]);
}
inline void Gb_Wave::write( int addr, int data )
{
int index = access( addr );
if ( index >= 0 )
wave_bank() [index] = data;;
}
#endif

View file

@ -1,208 +0,0 @@
// Game_Music_Emu $vers. http://www.slack.net/~ant/
#include "Gbs_Core.h"
#include "blargg_endian.h"
/* Copyright (C) 2003-2009 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
int const tempo_unit = 16;
int const idle_addr = 0xF00D;
int const bank_size = 0x4000;
Gbs_Core::Gbs_Core() : rom( bank_size )
{
tempo = tempo_unit;
assert( offsetof (header_t,copyright [32]) == header_t::size );
}
Gbs_Core::~Gbs_Core() { }
void Gbs_Core::unload()
{
header_.timer_mode = 0; // set_tempo() reads this
rom.clear();
Gme_Loader::unload();
}
bool Gbs_Core::header_t::valid_tag() const
{
return 0 == memcmp( tag, "GBS", 3 );
}
blargg_err_t Gbs_Core::load_( Data_Reader& in )
{
RETURN_ERR( rom.load( in, header_.size, &header_, 0 ) );
if ( !header_.valid_tag() )
return blargg_err_file_type;
if ( header_.vers < 1 || header_.vers > 2 )
set_warning( "Unknown file version" );
if ( header_.timer_mode & 0x78 )
set_warning( "Invalid timer mode" );
addr_t load_addr = get_le16( header_.load_addr );
if ( (header_.load_addr [1] | header_.init_addr [1] | header_.play_addr [1]) > 0x7F ||
load_addr < 0x400 )
set_warning( "Invalid load/init/play address" );
cpu.rst_base = load_addr;
rom.set_addr( load_addr );
return blargg_ok;
}
void Gbs_Core::set_bank( int n )
{
addr_t addr = rom.mask_addr( n * bank_size );
if ( addr == 0 && rom.size() > bank_size )
addr = bank_size; // MBC1&2 behavior, bank 0 acts like bank 1
cpu.map_code( bank_size, bank_size, rom.at_addr( addr ) );
}
void Gbs_Core::update_timer()
{
play_period_ = 70224 / tempo_unit; // 59.73 Hz
if ( header_.timer_mode & 0x04 )
{
// Using custom rate
static byte const rates [4] = { 6, 0, 2, 4 };
// TODO: emulate double speed CPU mode rather than halving timer rate
int double_speed = header_.timer_mode >> 7;
int shift = rates [ram [hi_page + 7] & 3] - double_speed;
play_period_ = (256 - ram [hi_page + 6]) << shift;
}
play_period_ *= tempo;
}
void Gbs_Core::set_tempo( double t )
{
tempo = (int) (tempo_unit / t + 0.5);
apu_.set_tempo( t );
update_timer();
}
// Jumps to routine, given pointer to address in file header. Pushes idle_addr
// as return address, NOT old PC.
void Gbs_Core::jsr_then_stop( byte const addr [] )
{
check( cpu.r.sp == get_le16( header_.stack_ptr ) );
cpu.r.pc = get_le16( addr );
write_mem( --cpu.r.sp, idle_addr >> 8 );
write_mem( --cpu.r.sp, idle_addr );
}
blargg_err_t Gbs_Core::start_track( int track, Gb_Apu::mode_t mode )
{
// Reset APU to state expected by most rips
static byte const sound_data [] = {
0x80, 0xBF, 0x00, 0x00, 0xB8, // square 1 DAC disabled
0x00, 0x3F, 0x00, 0x00, 0xB8, // square 2 DAC disabled
0x7F, 0xFF, 0x9F, 0x00, 0xB8, // wave DAC disabled
0x00, 0xFF, 0x00, 0x00, 0xB8, // noise DAC disabled
0x77, 0xFF, 0x80, // max volume, all chans in center, power on
};
apu_.reset( mode );
apu_.write_register( 0, 0xFF26, 0x80 ); // power on
for ( int i = 0; i < (int) sizeof sound_data; i++ )
apu_.write_register( 0, i + apu_.io_addr, sound_data [i] );
apu_.end_frame( 1 ); // necessary to get click out of the way
// Init memory and I/O registers
memset( ram, 0, 0x4000 );
memset( ram + 0x4000, 0xFF, 0x1F80 );
memset( ram + 0x5F80, 0, sizeof ram - 0x5F80 );
ram [hi_page] = 0; // joypad reads back as 0
ram [idle_addr - ram_addr] = 0xED; // illegal instruction
ram [hi_page + 6] = header_.timer_modulo;
ram [hi_page + 7] = header_.timer_mode;
// Map memory
cpu.reset( rom.unmapped() );
cpu.map_code( ram_addr, 0x10000 - ram_addr, ram );
cpu.map_code( 0, bank_size, rom.at_addr( 0 ) );
set_bank( rom.size() > bank_size );
// CPU registers, timing
update_timer();
next_play = play_period_;
cpu.r.fa = track;
cpu.r.sp = get_le16( header_.stack_ptr );
jsr_then_stop( header_.init_addr );
return blargg_ok;
}
blargg_err_t Gbs_Core::run_until( int end )
{
end_time = end;
cpu.set_time( cpu.time() - end );
while ( true )
{
run_cpu();
if ( cpu.time() >= 0 )
break;
if ( cpu.r.pc == idle_addr )
{
if ( next_play > end_time )
{
cpu.set_time( 0 );
break;
}
if ( cpu.time() < next_play - end_time )
cpu.set_time( next_play - end_time );
next_play += play_period_;
jsr_then_stop( header_.play_addr );
}
else if ( cpu.r.pc > 0xFFFF )
{
dprintf( "PC wrapped around\n" );
cpu.r.pc &= 0xFFFF;
}
else
{
set_warning( "Emulation error (illegal/unsupported instruction)" );
dprintf( "Bad opcode $%02X at $%04X\n",
(int) *cpu.get_code( cpu.r.pc ), (int) cpu.r.pc );
cpu.r.pc = (cpu.r.pc + 1) & 0xFFFF;
cpu.set_time( cpu.time() + 6 );
}
}
return blargg_ok;
}
blargg_err_t Gbs_Core::end_frame( int end )
{
RETURN_ERR( run_until( end ) );
next_play -= end;
if ( next_play < 0 ) // happens when play routine takes too long
{
#if !GBS_IGNORE_STARVED_PLAY
check( false );
#endif
next_play = 0;
}
apu_.end_frame( end );
return blargg_ok;
}

View file

@ -1,109 +0,0 @@
// Nintendo Game Boy GBS music file emulator core
// Game_Music_Emu $vers
#ifndef GBS_CORE_H
#define GBS_CORE_H
#include "Gme_Loader.h"
#include "Rom_Data.h"
#include "Gb_Cpu.h"
#include "Gb_Apu.h"
class Gbs_Core : public Gme_Loader {
public:
// GBS file header
struct header_t
{
enum { size = 112 };
char tag [ 3];
byte vers;
byte track_count;
byte first_track;
byte load_addr [ 2];
byte init_addr [ 2];
byte play_addr [ 2];
byte stack_ptr [ 2];
byte timer_modulo;
byte timer_mode;
char game [32]; // strings can be 32 chars, NOT terminated
char author [32];
char copyright [32];
// True if header has valid file signature
bool valid_tag() const;
};
// Header for currently loaded file
header_t const& header() const { return header_; }
// Sound chip
Gb_Apu& apu() { return apu_; }
// ROM data
Rom_Data const& rom_() const { return rom; }
// Adjusts music tempo, where 1.0 is normal. Can be changed while playing.
void set_tempo( double );
// Starts track, where 0 is the first. Uses specified APU mode.
blargg_err_t start_track( int, Gb_Apu::mode_t = Gb_Apu::mode_cgb );
// Ends time frame at time t
typedef int time_t; // clock count
blargg_err_t end_frame( time_t t );
// Clocks between calls to play routine
time_t play_period() const { return play_period_; }
protected:
typedef int addr_t;
// Current time
time_t time() const { return cpu.time() + end_time; }
// Runs emulator to time t
blargg_err_t run_until( time_t t );
// Runs CPU until time becomes >= 0
void run_cpu();
// Reads/writes memory and I/O
int read_mem( addr_t );
void write_mem( addr_t, int );
// Implementation
public:
Gbs_Core();
~Gbs_Core();
virtual void unload();
protected:
virtual blargg_err_t load_( Data_Reader& );
private:
enum { ram_addr = 0xA000 };
enum { io_base = 0xFF00 };
enum { hi_page = io_base - ram_addr };
Rom_Data rom;
int tempo;
time_t end_time;
time_t play_period_;
time_t next_play;
header_t header_;
Gb_Cpu cpu;
Gb_Apu apu_;
byte ram [0x4000 + 0x2000 + Gb_Cpu::cpu_padding];
void update_timer();
void jsr_then_stop( byte const [] );
void set_bank( int n );
void write_io_inline( int offset, int data, int base );
void write_io_( int offset, int data );
int read_io( int offset );
void write_io( int offset, int data );
};
#endif

View file

@ -1,134 +0,0 @@
// Game_Music_Emu $vers. http://www.slack.net/~ant/
#include "Gbs_Core.h"
#include "blargg_endian.h"
//#include "gb_cpu_log.h"
/* Copyright (C) 2003-2009 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
#ifndef LOG_MEM
#define LOG_MEM( addr, str, data ) data
#endif
int Gbs_Core::read_mem( addr_t addr )
{
int result = *cpu.get_code( addr );
if ( (unsigned) (addr - apu_.io_addr) < apu_.io_size )
result = apu_.read_register( time(), addr );
#ifndef NDEBUG
else if ( unsigned (addr - 0x8000) < 0x2000 || unsigned (addr - 0xE000) < 0x1F00 )
dprintf( "Unmapped read $%04X\n", (unsigned) addr );
else if ( unsigned (addr - 0xFF01) < 0xFF80 - 0xFF01 && addr != 0xFF70 && addr != 0xFF05 )
dprintf( "Unmapped read $%04X\n", (unsigned) addr );
#endif
return LOG_MEM( addr, ">", result );
}
inline void Gbs_Core::write_io_inline( int offset, int data, int base )
{
if ( (unsigned) (offset - (apu_.io_addr - base)) < apu_.io_size )
apu_.write_register( time(), offset + base, data & 0xFF );
else if ( (unsigned) (offset - (0xFF06 - base)) < 2 )
update_timer();
else if ( offset == io_base - base )
ram [base - ram_addr + offset] = 0; // keep joypad return value 0
else
ram [base - ram_addr + offset] = 0xFF;
//if ( offset == 0xFFFF - base )
// dprintf( "Wrote interrupt mask\n" );
}
void Gbs_Core::write_mem( addr_t addr, int data )
{
(void) LOG_MEM( addr, "<", data );
int offset = addr - ram_addr;
if ( (unsigned) offset < 0x10000 - ram_addr )
{
ram [offset] = data;
offset -= 0xE000 - ram_addr;
if ( (unsigned) offset < 0x1F80 )
write_io_inline( offset, data, 0xE000 );
}
else if ( (unsigned) (offset - (0x2000 - ram_addr)) < 0x2000 )
{
set_bank( data & 0xFF );
}
#ifndef NDEBUG
else if ( unsigned (addr - 0x8000) < 0x2000 || unsigned (addr - 0xE000) < 0x1F00 )
{
dprintf( "Unmapped write $%04X\n", (unsigned) addr );
}
#endif
}
void Gbs_Core::write_io_( int offset, int data )
{
write_io_inline( offset, data, io_base );
}
inline void Gbs_Core::write_io( int offset, int data )
{
(void) LOG_MEM( offset + io_base, "<", data );
ram [io_base - ram_addr + offset] = data;
if ( (unsigned) offset < 0x80 )
write_io_( offset, data );
}
int Gbs_Core::read_io( int offset )
{
int const io_base = 0xFF00;
int result = ram [io_base - ram_addr + offset];
if ( (unsigned) (offset - (apu_.io_addr - io_base)) < apu_.io_size )
{
result = apu_.read_register( time(), offset + io_base );
(void) LOG_MEM( offset + io_base, ">", result );
}
else
{
check( result == read_mem( offset + io_base ) );
}
return result;
}
#define READ_FAST( addr, out ) \
{\
out = READ_CODE( addr );\
if ( (unsigned) (addr - apu_.io_addr) < apu_.io_size )\
out = LOG_MEM( addr, ">", apu_.read_register( TIME() + end_time, addr ) );\
else\
check( out == read_mem( addr ) );\
}
#define READ_MEM( addr ) read_mem( addr )
#define WRITE_MEM( addr, data ) write_mem( addr, data )
#define WRITE_IO( addr, data ) write_io( addr, data )
#define READ_IO( addr, out ) out = read_io( addr )
#define CPU cpu
#define CPU_BEGIN \
void Gbs_Core::run_cpu()\
{
#include "Gb_Cpu_run.h"
}

View file

@ -1,8 +1,11 @@
// Game_Music_Emu $vers. http://www.slack.net/~ant/
// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
#include "Gbs_Emu.h"
/* Copyright (C) 2003-2009 Shay Green. This module is free software; you
#include "blargg_endian.h"
#include <string.h>
/* Copyright (C) 2003-2006 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
@ -15,29 +18,37 @@ Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
Gbs_Emu::equalizer_t const Gbs_Emu::handheld_eq = { -47.0, 2000, 0,0,0,0,0,0,0,0 };
Gbs_Emu::equalizer_t const Gbs_Emu::cgb_eq = { 0.0, 300, 0,0,0,0,0,0,0,0 };
Gbs_Emu::equalizer_t const Gbs_Emu::headphones_eq = { 0.0, 30, 0,0,0,0,0,0,0,0 }; // DMG
Gbs_Emu::equalizer_t const Gbs_Emu::handheld_eq =
Music_Emu::make_equalizer( -47.0, 2000 );
Gbs_Emu::equalizer_t const Gbs_Emu::headphones_eq =
Music_Emu::make_equalizer( 0.0, 300 );
Gbs_Emu::Gbs_Emu()
{
sound_hardware = sound_gbs;
enable_clicking( false );
set_type( gme_gbs_type );
static const char* const names [Gb_Apu::osc_count] = {
"Square 1", "Square 2", "Wave", "Noise"
};
set_voice_names( names );
static int const types [Gb_Apu::osc_count] = {
wave_type | 1, wave_type | 2, wave_type | 0, mixed_type | 0
};
set_voice_types( types );
set_silence_lookahead( 6 );
set_max_initial_silence( 21 );
set_gain( 1.2 );
// kind of midway between headphones and speaker
static equalizer_t const eq = { -1.0, 120, 0,0,0,0,0,0,0,0 };
set_equalizer( eq );
set_equalizer( make_equalizer( -1.0, 120 ) );
}
Gbs_Emu::~Gbs_Emu() { }
void Gbs_Emu::unload()
{
core_.unload();
rom.clear();
Music_Emu::unload();
}
@ -50,118 +61,233 @@ static void copy_gbs_fields( Gbs_Emu::header_t const& h, track_info_t* out )
GME_COPY_FIELD( h, out, copyright );
}
static void hash_gbs_file( Gbs_Emu::header_t const& h, byte const* data, int data_size, Music_Emu::Hash_Function& out )
{
out.hash_( &h.vers, sizeof(h.vers) );
out.hash_( &h.track_count, sizeof(h.track_count) );
out.hash_( &h.first_track, sizeof(h.first_track) );
out.hash_( &h.load_addr[0], sizeof(h.load_addr) );
out.hash_( &h.init_addr[0], sizeof(h.init_addr) );
out.hash_( &h.play_addr[0], sizeof(h.play_addr) );
out.hash_( &h.stack_ptr[0], sizeof(h.stack_ptr) );
out.hash_( &h.timer_modulo, sizeof(h.timer_modulo) );
out.hash_( &h.timer_mode, sizeof(h.timer_mode) );
out.hash_( data, data_size );
}
blargg_err_t Gbs_Emu::track_info_( track_info_t* out, int ) const
{
copy_gbs_fields( header(), out );
return blargg_ok;
copy_gbs_fields( header_, out );
return 0;
}
static blargg_err_t check_gbs_header( void const* header )
{
if ( memcmp( header, "GBS", 3 ) )
return gme_wrong_file_type;
return 0;
}
struct Gbs_File : Gme_Info_
{
Gbs_Emu::header_t const* h;
Gbs_Emu::header_t h;
Gbs_File() { set_type( gme_gbs_type ); }
blargg_err_t load_mem_( byte const begin [], int size )
blargg_err_t load_( Data_Reader& in )
{
h = ( Gbs_Emu::header_t * ) begin;
blargg_err_t err = in.read( &h, Gbs_Emu::header_size );
if ( err )
return (err == in.eof_error ? gme_wrong_file_type : err);
set_track_count( h->track_count );
if ( !h->valid_tag() )
return blargg_err_file_type;
return blargg_ok;
set_track_count( h.track_count );
return check_gbs_header( &h );
}
blargg_err_t track_info_( track_info_t* out, int ) const
{
copy_gbs_fields( Gbs_Emu::header_t( *h ), out );
return blargg_ok;
}
blargg_err_t hash_( Hash_Function& out ) const
{
hash_gbs_file( *h, file_begin() + h->size, file_end() - file_begin() - h->size, out );
return blargg_ok;
copy_gbs_fields( h, out );
return 0;
}
};
static Music_Emu* new_gbs_emu () { return BLARGG_NEW Gbs_Emu ; }
static Music_Emu* new_gbs_file() { return BLARGG_NEW Gbs_File; }
gme_type_t_ const gme_gbs_type [1] = {{ "Game Boy", 0, &new_gbs_emu, &new_gbs_file, "GBS", 1 }};
static gme_type_t_ const gme_gbs_type_ = { "Game Boy", 0, &new_gbs_emu, &new_gbs_file, "GBS", 1 };
extern gme_type_t const gme_gbs_type = &gme_gbs_type_;
// Setup
blargg_err_t Gbs_Emu::load_( Data_Reader& in )
{
RETURN_ERR( core_.load( in ) );
set_warning( core_.warning() );
set_track_count( header().track_count );
assert( offsetof (header_t,copyright [32]) == header_size );
RETURN_ERR( rom.load( in, header_size, &header_, 0 ) );
set_track_count( header_.track_count );
RETURN_ERR( check_gbs_header( &header_ ) );
if ( header_.vers != 1 )
set_warning( "Unknown file version" );
if ( header_.timer_mode & 0x78 )
set_warning( "Invalid timer mode" );
unsigned load_addr = get_le16( header_.load_addr );
if ( (header_.load_addr [1] | header_.init_addr [1] | header_.play_addr [1]) > 0x7F ||
load_addr < 0x400 )
set_warning( "Invalid load/init/play address" );
set_voice_count( Gb_Apu::osc_count );
core_.apu().volume( gain() );
static const char* const names [Gb_Apu::osc_count] = {
"Square 1", "Square 2", "Wave", "Noise"
};
set_voice_names( names );
static int const types [Gb_Apu::osc_count] = {
wave_type+1, wave_type+2, wave_type+3, mixed_type+1
};
set_voice_types( types );
apu.volume( gain() );
return setup_buffer( 4194304 );
}
void Gbs_Emu::update_eq( blip_eq_t const& eq )
{
core_.apu().treble_eq( eq );
apu.treble_eq( eq );
}
void Gbs_Emu::set_voice( int i, Blip_Buffer* c, Blip_Buffer* l, Blip_Buffer* r )
{
core_.apu().set_output( i, c, l, r );
apu.osc_output( i, c, l, r );
}
// Emulation
// see gb_cpu_io.h for read/write functions
void Gbs_Emu::set_bank( int n )
{
// Only valid for MBC1 cartridges, but hopefully shouldn't hurt
n &= 0x1f;
if (n == 0)
{
n = 1;
}
blargg_long addr = n * (blargg_long) bank_size;
if (addr > rom.size())
{
return;
}
cpu::map_code( bank_size, bank_size, rom.at_addr( rom.mask_addr( addr ) ) );
}
void Gbs_Emu::update_timer()
{
if ( header_.timer_mode & 0x04 )
{
static byte const rates [4] = { 10, 4, 6, 8 };
int shift = rates [ram [hi_page + 7] & 3] - (header_.timer_mode >> 7);
play_period = (256L - ram [hi_page + 6]) << shift;
}
else
{
play_period = 70224; // 59.73 Hz
}
if ( tempo() != 1.0 )
play_period = blip_time_t (play_period / tempo());
}
static uint8_t const sound_data [Gb_Apu::register_count] = {
0x80, 0xBF, 0x00, 0x00, 0xBF, // square 1
0x00, 0x3F, 0x00, 0x00, 0xBF, // square 2
0x7F, 0xFF, 0x9F, 0x00, 0xBF, // wave
0x00, 0xFF, 0x00, 0x00, 0xBF, // noise
0x77, 0xF3, 0xF1, // vin/volume, status, power mode
0, 0, 0, 0, 0, 0, 0, 0, 0, // unused
0xAC, 0xDD, 0xDA, 0x48, 0x36, 0x02, 0xCF, 0x16, // waveform data
0x2C, 0x04, 0xE5, 0x2C, 0xAC, 0xDD, 0xDA, 0x48
};
void Gbs_Emu::cpu_jsr( gb_addr_t addr )
{
check( cpu::r.sp == get_le16( header_.stack_ptr ) );
cpu::r.pc = addr;
cpu_write( --cpu::r.sp, idle_addr >> 8 );
cpu_write( --cpu::r.sp, idle_addr&0xFF );
}
void Gbs_Emu::set_tempo_( double t )
{
core_.set_tempo( t );
apu.set_tempo( t );
update_timer();
}
blargg_err_t Gbs_Emu::start_track_( int track )
{
sound_t mode = sound_hardware;
if ( mode == sound_gbs )
mode = (header().timer_mode & 0x80) ? sound_cgb : sound_dmg;
RETURN_ERR( Classic_Emu::start_track_( track ) );
RETURN_ERR( core_.start_track( track, (Gb_Apu::mode_t) mode ) );
memset( ram, 0, 0x4000 );
memset( ram + 0x4000, 0xFF, 0x1F00 );
memset( ram + 0x5F00, 0, sizeof ram - 0x5F00 );
ram [hi_page] = 0; // joypad reads back as 0
// clear buffer AFTER track is started, eliminating initial click
return Classic_Emu::start_track_( track );
apu.reset();
for ( int i = 0; i < (int) sizeof sound_data; i++ )
apu.write_register( 0, i + apu.start_addr, sound_data [i] );
unsigned load_addr = get_le16( header_.load_addr );
rom.set_addr( load_addr );
cpu::rst_base = load_addr;
cpu::reset( rom.unmapped() );
cpu::map_code( ram_addr, 0x10000 - ram_addr, ram );
cpu::map_code( 0, bank_size, rom.at_addr( 0 ) );
set_bank( rom.size() > bank_size );
ram [hi_page + 6] = header_.timer_modulo;
ram [hi_page + 7] = header_.timer_mode;
update_timer();
next_play = play_period;
cpu::r.a = track;
cpu::r.pc = idle_addr;
cpu::r.sp = get_le16( header_.stack_ptr );
cpu_time = 0;
cpu_jsr( get_le16( header_.init_addr ) );
return 0;
}
blargg_err_t Gbs_Emu::run_clocks( blip_time_t& duration, int )
{
return core_.end_frame( duration );
}
cpu_time = 0;
while ( cpu_time < duration )
{
long count = duration - cpu_time;
cpu_time = duration;
bool result = cpu::run( count );
cpu_time -= cpu::remain();
blargg_err_t Gbs_Emu::hash_( Hash_Function& out ) const
{
hash_gbs_file( header(), core_.rom_().begin(), core_.rom_().file_size(), out );
return blargg_ok;
if ( result )
{
if ( cpu::r.pc == idle_addr )
{
if ( next_play > duration )
{
cpu_time = duration;
break;
}
if ( cpu_time < next_play )
cpu_time = next_play;
next_play += play_period;
cpu_jsr( get_le16( header_.play_addr ) );
GME_FRAME_HOOK( this );
// TODO: handle timer rates different than 60 Hz
}
else if ( cpu::r.pc > 0xFFFF )
{
debug_printf( "PC wrapped around\n" );
cpu::r.pc &= 0xFFFF;
}
else
{
set_warning( "Emulation error (illegal/unsupported instruction)" );
debug_printf( "Bad opcode $%.2x at $%.4x\n",
(int) *cpu::get_code( cpu::r.pc ), (int) cpu::r.pc );
cpu::r.pc = (cpu::r.pc + 1) & 0xFFFF;
cpu_time += 6;
}
}
}
duration = cpu_time;
next_play -= cpu_time;
if ( next_play < 0 ) // could go negative if routine is taking too long to return
next_play = 0;
apu.end_frame( cpu_time );
return 0;
}

View file

@ -1,63 +1,88 @@
// Nintendo Game Boy GBS music file emulator
// Game_Music_Emu $vers
// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
#ifndef GBS_EMU_H
#define GBS_EMU_H
#include "Classic_Emu.h"
#include "Gbs_Core.h"
#include "Gb_Apu.h"
#include "Gb_Cpu.h"
class Gbs_Emu : public Classic_Emu {
class Gbs_Emu : private Gb_Cpu, public Classic_Emu {
typedef Gb_Cpu cpu;
public:
// Equalizer profiles for Game Boy speaker and headphones
// Equalizer profiles for Game Boy Color speaker and headphones
static equalizer_t const handheld_eq;
static equalizer_t const headphones_eq;
static equalizer_t const cgb_eq; // Game Boy Color headphones have less bass
// GBS file header (see Gbs_Core.h)
typedef Gbs_Core::header_t header_t;
// GBS file header
enum { header_size = 112 };
struct header_t
{
char tag [3];
byte vers;
byte track_count;
byte first_track;
byte load_addr [2];
byte init_addr [2];
byte play_addr [2];
byte stack_ptr [2];
byte timer_modulo;
byte timer_mode;
char game [32];
char author [32];
char copyright [32];
};
// Header for currently loaded file
header_t const& header() const { return core_.header(); }
// Selects which sound hardware to use. AGB hardware is cleaner than the
// others. Doesn't take effect until next start_track().
enum sound_t {
sound_dmg = Gb_Apu::mode_dmg, // Game Boy monochrome
sound_cgb = Gb_Apu::mode_cgb, // Game Boy Color
sound_agb = Gb_Apu::mode_agb, // Game Boy Advance
sound_gbs // Use DMG/CGB based on GBS (default)
};
void set_sound( sound_t s ) { sound_hardware = s; }
// If true, makes APU more accurate, which results in more clicking.
void enable_clicking( bool enable = true ) { core_.apu().reduce_clicks( !enable ); }
header_t const& header() const { return header_; }
static gme_type_t static_type() { return gme_gbs_type; }
Gbs_Core& core() { return core_; }
public:
// deprecated
using Music_Emu::load;
blargg_err_t load( header_t const& h, Data_Reader& in ) // use Remaining_Reader
{ return load_remaining_( &h, sizeof h, in ); }
blargg_err_t hash_( Hash_Function& ) const;
// Internal
public:
Gbs_Emu();
~Gbs_Emu();
protected:
// Overrides
virtual blargg_err_t track_info_( track_info_t*, int track ) const;
virtual blargg_err_t load_( Data_Reader& );
virtual blargg_err_t start_track_( int );
virtual blargg_err_t run_clocks( blip_time_t&, int );
virtual void set_tempo_( double );
virtual void set_voice( int, Blip_Buffer*, Blip_Buffer*, Blip_Buffer* );
virtual void update_eq( blip_eq_t const& );
virtual void unload();
blargg_err_t track_info_( track_info_t*, int track ) const;
blargg_err_t load_( Data_Reader& );
blargg_err_t start_track_( int );
blargg_err_t run_clocks( blip_time_t&, int );
void set_tempo_( double );
void set_voice( int, Blip_Buffer*, Blip_Buffer*, Blip_Buffer* );
void update_eq( blip_eq_t const& );
void unload();
private:
sound_t sound_hardware;
Gbs_Core core_;
// rom
enum { bank_size = 0x4000 };
Rom_Data<bank_size> rom;
void set_bank( int );
// timer
blip_time_t cpu_time;
blip_time_t play_period;
blip_time_t next_play;
void update_timer();
header_t header_;
void cpu_jsr( gb_addr_t );
public: private: friend class Gb_Cpu;
blip_time_t clock() const { return cpu_time - cpu::remain(); }
enum { joypad_addr = 0xFF00 };
enum { ram_addr = 0xA000 };
enum { hi_page = 0xFF00 - ram_addr };
byte ram [0x4000 + 0x2000 + Gb_Cpu::cpu_padding];
Gb_Apu apu;
int cpu_read( gb_addr_t );
void cpu_write( gb_addr_t, int );
};
#endif

View file

@ -1,8 +1,11 @@
// Game_Music_Emu $vers. http://www.slack.net/~ant/
// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
#include "Gme_File.h"
/* Copyright (C) 2003-2008 Shay Green. This module is free software; you
#include "blargg_endian.h"
#include <string.h>
/* Copyright (C) 2003-2006 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
@ -15,34 +18,7 @@ Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
void Gme_File::unload()
{
clear_playlist(); // BEFORE clearing track count
track_count_ = 0;
raw_track_count_ = 0;
Gme_Loader::unload();
}
Gme_File::Gme_File()
{
type_ = NULL;
user_data_ = NULL;
user_cleanup_ = NULL;
Gme_File::unload(); // clears fields
}
Gme_File::~Gme_File()
{
if ( user_cleanup_ )
user_cleanup_( user_data_ );
}
blargg_err_t Gme_File::post_load()
{
if ( !track_count() )
set_track_count( type()->track_count );
return Gme_Loader::post_load();
}
const char* const gme_wrong_file_type = "Wrong file type for this emulator";
void Gme_File::clear_playlist()
{
@ -51,7 +27,92 @@ void Gme_File::clear_playlist()
track_count_ = raw_track_count_;
}
void Gme_File::copy_field_( char out [], const char* in, int in_size )
void Gme_File::unload()
{
clear_playlist(); // *before* clearing track count
track_count_ = 0;
raw_track_count_ = 0;
file_data.clear();
}
Gme_File::Gme_File()
{
type_ = 0;
user_data_ = 0;
user_cleanup_ = 0;
unload(); // clears fields
blargg_verify_byte_order(); // used by most emulator types, so save them the trouble
}
Gme_File::~Gme_File()
{
if ( user_cleanup_ )
user_cleanup_( user_data_ );
}
blargg_err_t Gme_File::load_mem_( byte const* data, long size )
{
require( data != file_data.begin() ); // load_mem_() or load_() must be overridden
Mem_File_Reader in( data, size );
return load_( in );
}
blargg_err_t Gme_File::load_( Data_Reader& in )
{
RETURN_ERR( file_data.resize( in.remain() ) );
RETURN_ERR( in.read( file_data.begin(), file_data.size() ) );
return load_mem_( file_data.begin(), file_data.size() );
}
// public load functions call this at beginning
void Gme_File::pre_load() { unload(); }
void Gme_File::post_load_() { }
// public load functions call this at end
blargg_err_t Gme_File::post_load( blargg_err_t err )
{
if ( !track_count() )
set_track_count( type()->track_count );
if ( !err )
post_load_();
else
unload();
return err;
}
// Public load functions
blargg_err_t Gme_File::load_mem( void const* in, long size )
{
pre_load();
return post_load( load_mem_( (byte const*) in, size ) );
}
blargg_err_t Gme_File::load( Data_Reader& in )
{
pre_load();
return post_load( load_( in ) );
}
blargg_err_t Gme_File::load_file( const char* path )
{
pre_load();
GME_FILE_READER in;
RETURN_ERR( in.open( path ) );
return post_load( load_( in ) );
}
blargg_err_t Gme_File::load_remaining_( void const* h, long s, Data_Reader& in )
{
Remaining_Reader rem( h, s, &in );
return load( rem );
}
// Track info
void Gme_File::copy_field_( char* out, const char* in, int in_size )
{
if ( !in || !*in )
return;
@ -85,7 +146,7 @@ void Gme_File::copy_field_( char out [], const char* in, int in_size )
out [0] = 0;
}
void Gme_File::copy_field_( char out [], const char* in )
void Gme_File::copy_field_( char* out, const char* in )
{
copy_field_( out, in, max_field_ );
}
@ -93,7 +154,7 @@ void Gme_File::copy_field_( char out [], const char* in )
blargg_err_t Gme_File::remap_track_( int* track_io ) const
{
if ( (unsigned) *track_io >= (unsigned) track_count() )
return BLARGG_ERR( BLARGG_ERR_CALLER, "invalid track" );
return "Invalid track";
if ( (unsigned) *track_io < (unsigned) playlist.size() )
{
@ -102,18 +163,17 @@ blargg_err_t Gme_File::remap_track_( int* track_io ) const
if ( e.track >= 0 )
{
*track_io = e.track;
// TODO: really needs to be removed?
if ( !(type_->flags_ & 0x02) )
*track_io -= e.decimal_track;
}
if ( *track_io >= raw_track_count_ )
return BLARGG_ERR( BLARGG_ERR_FILE_CORRUPT, "invalid track in m3u playlist" );
return "Invalid track in m3u playlist";
}
else
{
check( !playlist.size() );
}
return blargg_ok;
return 0;
}
blargg_err_t Gme_File::track_info( track_info_t* out, int track ) const
@ -126,6 +186,7 @@ blargg_err_t Gme_File::track_info( track_info_t* out, int track ) const
out->play_length = -1;
out->repeat_count = -1;
out->song [0] = 0;
out->game [0] = 0;
out->author [0] = 0;
out->composer [0] = 0;
@ -152,32 +213,22 @@ blargg_err_t Gme_File::track_info( track_info_t* out, int track ) const
{
M3u_Playlist::info_t const& i = playlist.info();
copy_field_( out->game , i.title );
copy_field_( out->author , i.artist );
copy_field_( out->engineer , i.engineer );
copy_field_( out->composer , i.composer );
copy_field_( out->author, i.artist );
copy_field_( out->engineer, i.engineer );
copy_field_( out->composer, i.composer );
copy_field_( out->sequencer, i.sequencer );
copy_field_( out->copyright, i.copyright );
copy_field_( out->dumper , i.ripping );
copy_field_( out->tagger , i.tagging );
copy_field_( out->date , i.date );
copy_field_( out->dumper, i.ripping );
copy_field_( out->tagger, i.tagging );
copy_field_( out->date, i.date );
M3u_Playlist::entry_t const& e = playlist [track];
copy_field_( out->song, e.name );
if ( e.length >= 0 ) out->length = e.length;
if ( e.intro >= 0 ) out->intro_length = e.intro;
if ( e.loop >= 0 ) out->loop_length = e.loop;
if ( e.fade >= 0 ) out->fade_length = e.fade;
if ( e.repeat >= 0 ) out->repeat_count = e.repeat;
copy_field_( out->song, e.name );
}
// play_length
out->play_length = out->length;
if ( out->play_length <= 0 )
{
out->play_length = out->intro_length + 2 * out->loop_length; // intro + 2 loops
if ( out->play_length <= 0 )
out->play_length = 150 * 1000; // 2.5 minutes
}
return blargg_ok;
return 0;
}

View file

@ -1,27 +1,43 @@
// Common interface for track information
// Common interface to game music file loading and information
// Game_Music_Emu $vers
// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
#ifndef GME_FILE_H
#define GME_FILE_H
#include "gme.h"
#include "Gme_Loader.h"
#include "blargg_common.h"
#include "Data_Reader.h"
#include "M3u_Playlist.h"
// Error returned if file is wrong type
//extern const char gme_wrong_file_type []; // declared in gme.h
struct gme_type_t_
{
const char* system; /* name of system this music file type is generally for */
int track_count; /* non-zero for formats with a fixed number of tracks */
Music_Emu* (*new_emu)(); /* Create new emulator for this type (useful in C++ only) */
Music_Emu* (*new_info)(); /* Create new info reader for this type */
/* internal */
const char* extension_;
int flags_;
};
struct track_info_t
{
int track_count;
long track_count;
/* times in milliseconds; -1 if unknown */
int length; /* total length, if file specifies it */
int intro_length; /* length of song up to looping section */
int loop_length; /* length of looping section */
int fade_length;
int repeat_count;
long length;
long intro_length;
long loop_length;
long fade_length;
long repeat_count;
/* Length if available, otherwise intro_length+loop_length*2 if available,
otherwise a default of 150000 (2.5 minutes). */
int play_length;
* otherwise a default of 150000 (2.5 minutes) */
long play_length;
/* empty string if not available */
char system [256];
@ -42,112 +58,133 @@ struct track_info_t
};
enum { gme_max_field = 255 };
class Gme_File : public Gme_Loader {
struct Gme_File {
public:
// Type of emulator. For example if this returns gme_nsfe_type, this object
// is an NSFE emulator, and you can downcast to an Nsfe_Emu* if necessary.
gme_type_t type() const;
// File loading
// Loads an m3u playlist. Must be done AFTER loading main music file.
blargg_err_t load_m3u( const char path [] );
// Each loads game music data from a file and returns an error if
// file is wrong type or is seriously corrupt. They also set warning
// string for minor problems.
// Load from file on disk
blargg_err_t load_file( const char* path );
// Load from custom data source (see Data_Reader.h)
blargg_err_t load( Data_Reader& );
// Load from file already read into memory. Keeps pointer to data, so you
// must not free it until you're done with the file.
blargg_err_t load_mem( void const* data, long size );
// Load an m3u playlist. Must be done after loading main music file.
blargg_err_t load_m3u( const char* path );
blargg_err_t load_m3u( Data_Reader& in );
// Clears any loaded m3u playlist and any internal playlist that the music
// format supports (NSFE for example).
void clear_playlist();
// Informational
// Type of emulator. For example if this returns gme_nsfe_type, this object
// is an NSFE emulator, and you can cast to an Nsfe_Emu* if necessary.
gme_type_t type() const;
// Most recent warning string, or NULL if none. Clears current warning after
// returning.
const char* warning();
// Number of tracks or 0 if no file has been loaded
int track_count() const;
// Gets information for a track (length, name, author, etc.)
// Get information for a track (length, name, author, etc.)
// See gme.h for definition of struct track_info_t.
blargg_err_t track_info( track_info_t* out, int track ) const;
// User data/cleanup
// Sets/gets pointer to data you want to associate with this emulator.
// Set/get pointer to data you want to associate with this emulator.
// You can use this for whatever you want.
void set_user_data( void* p ) { user_data_ = p; }
void* user_data() const { return user_data_; }
// Registers cleanup function to be called when deleting emulator, or NULL to
// Register cleanup function to be called when deleting emulator, or NULL to
// clear it. Passes user_data to cleanup function.
void set_user_cleanup( gme_user_cleanup_t func ) { user_cleanup_ = func; }
bool is_archive = false;
virtual blargg_err_t load_archive( const char* ) { return gme_wrong_file_type; }
public:
// deprecated
int error_count() const; // use warning()
public:
Gme_File();
~Gme_File();
virtual ~Gme_File();
BLARGG_DISABLE_NOTHROW
typedef uint8_t byte;
protected:
// Services
void set_type( gme_type_t t ) { type_ = t; }
void set_track_count( int n ) { track_count_ = raw_track_count_ = n; }
void set_warning( const char* s ) { warning_ = s; }
void set_type( gme_type_t t ) { type_ = t; }
blargg_err_t load_remaining_( void const* header, long header_size, Data_Reader& remaining );
// Must be overridden
virtual blargg_err_t track_info_( track_info_t* out, int track ) const BLARGG_PURE( ; )
// Optionally overridden
// Overridable
virtual void unload(); // called before loading file and if loading fails
virtual blargg_err_t load_( Data_Reader& ); // default loads then calls load_mem_()
virtual blargg_err_t load_mem_( byte const* data, long size ); // use data in memory
virtual blargg_err_t track_info_( track_info_t* out, int track ) const = 0;
virtual void pre_load();
virtual void post_load_();
virtual void clear_playlist_() { }
protected: // Gme_Loader overrides
virtual void unload();
virtual blargg_err_t post_load();
protected:
public:
blargg_err_t remap_track_( int* track_io ) const; // need by Music_Emu
private:
// noncopyable
Gme_File( const Gme_File& );
Gme_File& operator = ( const Gme_File& );
gme_type_t type_;
void* user_data_;
gme_user_cleanup_t user_cleanup_;
int track_count_;
int raw_track_count_;
const char* warning_;
void* user_data_;
gme_user_cleanup_t user_cleanup_;
M3u_Playlist playlist;
char playlist_warning [64];
blargg_vector<byte> file_data; // only if loaded into memory using default load
blargg_err_t load_m3u_( blargg_err_t );
blargg_err_t post_load( blargg_err_t err );
public:
// track_info field copying
enum { max_field_ = 255 };
static void copy_field_( char out [], const char* in );
static void copy_field_( char out [], const char* in, int len );
static void copy_field_( char* out, const char* in );
static void copy_field_( char* out, const char* in, int len );
};
struct gme_type_t_
{
const char* system; /* name of system this music file type is generally for */
int track_count; /* non-zero for formats with a fixed number of tracks */
Music_Emu* (*new_emu)(); /* Create new emulator for this type (C++ only) */
Music_Emu* (*new_info)();/* Create new info reader for this type (C++ only) */
/* internal */
const char* extension_;
int flags_;
};
/* Emulator type constants for each supported file type */
extern const gme_type_t_
gme_ay_type [1],
gme_gbs_type [1],
gme_gym_type [1],
gme_hes_type [1],
gme_kss_type [1],
gme_nsf_type [1],
gme_nsfe_type [1],
gme_sap_type [1],
gme_sfm_type [1],
gme_sgc_type [1],
gme_spc_type [1],
gme_vgm_type [1],
gme_vgz_type [1];
Music_Emu* gme_new_( Music_Emu*, long sample_rate );
#define GME_COPY_FIELD( in, out, name ) \
{ Gme_File::copy_field_( out->name, in.name, sizeof in.name ); }
inline gme_type_t Gme_File::type() const { return type_; }
#ifndef GME_FILE_READER
#define GME_FILE_READER Std_File_Reader
#elif defined (GME_FILE_READER_INCLUDE)
#include GME_FILE_READER_INCLUDE
#endif
inline gme_type_t Gme_File::type() const { return type_; }
inline int Gme_File::error_count() const { return warning_ != 0; }
inline int Gme_File::track_count() const { return track_count_; }
inline blargg_err_t Gme_File::track_info_( track_info_t*, int ) const { return blargg_ok; }
inline const char* Gme_File::warning()
{
const char* s = warning_;
warning_ = 0;
return s;
}
#endif

