Cog/Frameworks/lazyusf/lazyusf/cpu.h

97 lines
2.8 KiB
C

/*
* Project 64 - A Nintendo 64 emulator.
*
* (c) Copyright 2001 zilmar (zilmar@emulation64.com) and
* Jabo (jabo@emulation64.com).
*
* pj64 homepage: www.pj64.net
*
* Permission to use, copy, modify and distribute Project64 in both binary and
* source form, for non-commercial purposes, is hereby granted without fee,
* providing that this license information and copyright notice appear with
* all copies and any derived work.
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event shall the authors be held liable for any damages
* arising from the use of this software.
*
* Project64 is freeware for PERSONAL USE only. Commercial users should
* seek permission of the copyright holders first. Commercial use includes
* charging money for Project64 or software derived from Project64.
*
* The copyright holders request that bug fixes and improvements to the code
* should be forwarded to them so if they want them.
*
*/
#ifndef _CPU_H_
#define _CPU_H_
#include "interpreter_cpu.h"
#include "interpreter_ops.h"
#include "registers.h"
#include "tlb.h"
#include "memory.h"
#include "dma.h"
#include "exception.h"
#include "pif.h"
#include "opcode.h"
#include "usf.h"
#define COUNT_PER_OP_DEFAULT 2
typedef struct {
int32_t DoSomething;
int32_t CloseCPU;
int32_t CheckInterrupts;
int32_t DoInterrupt;
} CPU_ACTION;
#define MaxTimers 3
#define CompareTimer 0
#define ViTimer 1
#define AiTimer 2
typedef struct {
int32_t NextTimer[MaxTimers];
int32_t Active[MaxTimers];
int32_t CurrentTimerType;
int32_t Timer;
} SYSTEM_TIMERS;
void ChangeCompareTimer ( usf_state_t * );
void ChangeTimer ( usf_state_t *, int32_t Type, int32_t Value );
void CheckTimer ( usf_state_t * );
void CloseCpu ( usf_state_t * );
int32_t DelaySlotEffectsCompare ( usf_state_t *, uint32_t PC, uint32_t Reg1, uint32_t Reg2 );
int32_t DelaySlotEffectsJump ( usf_state_t *, uint32_t JumpPC);
void DoSomething ( usf_state_t * );
void InPermLoop ( usf_state_t * );
void InitiliazeCPUFlags ( usf_state_t * );
void RefreshScreen ( usf_state_t * );
void RunRsp ( usf_state_t * );
void StartEmulation ( usf_state_t * );
void TimerDone ( usf_state_t * );
void RecompileTimerDone ( usf_state_t * );
#define NORMAL 0
#define DO_DELAY_SLOT 1
#define DO_END_DELAY_SLOT 2
#define DELAY_SLOT 3
#define END_DELAY_SLOT 4
#define LIKELY_DELAY_SLOT 5
#define JUMP 6
#define DELAY_SLOT_DONE 7
#define LIKELY_DELAY_SLOT_DONE 8
#define END_BLOCK 9
enum SaveType {
Auto,
Eeprom_4K,
Eeprom_16K,
Sram,
FlashRam
};
void StartEmulationFromSave ( usf_state_t * state, void * savestate );
#endif