Move this commonly used string decoding helper to the CogAudio framework
and import it in every plugin that uses it.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Cleaned up project settings to current defaults, except for the macOS
deployment version, which is still 10.13. Cleaned up a lot of headers
and such to include with angle braces instead of double quotes. Enabled
build sandbox in a lot of places. Disabled subproject signing in several
places, for libraries and frameworks which will be stripped and signed
when they are copied into place in the final build.
Also, while trying to solve compilation issues, the visualization
controller was reverted to the Objective C implementation, which is
probably faster anyway. Stupid Swift/Objective-C language mixing issues.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Audio Chunks now have full timestamp accounting, including DSP playback
speed ratio for the one DSP that can change play ratio, Rubber Band.
Inputs which support looping and actually reporting the absolute play
position now do so.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Make exception handling more robust and thorough. Never
know what may happen, make sure to handle most cases.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
readAudio now returns an AudioChunk object directly, and all inputs have
been changed to accomodate this. Also, input and converter processing
have been altered to better work with this.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
This redesign completely changes how tags are stored in memory. Now all
arbitrary tag names are supported, where possible. Some extra work will
be needed to support arbitrary tags with TagLib, such as replacing it
with a different library.
Translation pending for a couple of strings.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Remove a single .inc include from CogAudio build phase, as it's included
but not compiled as Pascal like Xcode thinks. Also remove a bunch of
files from being copied into the resulting .framework and .bundle files
during link stage, as we don't need to distribute that stuff.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Default time, fade, loop count, and sample rate may now be overridden.
Synchronized preferences strings tables. Spanish translation of new
options pending, new releases won't be pushed until they're complete.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Bundle libOpenMPT as a dynamic framework, which should be safe once
again, now that there is only one version to bundle. Also, now it is
using the versions of libvorbisfile and libmpg123 that are bundled with
the player, instead of compiling minimp3 and stbvorbis.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
This allows us to eliminate the requirement to continue bundling version
0.5.x of libOpenMPT for compatibility with macOS 10.13 through 10.14.x.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
This required adding the included script in every project that links to
one of the bundled libraries. The script is designed to sleep for a
while if another thread is already extracting the libraries. The script
uses a temporary file as an extraction step lock, so other instances
sleep, and then detect the libraries.updated file, which is created
before the lock is removed.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Made the OpenMPT / legacy OpenMPT and mpg123 libraries pre-built.
Changed the OpenMPT and vgmstream plugins to import the libraries as
they are now. Made mpg123 embedded and imported by the main binary,
since it's now shared by two plugins.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
This file should not be referenced directly by projects, otherwise it
will be expected to exist, even in CI.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Redesign the code signing from the ground up. Now all bundles and their
embedded frameworks import the Shared.xcconfig file and enable its
settings, so they may be signed with Apple Development instead of sign
to run locally. This apparently isn't necessary for frameworks which are
embedded in the main app bundle directly, only for the bundles and their
frameworks.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Update all project files with new upgrade version number, and add the
dead code stripping option. Don't touch MASShortcut because it's not my
project.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Most file formats the player supports may or may not have UTF-8 safe
strings in their metadata. This should not be assumed to be UTF-8, and
when it is assumed, it results in nil NSString objects, which results in
inline initializers crashing due to uncaught exceptions.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>