/* * This file is part of libsidplayfp, a SID player engine. * * Copyright 2011-2015 Leandro Nini * Copyright 2007-2010 Antti Lankila * Copyright 2000 Simon White * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef SIDTUNE_H #define SIDTUNE_H #include #include #include "sidplayfp/siddefs.h" class SidTuneInfo; namespace libsidplayfp { class SidTuneBase; class sidmemory; } /** * SidTune */ class SID_EXTERN SidTune { public: static const int MD5_LENGTH = 32; private: /// Filename extensions to append for various file types. static const char** fileNameExtensions; private: // ------------------------------------------------------------- std::auto_ptr tune; const char* m_statusString; bool m_status; public: // ---------------------------------------------------------------- /** * Load a sidtune from a file. * * To retrieve data from standard input pass in filename "-". * If you want to override the default filename extensions use this * contructor. Please note, that if the specified "fileName" * does exist and the loader is able to determine its file format, * this function does not try to append any file name extension. * See "SidTune.cpp" for the default list of file name extensions. * You can specify "fileName = 0", if you do not want to * load a sidtune. You can later load one with open(). * * @param fileName * @param fileNameExt * @param separatorIsSlash */ SidTune(const char* fileName, const char **fileNameExt = 0, bool separatorIsSlash = false); /** * Load a single-file sidtune from a memory buffer. * Currently supported: PSID and MUS formats. * * @param oneFileFormatSidtune the buffer that contains song data * @param sidtuneLength length of the buffer */ SidTune(const uint_least8_t* oneFileFormatSidtune, uint_least32_t sidtuneLength); ~SidTune(); /** * The SidTune class does not copy the list of file name extensions, * so make sure you keep it. If the provided pointer is 0, the * default list will be activated. This is a static list which * is used by all SidTune objects. * * @param fileNameExt */ void setFileNameExtensions(const char **fileNameExt); /** * Load a sidtune into an existing object from a file. * * @param fileName * @param separatorIsSlash */ void load(const char* fileName, bool separatorIsSlash = false); /** * Load a sidtune into an existing object from a buffer. * * @param sourceBuffer the buffer that contains song data * @param bufferLen length of the buffer */ void read(const uint_least8_t* sourceBuffer, uint_least32_t bufferLen); /** * Select sub-song. * * @param songNum the selected song (0 = default starting song) * @return active song number, 0 if no tune is loaded. */ unsigned int selectSong(unsigned int songNum); /** * Retrieve current active sub-song specific information. * * @return a pointer to #SidTuneInfo, 0 if no tune is loaded. The pointer must not be deleted. */ const SidTuneInfo* getInfo() const; /** * Select sub-song and retrieve information. * * @param songNum the selected song (0 = default starting song) * @return a pointer to #SidTuneInfo, 0 if no tune is loaded. The pointer must not be deleted. */ const SidTuneInfo* getInfo(unsigned int songNum); /** * Determine current state of object. * Upon error condition use #statusString to get a descriptive * text string. * * @return current state (true = okay, false = error) */ bool getStatus() const; /** * Error/status message of last operation. */ const char* statusString() const; /** * Copy sidtune into C64 memory (64 KB). */ bool placeSidTuneInC64mem(libsidplayfp::sidmemory& mem); /** * Calculates the MD5 hash of the tune. * Not providing an md5 buffer will cause the internal one to be used. * If provided, buffer must be MD5_LENGTH + 1 * * @return a pointer to the buffer containing the md5 string, 0 if no tune is loaded. */ const char *createMD5(char *md5 = 0); const uint_least8_t* c64Data() const; private: // prevent copying SidTune(const SidTune&); SidTune& operator=(SidTune&); }; #endif /* SIDTUNE_H */