View file

@ -1,86 +0,0 @@
// Game_Music_Emu $vers. http://www.slack.net/~ant/
#include "Gme_Loader.h"
#include "blargg_endian.h"
/* Copyright (C) 2003-2008 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
void Gme_Loader::unload()
{
file_begin_ = NULL;
file_end_ = NULL;
file_data.clear();
}
Gme_Loader::Gme_Loader()
{
warning_ = NULL;
Gme_Loader::unload();
blargg_verify_byte_order(); // used by most emulator types, so save them the trouble
}
Gme_Loader::~Gme_Loader() { }
blargg_err_t Gme_Loader::load_mem_( byte const data [], int size )
{
require( data != file_data.begin() ); // load_mem_() or load_() must be overridden
Mem_File_Reader in( data, size );
return load_( in );
}
inline blargg_err_t Gme_Loader::load_mem_wrapper( byte const data [], int size )
{
file_begin_ = data;
file_end_ = data + size;
return load_mem_( data, size );
}
blargg_err_t Gme_Loader::load_( Data_Reader& in )
{
RETURN_ERR( file_data.resize( in.remain() ) );
RETURN_ERR( in.read( file_data.begin(), file_data.size() ) );
return load_mem_wrapper( file_data.begin(), file_data.size() );
}
blargg_err_t Gme_Loader::post_load_( blargg_err_t err )
{
if ( err )
{
unload();
return err;
}
return post_load();
}
blargg_err_t Gme_Loader::load_mem( void const* in, long size )
{
pre_load();
return post_load_( load_mem_wrapper( (byte const*) in, (int) size ) );
}
blargg_err_t Gme_Loader::load( Data_Reader& in )
{
pre_load();
return post_load_( load_( in ) );
}
blargg_err_t Gme_Loader::load_file( const char path [] )
{
pre_load();
GME_FILE_READER in;
RETURN_ERR( in.open( path ) );
return post_load_( load_( in ) );
}

View file

@ -1,92 +0,0 @@
// Common interface for loading file data from various sources
// Game_Music_Emu $vers
#ifndef GME_LOADER_H
#define GME_LOADER_H
#include "blargg_common.h"
#include "Data_Reader.h"
class Gme_Loader {
public:
// Each loads game music data from a file and returns an error if
// file is wrong type or is seriously corrupt. Minor problems are
// reported using warning().
// Loads from file on disk
blargg_err_t load_file( const char path [] );
// Loads from custom data source (see Data_Reader.h)
blargg_err_t load( Data_Reader& );
// Loads from file already read into memory. Object might keep pointer to
// data; if it does, you MUST NOT free it until you're done with the file.
blargg_err_t load_mem( void const* data, long size );
// Most recent warning string, or NULL if none. Clears current warning after
// returning.
const char* warning();
// Unloads file from memory
virtual void unload();
virtual ~Gme_Loader();
protected:
typedef BOOST::uint8_t byte;
// File data in memory, or 0 if data was loaded with load_()
byte const* file_begin() const { return file_begin_; }
byte const* file_end() const { return file_end_; }
int file_size() const { return (int) (file_end_ - file_begin_); }
// Sets warning string
void set_warning( const char s [] ) { warning_ = s; }
// At least one must be overridden
virtual blargg_err_t load_( Data_Reader& ); // default loads then calls load_mem_()
virtual blargg_err_t load_mem_( byte const data [], int size ); // use data in memory
// Optionally overridden
virtual void pre_load() { unload(); } // called before load_()/load_mem_()
virtual blargg_err_t post_load() { return blargg_ok; } // called after load_()/load_mem_() succeeds
private:
// noncopyable
Gme_Loader( const Gme_Loader& );
Gme_Loader& operator = ( const Gme_Loader& );
// Implementation
public:
Gme_Loader();
BLARGG_DISABLE_NOTHROW
blargg_vector<byte> file_data; // used only when loading from file to load_mem_()
byte const* file_begin_;
byte const* file_end_;
const char* warning_;
blargg_err_t load_mem_wrapper( byte const [], int );
blargg_err_t post_load_( blargg_err_t err );
};
// Files are read with GME_FILE_READER. Default supports gzip if zlib is available.
#ifndef GME_FILE_READER
#ifdef HAVE_ZLIB_H
#define GME_FILE_READER Gzip_File_Reader
#else
#define GME_FILE_READER Std_File_Reader
#endif
#elif defined (GME_FILE_READER_INCLUDE)
#include GME_FILE_READER_INCLUDE
#endif
inline const char* Gme_Loader::warning()
{
const char* s = warning_;
warning_ = NULL;
return s;
}
#endif

View file

@ -1,10 +1,11 @@
// Game_Music_Emu $vers. http://www.slack.net/~ant/
// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
#include "Gym_Emu.h"
#include "blargg_endian.h"
#include <string.h>
/* Copyright (C) 2003-2008 Shay Green. This module is free software; you
/* Copyright (C) 2003-2006 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
@ -18,33 +19,35 @@ Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
double const min_tempo = 0.25;
double const oversample = 5 / 3.0;
double const oversample_factor = 5 / 3.0;
double const fm_gain = 3.0;
int const base_clock = 53700300;
int const clock_rate = base_clock / 15;
const long base_clock = 53700300;
const long clock_rate = base_clock / 15;
Gym_Emu::Gym_Emu()
{
resampler.set_callback( play_frame_, this );
pos = NULL;
disable_oversampling_ = false;
data = 0;
pos = 0;
set_type( gme_gym_type );
static const char* const names [] = {
"FM 1", "FM 2", "FM 3", "FM 4", "FM 5", "FM 6", "PCM", "PSG"
};
set_voice_names( names );
set_silence_lookahead( 1 ); // tracks should already be trimmed
pcm_buf = stereo_buf.center();
}
Gym_Emu::~Gym_Emu() { }
// Track info
static void get_gym_info( Gym_Emu::header_t const& h, int length, track_info_t* out )
static void get_gym_info( Gym_Emu::header_t const& h, long length, track_info_t* out )
{
if ( 0 != memcmp( h.tag, "GYMX", 4 ) )
return;
if ( !memcmp( h.tag, "GYMX", 4 ) )
{
length = length * 50 / 3; // 1000 / 60
int loop = get_le32( h.loop_start );
long loop = get_le32( h.loop_start );
if ( loop )
{
out->intro_length = loop * 50 / 3;
@ -57,7 +60,7 @@ static void get_gym_info( Gym_Emu::header_t const& h, int length, track_info_t*
out->loop_length = 0;
}
// more stupidity where the field should have been left blank
// more stupidity where the field should have been left
if ( strcmp( h.song, "Unknown Song" ) )
GME_COPY_FIELD( h, out, song );
@ -72,18 +75,18 @@ static void get_gym_info( Gym_Emu::header_t const& h, int length, track_info_t*
if ( strcmp( h.comment, "Header added by YMAMP" ) )
GME_COPY_FIELD( h, out, comment );
}
}
static void hash_gym_file( Gym_Emu::header_t const& h, byte const* data, int data_size, Music_Emu::Hash_Function& out )
blargg_err_t Gym_Emu::track_info_( track_info_t* out, int ) const
{
out.hash_( &h.loop_start[0], sizeof(h.loop_start) );
out.hash_( &h.packed[0], sizeof(h.packed) );
out.hash_( data, data_size );
get_gym_info( header_, track_length(), out );
return 0;
}
static int gym_track_length( byte const p [], byte const* end )
static long gym_track_length( byte const* p, byte const* end )
{
int time = 0;
long time = 0;
while ( p < end )
{
switch ( *p++ )
@ -105,95 +108,81 @@ static int gym_track_length( byte const p [], byte const* end )
return time;
}
blargg_err_t Gym_Emu::track_info_( track_info_t* out, int ) const
{
get_gym_info( header_, gym_track_length( log_begin(), file_end() ), out );
return blargg_ok;
}
long Gym_Emu::track_length() const { return gym_track_length( data, data_end ); }
static blargg_err_t check_header( byte const in [], int size, int* data_offset = NULL )
static blargg_err_t check_header( byte const* in, long size, int* data_offset = 0 )
{
if ( size < 4 )
return blargg_err_file_type;
return gme_wrong_file_type;
if ( memcmp( in, "GYMX", 4 ) == 0 )
{
if ( size < Gym_Emu::header_t::size + 1 )
return blargg_err_file_type;
if ( size < Gym_Emu::header_size + 1 )
return gme_wrong_file_type;
if ( memcmp( ((Gym_Emu::header_t const*) in)->packed, "\0\0\0\0", 4 ) != 0 )
return BLARGG_ERR( BLARGG_ERR_FILE_FEATURE, "packed GYM file" );
return "Packed GYM file not supported";
if ( data_offset )
*data_offset = Gym_Emu::header_t::size;
*data_offset = Gym_Emu::header_size;
}
else if ( *in > 3 )
{
return blargg_err_file_type;
return gme_wrong_file_type;
}
return blargg_ok;
return 0;
}
struct Gym_File : Gme_Info_
{
byte const* file_begin;
byte const* file_end;
int data_offset;
Gym_File() { set_type( gme_gym_type ); }
blargg_err_t load_mem_( byte const in [], int size )
blargg_err_t load_mem_( byte const* in, long size )
{
file_begin = in;
file_end = in + size;
data_offset = 0;
return check_header( in, size, &data_offset );
}
blargg_err_t track_info_( track_info_t* out, int ) const
{
int length = gym_track_length( &file_begin() [data_offset], file_end() );
get_gym_info( *(Gym_Emu::header_t const*) file_begin(), length, out );
return blargg_ok;
}
blargg_err_t hash_( Hash_Function& out ) const
{
Gym_Emu::header_t const* h = ( Gym_Emu::header_t const* ) file_begin();
byte const* data = &file_begin() [data_offset];
hash_gym_file( *h, data, file_end() - data, out );
return blargg_ok;
long length = gym_track_length( &file_begin [data_offset], file_end );
get_gym_info( *(Gym_Emu::header_t const*) file_begin, length, out );
return 0;
}
};
static Music_Emu* new_gym_emu () { return BLARGG_NEW Gym_Emu ; }
static Music_Emu* new_gym_file() { return BLARGG_NEW Gym_File; }
gme_type_t_ const gme_gym_type [1] = {{ "Sega Genesis", 1, &new_gym_emu, &new_gym_file, "GYM", 0 }};
static gme_type_t_ const gme_gym_type_ = { "Sega Genesis", 1, &new_gym_emu, &new_gym_file, "GYM", 0 };
extern gme_type_t const gme_gym_type = &gme_gym_type_;
// Setup
blargg_err_t Gym_Emu::set_sample_rate_( int sample_rate )
blargg_err_t Gym_Emu::set_sample_rate_( long sample_rate )
{
blip_eq_t eq( -32, 8000, sample_rate );
apu.treble_eq( eq );
pcm_synth.treble_eq( eq );
dac_synth.treble_eq( eq );
apu.volume( 0.135 * fm_gain * gain() );
dac_synth.volume( 0.125 / 256 * fm_gain * gain() );
double factor = Dual_Resampler::setup( oversample_factor, 0.990, fm_gain * gain() );
fm_sample_rate = sample_rate * factor;
double factor = oversample;
if ( disable_oversampling_ )
factor = (double) base_clock / 7 / 144 / sample_rate;
RETURN_ERR( resampler.setup( factor, 0.990, fm_gain * gain() ) );
factor = resampler.rate();
double fm_rate = sample_rate * factor;
RETURN_ERR( blip_buf.set_sample_rate( sample_rate, int (1000 / 60.0 / min_tempo) ) );
blip_buf.clock_rate( clock_rate );
RETURN_ERR( stereo_buf.set_sample_rate( sample_rate, int (1000 / 60.0 / min_tempo) ) );
stereo_buf.clock_rate( clock_rate );
RETURN_ERR( fm.set_rate( fm_sample_rate, base_clock / 7.0 ) );
RETURN_ERR( Dual_Resampler::reset( long (1.0 / 60 / min_tempo * sample_rate) ) );
RETURN_ERR( fm.set_rate( fm_rate, base_clock / 7.0 ) );
RETURN_ERR( resampler.reset( (int) (1.0 / 60 / min_tempo * sample_rate) ) );
return blargg_ok;
return 0;
}
void Gym_Emu::set_tempo_( double t )
@ -204,11 +193,10 @@ void Gym_Emu::set_tempo_( double t )
return;
}
if ( stereo_buf.sample_rate() )
if ( blip_buf.sample_rate() )
{
double denom = tempo() * 60;
clocks_per_frame = (int) (clock_rate / denom);
resampler.resize( (int) (sample_rate() / denom) );
clocks_per_frame = long (clock_rate / 60 / tempo());
Dual_Resampler::resize( long (sample_rate() / (60.0 * tempo())) );
}
}
@ -216,31 +204,27 @@ void Gym_Emu::mute_voices_( int mask )
{
Music_Emu::mute_voices_( mask );
fm.mute_voices( mask );
apu.set_output( (mask & 0x80) ? 0 : stereo_buf.center() );
pcm_synth.volume( (mask & 0x40) ? 0.0 : 0.125 / 256 * fm_gain * gain() );
dac_muted = (mask & 0x40) != 0;
apu.output( (mask & 0x80) ? 0 : &blip_buf );
}
blargg_err_t Gym_Emu::load_mem_( byte const in [], int size )
blargg_err_t Gym_Emu::load_mem_( byte const* in, long size )
{
assert( offsetof (header_t,packed [4]) == header_t::size );
log_offset = 0;
RETURN_ERR( check_header( in, size, &log_offset ) );
loop_begin = NULL;
static const char* const names [] = {
"FM 1", "FM 2", "FM 3", "FM 4", "FM 5", "FM 6", "PCM", "PSG"
};
set_voice_names( names );
assert( offsetof (header_t,packed [4]) == header_size );
int offset = 0;
RETURN_ERR( check_header( in, size, &offset ) );
set_voice_count( 8 );
if ( log_offset )
data = in + offset;
data_end = in + size;
loop_begin = 0;
if ( offset )
header_ = *(header_t const*) in;
else
memset( &header_, 0, sizeof header_ );
return blargg_ok;
return 0;
}
// Emulation
@ -249,27 +233,26 @@ blargg_err_t Gym_Emu::start_track_( int track )
{
RETURN_ERR( Music_Emu::start_track_( track ) );
pos = log_begin();
pos = data;
loop_remain = get_le32( header_.loop_start );
prev_pcm_count = 0;
pcm_enabled = 0;
pcm_amp = -1;
prev_dac_count = 0;
dac_enabled = false;
dac_amp = -1;
fm.reset();
apu.reset();
stereo_buf.clear();
resampler.clear();
pcm_buf = stereo_buf.center();
return blargg_ok;
blip_buf.clear();
Dual_Resampler::clear();
return 0;
}
void Gym_Emu::run_pcm( byte const pcm_in [], int pcm_count )
void Gym_Emu::run_dac( int dac_count )
{
// Guess beginning and end of sample and adjust rate and buffer position accordingly.
// count dac samples in next frame
int next_pcm_count = 0;
int next_dac_count = 0;
const byte* p = this->pos;
int cmd;
while ( (cmd = *p++) != 0 )
@ -278,46 +261,45 @@ void Gym_Emu::run_pcm( byte const pcm_in [], int pcm_count )
if ( cmd <= 2 )
++p;
if ( cmd == 1 && data == 0x2A )
next_pcm_count++;
next_dac_count++;
}
// detect beginning and end of sample
int rate_count = pcm_count;
int rate_count = dac_count;
int start = 0;
if ( !prev_pcm_count && next_pcm_count && pcm_count < next_pcm_count )
if ( !prev_dac_count && next_dac_count && dac_count < next_dac_count )
{
rate_count = next_pcm_count;
start = next_pcm_count - pcm_count;
rate_count = next_dac_count;
start = next_dac_count - dac_count;
}
else if ( prev_pcm_count && !next_pcm_count && pcm_count < prev_pcm_count )
else if ( prev_dac_count && !next_dac_count && dac_count < prev_dac_count )
{
rate_count = prev_pcm_count;
rate_count = prev_dac_count;
}
// Evenly space samples within buffer section being used
blip_resampled_time_t period = pcm_buf->resampled_duration( clocks_per_frame ) / rate_count;
blip_resampled_time_t period = blip_buf.resampled_duration( clocks_per_frame ) / rate_count;
blip_resampled_time_t time = pcm_buf->resampled_time( 0 ) + period * start + (unsigned) period / 2;
blip_resampled_time_t time = blip_buf.resampled_time( 0 ) +
period * start + (period >> 1);
int pcm_amp = this->pcm_amp;
if ( pcm_amp < 0 )
pcm_amp = pcm_in [0];
int dac_amp = this->dac_amp;
if ( dac_amp < 0 )
dac_amp = dac_buf [0];
for ( int i = 0; i < pcm_count; i++ )
for ( int i = 0; i < dac_count; i++ )
{
int delta = pcm_in [i] - pcm_amp;
pcm_amp += delta;
pcm_synth.offset_resampled( time, delta, pcm_buf );
int delta = dac_buf [i] - dac_amp;
dac_amp += delta;
dac_synth.offset_resampled( time, delta, &blip_buf );
time += period;
}
this->pcm_amp = pcm_amp;
pcm_buf->set_modified();
this->dac_amp = dac_amp;
}
void Gym_Emu::parse_frame()
{
byte pcm [1024]; // all PCM writes for frame
int pcm_size = 0;
int dac_count = 0;
const byte* pos = this->pos;
if ( loop_remain && !--loop_remain )
@ -330,41 +312,22 @@ void Gym_Emu::parse_frame()
if ( cmd == 1 )
{
int data2 = *pos++;
if ( data == 0x2A )
{
pcm [pcm_size] = data2;
if ( pcm_size < (int) sizeof pcm - 1 )
pcm_size += pcm_enabled;
}
else
if ( data != 0x2A )
{
if ( data == 0x2B )
pcm_enabled = data2 >> 7 & 1;
dac_enabled = (data2 & 0x80) != 0;
fm.write0( data, data2 );
}
else if ( dac_count < (int) sizeof dac_buf )
{
dac_buf [dac_count] = data2;
dac_count += dac_enabled;
}
}
else if ( cmd == 2 )
{
int data2 = *pos++;
if ( data == 0xB6 )
{
Blip_Buffer * pcm_buf = NULL;
switch ( data2 >> 6 )
{
case 0: pcm_buf = NULL; break;
case 1: pcm_buf = stereo_buf.right(); break;
case 2: pcm_buf = stereo_buf.left(); break;
case 3: pcm_buf = stereo_buf.center(); break;
}
/*if ( this->pcm_buf != pcm_buf )
{
if ( this->pcm_buf ) pcm_synth.offset_inline( 0, -pcm_amp, this->pcm_buf );
if ( pcm_buf ) pcm_synth.offset_inline( 0, pcm_amp, pcm_buf );
}*/
this->pcm_buf = pcm_buf;
}
fm.write1( data, data2 );
fm.write1( data, *pos++ );
}
else if ( cmd == 3 )
{
@ -379,10 +342,10 @@ void Gym_Emu::parse_frame()
}
}
if ( pos >= file_end() )
// loop
if ( pos >= data_end )
{
// Reached end
check( pos == file_end() );
check( pos == data_end );
if ( loop_begin )
pos = loop_begin;
@ -391,13 +354,13 @@ void Gym_Emu::parse_frame()
}
this->pos = pos;
// PCM
if ( pcm_buf && pcm_size )
run_pcm( pcm, pcm_size );
prev_pcm_count = pcm_size;
// dac
if ( dac_count && !dac_muted )
run_dac( dac_count );
prev_dac_count = dac_count;
}
inline int Gym_Emu::play_frame( blip_time_t blip_time, int sample_count, sample_t buf [] )
int Gym_Emu::play_frame( blip_time_t blip_time, int sample_count, sample_t* buf )
{
if ( !track_ended() )
parse_frame();
@ -410,19 +373,8 @@ inline int Gym_Emu::play_frame( blip_time_t blip_time, int sample_count, sample_
return sample_count;
}
int Gym_Emu::play_frame_( void* p, blip_time_t a, int b, sample_t c [] )
blargg_err_t Gym_Emu::play_( long count, sample_t* out )
{
return STATIC_CAST(Gym_Emu*,p)->play_frame( a, b, c );
}
blargg_err_t Gym_Emu::play_( int count, sample_t out [] )
{
resampler.dual_play( count, out, stereo_buf );
return blargg_ok;
}
blargg_err_t Gym_Emu::hash_( Hash_Function& out ) const
{
hash_gym_file( header(), log_begin(), file_end() - log_begin(), out );
return blargg_ok;
Dual_Resampler::dual_play( count, out, blip_buf );
return 0;
}

View file

@ -1,7 +1,7 @@
// Sega Genesis/Mega Drive GYM music file emulator
// Performs PCM timing recovery to improve sample quality.
// Includes with PCM timing recovery to improve sample quality.
// Game_Music_Emu $vers
// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
#ifndef GYM_EMU_H
#define GYM_EMU_H
@ -10,23 +10,21 @@
#include "Music_Emu.h"
#include "Sms_Apu.h"
class Gym_Emu : public Music_Emu {
class Gym_Emu : public Music_Emu, private Dual_Resampler {
public:
// GYM file header (optional; many files have NO header at all)
// GYM file header
enum { header_size = 428 };
struct header_t
{
enum { size = 428 };
char tag [ 4];
char song [ 32];
char game [ 32];
char copyright [ 32];
char emulator [ 32];
char dumper [ 32];
char tag [4];
char song [32];
char game [32];
char copyright [32];
char emulator [32];
char dumper [32];
char comment [256];
byte loop_start [ 4]; // in 1/60 seconds, 0 if not looped
byte packed [ 4];
byte loop_start [4]; // in 1/60 seconds, 0 if not looped
byte packed [4];
};
// Header for currently loaded file
@ -34,55 +32,51 @@ public:
static gme_type_t static_type() { return gme_gym_type; }
// Disables running FM chips at higher than normal rate. Will result in slightly
// more aliasing of high notes.
void disable_oversampling( bool disable = true ) { disable_oversampling_ = disable; }
public:
// deprecated
using Music_Emu::load;
blargg_err_t load( header_t const& h, Data_Reader& in ) // use Remaining_Reader
{ return load_remaining_( &h, sizeof h, in ); }
enum { gym_rate = 60 };
long track_length() const; // use track_info()
blargg_err_t hash_( Hash_Function& ) const;
// Implementation
public:
Gym_Emu();
~Gym_Emu();
protected:
virtual blargg_err_t load_mem_( byte const [], int );
virtual blargg_err_t track_info_( track_info_t*, int track ) const;
virtual blargg_err_t set_sample_rate_( int sample_rate );
virtual blargg_err_t start_track_( int );
virtual blargg_err_t play_( int count, sample_t [] );
virtual void mute_voices_( int );
virtual void set_tempo_( double );
blargg_err_t load_mem_( byte const*, long );
blargg_err_t track_info_( track_info_t*, int track ) const;
blargg_err_t set_sample_rate_( long sample_rate );
blargg_err_t start_track_( int );
blargg_err_t play_( long count, sample_t* );
void mute_voices_( int );
void set_tempo_( double );
int play_frame( blip_time_t blip_time, int sample_count, sample_t* buf );
private:
// Log
byte const* pos; // current position
byte const* loop_begin;
int log_offset; // size of header (0 or header_t::size)
int loop_remain; // frames remaining until loop_begin has been located
int clocks_per_frame;
bool disable_oversampling_;
// PCM
int pcm_amp;
int prev_pcm_count; // for detecting beginning/end of group of samples
int pcm_enabled;
// large objects
Dual_Resampler resampler;
Stereo_Buffer stereo_buf;
Blip_Buffer * pcm_buf;
Ym2612_Emu fm;
Sms_Apu apu;
Blip_Synth_Fast pcm_synth;
// sequence data begin, loop begin, current position, end
const byte* data;
const byte* loop_begin;
const byte* pos;
const byte* data_end;
blargg_long loop_remain; // frames remaining until loop beginning has been located
header_t header_;
byte const* log_begin() const { return file_begin() + log_offset; }
double fm_sample_rate;
blargg_long clocks_per_frame;
void parse_frame();
void run_pcm( byte const in [], int count );
int play_frame( blip_time_t blip_time, int sample_count, sample_t buf [] );
static int play_frame_( void*, blip_time_t, int, sample_t [] );
// dac (pcm)
int dac_amp;
int prev_dac_count;
bool dac_enabled;
bool dac_muted;
void run_dac( int );
// sound
Blip_Buffer blip_buf;
Ym2612_Emu fm;
Blip_Synth<blip_med_quality,1> dac_synth;
Sms_Apu apu;
byte dac_buf [1024];
};
#endif

View file

@ -1,8 +1,10 @@
// Game_Music_Emu $vers. http://www.slack.net/~ant/
// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
#include "Hes_Apu.h"
/* Copyright (C) 2006-2008 Shay Green. This module is free software; you
#include <string.h>
/* Copyright (C) 2006 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
@ -19,15 +21,17 @@ bool const center_waves = true; // reduces asymmetry and clamping when starting
Hes_Apu::Hes_Apu()
{
for ( Osc* osc = &oscs [osc_count]; osc != oscs; )
Hes_Osc* osc = &oscs [osc_count];
do
{
osc--;
osc->output [0] = NULL;
osc->output [1] = NULL;
osc->outputs [0] = NULL;
osc->outputs [1] = NULL;
osc->outputs [2] = NULL;
osc->outputs [0] = 0;
osc->outputs [1] = 0;
osc->chans [0] = 0;
osc->chans [1] = 0;
osc->chans [2] = 0;
}
while ( osc != oscs );
reset();
}
@ -37,192 +41,150 @@ void Hes_Apu::reset()
latch = 0;
balance = 0xFF;
for ( Osc* osc = &oscs [osc_count]; osc != oscs; )
Hes_Osc* osc = &oscs [osc_count];
do
{
osc--;
memset( osc, 0, offsetof (Osc,output) );
osc->lfsr = 0;
memset( osc, 0, offsetof (Hes_Osc,outputs) );
osc->noise_lfsr = 1;
osc->control = 0x40;
osc->balance = 0xFF;
}
// Only last two oscs support noise
oscs [osc_count - 2].lfsr = 0x200C3; // equivalent to 1 in Fibonacci LFSR
oscs [osc_count - 1].lfsr = 0x200C3;
while ( osc != oscs );
}
void Hes_Apu::set_output( int i, Blip_Buffer* center, Blip_Buffer* left, Blip_Buffer* right )
void Hes_Apu::osc_output( int index, Blip_Buffer* center, Blip_Buffer* left, Blip_Buffer* right )
{
// Must be silent (all NULL), mono (left and right NULL), or stereo (none NULL)
require( !center || (center && !left && !right) || (center && left && right) );
require( (unsigned) i < osc_count ); // fails if you pass invalid osc index
require( (unsigned) index < osc_count );
oscs [index].chans [0] = center;
oscs [index].chans [1] = left;
oscs [index].chans [2] = right;
if ( !center || !left || !right )
{
left = center;
right = center;
}
Osc& o = oscs [i];
o.outputs [0] = center;
o.outputs [1] = left;
o.outputs [2] = right;
balance_changed( o );
}
void Hes_Apu::run_osc( Blip_Synth_Fast& syn, Osc& o, blip_time_t end_time )
{
int vol0 = o.volume [0];
int vol1 = o.volume [1];
int dac = o.dac;
Blip_Buffer* out0 = o.output [0]; // cache often-used values
Blip_Buffer* out1 = o.output [1];
if ( !(o.control & 0x80) )
out0 = NULL;
if ( out0 )
{
// Update amplitudes
if ( out1 )
{
int delta = dac * vol1 - o.last_amp [1];
if ( delta )
{
syn.offset( o.last_time, delta, out1 );
out1->set_modified();
}
}
int delta = dac * vol0 - o.last_amp [0];
if ( delta )
{
syn.offset( o.last_time, delta, out0 );
out0->set_modified();
}
// Don't generate if silent
if ( !(vol0 | vol1) )
out0 = NULL;
}
// Generate noise
int noise = 0;
if ( o.lfsr )
{
noise = o.noise & 0x80;
blip_time_t time = o.last_time + o.noise_delay;
if ( time < end_time )
{
int period = (~o.noise & 0x1F) * 128;
if ( !period )
period = 64;
if ( noise && out0 )
{
unsigned lfsr = o.lfsr;
Hes_Osc* osc = &oscs [osc_count];
do
{
int new_dac = -(lfsr & 1);
lfsr = (lfsr >> 1) ^ (0x30061 & new_dac);
osc--;
balance_changed( *osc );
}
while ( osc != oscs );
}
int delta = (new_dac &= 0x1F) - dac;
void Hes_Osc::run_until( synth_t& synth_, blip_time_t end_time )
{
Blip_Buffer* const osc_outputs_0 = outputs [0]; // cache often-used values
if ( osc_outputs_0 && control & 0x80 )
{
int dac = this->dac;
int const volume_0 = volume [0];
{
int delta = dac * volume_0 - last_amp [0];
if ( delta )
synth_.offset( last_time, delta, osc_outputs_0 );
osc_outputs_0->set_modified();
}
Blip_Buffer* const osc_outputs_1 = outputs [1];
int const volume_1 = volume [1];
if ( osc_outputs_1 )
{
int delta = dac * volume_1 - last_amp [1];
if ( delta )
synth_.offset( last_time, delta, osc_outputs_1 );
osc_outputs_1->set_modified();
}
blip_time_t time = last_time + delay;
if ( time < end_time )
{
if ( noise & 0x80 )
{
if ( volume_0 | volume_1 )
{
// noise
int const period = (32 - (noise & 0x1F)) * 64; // TODO: correct?
unsigned noise_lfsr = this->noise_lfsr;
do
{
int new_dac = 0x1F & -(noise_lfsr >> 1 & 1);
// Implemented using "Galios configuration"
// TODO: find correct LFSR algorithm
noise_lfsr = (noise_lfsr >> 1) ^ (0xE008 & -(noise_lfsr & 1));
//noise_lfsr = (noise_lfsr >> 1) ^ (0x6000 & -(noise_lfsr & 1));
int delta = new_dac - dac;
if ( delta )
{
dac = new_dac;
syn.offset( time, delta * vol0, out0 );
if ( out1 )
syn.offset( time, delta * vol1, out1 );
synth_.offset( time, delta * volume_0, osc_outputs_0 );
if ( osc_outputs_1 )
synth_.offset( time, delta * volume_1, osc_outputs_1 );
}
time += period;
}
while ( time < end_time );
if ( !lfsr )
this->noise_lfsr = noise_lfsr;
assert( noise_lfsr );
}
}
else if ( !(control & 0x40) )
{
lfsr = 1;
check( false );
}
o.lfsr = lfsr;
out0->set_modified();
if ( out1 )
out1->set_modified();
}
else
{
// Maintain phase when silent
int count = (end_time - time + period - 1) / period;
time += count * period;
// not worth it
//while ( count-- )
// o.lfsr = (o.lfsr >> 1) ^ (0x30061 * (o.lfsr & 1));
}
}
o.noise_delay = time - end_time;
}
// Generate wave
blip_time_t time = o.last_time + o.delay;
if ( time < end_time )
{
int phase = (o.phase + 1) & 0x1F; // pre-advance for optimal inner loop
int period = o.period * 2;
if ( period >= 14 && out0 && !((o.control & 0x40) | noise) )
// wave
int phase = (this->phase + 1) & 0x1F; // pre-advance for optimal inner loop
int period = this->period * 2;
if ( period >= 14 && (volume_0 | volume_1) )
{
do
{
int new_dac = o.wave [phase];
int new_dac = wave [phase];
phase = (phase + 1) & 0x1F;
int delta = new_dac - dac;
if ( delta )
{
dac = new_dac;
syn.offset( time, delta * vol0, out0 );
if ( out1 )
syn.offset( time, delta * vol1, out1 );
synth_.offset( time, delta * volume_0, osc_outputs_0 );
if ( osc_outputs_1 )
synth_.offset( time, delta * volume_1, osc_outputs_1 );
}
time += period;
}
while ( time < end_time );
out0->set_modified();
if ( out1 )
out1->set_modified();
}
else
{
// Maintain phase when silent
int count = end_time - time;
if ( !period )
{
// TODO: Gekisha Boy assumes that period = 0 silences wave
//period = 0x1000 * 2;
period = 1;
count = (count + period - 1) / period;
//if ( !(volume_0 | volume_1) )
// debug_printf( "Used period 0\n" );
}
// maintain phase when silent
blargg_long count = (end_time - time + period - 1) / period;
phase += count; // phase will be masked below
time += count * period;
}
// TODO: Find whether phase increments even when both volumes are zero.
// CAN'T simply check for out0 being non-NULL, since it could be NULL
// if channel is muted in player, but still has non-zero volume.
// City Hunter breaks when this check is removed.
if ( !(o.control & 0x40) && (vol0 | vol1) )
o.phase = (phase - 1) & 0x1F; // undo pre-advance
this->phase = (phase - 1) & 0x1F; // undo pre-advance
}
o.delay = time - end_time;
check( o.delay >= 0 );
}
time -= end_time;
if ( time < 0 )
time = 0;
delay = time;
o.last_time = end_time;
o.dac = dac;
o.last_amp [0] = dac * vol0;
o.last_amp [1] = dac * vol1;
this->dac = dac;
last_amp [0] = dac * volume_0;
last_amp [1] = dac * volume_1;
}
last_time = end_time;
}
void Hes_Apu::balance_changed( Osc& osc )
void Hes_Apu::balance_changed( Hes_Osc& osc )
{
static short const log_table [32] = { // ~1.5 db per step
#define ENTRY( factor ) short (factor * amp_range / 31.0 + 0.5)
#define ENTRY( factor ) short (factor * Hes_Osc::amp_range / 31.0 + 0.5)
ENTRY( 0.000000 ),ENTRY( 0.005524 ),ENTRY( 0.006570 ),ENTRY( 0.007813 ),
ENTRY( 0.009291 ),ENTRY( 0.011049 ),ENTRY( 0.013139 ),ENTRY( 0.015625 ),
ENTRY( 0.018581 ),ENTRY( 0.022097 ),ENTRY( 0.026278 ),ENTRY( 0.031250 ),
@ -242,40 +204,27 @@ void Hes_Apu::balance_changed( Osc& osc )
int right = vol + (osc.balance << 1 & 0x1E) + (balance << 1 & 0x1E);
if ( right < 0 ) right = 0;
left = log_table [left ];
right = log_table [right];
// optimizing for the common case of being centered also allows easy
// panning using Effects_Buffer
// Separate balance into center volume and additional on either left or right
osc.output [0] = osc.outputs [0]; // center
osc.output [1] = osc.outputs [2]; // right
int base = log_table [left ];
int side = log_table [right] - base;
if ( side < 0 )
osc.outputs [0] = osc.chans [0]; // center
osc.outputs [1] = 0;
if ( left != right )
{
base += side;
side = -side;
osc.output [1] = osc.outputs [1]; // left
}
// Optimize when output is far left, center, or far right
if ( !base || osc.output [0] == osc.output [1] )
{
base += side;
side = 0;
osc.output [0] = osc.output [1];
osc.output [1] = NULL;
osc.last_amp [1] = 0;
osc.outputs [0] = osc.chans [1]; // left
osc.outputs [1] = osc.chans [2]; // right
}
if ( center_waves )
{
// TODO: this can leave a non-zero level in a buffer (minor)
osc.last_amp [0] += (base - osc.volume [0]) * 16;
osc.last_amp [1] += (side - osc.volume [1]) * 16;
osc.last_amp [0] += (left - osc.volume [0]) * 16;
osc.last_amp [1] += (right - osc.volume [1]) * 16;
}
osc.volume [0] = base;
osc.volume [1] = side;
osc.volume [0] = left;
osc.volume [1] = right;
}
void Hes_Apu::write_data( blip_time_t time, int addr, int data )
@ -290,18 +239,20 @@ void Hes_Apu::write_data( blip_time_t time, int addr, int data )
{
balance = data;
for ( Osc* osc = &oscs [osc_count]; osc != oscs; )
Hes_Osc* osc = &oscs [osc_count];
do
{
osc--;
run_osc( synth, *osc, time );
osc->run_until( synth, time );
balance_changed( *oscs );
}
while ( osc != oscs );
}
}
else if ( latch < osc_count )
{
Osc& osc = oscs [latch];
run_osc( synth, osc, time );
Hes_Osc& osc = oscs [latch];
osc.run_until( synth, time );
switch ( addr )
{
case 0x802:
@ -338,24 +289,27 @@ void Hes_Apu::write_data( blip_time_t time, int addr, int data )
break;
case 0x807:
if ( &osc >= &oscs [4] )
osc.noise = data;
break;
case 0x809:
if ( !(data & 0x80) && (data & 0x03) != 0 )
dprintf( "HES LFO not supported\n" );
debug_printf( "HES LFO not supported\n" );
}
}
}
void Hes_Apu::end_frame( blip_time_t end_time )
{
for ( Osc* osc = &oscs [osc_count]; osc != oscs; )
Hes_Osc* osc = &oscs [osc_count];
do
{
osc--;
if ( end_time > osc->last_time )
run_osc( synth, *osc, end_time );
osc->run_until( synth, end_time );
assert( osc->last_time >= end_time );
osc->last_time -= end_time;
check( osc->last_time >= 0 );
}
while ( osc != oscs );
}

View file

@ -1,87 +1,66 @@
// Turbo Grafx 16 (PC Engine) PSG sound chip emulator
// Game_Music_Emu $vers
// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
#ifndef HES_APU_H
#define HES_APU_H
#include "blargg_common.h"
#include "Blip_Buffer.h"
class Hes_Apu {
public:
// Basics
// Sets buffer(s) to generate sound into, or 0 to mute. If only center is not 0,
// output is mono.
void set_output( Blip_Buffer* center, Blip_Buffer* left = NULL, Blip_Buffer* right = NULL );
// Emulates to time t, then writes data to addr
void write_data( blip_time_t t, int addr, int data );
// Emulates to time t, then subtracts t from the current time.
// OK if previous write call had time slightly after t.
void end_frame( blip_time_t t );
// More features
// Resets sound chip
void reset();
// Same as set_output(), but for a particular channel
enum { osc_count = 6 }; // 0 <= chan < osc_count
void set_output( int chan, Blip_Buffer* center, Blip_Buffer* left = NULL, Blip_Buffer* right = NULL );
// Sets treble equalization
void treble_eq( blip_eq_t const& eq ) { synth.treble_eq( eq ); }
// Sets overall volume, where 1.0 is normal
void volume( double v ) { synth.volume( 1.8 / osc_count / amp_range * v ); }
// Registers are at io_addr to io_addr+io_size-1
enum { io_addr = 0x0800 };
enum { io_size = 10 };
// Implementation
public:
Hes_Apu();
typedef BOOST::uint8_t byte;
private:
enum { amp_range = 0x8000 };
struct Osc
{
byte wave [32];
int delay;
int period;
int phase;
int noise_delay;
byte noise;
unsigned lfsr;
byte control;
byte balance;
byte dac;
struct Hes_Osc
{
unsigned char wave [32];
short volume [2];
int last_amp [2];
int delay;
int period;
unsigned char noise;
unsigned char phase;
unsigned char balance;
unsigned char dac;
blip_time_t last_time;
Blip_Buffer* output [2];
Blip_Buffer* outputs [3];
};
Osc oscs [osc_count];
int latch;
int balance;
Blip_Synth_Fast synth;
void balance_changed( Osc& );
static void run_osc( Blip_Synth_Fast&, Osc&, blip_time_t );
Blip_Buffer* outputs [2];
Blip_Buffer* chans [3];
unsigned noise_lfsr;
unsigned char control;
enum { amp_range = 0x8000 };
typedef Blip_Synth<blip_med_quality,1> synth_t;
void run_until( synth_t& synth, blip_time_t );
};
inline void Hes_Apu::set_output( Blip_Buffer* c, Blip_Buffer* l, Blip_Buffer* r )
{
for ( int i = osc_count; --i >= 0; )
set_output( i, c, l, r );
}
class Hes_Apu {
public:
void treble_eq( blip_eq_t const& );
void volume( double );
enum { osc_count = 6 };
void osc_output( int index, Blip_Buffer* center, Blip_Buffer* left, Blip_Buffer* right );
void reset();
enum { start_addr = 0x0800 };
enum { end_addr = 0x0809 };
void write_data( blip_time_t, int addr, int data );
void end_frame( blip_time_t );
public:
Hes_Apu();
private:
Hes_Osc oscs [osc_count];
int latch;
int balance;
Hes_Osc::synth_t synth;
void balance_changed( Hes_Osc& );
void recalc_chans();
};
inline void Hes_Apu::volume( double v ) { synth.volume( 1.8 / osc_count / Hes_Osc::amp_range * v ); }
inline void Hes_Apu::treble_eq( blip_eq_t const& eq ) { synth.treble_eq( eq ); }
#endif

