Cleaned up project settings to current defaults, except for the macOS
deployment version, which is still 10.13. Cleaned up a lot of headers
and such to include with angle braces instead of double quotes. Enabled
build sandbox in a lot of places. Disabled subproject signing in several
places, for libraries and frameworks which will be stripped and signed
when they are copied into place in the final build.
Also, while trying to solve compilation issues, the visualization
controller was reverted to the Objective C implementation, which is
probably faster anyway. Stupid Swift/Objective-C language mixing issues.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Audio Chunks now have full timestamp accounting, including DSP playback
speed ratio for the one DSP that can change play ratio, Rubber Band.
Inputs which support looping and actually reporting the absolute play
position now do so.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
readAudio now returns an AudioChunk object directly, and all inputs have
been changed to accomodate this. Also, input and converter processing
have been altered to better work with this.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Most projects needed to be changed to enable C or Objective C modules.
Hopefully, this improves debugging.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Remove a single .inc include from CogAudio build phase, as it's included
but not compiled as Pascal like Xcode thinks. Also remove a bunch of
files from being copied into the resulting .framework and .bundle files
during link stage, as we don't need to distribute that stuff.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
All optional fallback code for older versions has also been removed, and
everything now assumes 10.13.0 or newer. Some cases are still included
for point releases, such as 10.13.2.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
This file should not be referenced directly by projects, otherwise it
will be expected to exist, even in CI.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Redesign the code signing from the ground up. Now all bundles and their
embedded frameworks import the Shared.xcconfig file and enable its
settings, so they may be signed with Apple Development instead of sign
to run locally. This apparently isn't necessary for frameworks which are
embedded in the main app bundle directly, only for the bundles and their
frameworks.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Update all project files with new upgrade version number, and add the
dead code stripping option. Don't touch MASShortcut because it's not my
project.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Sample format can now change dynamically at play time, and the player
will resample it as necessary, extrapolating edges between changes to
reduce the potential for gaps.
Currently supported formats for this:
- FLAC
- Ogg Vorbis
- Any format supported by FFmpeg, such as MP3 or AAC
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Channel config should not contain duplicate channels, or unsupported
channels. Also fix a memory leak from not freeing the AudioChannelLayout
structure allocated previously.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
This implements channel masks for inputs where applicable, namely the
CoreAudio decoder, FFmpeg, FLAC, and WavPack. All others will still use
guessing from the channel number.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
... also disable use of AudioToolbox codecs, and use only bundled codecs
and libfdk-aac for AAC input. This is required for HLS at least, as
Apple's system codecs didn't really like the network streams that were
provided by HLS streaming stations.
Also reshuffle the input priorities between Core Audio input and FFmpeg
input, so that they were the way they were before I messed with things a
while back. This puts FFmpeg back at the top, using bundled codecs where
supported.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Now it should take priority for all supported formats, including MP3, so that reported broken file should play properly now. Not fixing FFmpeg outside of FFmpeg, someone can report the file to FFmpeg if they want to.