This was just an experiment, and was hashed in to test it out. It does
not look like it would be a very efficient thing to ship this in the
main app at all, especially since the collection of presets is so dang
huge. It was also never meant to replace the existing visualizations,
but instead as another option. One of the things from this branch will
make it into the final: Optional nullability of the Visualization
Manager parameters, since technically they're both checked on call.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Cleaned up project settings to current defaults, except for the macOS
deployment version, which is still 10.13. Cleaned up a lot of headers
and such to include with angle braces instead of double quotes. Enabled
build sandbox in a lot of places. Disabled subproject signing in several
places, for libraries and frameworks which will be stripped and signed
when they are copied into place in the final build.
Also, while trying to solve compilation issues, the visualization
controller was reverted to the Objective C implementation, which is
probably faster anyway. Stupid Swift/Objective-C language mixing issues.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
The SceneKit visualizer now has a crash check, which will trigger if an
exception is thrown by the app.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-17 22:15:14 -07:00
Renamed from Visualization/SpectrumView.h (Browse further)