View file

@ -1,309 +0,0 @@
// Game_Music_Emu $vers. http://www.slack.net/~ant/
#include "Hes_Apu_Adpcm.h"
/* Copyright (C) 2006-2008 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
Hes_Apu_Adpcm::Hes_Apu_Adpcm()
{
output = NULL;
memset( &state, 0, sizeof( state ) );
reset();
}
void Hes_Apu_Adpcm::reset()
{
last_time = 0;
next_timer = 0;
last_amp = 0;
memset( &state.pcmbuf, 0, sizeof(state.pcmbuf) );
memset( &state.port, 0, sizeof(state.port) );
state.ad_sample = 0;
state.ad_ref_index = 0;
state.addr = 0;
state.freq = 0;
state.writeptr = 0;
state.readptr = 0;
state.playflag = 0;
state.repeatflag = 0;
state.length = 0;
state.volume = 0xFF;
state.fadetimer = 0;
state.fadecount = 0;
}
void Hes_Apu_Adpcm::set_output( int i, Blip_Buffer* center, Blip_Buffer* left, Blip_Buffer* right )
{
// Must be silent (all NULL), mono (left and right NULL), or stereo (none NULL)
require( !center || (center && !left && !right) || (center && left && right) );
require( (unsigned) i < osc_count ); // fails if you pass invalid osc index
if ( !center || !left || !right )
{
left = center;
right = center;
}
output = center;
}
void Hes_Apu_Adpcm::run_until( blip_time_t end_time )
{
int volume = state.volume;
int fadetimer = state.fadetimer;
int fadecount = state.fadecount;
int last_time = this->last_time;
double next_timer = this->next_timer;
int last_amp = this->last_amp;
Blip_Buffer* output = this->output; // cache often-used values
while ( state.playflag && last_time < end_time )
{
while ( last_time >= next_timer )
{
if ( fadetimer )
{
if ( fadecount > 0 )
{
fadecount--;
volume = 0xFF * fadecount / fadetimer;
}
else if ( fadecount < 0 )
{
fadecount++;
volume = 0xFF - ( 0xFF * fadecount / fadetimer );
}
}
next_timer += 7159.091;
}
int amp;
if ( state.ad_low_nibble )
{
amp = adpcm_decode( state.pcmbuf[ state.playptr ] & 0x0F );
state.ad_low_nibble = false;
state.playptr++;
state.playedsamplecount++;
if ( state.playedsamplecount == state.playlength )
{
state.playflag = 0;
}
}
else
{
amp = adpcm_decode( state.pcmbuf[ state.playptr ] >> 4 );
state.ad_low_nibble = true;
}
amp = amp * volume / 0xFF;
int delta = amp - last_amp;
if ( output && delta )
{
last_amp = amp;
synth.offset_inline( last_time, delta, output );
}
last_time += state.freq;
}
if ( !state.playflag )
{
while ( next_timer <= end_time ) next_timer += 7159.091;
last_time = end_time;
}
this->last_time = last_time;
this->next_timer = next_timer;
this->last_amp = last_amp;
state.volume = volume;
state.fadetimer = fadetimer;
state.fadecount = fadecount;
}
void Hes_Apu_Adpcm::write_data( blip_time_t time, int addr, int data )
{
if ( time > last_time ) run_until( time );
data &= 0xFF;
state.port[ addr & 15 ] = data;
switch ( addr & 15 )
{
case 8:
state.addr &= 0xFF00;
state.addr |= data;
break;
case 9:
state.addr &= 0xFF;
state.addr |= data << 8;
break;
case 10:
state.pcmbuf[ state.writeptr++ ] = data;
state.playlength ++;
break;
case 11:
dprintf("ADPCM DMA 0x%02X", data);
break;
case 13:
if ( data & 0x80 )
{
state.addr = 0;
state.freq = 0;
state.writeptr = 0;
state.readptr = 0;
state.playflag = 0;
state.repeatflag = 0;
state.length = 0;
state.volume = 0xFF;
}
if ( ( data & 3 ) == 3 )
{
state.writeptr = state.addr;
}
if ( data & 8 )
{
state.readptr = state.addr ? state.addr - 1 : state.addr;
}
if ( data & 0x10 )
{
state.length = state.addr;
}
state.repeatflag = data & 0x20;
state.playflag = data & 0x40;
if ( state.playflag )
{
state.playptr = state.readptr;
state.playlength = state.length + 1;
state.playedsamplecount = 0;
state.ad_sample = 0;
state.ad_low_nibble = false;
}
break;
case 14:
state.freq = 7159091 / ( 32000 / ( 16 - ( data & 15 ) ) );
break;
case 15:
switch ( data & 15 )
{
case 0:
case 8:
case 12:
state.fadetimer = -100;
state.fadecount = state.fadetimer;
break;
case 10:
state.fadetimer = 5000;
state.fadecount = state.fadetimer;
break;
case 14:
state.fadetimer = 1500;
state.fadecount = state.fadetimer;
break;
}
break;
}
}
int Hes_Apu_Adpcm::read_data( blip_time_t time, int addr )
{
if ( time > last_time ) run_until( time );
switch ( addr & 15 )
{
case 10:
return state.pcmbuf [state.readptr++];
case 11:
return state.port [11] & ~1;
case 12:
if (!state.playflag)
{
state.port [12] |= 1;
state.port [12] &= ~8;
}
else
{
state.port [12] &= ~1;
state.port [12] |= 8;
}
return state.port [12];
case 13:
return state.port [13];
}
return 0xFF;
}
void Hes_Apu_Adpcm::end_frame( blip_time_t end_time )
{
run_until( end_time );
last_time -= end_time;
next_timer -= (double)end_time;
check( last_time >= 0 );
if ( output )
output->set_modified();
}
static short stepsize[49] = {
16, 17, 19, 21, 23, 25, 28,
31, 34, 37, 41, 45, 50, 55,
60, 66, 73, 80, 88, 97, 107,
118, 130, 143, 157, 173, 190, 209,
230, 253, 279, 307, 337, 371, 408,
449, 494, 544, 598, 658, 724, 796,
876, 963,1060,1166,1282,1411,1552
};
int Hes_Apu_Adpcm::adpcm_decode( int code )
{
int step = stepsize[state.ad_ref_index];
int delta;
int c = code & 7;
#if 1
delta = 0;
if ( c & 4 ) delta += step;
step >>= 1;
if ( c & 2 ) delta += step;
step >>= 1;
if ( c & 1 ) delta += step;
step >>= 1;
delta += step;
#else
delta = ( ( c + c + 1 ) * step ) / 8; // maybe faster, but introduces rounding
#endif
if ( c != code )
{
state.ad_sample -= delta;
if ( state.ad_sample < -2048 )
state.ad_sample = -2048;
}
else
{
state.ad_sample += delta;
if ( state.ad_sample > 2047 )
state.ad_sample = 2047;
}
static int const steps [8] = {
-1, -1, -1, -1, 2, 4, 6, 8
};
state.ad_ref_index += steps [c];
if ( state.ad_ref_index < 0 )
state.ad_ref_index = 0;
else if ( state.ad_ref_index > 48 )
state.ad_ref_index = 48;
return state.ad_sample;
}

View file

@ -1,94 +0,0 @@
// Turbo Grafx 16 (PC Engine) ADPCM sound chip emulator
// Game_Music_Emu $vers
#ifndef HES_APU_ADPCM_H
#define HES_APU_ADPCM_H
#include "blargg_common.h"
#include "Blip_Buffer.h"
class Hes_Apu_Adpcm {
public:
// Basics
// Sets buffer(s) to generate sound into, or 0 to mute. If only center is not 0,
// output is mono.
void set_output( Blip_Buffer* center, Blip_Buffer* left = NULL, Blip_Buffer* right = NULL );
// Emulates to time t, then writes data to addr
void write_data( blip_time_t t, int addr, int data );
// Emulates to time t, then reads from addr
int read_data( blip_time_t t, int addr );
// Emulates to time t, then subtracts t from the current time.
// OK if previous write call had time slightly after t.
void end_frame( blip_time_t t );
// More features
// Resets sound chip
void reset();
// Same as set_output(), but for a particular channel
enum { osc_count = 1 }; // 0 <= chan < osc_count
void set_output( int chan, Blip_Buffer* center, Blip_Buffer* left = NULL, Blip_Buffer* right = NULL );
// Sets treble equalization
void treble_eq( blip_eq_t const& eq ) { synth.treble_eq( eq ); }
// Sets overall volume, where 1.0 is normal
void volume( double v ) { synth.volume( 0.6 / osc_count / amp_range * v ); }
// Registers are at io_addr to io_addr+io_size-1
enum { io_addr = 0x1800 };
enum { io_size = 0x400 };
// Implementation
public:
Hes_Apu_Adpcm();
typedef BOOST::uint8_t byte;
private:
enum { amp_range = 2048 };
struct State
{
byte pcmbuf [0x10000];
byte port [0x10];
int ad_sample;
int ad_ref_index;
bool ad_low_nibble;
int freq;
unsigned short addr;
unsigned short writeptr;
unsigned short readptr;
unsigned short playptr;
byte playflag;
byte repeatflag;
int length;
int playlength;
int playedsamplecount;
int volume;
int fadetimer;
int fadecount;
};
State state;
Blip_Synth_Fast synth;
Blip_Buffer* output;
blip_time_t last_time;
double next_timer;
int last_amp;
void run_until( blip_time_t );
int adpcm_decode( int );
};
inline void Hes_Apu_Adpcm::set_output( Blip_Buffer* c, Blip_Buffer* l, Blip_Buffer* r )
{
set_output( 0, c, l, r );
}
#endif

View file

@ -1,408 +0,0 @@
// Game_Music_Emu $vers. http://www.slack.net/~ant/
#include "Hes_Core.h"
#include "blargg_endian.h"
/* Copyright (C) 2006-2008 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
int const timer_mask = 0x04;
int const vdp_mask = 0x02;
int const i_flag_mask = 0x04;
int const unmapped = 0xFF;
int const period_60hz = 262 * 455; // scanlines * clocks per scanline
Hes_Core::Hes_Core() : rom( Hes_Cpu::page_size )
{
timer.raw_load = 0;
}
Hes_Core::~Hes_Core() { }
void Hes_Core::unload()
{
rom.clear();
Gme_Loader::unload();
}
bool Hes_Core::header_t::valid_tag() const
{
return 0 == memcmp( tag, "HESM", 4 );
}
blargg_err_t Hes_Core::load_( Data_Reader& in )
{
assert( offsetof (header_t,unused [4]) == header_t::size );
RETURN_ERR( rom.load( in, header_t::size, &header_, unmapped ) );
if ( !header_.valid_tag() )
return blargg_err_file_type;
if ( header_.vers != 0 )
set_warning( "Unknown file version" );
if ( memcmp( header_.data_tag, "DATA", 4 ) )
set_warning( "Data header missing" );
if ( memcmp( header_.unused, "\0\0\0\0", 4 ) )
set_warning( "Unknown header data" );
// File spec supports multiple blocks, but I haven't found any, and
// many files have bad sizes in the only block, so it's simpler to
// just try to load the damn data as best as possible.
int addr = get_le32( header_.addr );
int size = get_le32( header_.data_size );
int const rom_max = 0x100000;
if ( (unsigned) addr >= (unsigned) rom_max )
{
set_warning( "Invalid address" );
addr &= rom_max - 1;
}
if ( (unsigned) (addr + size) > (unsigned) rom_max )
set_warning( "Invalid size" );
if ( size != rom.file_size() )
{
if ( size <= rom.file_size() - 4 && !memcmp( rom.begin() + size, "DATA", 4 ) )
set_warning( "Multiple DATA not supported" );
else if ( size < rom.file_size() )
set_warning( "Extra file data" );
else
set_warning( "Missing file data" );
}
rom.set_addr( addr );
return blargg_ok;
}
void Hes_Core::recalc_timer_load()
{
timer.load = timer.raw_load * timer_base + 1;
}
void Hes_Core::set_tempo( double t )
{
play_period = (time_t) (period_60hz / t);
timer_base = (int) (1024 / t);
recalc_timer_load();
}
blargg_err_t Hes_Core::start_track( int track )
{
memset( ram, 0, sizeof ram ); // some HES music relies on zero fill
memset( sgx, 0, sizeof sgx );
apu_.reset();
adpcm_.reset();
cpu.reset();
for ( int i = 0; i < (int) sizeof header_.banks; i++ )
set_mmr( i, header_.banks [i] );
set_mmr( cpu.page_count, 0xFF ); // unmapped beyond end of address space
irq.disables = timer_mask | vdp_mask;
irq.timer = cpu.future_time;
irq.vdp = cpu.future_time;
timer.enabled = false;
timer.raw_load = 0x80;
timer.count = timer.load;
timer.fired = false;
timer.last_time = 0;
vdp.latch = 0;
vdp.control = 0;
vdp.next_vbl = 0;
ram [0x1FF] = (idle_addr - 1) >> 8;
ram [0x1FE] = (idle_addr - 1) & 0xFF;
cpu.r.sp = 0xFD;
cpu.r.pc = get_le16( header_.init_addr );
cpu.r.a = track;
recalc_timer_load();
return blargg_ok;
}
// Hardware
void Hes_Core::run_until( time_t present )
{
while ( vdp.next_vbl < present )
vdp.next_vbl += play_period;
time_t elapsed = present - timer.last_time;
if ( elapsed > 0 )
{
if ( timer.enabled )
{
timer.count -= elapsed;
if ( timer.count <= 0 )
timer.count += timer.load;
}
timer.last_time = present;
}
}
void Hes_Core::write_vdp( int addr, int data )
{
switch ( addr )
{
case 0:
vdp.latch = data & 0x1F;
break;
case 2:
if ( vdp.latch == 5 )
{
if ( data & 0x04 )
set_warning( "Scanline interrupt unsupported" );
run_until( cpu.time() );
vdp.control = data;
irq_changed();
}
else
{
dprintf( "VDP not supported: $%02X <- $%02X\n", vdp.latch, data );
}
break;
case 3:
dprintf( "VDP MSB not supported: $%02X <- $%02X\n", vdp.latch, data );
break;
}
}
void Hes_Core::write_mem_( addr_t addr, int data )
{
time_t time = cpu.time();
if ( (unsigned) (addr - apu_.io_addr) < apu_.io_size )
{
// Avoid going way past end when a long block xfer is writing to I/O space.
// Not a problem for other registers below because they don't write to
// Blip_Buffer.
time_t t = min( time, cpu.end_time() + 8 );
apu_.write_data( t, addr, data );
return;
}
if ( (unsigned) (addr - adpcm_.io_addr) < adpcm_.io_size )
{
time_t t = min( time, cpu.end_time() + 6 );
adpcm_.write_data( t, addr, data );
return;
}
switch ( addr )
{
case 0x0000:
case 0x0002:
case 0x0003:
write_vdp( addr, data );
return;
case 0x0C00: {
run_until( time );
timer.raw_load = (data & 0x7F) + 1;
recalc_timer_load();
timer.count = timer.load;
break;
}
case 0x0C01:
data &= 1;
if ( timer.enabled == data )
return;
run_until( time );
timer.enabled = data;
if ( data )
timer.count = timer.load;
break;
case 0x1402:
run_until( time );
irq.disables = data;
if ( (data & 0xF8) && (data & 0xF8) != 0xF8 ) // flag questionable values
dprintf( "Int mask: $%02X\n", data );
break;
case 0x1403:
run_until( time );
if ( timer.enabled )
timer.count = timer.load;
timer.fired = false;
break;
#ifndef NDEBUG
case 0x1000: // I/O port
case 0x0402: // palette
case 0x0403:
case 0x0404:
case 0x0405:
return;
default:
dprintf( "unmapped write $%04X <- $%02X\n", addr, data );
return;
#endif
}
irq_changed();
}
int Hes_Core::read_mem_( addr_t addr )
{
time_t time = cpu.time();
addr &= cpu.page_size - 1;
switch ( addr )
{
case 0x0000:
if ( irq.vdp > time )
return 0;
irq.vdp = cpu.future_time;
run_until( time );
irq_changed();
return 0x20;
case 0x0002:
case 0x0003:
dprintf( "VDP read not supported: %d\n", addr );
return 0;
case 0x0C01:
//return timer.enabled; // TODO: remove?
case 0x0C00:
run_until( time );
dprintf( "Timer count read\n" );
return (unsigned) (timer.count - 1) / timer_base;
case 0x1402:
return irq.disables;
case 0x1403:
{
int status = 0;
if ( irq.timer <= time ) status |= timer_mask;
if ( irq.vdp <= time ) status |= vdp_mask;
return status;
}
case 0x180A:
case 0x180B:
case 0x180C:
case 0x180D:
return adpcm_.read_data( time, addr );
#ifndef NDEBUG
case 0x1000: // I/O port
//case 0x180C: // CD-ROM
//case 0x180D:
break;
default:
dprintf( "unmapped read $%04X\n", addr );
#endif
}
return unmapped;
}
void Hes_Core::irq_changed()
{
time_t present = cpu.time();
if ( irq.timer > present )
{
irq.timer = cpu.future_time;
if ( timer.enabled && !timer.fired )
irq.timer = present + timer.count;
}
if ( irq.vdp > present )
{
irq.vdp = cpu.future_time;
if ( vdp.control & 0x08 )
irq.vdp = vdp.next_vbl;
}
time_t time = cpu.future_time;
if ( !(irq.disables & timer_mask) ) time = irq.timer;
if ( !(irq.disables & vdp_mask) ) time = min( time, irq.vdp );
cpu.set_irq_time( time );
}
int Hes_Core::cpu_done()
{
check( cpu.time() >= cpu.end_time() ||
(!(cpu.r.flags & i_flag_mask) && cpu.time() >= cpu.irq_time()) );
if ( !(cpu.r.flags & i_flag_mask) )
{
time_t present = cpu.time();
if ( irq.timer <= present && !(irq.disables & timer_mask) )
{
timer.fired = true;
irq.timer = cpu.future_time;
irq_changed(); // overkill, but not worth writing custom code
return 0x0A;
}
if ( irq.vdp <= present && !(irq.disables & vdp_mask) )
{
// work around for bugs with music not acknowledging VDP
//run_until( present );
//irq.vdp = cpu.future_time;
//irq_changed();
return 0x08;
}
}
return -1;
}
static void adjust_time( Hes_Core::time_t& time, Hes_Core::time_t delta )
{
if ( time < Hes_Cpu::future_time )
{
time -= delta;
if ( time < 0 )
time = 0;
}
}
blargg_err_t Hes_Core::end_frame( time_t duration )
{
if ( run_cpu( duration ) )
set_warning( "Emulation error (illegal instruction)" );
check( cpu.time() >= duration );
//check( time() - duration < 20 ); // Txx instruction could cause going way over
run_until( duration );
// end time frame
timer.last_time -= duration;
vdp.next_vbl -= duration;
cpu.end_frame( duration );
::adjust_time( irq.timer, duration );
::adjust_time( irq.vdp, duration );
apu_.end_frame( duration );
adpcm_.end_frame( duration );
return blargg_ok;
}

View file

@ -1,120 +0,0 @@
// TurboGrafx-16/PC Engine HES music file emulator core
// Game_Music_Emu $vers
#ifndef HES_CORE_H
#define HES_CORE_H
#include "Gme_Loader.h"
#include "Rom_Data.h"
#include "Hes_Apu.h"
#include "Hes_Apu_Adpcm.h"
#include "Hes_Cpu.h"
class Hes_Core : public Gme_Loader {
public:
// HES file header
enum { info_offset = 0x20 };
struct header_t
{
enum { size = 0x20 };
byte tag [4];
byte vers;
byte first_track;
byte init_addr [2];
byte banks [8];
byte data_tag [4];
byte data_size [4];
byte addr [4];
byte unused [4];
// True if header has valid file signature
bool valid_tag() const;
};
// Header for currently loaded file
header_t const& header() const { return header_; }
// Pointer to ROM data, for getting track information from
byte const* data() const { return rom.begin(); }
int data_size() const { return rom.file_size(); }
// Adjusts rate play routine is called at, where 1.0 is normal.
// Can be changed while track is playing.
void set_tempo( double );
// Sound chip
Hes_Apu& apu() { return apu_; }
Hes_Apu_Adpcm& adpcm() { return adpcm_; }
// Starts track
blargg_err_t start_track( int );
// Ends time frame at time t
typedef int time_t;
blargg_err_t end_frame( time_t );
// Implementation
public:
Hes_Core();
~Hes_Core();
virtual void unload();
protected:
virtual blargg_err_t load_( Data_Reader& );
private:
enum { idle_addr = 0x1FFF };
typedef int addr_t;
Hes_Cpu cpu;
Rom_Data rom;
header_t header_;
time_t play_period;
int timer_base;
struct {
time_t last_time;
int count;
int load;
int raw_load;
byte enabled;
byte fired;
} timer;
struct {
time_t next_vbl;
byte latch;
byte control;
} vdp;
struct {
time_t timer;
time_t vdp;
byte disables;
} irq;
void recalc_timer_load();
// large items
byte* write_pages [Hes_Cpu::page_count + 1]; // 0 if unmapped or I/O space
Hes_Apu apu_;
Hes_Apu_Adpcm adpcm_;
byte ram [Hes_Cpu::page_size];
byte sgx [3 * Hes_Cpu::page_size + Hes_Cpu::cpu_padding];
void irq_changed();
void run_until( time_t );
bool run_cpu( time_t end );
int read_mem_( addr_t );
int read_mem( addr_t );
void write_mem_( addr_t, int data );
void write_mem( addr_t, int );
void write_vdp( int addr, int data );
void set_mmr( int reg, int bank );
int cpu_done();
};
#endif

File diff suppressed because it is too large Load diff

View file

@ -1,139 +1,122 @@
// PC Engine CPU emulator for use with HES music files
// $package
// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
#ifndef HES_CPU_H
#define HES_CPU_H
#include "blargg_common.h"
typedef blargg_long hes_time_t; // clock cycle count
typedef unsigned hes_addr_t; // 16-bit address
enum { future_hes_time = INT_MAX / 2 + 1 };
class Hes_Cpu {
public:
typedef BOOST::uint8_t byte;
typedef int time_t;
typedef int addr_t;
enum { future_time = INT_MAX/2 + 1 };
void reset();
enum { page_bits = 13 };
enum { page_size = 1 << page_bits };
enum { page_count = 0x10000 / page_size };
void set_mmr( int reg, int bank, void const* code );
enum { page_size = 0x2000 };
enum { page_shift = 13 };
enum { page_count = 8 };
void set_mmr( int reg, int bank );
byte const* get_code( addr_t );
uint8_t const* get_code( hes_addr_t );
// NOT kept updated during emulation.
uint8_t ram [page_size];
// not kept updated during a call to run()
struct registers_t {
BOOST::uint16_t pc;
byte a;
byte x;
byte y;
byte flags;
byte sp;
uint16_t pc;
uint8_t a;
uint8_t x;
uint8_t y;
uint8_t status;
uint8_t sp;
};
registers_t r;
// page mapping registers
byte mmr [page_count + 1];
uint8_t mmr [page_count + 1];
// Set end_time and run CPU from current time. Returns true if any illegal
// instructions were encountered.
bool run( hes_time_t end_time );
// Time of beginning of next instruction to be executed
time_t time() const { return cpu_state->time + cpu_state->base; }
void set_time( time_t t ) { cpu_state->time = t - cpu_state->base; }
void adjust_time( int delta ) { cpu_state->time += delta; }
hes_time_t time() const { return state->time + state->base; }
void set_time( hes_time_t t ) { state->time = t - state->base; }
void adjust_time( int delta ) { state->time += delta; }
// Clocks past end (negative if before)
int time_past_end() const { return cpu_state->time; }
hes_time_t irq_time() const { return irq_time_; }
void set_irq_time( hes_time_t );
// Time of next IRQ
time_t irq_time() const { return irq_time_; }
void set_irq_time( time_t );
hes_time_t end_time() const { return end_time_; }
void set_end_time( hes_time_t );
// Emulation stops once time >= end_time
time_t end_time() const { return end_time_; }
void set_end_time( time_t );
void end_frame( hes_time_t );
// Subtracts t from all times
void end_frame( time_t t );
// Attempt to execute instruction here results in CPU advancing time to
// lesser of irq_time() and end_time() (or end_time() if IRQs are
// disabled)
enum { idle_addr = 0x1FFF };
// Can read this many bytes past end of a page
enum { cpu_padding = 8 };
public:
Hes_Cpu() { state = &state_; }
enum { irq_inhibit = 0x04 };
private:
// noncopyable
Hes_Cpu( const Hes_Cpu& );
Hes_Cpu& operator = ( const Hes_Cpu& );
// Implementation
public:
Hes_Cpu() { cpu_state = &cpu_state_; }
enum { irq_inhibit_mask = 0x04 };
struct cpu_state_t {
byte const* code_map [page_count + 1];
time_t base;
int time;
struct state_t {
uint8_t const* code_map [page_count + 1];
hes_time_t base;
blargg_long time;
};
cpu_state_t* cpu_state; // points to cpu_state_ or a local copy
cpu_state_t cpu_state_;
time_t irq_time_;
time_t end_time_;
state_t* state; // points to state_ or a local copy within run()
state_t state_;
hes_time_t irq_time_;
hes_time_t end_time_;
private:
void set_code_page( int, void const* );
inline void update_end_time( time_t end, time_t irq );
inline int update_end_time( hes_time_t end, hes_time_t irq );
};
#define HES_CPU_PAGE( addr ) ((unsigned) (addr) >> Hes_Cpu::page_bits)
#if BLARGG_NONPORTABLE
#define HES_CPU_OFFSET( addr ) (addr)
#else
#define HES_CPU_OFFSET( addr ) ((addr) & (Hes_Cpu::page_size - 1))
#endif
inline BOOST::uint8_t const* Hes_Cpu::get_code( addr_t addr )
inline uint8_t const* Hes_Cpu::get_code( hes_addr_t addr )
{
return cpu_state_.code_map [HES_CPU_PAGE( addr )] + HES_CPU_OFFSET( addr );
return state->code_map [addr >> page_shift] + addr
#if !BLARGG_NONPORTABLE
% (unsigned) page_size
#endif
;
}
inline void Hes_Cpu::update_end_time( time_t end, time_t irq )
inline int Hes_Cpu::update_end_time( hes_time_t t, hes_time_t irq )
{
if ( end > irq && !(r.flags & irq_inhibit_mask) )
end = irq;
cpu_state->time += cpu_state->base - end;
cpu_state->base = end;
if ( irq < t && !(r.status & irq_inhibit) ) t = irq;
int delta = state->base - t;
state->base = t;
return delta;
}
inline void Hes_Cpu::set_irq_time( time_t t )
inline void Hes_Cpu::set_irq_time( hes_time_t t )
{
irq_time_ = t;
update_end_time( end_time_, t );
state->time += update_end_time( end_time_, (irq_time_ = t) );
}
inline void Hes_Cpu::set_end_time( time_t t )
inline void Hes_Cpu::set_end_time( hes_time_t t )
{
end_time_ = t;
update_end_time( t, irq_time_ );
state->time += update_end_time( (end_time_ = t), irq_time_ );
}
inline void Hes_Cpu::end_frame( time_t t )
inline void Hes_Cpu::end_frame( hes_time_t t )
{
assert( cpu_state == &cpu_state_ );
cpu_state_.base -= t;
if ( irq_time_ < future_time ) irq_time_ -= t;
if ( end_time_ < future_time ) end_time_ -= t;
}
inline void Hes_Cpu::set_mmr( int reg, int bank, void const* code )
{
assert( (unsigned) reg <= page_count ); // allow page past end to be set
assert( (unsigned) bank < 0x100 );
mmr [reg] = bank;
byte const* p = STATIC_CAST(byte const*,code) - HES_CPU_OFFSET( reg << page_bits );
cpu_state->code_map [reg] = p;
cpu_state_.code_map [reg] = p;
assert( state == &state_ );
state_.base -= t;
if ( irq_time_ < future_hes_time ) irq_time_ -= t;
if ( end_time_ < future_hes_time ) end_time_ -= t;
}
#endif

File diff suppressed because it is too large Load diff

View file

@ -1,10 +1,12 @@
// Game_Music_Emu $vers. http://www.slack.net/~ant/
// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
#include "Hes_Emu.h"
#include "blargg_endian.h"
#include <string.h>
#include <algorithm>
/* Copyright (C) 2006-2008 Shay Green. This module is free software; you
/* Copyright (C) 2006 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
@ -17,9 +19,31 @@ Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
int const timer_mask = 0x04;
int const vdp_mask = 0x02;
int const i_flag_mask = 0x04;
int const unmapped = 0xFF;
long const period_60hz = 262 * 455L; // scanlines * clocks per scanline
using std::min;
using std::max;
Hes_Emu::Hes_Emu()
{
timer.raw_load = 0;
set_type( gme_hes_type );
static const char* const names [Hes_Apu::osc_count] = {
"Wave 1", "Wave 2", "Wave 3", "Wave 4", "Multi 1", "Multi 2"
};
set_voice_names( names );
static int const types [Hes_Apu::osc_count] = {
wave_type | 0, wave_type | 1, wave_type | 2, wave_type | 3,
mixed_type | 0, mixed_type | 1
};
set_voice_types( types );
set_silence_lookahead( 6 );
set_gain( 1.11 );
}
@ -28,11 +52,13 @@ Hes_Emu::~Hes_Emu() { }
void Hes_Emu::unload()
{
core.unload();
rom.clear();
Music_Emu::unload();
}
static byte const* copy_field( byte const in [], char* out )
// Track info
static byte const* copy_field( byte const* in, char* out )
{
if ( in )
{
@ -44,8 +70,8 @@ static byte const* copy_field( byte const in [], char* out )
// and fields with data after zero byte terminator
int i = 0;
for ( ; i < len && in [i]; i++ )
if ( (unsigned) (in [i] - ' ') >= 0xFF - ' ' ) // also treat 0xFF as non-text
for ( i = 0; i < len && in [i]; i++ )
if ( ((in [i] + 1) & 0xFF) < ' ' + 1 ) // also treat 0xFF as non-text
return 0; // non-ASCII found
for ( ; i < len; i++ )
@ -58,135 +84,452 @@ static byte const* copy_field( byte const in [], char* out )
return in;
}
static byte const* copy_hes_fields( byte const in [], track_info_t* out )
static void copy_hes_fields( byte const* in, track_info_t* out )
{
byte const* in_offset = in;
if ( *in_offset >= ' ' )
if ( *in >= ' ' )
{
in_offset = copy_field( in_offset, out->game );
in_offset = copy_field( in_offset, out->author );
in_offset = copy_field( in_offset, out->copyright );
in = copy_field( in, out->game );
in = copy_field( in, out->author );
in = copy_field( in, out->copyright );
}
return in_offset ? in_offset : in;
}
static void hash_hes_file( Hes_Emu::header_t const& h, byte const* data, int data_size, Music_Emu::Hash_Function& out )
{
out.hash_( &h.vers, sizeof(h.vers) );
out.hash_( &h.first_track, sizeof(h.first_track) );
out.hash_( &h.init_addr[0], sizeof(h.init_addr) );
out.hash_( &h.banks[0], sizeof(h.banks) );
out.hash_( &h.data_size[0], sizeof(h.data_size) );
out.hash_( &h.addr[0], sizeof(h.addr) );
out.hash_( &h.unused[0], sizeof(h.unused) );
out.hash_( data, Hes_Core::info_offset );
track_info_t temp; // GCC whines about passing a pointer to a temporary here
byte const* more_data = copy_hes_fields( data + Hes_Core::info_offset, &temp );
out.hash_( more_data, data_size - ( more_data - data ) );
}
blargg_err_t Hes_Emu::track_info_( track_info_t* out, int ) const
{
copy_hes_fields( core.data() + core.info_offset, out );
return blargg_ok;
copy_hes_fields( rom.begin() + 0x20, out );
return 0;
}
static blargg_err_t check_hes_header( void const* header )
{
if ( memcmp( header, "HESM", 4 ) )
return gme_wrong_file_type;
return 0;
}
struct Hes_File : Gme_Info_
{
enum { fields_offset = Hes_Core::header_t::size + Hes_Core::info_offset };
struct header_t {
char header [Hes_Emu::header_size];
char unused [0x20];
byte fields [0x30 * 3];
} h;
union header_t {
Hes_Core::header_t header;
byte data [fields_offset + 0x30 * 3];
} const* h;
Hes_File() { set_type( gme_hes_type ); }
Hes_File()
blargg_err_t load_( Data_Reader& in )
{
set_type( gme_hes_type );
}
blargg_err_t load_mem_( byte const begin [], int size )
{
h = ( header_t const* ) begin;
if ( !h->header.valid_tag() )
return blargg_err_file_type;
return blargg_ok;
assert( offsetof (header_t,fields) == Hes_Emu::header_size + 0x20 );
blargg_err_t err = in.read( &h, sizeof h );
if ( err )
return (err == in.eof_error ? gme_wrong_file_type : err);
return check_hes_header( &h );
}
blargg_err_t track_info_( track_info_t* out, int ) const
{
copy_hes_fields( h->data + fields_offset, out );
return blargg_ok;
}
blargg_err_t hash_( Hash_Function& out ) const
{
hash_hes_file( h->header, file_begin() + h->header.size, file_end() - file_begin() - h->header.size, out );
return blargg_ok;
copy_hes_fields( h.fields, out );
return 0;
}
};
static Music_Emu* new_hes_emu () { return BLARGG_NEW Hes_Emu ; }
static Music_Emu* new_hes_file() { return BLARGG_NEW Hes_File; }
gme_type_t_ const gme_hes_type [1] = {{ "PC Engine", 256, &new_hes_emu, &new_hes_file, "HES", 1 }};
static gme_type_t_ const gme_hes_type_ = { "PC Engine", 256, &new_hes_emu, &new_hes_file, "HES", 1 };
extern gme_type_t const gme_hes_type = &gme_hes_type_;
// Setup
blargg_err_t Hes_Emu::load_( Data_Reader& in )
{
RETURN_ERR( core.load( in ) );
assert( offsetof (header_t,unused [4]) == header_size );
RETURN_ERR( rom.load( in, header_size, &header_, unmapped ) );
static const char* const names [Hes_Apu::osc_count + Hes_Apu_Adpcm::osc_count] = {
"Wave 1", "Wave 2", "Wave 3", "Wave 4", "Multi 1", "Multi 2", "ADPCM"
};
set_voice_names( names );
RETURN_ERR( check_hes_header( header_.tag ) );
static int const types [Hes_Apu::osc_count + Hes_Apu_Adpcm::osc_count] = {
wave_type+0, wave_type+1, wave_type+2, wave_type+3, mixed_type+0, mixed_type+1, mixed_type+2
};
set_voice_types( types );
if ( header_.vers != 0 )
set_warning( "Unknown file version" );
set_voice_count( core.apu().osc_count + core.adpcm().osc_count );
core.apu().volume( gain() );
core.adpcm().volume( gain() );
if ( memcmp( header_.data_tag, "DATA", 4 ) )
set_warning( "Data header missing" );
if ( memcmp( header_.unused, "\0\0\0\0", 4 ) )
set_warning( "Unknown header data" );
// File spec supports multiple blocks, but I haven't found any, and
// many files have bad sizes in the only block, so it's simpler to
// just try to load the damn data as best as possible.
long addr = get_le32( header_.addr );
long size = get_le32( header_.size );
long const rom_max = 0x100000;
if ( addr & ~(rom_max - 1) )
{
set_warning( "Invalid address" );
addr &= rom_max - 1;
}
if ( (unsigned long) (addr + size) > (unsigned long) rom_max )
set_warning( "Invalid size" );
if ( size != rom.file_size() )
{
if ( size <= rom.file_size() - 4 && !memcmp( rom.begin() + size, "DATA", 4 ) )
set_warning( "Multiple DATA not supported" );
else if ( size < rom.file_size() )
set_warning( "Extra file data" );
else
set_warning( "Missing file data" );
}
rom.set_addr( addr );
set_voice_count( apu.osc_count );
apu.volume( gain() );
return setup_buffer( 7159091 );
}
void Hes_Emu::update_eq( blip_eq_t const& eq )
{
core.apu().treble_eq( eq );
core.adpcm().treble_eq( eq );
apu.treble_eq( eq );
}
void Hes_Emu::set_voice( int i, Blip_Buffer* c, Blip_Buffer* l, Blip_Buffer* r )
void Hes_Emu::set_voice( int i, Blip_Buffer* center, Blip_Buffer* left, Blip_Buffer* right )
{
if ( i < core.apu().osc_count )
core.apu().set_output( i, c, l, r );
else if ( i == core.apu().osc_count )
core.adpcm().set_output( 0, c, l, r );
apu.osc_output( i, center, left, right );
}
// Emulation
void Hes_Emu::recalc_timer_load()
{
timer.load = timer.raw_load * timer_base + 1;
}
void Hes_Emu::set_tempo_( double t )
{
core.set_tempo( t );
play_period = hes_time_t (period_60hz / t);
timer_base = int (1024 / t);
recalc_timer_load();
}
blargg_err_t Hes_Emu::start_track_( int track )
{
RETURN_ERR( Classic_Emu::start_track_( track ) );
return core.start_track( track );
memset( ram, 0, sizeof ram ); // some HES music relies on zero fill
memset( sgx, 0, sizeof sgx );
apu.reset();
cpu::reset();
for ( unsigned i = 0; i < sizeof header_.banks; i++ )
set_mmr( i, header_.banks [i] );
set_mmr( page_count, 0xFF ); // unmapped beyond end of address space
irq.disables = timer_mask | vdp_mask;
irq.timer = future_hes_time;
irq.vdp = future_hes_time;
timer.enabled = false;
timer.raw_load= 0x80;
timer.count = timer.load;
timer.fired = false;
timer.last_time = 0;
vdp.latch = 0;
vdp.control = 0;
vdp.next_vbl = 0;
ram [0x1FF] = (idle_addr - 1) >> 8;
ram [0x1FE] = (idle_addr - 1) & 0xFF;
r.sp = 0xFD;
r.pc = get_le16( header_.init_addr );
r.a = track;
recalc_timer_load();
last_frame_hook = 0;
return 0;
}
// Hardware
void Hes_Emu::cpu_write_vdp( int addr, int data )
{
switch ( addr )
{
case 0:
vdp.latch = data & 0x1F;
break;
case 2:
if ( vdp.latch == 5 )
{
if ( data & 0x04 )
set_warning( "Scanline interrupt unsupported" );
run_until( time() );
vdp.control = data;
irq_changed();
}
else
{
debug_printf( "VDP not supported: $%02X <- $%02X\n", vdp.latch, data );
}
break;
case 3:
debug_printf( "VDP MSB not supported: $%02X <- $%02X\n", vdp.latch, data );
break;
}
}
void Hes_Emu::cpu_write_( hes_addr_t addr, int data )
{
if ( unsigned (addr - apu.start_addr) <= apu.end_addr - apu.start_addr )
{
GME_APU_HOOK( this, addr - apu.start_addr, data );
// avoid going way past end when a long block xfer is writing to I/O space
hes_time_t t = min( time(), end_time() + 8 );
apu.write_data( t, addr, data );
return;
}
hes_time_t time = this->time();
switch ( addr )
{
case 0x0000:
case 0x0002:
case 0x0003:
cpu_write_vdp( addr, data );
return;
case 0x0C00: {
run_until( time );
timer.raw_load = (data & 0x7F) + 1;
recalc_timer_load();
timer.count = timer.load;
break;
}
case 0x0C01:
data &= 1;
if ( timer.enabled == data )
return;
run_until( time );
timer.enabled = data;
if ( data )
timer.count = timer.load;
break;
case 0x1402:
run_until( time );
irq.disables = data;
if ( (data & 0xF8) && (data & 0xF8) != 0xF8 ) // flag questionable values
debug_printf( "Int mask: $%02X\n", data );
break;
case 0x1403:
run_until( time );
if ( timer.enabled )
timer.count = timer.load;
timer.fired = false;
break;
#ifndef NDEBUG
case 0x1000: // I/O port
case 0x0402: // palette
case 0x0403:
case 0x0404:
case 0x0405:
return;
default:
debug_printf( "unmapped write $%04X <- $%02X\n", addr, data );
return;
#endif
}
irq_changed();
}
int Hes_Emu::cpu_read_( hes_addr_t addr )
{
hes_time_t time = this->time();
addr &= page_size - 1;
switch ( addr )
{
case 0x0000:
if ( irq.vdp > time )
return 0;
irq.vdp = future_hes_time;
run_until( time );
irq_changed();
return 0x20;
case 0x0002:
case 0x0003:
debug_printf( "VDP read not supported: %d\n", addr );
return 0;
case 0x0C01:
//return timer.enabled; // TODO: remove?
case 0x0C00:
run_until( time );
debug_printf( "Timer count read\n" );
return (unsigned) (timer.count - 1) / timer_base;
case 0x1402:
return irq.disables;
case 0x1403:
{
int status = 0;
if ( irq.timer <= time ) status |= timer_mask;
if ( irq.vdp <= time ) status |= vdp_mask;
return status;
}
#ifndef NDEBUG
case 0x1000: // I/O port
case 0x180C: // CD-ROM
case 0x180D:
break;
default:
debug_printf( "unmapped read $%04X\n", addr );
#endif
}
return unmapped;
}
// see hes_cpu_io.h for core read/write functions
// Emulation
void Hes_Emu::run_until( hes_time_t present )
{
while ( vdp.next_vbl < present )
vdp.next_vbl += play_period;
hes_time_t elapsed = present - timer.last_time;
if ( elapsed > 0 )
{
if ( timer.enabled )
{
timer.count -= elapsed;
if ( timer.count <= 0 )
timer.count += timer.load;
}
timer.last_time = present;
}
}
void Hes_Emu::irq_changed()
{
hes_time_t present = time();
if ( irq.timer > present )
{
irq.timer = future_hes_time;
if ( timer.enabled && !timer.fired )
irq.timer = present + timer.count;
}
if ( irq.vdp > present )
{
irq.vdp = future_hes_time;
if ( vdp.control & 0x08 )
irq.vdp = vdp.next_vbl;
}
hes_time_t time = future_hes_time;
if ( !(irq.disables & timer_mask) ) time = irq.timer;
if ( !(irq.disables & vdp_mask) ) time = min( time, irq.vdp );
set_irq_time( time );
}
int Hes_Emu::cpu_done()
{
check( time() >= end_time() ||
(!(r.status & i_flag_mask) && time() >= irq_time()) );
if ( !(r.status & i_flag_mask) )
{
hes_time_t present = time();
if ( irq.timer <= present && !(irq.disables & timer_mask) )
{
timer.fired = true;
irq.timer = future_hes_time;
irq_changed(); // overkill, but not worth writing custom code
#if GME_FRAME_HOOK_DEFINED
{
unsigned const threshold = period_60hz / 30;
unsigned long elapsed = present - last_frame_hook;
if ( elapsed - period_60hz + threshold / 2 < threshold )
{
last_frame_hook = present;
GME_FRAME_HOOK( this );
}
}
#endif
return 0x0A;
}
if ( irq.vdp <= present && !(irq.disables & vdp_mask) )
{
// work around for bugs with music not acknowledging VDP
//run_until( present );
//irq.vdp = future_hes_time;
//irq_changed();
#if GME_FRAME_HOOK_DEFINED
last_frame_hook = present;
GME_FRAME_HOOK( this );
#endif
return 0x08;
}
}
return 0;
}
static void adjust_time( blargg_long& time, hes_time_t delta )
{
if ( time < future_hes_time )
{
time -= delta;
if ( time < 0 )
time = 0;
}
}
blargg_err_t Hes_Emu::run_clocks( blip_time_t& duration_, int )
{
return core.end_frame( duration_ );
}
blip_time_t const duration = duration_; // cache
blargg_err_t Hes_Emu::hash_( Hash_Function& out ) const
{
hash_hes_file( header(), core.data(), core.data_size(), out );
return blargg_ok;
if ( cpu::run( duration ) )
set_warning( "Emulation error (illegal instruction)" );
check( time() >= duration );
//check( time() - duration < 20 ); // Txx instruction could cause going way over
run_until( duration );
// end time frame
timer.last_time -= duration;
vdp.next_vbl -= duration;
#if GME_FRAME_HOOK_DEFINED
last_frame_hook -= duration;
#endif
cpu::end_frame( duration );
::adjust_time( irq.timer, duration );
::adjust_time( irq.vdp, duration );
apu.end_frame( duration );
return 0;
}

