/** * @file debug.h * @copyright 2003-2023 projectM Team * @brief Debug functions for both libprojectM and preset developers. * * projectM -- Milkdrop-esque visualisation SDK * Copyright (C)2003-2023 projectM Team * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * See 'LICENSE.txt' included within this release * */ #pragma once #include "projectM-4/types.h" #ifdef __cplusplus extern "C" { #endif /** * @brief Writes a .bmp main texture dump after rendering the next main texture, before shaders are applied. * * If no file name is given, the image is written to the current working directory * and will be named named "frame_texture_contents-YYYY-mm-dd-HH:MM:SS-frame.bmp". * * Note this is the main texture contents, not the final rendering result. If the active preset * uses a composite shader, the dumped image will not have it applied. The main texture is what is * passed over to the next frame, the composite shader is only applied to the display framebuffer * after updating the main texture. * * To capture the actual output, dump the contents of the main framebuffer after calling * @a projectm_render_frame() on the application side. * * @param instance The projectM instance handle. * @param output_file The filename to write the dump to or NULL. */ PROJECTM_EXPORT void projectm_write_debug_image_on_next_frame(projectm_handle instance, const char* output_file); #ifdef __cplusplus } // extern "C" #endif