We implement this function to return the current latency buffered,
regardless of how often this function may be called. In practice, it is
only called on track completion, to time the reporting of the next track
display. We also avoid using Rubber Band's latency function, as in most
cases, this function will be called from other threads, and also, it
currently only gets called after Rubber Band has been emptied out, so it
would otherwise calculate zero samples buffered. And thirdly, Rubber
Band's latency function doesn't account for the buffered samples already
removed from it and waiting to be fed out.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Check for paused processing state in various places, so that startup
playback works properly, and resume playback at seek offset works
properly and doesn't hang the player.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>