Cleaned up project settings to current defaults, except for the macOS
deployment version, which is still 10.13. Cleaned up a lot of headers
and such to include with angle braces instead of double quotes. Enabled
build sandbox in a lot of places. Disabled subproject signing in several
places, for libraries and frameworks which will be stripped and signed
when they are copied into place in the final build.
Also, while trying to solve compilation issues, the visualization
controller was reverted to the Objective C implementation, which is
probably faster anyway. Stupid Swift/Objective-C language mixing issues.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Audio Chunks now have full timestamp accounting, including DSP playback
speed ratio for the one DSP that can change play ratio, Rubber Band.
Inputs which support looping and actually reporting the absolute play
position now do so.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Based on the C++11 code by Joel Yliluoma / bisqwit, which in turn is
based on information from NX-Engine. I have also taken the liberty of
bundling the required wavetable bank and PixTone drums. Contrary to the
documentation provided with the code, my version of dou_1006.zip, as
downloaded over a decade ago, had the wavetable bank at offset 635,816
bytes into the file, not 1,115,748 bytes. Possibly a difference of
having applied the translation patch? My copy is the original version,
so I had to use a real resource parser to locate the waveforms.
The player will obey the configured sample rate, loop count, and fade
time for synthesizers, and also obey Repeat One to play indefinitely.
The code should be quite robust to minor abuses, though I can't imagine
how well it would hold up to random bad files, other than playing
outright garbage.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>