Cog/Frameworks/lazyusf/lazyusf/si/game_controller.h
2015-03-01 21:28:09 -08:00

46 lines
2 KiB
C

/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* Mupen64plus - game_controller.h *
* Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ *
* Copyright (C) 2014 Bobby Smiles *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. *
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
#ifndef M64P_SI_GAME_CONTROLLER_H
#define M64P_SI_GAME_CONTROLLER_H
#include <stdint.h>
enum pak_type
{
PAK_NONE,
PAK_MEM,
PAK_RUMBLE,
PAK_TRANSFER
};
struct game_controller
{
uint32_t padding;
};
int game_controller_is_connected(struct game_controller* cont, enum pak_type* pak);
uint32_t game_controller_get_input(struct game_controller* cont);
void process_controller_command(struct game_controller* cont, uint8_t* cmd);
void read_controller(struct game_controller* cont, uint8_t* cmd);
#endif