Commit graph

72 commits

Author SHA1 Message Date
Christopher Snowhill
a95280626f Fix Projects. Fix a major deadlock introduced by previous commit. Introduce new mGBA based GSF player. 2016-09-04 12:49:43 -07:00
Christopher Snowhill
899cfd6b42 Update project files. 2016-09-01 18:50:33 -07:00
Christopher Snowhill
1dab2b6d27 Support GBS version 2? 2016-08-04 18:54:57 -07:00
Chris Moeller
a2a519b3fd Fix initialization error with YM2151. 2016-07-08 17:24:53 -07:00
Chris Moeller
2b54fdbeae Undid some minor madness. 2016-07-07 17:11:33 -07:00
Chris Moeller
84e38a6213 Hopefully fix all threading issues with VGMPlay. 2016-07-07 16:42:36 -07:00
Chris Moeller
1375489a8b Fix previous commit so it compiles. 2016-07-07 16:41:27 -07:00
Chris Moeller
5006d05222 Fix a VGM crash when loading unsupported files. 2016-07-02 17:08:41 -07:00
Chris Moeller
7bb722cdec Updated VGMPlay. 2016-07-02 02:57:36 -07:00
Chris Moeller
17272ce43c Clean up lots of warnings and minor issues. 2016-06-29 22:10:29 -07:00
Chris Moeller
03b825ced3 Hopefully fix the last of the Automatic Reference Counting issues that remained. 2016-06-19 12:57:18 -07:00
Chris Moeller
0e3644177e Updated everything else to ARC, and plugged a release cycle. 2016-05-05 13:05:39 -07:00
Chris Moeller
7903c0e371 Fixed compilation error 2016-04-12 21:45:28 -07:00
Chris Moeller
f10fa14668 Updated Game_Music_Emu with changes that don't currently affect playback. 2016-03-17 17:15:45 -07:00
Chris Moeller
dd5c25c125 GME: Fix incorrect length reporting for VGM files, caused by an uninitialized variable. 2016-02-10 17:52:28 -08:00
Chris Moeller
0078b0bccb Worked around a Clang optimizer bug by replacing a table generator with a static table. 2016-02-10 00:04:31 -08:00
Chris Moeller
8533dde6dd Fixed GME/VGMPlay metadata retrieval during playback, which fixes song lengths. 2016-02-09 22:20:00 -08:00
Chris Moeller
cf1857fa94 Updated VGMPlay, fixing YM2608 playback. 2016-02-07 21:03:10 -08:00
Chris Moeller
09e546591a Updated Game_Music_Emu to latest VGMPlay branch 2015-11-27 02:02:41 -08:00
Chris Moeller
ce2303ef24 Update project files for new Xcode 2015-11-12 21:31:10 -08:00
Chris Moeller
52362e4341 Workaround bugs in the 10.11 SDK by using the 10.10 SDK instead 2015-08-05 17:03:12 -07:00
Chris Moeller
5677527ffd Changed code signing procedures, removed unnecessary Plugin.h copies from numerous PlugIn bundles, and re-signed Growl.framework with a valid signature 2015-03-18 21:45:32 -07:00
Chris Moeller
dfed1a3814 Fixed Sap_File song length reporting, even though it doesn't affect Cog 2015-03-10 21:22:04 -07:00
Chris Moeller
8c6f1fa152 Remove GB DMG hacks that were a poor attempt to mimic vgmplay 2015-01-27 19:11:40 -08:00
Chris Moeller
4acbb21f99 Updated Game_Music_Emu to support Game Boy DMG sound in VGM files 2014-11-02 18:28:28 -08:00
Chris Moeller
704f04b8ce Fixed stupid errors compiling with Xcode 5.1 2014-03-10 22:06:48 -07:00
Chris Moeller
85cc09e07f Updated and fixed VGM OKIM6258 support from VGMPlay 0.40.4 2014-02-24 16:38:46 -08:00
Chris Moeller
c6529888fd Hard limit only if output would clip, and use a table for up to 2x volume level 2013-10-31 18:20:58 -07:00
Chris Moeller
355df0b3b0 Fixed GME track length limiting when seeking backwards 2013-10-31 17:35:18 -07:00
Chris Moeller
2cfdacf890 Added a hard limiter to SPC playback instead 2013-10-30 17:58:29 -07:00
Chris Moeller
a02bc5000b Reduced SPC/SFM gain to 1.0, as a number of SPC files are too loud 2013-10-30 17:32:11 -07:00
Chris Moeller
ee5821b45d Fixed SFM writing 2013-10-28 23:17:14 -07:00
Chris Moeller
bb0f0ed511 GME: Implemented functionality to update the metadata on an instance of gme_t, for SFM only. Also extended the SFM metadata to include log looping, track length/fade, and textual information. 2013-10-28 21:55:13 -07:00
Chris Moeller
9b7b8d5fd7 Fixed disassembler for MSVC 2013-10-27 15:21:51 -07:00
Chris Moeller
0a2dd30a51 Run SMP and DSP in less of a lockstep arrangement 2013-10-27 15:00:13 -07:00
Chris Moeller
9211827957 Removed unnecessary parentheses that I added 2013-10-27 13:25:23 -07:00
Chris Moeller
749ee9845c Seriously cut back on the crap with the SPC disassembler 2013-10-27 13:14:02 -07:00
Chris Moeller
969ec470e4 Implemented the SMP disassembler, for debugging purposes 2013-10-27 05:42:03 -07:00
Chris Moeller
031f36524e Added SMP ports to the SFM state, for keeping the last state of the ports in the event that the register log has or will run empty 2013-10-26 15:26:00 -07:00
Chris Moeller
2b40e87fee Yes, the SPC control register is supposed to clear its read ports, but SPC files aren't supposed to trigger that with their initial control register 2013-10-26 15:25:06 -07:00
Chris Moeller
fb07d985ea Simplified SPC register initialization and eliminated an unnecessary function 2013-10-26 14:47:36 -07:00
Chris Moeller
ec58587742 Yeah, byuu had SMP control port reset right the first time, I misinterpreted some other emulator code 2013-10-26 13:08:12 -07:00
Chris Moeller
4be3186b4c Implemented SPC/SFM tempo control, which the GME plugin doesn't use anyway 2013-10-26 11:12:50 -07:00
Chris Moeller
c07a38e59c Eliminated an extra 64 sample skip from seeking when playing at the native sample rate 2013-10-26 10:31:03 -07:00
Chris Moeller
be33e61644 Fixed SPC/SFM seeking 2013-10-26 10:30:36 -07:00
Chris Moeller
2aa6ee4378 Removed unnecessary files 2013-10-26 10:29:57 -07:00
Chris Moeller
b8b93103bf Added saving capability to GME, currently only supported by SFM 2013-10-26 09:00:59 -07:00
Chris Moeller
49326f5492 Correctly use string::npos 2013-10-26 05:25:14 -07:00
Chris Moeller
0f4109284a Cleaned up some of Game_Music_Emu 2013-10-26 03:18:31 -07:00
Chris Moeller
cae86b582f Replaced snes_spc with higan accurate core, and enabled SFM support 2013-10-26 01:54:06 -07:00