Whew, what a mess! And this may pave the way for crossfading. Signed-off-by: Christopher Snowhill <kode54@gmail.com>
91 lines
1.7 KiB
Objective-C
91 lines
1.7 KiB
Objective-C
//
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// OutputNode.h
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// Cog
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//
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// Created by Vincent Spader on 8/2/05.
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// Copyright 2005 Vincent Spader. All rights reserved.
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//
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#import <Cocoa/Cocoa.h>
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#import <AudioToolbox/AudioToolbox.h>
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#import <AudioUnit/AudioUnit.h>
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#import <CoreAudio/AudioHardware.h>
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#import <CogAudio/Node.h>
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#import <CogAudio/OutputCoreAudio.h>
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@interface OutputNode : Node {
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AudioStreamBasicDescription format;
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uint32_t config;
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double amountPlayed;
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double amountPlayedInterval;
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OutputCoreAudio *output;
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BOOL paused;
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BOOL started;
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BOOL intervalReported;
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}
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- (double)amountPlayed;
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- (double)amountPlayedInterval;
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- (void)incrementAmountPlayed:(double)seconds;
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- (void)setAmountPlayed:(double)seconds;
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- (void)resetAmountPlayed;
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- (void)resetAmountPlayedInterval;
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- (BOOL)selectNextBuffer;
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- (void)endOfInputPlayed;
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- (BOOL)endOfStream;
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- (BOOL)chainQueueHasTracks;
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- (double)secondsBuffered;
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- (void)setup;
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- (void)setupWithInterval:(BOOL)resumeInterval;
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- (void)process;
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- (void)close;
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- (void)seek:(double)time;
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- (void)fadeOut;
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- (void)fadeOutBackground;
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- (void)fadeIn;
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- (AudioChunk *)readChunk:(size_t)amount;
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- (void)setFormat:(AudioStreamBasicDescription *)f channelConfig:(uint32_t)channelConfig;
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- (AudioStreamBasicDescription)format;
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- (uint32_t)config;
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- (AudioStreamBasicDescription)deviceFormat;
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- (uint32_t)deviceChannelConfig;
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- (double)volume;
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- (void)setVolume:(double)v;
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- (void)setShouldContinue:(BOOL)s;
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- (void)setShouldPlayOutBuffer:(BOOL)s;
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- (void)pause;
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- (void)resume;
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- (BOOL)isPaused;
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- (void)sustainHDCD;
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- (void)restartPlaybackAtCurrentPosition;
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- (double)latency;
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- (double)getVisLatency;
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- (double)getTotalLatency;
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- (id)controller;
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- (id)downmix;
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@end
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