Cog/Frameworks/libsidplayfp
Christopher Snowhill 30d9eeec2b Cleanup: Massive code cleanup and reorganization
Cleaned up project settings to current defaults, except for the macOS
deployment version, which is still 10.13. Cleaned up a lot of headers
and such to include with angle braces instead of double quotes. Enabled
build sandbox in a lot of places. Disabled subproject signing in several
places, for libraries and frameworks which will be stripped and signed
when they are copied into place in the final build.

Also, while trying to solve compilation issues, the visualization
controller was reverted to the Objective C implementation, which is
probably faster anyway. Stupid Swift/Objective-C language mixing issues.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-26 01:15:03 -08:00
..
generated/src Updated libsidplay to version 2.3.1 2021-12-30 23:24:07 -08:00
sidplayfp@519d1201ef Update projects and source in prep for Xcode 15 2023-06-08 04:14:45 -07:00
sidplayfp.xcodeproj Cleanup: Massive code cleanup and reorganization 2025-02-26 01:15:03 -08:00
Info.plist Preprocess Info.plist for sidplayfp Xcode subproject. 2021-02-25 18:37:47 +03:00
README.md Updated libsidplay to version 2.3.1 2021-12-30 23:24:07 -08:00
update-generated.sh Add libsidplayfp submodule and supporting files. 2021-02-25 18:36:04 +03:00

update-generated.sh requires the following:

brew install libgcrypt xa coreutils

For these needs:

  1. libgcrypt is required by the autoreconf process, even if it is being configured as excluded or disabled.
  2. xa is required to assemble the SID player binary objects in the repository.
  3. coreutils is required for GNU od, because BSD od as included with macOS does not support the -w switch. The included autoconf scripts will prefer god if found.