View file

@ -1,42 +1,94 @@
// TurboGrafx-16/PC Engine HES music file emulator
// Game_Music_Emu $vers
// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
#ifndef HES_EMU_H
#define HES_EMU_H
#include "Classic_Emu.h"
#include "Hes_Core.h"
#include "Hes_Apu.h"
#include "Hes_Cpu.h"
class Hes_Emu : public Classic_Emu {
class Hes_Emu : private Hes_Cpu, public Classic_Emu {
typedef Hes_Cpu cpu;
public:
// HES file header
enum { header_size = 0x20 };
struct header_t
{
byte tag [4];
byte vers;
byte first_track;
byte init_addr [2];
byte banks [8];
byte data_tag [4];
byte size [4];
byte addr [4];
byte unused [4];
};
// Header for currently loaded file
header_t const& header() const { return header_; }
static gme_type_t static_type() { return gme_hes_type; }
// HES file header (see Hes_Core.h)
typedef Hes_Core::header_t header_t;
// Header for currently loaded file
header_t const& header() const { return core.header(); }
blargg_err_t hash_( Hash_Function& ) const;
// Implementation
public:
Hes_Emu();
~Hes_Emu();
virtual void unload();
protected:
virtual blargg_err_t track_info_( track_info_t*, int track ) const;
virtual blargg_err_t load_( Data_Reader& );
virtual blargg_err_t start_track_( int );
virtual blargg_err_t run_clocks( blip_time_t&, int );
virtual void set_tempo_( double );
virtual void set_voice( int, Blip_Buffer*, Blip_Buffer*, Blip_Buffer* );
virtual void update_eq( blip_eq_t const& );
blargg_err_t track_info_( track_info_t*, int track ) const;
blargg_err_t load_( Data_Reader& );
blargg_err_t start_track_( int );
blargg_err_t run_clocks( blip_time_t&, int );
void set_tempo_( double );
void set_voice( int, Blip_Buffer*, Blip_Buffer*, Blip_Buffer* );
void update_eq( blip_eq_t const& );
void unload();
public: private: friend class Hes_Cpu;
byte* write_pages [page_count + 1]; // 0 if unmapped or I/O space
int cpu_read_( hes_addr_t );
int cpu_read( hes_addr_t );
void cpu_write_( hes_addr_t, int data );
void cpu_write( hes_addr_t, int );
void cpu_write_vdp( int addr, int data );
byte const* cpu_set_mmr( int page, int bank );
int cpu_done();
private:
Hes_Core core;
Rom_Data<page_size> rom;
header_t header_;
hes_time_t play_period;
hes_time_t last_frame_hook;
int timer_base;
struct {
hes_time_t last_time;
blargg_long count;
blargg_long load;
int raw_load;
byte enabled;
byte fired;
} timer;
struct {
hes_time_t next_vbl;
byte latch;
byte control;
} vdp;
struct {
hes_time_t timer;
hes_time_t vdp;
byte disables;
} irq;
void recalc_timer_load();
// large items
Hes_Apu apu;
byte sgx [3 * page_size + cpu_padding];
void irq_changed();
void run_until( hes_time_t );
};
#endif

View file

@ -1,214 +0,0 @@
// Game_Music_Emu $vers. http://www.slack.net/~ant/
#include "Kss_Core.h"
#include "blargg_endian.h"
/* Copyright (C) 2006-2009 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
Kss_Core::Kss_Core() : rom( Kss_Cpu::page_size )
{
memset( unmapped_read, 0xFF, sizeof unmapped_read );
}
Kss_Core::~Kss_Core() { }
void Kss_Core::unload()
{
rom.clear();
}
static blargg_err_t check_kss_header( void const* header )
{
if ( memcmp( header, "KSCC", 4 ) && memcmp( header, "KSSX", 4 ) )
return blargg_err_file_type;
return blargg_ok;
}
blargg_err_t Kss_Core::load_( Data_Reader& in )
{
memset( &header_, 0, sizeof header_ );
assert( offsetof (header_t,msx_audio_vol) == header_t::size - 1 );
RETURN_ERR( rom.load( in, header_t::base_size, &header_, 0 ) );
RETURN_ERR( check_kss_header( header_.tag ) );
header_.last_track [0] = 255;
if ( header_.tag [3] == 'C' )
{
if ( header_.extra_header )
{
header_.extra_header = 0;
set_warning( "Unknown data in header" );
}
if ( header_.device_flags & ~0x0F )
{
header_.device_flags &= 0x0F;
set_warning( "Unknown data in header" );
}
}
else if ( header_.extra_header )
{
if ( header_.extra_header != header_.ext_size )
{
header_.extra_header = 0;
set_warning( "Invalid extra_header_size" );
}
else
{
memcpy( header_.data_size, rom.begin(), header_.ext_size );
}
}
#ifndef NDEBUG
{
int ram_mode = header_.device_flags & 0x84; // MSX
if ( header_.device_flags & 0x02 ) // SMS
ram_mode = (header_.device_flags & 0x88);
if ( ram_mode )
dprintf( "RAM not supported\n" ); // TODO: support
}
#endif
return blargg_ok;
}
void Kss_Core::jsr( byte const (&addr) [2] )
{
ram [--cpu.r.sp] = idle_addr >> 8;
ram [--cpu.r.sp] = idle_addr & 0xFF;
cpu.r.pc = get_le16( addr );
}
blargg_err_t Kss_Core::start_track( int track )
{
memset( ram, 0xC9, 0x4000 );
memset( ram + 0x4000, 0, sizeof ram - 0x4000 );
// copy driver code to lo RAM
static byte const bios [] = {
0xD3, 0xA0, 0xF5, 0x7B, 0xD3, 0xA1, 0xF1, 0xC9, // $0001: WRTPSG
0xD3, 0xA0, 0xDB, 0xA2, 0xC9 // $0009: RDPSG
};
static byte const vectors [] = {
0xC3, 0x01, 0x00, // $0093: WRTPSG vector
0xC3, 0x09, 0x00, // $0096: RDPSG vector
};
memcpy( ram + 0x01, bios, sizeof bios );
memcpy( ram + 0x93, vectors, sizeof vectors );
// copy non-banked data into RAM
int load_addr = get_le16( header_.load_addr );
int orig_load_size = get_le16( header_.load_size );
int load_size = min( orig_load_size, rom.file_size() );
load_size = min( load_size, (int) mem_size - load_addr );
if ( load_size != orig_load_size )
set_warning( "Excessive data size" );
memcpy( ram + load_addr, rom.begin() + header_.extra_header, load_size );
rom.set_addr( -load_size - header_.extra_header );
// check available bank data
int const bank_size = this->bank_size();
int max_banks = (rom.file_size() - load_size + bank_size - 1) / bank_size;
bank_count = header_.bank_mode & 0x7F;
if ( bank_count > max_banks )
{
bank_count = max_banks;
set_warning( "Bank data missing" );
}
//dprintf( "load_size : $%X\n", load_size );
//dprintf( "bank_size : $%X\n", bank_size );
//dprintf( "bank_count: %d (%d claimed)\n", bank_count, header_.bank_mode & 0x7F );
ram [idle_addr] = 0xFF;
cpu.reset( unmapped_write, unmapped_read );
cpu.map_mem( 0, mem_size, ram, ram );
cpu.r.sp = 0xF380;
cpu.r.b.a = track;
cpu.r.b.h = 0;
next_play = play_period;
gain_updated = false;
jsr( header_.init_addr );
return blargg_ok;
}
void Kss_Core::set_bank( int logical, int physical )
{
int const bank_size = this->bank_size();
int addr = 0x8000;
if ( logical && bank_size == 8 * 1024 )
addr = 0xA000;
physical -= header_.first_bank;
if ( (unsigned) physical >= (unsigned) bank_count )
{
byte* data = ram + addr;
cpu.map_mem( addr, bank_size, data, data );
}
else
{
int phys = physical * bank_size;
for ( int offset = 0; offset < bank_size; offset += cpu.page_size )
cpu.map_mem( addr + offset, cpu.page_size,
unmapped_write, rom.at_addr( phys + offset ) );
}
}
void Kss_Core::cpu_out( time_t, addr_t addr, int data )
{
dprintf( "OUT $%04X,$%02X\n", addr, data );
}
int Kss_Core::cpu_in( time_t, addr_t addr )
{
dprintf( "IN $%04X\n", addr );
return 0xFF;
}
blargg_err_t Kss_Core::end_frame( time_t end )
{
while ( cpu.time() < end )
{
time_t next = min( end, next_play );
run_cpu( next );
if ( cpu.r.pc == idle_addr )
cpu.set_time( next );
if ( cpu.time() >= next_play )
{
next_play += play_period;
if ( cpu.r.pc == idle_addr )
{
if ( !gain_updated )
{
gain_updated = true;
update_gain();
}
jsr( header_.play_addr );
}
}
}
next_play -= end;
check( next_play >= 0 );
cpu.adjust_time( -end );
return blargg_ok;
}

View file

@ -1,100 +0,0 @@
// MSX computer KSS music file emulator
// Game_Music_Emu $vers
#ifndef KSS_CORE_H
#define KSS_CORE_H
#include "Gme_Loader.h"
#include "Rom_Data.h"
#include "Z80_Cpu.h"
class Kss_Core : public Gme_Loader {
public:
// KSS file header
struct header_t
{
enum { size = 0x20 };
enum { base_size = 0x10 };
enum { ext_size = size - base_size };
byte tag [4];
byte load_addr [2];
byte load_size [2];
byte init_addr [2];
byte play_addr [2];
byte first_bank;
byte bank_mode;
byte extra_header;
byte device_flags;
// KSSX extended data, if extra_header==0x10
byte data_size [4];
byte unused [4];
byte first_track [2];
byte last_track [2]; // if no extended data, we set this to 0xFF
byte psg_vol;
byte scc_vol;
byte msx_music_vol;
byte msx_audio_vol;
};
// Header for currently loaded file
header_t const& header() const { return header_; }
// ROM data
Rom_Data const& rom_() const { return rom; }
typedef int time_t;
void set_play_period( time_t p ) { play_period = p; }
blargg_err_t start_track( int );
blargg_err_t end_frame( time_t );
protected:
typedef Z80_Cpu Kss_Cpu;
Kss_Cpu cpu;
void set_bank( int logical, int physical );
typedef int addr_t;
virtual void cpu_write( addr_t, int ) = 0;
virtual int cpu_in( time_t, addr_t );
virtual void cpu_out( time_t, addr_t, int );
// Called after one frame of emulation
virtual void update_gain() = 0;
// Implementation
public:
Kss_Core();
virtual ~Kss_Core();
protected:
virtual blargg_err_t load_( Data_Reader& );
virtual void unload();
private:
enum { idle_addr = 0xFFFF };
Rom_Data rom;
header_t header_;
bool gain_updated;
int bank_count;
time_t play_period;
time_t next_play;
// large items
enum { mem_size = 0x10000 };
byte ram [mem_size + Kss_Cpu::cpu_padding];
byte unmapped_read [0x100]; // TODO: why isn't this page_size?
// because CPU can't read beyond this in last page? or because it will spill into unmapped_write?
byte unmapped_write [Kss_Cpu::page_size];
int bank_size() const { return (16 * 1024) >> (header_.bank_mode >> 7 & 1); }
bool run_cpu( time_t end );
void jsr( byte const (&addr) [2] );
};
#endif

File diff suppressed because it is too large Load diff

View file

@ -0,0 +1,120 @@
// Z80 CPU emulator
// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
#ifndef KSS_CPU_H
#define KSS_CPU_H
#include "blargg_endian.h"
typedef blargg_long cpu_time_t;
// must be defined by caller
void kss_cpu_out( class Kss_Cpu*, cpu_time_t, unsigned addr, int data );
int kss_cpu_in( class Kss_Cpu*, cpu_time_t, unsigned addr );
void kss_cpu_write( class Kss_Cpu*, unsigned addr, int data );
class Kss_Cpu {
public:
// Clear registers and map all pages to unmapped
void reset( void* unmapped_write, void const* unmapped_read );
// Map memory. Start and size must be multiple of page_size.
enum { page_size = 0x2000 };
void map_mem( unsigned addr, blargg_ulong size, void* write, void const* read );
// Map address to page
uint8_t* write( unsigned addr );
uint8_t const* read( unsigned addr );
// Run until specified time is reached. Returns true if suspicious/unsupported
// instruction was encountered at any point during run.
bool run( cpu_time_t end_time );
// Time of beginning of next instruction
cpu_time_t time() const { return state->time + state->base; }
// Alter current time. Not supported during run() call.
void set_time( cpu_time_t t ) { state->time = t - state->base; }
void adjust_time( int delta ) { state->time += delta; }
#if BLARGG_BIG_ENDIAN
struct regs_t { uint8_t b, c, d, e, h, l, flags, a; };
#else
struct regs_t { uint8_t c, b, e, d, l, h, a, flags; };
#endif
static_assert( sizeof (regs_t) == 8, "Invalid registers size, padding issue?" );
struct pairs_t { uint16_t bc, de, hl, fa; };
// Registers are not updated until run() returns
struct registers_t {
uint16_t pc;
uint16_t sp;
uint16_t ix;
uint16_t iy;
union {
regs_t b; // b.b, b.c, b.d, b.e, b.h, b.l, b.flags, b.a
pairs_t w; // w.bc, w.de, w.hl. w.fa
};
union {
regs_t b;
pairs_t w;
} alt;
uint8_t iff1;
uint8_t iff2;
uint8_t r;
uint8_t i;
uint8_t im;
};
//registers_t r; (below for efficiency)
enum { idle_addr = 0xFFFF };
// can read this far past end of a page
enum { cpu_padding = 0x100 };
public:
Kss_Cpu();
enum { page_shift = 13 };
enum { page_count = 0x10000 >> page_shift };
private:
uint8_t szpc [0x200];
cpu_time_t end_time_;
struct state_t {
uint8_t const* read [page_count + 1];
uint8_t * write [page_count + 1];
cpu_time_t base;
cpu_time_t time;
};
state_t* state; // points to state_ or a local copy within run()
state_t state_;
void set_end_time( cpu_time_t t );
void set_page( int i, void* write, void const* read );
public:
registers_t r;
};
#if BLARGG_NONPORTABLE
#define KSS_CPU_PAGE_OFFSET( addr ) (addr)
#else
#define KSS_CPU_PAGE_OFFSET( addr ) ((addr) & (page_size - 1))
#endif
inline uint8_t* Kss_Cpu::write( unsigned addr )
{
return state->write [addr >> page_shift] + KSS_CPU_PAGE_OFFSET( addr );
}
inline uint8_t const* Kss_Cpu::read( unsigned addr )
{
return state->read [addr >> page_shift] + KSS_CPU_PAGE_OFFSET( addr );
}
inline void Kss_Cpu::set_end_time( cpu_time_t t )
{
cpu_time_t delta = state->base - t;
state->base = t;
state->time += delta;
}
#endif

View file

@ -1,10 +1,12 @@
// Game_Music_Emu $vers. http://www.slack.net/~ant/
// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
#include "Kss_Emu.h"
#include "blargg_endian.h"
#include <string.h>
#include <algorithm>
/* Copyright (C) 2006-2009 Shay Green. This module is free software; you
/* Copyright (C) 2006 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
@ -17,253 +19,17 @@ Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
#define IF_PTR( ptr ) if ( ptr ) (ptr)
long const clock_rate = 3579545;
int const osc_count = Ay_Apu::osc_count + Scc_Apu::osc_count;
int const clock_rate = 3579545;
using std::min;
using std::max;
#define FOR_EACH_APU( macro )\
{\
macro( sms.psg );\
macro( sms.fm );\
macro( msx.psg );\
macro( msx.scc );\
macro( msx.music );\
macro( msx.audio );\
}
Kss_Emu::Kss_Emu() :
core( this )
Kss_Emu::Kss_Emu()
{
#define ACTION( apu ) { core.apu = NULL; }
FOR_EACH_APU( ACTION );
#undef ACTION
sn = 0;
set_type( gme_kss_type );
}
Kss_Emu::~Kss_Emu()
{
unload();
}
inline void Kss_Emu::Core::unload()
{
#define ACTION( ptr ) { delete (ptr); (ptr) = 0; }
FOR_EACH_APU( ACTION );
#undef ACTION
}
void Kss_Emu::unload()
{
core.unload();
Classic_Emu::unload();
}
// Track info
static void copy_kss_fields( Kss_Core::header_t const& h, track_info_t* out )
{
const char* system = "MSX";
if ( h.device_flags & 0x02 )
{
system = "Sega Master System";
if ( h.device_flags & 0x04 )
system = "Game Gear";
if ( h.device_flags & 0x01 )
system = "Sega Mark III";
}
else
{
if ( h.device_flags & 0x09 )
system = "MSX + FM Sound";
}
Gme_File::copy_field_( out->system, system );
}
static void hash_kss_file( Kss_Core::header_t const& h, byte const* data, int data_size, Music_Emu::Hash_Function& out )
{
out.hash_( &h.load_addr[0], sizeof(h.load_addr) );
out.hash_( &h.load_size[0], sizeof(h.load_size) );
out.hash_( &h.init_addr[0], sizeof(h.init_addr) );
out.hash_( &h.play_addr[0], sizeof(h.play_addr) );
out.hash_( &h.first_bank, sizeof(h.first_bank) );
out.hash_( &h.bank_mode, sizeof(h.bank_mode) );
out.hash_( &h.extra_header, sizeof(h.extra_header) );
out.hash_( &h.device_flags, sizeof(h.device_flags) );
out.hash_( data, data_size );
}
blargg_err_t Kss_Emu::track_info_( track_info_t* out, int ) const
{
copy_kss_fields( header(), out );
// TODO: remove
//if ( msx.music ) strcpy( out->system, "msxmusic" );
//if ( msx.audio ) strcpy( out->system, "msxaudio" );
//if ( sms.fm ) strcpy( out->system, "fmunit" );
return blargg_ok;
}
static blargg_err_t check_kss_header( void const* header )
{
if ( memcmp( header, "KSCC", 4 ) && memcmp( header, "KSSX", 4 ) )
return blargg_err_file_type;
return blargg_ok;
}
struct Kss_File : Gme_Info_
{
Kss_Emu::header_t const* header_;
Kss_File() { set_type( gme_kss_type ); }
blargg_err_t load_mem_( byte const begin [], int size )
{
header_ = ( Kss_Emu::header_t const* ) begin;
if ( header_->tag [3] == 'X' && header_->extra_header == 0x10 )
set_track_count( get_le16( header_->last_track ) + 1 );
return check_kss_header( header_ );
}
blargg_err_t track_info_( track_info_t* out, int ) const
{
copy_kss_fields( *header_, out );
return blargg_ok;
}
blargg_err_t hash_( Hash_Function& out ) const
{
hash_kss_file( *header_, file_begin() + Kss_Core::header_t::base_size, file_end() - file_begin() - Kss_Core::header_t::base_size, out );
return blargg_ok;
}
};
static Music_Emu* new_kss_emu () { return BLARGG_NEW Kss_Emu ; }
static Music_Emu* new_kss_file() { return BLARGG_NEW Kss_File; }
gme_type_t_ const gme_kss_type [1] = {{
"MSX",
256,
&new_kss_emu,
&new_kss_file,
"KSS",
0x03
}};
// Setup
void Kss_Emu::Core::update_gain_()
{
double g = emu.gain();
if ( msx.music || msx.audio || sms.fm )
{
g *= 0.3;
}
else
{
g *= 1.2;
if ( scc_accessed )
g *= 1.4;
}
#define ACTION( apu ) IF_PTR( apu )->volume( g )
FOR_EACH_APU( ACTION );
#undef ACTION
}
static blargg_err_t new_opl_apu( Opl_Apu::type_t type, Opl_Apu** out )
{
check( !*out );
CHECK_ALLOC( *out = BLARGG_NEW( Opl_Apu ) );
blip_time_t const period = 72;
int const rate = clock_rate / period;
return (*out)->init( rate * period, rate, period, type );
}
blargg_err_t Kss_Emu::load_( Data_Reader& in )
{
RETURN_ERR( core.load( in ) );
set_warning( core.warning() );
set_track_count( get_le16( header().last_track ) + 1 );
core.scc_enabled = false;
if ( header().device_flags & 0x02 ) // Sega Master System
{
int const osc_count = Sms_Apu::osc_count + Opl_Apu::osc_count;
static const char* const names [osc_count] = {
"Square 1", "Square 2", "Square 3", "Noise", "FM"
};
set_voice_names( names );
static int const types [osc_count] = {
wave_type+1, wave_type+3, wave_type+2, mixed_type+1, wave_type+0
};
set_voice_types( types );
// sms.psg
set_voice_count( Sms_Apu::osc_count );
check( !core.sms.psg );
CHECK_ALLOC( core.sms.psg = BLARGG_NEW Sms_Apu );
// sms.fm
if ( header().device_flags & 0x01 )
{
set_voice_count( osc_count );
RETURN_ERR( new_opl_apu( Opl_Apu::type_smsfmunit, &core.sms.fm ) );
}
}
else // MSX
{
int const osc_count = Ay_Apu::osc_count + Opl_Apu::osc_count;
static const char* const names [osc_count] = {
"Square 1", "Square 2", "Square 3", "FM"
};
set_voice_names( names );
static int const types [osc_count] = {
wave_type+1, wave_type+3, wave_type+2, wave_type+0
};
set_voice_types( types );
// msx.psg
set_voice_count( Ay_Apu::osc_count );
check( !core.msx.psg );
CHECK_ALLOC( core.msx.psg = BLARGG_NEW Ay_Apu );
if ( header().device_flags & 0x10 )
set_warning( "MSX stereo not supported" );
// msx.music
if ( header().device_flags & 0x01 )
{
set_voice_count( osc_count );
RETURN_ERR( new_opl_apu( Opl_Apu::type_msxmusic, &core.msx.music ) );
}
// msx.audio
if ( header().device_flags & 0x08 )
{
set_voice_count( osc_count );
RETURN_ERR( new_opl_apu( Opl_Apu::type_msxaudio, &core.msx.audio ) );
}
if ( !(header().device_flags & 0x80) )
{
if ( !(header().device_flags & 0x84) )
core.scc_enabled = core.scc_enabled_true;
// msx.scc
check( !core.msx.scc );
CHECK_ALLOC( core.msx.scc = BLARGG_NEW Scc_Apu );
int const osc_count = Ay_Apu::osc_count + Scc_Apu::osc_count;
set_silence_lookahead( 6 );
static const char* const names [osc_count] = {
"Square 1", "Square 2", "Square 3",
"Wave 1", "Wave 2", "Wave 3", "Wave 4", "Wave 5"
@ -271,87 +37,254 @@ blargg_err_t Kss_Emu::load_( Data_Reader& in )
set_voice_names( names );
static int const types [osc_count] = {
wave_type+1, wave_type+3, wave_type+2,
wave_type+0, wave_type+4, wave_type+5, wave_type+6, wave_type+7,
wave_type | 0, wave_type | 1, wave_type | 2,
wave_type | 3, wave_type | 4, wave_type | 5, wave_type | 6, wave_type | 7
};
set_voice_types( types );
set_voice_count( osc_count );
memset( unmapped_read, 0xFF, sizeof unmapped_read );
}
Kss_Emu::~Kss_Emu() { unload(); }
void Kss_Emu::unload()
{
delete sn;
sn = 0;
Classic_Emu::unload();
}
// Track info
static void copy_kss_fields( Kss_Emu::header_t const& h, track_info_t* out )
{
const char* system = "MSX";
if ( h.device_flags & 0x02 )
{
system = "Sega Master System";
if ( h.device_flags & 0x04 )
system = "Game Gear";
}
Gme_File::copy_field_( out->system, system );
}
blargg_err_t Kss_Emu::track_info_( track_info_t* out, int ) const
{
copy_kss_fields( header_, out );
return 0;
}
static blargg_err_t check_kss_header( void const* header )
{
if ( memcmp( header, "KSCC", 4 ) && memcmp( header, "KSSX", 4 ) )
return gme_wrong_file_type;
return 0;
}
struct Kss_File : Gme_Info_
{
Kss_Emu::header_t header_;
Kss_File() { set_type( gme_kss_type ); }
blargg_err_t load_( Data_Reader& in )
{
blargg_err_t err = in.read( &header_, Kss_Emu::header_size );
if ( err )
return (err == in.eof_error ? gme_wrong_file_type : err);
return check_kss_header( &header_ );
}
set_silence_lookahead( 6 );
if ( core.sms.fm || core.msx.music || core.msx.audio )
blargg_err_t track_info_( track_info_t* out, int ) const
{
if ( !Opl_Apu::supported() )
set_warning( "FM sound not supported" );
else
set_silence_lookahead( 3 ); // Opl_Apu is really slow
copy_kss_fields( header_, out );
return 0;
}
};
static Music_Emu* new_kss_emu () { return BLARGG_NEW Kss_Emu ; }
static Music_Emu* new_kss_file() { return BLARGG_NEW Kss_File; }
static gme_type_t_ const gme_kss_type_ = { "MSX", 256, &new_kss_emu, &new_kss_file, "KSS", 0x03 };
extern gme_type_t const gme_kss_type = &gme_kss_type_;
// Setup
void Kss_Emu::update_gain()
{
double g = gain() * 1.4;
if ( scc_accessed )
g *= 1.5;
ay.volume( g );
scc.volume( g );
if ( sn )
sn->volume( g );
}
blargg_err_t Kss_Emu::load_( Data_Reader& in )
{
memset( &header_, 0, sizeof header_ );
assert( offsetof (header_t,device_flags) == header_size - 1 );
assert( offsetof (ext_header_t,msx_audio_vol) == ext_header_size - 1 );
RETURN_ERR( rom.load( in, header_size, STATIC_CAST(header_t*,&header_), 0 ) );
RETURN_ERR( check_kss_header( header_.tag ) );
if ( header_.tag [3] == 'C' )
{
if ( header_.extra_header )
{
header_.extra_header = 0;
set_warning( "Unknown data in header" );
}
if ( header_.device_flags & ~0x0F )
{
header_.device_flags &= 0x0F;
set_warning( "Unknown data in header" );
}
}
else
{
ext_header_t& ext = header_;
memcpy( &ext, rom.begin(), min( (int) ext_header_size, (int) header_.extra_header ) );
if ( header_.extra_header > 0x10 )
set_warning( "Unknown data in header" );
}
if ( header_.device_flags & 0x09 )
set_warning( "FM sound not supported" );
scc_enabled = 0xC000;
if ( header_.device_flags & 0x04 )
scc_enabled = 0;
if ( header_.device_flags & 0x02 && !sn )
CHECK_ALLOC( sn = BLARGG_NEW( Sms_Apu ) );
set_voice_count( osc_count );
return setup_buffer( ::clock_rate );
}
void Kss_Emu::update_eq( blip_eq_t const& eq )
{
#define ACTION( apu ) IF_PTR( core.apu )->treble_eq( eq )
FOR_EACH_APU( ACTION );
#undef ACTION
ay.treble_eq( eq );
scc.treble_eq( eq );
if ( sn )
sn->treble_eq( eq );
}
void Kss_Emu::set_voice( int i, Blip_Buffer* center, Blip_Buffer* left, Blip_Buffer* right )
{
if ( core.sms.psg ) // Sega Master System
{
i -= core.sms.psg->osc_count;
if ( i < 0 )
{
core.sms.psg->set_output( i + core.sms.psg->osc_count, center, left, right );
return;
}
if ( core.sms.fm && i < core.sms.fm->osc_count )
core.sms.fm->set_output( i, center, NULL, NULL );
}
else if ( core.msx.psg ) // MSX
{
i -= core.msx.psg->osc_count;
if ( i < 0 )
{
core.msx.psg->set_output( i + core.msx.psg->osc_count, center );
return;
}
if ( core.msx.scc && i < core.msx.scc->osc_count ) core.msx.scc ->set_output( i, center );
if ( core.msx.music && i < core.msx.music->osc_count ) core.msx.music->set_output( i, center, NULL, NULL );
if ( core.msx.audio && i < core.msx.audio->osc_count ) core.msx.audio->set_output( i, center, NULL, NULL );
}
int i2 = i - ay.osc_count;
if ( i2 >= 0 )
scc.osc_output( i2, center );
else
ay.osc_output( i, center );
if ( sn && i < sn->osc_count )
sn->osc_output( i, center, left, right );
}
// Emulation
void Kss_Emu::set_tempo_( double t )
{
int period = (header().device_flags & 0x40 ? ::clock_rate / 50 : ::clock_rate / 60);
core.set_play_period( (Kss_Core::time_t) (period / t) );
blip_time_t period =
(header_.device_flags & 0x40 ? ::clock_rate / 50 : ::clock_rate / 60);
play_period = blip_time_t (period / t);
}
blargg_err_t Kss_Emu::start_track_( int track )
{
RETURN_ERR( Classic_Emu::start_track_( track ) );
#define ACTION( apu ) IF_PTR( core.apu )->reset()
FOR_EACH_APU( ACTION );
#undef ACTION
memset( ram, 0xC9, 0x4000 );
memset( ram + 0x4000, 0, sizeof ram - 0x4000 );
core.scc_accessed = false;
core.update_gain_();
// copy driver code to lo RAM
static byte const bios [] = {
0xD3, 0xA0, 0xF5, 0x7B, 0xD3, 0xA1, 0xF1, 0xC9, // $0001: WRTPSG
0xD3, 0xA0, 0xDB, 0xA2, 0xC9 // $0009: RDPSG
};
static byte const vectors [] = {
0xC3, 0x01, 0x00, // $0093: WRTPSG vector
0xC3, 0x09, 0x00, // $0096: RDPSG vector
};
memcpy( ram + 0x01, bios, sizeof bios );
memcpy( ram + 0x93, vectors, sizeof vectors );
return core.start_track( track );
// copy non-banked data into RAM
unsigned load_addr = get_le16( header_.load_addr );
long orig_load_size = get_le16( header_.load_size );
long load_size = min( orig_load_size, rom.file_size() );
load_size = min( load_size, long (mem_size - load_addr) );
if ( load_size != orig_load_size )
set_warning( "Excessive data size" );
memcpy( ram + load_addr, rom.begin() + header_.extra_header, load_size );
rom.set_addr( -load_size - header_.extra_header );
// check available bank data
blargg_long const bank_size = this->bank_size();
int max_banks = (rom.file_size() - load_size + bank_size - 1) / bank_size;
bank_count = header_.bank_mode & 0x7F;
if ( bank_count > max_banks )
{
bank_count = max_banks;
set_warning( "Bank data missing" );
}
//debug_printf( "load_size : $%X\n", load_size );
//debug_printf( "bank_size : $%X\n", bank_size );
//debug_printf( "bank_count: %d (%d claimed)\n", bank_count, header_.bank_mode & 0x7F );
ram [idle_addr] = 0xFF;
cpu::reset( unmapped_write, unmapped_read );
cpu::map_mem( 0, mem_size, ram, ram );
ay.reset();
scc.reset();
if ( sn )
sn->reset();
r.sp = 0xF380;
ram [--r.sp] = idle_addr >> 8;
ram [--r.sp] = idle_addr & 0xFF;
r.b.a = track;
r.pc = get_le16( header_.init_addr );
next_play = play_period;
scc_accessed = false;
gain_updated = false;
update_gain();
ay_latch = 0;
return 0;
}
void Kss_Emu::Core::cpu_write_( addr_t addr, int data )
void Kss_Emu::set_bank( int logical, int physical )
{
// TODO: SCC+ support
unsigned const bank_size = this->bank_size();
unsigned addr = 0x8000;
if ( logical && bank_size == 8 * 1024 )
addr = 0xA000;
physical -= header_.first_bank;
if ( (unsigned) physical >= (unsigned) bank_count )
{
byte* data = ram + addr;
cpu::map_mem( addr, bank_size, data, data );
}
else
{
long phys = physical * (blargg_long) bank_size;
for ( unsigned offset = 0; offset < bank_size; offset += page_size )
cpu::map_mem( addr + offset, page_size,
unmapped_write, rom.at_addr( phys + offset ) );
}
}
void Kss_Emu::cpu_write( unsigned addr, int data )
{
data &= 0xFF;
switch ( addr )
{
@ -362,132 +295,126 @@ void Kss_Emu::Core::cpu_write_( addr_t addr, int data )
case 0xB000:
set_bank( 1, data );
return;
case 0xBFFE: // selects between mapping areas (we just always enable both)
if ( data == 0 || data == 0x20 )
return;
}
int scc_addr = (addr & 0xDFFF) - 0x9800;
if ( (unsigned) scc_addr < 0xB0 && msx.scc )
int scc_addr = (addr & 0xDFFF) ^ 0x9800;
if ( scc_addr < scc.reg_count )
{
scc_accessed = true;
//if ( (unsigned) (scc_addr - 0x90) < 0x10 )
// scc_addr -= 0x10; // 0x90-0x9F mirrors to 0x80-0x8F
if ( scc_addr < Scc_Apu::reg_count )
msx.scc->write( cpu.time(), addr, data );
scc.write( time(), scc_addr, data );
return;
}
dprintf( "LD ($%04X),$%02X\n", addr, data );
debug_printf( "LD ($%04X),$%02X\n", addr, data );
}
void Kss_Emu::Core::cpu_write( addr_t addr, int data )
void kss_cpu_write( Kss_Cpu* cpu, unsigned addr, int data )
{
*cpu.write( addr ) = data;
if ( (addr & scc_enabled) == 0x8000 )
cpu_write_( addr, data );
*cpu->write( addr ) = data;
if ( (addr & STATIC_CAST(Kss_Emu&,*cpu).scc_enabled) == 0x8000 )
STATIC_CAST(Kss_Emu&,*cpu).cpu_write( addr, data );
}
void Kss_Emu::Core::cpu_out( time_t time, addr_t addr, int data )
void kss_cpu_out( Kss_Cpu* cpu, cpu_time_t time, unsigned addr, int data )
{
data &= 0xFF;
Kss_Emu& emu = STATIC_CAST(Kss_Emu&,*cpu);
switch ( addr & 0xFF )
{
case 0xA0:
if ( msx.psg )
msx.psg->write_addr( data );
emu.ay_latch = data & 0x0F;
return;
case 0xA1:
if ( msx.psg )
msx.psg->write_data( time, data );
GME_APU_HOOK( &emu, emu.ay_latch, data );
emu.ay.write( time, emu.ay_latch, data );
return;
case 0x06:
if ( sms.psg && (header().device_flags & 0x04) )
if ( emu.sn && (emu.header_.device_flags & 0x04) )
{
sms.psg->write_ggstereo( time, data );
emu.sn->write_ggstereo( time, data );
return;
}
break;
case 0x7E:
case 0x7F:
if ( sms.psg )
if ( emu.sn )
{
sms.psg->write_data( time, data );
GME_APU_HOOK( &emu, 16, data );
emu.sn->write_data( time, data );
return;
}
break;
#define OPL_WRITE_HANDLER( base, opl )\
case base : if ( opl ) { opl->write_addr( data ); return; } break;\
case base+1: if ( opl ) { opl->write_data( time, data ); return; } break;
OPL_WRITE_HANDLER( 0x7C, msx.music )
OPL_WRITE_HANDLER( 0xC0, msx.audio )
OPL_WRITE_HANDLER( 0xF0, sms.fm )
case 0xFE:
set_bank( 0, data );
emu.set_bank( 0, data );
return;
#ifndef NDEBUG
case 0xF1: // FM data
if ( data )
break; // trap non-zero data
case 0xF0: // FM addr
case 0xA8: // PPI
return;
#endif
}
Kss_Core::cpu_out( time, addr, data );
debug_printf( "OUT $%04X,$%02X\n", addr, data );
}
int Kss_Emu::Core::cpu_in( time_t time, addr_t addr )
int kss_cpu_in( Kss_Cpu*, cpu_time_t, unsigned addr )
{
switch ( addr & 0xFF )
{
case 0xC0:
case 0xC1:
if ( msx.audio )
return msx.audio->read( time, addr & 1 );
break;
//Kss_Emu& emu = STATIC_CAST(Kss_Emu&,*cpu);
//switch ( addr & 0xFF )
//{
//}
case 0xA2:
if ( msx.psg )
return msx.psg->read();
break;
#ifndef NDEBUG
case 0xA8: // PPI
debug_printf( "IN $%04X\n", addr );
return 0;
#endif
}
return Kss_Core::cpu_in( time, addr );
}
void Kss_Emu::Core::update_gain()
{
if ( scc_accessed )
{
dprintf( "SCC accessed\n" );
update_gain_();
}
}
// Emulation
blargg_err_t Kss_Emu::run_clocks( blip_time_t& duration, int )
{
RETURN_ERR( core.end_frame( duration ) );
while ( time() < duration )
{
blip_time_t end = min( duration, next_play );
cpu::run( min( duration, next_play ) );
if ( r.pc == idle_addr )
set_time( end );
#define ACTION( apu ) IF_PTR( core.apu )->end_frame( duration )
FOR_EACH_APU( ACTION );
#undef ACTION
if ( time() >= next_play )
{
next_play += play_period;
if ( r.pc == idle_addr )
{
if ( !gain_updated )
{
gain_updated = true;
if ( scc_accessed )
update_gain();
}
return blargg_ok;
}
blargg_err_t Kss_Emu::hash_( Hash_Function& out ) const
{
hash_kss_file( header(), core.rom_().begin(), core.rom_().file_size(), out );
return blargg_ok;
ram [--r.sp] = idle_addr >> 8;
ram [--r.sp] = idle_addr & 0xFF;
r.pc = get_le16( header_.play_addr );
GME_FRAME_HOOK( this );
}
}
}
duration = time();
next_play -= duration;
check( next_play >= 0 );
adjust_time( -duration );
ay.end_frame( duration );
scc.end_frame( duration );
if ( sn )
sn->end_frame( duration );
return 0;
}

