Commit graph

18 commits

Author SHA1 Message Date
Christopher Snowhill
72ee38ad14
Audio Player: Only wait for unstopped input
Input thread now signals when it has stopped and is about to return, in
case the input thread returns before the BufferChain dealloc function
would be waiting for it to terminate. Somehow, even though the Semaphore
is being signaled at this point, the BufferChain still ends up waiting
the default of 2.5 seconds for the signal that apparently never comes,
delaying file stoppage. This prevents the wait action entirely. Must
have been some sort of race condition.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-12-09 21:18:56 -08:00
Christopher Snowhill
85c7073649 Reformat my own source code with clang-format
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-02-06 21:49:27 -08:00
Christopher Snowhill
9e5a70c9ae Cog Audio: Dealt with a major retain cycle leak
This seals up a major memory leak of the playback state whenever a chain
is released on stop or on manual track change. CogAudioMulti was
retaining the input node due to its listeners, and InputNode was not
releasing the listeners when asked to stop running. This is fixed now.

Fixes #221

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-01-29 21:31:19 -08:00
Christopher Snowhill
c4c9a741ef Replaced AudioToolbox converter process with homebrew solution, using the RetroArch sinc resampler 2022-01-11 04:09:19 -08:00
Christopher Snowhill
dfeca7aa97 Seeking now takes the true nuclear approach to output, and should no longer have glitches 2021-12-26 02:01:02 -08:00
Chris Moeller
1b818bcaa7 mamburu: Fixed InputNode's thread not being stopped at all 2013-10-12 13:59:34 -07:00
Chris Moeller
56848daad6 mamburu: Fixed crashes when seeking near the end of stream 2013-10-12 13:52:58 -07:00
Chris Moeller
15c545b10d Fixed input to float conversion and made it mandatory, so I could move volume scaling to the converter node 2013-10-07 03:59:04 -07:00
Chris Moeller
74b6188772 Implemented floating point sample format support into CogAudio and all relevant plug-ins 2013-10-05 14:15:09 -07:00
Chris Moeller
4c0cf34250 More ReplayGain support, now with metadata handling, but only if the metadata is already loaded 2013-10-02 02:30:04 -07:00
Chris Moeller
6ea103b1c3 Implemented ReplayGain support, so far only in the HighlyComplete component. 2013-10-01 23:00:16 -07:00
vspader
5715522470 Moved to frame-based reading/seeking instead of byte/second based. Some formats have still not been updated and are broken.
Added icons for other formats.
2007-11-24 20:16:27 +00:00
vspader
f1b9141f4b Added mime type support. 2007-10-14 18:12:15 +00:00
vspader
b57bcc121c Added support for gapless multitrack files.
Modified cue sheet plugin to use it.
2007-10-11 02:08:29 +00:00
vspader
5ad2728d3c Moved converter to a seperate node again. 2007-10-03 20:23:14 +00:00
vspader
1aead1bf0d Merged decoder and converter threads to facilitate midstream format changing. 2007-03-03 17:19:37 +00:00
vspader
934840ace5 Added source plugin support. Things are incredibly broken. Besides Ogg Vorbis. That should still work. 2007-03-02 01:36:52 +00:00
vspader
927b65a4a5 Merged with cog-audio-framework branch. Cog now uses plugins. 2007-02-24 20:36:27 +00:00
Renamed from Sound/InputNode.h (Browse further)