/* * This file is part of libsidplayfp, a SID player engine. * * Copyright (C) 2011-2015 Leandro Nini * Copyright (C) 2009 Antti S. Lankila * Copyright (C) 2001 Simon White * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef EVENTSCHEDULER_H #define EVENTSCHEDULER_H #include "Event.h" #include "sidcxx11.h" namespace libsidplayfp { /** * C64 system runs actions at system clock high and low * states. The PHI1 corresponds to the auxiliary chip activity * and PHI2 to CPU activity. For any clock, PHI1s are before * PHI2s. */ typedef enum { EVENT_CLOCK_PHI1 = 0, EVENT_CLOCK_PHI2 = 1 } event_phase_t; /** * Fast EventScheduler, which maintains a linked list of Events. * This scheduler takes neglible time even when it is used to * schedule events for nearly every clock. * * Events occur on an internal clock which is 2x the visible clock. * The visible clock is divided to two phases called phi1 and phi2. * * The phi1 clocks are used by VIC and CIA chips, phi2 clocks by CPU. * * Scheduling an event for a phi1 clock when system is in phi2 causes the * event to be moved to the next phi1 cycle. Correspondingly, requesting * a phi1 time when system is in phi2 returns the value of the next phi1. */ class EventScheduler { private: /// The first event of the chain. Event *firstEvent; /// EventScheduler's current clock. event_clock_t currentTime; private: /** * Scan the event queue and schedule event for execution. * * @param event The event to add */ void schedule(Event &event) { // find the right spot where to tuck this new event Event **scan = &firstEvent; for (;;) { if (*scan == nullptr || (*scan)->triggerTime > event.triggerTime) { event.next = *scan; *scan = &event; break; } scan = &((*scan)->next); } } public: EventScheduler() : firstEvent(nullptr), currentTime(0) {} /** * Add event to pending queue. * * At PHI2, specify cycles=0 and Phase=PHI1 to fire on the very next PHI1. * * @param event the event to add * @param cycles how many cycles from now to fire * @param phase the phase when to fire the event */ void schedule(Event &event, unsigned int cycles, event_phase_t phase) { // this strange formulation always selects the next available slot regardless of specified phase. event.triggerTime = currentTime + ((currentTime & 1) ^ phase) + (cycles << 1); schedule(event); } /** * Add event to pending queue in the same phase as current event. * * @param event the event to add * @param cycles how many cycles from now to fire */ void schedule(Event &event, unsigned int cycles) { event.triggerTime = currentTime + (cycles << 1); schedule(event); } /** * Cancel event if pending. * * @param event the event to cancel */ void cancel(Event &event); /** * Cancel all pending events and reset time. */ void reset(); /** * Fire next event, advance system time to that event. */ void clock() { Event &event = *firstEvent; firstEvent = firstEvent->next; currentTime = event.triggerTime; event.event(); } /** * Check if an event is in the queue. * * @param event the event * @return true when pending */ bool isPending(Event &event) const; /** * Get time with respect to a specific clock phase. * * @param phase the phase * @return the time according to specified phase. */ event_clock_t getTime(event_phase_t phase) const { return (currentTime + (phase ^ 1)) >> 1; } /** * Get clocks since specified clock in given phase. * * @param clock the time to compare to * @param phase the phase to comapre to * @return the time between specified clock and now */ event_clock_t getTime(event_clock_t clock, event_phase_t phase) const { return getTime(phase) - clock; } /** * Return current clock phase. * * @return The current phase */ event_phase_t phase() const { return static_cast(currentTime & 1); } }; } #endif // EVENTSCHEDULER_H