View file

@ -1,79 +1,95 @@
// MSX computer KSS music file emulator
// Game_Music_Emu $vers
// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
#ifndef KSS_EMU_H
#define KSS_EMU_H
#include "Classic_Emu.h"
#include "Kss_Core.h"
#include "Kss_Scc_Apu.h"
#include "Kss_Cpu.h"
#include "Sms_Apu.h"
#include "Ay_Apu.h"
#include "Opl_Apu.h"
class Kss_Emu : public Classic_Emu {
class Kss_Emu : private Kss_Cpu, public Classic_Emu {
typedef Kss_Cpu cpu;
public:
// KSS file header (see Kss_Core.h)
typedef Kss_Core::header_t header_t;
// KSS file header
enum { header_size = 0x10 };
struct header_t
{
byte tag [4];
byte load_addr [2];
byte load_size [2];
byte init_addr [2];
byte play_addr [2];
byte first_bank;
byte bank_mode;
byte extra_header;
byte device_flags;
};
enum { ext_header_size = 0x10 };
struct ext_header_t
{
byte data_size [4];
byte unused [4];
byte first_track [2];
byte last_tack [2];
byte psg_vol;
byte scc_vol;
byte msx_music_vol;
byte msx_audio_vol;
};
struct composite_header_t : header_t, ext_header_t { };
// Header for currently loaded file
header_t const& header() const { return core.header(); }
blargg_err_t hash_( Hash_Function& ) const;
composite_header_t const& header() const { return header_; }
static gme_type_t static_type() { return gme_kss_type; }
// Implementation
public:
Kss_Emu();
~Kss_Emu();
protected:
virtual blargg_err_t track_info_( track_info_t*, int track ) const;
virtual blargg_err_t load_( Data_Reader& );
virtual blargg_err_t start_track_( int );
virtual blargg_err_t run_clocks( blip_time_t&, int );
virtual void set_tempo_( double );
virtual void set_voice( int, Blip_Buffer*, Blip_Buffer*, Blip_Buffer* );
virtual void update_eq( blip_eq_t const& );
virtual void unload();
blargg_err_t track_info_( track_info_t*, int track ) const;
blargg_err_t load_( Data_Reader& );
blargg_err_t start_track_( int );
blargg_err_t run_clocks( blip_time_t&, int );
void set_tempo_( double );
void set_voice( int, Blip_Buffer*, Blip_Buffer*, Blip_Buffer* );
void update_eq( blip_eq_t const& );
void unload();
private:
struct Core;
friend struct Core;
struct Core : Kss_Core {
Kss_Emu& emu;
Rom_Data<page_size> rom;
composite_header_t header_;
// detection of tunes that use SCC so they can be made louder
bool scc_accessed;
bool gain_updated;
void update_gain();
enum { scc_enabled_true = 0xC000 };
unsigned scc_enabled; // 0 or 0xC000
int bank_count;
void set_bank( int logical, int physical );
blargg_long bank_size() const { return (16 * 1024L) >> (header_.bank_mode >> 7 & 1); }
blip_time_t play_period;
blip_time_t next_play;
int ay_latch;
struct {
Sms_Apu* psg;
Opl_Apu* fm;
} sms;
friend void kss_cpu_out( class Kss_Cpu*, cpu_time_t, unsigned addr, int data );
friend int kss_cpu_in( class Kss_Cpu*, cpu_time_t, unsigned addr );
void cpu_write( unsigned addr, int data );
friend void kss_cpu_write( class Kss_Cpu*, unsigned addr, int data );
struct {
Ay_Apu* psg;
Scc_Apu* scc;
Opl_Apu* music;
Opl_Apu* audio;
} msx;
// large items
enum { mem_size = 0x10000 };
byte ram [mem_size + cpu_padding];
Core( Kss_Emu* e ) : emu( *e ) { }
virtual void cpu_write( addr_t, int );
virtual int cpu_in( time_t, addr_t );
virtual void cpu_out( time_t, addr_t, int );
virtual void update_gain();
void cpu_write_( addr_t addr, int data );
void update_gain_();
void unload();
} core;
Ay_Apu ay;
Scc_Apu scc;
Sms_Apu* sn;
byte unmapped_read [0x100];
byte unmapped_write [page_size];
};
#endif

View file

@ -1,8 +1,8 @@
// Game_Music_Emu $vers. http://www.slack.net/~ant/
// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
#include "Kss_Scc_Apu.h"
/* Copyright (C) 2006-2008 Shay Green. This module is free software; you
/* Copyright (C) 2006 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
@ -17,38 +17,10 @@ Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
// Tones above this frequency are treated as disabled tone at half volume.
// Power of two is more efficient (avoids division).
int const inaudible_freq = 16384;
unsigned const inaudible_freq = 16384;
int const wave_size = 0x20;
void Scc_Apu::set_output( Blip_Buffer* buf )
{
for ( int i = 0; i < osc_count; ++i )
set_output( i, buf );
}
void Scc_Apu::volume( double v )
{
synth.volume( 0.43 / osc_count / amp_range * v );
}
void Scc_Apu::reset()
{
last_time = 0;
for ( int i = osc_count; --i >= 0; )
memset( &oscs [i], 0, offsetof (osc_t,output) );
memset( regs, 0, sizeof regs );
}
Scc_Apu::Scc_Apu()
{
set_output( NULL );
volume( 1.0 );
reset();
}
void Scc_Apu::run_until( blip_time_t end_time )
{
for ( int index = 0; index < osc_count; index++ )
@ -58,28 +30,28 @@ void Scc_Apu::run_until( blip_time_t end_time )
Blip_Buffer* const output = osc.output;
if ( !output )
continue;
output->set_modified();
blip_time_t period = (regs [0xA0 + index * 2 + 1] & 0x0F) * 0x100 +
regs [0xA0 + index * 2] + 1;
blip_time_t period = (regs [0x80 + index * 2 + 1] & 0x0F) * 0x100 +
regs [0x80 + index * 2] + 1;
int volume = 0;
if ( regs [0xAF] & (1 << index) )
if ( regs [0x8F] & (1 << index) )
{
blip_time_t inaudible_period = (unsigned) (output->clock_rate() +
inaudible_freq * 32) / (unsigned) (inaudible_freq * 16);
blip_time_t inaudible_period = (blargg_ulong) (output->clock_rate() +
inaudible_freq * 32) / (inaudible_freq * 16);
if ( period > inaudible_period )
volume = (regs [0xAA + index] & 0x0F) * (amp_range / 256 / 15);
volume = (regs [0x8A + index] & 0x0F) * (amp_range / 256 / 15);
}
BOOST::int8_t const* wave = (BOOST::int8_t*) regs + index * wave_size;
/*if ( index == osc_count - 1 )
wave -= wave_size; // last two oscs share same wave RAM*/
int8_t const* wave = (int8_t*) regs + index * wave_size;
if ( index == osc_count - 1 )
wave -= wave_size; // last two oscs share wave
{
int delta = wave [osc.phase] * volume - osc.last_amp;
int amp = wave [osc.phase] * volume;
int delta = amp - osc.last_amp;
if ( delta )
{
osc.last_amp += delta;
output->set_modified();
osc.last_amp = amp;
synth.offset( last_time, delta, output );
}
}
@ -87,36 +59,37 @@ void Scc_Apu::run_until( blip_time_t end_time )
blip_time_t time = last_time + osc.delay;
if ( time < end_time )
{
int phase = osc.phase;
if ( !volume )
{
// maintain phase
int count = (end_time - time + period - 1) / period;
phase += count; // will be masked below
blargg_long count = (end_time - time + period - 1) / period;
osc.phase = (osc.phase + count) & (wave_size - 1);
time += count * period;
}
else
{
int phase = osc.phase;
int last_wave = wave [phase];
phase = (phase + 1) & (wave_size - 1); // pre-advance for optimal inner loop
do
{
int delta = wave [phase] - last_wave;
int amp = wave [phase];
phase = (phase + 1) & (wave_size - 1);
int delta = amp - last_wave;
if ( delta )
{
last_wave += delta;
synth.offset_inline( time, delta * volume, output );
last_wave = amp;
synth.offset( time, delta * volume, output );
}
time += period;
}
while ( time < end_time );
osc.last_amp = last_wave * volume;
output->set_modified();
phase--; // undo pre-advance
osc.phase = phase = (phase - 1) & (wave_size - 1); // undo pre-advance
osc.last_amp = wave [phase] * volume;
}
osc.phase = phase & (wave_size - 1);
}
osc.delay = time - end_time;
}

View file

@ -1,53 +1,45 @@
// Konami SCC sound chip emulator
// $package
// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
#ifndef KSS_SCC_APU_H
#define KSS_SCC_APU_H
#include "blargg_common.h"
#include "Blip_Buffer.h"
#include <string.h>
class Scc_Apu {
public:
// Basics
// Set buffer to generate all sound into, or disable sound if NULL
void output( Blip_Buffer* );
// Sets buffer to generate sound into, or 0 to mute.
void set_output( Blip_Buffer* );
// Emulates to time t, then writes data to reg
enum { reg_count = 0xB0 }; // 0 <= reg < reg_count
void write( blip_time_t t, int reg, int data );
// Emulates to time t, then subtracts t from the current time.
// OK if previous write call had time slightly after t.
void end_frame( blip_time_t t );
// More features
// Resets sound chip
// Reset sound chip
void reset();
// Same as set_output(), but for a particular channel
enum { osc_count = 5 };
void set_output( int chan, Blip_Buffer* );
// Write to register at specified time
enum { reg_count = 0x90 };
void write( blip_time_t time, int reg, int data );
// Set overall volume, where 1.0 is normal
// Run sound to specified time, end current time frame, then start a new
// time frame at time 0. Time frames have no effect on emulation and each
// can be whatever length is convenient.
void end_frame( blip_time_t length );
// Additional features
// Set sound output of specific oscillator to buffer, where index is
// 0 to 4. If buffer is NULL, the specified oscillator is muted.
enum { osc_count = 5 };
void osc_output( int index, Blip_Buffer* );
// Set overall volume (default is 1.0)
void volume( double );
// Set treble equalization
void treble_eq( blip_eq_t const& eq ) { synth.treble_eq( eq ); }
// Set treble equalization (see documentation)
void treble_eq( blip_eq_t const& );
private:
// noncopyable
Scc_Apu( const Scc_Apu& );
Scc_Apu& operator = ( const Scc_Apu& );
// Implementation
public:
Scc_Apu();
BLARGG_DISABLE_NOTHROW
private:
enum { amp_range = 0x8000 };
struct osc_t
@ -60,12 +52,16 @@ private:
osc_t oscs [osc_count];
blip_time_t last_time;
unsigned char regs [reg_count];
Blip_Synth_Fast synth;
Blip_Synth<blip_med_quality,1> synth;
void run_until( blip_time_t );
};
inline void Scc_Apu::set_output( int index, Blip_Buffer* b )
inline void Scc_Apu::volume( double v ) { synth.volume( 0.43 / osc_count / amp_range * v ); }
inline void Scc_Apu::treble_eq( blip_eq_t const& eq ) { synth.treble_eq( eq ); }
inline void Scc_Apu::osc_output( int index, Blip_Buffer* b )
{
assert( (unsigned) index < osc_count );
oscs [index].output = b;
@ -73,39 +69,38 @@ inline void Scc_Apu::set_output( int index, Blip_Buffer* b )
inline void Scc_Apu::write( blip_time_t time, int addr, int data )
{
//assert( (unsigned) addr < reg_count );
assert( ( addr >= 0x9800 && addr <= 0x988F ) || ( addr >= 0xB800 && addr <= 0xB8AF ) );
assert( (unsigned) addr < reg_count );
run_until( time );
addr -= 0x9800;
if ( ( unsigned ) addr < 0x90 )
{
if ( ( unsigned ) addr < 0x60 )
regs [addr] = data;
else if ( ( unsigned ) addr < 0x80 )
{
regs [addr] = regs[addr + 0x20] = data;
}
else if ( ( unsigned ) addr < 0x90 )
{
regs [addr + 0x20] = data;
}
}
else
{
addr -= 0xB800 - 0x9800;
if ( ( unsigned ) addr < 0xB0 )
regs [addr] = data;
}
}
inline void Scc_Apu::end_frame( blip_time_t end_time )
{
if ( end_time > last_time )
run_until( end_time );
last_time -= end_time;
assert( last_time >= 0 );
}
inline void Scc_Apu::output( Blip_Buffer* buf )
{
for ( int i = 0; i < osc_count; i++ )
oscs [i].output = buf;
}
inline Scc_Apu::Scc_Apu()
{
output( 0 );
}
inline void Scc_Apu::reset()
{
last_time = 0;
for ( int i = 0; i < osc_count; i++ )
memset( &oscs [i], 0, offsetof (osc_t,output) );
memset( regs, 0, sizeof regs );
}
#endif

View file

@ -1,8 +1,10 @@
// Game_Music_Emu $vers. http://www.slack.net/~ant/
// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
#include "M3u_Playlist.h"
#include "Music_Emu.h"
#include <string.h>
/* Copyright (C) 2006 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
@ -20,9 +22,10 @@ Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
blargg_err_t Gme_File::load_m3u_( blargg_err_t err )
{
require( raw_track_count_ ); // file must be loaded first
if ( !err )
{
require( raw_track_count_ ); // file must be loaded first
if ( playlist.size() )
track_count_ = playlist.size();
@ -45,11 +48,11 @@ blargg_err_t Gme_File::load_m3u_( blargg_err_t err )
return err;
}
blargg_err_t Gme_File::load_m3u( const char path [] ) { return load_m3u_( playlist.load( path ) ); }
blargg_err_t Gme_File::load_m3u( const char* path ) { return load_m3u_( playlist.load( path ) ); }
blargg_err_t Gme_File::load_m3u( Data_Reader& in ) { return load_m3u_( playlist.load( in ) ); }
gme_err_t gme_load_m3u( Music_Emu* me, const char path [] ) { return me->load_m3u( path ); }
gme_err_t gme_load_m3u( Music_Emu* me, const char* path ) { return me->load_m3u( path ); }
gme_err_t gme_load_m3u_data( Music_Emu* me, const void* data, long size )
{
@ -57,9 +60,11 @@ gme_err_t gme_load_m3u_data( Music_Emu* me, const void* data, long size )
return me->load_m3u( in );
}
static char* skip_white( char* in )
{
while ( unsigned (*in - 1) <= ' ' - 1 )
while ( *in == ' ' )
in++;
return in;
}
@ -148,6 +153,23 @@ static char* parse_int_( char* in, int* out )
return in;
}
static char* parse_mil_( char* in, int* out )
{
int n = 0;
int x = 100;
while ( 1 )
{
unsigned d = from_dec( *in );
if ( d > 9 )
break;
in++;
n += d * x;
x /= 10;
*out = n;
}
return in;
}
static char* parse_int( char* in, int* out, int* result )
{
return next_field( parse_int_( in, out ), result );
@ -203,12 +225,13 @@ static char* parse_time_( char* in, int* out )
*out = *out * 60 + n;
}
*out *= 1000;
if ( *in == '.' )
{
n = -1;
in = parse_int_( in + 1, &n );
in = parse_mil_( in + 1, &n );
if ( n >= 0 )
*out = *out + n;
*out += n;
}
}
return in;
@ -285,7 +308,7 @@ static int parse_line( char* in, M3u_Playlist::entry_t& entry )
in = parse_time_( in, &entry.loop );
if ( entry.loop >= 0 )
{
entry.intro = entry.length - entry.loop;
entry.intro = 0;
if ( *in == '-' ) // trailing '-' means that intro length was specified
{
in++;
@ -347,13 +370,13 @@ static void parse_comment( char* in, M3u_Playlist::info_t& info, char *& last_co
char saved = *in;
*in = 0;
if ( !strcmp( "TITLE" , field ) ) info.title = text;
else if ( !strcmp( "ARTIST", field ) ) info.artist = text;
else if ( !strcmp( "DATE", field ) ) info.date = text;
else if ( !strcmp( "COMPOSER", field ) ) info.composer = text;
else if ( !strcmp( "ARTIST" , field ) ) info.artist = text;
else if ( !strcmp( "DATE" , field ) ) info.date = text;
else if ( !strcmp( "COMPOSER" , field ) ) info.composer = text;
else if ( !strcmp( "SEQUENCER", field ) ) info.sequencer = text;
else if ( !strcmp( "ENGINEER", field ) ) info.engineer = text;
else if ( !strcmp( "RIPPER", field ) ) info.ripping = text;
else if ( !strcmp( "TAGGER", field ) ) info.tagging = text;
else if ( !strcmp( "ENGINEER" , field ) ) info.engineer = text;
else if ( !strcmp( "RIPPER" , field ) ) info.ripping = text;
else if ( !strcmp( "TAGGER" , field ) ) info.tagging = text;
else
text = 0;
if ( text )
@ -361,7 +384,6 @@ static void parse_comment( char* in, M3u_Playlist::info_t& info, char *& last_co
last_comment_value = (char*)text;
return;
}
*in = saved;
}
}
else if ( last_comment_value )
@ -410,7 +432,7 @@ blargg_err_t M3u_Playlist::parse_()
while ( *in != CR && *in != LF )
{
if ( !*in )
return blargg_err_file_type;
return "Not an m3u playlist";
in++;
}
if ( in [0] == CR && in [1] == LF ) // treat CR,LF as a single line
@ -437,10 +459,9 @@ blargg_err_t M3u_Playlist::parse_()
else last_comment_value = 0;
}
if ( count <= 0 )
return blargg_err_file_type;
return "Not an m3u playlist";
// Treat first comment as title only if another field is also specified
if ( !(info_.artist [0] | info_.composer [0] | info_.date [0] | info_.engineer [0] | info_.ripping [0] | info_.sequencer [0] | info_.tagging [0] | info_.copyright[0]) )
if ( !(info_.composer [0] | info_.engineer [0] | info_.ripping [0] | info_.tagging [0]) )
info_.title = "";
return entries.resize( count );
@ -450,7 +471,10 @@ blargg_err_t M3u_Playlist::parse()
{
blargg_err_t err = parse_();
if ( err )
clear_();
{
entries.clear();
data.clear();
}
return err;
}
@ -461,7 +485,7 @@ blargg_err_t M3u_Playlist::load( Data_Reader& in )
return parse();
}
blargg_err_t M3u_Playlist::load( const char path [] )
blargg_err_t M3u_Playlist::load( const char* path )
{
GME_FILE_READER in;
RETURN_ERR( in.open( path ) );

View file

@ -1,6 +1,6 @@
// M3U playlist file parser, with support for subtrack information
// Game_Music_Emu $vers
// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
#ifndef M3U_PLAYLIST_H
#define M3U_PLAYLIST_H
@ -18,7 +18,6 @@ public:
// errors are ignored.
int first_error() const { return first_error_; }
// All string pointers point to valid string, or "" if not available
struct info_t
{
const char* title;
@ -36,11 +35,11 @@ public:
struct entry_t
{
const char* file; // filename without stupid ::TYPE suffix
const char* type; // if filename has ::TYPE suffix, this is "TYPE", otherwise ""
const char* type; // if filename has ::TYPE suffix, this will be "TYPE". "" if none.
const char* name;
bool decimal_track; // true if track was specified in decimal
bool decimal_track; // true if track was specified in hex
// integers are -1 if not present
int track;
int track; // 1-based
int length; // milliseconds
int intro;
int loop;
@ -60,28 +59,13 @@ private:
blargg_err_t parse();
blargg_err_t parse_();
void clear_();
};
inline void M3u_Playlist::clear_()
{
info_.title = "";
info_.artist = "";
info_.date = "";
info_.composer = "";
info_.sequencer = "";
info_.engineer = "";
info_.ripping = "";
info_.tagging = "";
info_.copyright = "";
entries.clear();
data.clear();
}
inline void M3u_Playlist::clear()
{
first_error_ = 0;
clear_();
entries.clear();
data.clear();
}
#endif

View file

@ -1,8 +1,8 @@
// Blip_Buffer $vers. http://www.slack.net/~ant/
// Blip_Buffer 0.4.1. http://www.slack.net/~ant/
#include "Multi_Buffer.h"
/* Copyright (C) 2003-2008 Shay Green. This module is free software; you
/* Copyright (C) 2003-2006 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
@ -15,31 +15,27 @@ Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
#ifdef BLARGG_ENABLE_OPTIMIZER
#include BLARGG_ENABLE_OPTIMIZER
#endif
Multi_Buffer::Multi_Buffer( int spf ) : samples_per_frame_( spf )
{
length_ = 0;
sample_rate_ = 0;
channels_changed_count_ = 1;
channel_types_ = NULL;
channel_count_ = 0;
immediate_removal_ = true;
}
Multi_Buffer::channel_t Multi_Buffer::channel( int /*index*/ )
{
channel_t ch;
ch.center = ch.left = ch.right = NULL;
return ch;
}
blargg_err_t Multi_Buffer::set_channel_count( int ) { return 0; }
// Silent_Buffer
Silent_Buffer::Silent_Buffer() : Multi_Buffer( 1 ) // 0 channels would probably confuse
{
// TODO: better to use empty Blip_Buffer so caller never has to check for NULL?
chan.left = NULL;
chan.center = NULL;
chan.right = NULL;
chan.left = 0;
chan.center = 0;
chan.right = 0;
}
// Mono_Buffer
@ -53,238 +49,184 @@ Mono_Buffer::Mono_Buffer() : Multi_Buffer( 1 )
Mono_Buffer::~Mono_Buffer() { }
blargg_err_t Mono_Buffer::set_sample_rate( int rate, int msec )
blargg_err_t Mono_Buffer::set_sample_rate( long rate, int msec )
{
RETURN_ERR( buf.set_sample_rate( rate, msec ) );
return Multi_Buffer::set_sample_rate( buf.sample_rate(), buf.length() );
}
// Tracked_Blip_Buffer
int const blip_buffer_extra = 32; // TODO: explain why this value
Tracked_Blip_Buffer::Tracked_Blip_Buffer()
{
last_non_silence = 0;
}
void Tracked_Blip_Buffer::clear()
{
last_non_silence = 0;
Blip_Buffer::clear();
}
void Tracked_Blip_Buffer::end_frame( blip_time_t t )
{
Blip_Buffer::end_frame( t );
if ( modified() )
{
clear_modified();
last_non_silence = samples_avail() + blip_buffer_extra;
}
}
unsigned Tracked_Blip_Buffer::non_silent() const
{
return last_non_silence | unsettled();
}
inline void Tracked_Blip_Buffer::remove_( int n )
{
if ( (last_non_silence -= n) < 0 )
last_non_silence = 0;
}
void Tracked_Blip_Buffer::remove_silence( int n )
{
remove_( n );
Blip_Buffer::remove_silence( n );
}
void Tracked_Blip_Buffer::remove_samples( int n )
{
remove_( n );
Blip_Buffer::remove_samples( n );
}
void Tracked_Blip_Buffer::remove_all_samples()
{
int avail = samples_avail();
if ( !non_silent() )
remove_silence( avail );
else
remove_samples( avail );
}
int Tracked_Blip_Buffer::read_samples( blip_sample_t out [], int count )
{
count = Blip_Buffer::read_samples( out, count );
remove_( count );
return count;
}
// Stereo_Buffer
int const stereo = 2;
Stereo_Buffer::Stereo_Buffer() : Multi_Buffer( 2 )
{
chan.center = mixer.bufs [2] = &bufs [2];
chan.left = mixer.bufs [0] = &bufs [0];
chan.right = mixer.bufs [1] = &bufs [1];
mixer.samples_read = 0;
chan.center = &bufs [0];
chan.left = &bufs [1];
chan.right = &bufs [2];
}
Stereo_Buffer::~Stereo_Buffer() { }
blargg_err_t Stereo_Buffer::set_sample_rate( int rate, int msec )
blargg_err_t Stereo_Buffer::set_sample_rate( long rate, int msec )
{
mixer.samples_read = 0;
for ( int i = bufs_size; --i >= 0; )
for ( int i = 0; i < buf_count; i++ )
RETURN_ERR( bufs [i].set_sample_rate( rate, msec ) );
return Multi_Buffer::set_sample_rate( bufs [0].sample_rate(), bufs [0].length() );
}
void Stereo_Buffer::clock_rate( int rate )
void Stereo_Buffer::clock_rate( long rate )
{
for ( int i = bufs_size; --i >= 0; )
for ( int i = 0; i < buf_count; i++ )
bufs [i].clock_rate( rate );
}
void Stereo_Buffer::bass_freq( int bass )
{
for ( int i = bufs_size; --i >= 0; )
for ( int i = 0; i < buf_count; i++ )
bufs [i].bass_freq( bass );
}
void Stereo_Buffer::clear()
{
mixer.samples_read = 0;
for ( int i = bufs_size; --i >= 0; )
stereo_added = 0;
was_stereo = false;
for ( int i = 0; i < buf_count; i++ )
bufs [i].clear();
}
void Stereo_Buffer::end_frame( blip_time_t time )
void Stereo_Buffer::end_frame( blip_time_t clock_count )
{
for ( int i = bufs_size; --i >= 0; )
bufs [i].end_frame( time );
stereo_added = 0;
for ( int i = 0; i < buf_count; i++ )
{
stereo_added |= bufs [i].clear_modified() << i;
bufs [i].end_frame( clock_count );
}
}
int Stereo_Buffer::read_samples( blip_sample_t out [], int out_size )
long Stereo_Buffer::read_samples( blip_sample_t* out, long count )
{
require( (out_size & 1) == 0 ); // must read an even number of samples
out_size = min( out_size, samples_avail() );
require( !(count & 1) ); // count must be even
count = (unsigned) count / 2;
int pair_count = int (out_size >> 1);
if ( pair_count )
long avail = bufs [0].samples_avail();
if ( count > avail )
count = avail;
if ( count )
{
mixer.read_pairs( out, pair_count );
if ( samples_avail() <= 0 || immediate_removal() )
int bufs_used = stereo_added | was_stereo;
//debug_printf( "%X\n", bufs_used );
if ( bufs_used <= 1 )
{
for ( int i = bufs_size; --i >= 0; )
{
buf_t& b = bufs [i];
// TODO: might miss non-silence settling since it checks END of last read
if ( !b.non_silent() )
b.remove_silence( mixer.samples_read );
else
b.remove_samples( mixer.samples_read );
}
mixer.samples_read = 0;
}
}
return out_size;
}
// Stereo_Mixer
// mixers use a single index value to improve performance on register-challenged processors
// offset goes from negative to zero
void Stereo_Mixer::read_pairs( blip_sample_t out [], int count )
{
// TODO: if caller never marks buffers as modified, uses mono
// except that buffer isn't cleared, so caller can encounter
// subtle problems and not realize the cause.
samples_read += count;
if ( bufs [0]->non_silent() | bufs [1]->non_silent() )
mix_stereo( out, count );
else
mix_mono( out, count );
bufs [0].remove_samples( count );
bufs [1].remove_silence( count );
bufs [2].remove_silence( count );
}
else if ( bufs_used & 1 )
{
mix_stereo( out, count );
bufs [0].remove_samples( count );
bufs [1].remove_samples( count );
bufs [2].remove_samples( count );
}
else
{
mix_stereo_no_center( out, count );
bufs [0].remove_silence( count );
bufs [1].remove_samples( count );
bufs [2].remove_samples( count );
}
// to do: this might miss opportunities for optimization
if ( !bufs [0].samples_avail() )
{
was_stereo = stereo_added;
stereo_added = 0;
}
}
return count * 2;
}
void Stereo_Mixer::mix_mono( blip_sample_t out_ [], int count )
void Stereo_Buffer::mix_stereo( blip_sample_t* out_, blargg_long count )
{
int const bass = bufs [2]->highpass_shift();
Blip_Buffer::delta_t const* center = bufs [2]->read_pos() + samples_read;
int center_sum = bufs [2]->integrator();
blip_sample_t* BLIP_RESTRICT out = out_;
int const bass = BLIP_READER_BASS( bufs [1] );
BLIP_READER_BEGIN( left, bufs [1] );
BLIP_READER_BEGIN( right, bufs [2] );
BLIP_READER_BEGIN( center, bufs [0] );
typedef blip_sample_t stereo_blip_sample_t [stereo];
stereo_blip_sample_t* BLARGG_RESTRICT out = (stereo_blip_sample_t*) out_ + count;
int offset = -count;
do
for ( ; count; --count )
{
int s = center_sum >> bufs [2]->delta_bits;
int c = BLIP_READER_READ( center );
blargg_long l = c + BLIP_READER_READ( left );
blargg_long r = c + BLIP_READER_READ( right );
if ( (int16_t) l != l )
l = 0x7FFF - (l >> 24);
center_sum -= center_sum >> bass;
center_sum += center [offset];
BLIP_READER_NEXT( center, bass );
if ( (int16_t) r != r )
r = 0x7FFF - (r >> 24);
BLIP_CLAMP( s, s );
BLIP_READER_NEXT( left, bass );
BLIP_READER_NEXT( right, bass );
out [offset] [0] = (blip_sample_t) s;
out [offset] [1] = (blip_sample_t) s;
out [0] = l;
out [1] = r;
out += 2;
}
while ( ++offset );
bufs [2]->set_integrator( center_sum );
BLIP_READER_END( center, bufs [0] );
BLIP_READER_END( right, bufs [2] );
BLIP_READER_END( left, bufs [1] );
}
void Stereo_Mixer::mix_stereo( blip_sample_t out_ [], int count )
void Stereo_Buffer::mix_stereo_no_center( blip_sample_t* out_, blargg_long count )
{
blip_sample_t* BLARGG_RESTRICT out = out_ + count * stereo;
blip_sample_t* BLIP_RESTRICT out = out_;
int const bass = BLIP_READER_BASS( bufs [1] );
BLIP_READER_BEGIN( left, bufs [1] );
BLIP_READER_BEGIN( right, bufs [2] );
// do left + center and right + center separately to reduce register load
Tracked_Blip_Buffer* const* buf = &bufs [2];
while ( true ) // loop runs twice
for ( ; count; --count )
{
--buf;
--out;
blargg_long l = BLIP_READER_READ( left );
if ( (int16_t) l != l )
l = 0x7FFF - (l >> 24);
int const bass = bufs [2]->highpass_shift();
Blip_Buffer::delta_t const* side = (*buf)->read_pos() + samples_read;
Blip_Buffer::delta_t const* center = bufs [2]->read_pos() + samples_read;
blargg_long r = BLIP_READER_READ( right );
if ( (int16_t) r != r )
r = 0x7FFF - (r >> 24);
int side_sum = (*buf)->integrator();
int center_sum = bufs [2]->integrator();
BLIP_READER_NEXT( left, bass );
BLIP_READER_NEXT( right, bass );
int offset = -count;
do
{
int s = (center_sum + side_sum) >> Blip_Buffer::delta_bits;
side_sum -= side_sum >> bass;
center_sum -= center_sum >> bass;
side_sum += side [offset];
center_sum += center [offset];
BLIP_CLAMP( s, s );
++offset; // before write since out is decremented to slightly before end
out [offset * stereo] = (blip_sample_t) s;
out [0] = l;
out [1] = r;
out += 2;
}
while ( offset );
(*buf)->set_integrator( side_sum );
if ( buf != bufs )
continue;
// only end center once
bufs [2]->set_integrator( center_sum );
break;
}
BLIP_READER_END( right, bufs [2] );
BLIP_READER_END( left, bufs [1] );
}
void Stereo_Buffer::mix_mono( blip_sample_t* out_, blargg_long count )
{
blip_sample_t* BLIP_RESTRICT out = out_;
int const bass = BLIP_READER_BASS( bufs [0] );
BLIP_READER_BEGIN( center, bufs [0] );
for ( ; count; --count )
{
blargg_long s = BLIP_READER_READ( center );
if ( (int16_t) s != s )
s = 0x7FFF - (s >> 24);
BLIP_READER_NEXT( center, bass );
out [0] = s;
out [1] = s;
out += 2;
}
BLIP_READER_END( center, bufs [0] );
}

View file

@ -1,6 +1,6 @@
// Multi-channel sound buffer interface, and basic mono and stereo buffers
// Blip_Buffer $vers
// Blip_Buffer 0.4.1
#ifndef MULTI_BUFFER_H
#define MULTI_BUFFER_H
@ -11,25 +11,34 @@
// consisting of left, center, and right buffers.
class Multi_Buffer {
public:
// 1=mono, 2=stereo
Multi_Buffer( int samples_per_frame );
virtual ~Multi_Buffer() { }
// Sets the number of channels available and optionally their types
// (type information used by Effects_Buffer)
enum { type_index_mask = 0xFF };
enum { wave_type = 0x100, noise_type = 0x200, mixed_type = wave_type | noise_type };
virtual blargg_err_t set_channel_count( int, int const types [] = NULL );
int channel_count() const { return channel_count_; }
// Set the number of channels available
virtual blargg_err_t set_channel_count( int );
// Gets indexed channel, from 0 to channel_count()-1
// Get indexed channel, from 0 to channel count - 1
struct channel_t {
Blip_Buffer* center;
Blip_Buffer* left;
Blip_Buffer* right;
};
virtual channel_t channel( int index ) BLARGG_PURE( ; )
enum { type_index_mask = 0xFF };
enum { wave_type = 0x100, noise_type = 0x200, mixed_type = wave_type | noise_type };
virtual channel_t channel( int index, int type ) = 0;
// See Blip_Buffer.h
virtual blargg_err_t set_sample_rate( long rate, int msec = blip_default_length ) = 0;
virtual void clock_rate( long ) = 0;
virtual void bass_freq( int ) = 0;
virtual void clear() = 0;
long sample_rate() const;
// Length of buffer, in milliseconds
int length() const;
// See Blip_Buffer.h
virtual void end_frame( blip_time_t ) = 0;
// Number of samples per output frame (1 = mono, 2 = stereo)
int samples_per_frame() const;
@ -39,181 +48,111 @@ public:
unsigned channels_changed_count() { return channels_changed_count_; }
// See Blip_Buffer.h
virtual blargg_err_t set_sample_rate( int rate, int msec = blip_default_length ) BLARGG_PURE( ; )
int sample_rate() const;
int length() const;
virtual void clock_rate( int ) BLARGG_PURE( ; )
virtual void bass_freq( int ) BLARGG_PURE( ; )
virtual void clear() BLARGG_PURE( ; )
virtual void end_frame( blip_time_t ) BLARGG_PURE( ; )
virtual int read_samples( blip_sample_t [], int ) BLARGG_PURE( ; )
virtual int samples_avail() const BLARGG_PURE( ; )
virtual long read_samples( blip_sample_t*, long ) = 0;
virtual long samples_avail() const = 0;
public:
BLARGG_DISABLE_NOTHROW
protected:
void channels_changed() { channels_changed_count_++; }
private:
// noncopyable
Multi_Buffer( const Multi_Buffer& );
Multi_Buffer& operator = ( const Multi_Buffer& );
// Implementation
public:
BLARGG_DISABLE_NOTHROW
void disable_immediate_removal() { immediate_removal_ = false; }
protected:
bool immediate_removal() const { return immediate_removal_; }
int const* channel_types() const { return channel_types_; }
void channels_changed() { channels_changed_count_++; }
private:
unsigned channels_changed_count_;
int sample_rate_;
long sample_rate_;
int length_;
int channel_count_;
int const samples_per_frame_;
int const* channel_types_;
bool immediate_removal_;
};
// Uses a single buffer and outputs mono samples.
class Mono_Buffer : public Multi_Buffer {
Blip_Buffer buf;
channel_t chan;
public:
// Buffer used for all channels
Blip_Buffer* center() { return &buf; }
// Implementation
public:
Mono_Buffer();
~Mono_Buffer();
virtual blargg_err_t set_sample_rate( int rate, int msec = blip_default_length );
virtual void clock_rate( int rate ) { buf.clock_rate( rate ); }
virtual void bass_freq( int freq ) { buf.bass_freq( freq ); }
virtual void clear() { buf.clear(); }
virtual int samples_avail() const { return buf.samples_avail(); }
virtual int read_samples( blip_sample_t p [], int s ) { return buf.read_samples( p, s ); }
virtual channel_t channel( int ) { return chan; }
virtual void end_frame( blip_time_t t ) { buf.end_frame( t ); }
private:
Blip_Buffer buf;
channel_t chan;
blargg_err_t set_sample_rate( long rate, int msec = blip_default_length );
void clock_rate( long rate ) { buf.clock_rate( rate ); }
void bass_freq( int freq ) { buf.bass_freq( freq ); }
void clear() { buf.clear(); }
long samples_avail() const { return buf.samples_avail(); }
long read_samples( blip_sample_t* p, long s ) { return buf.read_samples( p, s ); }
channel_t channel( int, int ) { return chan; }
void end_frame( blip_time_t t ) { buf.end_frame( t ); }
};
class Tracked_Blip_Buffer : public Blip_Buffer {
public:
// Non-zero if buffer still has non-silent samples in it. Requires that you call
// set_modified() appropriately.
unsigned non_silent() const;
// remove_samples( samples_avail() )
void remove_all_samples();
// Implementation
public:
BLARGG_DISABLE_NOTHROW
int read_samples( blip_sample_t [], int );
void remove_silence( int );
void remove_samples( int );
Tracked_Blip_Buffer();
void clear();
void end_frame( blip_time_t );
private:
int last_non_silence;
delta_t unsettled() const { return integrator() >> delta_bits; }
void remove_( int );
};
class Stereo_Mixer {
public:
Tracked_Blip_Buffer* bufs [3];
int samples_read;
Stereo_Mixer() : samples_read( 0 ) { }
void read_pairs( blip_sample_t out [], int count );
private:
void mix_mono ( blip_sample_t out [], int pair_count );
void mix_stereo( blip_sample_t out [], int pair_count );
};
// Uses three buffers (one for center) and outputs stereo sample pairs.
class Stereo_Buffer : public Multi_Buffer {
public:
// Buffers used for all channels
Blip_Buffer* center() { return &bufs [2]; }
Blip_Buffer* left() { return &bufs [0]; }
Blip_Buffer* right() { return &bufs [1]; }
Blip_Buffer* center() { return &bufs [0]; }
Blip_Buffer* left() { return &bufs [1]; }
Blip_Buffer* right() { return &bufs [2]; }
// Implementation
public:
Stereo_Buffer();
~Stereo_Buffer();
virtual blargg_err_t set_sample_rate( int, int msec = blip_default_length );
virtual void clock_rate( int );
virtual void bass_freq( int );
virtual void clear();
virtual channel_t channel( int ) { return chan; }
virtual void end_frame( blip_time_t );
virtual int samples_avail() const { return (bufs [0].samples_avail() - mixer.samples_read) * 2; }
virtual int read_samples( blip_sample_t [], int );
blargg_err_t set_sample_rate( long, int msec = blip_default_length );
void clock_rate( long );
void bass_freq( int );
void clear();
channel_t channel( int, int ) { return chan; }
void end_frame( blip_time_t );
long samples_avail() const { return bufs [0].samples_avail() * 2; }
long read_samples( blip_sample_t*, long );
private:
enum { bufs_size = 3 };
typedef Tracked_Blip_Buffer buf_t;
buf_t bufs [bufs_size];
Stereo_Mixer mixer;
enum { buf_count = 3 };
Blip_Buffer bufs [buf_count];
channel_t chan;
int samples_avail_;
};
int stereo_added;
int was_stereo;
void mix_stereo_no_center( blip_sample_t*, blargg_long );
void mix_stereo( blip_sample_t*, blargg_long );
void mix_mono( blip_sample_t*, blargg_long );
};
// Silent_Buffer generates no samples, useful where no sound is wanted
class Silent_Buffer : public Multi_Buffer {
channel_t chan;
public:
Silent_Buffer();
virtual blargg_err_t set_sample_rate( int rate, int msec = blip_default_length );
virtual void clock_rate( int ) { }
virtual void bass_freq( int ) { }
virtual void clear() { }
virtual channel_t channel( int ) { return chan; }
virtual void end_frame( blip_time_t ) { }
virtual int samples_avail() const { return 0; }
virtual int read_samples( blip_sample_t [], int ) { return 0; }
blargg_err_t set_sample_rate( long rate, int msec = blip_default_length );
void clock_rate( long ) { }
void bass_freq( int ) { }
void clear() { }
channel_t channel( int, int ) { return chan; }
void end_frame( blip_time_t ) { }
long samples_avail() const { return 0; }
long read_samples( blip_sample_t*, long ) { return 0; }
};
inline blargg_err_t Multi_Buffer::set_sample_rate( int rate, int msec )
inline blargg_err_t Multi_Buffer::set_sample_rate( long rate, int msec )
{
sample_rate_ = rate;
length_ = msec;
return blargg_ok;
return 0;
}
inline int Multi_Buffer::samples_per_frame() const { return samples_per_frame_; }
inline int Multi_Buffer::sample_rate() const { return sample_rate_; }
inline int Multi_Buffer::length() const { return length_; }
inline void Multi_Buffer::clock_rate( int ) { }
inline void Multi_Buffer::bass_freq( int ) { }
inline void Multi_Buffer::clear() { }
inline void Multi_Buffer::end_frame( blip_time_t ) { }
inline int Multi_Buffer::read_samples( blip_sample_t [], int ) { return 0; }
inline int Multi_Buffer::samples_avail() const { return 0; }
inline blargg_err_t Multi_Buffer::set_channel_count( int n, int const types [] )
{
channel_count_ = n;
channel_types_ = types;
return blargg_ok;
}
inline blargg_err_t Silent_Buffer::set_sample_rate( int rate, int msec )
inline blargg_err_t Silent_Buffer::set_sample_rate( long rate, int msec )
{
return Multi_Buffer::set_sample_rate( rate, msec );
}
inline int Multi_Buffer::samples_per_frame() const { return samples_per_frame_; }
inline long Multi_Buffer::sample_rate() const { return sample_rate_; }
inline int Multi_Buffer::length() const { return length_; }
#endif

