Commit graph

40 commits

Author SHA1 Message Date
Christopher Snowhill
15eaa877b1 Core Audio: Implement proper fade on seek
Whew, what a mess! And this may pave the way for crossfading.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-03-10 23:08:49 -07:00
Christopher Snowhill
5e48382774 Core Audio: Add a slight fading to operations
Add 10 millisecond fade to seeking, pausing and unpausing, and stopping
on command.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-03-07 23:22:16 -08:00
Christopher Snowhill
0b1482b3c6 Sound Output: Move DSPs, restructure output buffer
Move the DSPs to the output node, so they don't get closed and reopened
across each file. Also restructure the output handler to buffer a little
on its own, to account for track switch activity.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-03-05 20:05:33 -08:00
Christopher Snowhill
b8580cf193 Seeking: Restart output completely on track seek
This required some minor workarounds to deal with the play time counting
that works toward play count reporting.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-28 17:56:10 -08:00
Christopher Snowhill
0c8f072deb Cleanup: Massive code cleanup and reorganization
Cleaned up project settings to current defaults, except for the macOS
deployment version, which is still 10.13. Cleaned up a lot of headers
and such to include with angle braces instead of double quotes. Enabled
build sandbox in a lot of places. Disabled subproject signing in several
places, for libraries and frameworks which will be stripped and signed
when they are copied into place in the final build.

Also, while trying to solve compilation issues, the visualization
controller was reverted to the Objective C implementation, which is
probably faster anyway. Stupid Swift/Objective-C language mixing issues.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-25 23:56:31 -08:00
Christopher Snowhill
4ed4ea906b Bug Fix: Attempt to make seeking more performant
Seeking should clear the buffers completely now, and will be nearly
instant, depending on how fast the input can decode.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-25 18:12:17 -08:00
Christopher Snowhill
e76defbfd4 Bug Fix: Greatly improve seeking operations
Seeking now mutes properly, and will not leave the audio muted across
other operations. Audio output changes should also mute and destroy the
buffers of the input chain, so that the audio resets properly.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-23 19:58:56 -08:00
Christopher Snowhill
82438fca04 Audio: Attempt to reduce glitching from seeking
Also applies to how output format changes are handled.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-14 18:50:50 -08:00
Christopher Snowhill
4cd5cb8fa7 Downmix: Move downmix to DSP chain and fix a bug
The downmix filter also had a bug related to the channel configuration
used by the HRTF filter.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-13 14:56:18 -08:00
Christopher Snowhill
9dcc434992 Visualization: Reworked buffering system
Visualization now buffers in the audio output pipeline, and uses a
container system to delay multiple buffer chains from emitting
visualization data over top of each other. This should stabilize
display output significantly, while introducing minimal lag before
DSP configuration changes take effect.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-13 01:12:53 -08:00
Christopher Snowhill
ee7aae922d Audio: Add full timestamp accounting to playback
Audio Chunks now have full timestamp accounting, including DSP playback
speed ratio for the one DSP that can change play ratio, Rubber Band.
Inputs which support looping and actually reporting the absolute play
position now do so.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-12 14:08:17 -08:00
Christopher Snowhill
ce2bedf478 DSP: Move Equalizer processor to DSP node chain
The last of the built-in processors is now in the threaded processing
chain, and all DSPs are marked high priority and with short buffers.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-11 23:04:26 -08:00
Christopher Snowhill
4fefdc7ea3 Rubber Band: Move everything to a DSP class
This class can more flexibly process and emit varying chunk sizes than
the previous code could, solving the problem of wide tempo changes.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-11 01:23:06 -08:00
Christopher Snowhill
e5eeb987fa Implemented real pitch and time shifting using Rubber Band
I will implement the more complex setup of providing options for
most of the configuration that Rubber Band provides, at a later
date, when I feel like creating a complex configuration dialog
for it, and asking for help translating every option and setting.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2024-12-09 00:44:43 -08:00
Christopher Snowhill
27c5e50633 Speed Control: Implement simple speed control
Implements a simple speed control using a resampler
designed for real time changes. A rubberband speed
control will be implemented at a later date.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2024-09-20 22:23:59 -07:00
Christopher Snowhill
7ac32284ff
Revert to previous low latency output system
This reverts usage of the AVFoundation output to use
the previous lower latency CoreAudio output, and
paves the way for a change I am cooking up soon.

