// // DSPNode.m // CogAudio Framework // // Created by Christopher Snowhill on 2/10/25. // #import #import "DSPNode.h" @implementation DSPNode - (id _Nullable)initWithController:(id _Nonnull)c previous:(id _Nullable)p latency:(double)latency { self = [super init]; if(self) { buffer = [[ChunkList alloc] initWithMaximumDuration:latency]; semaphore = [[Semaphore alloc] init]; accessLock = [[NSLock alloc] init]; initialBufferFilled = NO; controller = c; endOfStream = NO; shouldContinue = YES; nodeChannelConfig = 0; nodeLossless = NO; durationPrebuffer = latency * 0.25; [self setPreviousNode:p]; } return self; } @end