View file

@ -1,8 +1,12 @@
// Game_Music_Emu $vers. http://www.slack.net/~ant/
// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
#include "Music_Emu.h"
/* Copyright (C) 2003-2008 Shay Green. This module is free software; you
#include "Multi_Buffer.h"
#include <string.h>
#include <algorithm>
/* Copyright (C) 2003-2006 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
@ -15,15 +19,30 @@ Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
int const stereo = 2; // number of channels for stereo
int const silence_max = 6; // seconds
int const silence_threshold = 0x10;
long const fade_block_size = 512;
int const fade_shift = 8; // fade ends with gain at 1.0 / (1 << fade_shift)
Music_Emu::equalizer_t const Music_Emu::tv_eq = { -8.0, 180, 0,0,0,0,0,0,0,0 };
using std::min;
using std::max;
Music_Emu::equalizer_t const Music_Emu::tv_eq =
Music_Emu::make_equalizer( -8.0, 180 );
void Music_Emu::clear_track_vars()
{
current_track_ = -1;
out_time = 0;
emu_time = 0;
emu_track_ended_ = true;
track_ended_ = true;
fade_start = INT_MAX / 2 + 1;
fade_step = 1;
silence_time = 0;
silence_count = 0;
buf_remain = 0;
warning(); // clear warning
track_filter.stop();
}
void Music_Emu::unload()
@ -33,46 +52,41 @@ void Music_Emu::unload()
Gme_File::unload();
}
Music_Emu::gme_t()
Music_Emu::Music_Emu()
{
effects_buffer_ = NULL;
effects_buffer = 0;
multi_channel_ = false;
sample_rate_ = 0;
mute_mask_ = 0;
tempo_ = 1.0;
gain_ = 1.0;
fade_set = false;
// defaults
tfilter = track_filter.setup();
set_max_initial_silence( 15 );
set_silence_lookahead( 3 );
ignore_silence( false );
max_initial_silence = 2;
silence_lookahead = 3;
ignore_silence_ = false;
equalizer_.treble = -1.0;
equalizer_.bass = 60;
emu_autoload_playback_limit_ = true;
static const char* const names [] = {
"Voice 1", "Voice 2", "Voice 3", "Voice 4",
"Voice 5", "Voice 6", "Voice 7", "Voice 8"
};
set_voice_names( names );
Music_Emu::unload(); // clears fields
Music_Emu::unload(); // non-virtual
}
Music_Emu::~gme_t()
{
assert( !effects_buffer_ );
}
Music_Emu::~Music_Emu() { delete effects_buffer; }
blargg_err_t Music_Emu::set_sample_rate( int rate )
blargg_err_t Music_Emu::set_sample_rate( long rate )
{
require( !sample_rate() ); // sample rate can't be changed once set
RETURN_ERR( set_sample_rate_( rate ) );
RETURN_ERR( track_filter.init( this ) );
RETURN_ERR( buf.resize( buf_size ) );
sample_rate_ = rate;
tfilter.max_silence = 6 * stereo * sample_rate();
return blargg_ok;
return 0;
}
void Music_Emu::pre_load()
@ -83,13 +97,29 @@ void Music_Emu::pre_load()
void Music_Emu::set_equalizer( equalizer_t const& eq )
{
// TODO: why is GCC generating memcpy call here?
// Without the 'if', valgrind flags it.
if ( &eq != &equalizer_ )
equalizer_ = eq;
set_equalizer_( eq );
}
bool Music_Emu::multi_channel() const
{
return this->multi_channel_;
}
blargg_err_t Music_Emu::set_multi_channel( bool )
{
// by default not supported, derived may override this
return "unsupported for this emulator type";
}
blargg_err_t Music_Emu::set_multi_channel_( bool isEnabled )
{
// multi channel support must be set at the very beginning
require( !sample_rate() );
multi_channel_ = isEnabled;
return 0;
}
void Music_Emu::mute_voice( int index, bool mute )
{
require( (unsigned) index < (unsigned) voice_count() );
@ -107,15 +137,6 @@ void Music_Emu::mute_voices( int mask )
mute_voices_( mask );
}
const char* Music_Emu::voice_name( int i ) const
{
if ( (unsigned) i < (unsigned) voice_count_ )
return voice_names_ [i];
//check( false ); // TODO: enable?
return "";
}
void Music_Emu::set_tempo( double t )
{
require( sample_rate() ); // sample rate must be set first
@ -127,69 +148,12 @@ void Music_Emu::set_tempo( double t )
set_tempo_( t );
}
blargg_err_t Music_Emu::post_load()
void Music_Emu::post_load_()
{
set_tempo( tempo_ );
remute_voices();
return Gme_File::post_load();
}
// Tell/Seek
int Music_Emu::msec_to_samples( int msec ) const
{
int sec = msec / 1000;
msec -= sec * 1000;
return (sec * sample_rate() + msec * sample_rate() / 1000) * stereo;
}
int Music_Emu::tell() const
{
int rate = sample_rate() * stereo;
int sec = track_filter.sample_count() / rate;
return sec * 1000 + (track_filter.sample_count() - sec * rate) * 1000 / rate;
}
blargg_err_t Music_Emu::seek( int msec )
{
int time = msec_to_samples( msec );
if ( time < track_filter.sample_count() )
{
RETURN_ERR( start_track( current_track_ ) );
if ( fade_set )
set_fade( length_msec, fade_msec );
}
return skip( time - track_filter.sample_count() );
}
blargg_err_t Music_Emu::skip( int count )
{
require( current_track() >= 0 ); // start_track() must have been called already
return track_filter.skip( count );
}
blargg_err_t Music_Emu::skip_( int count )
{
// for long skip, mute sound
const int threshold = 32768;
if ( count > threshold )
{
int saved_mute = mute_mask_;
mute_voices( ~0 );
int n = count - threshold/2;
n &= ~(2048-1); // round to multiple of 2048
count -= n;
RETURN_ERR( track_filter.skip_( n ) );
mute_voices( saved_mute );
}
return track_filter.skip_( count );
}
// Playback
blargg_err_t Music_Emu::start_track( int track )
{
clear_track_vars();
@ -197,48 +161,295 @@ blargg_err_t Music_Emu::start_track( int track )
int remapped = track;
RETURN_ERR( remap_track_( &remapped ) );
current_track_ = track;
blargg_err_t err = start_track_( remapped );
if ( err )
RETURN_ERR( start_track_( remapped ) );
emu_track_ended_ = false;
track_ended_ = false;
if ( !ignore_silence_ )
{
current_track_ = -1;
return err;
// play until non-silence or end of track
for ( long end = max_initial_silence * out_channels() * sample_rate(); emu_time < end; )
{
fill_buf();
if ( buf_remain | (int) emu_track_ended_ )
break;
}
// convert filter times to samples
Track_Filter::setup_t s = tfilter;
s.max_initial *= sample_rate() * stereo;
#if GME_DISABLE_SILENCE_LOOKAHEAD
s.lookahead = 1;
#endif
track_filter.setup( s );
return track_filter.start_track();
emu_time = buf_remain;
out_time = 0;
silence_time = 0;
silence_count = 0;
}
return track_ended() ? warning() : 0;
}
void Music_Emu::set_fade( int start_msec, int length_msec )
void Music_Emu::end_track_if_error( blargg_err_t err )
{
fade_set = true;
this->length_msec = start_msec;
this->fade_msec = length_msec;
track_filter.set_fade( start_msec < 0 ? Track_Filter::indefinite_count : msec_to_samples( start_msec ),
length_msec * sample_rate() / (1000 / stereo) );
if ( err )
{
emu_track_ended_ = true;
set_warning( err );
}
}
blargg_err_t Music_Emu::play( int out_count, sample_t out [] )
bool Music_Emu::autoload_playback_limit() const
{
return emu_autoload_playback_limit_;
}
void Music_Emu::set_autoload_playback_limit( bool do_autoload_limit )
{
emu_autoload_playback_limit_ = do_autoload_limit;
}
// Tell/Seek
blargg_long Music_Emu::msec_to_samples( blargg_long msec ) const
{
blargg_long sec = msec / 1000;
msec -= sec * 1000;
return (sec * sample_rate() + msec * sample_rate() / 1000) * out_channels();
}
long Music_Emu::tell_samples() const
{
return out_time;
}
long Music_Emu::tell() const
{
blargg_long rate = sample_rate() * out_channels();
blargg_long sec = out_time / rate;
return sec * 1000 + (out_time - sec * rate) * 1000 / rate;
}
blargg_err_t Music_Emu::seek_samples( long time )
{
if ( time < out_time )
RETURN_ERR( start_track( current_track_ ) );
return skip( time - out_time );
}
blargg_err_t Music_Emu::seek( long msec )
{
return seek_samples( msec_to_samples( msec ) );
}
blargg_err_t Music_Emu::skip( long count )
{
require( current_track() >= 0 ); // start_track() must have been called already
out_time += count;
// remove from silence and buf first
{
long n = min( count, silence_count );
silence_count -= n;
count -= n;
n = min( count, buf_remain );
buf_remain -= n;
count -= n;
}
if ( count && !emu_track_ended_ )
{
emu_time += count;
end_track_if_error( skip_( count ) );
}
if ( !(silence_count | buf_remain) ) // caught up to emulator, so update track ended
track_ended_ |= emu_track_ended_;
return 0;
}
blargg_err_t Music_Emu::skip_( long count )
{
// for long skip, mute sound
const long threshold = 30000;
if ( count > threshold )
{
int saved_mute = mute_mask_;
mute_voices( ~0 );
while ( count > threshold / 2 && !emu_track_ended_ )
{
RETURN_ERR( play_( buf_size, buf.begin() ) );
count -= buf_size;
}
mute_voices( saved_mute );
}
while ( count && !emu_track_ended_ )
{
long n = buf_size;
if ( n > count )
n = count;
count -= n;
RETURN_ERR( play_( n, buf.begin() ) );
}
return 0;
}
// Fading
void Music_Emu::set_fade( long start_msec, long length_msec )
{
fade_step = sample_rate() * length_msec / (fade_block_size * fade_shift * 1000 / out_channels());
fade_start = msec_to_samples( start_msec );
}
// unit / pow( 2.0, (double) x / step )
static int int_log( blargg_long x, int step, int unit )
{
int shift = x / step;
int fraction = (x - shift * step) * unit / step;
return ((unit - fraction) + (fraction >> 1)) >> shift;
}
void Music_Emu::handle_fade( long out_count, sample_t* out )
{
for ( int i = 0; i < out_count; i += fade_block_size )
{
int const shift = 14;
int const unit = 1 << shift;
int gain = int_log( (out_time + i - fade_start) / fade_block_size,
fade_step, unit );
if ( gain < (unit >> fade_shift) )
track_ended_ = emu_track_ended_ = true;
sample_t* io = &out [i];
for ( int count = min( fade_block_size, out_count - i ); count; --count )
{
*io = sample_t ((*io * gain) >> shift);
++io;
}
}
}
// Silence detection
void Music_Emu::emu_play( long count, sample_t* out )
{
check( current_track_ >= 0 );
emu_time += count;
if ( current_track_ >= 0 && !emu_track_ended_ )
end_track_if_error( play_( count, out ) );
else
memset( out, 0, count * sizeof *out );
}
// number of consecutive silent samples at end
static long count_silence( Music_Emu::sample_t* begin, long size )
{
Music_Emu::sample_t first = *begin;
*begin = silence_threshold; // sentinel
Music_Emu::sample_t* p = begin + size;
while ( (unsigned) (*--p + silence_threshold / 2) <= (unsigned) silence_threshold ) { }
*begin = first;
return size - (p - begin);
}
// fill internal buffer and check it for silence
void Music_Emu::fill_buf()
{
assert( !buf_remain );
if ( !emu_track_ended_ )
{
emu_play( buf_size, buf.begin() );
long silence = count_silence( buf.begin(), buf_size );
if ( silence < buf_size )
{
silence_time = emu_time - silence;
buf_remain = buf_size;
return;
}
}
silence_count += buf_size;
}
blargg_err_t Music_Emu::play( long out_count, sample_t* out )
{
if ( track_ended_ )
{
memset( out, 0, out_count * sizeof *out );
}
else
{
require( current_track() >= 0 );
require( out_count % stereo == 0 );
require( out_count % out_channels() == 0 );
return track_filter.play( out_count, out );
assert( emu_time >= out_time );
// prints nifty graph of how far ahead we are when searching for silence
//debug_printf( "%*s \n", int ((emu_time - out_time) * 7 / sample_rate()), "*" );
long pos = 0;
if ( silence_count )
{
// during a run of silence, run emulator at >=2x speed so it gets ahead
long ahead_time = silence_lookahead * (out_time + out_count - silence_time) + silence_time;
while ( emu_time < ahead_time && !(buf_remain | emu_track_ended_) )
fill_buf();
// fill with silence
pos = min( silence_count, out_count );
memset( out, 0, pos * sizeof *out );
silence_count -= pos;
if ( emu_time - silence_time > silence_max * out_channels() * sample_rate() )
{
track_ended_ = emu_track_ended_ = true;
silence_count = 0;
buf_remain = 0;
}
}
if ( buf_remain )
{
// empty silence buf
long n = min( buf_remain, out_count - pos );
memcpy( &out [pos], buf.begin() + (buf_size - buf_remain), n * sizeof *out );
buf_remain -= n;
pos += n;
}
// generate remaining samples normally
long remain = out_count - pos;
if ( remain )
{
emu_play( remain, out + pos );
track_ended_ |= emu_track_ended_;
if ( !ignore_silence_ || out_time > fade_start )
{
// check end for a new run of silence
long silence = count_silence( out + pos, remain );
if ( silence < remain )
silence_time = emu_time - silence;
if ( emu_time - silence_time >= buf_size )
fill_buf(); // cause silence detection on next play()
}
}
if ( fade_start >= 0 && out_time > fade_start )
handle_fade( out_count, out );
}
out_time += out_count;
return 0;
}
// Gme_Info_
blargg_err_t Gme_Info_::set_sample_rate_( int ) { return blargg_ok; }
blargg_err_t Gme_Info_::set_sample_rate_( long ) { return 0; }
void Gme_Info_::pre_load() { Gme_File::pre_load(); } // skip Music_Emu
blargg_err_t Gme_Info_::post_load() { return Gme_File::post_load(); } // skip Music_Emu
void Gme_Info_::post_load_() { Gme_File::post_load_(); } // skip Music_Emu
void Gme_Info_::set_equalizer_( equalizer_t const& ){ check( false ); }
void Gme_Info_::enable_accuracy_( bool ) { check( false ); }
void Gme_Info_::mute_voices_( int ) { check( false ); }
void Gme_Info_::set_tempo_( double ) { }
blargg_err_t Gme_Info_::start_track_( int ) { return BLARGG_ERR( BLARGG_ERR_CALLER, "can't play file opened for info only" ); }
blargg_err_t Gme_Info_::play_( int, sample_t [] ) { return BLARGG_ERR( BLARGG_ERR_CALLER, "can't play file opened for info only" ); }
blargg_err_t Gme_Info_::start_track_( int ) { return "Use full emulator for playback"; }
blargg_err_t Gme_Info_::play_( long, sample_t* ) { return "Use full emulator for playback"; }

View file

@ -1,110 +1,110 @@
// Common interface to game music file emulators
// Game_Music_Emu $vers
// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
#ifndef MUSIC_EMU_H
#define MUSIC_EMU_H
#include "Gme_File.h"
#include "Track_Filter.h"
#include "blargg_errors.h"
class Multi_Buffer;
struct gme_t : public Gme_File, private Track_Filter::callbacks_t {
struct Music_Emu : public Gme_File {
public:
// Sets output sample rate. Must be called only once before loading file.
blargg_err_t set_sample_rate( int sample_rate );
// Basic functionality (see Gme_File.h for file loading/track info functions)
// Sample rate sound is generated at
int sample_rate() const;
// Set output sample rate. Must be called only once before loading file.
blargg_err_t set_sample_rate( long sample_rate );
// File loading
// specifies if all 8 voices get rendered to their own stereo channel
// default implementation of Music_Emu always returns not supported error (i.e. no multichannel support by default)
// derived emus must override this if they support multichannel rendering
virtual blargg_err_t set_multi_channel( bool is_enabled );
// See Gme_Loader.h
// Basic playback
// Starts a track, where 0 is the first track. Also clears warning string.
// Start a track, where 0 is the first track. Also clears warning string.
blargg_err_t start_track( int );
// Generates 'count' samples info 'buf'. Output is in stereo. Any emulation
// Generate 'count' samples info 'buf'. Output is in stereo. Any emulation
// errors set warning string, and major errors also end track.
typedef short sample_t;
blargg_err_t play( int count, sample_t* buf );
blargg_err_t play( long count, sample_t* buf );
// Track information
// Informational
// See Gme_File.h
// Sample rate sound is generated at
long sample_rate() const;
// Index of current track or -1 if one hasn't been started
int current_track() const;
// Info for currently playing track
using Gme_File::track_info;
blargg_err_t track_info( track_info_t* out ) const;
blargg_err_t set_track_info( const track_info_t* in );
blargg_err_t set_track_info( const track_info_t* in, int track_number );
// Number of voices used by currently loaded file
int voice_count() const;
struct Hash_Function
{
virtual void hash_( byte const* data, size_t size ) BLARGG_PURE( ; )
};
virtual blargg_err_t hash_( Hash_Function& ) const BLARGG_PURE( ; )
// Names of voices
const char** voice_names() const;
blargg_err_t save( gme_writer_t writer, void* your_data) const;
bool multi_channel() const;
// Track status/control
// Number of milliseconds played since beginning of track (1000 per second)
int tell() const;
// Number of milliseconds (1000 msec = 1 second) played since beginning of track
long tell() const;
// Seeks to new time in track. Seeking backwards or far forward can take a while.
blargg_err_t seek( int msec );
// Number of samples generated since beginning of track
long tell_samples() const;
// Skips n samples
blargg_err_t skip( int n );
// Seek to new time in track. Seeking backwards or far forward can take a while.
blargg_err_t seek( long msec );
// Equivalent to restarting track then skipping n samples
blargg_err_t seek_samples( long n );
// Skip n samples
blargg_err_t skip( long n );
// True if a track has reached its end
bool track_ended() const;
// Sets start time and length of track fade out. Once fade ends track_ended() returns
// true. Fade time must be set after track has been started, and can be changed
// at any time.
void set_fade( int start_msec, int length_msec = 8000 );
// Set start time and length of track fade out. Once fade ends track_ended() returns
// true. Fade time can be changed while track is playing.
void set_fade( long start_msec, long length_msec = 8000 );
// Disables automatic end-of-track detection and skipping of silence at beginning
// Controls whether or not to automatically load and obey track length
// metadata for supported emulators.
//
// @since 0.6.2.
bool autoload_playback_limit() const;
void set_autoload_playback_limit( bool do_autoload_limit );
// Disable automatic end-of-track detection and skipping of silence at beginning
void ignore_silence( bool disable = true );
// Voices
// Number of voices used by currently loaded file
int voice_count() const;
// Name of voice i, from 0 to voice_count()-1
const char* voice_name( int i ) const;
// Mutes/unmutes voice i, where voice 0 is first voice
void mute_voice( int index, bool mute = true );
// Sets muting state of all voices at once using a bit mask, where -1 mutes them all,
// 0 unmutes them all, 0x01 mutes just the first voice, etc.
void mute_voices( int mask );
// Info for current track
using Gme_File::track_info;
blargg_err_t track_info( track_info_t* out ) const;
// Sound customization
// Adjusts song tempo, where 1.0 = normal, 0.5 = half speed, 2.0 = double speed.
// Adjust song tempo, where 1.0 = normal, 0.5 = half speed, 2.0 = double speed.
// Track length as returned by track_info() assumes a tempo of 1.0.
void set_tempo( double );
// Changes overall output amplitude, where 1.0 results in minimal clamping.
// Mute/unmute voice i, where voice 0 is first voice
void mute_voice( int index, bool mute = true );
// Set muting state of all voices at once using a bit mask, where -1 mutes them all,
// 0 unmutes them all, 0x01 mutes just the first voice, etc.
void mute_voices( int mask );
// Change overall output amplitude, where 1.0 results in minimal clamping.
// Must be called before set_sample_rate().
void set_gain( double );
// Requests use of custom multichannel buffer. Only supported by "classic" emulators;
// Request use of custom multichannel buffer. Only supported by "classic" emulators;
// on others this has no effect. Should be called only once *before* set_sample_rate().
virtual void set_buffer( class Multi_Buffer* ) { }
virtual void set_buffer( Multi_Buffer* ) { }
// Mutes native effects of a given sound engine. Currently only applies to the SPC emulator.
virtual void mute_effects( bool mute ) { }
// Enables/disables accurate emulation options, if any are supported. Might change
// equalizer settings.
void enable_accuracy( bool enable = true );
// Sound equalization (treble/bass)
@ -115,119 +115,106 @@ public:
// Current frequency equalizater parameters
equalizer_t const& equalizer() const;
// Sets frequency equalizer parameters
// Set frequency equalizer parameters
void set_equalizer( equalizer_t const& );
// Equalizer preset for a TV speaker
// Construct equalizer of given treble/bass settings
static const equalizer_t make_equalizer( double treble, double bass )
{
const Music_Emu::equalizer_t e = { treble, bass,
0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 };
return e;
}
// Equalizer settings for TV speaker
static equalizer_t const tv_eq;
// Derived interface
protected:
// Cause any further generated samples to be silence, instead of calling play_()
void set_track_ended() { track_filter.set_track_ended(); }
// If more than secs of silence are encountered, track is ended
void set_max_initial_silence( int secs ) { tfilter.max_initial = secs; }
// Sets rate emulator is run at when scanning ahead for silence. 1=100%, 2=200% etc.
void set_silence_lookahead( int rate ) { tfilter.lookahead = rate; }
// Sets number of voices
void set_voice_count( int n ) { voice_count_ = n; }
// Sets names of voices
void set_voice_names( const char* const names [] );
// Current gain
double gain() const { return gain_; }
// Current tempo
double tempo() const { return tempo_; }
// Re-applies muting mask using mute_voices_()
void remute_voices();
// Overrides should do the indicated task
// Set sample rate as close as possible to sample_rate, then call
// Music_Emu::set_sample_rate_() with the actual rate used.
virtual blargg_err_t set_sample_rate_( int sample_rate ) BLARGG_PURE( ; )
// Set equalizer parameters
virtual void set_equalizer_( equalizer_t const& ) { }
// Mute voices based on mask
virtual void mute_voices_( int mask ) BLARGG_PURE( ; )
// Set tempo to t, which is constrained to the range 0.02 to 4.0.
virtual void set_tempo_( double t ) BLARGG_PURE( ; )
// Start track t, where 0 is the first track
virtual blargg_err_t start_track_( int t ) BLARGG_PURE( ; ) // tempo is set before this
// Generate count samples into *out. Count will always be even.
virtual blargg_err_t play_( int count, sample_t out [] ) BLARGG_PURE( ; )
// Skip count samples. Count will always be even.
virtual blargg_err_t skip_( int count );
// Save current state of file to specified writer.
virtual blargg_err_t save_( gme_writer_t, void* ) const { return "Not supported by this format"; }
// Set track info
virtual blargg_err_t set_track_info_( const track_info_t*, int ) { return "Not supported by this format"; }
// Implementation
public:
gme_t();
~gme_t();
const char** voice_names() const { return CONST_CAST(const char**,voice_names_); }
Music_Emu();
~Music_Emu();
protected:
void set_max_initial_silence( int n ) { max_initial_silence = n; }
void set_silence_lookahead( int n ) { silence_lookahead = n; }
void set_voice_count( int n ) { voice_count_ = n; }
void set_voice_names( const char* const* names );
void set_track_ended() { emu_track_ended_ = true; }
double gain() const { return gain_; }
double tempo() const { return tempo_; }
void remute_voices();
blargg_err_t set_multi_channel_( bool is_enabled );
virtual blargg_err_t set_sample_rate_( long sample_rate ) = 0;
virtual void set_equalizer_( equalizer_t const& ) { }
virtual void enable_accuracy_( bool /* enable */ ) { }
virtual void mute_voices_( int mask ) = 0;
virtual void set_tempo_( double ) = 0;
virtual blargg_err_t start_track_( int ) = 0; // tempo is set before this
virtual blargg_err_t play_( long count, sample_t* out ) = 0;
virtual blargg_err_t skip_( long count );
protected:
virtual void unload();
virtual void pre_load();
virtual blargg_err_t post_load();
virtual void post_load_();
private:
Track_Filter::setup_t tfilter;
Track_Filter track_filter;
// general
equalizer_t equalizer_;
const char* const* voice_names_;
int max_initial_silence;
const char** voice_names_;
int voice_count_;
int mute_mask_;
double tempo_;
double gain_;
int sample_rate_;
bool multi_channel_;
// returns the number of output channels, i.e. usually 2 for stereo, unlesss multi_channel_ == true
int out_channels() const { return this->multi_channel() ? 2*8 : 2; }
long sample_rate_;
blargg_long msec_to_samples( blargg_long msec ) const;
// track-specific
int current_track_;
bool fade_set;
int length_msec;
int fade_msec;
blargg_long out_time; // number of samples played since start of track
blargg_long emu_time; // number of samples emulator has generated since start of track
bool emu_track_ended_; // emulator has reached end of track
bool emu_autoload_playback_limit_; // whether to load and obey track length by default
volatile bool track_ended_;
void clear_track_vars();
int msec_to_samples( int msec ) const;
void end_track_if_error( blargg_err_t );
friend Music_Emu* gme_new_emu( gme_type_t, int );
friend void gme_effects( Music_Emu const*, gme_effects_t* );
friend void gme_set_effects( Music_Emu*, gme_effects_t const* );
// fading
blargg_long fade_start;
int fade_step;
void handle_fade( long count, sample_t* out );
// silence detection
int silence_lookahead; // speed to run emulator when looking ahead for silence
bool ignore_silence_;
long silence_time; // number of samples where most recent silence began
long silence_count; // number of samples of silence to play before using buf
long buf_remain; // number of samples left in silence buffer
enum { buf_size = 2048 };
blargg_vector<sample_t> buf;
void fill_buf();
void emu_play( long count, sample_t* out );
Multi_Buffer* effects_buffer;
friend Music_Emu* gme_internal_new_emu_( gme_type_t, int, bool );
friend void gme_set_stereo_depth( Music_Emu*, double );
friend const char** gme_voice_names ( Music_Emu const* );
protected:
Multi_Buffer* effects_buffer_;
};
// base class for info-only derivations
struct Gme_Info_ : Music_Emu
{
virtual blargg_err_t set_sample_rate_( int sample_rate );
virtual blargg_err_t set_sample_rate_( long sample_rate );
virtual void set_equalizer_( equalizer_t const& );
virtual void enable_accuracy_( bool );
virtual void mute_voices_( int mask );
virtual void set_tempo_( double );
virtual blargg_err_t start_track_( int );
virtual blargg_err_t play_( int count, sample_t out [] );
virtual blargg_err_t play_( long count, sample_t* out );
virtual void pre_load();
virtual blargg_err_t post_load();
virtual void post_load_();
};
inline blargg_err_t Music_Emu::track_info( track_info_t* out ) const
@ -235,32 +222,24 @@ inline blargg_err_t Music_Emu::track_info( track_info_t* out ) const
return track_info( out, current_track_ );
}
inline blargg_err_t Music_Emu::save(gme_writer_t writer, void *your_data) const
{
return save_( writer, your_data );
}
inline blargg_err_t Music_Emu::set_track_info(const track_info_t *in)
{
return set_track_info_( in, current_track_ );
}
inline blargg_err_t Music_Emu::set_track_info(const track_info_t *in, int track)
{
return set_track_info_( in, track );
}
inline int Music_Emu::sample_rate() const { return sample_rate_; }
inline long Music_Emu::sample_rate() const { return sample_rate_; }
inline const char** Music_Emu::voice_names() const { return voice_names_; }
inline int Music_Emu::voice_count() const { return voice_count_; }
inline int Music_Emu::current_track() const { return current_track_; }
inline bool Music_Emu::track_ended() const { return track_filter.track_ended(); }
inline bool Music_Emu::track_ended() const { return track_ended_; }
inline const Music_Emu::equalizer_t& Music_Emu::equalizer() const { return equalizer_; }
inline void Music_Emu::ignore_silence( bool b ) { track_filter.ignore_silence( b ); }
inline void Music_Emu::enable_accuracy( bool b ) { enable_accuracy_( b ); }
inline void Music_Emu::set_tempo_( double t ) { tempo_ = t; }
inline void Music_Emu::remute_voices() { mute_voices( mute_mask_ ); }
inline void Music_Emu::ignore_silence( bool b ) { ignore_silence_ = b; }
inline blargg_err_t Music_Emu::start_track_( int ) { return 0; }
inline void Music_Emu::set_voice_names( const char* const p [] ) { voice_names_ = p; }
inline void Music_Emu::set_voice_names( const char* const* names )
{
// Intentional removal of const, so users don't have to remember obscure const in middle
voice_names_ = const_cast<const char**> (names);
}
inline void Music_Emu::mute_voices_( int ) { }
@ -270,14 +249,4 @@ inline void Music_Emu::set_gain( double g )
gain_ = g;
}
inline blargg_err_t Music_Emu::start_track_( int ) { return blargg_ok; }
inline blargg_err_t Music_Emu::set_sample_rate_( int ) { return blargg_ok; }
inline blargg_err_t Music_Emu::play_( int, sample_t [] ) { return blargg_ok; }
inline blargg_err_t Music_Emu::hash_( Hash_Function& ) const { return BLARGG_ERR( BLARGG_ERR_CALLER, "no hashing function defined" ); }
inline void Music_Emu::Hash_Function::hash_( byte const*, size_t ) { }
#endif

View file

@ -1,8 +1,8 @@
// Nes_Snd_Emu $vers. http://www.slack.net/~ant/
// Nes_Snd_Emu 0.1.8. http://www.slack.net/~ant/
#include "Nes_Apu.h"
/* Copyright (C) 2003-2008 Shay Green. This module is free software; you
/* Copyright (C) 2003-2006 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
@ -23,6 +23,8 @@ Nes_Apu::Nes_Apu() :
{
tempo_ = 1.0;
dmc.apu = this;
dmc.prg_reader = NULL;
irq_notifier_ = NULL;
oscs [0] = &square1;
oscs [1] = &square2;
@ -30,28 +32,28 @@ Nes_Apu::Nes_Apu() :
oscs [3] = &noise;
oscs [4] = &dmc;
set_output( NULL );
dmc.nonlinear = false;
output( NULL );
volume( 1.0 );
reset( false );
}
void Nes_Apu::treble_eq( const blip_eq_t& eq )
{
square_synth .treble_eq( eq );
square_synth.treble_eq( eq );
triangle.synth.treble_eq( eq );
noise .synth.treble_eq( eq );
dmc .synth.treble_eq( eq );
noise.synth.treble_eq( eq );
dmc.synth.treble_eq( eq );
}
void Nes_Apu::enable_nonlinear_( double sq, double tnd )
void Nes_Apu::enable_nonlinear( double v )
{
dmc.nonlinear = true;
square_synth.volume( sq );
square_synth.volume( 1.3 * 0.25751258 / 0.742467605 * 0.25 / amp_range * v );
triangle.synth.volume( tnd * 2.752 );
noise .synth.volume( tnd * 1.849 );
dmc .synth.volume( tnd );
const double tnd = 0.48 / 202 * nonlinear_tnd_gain();
triangle.synth.volume( 3.0 * tnd );
noise.synth.volume( 2.0 * tnd );
dmc.synth.volume( tnd );
square1 .last_amp = 0;
square2 .last_amp = 0;
@ -62,20 +64,17 @@ void Nes_Apu::enable_nonlinear_( double sq, double tnd )
void Nes_Apu::volume( double v )
{
if ( !dmc.nonlinear )
{
v *= 1.0 / 1.11; // TODO: merge into values below
square_synth .volume( 0.125 / amp_range * v ); // was 0.1128 1.108
triangle.synth.volume( 0.150 / amp_range * v ); // was 0.12765 1.175
noise .synth.volume( 0.095 / amp_range * v ); // was 0.0741 1.282
dmc .synth.volume( 0.450 / 2048 * v ); // was 0.42545 1.058
}
dmc.nonlinear = false;
square_synth.volume( 0.1128 / amp_range * v );
triangle.synth.volume( 0.12765 / amp_range * v );
noise.synth.volume( 0.0741 / amp_range * v );
dmc.synth.volume( 0.42545 / 127 * v );
}
void Nes_Apu::set_output( Blip_Buffer* buffer )
void Nes_Apu::output( Blip_Buffer* buffer )
{
for ( int i = 0; i < osc_count; ++i )
set_output( i, buffer );
for ( int i = 0; i < osc_count; i++ )
osc_output( i, buffer );
}
void Nes_Apu::set_tempo( double t )
@ -101,13 +100,12 @@ void Nes_Apu::reset( bool pal_mode, int initial_dmc_dac )
last_dmc_time = 0;
osc_enables = 0;
irq_flag = false;
enable_w4011 = true;
earliest_irq_ = no_irq;
frame_delay = 1;
write_register( 0, 0x4017, 0x00 );
write_register( 0, 0x4015, 0x00 );
for ( int addr = io_addr; addr <= 0x4013; addr++ )
for ( nes_addr_t addr = start_addr; addr <= 0x4013; addr++ )
write_register( 0, addr, (addr & 3) ? 0x00 : 0x10 );
dmc.dac = initial_dmc_dac;
@ -119,7 +117,7 @@ void Nes_Apu::reset( bool pal_mode, int initial_dmc_dac )
void Nes_Apu::irq_changed()
{
blip_time_t new_irq = dmc.next_irq;
nes_time_t new_irq = dmc.next_irq;
if ( dmc.irq_flag | irq_flag ) {
new_irq = 0;
}
@ -129,25 +127,25 @@ void Nes_Apu::irq_changed()
if ( new_irq != earliest_irq_ ) {
earliest_irq_ = new_irq;
if ( irq_notifier.f )
irq_notifier.f( irq_notifier.data );
if ( irq_notifier_ )
irq_notifier_( irq_data );
}
}
// frames
void Nes_Apu::run_until( blip_time_t end_time )
void Nes_Apu::run_until( nes_time_t end_time )
{
require( end_time >= last_dmc_time );
if ( end_time > next_dmc_read_time() )
{
blip_time_t start = last_dmc_time;
nes_time_t start = last_dmc_time;
last_dmc_time = end_time;
dmc.run( start, end_time );
}
}
void Nes_Apu::run_until_( blip_time_t end_time )
void Nes_Apu::run_until_( nes_time_t end_time )
{
require( end_time >= last_time );
@ -156,7 +154,7 @@ void Nes_Apu::run_until_( blip_time_t end_time )
if ( last_dmc_time < end_time )
{
blip_time_t start = last_dmc_time;
nes_time_t start = last_dmc_time;
last_dmc_time = end_time;
dmc.run( start, end_time );
}
@ -164,7 +162,7 @@ void Nes_Apu::run_until_( blip_time_t end_time )
while ( true )
{
// earlier of next frame time or end time
blip_time_t time = last_time + frame_delay;
nes_time_t time = last_time + frame_delay;
if ( time > end_time )
time = end_time;
frame_delay -= time - last_time;
@ -228,7 +226,7 @@ void Nes_Apu::run_until_( blip_time_t end_time )
}
template<class T>
inline void zero_apu_osc( T* osc, blip_time_t time )
inline void zero_apu_osc( T* osc, nes_time_t time )
{
Blip_Buffer* output = osc->output;
int last_amp = osc->last_amp;
@ -237,7 +235,7 @@ inline void zero_apu_osc( T* osc, blip_time_t time )
osc->synth.offset( time, -last_amp, output );
}
void Nes_Apu::end_frame( blip_time_t end_time )
void Nes_Apu::end_frame( nes_time_t end_time )
{
if ( end_time > last_time )
run_until_( end_time );
@ -282,13 +280,13 @@ static const unsigned char length_table [0x20] = {
0xC0, 0x18, 0x48, 0x1A, 0x10, 0x1C, 0x20, 0x1E
};
void Nes_Apu::write_register( blip_time_t time, int addr, int data )
void Nes_Apu::write_register( nes_time_t time, nes_addr_t addr, int data )
{
require( addr > 0x20 ); // addr must be actual address (i.e. 0x40xx)
require( (unsigned) data <= 0xFF );
// Ignore addresses outside range
if ( unsigned (addr - io_addr) >= io_size )
if ( unsigned (addr - start_addr) > end_addr - start_addr )
return;
run_until_( time );
@ -296,7 +294,7 @@ void Nes_Apu::write_register( blip_time_t time, int addr, int data )
if ( addr < 0x4014 )
{
// Write to channel
int osc_index = (addr - io_addr) >> 2;
int osc_index = (addr - start_addr) >> 2;
Nes_Osc* osc = oscs [osc_index];
int reg = addr & 3;
@ -306,7 +304,6 @@ void Nes_Apu::write_register( blip_time_t time, int addr, int data )
if ( osc_index == 4 )
{
// handle DMC specially
if ( enable_w4011 || reg != 1 )
dmc.write_register( reg, data );
}
else if ( reg == 3 )
@ -369,7 +366,7 @@ void Nes_Apu::write_register( blip_time_t time, int addr, int data )
}
}
int Nes_Apu::read_status( blip_time_t time )
int Nes_Apu::read_status( nes_time_t time )
{
run_until_( time - 1 );
@ -388,7 +385,7 @@ int Nes_Apu::read_status( blip_time_t time )
irq_changed();
}
//dprintf( "%6d/%d Read $4015->$%02X\n", frame_delay, frame, result );
//debug_printf( "%6d/%d Read $4015->$%02X\n", frame_delay, frame, result );
return result;
}

View file

@ -1,10 +1,14 @@
// NES 2A03 APU sound chip emulator
// Nes_Snd_Emu $vers
// Nes_Snd_Emu 0.1.8
#ifndef NES_APU_H
#define NES_APU_H
#include "blargg_common.h"
typedef blargg_long nes_time_t; // CPU clock cycle count
typedef unsigned nes_addr_t; // 16-bit memory address
#include "Nes_Oscs.h"
struct apu_state_t;
@ -12,76 +16,73 @@ class Nes_Buffer;
class Nes_Apu {
public:
// Basics
// Set buffer to generate all sound into, or disable sound if NULL
void output( Blip_Buffer* );
typedef int nes_time_t; // NES CPU clock cycle count
// Sets memory reader callback used by DMC oscillator to fetch samples.
// Set memory reader callback used by DMC oscillator to fetch samples.
// When callback is invoked, 'user_data' is passed unchanged as the
// first parameter.
//void dmc_reader( int (*callback)( void* user_data, int addr ), void* user_data = NULL );
// Sets buffer to generate sound into, or 0 to mute output (reduces
// emulation accuracy).
void set_output( Blip_Buffer* );
void dmc_reader( int (*callback)( void* user_data, nes_addr_t ), void* user_data = NULL );
// All time values are the number of CPU clock cycles relative to the
// beginning of the current time frame. Before resetting the CPU clock
// count, call end_frame( last_cpu_time ).
// Writes to register (0x4000-0x4013, and 0x4015 and 0x4017)
enum { io_addr = 0x4000 };
enum { io_size = 0x18 };
void write_register( nes_time_t, int addr, int data );
// Write to register (0x4000-0x4017, except 0x4014 and 0x4016)
enum { start_addr = 0x4000 };
enum { end_addr = 0x4017 };
void write_register( nes_time_t, nes_addr_t, int data );
// Reads from status register (0x4015)
// Read from status register at 0x4015
enum { status_addr = 0x4015 };
int read_status( nes_time_t );
// Runs all oscillators up to specified time, ends current time frame, then
// starts a new time frame at time 0. Time frames have no effect on emulation
// Run all oscillators up to specified time, end current time frame, then
// start a new time frame at time 0. Time frames have no effect on emulation
// and each can be whatever length is convenient.
void end_frame( nes_time_t );
// Optional
// Additional optional features (can be ignored without any problem)
// Resets internal frame counter, registers, and all oscillators.
// Uses PAL timing if pal_timing is true, otherwise use NTSC timing.
// Sets the DMC oscillator's initial DAC value to initial_dmc_dac without
// Reset internal frame counter, registers, and all oscillators.
// Use PAL timing if pal_timing is true, otherwise use NTSC timing.
// Set the DMC oscillator's initial DAC value to initial_dmc_dac without
// any audible click.
void reset( bool pal_mode = false, int initial_dmc_dac = 0 );
// Same as set_output(), but for a particular channel
// 0: Square 1, 1: Square 2, 2: Triangle, 3: Noise, 4: DMC
enum { osc_count = 5 };
void set_output( int chan, Blip_Buffer* buf );
// Adjusts frame period
// Adjust frame period
void set_tempo( double );
// Saves/loads exact emulation state
// Save/load exact emulation state
void save_state( apu_state_t* out ) const;
void load_state( apu_state_t const& );
// Sets overall volume (default is 1.0)
// Set overall volume (default is 1.0)
void volume( double );
// Sets treble equalization (see notes.txt)
// Set treble equalization (see notes.txt)
void treble_eq( const blip_eq_t& );
// Sets IRQ time callback that is invoked when the time of earliest IRQ
// Set sound output of specific oscillator to buffer. If buffer is NULL,
// the specified oscillator is muted and emulation accuracy is reduced.
// The oscillators are indexed as follows: 0) Square 1, 1) Square 2,
// 2) Triangle, 3) Noise, 4) DMC.
enum { osc_count = 5 };
void osc_output( int index, Blip_Buffer* buffer );
// Set IRQ time callback that is invoked when the time of earliest IRQ
// may have changed, or NULL to disable. When callback is invoked,
// 'user_data' is passed unchanged as the first parameter.
//void irq_notifier( void (*callback)( void* user_data ), void* user_data = NULL );
void irq_notifier( void (*callback)( void* user_data ), void* user_data = NULL );
// Gets time that APU-generated IRQ will occur if no further register reads
// Get time that APU-generated IRQ will occur if no further register reads
// or writes occur. If IRQ is already pending, returns irq_waiting. If no
// IRQ will occur, returns no_irq.
enum { no_irq = INT_MAX/2 + 1 };
enum { no_irq = INT_MAX / 2 + 1 };
enum { irq_waiting = 0 };
nes_time_t earliest_irq( nes_time_t ) const;
// Counts number of DMC reads that would occur if 'run_until( t )' were executed.
// Count number of DMC reads that would occur if 'run_until( t )' were executed.
// If last_read is not NULL, set *last_read to the earliest time that
// 'count_dmc_reads( time )' would result in the same result.
int count_dmc_reads( nes_time_t t, nes_time_t* last_read = NULL ) const;
@ -89,30 +90,17 @@ public:
// Time when next DMC memory read will occur
nes_time_t next_dmc_read_time() const;
// Runs DMC until specified time, so that any DMC memory reads can be
// Run DMC until specified time, so that any DMC memory reads can be
// accounted for (i.e. inserting CPU wait states).
void run_until( nes_time_t );
// Implementation
public:
Nes_Apu();
BLARGG_DISABLE_NOTHROW
// Use set_output() in place of these
BLARGG_DEPRECATED( void output ( Blip_Buffer* c ); )
BLARGG_DEPRECATED( void osc_output( int i, Blip_Buffer* c ); )
BLARGG_DEPRECATED_TEXT( enum { start_addr = 0x4000 }; )
BLARGG_DEPRECATED_TEXT( enum { end_addr = 0x4017 }; )
blargg_callback<int (*)( void* user_data, int addr )> dmc_reader;
blargg_callback<void (*)( void* user_data )> irq_notifier;
void enable_nonlinear_( double sq, double tnd );
static float tnd_total_() { return 196.015f; }
void enable_w4011_( bool enable = true ) { enable_w4011 = enable; }
private:
friend class Nes_Nonlinearizer;
void enable_nonlinear( double volume );
static double nonlinear_tnd_gain() { return 0.75; }
private:
friend struct Nes_Dmc;
@ -138,7 +126,8 @@ private:
int osc_enables;
int frame_mode;
bool irq_flag;
bool enable_w4011;
void (*irq_notifier_)( void* user_data );
void* irq_data;
Nes_Square::Synth square_synth; // shared by squares
void irq_changed();
@ -149,36 +138,42 @@ private:
friend class Nes_Core;
};
inline void Nes_Apu::set_output( int osc, Blip_Buffer* buf )
inline void Nes_Apu::osc_output( int osc, Blip_Buffer* buf )
{
assert( (unsigned) osc < osc_count );
oscs [osc]->output = buf;
}
inline Nes_Apu::nes_time_t Nes_Apu::earliest_irq( nes_time_t ) const
inline nes_time_t Nes_Apu::earliest_irq( nes_time_t ) const
{
return earliest_irq_;
}
inline void Nes_Apu::dmc_reader( int (*func)( void*, nes_addr_t ), void* user_data )
{
dmc.prg_reader_data = user_data;
dmc.prg_reader = func;
}
inline void Nes_Apu::irq_notifier( void (*func)( void* user_data ), void* user_data )
{
irq_notifier_ = func;
irq_data = user_data;
}
inline int Nes_Apu::count_dmc_reads( nes_time_t time, nes_time_t* last_read ) const
{
return dmc.count_reads( time, last_read );
}
inline Nes_Apu::nes_time_t Nes_Dmc::next_read_time() const
inline nes_time_t Nes_Dmc::next_read_time() const
{
if ( length_counter == 0 )
return Nes_Apu::no_irq; // not reading
return apu->last_dmc_time + delay + (bits_remain - 1) * period;
return apu->last_dmc_time + delay + long (bits_remain - 1) * period;
}
inline Nes_Apu::nes_time_t Nes_Apu::next_dmc_read_time() const { return dmc.next_read_time(); }
BLARGG_DEPRECATED( typedef int nes_time_t; ) // use your own typedef
BLARGG_DEPRECATED( typedef unsigned nes_addr_t; ) // use your own typedef
BLARGG_DEPRECATED_TEXT( inline void Nes_Apu::output ( Blip_Buffer* c ) { set_output( c ); } )
BLARGG_DEPRECATED_TEXT( inline void Nes_Apu::osc_output( int i, Blip_Buffer* c ) { set_output( i, c ); } )
inline nes_time_t Nes_Apu::next_dmc_read_time() const { return dmc.next_read_time(); }
#endif

