Cog/Audio/Chain/OutputNode.h
Christopher Snowhill 2cc7ff9c4a Core Audio: Implement proper fade on seek
Whew, what a mess! And this may pave the way for crossfading.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-03-10 23:09:03 -07:00

91 lines
1.7 KiB
Objective-C

//
// OutputNode.h
// Cog
//
// Created by Vincent Spader on 8/2/05.
// Copyright 2005 Vincent Spader. All rights reserved.
//
#import <Cocoa/Cocoa.h>
#import <AudioToolbox/AudioToolbox.h>
#import <AudioUnit/AudioUnit.h>
#import <CoreAudio/AudioHardware.h>
#import <CogAudio/Node.h>
#import <CogAudio/OutputCoreAudio.h>
@interface OutputNode : Node {
AudioStreamBasicDescription format;
uint32_t config;
double amountPlayed;
double amountPlayedInterval;
OutputCoreAudio *output;
BOOL paused;
BOOL started;
BOOL intervalReported;
}
- (double)amountPlayed;
- (double)amountPlayedInterval;
- (void)incrementAmountPlayed:(double)seconds;
- (void)setAmountPlayed:(double)seconds;
- (void)resetAmountPlayed;
- (void)resetAmountPlayedInterval;
- (BOOL)selectNextBuffer;
- (void)endOfInputPlayed;
- (BOOL)endOfStream;
- (BOOL)chainQueueHasTracks;
- (double)secondsBuffered;
- (void)setup;
- (void)setupWithInterval:(BOOL)resumeInterval;
- (void)process;
- (void)close;
- (void)seek:(double)time;
- (void)fadeOut;
- (void)fadeOutBackground;
- (void)fadeIn;
- (AudioChunk *)readChunk:(size_t)amount;
- (void)setFormat:(AudioStreamBasicDescription *)f channelConfig:(uint32_t)channelConfig;
- (AudioStreamBasicDescription)format;
- (uint32_t)config;
- (AudioStreamBasicDescription)deviceFormat;
- (uint32_t)deviceChannelConfig;
- (double)volume;
- (void)setVolume:(double)v;
- (void)setShouldContinue:(BOOL)s;
- (void)setShouldPlayOutBuffer:(BOOL)s;
- (void)pause;
- (void)resume;
- (BOOL)isPaused;
- (void)sustainHDCD;
- (void)restartPlaybackAtCurrentPosition;
- (double)latency;
- (double)getVisLatency;
- (double)getTotalLatency;
- (id)controller;
- (id)downmix;
@end