Cleaned up project settings to current defaults, except for the macOS deployment version, which is still 10.13. Cleaned up a lot of headers and such to include with angle braces instead of double quotes. Enabled build sandbox in a lot of places. Disabled subproject signing in several places, for libraries and frameworks which will be stripped and signed when they are copied into place in the final build. Also, while trying to solve compilation issues, the visualization controller was reverted to the Objective C implementation, which is probably faster anyway. Stupid Swift/Objective-C language mixing issues. Signed-off-by: Christopher Snowhill <kode54@gmail.com>
131 lines
2.4 KiB
Objective-C
131 lines
2.4 KiB
Objective-C
//
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// OutputCoreAudio.h
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// Cog
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//
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// Created by Christopher Snowhill on 7/25/23.
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// Copyright 2023-2024 Christopher Snowhill. All rights reserved.
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//
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#import <AssertMacros.h>
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#import <Cocoa/Cocoa.h>
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#import <AVFoundation/AVFoundation.h>
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#import <AudioToolbox/AudioToolbox.h>
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#import <AudioUnit/AudioUnit.h>
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#import <CoreAudio/AudioHardware.h>
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#import <CoreAudio/CoreAudioTypes.h>
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#ifdef __cplusplus
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#import <atomic>
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using std::atomic_long;
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#else
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#import <stdatomic.h>
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#endif
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#import <simd/simd.h>
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#import <CogAudio/HeadphoneFilter.h>
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//#define OUTPUT_LOG
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#ifdef OUTPUT_LOG
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#import <stdio.h>
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#endif
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@class OutputNode;
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@class AudioChunk;
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@interface OutputCoreAudio : NSObject {
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OutputNode *outputController;
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dispatch_semaphore_t writeSemaphore;
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dispatch_semaphore_t readSemaphore;
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NSLock *outputLock;
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double streamTimestamp;
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double lastClippedSampleRate;
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BOOL stopInvoked;
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BOOL stopCompleted;
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BOOL running;
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BOOL stopping;
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BOOL stopped;
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BOOL started;
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BOOL paused;
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BOOL restarted;
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BOOL commandStop;
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BOOL eqEnabled;
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BOOL eqInitialized;
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BOOL streamFormatStarted;
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BOOL streamFormatChanged;
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double secondsHdcdSustained;
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BOOL defaultdevicelistenerapplied;
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BOOL currentdevicelistenerapplied;
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BOOL devicealivelistenerapplied;
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BOOL observersapplied;
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BOOL outputdevicechanged;
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float volume;
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float eqPreamp;
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AVAudioFormat *_deviceFormat;
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AudioDeviceID outputDeviceID;
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AudioStreamBasicDescription deviceFormat;
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AudioStreamBasicDescription realStreamFormat; // stream format pre-hrtf
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AudioStreamBasicDescription streamFormat; // stream format last seen in render callback
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uint32_t deviceChannelConfig;
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uint32_t realStreamChannelConfig;
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uint32_t streamChannelConfig;
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AUAudioUnit *_au;
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size_t _bufferSize;
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int inputRemain;
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AudioChunk *chunkRemain;
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BOOL resetStreamFormat;
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BOOL shouldPlayOutBuffer;
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float *samplePtr;
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float tempBuffer[512 * 32];
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float inputBuffer[4096 * 32]; // 4096 samples times maximum supported channel count
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#ifdef OUTPUT_LOG
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FILE *_logFile;
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#endif
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}
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- (id)initWithController:(OutputNode *)c;
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- (BOOL)setup;
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- (OSStatus)setOutputDeviceByID:(AudioDeviceID)deviceID;
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- (BOOL)setOutputDeviceWithDeviceDict:(NSDictionary *)deviceDict;
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- (void)start;
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- (void)pause;
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- (void)resume;
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- (void)stop;
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- (double)latency;
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- (double)volume;
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- (void)setVolume:(double)v;
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- (void)setShouldPlayOutBuffer:(BOOL)enabled;
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- (void)sustainHDCD;
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- (AudioStreamBasicDescription)deviceFormat;
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- (uint32_t)deviceChannelConfig;
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@end
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