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@ -1,131 +1,112 @@
// NES CPU emulator
// NES 6502 CPU emulator
// $package
// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
#ifndef NES_CPU_H
#define NES_CPU_H
#include "blargg_common.h"
typedef blargg_long nes_time_t; // clock cycle count
typedef unsigned nes_addr_t; // 16-bit address
enum { future_nes_time = INT_MAX / 2 + 1 };
class Nes_Cpu {
public:
typedef BOOST::uint8_t byte;
typedef int time_t;
typedef int addr_t;
enum { future_time = INT_MAX/2 + 1 };
// Clear registers, map low memory and its three mirrors to address 0,
// and mirror unmapped_page in remaining memory
void reset( void const* unmapped_page = 0 );
// Clears registers and maps all pages to unmapped_page
void reset( void const* unmapped_page = NULL );
// Map code memory (memory accessed via the program counter). Start and size
// must be multiple of page_size. If mirror is true, repeats code page
// throughout address range.
enum { page_size = 0x800 };
void map_code( nes_addr_t start, unsigned size, void const* code, bool mirror = false );
// Maps code memory (memory accessed via the program counter). Start and size
// must be multiple of page_size. If mirror_size is non-zero, the first
// mirror_size bytes are repeated over the range. mirror_size must be a
// multiple of page_size.
enum { page_bits = 11 };
enum { page_size = 1 << page_bits };
void map_code( addr_t start, int size, void const* code, int mirror_size = 0 );
// Access emulated memory as CPU does
uint8_t const* get_code( nes_addr_t );
// Accesses emulated memory as CPU does
byte const* get_code( addr_t ) const;
// 2KB of RAM at address 0
uint8_t low_mem [0x800];
// NES 6502 registers. NOT kept updated during emulation.
// NES 6502 registers. Not kept updated during a call to run().
struct registers_t {
BOOST::uint16_t pc;
byte a;
byte x;
byte y;
byte flags;
byte sp;
uint16_t pc;
uint8_t a;
uint8_t x;
uint8_t y;
uint8_t status;
uint8_t sp;
};
registers_t r;
// Set end_time and run CPU from current time. Returns true if execution
// stopped due to encountering bad_opcode.
bool run( nes_time_t end_time );
// Time of beginning of next instruction to be executed
time_t time() const { return cpu_state->time + cpu_state->base; }
void set_time( time_t t ) { cpu_state->time = t - cpu_state->base; }
void adjust_time( int delta ) { cpu_state->time += delta; }
nes_time_t time() const { return state->time + state->base; }
void set_time( nes_time_t t ) { state->time = t - state->base; }
void adjust_time( int delta ) { state->time += delta; }
// Clocks past end (negative if before)
int time_past_end() const { return cpu_state->time; }
nes_time_t irq_time() const { return irq_time_; }
void set_irq_time( nes_time_t );
// Time of next IRQ
time_t irq_time() const { return irq_time_; }
void set_irq_time( time_t );
nes_time_t end_time() const { return end_time_; }
void set_end_time( nes_time_t );
// Emulation stops once time >= end_time
time_t end_time() const { return end_time_; }
void set_end_time( time_t );
// Number of unimplemented instructions encountered and skipped
// Number of undefined instructions encountered and skipped
void clear_error_count() { error_count_ = 0; }
unsigned error_count() const { return error_count_; }
void count_error() { error_count_++; }
unsigned long error_count() const { return error_count_; }
// Unmapped page should be filled with this
enum { halt_opcode = 0x22 };
// CPU invokes bad opcode handler if it encounters this
enum { bad_opcode = 0xF2 };
enum { irq_inhibit_mask = 0x04 };
// Can read this many bytes past end of a page
enum { cpu_padding = 8 };
private:
// noncopyable
Nes_Cpu( const Nes_Cpu& );
Nes_Cpu& operator = ( const Nes_Cpu& );
// Implementation
public:
Nes_Cpu() { cpu_state = &cpu_state_; }
Nes_Cpu() { state = &state_; }
enum { page_bits = 11 };
enum { page_count = 0x10000 >> page_bits };
struct cpu_state_t {
byte const* code_map [page_count + 1];
time_t base;
enum { irq_inhibit = 0x04 };
private:
struct state_t {
uint8_t const* code_map [page_count + 1];
nes_time_t base;
int time;
};
cpu_state_t* cpu_state; // points to cpu_state_ or a local copy
cpu_state_t cpu_state_;
time_t irq_time_;
time_t end_time_;
unsigned error_count_;
state_t* state; // points to state_ or a local copy within run()
state_t state_;
nes_time_t irq_time_;
nes_time_t end_time_;
unsigned long error_count_;
private:
void set_code_page( int, void const* );
inline void update_end_time( time_t end, time_t irq );
inline int update_end_time( nes_time_t end, nes_time_t irq );
};
#define NES_CPU_PAGE( addr ) ((unsigned) (addr) >> Nes_Cpu::page_bits)
#if BLARGG_NONPORTABLE
#define NES_CPU_OFFSET( addr ) (addr)
#else
#define NES_CPU_OFFSET( addr ) ((addr) & (Nes_Cpu::page_size - 1))
#endif
inline BOOST::uint8_t const* Nes_Cpu::get_code( addr_t addr ) const
inline uint8_t const* Nes_Cpu::get_code( nes_addr_t addr )
{
return cpu_state_.code_map [NES_CPU_PAGE( addr )] + NES_CPU_OFFSET( addr );
return state->code_map [addr >> page_bits] + addr
#if !BLARGG_NONPORTABLE
% (unsigned) page_size
#endif
;
}
inline void Nes_Cpu::update_end_time( time_t end, time_t irq )
inline int Nes_Cpu::update_end_time( nes_time_t t, nes_time_t irq )
{
if ( end > irq && !(r.flags & irq_inhibit_mask) )
end = irq;
cpu_state->time += cpu_state->base - end;
cpu_state->base = end;
if ( irq < t && !(r.status & irq_inhibit) ) t = irq;
int delta = state->base - t;
state->base = t;
return delta;
}
inline void Nes_Cpu::set_irq_time( time_t t )
inline void Nes_Cpu::set_irq_time( nes_time_t t )
{
irq_time_ = t;
update_end_time( end_time_, t );
state->time += update_end_time( end_time_, (irq_time_ = t) );
}
inline void Nes_Cpu::set_end_time( time_t t )
inline void Nes_Cpu::set_end_time( nes_time_t t )
{
end_time_ = t;
update_end_time( t, irq_time_ );
state->time += update_end_time( (end_time_ = t), irq_time_ );
}
#endif

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@ -15,6 +15,8 @@ Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
#include <string.h>
int const fract_range = 65536;
void Nes_Fds_Apu::reset()

View file

@ -12,7 +12,6 @@ public:
// setup
void set_tempo( double );
enum { osc_count = 1 };
void set_output( Blip_Buffer* buf );
void volume( double );
void treble_eq( blip_eq_t const& eq ) { synth.treble_eq( eq ); }
@ -29,11 +28,6 @@ public:
void write_( unsigned addr, int data );
BLARGG_DISABLE_NOTHROW
void set_output( int index, Blip_Buffer* center,
Blip_Buffer* left_ignored = NULL, Blip_Buffer* right_ignored = NULL );
BLARGG_DEPRECATED_TEXT( enum { start_addr = 0x4040 }; )
BLARGG_DEPRECATED_TEXT( enum { end_addr = 0x4092 }; )
BLARGG_DEPRECATED_TEXT( enum { reg_count = end_addr - start_addr + 1 }; )
void osc_output( int, Blip_Buffer* );
private:
enum { wave_size = 0x40 };
@ -66,7 +60,7 @@ private:
// synthesis
blip_time_t last_time;
Blip_Buffer* output_;
Blip_Synth_Fast synth;
Blip_Synth<blip_med_quality,1> synth;
// allow access to registers by absolute address (i.e. 0x4080)
unsigned char& regs( unsigned addr ) { return regs_ [addr - io_addr]; }
@ -79,12 +73,7 @@ inline void Nes_Fds_Apu::volume( double v )
synth.volume( 0.14 / master_vol_max / vol_max / wave_sample_max * v );
}
inline void Nes_Fds_Apu::set_output( Blip_Buffer* b )
{
output_ = b;
}
inline void Nes_Fds_Apu::set_output( int i, Blip_Buffer* buf, Blip_Buffer*, Blip_Buffer* )
inline void Nes_Fds_Apu::osc_output( int i, Blip_Buffer* buf )
{
assert( (unsigned) i < osc_count );
output_ = buf;
@ -131,7 +120,7 @@ inline int Nes_Fds_Apu::read( blip_time_t time, unsigned addr )
inline Nes_Fds_Apu::Nes_Fds_Apu()
{
lfo_tempo = lfo_base_tempo;
set_output( NULL );
osc_output( 0, NULL );
volume( 1.0 );
reset();
}

View file

@ -1,7 +1,9 @@
// $package. http://www.slack.net/~ant/
// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
#include "Nes_Fme7_Apu.h"
#include <string.h>
/* Copyright (C) 2003-2006 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
@ -49,11 +51,12 @@ void Nes_Fme7_Apu::run_until( blip_time_t end_time )
Blip_Buffer* const osc_output = oscs [index].output;
if ( !osc_output )
continue;
osc_output->set_modified();
// check for unsupported mode
#ifndef NDEBUG
if ( (mode & 011) <= 001 && vol_mode & 0x1F )
dprintf( "FME7 used unimplemented sound mode: %02X, vol_mode: %02X\n",
debug_printf( "FME7 used unimplemented sound mode: %02X, vol_mode: %02X\n",
mode, vol_mode & 0x1F );
#endif
@ -75,13 +78,11 @@ void Nes_Fme7_Apu::run_until( blip_time_t end_time )
int amp = volume;
if ( !phases [index] )
amp = 0;
{
int delta = amp - oscs [index].last_amp;
if ( delta )
{
oscs [index].last_amp = amp;
osc_output->set_modified();
synth.offset( last_time, delta, osc_output );
}
}
@ -90,7 +91,6 @@ void Nes_Fme7_Apu::run_until( blip_time_t end_time )
if ( time < end_time )
{
int delta = amp * 2 - volume;
osc_output->set_modified();
if ( volume )
{
do
@ -109,7 +109,7 @@ void Nes_Fme7_Apu::run_until( blip_time_t end_time )
// maintain phase when silent
int count = (end_time - time + period - 1) / period;
phases [index] ^= count & 1;
time += count * period;
time += (blargg_long) count * period;
}
}

View file

@ -1,6 +1,6 @@
// Sunsoft FME-7 sound emulator
// $package
// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
#ifndef NES_FME7_APU_H
#define NES_FME7_APU_H
@ -10,10 +10,10 @@
struct fme7_apu_state_t
{
enum { reg_count = 14 };
BOOST::uint8_t regs [reg_count];
BOOST::uint8_t phases [3]; // 0 or 1
BOOST::uint8_t latch;
BOOST::uint16_t delays [3]; // a, b, c
uint8_t regs [reg_count];
uint8_t phases [3]; // 0 or 1
uint8_t latch;
uint16_t delays [3]; // a, b, c
};
class Nes_Fme7_Apu : private fme7_apu_state_t {
@ -22,9 +22,9 @@ public:
void reset();
void volume( double );
void treble_eq( blip_eq_t const& );
void set_output( Blip_Buffer* );
void output( Blip_Buffer* );
enum { osc_count = 3 };
void set_output( int index, Blip_Buffer* );
void osc_output( int index, Blip_Buffer* );
void end_frame( blip_time_t );
void save_state( fme7_apu_state_t* ) const;
void load_state( fme7_apu_state_t const& );
@ -57,7 +57,7 @@ private:
blip_time_t last_time;
enum { amp_range = 192 }; // can be any value; this gives best error/quality tradeoff
Blip_Synth_Norm synth;
Blip_Synth<blip_good_quality,1> synth;
void run_until( blip_time_t );
};
@ -72,21 +72,21 @@ inline void Nes_Fme7_Apu::treble_eq( blip_eq_t const& eq )
synth.treble_eq( eq );
}
inline void Nes_Fme7_Apu::set_output( int i, Blip_Buffer* buf )
inline void Nes_Fme7_Apu::osc_output( int i, Blip_Buffer* buf )
{
assert( (unsigned) i < osc_count );
oscs [i].output = buf;
}
inline void Nes_Fme7_Apu::set_output( Blip_Buffer* buf )
inline void Nes_Fme7_Apu::output( Blip_Buffer* buf )
{
for ( int i = 0; i < osc_count; ++i )
set_output( i, buf );
for ( int i = 0; i < osc_count; i++ )
osc_output( i, buf );
}
inline Nes_Fme7_Apu::Nes_Fme7_Apu()
{
set_output( NULL );
output( NULL );
volume( 1.0 );
reset();
}
@ -97,8 +97,8 @@ inline void Nes_Fme7_Apu::write_data( blip_time_t time, int data )
{
if ( (unsigned) latch >= reg_count )
{
#ifdef dprintf
dprintf( "FME7 write to %02X (past end of sound registers)\n", (int) latch );
#ifdef debug_printf
debug_printf( "FME7 write to %02X (past end of sound registers)\n", (int) latch );
#endif
return;
}

View file

@ -14,30 +14,20 @@ public:
enum { osc_count = 3 };
void write_register( blip_time_t, unsigned addr, int data );
void set_output( Blip_Buffer* );
void set_output( int index, Blip_Buffer* );
void osc_output( int i, Blip_Buffer* );
enum { exram_size = 1024 };
unsigned char exram [exram_size];
BLARGG_DEPRECATED_TEXT( enum { start_addr = 0x5000 }; )
BLARGG_DEPRECATED_TEXT( enum { end_addr = 0x5015 }; )
};
inline void Nes_Mmc5_Apu::set_output( int i, Blip_Buffer* b )
inline void Nes_Mmc5_Apu::osc_output( int i, Blip_Buffer* b )
{
// in: square 1, square 2, PCM
// out: square 1, square 2, skipped, skipped, PCM
assert( (unsigned) i < osc_count );
if ( i > 1 )
i += 2;
Nes_Apu::set_output( i, b );
}
inline void Nes_Mmc5_Apu::set_output( Blip_Buffer* b )
{
set_output( 0, b );
set_output( 1, b );
set_output( 2, b );
Nes_Apu::osc_output( i, b );
}
inline void Nes_Mmc5_Apu::write_register( blip_time_t time, unsigned addr, int data )

View file

@ -1,4 +1,4 @@
// Nes_Snd_Emu $vers. http://www.slack.net/~ant/
// Nes_Snd_Emu 0.1.8. http://www.slack.net/~ant/
#include "Nes_Namco_Apu.h"
@ -17,7 +17,7 @@ Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
Nes_Namco_Apu::Nes_Namco_Apu()
{
set_output( NULL );
output( NULL );
volume( 1.0 );
reset();
}
@ -36,13 +36,14 @@ void Nes_Namco_Apu::reset()
Namco_Osc& osc = oscs [i];
osc.delay = 0;
osc.last_amp = 0;
osc.wave_pos = 0;
}
}
void Nes_Namco_Apu::set_output( Blip_Buffer* buf )
void Nes_Namco_Apu::output( Blip_Buffer* buf )
{
for ( int i = 0; i < osc_count; ++i )
set_output( i, buf );
for ( int i = 0; i < osc_count; i++ )
osc_output( i, buf );
}
/*
@ -81,6 +82,7 @@ void Nes_Namco_Apu::run_until( blip_time_t nes_end_time )
Blip_Buffer* output = osc.output;
if ( !output )
continue;
output->set_modified();
blip_resampled_time_t time =
output->resampled_time( last_time ) + osc.delay;
@ -88,7 +90,7 @@ void Nes_Namco_Apu::run_until( blip_time_t nes_end_time )
osc.delay = 0;
if ( time < end_time )
{
const BOOST::uint8_t* osc_reg = &reg [i * 8 + 0x40];
const uint8_t* osc_reg = &reg [i * 8 + 0x40];
if ( !(osc_reg [4] & 0xE0) )
continue;
@ -96,29 +98,23 @@ void Nes_Namco_Apu::run_until( blip_time_t nes_end_time )
if ( !volume )
continue;
int freq = (osc_reg [4] & 3) * 0x10000 + osc_reg [2] * 0x100 + osc_reg [0];
blargg_long freq = (osc_reg [4] & 3) * 0x10000 + osc_reg [2] * 0x100L + osc_reg [0];
if ( freq < 64 * active_oscs )
continue; // prevent low frequencies from excessively delaying freq changes
int const master_clock_divider = 12; // NES time derived via divider of master clock
int const n106_divider = 45; // N106 then divides master clock by this
int const max_freq = 0x3FFFF;
int const lowest_freq_period = (max_freq + 1) * n106_divider / master_clock_divider;
// divide by 8 to avoid overflow
blip_resampled_time_t period =
output->resampled_duration( lowest_freq_period / 8 ) / freq * 8 * active_oscs;
output->resampled_duration( 983040 ) / freq * active_oscs;
int wave_size = 256 - (osc_reg [4] & 0xFC);
int wave_size = 32 - (osc_reg [4] >> 2 & 7) * 4;
if ( !wave_size )
continue;
int last_amp = osc.last_amp;
int wave_pos = osc_reg [5] % wave_size;
output->set_modified();
int wave_pos = osc.wave_pos;
do
{
// read wave sample
int addr = (wave_pos + osc_reg [6]) & 0xFF;
int addr = wave_pos + osc_reg [6];
int sample = reg [addr >> 1] >> (addr << 2 & 4);
wave_pos++;
sample = (sample & 15) * volume;
@ -138,7 +134,7 @@ void Nes_Namco_Apu::run_until( blip_time_t nes_end_time )
}
while ( time < end_time );
((BOOST::uint8_t*)osc_reg)[5] = wave_pos;
osc.wave_pos = wave_pos;
osc.last_amp = last_amp;
}
osc.delay = time - end_time;

View file

@ -1,6 +1,6 @@
// Namco 106 sound chip emulator
// Nes_Snd_Emu $vers
// Nes_Snd_Emu 0.1.8
#ifndef NES_NAMCO_APU_H
#define NES_NAMCO_APU_H
@ -14,9 +14,9 @@ public:
// See Nes_Apu.h for reference.
void volume( double );
void treble_eq( const blip_eq_t& );
void set_output( Blip_Buffer* );
void output( Blip_Buffer* );
enum { osc_count = 8 };
void set_output( int index, Blip_Buffer* );
void osc_output( int index, Blip_Buffer* );
void reset();
void end_frame( blip_time_t );
@ -42,9 +42,10 @@ private:
Nes_Namco_Apu& operator = ( const Nes_Namco_Apu& );
struct Namco_Osc {
int delay;
blargg_long delay;
Blip_Buffer* output;
short last_amp;
short wave_pos;
};
Namco_Osc oscs [osc_count];
@ -53,24 +54,24 @@ private:
int addr_reg;
enum { reg_count = 0x80 };
BOOST::uint8_t reg [reg_count];
Blip_Synth_Norm synth;
uint8_t reg [reg_count];
Blip_Synth<blip_good_quality,15> synth;
BOOST::uint8_t& access();
uint8_t& access();
void run_until( blip_time_t );
};
/*
struct namco_state_t
{
BOOST::uint8_t regs [0x80];
BOOST::uint8_t addr;
BOOST::uint8_t unused;
BOOST::uint8_t positions [8];
BOOST::uint32_t delays [8];
uint8_t regs [0x80];
uint8_t addr;
uint8_t unused;
uint8_t positions [8];
uint32_t delays [8];
};
*/
inline BOOST::uint8_t& Nes_Namco_Apu::access()
inline uint8_t& Nes_Namco_Apu::access()
{
int addr = addr_reg & 0x7F;
if ( addr_reg & 0x80 )
@ -78,7 +79,7 @@ inline BOOST::uint8_t& Nes_Namco_Apu::access()
return reg [addr];
}
inline void Nes_Namco_Apu::volume( double v ) { synth.volume( 0.10 / osc_count / 15 * v ); }
inline void Nes_Namco_Apu::volume( double v ) { synth.volume( 0.10 / osc_count * v ); }
inline void Nes_Namco_Apu::treble_eq( const blip_eq_t& eq ) { synth.treble_eq( eq ); }
@ -86,7 +87,7 @@ inline void Nes_Namco_Apu::write_addr( int v ) { addr_reg = v; }
inline int Nes_Namco_Apu::read_data() { return access(); }
inline void Nes_Namco_Apu::set_output( int i, Blip_Buffer* buf )
inline void Nes_Namco_Apu::osc_output( int i, Blip_Buffer* buf )
{
assert( (unsigned) i < osc_count );
oscs [i].output = buf;

View file

@ -1,4 +1,4 @@
// Nes_Snd_Emu $vers. http://www.slack.net/~ant/
// Nes_Snd_Emu 0.1.8. http://www.slack.net/~ant/
#include "Nes_Apu.h"
@ -26,14 +26,12 @@ void Nes_Osc::clock_length( int halt_mask )
void Nes_Envelope::clock_envelope()
{
int period = regs [0] & 15;
if ( reg_written [3] )
{
if ( reg_written [3] ) {
reg_written [3] = false;
env_delay = period;
envelope = 15;
}
else if ( --env_delay < 0 )
{
else if ( --env_delay < 0 ) {
env_delay = period;
if ( envelope | (regs [0] & 0x20) )
envelope = (envelope - 1) & 15;
@ -74,15 +72,14 @@ void Nes_Square::clock_sweep( int negative_adjust )
}
}
if ( reg_written [1] )
{
if ( reg_written [1] ) {
reg_written [1] = false;
sweep_delay = (sweep >> 4) & 7;
}
}
// TODO: clean up
inline Nes_Square::nes_time_t Nes_Square::maintain_phase( nes_time_t time, nes_time_t end_time,
inline nes_time_t Nes_Square::maintain_phase( nes_time_t time, nes_time_t end_time,
nes_time_t timer_period )
{
nes_time_t remain = end_time - time;
@ -90,7 +87,7 @@ inline Nes_Square::nes_time_t Nes_Square::maintain_phase( nes_time_t time, nes_t
{
int count = (remain + timer_period - 1) / timer_period;
phase = (phase + count) & (phase_range - 1);
time += count * timer_period;
time += (blargg_long) count * timer_period;
}
return time;
}
@ -106,6 +103,8 @@ void Nes_Square::run( nes_time_t time, nes_time_t end_time )
return;
}
output->set_modified();
int offset = period >> (regs [1] & shift_mask);
if ( regs [1] & negate_flag )
offset = 0;
@ -113,9 +112,7 @@ void Nes_Square::run( nes_time_t time, nes_time_t end_time )
const int volume = this->volume();
if ( volume == 0 || period < 8 || (period + offset) >= 0x800 )
{
if ( last_amp )
{
output->set_modified();
if ( last_amp ) {
synth.offset( time, -last_amp, output );
last_amp = 0;
}
@ -129,15 +126,13 @@ void Nes_Square::run( nes_time_t time, nes_time_t end_time )
int duty_select = (regs [0] >> 6) & 3;
int duty = 1 << duty_select; // 1, 2, 4, 2
int amp = 0;
if ( duty_select == 3 )
{
if ( duty_select == 3 ) {
duty = 2; // negated 25%
amp = volume;
}
if ( phase < duty )
amp ^= volume;
output->set_modified();
{
int delta = update_amp( amp );
if ( delta )
@ -152,11 +147,9 @@ void Nes_Square::run( nes_time_t time, nes_time_t end_time )
int delta = amp * 2 - volume;
int phase = this->phase;
do
{
do {
phase = (phase + 1) & (phase_range - 1);
if ( phase == 0 || phase == duty )
{
if ( phase == 0 || phase == duty ) {
delta = -delta;
synth.offset_inline( time, delta, output );
}
@ -194,7 +187,7 @@ inline int Nes_Triangle::calc_amp() const
}
// TODO: clean up
inline Nes_Square::nes_time_t Nes_Triangle::maintain_phase( nes_time_t time, nes_time_t end_time,
inline nes_time_t Nes_Triangle::maintain_phase( nes_time_t time, nes_time_t end_time,
nes_time_t timer_period )
{
nes_time_t remain = end_time - time;
@ -203,7 +196,7 @@ inline Nes_Square::nes_time_t Nes_Triangle::maintain_phase( nes_time_t time, nes
int count = (remain + timer_period - 1) / timer_period;
phase = ((unsigned) phase + 1 - count) & (phase_range * 2 - 1);
phase++;
time += count * timer_period;
time += (blargg_long) count * timer_period;
}
return time;
}
@ -220,15 +213,14 @@ void Nes_Triangle::run( nes_time_t time, nes_time_t end_time )
return;
}
output->set_modified();
// to do: track phase when period < 3
// to do: Output 7.5 on dac when period < 2? More accurate, but results in more clicks.
int delta = update_amp( calc_amp() );
if ( delta )
{
output->set_modified();
synth.offset( time, delta, output );
}
time += delay;
if ( length_counter == 0 || linear_counter == 0 || timer_period < 3 )
@ -241,22 +233,17 @@ void Nes_Triangle::run( nes_time_t time, nes_time_t end_time )
int phase = this->phase;
int volume = 1;
if ( phase > phase_range )
{
if ( phase > phase_range ) {
phase -= phase_range;
volume = -volume;
}
output->set_modified();
do
{
if ( --phase == 0 )
{
do {
if ( --phase == 0 ) {
phase = phase_range;
volume = -volume;
}
else
{
else {
synth.offset_inline( time, volume, output );
}
@ -297,8 +284,7 @@ void Nes_Dmc::recalc_irq()
if ( irq_enabled && length_counter )
irq = apu->last_dmc_time + delay +
((length_counter - 1) * 8 + bits_remain - 1) * nes_time_t (period) + 1;
if ( irq != next_irq )
{
if ( irq != next_irq ) {
next_irq = irq;
apu->irq_changed();
}
@ -346,27 +332,18 @@ inline void Nes_Dmc::reload_sample()
length_counter = regs [3] * 0x10 + 1;
}
static int const dmc_table [128] =
static byte const dac_table [128] =
{
0, 24, 48, 71, 94, 118, 141, 163, 186, 209, 231, 253, 275, 297, 319, 340,
361, 383, 404, 425, 445, 466, 486, 507, 527, 547, 567, 587, 606, 626, 645, 664,
683, 702, 721, 740, 758, 777, 795, 813, 832, 850, 867, 885, 903, 920, 938, 955,
972, 989,1006,1023,1040,1056,1073,1089,1105,1122,1138,1154,1170,1185,1201,1217,
1232,1248,1263,1278,1293,1308,1323,1338,1353,1368,1382,1397,1411,1425,1440,1454,
1468,1482,1496,1510,1523,1537,1551,1564,1578,1591,1604,1618,1631,1644,1657,1670,
1683,1695,1708,1721,1733,1746,1758,1771,1783,1795,1807,1819,1831,1843,1855,1867,
1879,1890,1902,1914,1925,1937,1948,1959,1971,1982,1993,2004,2015,2026,2037,2048,
0, 1, 2, 3, 4, 5, 6, 7, 7, 8, 9,10,11,12,13,14,
15,15,16,17,18,19,20,20,21,22,23,24,24,25,26,27,
27,28,29,30,31,31,32,33,33,34,35,36,36,37,38,38,
39,40,41,41,42,43,43,44,45,45,46,47,47,48,48,49,
50,50,51,52,52,53,53,54,55,55,56,56,57,58,58,59,
59,60,60,61,61,62,63,63,64,64,65,65,66,66,67,67,
68,68,69,70,70,71,71,72,72,73,73,74,74,75,75,75,
76,76,77,77,78,78,79,79,80,80,81,81,82,82,82,83,
};
inline int Nes_Dmc::update_amp_nonlinear( int in )
{
if ( !nonlinear )
in = dmc_table [in];
int delta = in - last_amp;
last_amp = in;
return delta;
}
void Nes_Dmc::write_register( int addr, int data )
{
if ( addr == 0 )
@ -378,7 +355,14 @@ void Nes_Dmc::write_register( int addr, int data )
}
else if ( addr == 1 )
{
int old_dac = dac;
dac = data & 0x7F;
// adjust last_amp so that "pop" amplitude will be properly non-linear
// with respect to change in dac
int faked_nonlinear = dac - (dac_table [dac] - dac_table [old_dac]);
if ( !nonlinear )
last_amp = faked_nonlinear;
}
}
@ -393,18 +377,16 @@ void Nes_Dmc::fill_buffer()
{
if ( !buf_full && length_counter )
{
require( apu->dmc_reader.f ); // dmc_reader must be set
buf = apu->dmc_reader.f( apu->dmc_reader.data, 0x8000u + address );
require( prg_reader ); // prg_reader must be set
buf = prg_reader( prg_reader_data, 0x8000u + address );
address = (address + 1) & 0x7FFF;
buf_full = true;
if ( --length_counter == 0 )
{
if ( regs [0] & loop_flag )
{
if ( regs [0] & loop_flag ) {
reload_sample();
}
else
{
else {
apu->osc_enables &= ~0x10;
irq_flag = irq_enabled;
next_irq = Nes_Apu::no_irq;
@ -416,14 +398,15 @@ void Nes_Dmc::fill_buffer()
void Nes_Dmc::run( nes_time_t time, nes_time_t end_time )
{
int delta = update_amp_nonlinear( dac );
int delta = update_amp( dac );
if ( !output )
{
silence = true;
}
else if ( delta )
else
{
output->set_modified();
if ( delta )
synth.offset( time, delta, output );
}
@ -443,8 +426,6 @@ void Nes_Dmc::run( nes_time_t time, nes_time_t end_time )
const int period = this->period;
int bits = this->bits;
int dac = this->dac;
if ( output )
output->set_modified();
do
{
@ -452,10 +433,9 @@ void Nes_Dmc::run( nes_time_t time, nes_time_t end_time )
{
int step = (bits & 1) * 4 - 2;
bits >>= 1;
if ( unsigned (dac + step) <= 0x7F )
{
if ( unsigned (dac + step) <= 0x7F ) {
dac += step;
synth.offset_inline( time, update_amp_nonlinear( dac ), output );
synth.offset_inline( time, step, output );
}
}
@ -464,12 +444,10 @@ void Nes_Dmc::run( nes_time_t time, nes_time_t end_time )
if ( --bits_remain == 0 )
{
bits_remain = 8;
if ( !buf_full )
{
if ( !buf_full ) {
silence = true;
}
else
{
else {
silence = false;
bits = buf;
buf_full = false;
@ -482,6 +460,7 @@ void Nes_Dmc::run( nes_time_t time, nes_time_t end_time )
while ( time < end_time );
this->dac = dac;
this->last_amp = dac;
this->bits = bits;
}
this->bits_remain = bits_remain;
@ -508,17 +487,15 @@ void Nes_Noise::run( nes_time_t time, nes_time_t end_time )
return;
}
output->set_modified();
const int volume = this->volume();
int amp = (noise & 1) ? volume : 0;
{
int delta = update_amp( amp );
if ( delta )
{
output->set_modified();
synth.offset( time, delta, output );
}
}
time += delay;
if ( time < end_time )
@ -532,8 +509,7 @@ void Nes_Noise::run( nes_time_t time, nes_time_t end_time )
// approximate noise cycling while muted, by shuffling up noise register
// to do: precise muted noise cycling?
if ( !(regs [2] & mode_flag) )
{
if ( !(regs [2] & mode_flag) ) {
int feedback = (noise << 13) ^ (noise << 14);
noise = (feedback & 0x4000) | (noise >> 1);
}
@ -549,15 +525,12 @@ void Nes_Noise::run( nes_time_t time, nes_time_t end_time )
int noise = this->noise;
int delta = amp * 2 - volume;
const int tap = (regs [2] & mode_flag ? 8 : 13);
output->set_modified();
do
{
do {
int feedback = (noise << tap) ^ (noise << 14);
time += period;
if ( (noise + 1) & 2 )
{
if ( (noise + 1) & 2 ) {
// bits 0 and 1 of noise differ
delta = -delta;
synth.offset_resampled( rtime, delta, output );

View file

@ -1,6 +1,6 @@
// Private oscillators used by Nes_Apu
// Nes_Snd_Emu $vers
// Nes_Snd_Emu 0.1.8
#ifndef NES_OSCS_H
#define NES_OSCS_H
@ -11,8 +11,6 @@ class Nes_Apu;
struct Nes_Osc
{
typedef int nes_time_t;
unsigned char regs [4];
bool reg_written [4];
Blip_Buffer* output;
@ -58,7 +56,7 @@ struct Nes_Square : Nes_Envelope
int phase;
int sweep_delay;
typedef Blip_Synth_Norm Synth;
typedef Blip_Synth<blip_good_quality,1> Synth;
Synth const& synth; // shared between squares
Nes_Square( Synth const* s ) : synth( *s ) { }
@ -79,7 +77,7 @@ struct Nes_Triangle : Nes_Osc
enum { phase_range = 16 };
int phase;
int linear_counter;
Blip_Synth_Fast synth;
Blip_Synth<blip_med_quality,1> synth;
int calc_amp() const;
void run( nes_time_t, nes_time_t );
@ -97,7 +95,7 @@ struct Nes_Triangle : Nes_Osc
struct Nes_Noise : Nes_Envelope
{
int noise;
Blip_Synth_Fast synth;
Blip_Synth<blip_med_quality,1> synth;
void run( nes_time_t, nes_time_t );
void reset() {
@ -128,11 +126,13 @@ struct Nes_Dmc : Nes_Osc
bool pal_mode;
bool nonlinear;
int (*prg_reader)( void*, nes_addr_t ); // needs to be initialized to prg read function
void* prg_reader_data;
Nes_Apu* apu;
Blip_Synth_Fast synth;
Blip_Synth<blip_med_quality,1> synth;
int update_amp_nonlinear( int dac_in );
void start();
void write_register( int, int );
void run( nes_time_t, nes_time_t );

View file

@ -1,4 +1,4 @@
// Nes_Snd_Emu $vers. http://www.slack.net/~ant/
// Nes_Snd_Emu 0.1.8. http://www.slack.net/~ant/
#include "Nes_Vrc6_Apu.h"
@ -15,10 +15,11 @@ Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
void Nes_Vrc6_Apu::set_output( Blip_Buffer* buf )
Nes_Vrc6_Apu::Nes_Vrc6_Apu()
{
for ( int i = 0; i < osc_count; ++i )
set_output( i, buf );
output( NULL );
volume( 1.0 );
reset();
}
void Nes_Vrc6_Apu::reset()
@ -36,11 +37,10 @@ void Nes_Vrc6_Apu::reset()
}
}
Nes_Vrc6_Apu::Nes_Vrc6_Apu()
void Nes_Vrc6_Apu::output( Blip_Buffer* buf )
{
set_output( NULL );
volume( 1.0 );
reset();
for ( int i = 0; i < osc_count; i++ )
osc_output( i, buf );
}
void Nes_Vrc6_Apu::run_until( blip_time_t time )
@ -107,6 +107,7 @@ void Nes_Vrc6_Apu::run_square( Vrc6_Osc& osc, blip_time_t end_time )
Blip_Buffer* output = osc.output;
if ( !output )
return;
output->set_modified();
int volume = osc.regs [0] & 15;
if ( !(osc.regs [2] & 0x80) )
@ -119,7 +120,6 @@ void Nes_Vrc6_Apu::run_square( Vrc6_Osc& osc, blip_time_t end_time )
if ( delta )
{
osc.last_amp += delta;
output->set_modified();
square_synth.offset( time, delta, output );
}
@ -131,7 +131,6 @@ void Nes_Vrc6_Apu::run_square( Vrc6_Osc& osc, blip_time_t end_time )
if ( time < end_time )
{
int phase = osc.phase;
output->set_modified();
do
{

View file

@ -1,6 +1,6 @@
// Konami VRC6 sound chip emulator
// Nes_Snd_Emu $vers
// Nes_Snd_Emu 0.1.8
#ifndef NES_VRC6_APU_H
#define NES_VRC6_APU_H
@ -15,9 +15,9 @@ public:
void reset();
void volume( double );
void treble_eq( blip_eq_t const& );
void set_output( Blip_Buffer* );
void output( Blip_Buffer* );
enum { osc_count = 3 };
void set_output( int index, Blip_Buffer* );
void osc_output( int index, Blip_Buffer* );
void end_frame( blip_time_t );
void save_state( vrc6_apu_state_t* ) const;
void load_state( vrc6_apu_state_t const& );
@ -40,7 +40,7 @@ private:
struct Vrc6_Osc
{
BOOST::uint8_t regs [3];
uint8_t regs [3];
Blip_Buffer* output;
int delay;
int last_amp;
@ -49,15 +49,15 @@ private:
int period() const
{
return (regs [2] & 0x0F) * 0x100 + regs [1] + 1;
return (regs [2] & 0x0F) * 0x100L + regs [1] + 1;
}
};
Vrc6_Osc oscs [osc_count];
blip_time_t last_time;
Blip_Synth_Fast saw_synth;
Blip_Synth_Norm square_synth;
Blip_Synth<blip_med_quality,1> saw_synth;
Blip_Synth<blip_good_quality,1> square_synth;
void run_until( blip_time_t );
void run_square( Vrc6_Osc& osc, blip_time_t );
@ -66,14 +66,14 @@ private:
struct vrc6_apu_state_t
{
BOOST::uint8_t regs [3] [3];
BOOST::uint8_t saw_amp;
BOOST::uint16_t delays [3];
BOOST::uint8_t phases [3];
BOOST::uint8_t unused;
uint8_t regs [3] [3];
uint8_t saw_amp;
uint16_t delays [3];
uint8_t phases [3];
uint8_t unused;
};
inline void Nes_Vrc6_Apu::set_output( int i, Blip_Buffer* buf )
inline void Nes_Vrc6_Apu::osc_output( int i, Blip_Buffer* buf )
{
assert( (unsigned) i < osc_count );
oscs [i].output = buf;

View file

@ -1,7 +1,7 @@
#include "Nes_Vrc7_Apu.h"
extern "C" {
#include "../vgmplay/chips/emu2413.h"
#include "../ext/emu2413.h"
}
#include <string.h>
@ -10,7 +10,7 @@ extern "C" {
static unsigned char vrc7_inst[(16 + 3) * 8] =
{
#include "../vgmplay/chips/vrc7tone.h"
#include "../ext/vrc7tone.h"
};
int const period = 36; // NES CPU clocks per FM clock

