The output now uses AVSampleBufferAudioRenderer to play all formats, and
uses that to resample. It also supports Spatial Audio on macOS 12.0 or
newer. Note that there are some outstanding bugs with Spatial Audio
support. Namely that it appears to be limited to only 192 kHz at mono or
stereo, or 352800 Hz at surround configurations. This breaks DSD64
playback at stereo formats, as well as possibly other things. This is
entirely an Apple bug. I have reported it to Apple with reference code
FB10441301 for reference, in case anyone else wants to complain that it
isn't fixed.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Only uninitialize the equalizer if sound output was successfully started
and the equalizer AudioUnit was successfully ininitialized.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Now it allocates audio workgroups per thread, using work slices like the
Apple documentation describes for asynchronous threads.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
On Big Sur or newer, it is possible to join the audio threads to the
same OS workgroup as the audio output device, improving response.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Replace overlap-add vDSP/Accelerate implementation with a faster PFFFT
overlap-save implementation, using fewer FFT steps as well.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
The quality of the equalizer dialog is now up to par with what we had
before, minus all the crashes.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Borrowing some DFT code from deadbeef, this implements a simple spectrum
visualization into the main toolbar of the app.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Now the output is restarted on the current file at the current position
if the output format has changed. This should resolve the issue finally.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
This implements the basic output and mixing support for channel config
bits, optionally set by the input plugin.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Rewrite attempt number two. Now using array lists of audio chunks, with
each chunk having its format and optionally losslessness stashed along
with it. This replaces the old virtual ring buffer method. As a result
of this, the HRIR toggle now works instantaneously.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
After all this rewriting, down or upmixing the audio is now handled with
the lowest latency possible, meaning that toggling the HRIR option now
takes effect immediately.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
This seals up a major memory leak of the playback state whenever a chain
is released on stop or on manual track change. CogAudioMulti was
retaining the input node due to its listeners, and InputNode was not
releasing the listeners when asked to stop running. This is fixed now.
Fixes#221
Signed-off-by: Christopher Snowhill <kode54@gmail.com>