Fixes several issues with playback and seeking latency.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-02 10:57:47 -07:00
Christopher Snowhill
6daa0de425
Audio Player: Add new method of signaling stop
This new method should cause all stops to default to immediate stoppage,
and only stops that occur after an end of track signal should indicate
to play out the entire buffer.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-12-09 21:18:47 -08:00
Christopher Snowhill
5f2335b796 [Audio Output] Play last track and stop correctly
Play last track up until it actually ends, and stop on command.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-25 06:42:56 -07:00
Christopher Snowhill
8af32e8d2e Replace Core Audio output with Core Media runtime
The output now uses AVSampleBufferAudioRenderer to play all formats, and
uses that to resample. It also supports Spatial Audio on macOS 12.0 or
newer. Note that there are some outstanding bugs with Spatial Audio
support. Namely that it appears to be limited to only 192 kHz at mono or
stereo, or 352800 Hz at surround configurations. This breaks DSD64
playback at stereo formats, as well as possibly other things. This is
entirely an Apple bug. I have reported it to Apple with reference code
FB10441301 for reference, in case anyone else wants to complain that it
isn't fixed.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-23 23:22:41 -07:00
Christopher Snowhill
a2d8e0ec42 [Track Info] Add play count tabulation and display
Add play count data collection, including first seen times for every
file first added to the playlist. Data is indexed by album, artist, and
title, or by filename, whichever matches first. Add interfaces to
AppleScript automation definition as well.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-18 23:00:08 -07:00
Christopher Snowhill
f4f4f80f64 Restart playback on device or output format change
Now the output is restarted on the current file at the current position
if the output format has changed. This should resolve the issue finally.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-02-07 22:44:56 -08:00
Christopher Snowhill
728c44242c Do not reset output sample rate automatically
This was buggy as hell, and resulted in errors. Now the user should
restart playback if they change output device formats.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-02-07 22:02:17 -08:00
Christopher Snowhill
1ef8df675f Cog Audio: Implement support for channel config
This implements the basic output and mixing support for channel config
bits, optionally set by the input plugin.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-02-07 01:10:05 -08:00
Christopher Snowhill
85c7073649 Reformat my own source code with clang-format
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-02-06 21:49:27 -08:00
Christopher Snowhill
62edb39761 Cog Audio: Major rewrite of audio buffering
Rewrite attempt number two. Now using array lists of audio chunks, with
each chunk having its format and optionally losslessness stashed along
with it. This replaces the old virtual ring buffer method. As a result
of this, the HRIR toggle now works instantaneously.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-02-06 03:08:34 -08:00
Christopher Snowhill
0131f7c925 Revert "Core Audio output: Rewrote major portions"
This reverts commit 637ea4efe1.
2022-02-05 04:14:03 -08:00
Christopher Snowhill
637ea4efe1 Core Audio output: Rewrote major portions
After all this rewriting, down or upmixing the audio is now handled with
the lowest latency possible, meaning that toggling the HRIR option now
takes effect immediately.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-02-05 03:45:02 -08:00
Christopher Snowhill
6f0a737123 Cog Audio: Implement HDCD decoding 2022-01-19 02:08:57 -08:00
Christopher Snowhill
83ad969d9b Equalizer: Add option for presets to track the music genre tags 2022-01-17 20:43:08 -08:00
Christopher Snowhill
71b2f7a4f2 Implement graphic equalizer 2022-01-16 07:32:47 -08:00
Christopher Snowhill
fbef034903 Cog Audio: Further overhaul output buffering and track queue code 2022-01-15 02:09:26 -08:00
Christopher Snowhill
5ab728b205 Cog Audio: Overhaul output buffering yet again, adding an extra buffer stage between the converter and the output thread 2022-01-14 22:46:41 -08:00
Christopher Snowhill
73348b1616 Cog Audio: Implement play position skip ahead when output format changes, based on how much converter output is being discarded 2022-01-12 23:17:07 -08:00
Christopher Snowhill
c1c21ec84f Hopefully fix glitching on seeking 2021-12-28 16:04:16 -08:00
Christopher Snowhill
d22ee14a36 Audio Output: Take a more nuclear approach to output resetting when seeking 2021-12-25 23:41:45 -08:00
Christopher Snowhill
5246731189 Core Audio: Overhauled audio output to use AudioQueue instead of AudioUnit, fixed downmixing to mono, and implemented upmixing mono or other formats to more channels if the device requests them 2021-12-25 22:32:43 -08:00
Chris Moeller
755147b48a Through a bit of ugliness and interface exposure, the InputNode will now pause the OutputNode while it is making the decoder seek, which prevents cases of the output continuing to run for seconds at a time during a slow seek operation by decoders such as HighlyComplete 2013-10-20 22:04:09 -07:00
areff
567711e85e Fixed Trac bug 65: Doesn't show correct position after 203:50 mins - caused by an unsigned long overflow. 2008-02-18 11:37:33 +00:00
vspader
5f7215e5e7 Fixed overflow error. 2007-05-22 23:37:22 +00:00
vspader
927b65a4a5 Merged with cog-audio-framework branch. Cog now uses plugins. 2007-02-24 20:36:27 +00:00
Renamed from Sound/OutputNode.h (Browse further)