View file

@ -18,7 +18,7 @@ public:
void treble_eq( blip_eq_t const& );
void set_output( Blip_Buffer* );
enum { osc_count = 6 };
void set_output( int index, Blip_Buffer* );
void osc_output( int index, Blip_Buffer* );
void end_frame( blip_time_t );
void save_snapshot( vrc7_snapshot_t* ) const;
void load_snapshot( vrc7_snapshot_t const& );
@ -37,14 +37,14 @@ private:
struct Vrc7_Osc
{
BOOST::uint8_t regs [3];
uint8_t regs [3];
Blip_Buffer* output;
int last_amp;
};
Vrc7_Osc oscs [osc_count];
BOOST::uint8_t kon;
BOOST::uint8_t inst [8];
uint8_t kon;
uint8_t inst [8];
void* opll;
int addr;
blip_time_t next_time;
@ -53,7 +53,7 @@ private:
int last_amp;
} mono;
Blip_Synth_Fast synth;
Blip_Synth<blip_med_quality,1> synth;
void run_until( blip_time_t );
void output_changed();
@ -61,13 +61,13 @@ private:
struct vrc7_snapshot_t
{
BOOST::uint8_t latch;
BOOST::uint8_t inst [8];
BOOST::uint8_t regs [6] [3];
BOOST::uint8_t delay;
uint8_t latch;
uint8_t inst [8];
uint8_t regs [6] [3];
uint8_t delay;
};
inline void Nes_Vrc7_Apu::set_output( int i, Blip_Buffer* buf )
inline void Nes_Vrc7_Apu::osc_output( int i, Blip_Buffer* buf )
{
assert( (unsigned) i < osc_count );
oscs [i].output = buf;

View file

@ -1,302 +0,0 @@
// Game_Music_Emu $vers. http://www.slack.net/~ant/
#include "Nsf_Core.h"
#include "blargg_endian.h"
#if !NSF_EMU_APU_ONLY
#include "Nes_Namco_Apu.h"
#include "Nes_Vrc6_Apu.h"
#include "Nes_Fme7_Apu.h"
#include "Nes_Fds_Apu.h"
#include "Nes_Mmc5_Apu.h"
#include "Nes_Vrc7_Apu.h"
#endif
/* Copyright (C) 2003-2008 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
Nsf_Core::Nsf_Core()
{
fds = NULL;
fme7 = NULL;
mmc5 = NULL;
namco = NULL;
vrc6 = NULL;
vrc7 = NULL;
}
Nsf_Core::~Nsf_Core()
{
unload();
}
void Nsf_Core::unload()
{
#if !NSF_EMU_APU_ONLY
delete fds;
fds = NULL;
delete fme7;
fme7 = NULL;
delete namco;
namco = NULL;
delete mmc5;
mmc5 = NULL;
delete vrc6;
vrc6 = NULL;
delete vrc7;
vrc7 = NULL;
#endif
Nsf_Impl::unload();
}
void Nsf_Core::set_tempo( double t )
{
set_play_period( (int) (header().play_period() / t) );
nes_apu()->set_tempo( t );
#if !NSF_EMU_APU_ONLY
if ( fds )
fds->set_tempo( t );
#endif
}
blargg_err_t Nsf_Core::post_load()
{
int chip_flags = header().chip_flags;
#if !NSF_EMU_APU_ONLY
if ( chip_flags & header_t::fds_mask )
CHECK_ALLOC( fds = BLARGG_NEW Nes_Fds_Apu );
if ( chip_flags & header_t::fme7_mask )
CHECK_ALLOC( fme7 = BLARGG_NEW Nes_Fme7_Apu );
if ( chip_flags & header_t::mmc5_mask )
CHECK_ALLOC( mmc5 = BLARGG_NEW Nes_Mmc5_Apu );
if ( chip_flags & header_t::namco_mask )
CHECK_ALLOC( namco = BLARGG_NEW Nes_Namco_Apu );
if ( chip_flags & header_t::vrc6_mask )
CHECK_ALLOC( vrc6 = BLARGG_NEW Nes_Vrc6_Apu );
if ( chip_flags & header_t::vrc7_mask )
{
#if NSF_EMU_NO_VRC7
chip_flags = ~chips_mask; // give warning rather than error
#else
CHECK_ALLOC( vrc7 = BLARGG_NEW Nes_Vrc7_Apu );
RETURN_ERR( vrc7->init() );
#endif
}
#endif
set_tempo( 1.0 );
if ( chip_flags & ~chips_mask )
set_warning( "Uses unsupported audio expansion hardware" );
return Nsf_Impl::post_load();
}
int Nsf_Core::cpu_read( addr_t addr )
{
#if !NSF_EMU_APU_ONLY
{
if ( addr == Nes_Namco_Apu::data_reg_addr && namco )
return namco->read_data();
if ( (unsigned) (addr - Nes_Fds_Apu::io_addr) < Nes_Fds_Apu::io_size && fds )
return fds->read( time(), addr );
int i = addr - 0x5C00;
if ( (unsigned) i < mmc5->exram_size && mmc5 )
return mmc5->exram [i];
int m = addr - 0x5205;
if ( (unsigned) m < 2 && mmc5 )
return (mmc5_mul [0] * mmc5_mul [1]) >> (m * 8) & 0xFF;
}
#endif
return Nsf_Impl::cpu_read( addr );
}
int Nsf_Core::unmapped_read( addr_t addr )
{
switch ( addr )
{
case 0x2002:
case 0x4016:
case 0x4017:
return addr >> 8;
}
return Nsf_Impl::unmapped_read( addr );
}
void Nsf_Core::cpu_write( addr_t addr, int data )
{
#if !NSF_EMU_APU_ONLY
{
if ( (unsigned) (addr - fds->io_addr) < fds->io_size && fds )
{
fds->write( time(), addr, data );
return;
}
if ( namco )
{
if ( addr == namco->addr_reg_addr )
{
namco->write_addr( data );
return;
}
if ( addr == namco->data_reg_addr )
{
namco->write_data( time(), data );
return;
}
}
if ( vrc6 )
{
int reg = addr & (vrc6->addr_step - 1);
int osc = (unsigned) (addr - vrc6->base_addr) / vrc6->addr_step;
if ( (unsigned) osc < vrc6->osc_count && (unsigned) reg < vrc6->reg_count )
{
vrc6->write_osc( time(), osc, reg, data );
return;
}
}
if ( addr >= fme7->latch_addr && fme7 )
{
switch ( addr & fme7->addr_mask )
{
case Nes_Fme7_Apu::latch_addr:
fme7->write_latch( data );
return;
case Nes_Fme7_Apu::data_addr:
fme7->write_data( time(), data );
return;
}
}
if ( mmc5 )
{
if ( (unsigned) (addr - mmc5->regs_addr) < mmc5->regs_size )
{
mmc5->write_register( time(), addr, data );
return;
}
int m = addr - 0x5205;
if ( (unsigned) m < 2 )
{
mmc5_mul [m] = data;
return;
}
int i = addr - 0x5C00;
if ( (unsigned) i < mmc5->exram_size )
{
mmc5->exram [i] = data;
return;
}
}
if ( vrc7 )
{
if ( addr == 0x9010 )
{
vrc7->write_reg( data );
return;
}
if ( (unsigned) (addr - 0x9028) <= 0x08 )
{
vrc7->write_data( time(), data );
return;
}
}
}
#endif
return Nsf_Impl::cpu_write( addr, data );
}
void Nsf_Core::unmapped_write( addr_t addr, int data )
{
switch ( addr )
{
case 0x8000: // some write to $8000 and $8001 repeatedly
case 0x8001:
case 0x4800: // probably namco sound mistakenly turned on in MCK
case 0xF800:
case 0xFFF8: // memory mapper?
return;
}
if ( mmc5 && addr == 0x5115 ) return;
// FDS memory
if ( fds && (unsigned) (addr - 0x8000) < 0x6000 ) return;
Nsf_Impl::unmapped_write( addr, data );
}
blargg_err_t Nsf_Core::start_track( int track )
{
#if !NSF_EMU_APU_ONLY
if ( mmc5 )
{
mmc5_mul [0] = 0;
mmc5_mul [1] = 0;
memset( mmc5->exram, 0, mmc5->exram_size );
}
#endif
#if !NSF_EMU_APU_ONLY
if ( fds ) fds ->reset();
if ( fme7 ) fme7 ->reset();
if ( mmc5 ) mmc5 ->reset();
if ( namco ) namco->reset();
if ( vrc6 ) vrc6 ->reset();
if ( vrc7 ) vrc7 ->reset();
#endif
return Nsf_Impl::start_track( track );
}
void Nsf_Core::end_frame( time_t end )
{
Nsf_Impl::end_frame( end );
#if !NSF_EMU_APU_ONLY
if ( fds ) fds ->end_frame( end );
if ( fme7 ) fme7 ->end_frame( end );
if ( mmc5 ) mmc5 ->end_frame( end );
if ( namco ) namco->end_frame( end );
if ( vrc6 ) vrc6 ->end_frame( end );
if ( vrc7 ) vrc7 ->end_frame( end );
#endif
}

View file

@ -1,68 +0,0 @@
// Loads NSF file and emulates CPU and sound chips
// Game_Music_Emu $vers
#ifndef NSF_CORE_H
#define NSF_CORE_H
#include "Nsf_Impl.h"
class Nes_Namco_Apu;
class Nes_Vrc6_Apu;
class Nes_Fme7_Apu;
class Nes_Mmc5_Apu;
class Nes_Vrc7_Apu;
class Nes_Fds_Apu;
class Nsf_Core : public Nsf_Impl {
public:
// Adjusts music tempo, where 1.0 is normal. Can be changed while playing.
// Loading a file resets tempo to 1.0.
void set_tempo( double );
// Pointer to sound chip, or NULL if not used by current file.
// Must be assigned to a Blip_Buffer to get any sound.
Nes_Fds_Apu * fds_apu () { return fds; }
Nes_Fme7_Apu * fme7_apu () { return fme7; }
Nes_Mmc5_Apu * mmc5_apu () { return mmc5; }
Nes_Namco_Apu* namco_apu() { return namco; }
Nes_Vrc6_Apu * vrc6_apu () { return vrc6; }
Nes_Vrc7_Apu * vrc7_apu () { return vrc7; }
// Mask for which chips are supported
#if NSF_EMU_APU_ONLY
enum { chips_mask = 0 };
#else
enum { chips_mask = header_t::all_mask };
#endif
protected:
virtual int unmapped_read( addr_t );
virtual void unmapped_write( addr_t, int data );
// Implementation
public:
Nsf_Core();
~Nsf_Core();
virtual void unload();
virtual blargg_err_t start_track( int );
virtual void end_frame( time_t );
protected:
virtual blargg_err_t post_load();
virtual int cpu_read( addr_t );
virtual void cpu_write( addr_t, int );
private:
byte mmc5_mul [2];
Nes_Fds_Apu* fds;
Nes_Fme7_Apu* fme7;
Nes_Mmc5_Apu* mmc5;
Nes_Namco_Apu* namco;
Nes_Vrc6_Apu* vrc6;
Nes_Vrc7_Apu* vrc7;
};
#endif

View file

@ -1,116 +0,0 @@
// Normal CPU for NSF emulator
// $package. http://www.slack.net/~ant/
#include "Nsf_Impl.h"
#include "blargg_endian.h"
#ifdef BLARGG_DEBUG_H
//#define CPU_LOG_START 1000000
//#include "nes_cpu_log.h"
#undef LOG_MEM
#endif
/* Copyright (C) 2003-2008 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
#ifndef LOG_MEM
#define LOG_MEM( addr, str, data ) data
#endif
int Nsf_Impl::read_mem( addr_t addr )
{
int result = low_ram [addr & (low_ram_size-1)]; // also handles wrap-around
if ( addr & 0xE000 )
{
result = *cpu.get_code( addr );
if ( addr < sram_addr )
{
if ( addr == apu.status_addr )
result = apu.read_status( time() );
else
result = cpu_read( addr );
}
}
return LOG_MEM( addr, ">", result );
}
void Nsf_Impl::write_mem( addr_t addr, int data )
{
(void) LOG_MEM( addr, "<", data );
int offset = addr - sram_addr;
if ( (unsigned) offset < sram_size )
{
sram() [offset] = data;
}
else
{
// after sram because CPU handles most low_ram accesses internally already
int temp = addr & (low_ram_size-1); // also handles wrap-around
if ( !(addr & 0xE000) )
{
low_ram [temp] = data;
}
else
{
int bank = addr - banks_addr;
if ( (unsigned) bank < bank_count )
{
write_bank( bank, data );
}
else if ( (unsigned) (addr - apu.io_addr) < apu.io_size )
{
apu.write_register( time(), addr, data );
}
else
{
#if !NSF_EMU_APU_ONLY
// 0x8000-0xDFFF is writable
int i = addr - 0x8000;
if ( (unsigned) i < fdsram_size && fds_enabled() )
fdsram() [i] = data;
else
#endif
cpu_write( addr, data );
}
}
}
}
#define READ_LOW( addr ) (LOG_MEM( addr, ">", low_ram [addr] ))
#define WRITE_LOW( addr, data ) (LOG_MEM( addr, "<", low_ram [addr] = data ))
#define CAN_WRITE_FAST( addr ) (addr < low_ram_size)
#define WRITE_FAST WRITE_LOW
// addr < 0x2000 || addr >= 0x8000
#define CAN_READ_FAST( addr ) ((addr ^ 0x8000) < 0xA000)
#define READ_FAST( addr, out ) (LOG_MEM( addr, ">", out = READ_CODE( addr ) ))
#define READ_MEM( addr ) read_mem( addr )
#define WRITE_MEM( addr, data ) write_mem( addr, data )
#define CPU cpu
#define CPU_BEGIN \
bool Nsf_Impl::run_cpu_until( time_t end )\
{\
cpu.set_end_time( end );\
if ( *cpu.get_code( cpu.r.pc ) != cpu.halt_opcode )\
{
#include "Nes_Cpu_run.h"
}
return cpu.time_past_end() < 0;
}

View file

@ -1,7 +1,12 @@
// Game_Music_Emu $vers. http://www.slack.net/~ant/
// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
#include "Nsf_Emu.h"
#include "blargg_endian.h"
#include <string.h>
#include <stdio.h>
#include <algorithm>
#if !NSF_EMU_APU_ONLY
#include "Nes_Namco_Apu.h"
#include "Nes_Vrc6_Apu.h"
@ -11,7 +16,7 @@
#include "Nes_Vrc7_Apu.h"
#endif
/* Copyright (C) 2003-2008 Shay Green. This module is free software; you
/* Copyright (C) 2003-2006 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
@ -24,25 +29,79 @@ Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
Nsf_Emu::equalizer_t const Nsf_Emu::nes_eq = { -1.0, 80, 0,0,0,0,0,0,0,0 };
Nsf_Emu::equalizer_t const Nsf_Emu::famicom_eq = { -15.0, 80, 0,0,0,0,0,0,0,0 };
int const vrc6_flag = 0x01;
int const vrc7_flag = 0x02;
int const fds_flag = 0x04;
int const mmc5_flag = 0x08;
int const namco_flag = 0x10;
int const fme7_flag = 0x20;
long const clock_divisor = 12;
using std::min;
using std::max;
Nsf_Emu::equalizer_t const Nsf_Emu::nes_eq =
Music_Emu::make_equalizer( -1.0, 80 );
Nsf_Emu::equalizer_t const Nsf_Emu::famicom_eq =
Music_Emu::make_equalizer( -15.0, 80 );
int Nsf_Emu::pcm_read( void* emu, nes_addr_t addr )
{
return *((Nsf_Emu*) emu)->cpu::get_code( addr );
}
Nsf_Emu::Nsf_Emu()
{
vrc6 = 0;
namco = 0;
fme7 = 0;
fds = 0;
mmc5 = 0;
vrc7 = 0;
apu_names = 0;
set_type( gme_nsf_type );
set_silence_lookahead( 6 );
apu.dmc_reader( pcm_read, this );
Music_Emu::set_equalizer( nes_eq );
set_gain( 1.4 );
set_equalizer( nes_eq );
memset( unmapped_code, Nes_Cpu::bad_opcode, sizeof unmapped_code );
}
Nsf_Emu::~Nsf_Emu()
{
unload();
}
Nsf_Emu::~Nsf_Emu() { unload(); }
void Nsf_Emu::unload()
{
core_.unload();
#if !NSF_EMU_APU_ONLY
{
delete vrc6;
vrc6 = 0;
delete namco;
namco = 0;
delete fme7;
fme7 = 0;
delete fds;
fds = 0;
delete mmc5;
mmc5 = 0;
delete vrc7;
vrc7 = 0;
}
#endif
{
delete [] apu_names;
apu_names = 0;
}
rom.clear();
Music_Emu::unload();
}
@ -54,268 +113,498 @@ static void copy_nsf_fields( Nsf_Emu::header_t const& h, track_info_t* out )
GME_COPY_FIELD( h, out, author );
GME_COPY_FIELD( h, out, copyright );
if ( h.chip_flags )
Music_Emu::copy_field_( out->system, "Famicom" );
}
void hash_nsf_file( Nsf_Core::header_t const& h, unsigned char const* data, int data_size, Music_Emu::Hash_Function& out )
{
out.hash_( &h.vers, sizeof(h.vers) );
out.hash_( &h.track_count, sizeof(h.track_count) );
out.hash_( &h.first_track, sizeof(h.first_track) );
out.hash_( &h.load_addr[0], sizeof(h.load_addr) );
out.hash_( &h.init_addr[0], sizeof(h.init_addr) );
out.hash_( &h.play_addr[0], sizeof(h.play_addr) );
out.hash_( &h.ntsc_speed[0], sizeof(h.ntsc_speed) );
out.hash_( &h.banks[0], sizeof(h.banks) );
out.hash_( &h.pal_speed[0], sizeof(h.pal_speed) );
out.hash_( &h.speed_flags, sizeof(h.speed_flags) );
out.hash_( &h.chip_flags, sizeof(h.chip_flags) );
out.hash_( &h.unused[0], sizeof(h.unused) );
out.hash_( data, data_size );
Gme_File::copy_field_( out->system, "Famicom" );
}
blargg_err_t Nsf_Emu::track_info_( track_info_t* out, int ) const
{
copy_nsf_fields( header(), out );
return blargg_ok;
copy_nsf_fields( header_, out );
return 0;
}
static blargg_err_t check_nsf_header( Nsf_Emu::header_t const& h )
static blargg_err_t check_nsf_header( void const* header )
{
if ( !h.valid_tag() )
return blargg_err_file_type;
return blargg_ok;
if ( memcmp( header, "NESM\x1A", 5 ) )
return gme_wrong_file_type;
return 0;
}
struct Nsf_File : Gme_Info_
{
Nsf_Emu::header_t const* h;
Nsf_Emu::header_t h;
Nsf_File() { set_type( gme_nsf_type ); }
blargg_err_t load_mem_( byte const begin [], int size )
blargg_err_t load_( Data_Reader& in )
{
h = ( Nsf_Emu::header_t const* ) begin;
blargg_err_t err = in.read( &h, Nsf_Emu::header_size );
if ( err )
return (err == in.eof_error ? gme_wrong_file_type : err);
if ( h->vers != 1 )
set_warning( "Unknown file version" );
int unsupported_chips = ~Nsf_Core::chips_mask;
#if NSF_EMU_NO_VRC7
unsupported_chips |= Nsf_Emu::header_t::vrc7_mask;
#endif
if ( h->chip_flags & unsupported_chips )
if ( h.chip_flags & ~(namco_flag | vrc6_flag | fme7_flag | fds_flag | mmc5_flag | vrc7_flag) )
set_warning( "Uses unsupported audio expansion hardware" );
set_track_count( h->track_count );
return check_nsf_header( *h );
set_track_count( h.track_count );
return check_nsf_header( &h );
}
blargg_err_t track_info_( track_info_t* out, int ) const
{
copy_nsf_fields( *h, out );
return blargg_ok;
}
blargg_err_t hash_( Hash_Function& out ) const
{
hash_nsf_file( *h, file_begin() + h->size, file_end() - file_begin() - h->size, out );
return blargg_ok;
copy_nsf_fields( h, out );
return 0;
}
};
static Music_Emu* new_nsf_emu () { return BLARGG_NEW Nsf_Emu ; }
static Music_Emu* new_nsf_file() { return BLARGG_NEW Nsf_File; }
gme_type_t_ const gme_nsf_type [1] = {{ "Nintendo NES", 0, &new_nsf_emu, &new_nsf_file, "NSF", 1 }};
static gme_type_t_ const gme_nsf_type_ = { "Nintendo NES", 0, &new_nsf_emu, &new_nsf_file, "NSF", 1 };
extern gme_type_t const gme_nsf_type = &gme_nsf_type_;
// Setup
void Nsf_Emu::set_tempo_( double t )
{
core_.set_tempo( t );
}
unsigned playback_rate = get_le16( header_.ntsc_speed );
unsigned standard_rate = 0x411A;
clock_rate_ = 1789772.72727;
play_period = 262 * 341L * 4 - 2; // two fewer PPU clocks every four frames
void Nsf_Emu::append_voices( const char* const names [], int const types [], int count )
{
assert( voice_count_ + count < max_voices );
for ( int i = 0; i < count; i++ )
if ( pal_only )
{
voice_names_ [voice_count_ + i] = names [i];
voice_types_ [voice_count_ + i] = types [i];
play_period = 33247 * clock_divisor;
clock_rate_ = 1662607.125;
standard_rate = 0x4E20;
playback_rate = get_le16( header_.pal_speed );
}
voice_count_ += count;
set_voice_count( voice_count_ );
set_voice_types( voice_types_ );
if ( !playback_rate )
playback_rate = standard_rate;
if ( playback_rate != standard_rate || t != 1.0 )
play_period = long (playback_rate * clock_rate_ / (1000000.0 / clock_divisor * t));
apu.set_tempo( t );
}
blargg_err_t Nsf_Emu::init_sound()
{
voice_count_ = 0;
set_voice_names( voice_names_ );
if ( header_.chip_flags & ~(namco_flag | vrc6_flag | fme7_flag | fds_flag | mmc5_flag | vrc7_flag) )
set_warning( "Uses unsupported audio expansion hardware" );
{
int const count = Nes_Apu::osc_count;
static const char* const names [Nes_Apu::osc_count] = {
"Square 1", "Square 2", "Triangle", "Noise", "DMC"
};
static int const types [count] = {
wave_type+1, wave_type+2, mixed_type+1, noise_type+0, mixed_type+1
};
append_voices( names, types, count );
}
// Make adjusted_gain * 0.75 = 1.0 so usual APU and one sound chip uses 1.0
double adjusted_gain = 1.0 / 0.75 * gain();
#if !NSF_EMU_APU_ONLY
// TODO: order of chips here must match that in set_voice()
if ( core_.vrc6_apu() )
{
int const count = Nes_Vrc6_Apu::osc_count;
static const char* const names [count] = {
"Square 3", "Square 4", "Saw Wave"
};
static int const types [count] = {
wave_type+3, wave_type+4, wave_type+5,
};
append_voices( names, types, count );
adjusted_gain *= 0.75;
}
if ( core_.fme7_apu() )
{
int const count = Nes_Fme7_Apu::osc_count;
static const char* const names [count] = {
"Square 3", "Square 4", "Square 5"
};
static int const types [count] = {
wave_type+3, wave_type+4, wave_type+5,
};
append_voices( names, types, count );
adjusted_gain *= 0.75;
}
if ( core_.mmc5_apu() )
{
int const count = Nes_Mmc5_Apu::osc_count;
static const char* const names [count] = {
"Square 3", "Square 4", "PCM"
};
static int const types [count] = {
wave_type+3, wave_type+4, mixed_type+2
};
append_voices( names, types, count );
adjusted_gain *= 0.75;
}
if ( core_.fds_apu() )
{
int const count = Nes_Fds_Apu::osc_count;
static const char* const names [count] = {
"FM"
};
static int const types [count] = {
wave_type+0
};
append_voices( names, types, count );
adjusted_gain *= 0.75;
}
if ( core_.namco_apu() )
{
int const count = Nes_Namco_Apu::osc_count;
static const char* const names [count] = {
"Wave 1", "Wave 2", "Wave 3", "Wave 4",
"Wave 5", "Wave 6", "Wave 7", "Wave 8"
};
static int const types [count] = {
wave_type+3, wave_type+4, wave_type+5, wave_type+ 6,
wave_type+7, wave_type+8, wave_type+9, wave_type+10,
};
append_voices( names, types, count );
adjusted_gain *= 0.75;
}
if ( core_.vrc7_apu() )
{
int const count = Nes_Vrc7_Apu::osc_count;
static const char* const names [count] = {
"FM 1", "FM 2", "FM 3", "FM 4", "FM 5", "FM 6"
};
static int const types [count] = {
wave_type+3, wave_type+4, wave_type+5, wave_type+6,
wave_type+7, wave_type+8
};
append_voices( names, types, count );
adjusted_gain *= 0.75;
}
if ( core_.vrc7_apu() ) core_.vrc7_apu() ->volume( adjusted_gain );
if ( core_.namco_apu() ) core_.namco_apu()->volume( adjusted_gain );
if ( core_.vrc6_apu() ) core_.vrc6_apu() ->volume( adjusted_gain );
if ( core_.fme7_apu() ) core_.fme7_apu() ->volume( adjusted_gain );
if ( core_.mmc5_apu() ) core_.mmc5_apu() ->volume( adjusted_gain );
if ( core_.fds_apu() ) core_.fds_apu() ->volume( adjusted_gain );
#ifdef NSF_EMU_APU_ONLY
int const count_total = Nes_Apu::osc_count;
#else
int const count_total = Nes_Apu::osc_count + Nes_Namco_Apu::osc_count +
Nes_Vrc6_Apu::osc_count + Nes_Fme7_Apu::osc_count +
Nes_Fds_Apu::osc_count + Nes_Mmc5_Apu::osc_count +
Nes_Vrc7_Apu::osc_count;
#endif
if ( adjusted_gain > gain() )
adjusted_gain = gain(); // only occurs if no other sound chips
if ( apu_names )
{
delete [] apu_names;
}
core_.nes_apu()->volume( adjusted_gain );
apu_names = new char* [count_total];
return blargg_ok;
int count = 0;
{
apu_names[count + 0] = "Square 1";
apu_names[count + 1] = "Square 2";
apu_names[count + 2] = "Triangle";
apu_names[count + 3] = "Noise";
apu_names[count + 4] = "DMC";
count += Nes_Apu::osc_count;
}
static int const types [] = {
wave_type | 1, wave_type | 2, wave_type | 0,
noise_type | 0, mixed_type | 1,
wave_type | 3, wave_type | 4, wave_type | 5,
wave_type | 6, wave_type | 7, wave_type | 8, wave_type | 9,
wave_type |10, wave_type |11, wave_type |12, wave_type |13
};
set_voice_types( types ); // common to all sound chip configurations
double adjusted_gain = gain();
#if NSF_EMU_APU_ONLY
{
if ( header_.chip_flags )
set_warning( "Uses unsupported audio expansion hardware" );
}
#else
{
if ( header_.chip_flags & vrc6_flag )
{
vrc6 = BLARGG_NEW Nes_Vrc6_Apu;
CHECK_ALLOC( vrc6 );
adjusted_gain *= 0.75;
apu_names[count + 0] = "Saw Wave";
apu_names[count + 1] = "Square 3";
apu_names[count + 2] = "Square 4";
count += Nes_Vrc6_Apu::osc_count;
}
if ( header_.chip_flags & namco_flag )
{
namco = BLARGG_NEW Nes_Namco_Apu;
CHECK_ALLOC( namco );
adjusted_gain *= 0.75;
apu_names[count + 0] = "Wave 1";
apu_names[count + 1] = "Wave 2";
apu_names[count + 2] = "Wave 3";
apu_names[count + 3] = "Wave 4";
apu_names[count + 4] = "Wave 5";
apu_names[count + 5] = "Wave 6";
apu_names[count + 6] = "Wave 7";
apu_names[count + 7] = "Wave 8";
count += Nes_Namco_Apu::osc_count;
}
if ( header_.chip_flags & fme7_flag )
{
fme7 = BLARGG_NEW Nes_Fme7_Apu;
CHECK_ALLOC( fme7 );
adjusted_gain *= 0.75;
apu_names[count + 0] = "Square 3";
apu_names[count + 1] = "Square 4";
apu_names[count + 2] = "Square 5";
count += Nes_Fme7_Apu::osc_count;
}
if ( header_.chip_flags & fds_flag )
{
fds = BLARGG_NEW Nes_Fds_Apu;
CHECK_ALLOC( fds );
adjusted_gain *= 0.75;
apu_names[count + 0] = "Wave";
count += Nes_Fds_Apu::osc_count;
}
if ( header_.chip_flags & mmc5_flag )
{
mmc5 = BLARGG_NEW Nes_Mmc5_Apu;
CHECK_ALLOC( mmc5 );
adjusted_gain *= 0.75;
apu_names[count + 0] = "Square 3";
apu_names[count + 1] = "Square 4";
apu_names[count + 2] = "PCM";
count += Nes_Mmc5_Apu::osc_count;
}
if ( header_.chip_flags & vrc7_flag )
{
vrc7 = BLARGG_NEW Nes_Vrc7_Apu;
CHECK_ALLOC( vrc7 );
RETURN_ERR( vrc7->init() );
adjusted_gain *= 0.75;
apu_names[count + 0] = "FM 1";
apu_names[count + 1] = "FM 2";
apu_names[count + 2] = "FM 3";
apu_names[count + 3] = "FM 4";
apu_names[count + 4] = "FM 5";
apu_names[count + 5] = "FM 6";
count += Nes_Vrc7_Apu::osc_count;
}
set_voice_count( count );
set_voice_names( apu_names );
if ( namco ) namco->volume( adjusted_gain );
if ( vrc6 ) vrc6 ->volume( adjusted_gain );
if ( fme7 ) fme7 ->volume( adjusted_gain );
if ( fds ) fds ->volume( adjusted_gain );
if ( mmc5 ) mmc5 ->volume( adjusted_gain );
if ( vrc7 ) vrc7 ->volume( adjusted_gain );
}
#endif
apu.volume( adjusted_gain );
return 0;
}
blargg_err_t Nsf_Emu::load_( Data_Reader& in )
{
RETURN_ERR( core_.load( in ) );
set_track_count( header().track_count );
RETURN_ERR( check_nsf_header( header() ) );
set_warning( core_.warning() );
RETURN_ERR( init_sound() );
assert( offsetof (header_t,unused [4]) == header_size );
RETURN_ERR( rom.load( in, header_size, &header_, 0 ) );
set_track_count( header_.track_count );
RETURN_ERR( check_nsf_header( &header_ ) );
if ( header_.vers != 1 )
set_warning( "Unknown file version" );
// sound and memory
blargg_err_t err = init_sound();
if ( err )
return err;
// set up data
nes_addr_t load_addr = get_le16( header_.load_addr );
init_addr = get_le16( header_.init_addr );
play_addr = get_le16( header_.play_addr );
if ( !load_addr ) load_addr = rom_begin;
if ( !init_addr ) init_addr = rom_begin;
if ( !play_addr ) play_addr = rom_begin;
if ( load_addr < rom_begin || init_addr < rom_begin )
{
const char* w = warning();
if ( !w )
w = "Corrupt file (invalid load/init/play address)";
return w;
}
rom.set_addr( load_addr % bank_size );
int total_banks = rom.size() / bank_size;
// bank switching
int first_bank = (load_addr - rom_begin) / bank_size;
for ( int i = 0; i < bank_count; i++ )
{
unsigned bank = i - first_bank;
if ( bank >= (unsigned) total_banks )
bank = 0;
initial_banks [i] = bank;
if ( header_.banks [i] )
{
// bank-switched
memcpy( initial_banks, header_.banks, sizeof initial_banks );
break;
}
}
pal_only = (header_.speed_flags & 3) == 1;
#if !NSF_EMU_EXTRA_FLAGS
header_.speed_flags = 0;
#endif
set_tempo( tempo() );
return setup_buffer( (int) (header().clock_rate() + 0.5) );
return setup_buffer( (long) (clock_rate_ + 0.5) );
}
void Nsf_Emu::update_eq( blip_eq_t const& eq )
{
core_.nes_apu()->treble_eq( eq );
apu.treble_eq( eq );
#if !NSF_EMU_APU_ONLY
{
if ( core_.namco_apu() ) core_.namco_apu()->treble_eq( eq );
if ( core_.vrc6_apu() ) core_.vrc6_apu() ->treble_eq( eq );
if ( core_.fme7_apu() ) core_.fme7_apu() ->treble_eq( eq );
if ( core_.mmc5_apu() ) core_.mmc5_apu() ->treble_eq( eq );
if ( core_.fds_apu() ) core_.fds_apu() ->treble_eq( eq );
if ( core_.vrc7_apu() ) core_.vrc7_apu() ->treble_eq( eq );
if ( namco ) namco->treble_eq( eq );
if ( vrc6 ) vrc6 ->treble_eq( eq );
if ( fme7 ) fme7 ->treble_eq( eq );
if ( fds ) fds ->treble_eq( eq );
if ( mmc5 ) mmc5 ->treble_eq( eq );
if ( vrc7 ) vrc7 ->treble_eq( eq );
}
#endif
}
void Nsf_Emu::set_voice( int i, Blip_Buffer* buf, Blip_Buffer*, Blip_Buffer* )
{
#define HANDLE_CHIP( chip ) \
if ( chip && (i -= chip->osc_count) < 0 )\
{\
chip->set_output( i + chip->osc_count, buf );\
return;\
}\
HANDLE_CHIP( core_.nes_apu() );
if ( i < Nes_Apu::osc_count )
{
apu.osc_output( i, buf );
return;
}
i -= Nes_Apu::osc_count;
#if !NSF_EMU_APU_ONLY
{
// TODO: order of chips here must match that in init_sound()
HANDLE_CHIP( core_.vrc6_apu() );
HANDLE_CHIP( core_.fme7_apu() );
HANDLE_CHIP( core_.mmc5_apu() );
HANDLE_CHIP( core_.fds_apu() );
HANDLE_CHIP( core_.namco_apu() );
HANDLE_CHIP( core_.vrc7_apu() );
if ( vrc6 )
{
if ( i < Nes_Vrc6_Apu::osc_count )
{
// put saw first
if ( --i < 0 )
i = 2;
vrc6->osc_output( i, buf );
return;
}
i -= Nes_Vrc6_Apu::osc_count;
}
if ( namco )
{
if ( i < Nes_Namco_Apu::osc_count )
{
namco->osc_output( i, buf );
return;
}
i -= Nes_Namco_Apu::osc_count;
}
if ( fme7 )
{
if ( i < Nes_Fme7_Apu::osc_count )
{
fme7->osc_output( i, buf );
return;
}
i -= Nes_Fme7_Apu::osc_count;
}
if ( fds )
{
if ( i < Nes_Fds_Apu::osc_count )
{
fds->osc_output( i, buf );
return;
}
i -= Nes_Fds_Apu::osc_count;
}
if ( mmc5 )
{
if ( i < Nes_Mmc5_Apu::osc_count )
{
mmc5->osc_output( i, buf );
return;
}
i -= Nes_Mmc5_Apu::osc_count;
}
if ( vrc7 )
{
if ( i < Nes_Vrc7_Apu::osc_count )
{
vrc7->osc_output( i, buf );
return;
}
i -= Nes_Vrc7_Apu::osc_count;
}
}
#endif
}
// Emulation
// see nes_cpu_io.h for read/write functions
void Nsf_Emu::cpu_write_misc( nes_addr_t addr, int data )
{
#if !NSF_EMU_APU_ONLY
{
if ( fds )
{
if ( (unsigned) (addr - fds->io_addr) < fds->io_size )
{
fds->write( time(), addr, data);
return;
}
}
if ( namco )
{
switch ( addr )
{
case Nes_Namco_Apu::data_reg_addr:
namco->write_data( time(), data );
return;
case Nes_Namco_Apu::addr_reg_addr:
namco->write_addr( data );
return;
}
}
if ( addr >= Nes_Fme7_Apu::latch_addr && fme7 )
{
switch ( addr & Nes_Fme7_Apu::addr_mask )
{
case Nes_Fme7_Apu::latch_addr:
fme7->write_latch( data );
return;
case Nes_Fme7_Apu::data_addr:
fme7->write_data( time(), data );
return;
}
}
if ( vrc6 )
{
unsigned reg = addr & (Nes_Vrc6_Apu::addr_step - 1);
unsigned osc = unsigned (addr - Nes_Vrc6_Apu::base_addr) / Nes_Vrc6_Apu::addr_step;
if ( osc < Nes_Vrc6_Apu::osc_count && reg < Nes_Vrc6_Apu::reg_count )
{
vrc6->write_osc( time(), osc, reg, data );
return;
}
}
if ( mmc5 )
{
if ( (unsigned) (addr - mmc5->regs_addr) < mmc5->regs_size)
{
mmc5->write_register( time(), addr, data );
return;
}
int m = addr - 0x5205;
if ( (unsigned) m < 2 )
{
mmc5_mul [m] = data;
return;
}
int i = addr - 0x5C00;
if ( (unsigned) i < mmc5->exram_size )
{
mmc5->exram [i] = data;
return;
}
}
if ( vrc7 )
{
if ( addr == 0x9010 )
{
vrc7->write_reg( data );
return;
}
if ( (unsigned) (addr - 0x9028) <= 0x08 )
{
vrc7->write_data( time(), data );
return;
}
}
}
#endif
// unmapped write
#ifndef NDEBUG
{
// some games write to $8000 and $8001 repeatedly
if ( addr == 0x8000 || addr == 0x8001 ) return;
// probably namco sound mistakenly turned on in mck
if ( addr == 0x4800 || addr == 0xF800 ) return;
// memory mapper?
if ( addr == 0xFFF8 ) return;
debug_printf( "write_unmapped( 0x%04X, 0x%02X )\n", (unsigned) addr, (unsigned) data );
}
#endif
}
@ -323,20 +612,123 @@ void Nsf_Emu::set_voice( int i, Blip_Buffer* buf, Blip_Buffer*, Blip_Buffer* )
blargg_err_t Nsf_Emu::start_track_( int track )
{
RETURN_ERR( Classic_Emu::start_track_( track ) );
return core_.start_track( track );
memset( low_mem, 0, sizeof low_mem );
memset( sram, 0, sizeof sram );
cpu::reset( unmapped_code ); // also maps low_mem
cpu::map_code( sram_addr, sizeof sram, sram );
for ( int i = 0; i < bank_count; ++i )
cpu_write( bank_select_addr + i, initial_banks [i] );
apu.reset( pal_only, (header_.speed_flags & 0x20) ? 0x3F : 0 );
apu.write_register( 0, 0x4015, 0x0F );
apu.write_register( 0, 0x4017, (header_.speed_flags & 0x10) ? 0x80 : 0 );
#if !NSF_EMU_APU_ONLY
if ( mmc5 )
{
mmc5_mul [0] = 0;
mmc5_mul [1] = 0;
memset( mmc5->exram, 0, mmc5->exram_size );
}
{
if ( namco ) namco->reset();
if ( vrc6 ) vrc6 ->reset();
if ( fme7 ) fme7 ->reset();
if ( fds ) fds ->reset();
if ( mmc5 ) mmc5 ->reset();
if ( vrc7 ) vrc7 ->reset();
}
#endif
play_ready = 4;
play_extra = 0;
next_play = play_period / clock_divisor;
saved_state.pc = badop_addr;
low_mem [0x1FF] = (badop_addr - 1) >> 8;
low_mem [0x1FE] = (badop_addr - 1) & 0xFF;
r.sp = 0xFD;
r.pc = init_addr;
r.a = track;
r.x = pal_only;
return 0;
}
blargg_err_t Nsf_Emu::run_clocks( blip_time_t& duration, int )
{
core_.end_frame( duration );
const char* w = core_.warning();
if ( w )
set_warning( w );
return blargg_ok;
}
set_time( 0 );
while ( time() < duration )
{
nes_time_t end = min( (blip_time_t) next_play, duration );
end = min( end, time() + 32767 ); // allows CPU to use 16-bit time delta
if ( cpu::run( end ) )
{
if ( r.pc != badop_addr )
{
set_warning( "Emulation error (illegal instruction)" );
r.pc++;
}
else
{
play_ready = 1;
if ( saved_state.pc != badop_addr )
{
cpu::r = saved_state;
saved_state.pc = badop_addr;
}
else
{
set_time( end );
}
}
}
blargg_err_t Nsf_Emu::hash_( Hash_Function& out ) const
{
hash_nsf_file( header(), core_.rom_().begin(), core_.rom_().file_size(), out );
return blargg_ok;
if ( time() >= next_play )
{
nes_time_t period = (play_period + play_extra) / clock_divisor;
play_extra = play_period - period * clock_divisor;
next_play += period;
if ( play_ready && !--play_ready )
{
check( saved_state.pc == badop_addr );
if ( r.pc != badop_addr )
saved_state = cpu::r;
r.pc = play_addr;
low_mem [0x100 + r.sp--] = (badop_addr - 1) >> 8;
low_mem [0x100 + r.sp--] = (badop_addr - 1) & 0xFF;
GME_FRAME_HOOK( this );
}
}
}
if ( cpu::error_count() )
{
cpu::clear_error_count();
set_warning( "Emulation error (illegal instruction)" );
}
duration = time();
next_play -= duration;
check( next_play >= 0 );
if ( next_play < 0 )
next_play = 0;
apu.end_frame( duration );
#if !NSF_EMU_APU_ONLY
{
if ( namco ) namco->end_frame( duration );
if ( vrc6 ) vrc6 ->end_frame( duration );
if ( fme7 ) fme7 ->end_frame( duration );
if ( fds ) fds ->end_frame( duration );
if ( mmc5 ) mmc5 ->end_frame( duration );
if ( vrc7 ) vrc7 ->end_frame( duration );
}
#endif
return 0;
}

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