Check for paused processing state in various places, so that startup
playback works properly, and resume playback at seek offset works
properly and doesn't hang the player.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Upstream functions which return empty chunks on error do not return nil,
so the caller should check for an empty duration instead.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Sample block merging code should not be duplicated across the DSPs that
require it, but instead should be a common function. Also added some
optimizations to the Float32 converter function, to bypass conversion if
the audio format needs no conversion.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Audio Chunks now have full timestamp accounting, including DSP playback
speed ratio for the one DSP that can change play ratio, Rubber Band.
Inputs which support looping and actually reporting the absolute play
position now do so.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
The last of the built-in processors is now in the threaded processing
chain, and all DSPs are marked high priority and with short buffers.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>