Audio Chunks now have full timestamp accounting, including DSP playback speed ratio for the one DSP that can change play ratio, Rubber Band. Inputs which support looping and actually reporting the absolute play position now do so. Signed-off-by: Christopher Snowhill <kode54@gmail.com>
203 lines
4 KiB
Objective-C
203 lines
4 KiB
Objective-C
//
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// OutputNode.m
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// Cog
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//
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// Created by Vincent Spader on 8/2/05.
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// Copyright 2005 Vincent Spader. All rights reserved.
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//
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#import "OutputNode.h"
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#import "AudioPlayer.h"
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#import "BufferChain.h"
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#import "OutputCoreAudio.h"
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#import "Logging.h"
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@implementation OutputNode
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- (void)setup {
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amountPlayed = 0.0;
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amountPlayedInterval = 0.0;
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paused = YES;
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started = NO;
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intervalReported = NO;
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output = [[OutputCoreAudio alloc] initWithController:self];
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[output setup];
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}
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- (void)seek:(double)time {
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// [output pause];
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[self resetBuffer];
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amountPlayed = time;
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}
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- (void)process {
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paused = NO;
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[output start];
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}
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- (void)pause {
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paused = YES;
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[output pause];
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}
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- (void)resume {
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paused = NO;
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[output resume];
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}
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- (void)incrementAmountPlayed:(double)seconds {
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amountPlayed += seconds;
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amountPlayedInterval += seconds;
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if(!intervalReported && amountPlayedInterval >= 60.0) {
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intervalReported = YES;
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[controller reportPlayCount];
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}
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}
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- (void)setAmountPlayed:(double)seconds {
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double delta = seconds - amountPlayed;
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if(delta > 0.0 && delta < 5.0) {
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[self incrementAmountPlayed:delta];
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} else {
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amountPlayed = seconds;
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}
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}
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- (void)resetAmountPlayed {
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amountPlayed = 0;
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}
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- (void)resetAmountPlayedInterval {
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amountPlayedInterval = 0;
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intervalReported = NO;
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}
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- (BOOL)selectNextBuffer {
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return [controller selectNextBuffer];
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}
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- (void)endOfInputPlayed {
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if(!intervalReported) {
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intervalReported = YES;
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[controller reportPlayCount];
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}
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[controller endOfInputPlayed];
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[self resetAmountPlayedInterval];
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}
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- (BOOL)chainQueueHasTracks {
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return [controller chainQueueHasTracks];
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}
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- (double)secondsBuffered {
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return [buffer listDuration];
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}
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- (AudioChunk *)readChunk:(size_t)amount {
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@autoreleasepool {
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[self setPreviousNode:[[controller bufferChain] finalNode]];
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AudioChunk *ret = [super readChunk:amount];
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/* if (n == 0) {
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DLog(@"Output Buffer dry!");
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}
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*/
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return ret;
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}
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}
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- (BOOL)peekFormat:(nonnull AudioStreamBasicDescription *)format channelConfig:(nonnull uint32_t *)config {
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@autoreleasepool {
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[self setPreviousNode:[[controller bufferChain] finalNode]];
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return [super peekFormat:format channelConfig:config];
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}
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}
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- (double)amountPlayed {
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return amountPlayed;
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}
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- (double)amountPlayedInterval {
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return amountPlayedInterval;
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}
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- (AudioStreamBasicDescription)format {
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return format;
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}
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- (uint32_t)config {
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return config;
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}
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- (void)setFormat:(AudioStreamBasicDescription *)f channelConfig:(uint32_t)channelConfig {
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format = *f;
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config = channelConfig;
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// Calculate a ratio and add to double(seconds) instead, as format may change
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// double oldSampleRatio = sampleRatio;
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BufferChain *bufferChain = [controller bufferChain];
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if(bufferChain) {
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ConverterNode *converter = [bufferChain converter];
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if(converter) {
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// This clears the resampler buffer, but not the input buffer
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// We also have to jump the play position ahead accounting for
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// the data we are flushing
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amountPlayed += [[converter buffer] listDuration];
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AudioStreamBasicDescription inf = [bufferChain inputFormat];
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uint32_t config = [bufferChain inputConfig];
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format.mChannelsPerFrame = inf.mChannelsPerFrame;
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format.mBytesPerFrame = ((inf.mBitsPerChannel + 7) / 8) * format.mChannelsPerFrame;
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format.mBytesPerPacket = format.mBytesPerFrame * format.mFramesPerPacket;
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channelConfig = config;
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[converter setOutputFormat:format];
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[converter inputFormatDidChange:[bufferChain inputFormat] inputConfig:[bufferChain inputConfig]];
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}
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}
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}
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- (void)close {
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[output stop];
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output = nil;
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}
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- (void)setVolume:(double)v {
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[output setVolume:v];
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}
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- (void)setShouldContinue:(BOOL)s {
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[super setShouldContinue:s];
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// if (s == NO)
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// [output stop];
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}
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- (void)setShouldPlayOutBuffer:(BOOL)s {
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[output setShouldPlayOutBuffer:s];
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}
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- (BOOL)isPaused {
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return paused;
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}
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- (void)sustainHDCD {
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[output sustainHDCD];
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}
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- (void)restartPlaybackAtCurrentPosition {
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[controller restartPlaybackAtCurrentPosition];
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}
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- (double)latency {
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return [output latency];
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}
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@end
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