Cog/Audio/Output/HeadphoneFilter.h
Christopher Snowhill 0d682fef37 Initial implementation of positional audio for macOS Sonoma
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-03 04:59:54 -07:00

43 lines
862 B
Objective-C

//
// HeadphoneFilter.h
// CogAudio Framework
//
// Created by Christopher Snowhill on 1/24/22.
//
#ifndef HeadphoneFilter_h
#define HeadphoneFilter_h
#import <Accelerate/Accelerate.h>
#import <Cocoa/Cocoa.h>
#import <simd/simd.h>
@interface HeadphoneFilter : NSObject {
NSURL *URL;
int bufferSize;
int paddedBufferSize;
int channelCount;
uint32_t config;
float **mirroredImpulseResponses;
float **prevInputs;
float *paddedSignal[2];
}
+ (BOOL)validateImpulseFile:(NSURL *)url;
- (id)initWithImpulseFile:(NSURL *)url forSampleRate:(double)sampleRate withInputChannels:(int)channels withConfig:(uint32_t)config withMatrix:(simd_float4x4)matrix;
- (void)reloadWithMatrix:(simd_float4x4)matrix;
- (void)process:(const float *)inBuffer sampleCount:(int)count toBuffer:(float *)outBuffer;
- (void)reset;
@end
#endif /* HeadphoneFilter_h */