/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Mupen64plus-rsp-hle - cicx105.c * * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * * Copyright (C) 2012 Bobby Smiles * * Copyright (C) 2009 Richard Goedeken * * Copyright (C) 2002 Hacktarux * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ #include #include "hle_internal.h" /** * During IPL3 stage of CIC x105 games, the RSP performs some checks and transactions * necessary for booting the game. * * We only implement the needed DMA transactions for booting. * * Found in Banjo-Tooie, Zelda, Perfect Dark, ...) **/ void cicx105_ucode(struct hle_t* hle) { /* memcpy is okay to use because access constrains are met (alignment, size) */ unsigned int i; unsigned char *dst = hle->dram + 0x2fb1f0; unsigned char *src = hle->imem + 0x120; /* dma_read(0x1120, 0x1e8, 0x1e8) */ memcpy(hle->imem + 0x120, hle->dram + 0x1e8, 0x1f0); /* dma_write(0x1120, 0x2fb1f0, 0xfe817000) */ for (i = 0; i < 24; ++i) { memcpy(dst, src, 8); dst += 0xff0; src += 0x8; } }