Commit graph

14 commits

Author SHA1 Message Date
Christopher Snowhill
a0a9f79592 HRTF: Fix deadlock with restarting motion tracking
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Motion tracking was storing a strong reference to the HRTF DSP node,
which was resulting in the DSP not shutting down or restarting properly,
leading to playback hanging.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-06-24 05:00:54 -07:00
Christopher Snowhill
b5a999999a HRTF: Re-enable motion control on newer systems
Motion control, which requires macOS 14.0, was broken completely, ever
since the changes made to the code so it could compile on older Xcode
versions.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-06-24 03:54:09 -07:00
Christopher Snowhill
234fb63267 Housecleaning: Cleaned up a bunch of warnings
And a bunch of potential memory leaks, and some misbehavior that could
occur due to not checking for errors properly.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-06-24 03:54:05 -07:00
Christopher Snowhill
25d6f6ea7c Quality of Life: Make buildable with old Xcode
Make the code mostly buildable with Xcode as old as 13.2.1, for debug
testing on Big Sur.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-03-07 04:39:59 -08:00
Christopher Snowhill
bb78d49f23 Sound Output: Move DSPs, restructure output buffer
Move the DSPs to the output node, so they don't get closed and reopened
across each file. Also restructure the output handler to buffer a little
on its own, to account for track switch activity.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-03-05 20:07:38 -08:00
Christopher Snowhill
68a146f6b8 Bug Fix: Handle gaplessness for headphone filter
The filter uses a pre-buffer of input audio, so extrapolate from the
actual input to fill the buffer. Fixes clicking on non-zero-crossing
track endings.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-03-04 00:46:50 -08:00
Christopher Snowhill
45cb841ec0 Bug Fix: Greatly improve audio buffer handling
Buffers were being treated as empty before they were actually processed,
due to races between the current node's end of stream marker and
actually feeding the output buffer.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-03-04 00:43:30 -08:00
Christopher Snowhill
955b90280f Bug Fix: Do not perform cascading reset on DSPs
DSPs should not be performing a cascading reset when resetting just
their own buffers, for example, on init or shutdown of just that one
DSP filter.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-27 00:58:47 -08:00
Christopher Snowhill
75441bc5fa Audio: Fix more hangs and resume playback on start
Check for paused processing state in various places, so that startup
playback works properly, and resume playback at seek offset works
properly and doesn't hang the player.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-13 22:25:27 -08:00
Christopher Snowhill
6470b2627f Audio: Improve buffer signaling
This should stop the deadlocks which were occurring.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-13 19:58:30 -08:00
Christopher Snowhill
a0e68df0e2 Audio: General fixes and improvements
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-13 06:35:38 -08:00
Christopher Snowhill
3cc97b5574 Audio: General cleanup and empty chunk checking
Upstream functions which return empty chunks on error do not return nil,
so the caller should check for an empty duration instead.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-13 01:13:06 -08:00
Christopher Snowhill
7994929a80 Audio: Add full timestamp accounting to playback
Audio Chunks now have full timestamp accounting, including DSP playback
speed ratio for the one DSP that can change play ratio, Rubber Band.
Inputs which support looping and actually reporting the absolute play
position now do so.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-12 14:08:43 -08:00
Christopher Snowhill
dc0a44067a DSP: Move HRTF filter to DSP class chain
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-11 21:17:58 -08:00