Cog/Audio/Chain
Christopher Snowhill 122b6d6a6d
Improve audio buffering situation
Buffer up to 20 seconds per stage, and buffer only up
to 2 seconds before starting the next stage.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-03 05:00:51 -07:00
..
AudioChunk.h [FreeSurround] Further improvements 2022-07-14 01:47:02 -07:00
AudioChunk.m [FreeSurround] Further improvements 2022-07-14 01:47:02 -07:00
BufferChain.h Revert to previous low latency output system 2023-10-02 10:56:33 -07:00
BufferChain.m Revert to previous low latency output system 2023-10-02 10:56:33 -07:00
ChunkList.h Add an option to control halving DSD volume level 2023-07-15 16:46:39 -07:00
ChunkList.m Add an option to control halving DSD volume level 2023-07-15 16:46:39 -07:00
ConverterNode.h Revert to previous low latency output system 2023-10-02 10:56:33 -07:00
ConverterNode.m Fix converter after output switchover 2023-10-02 10:57:01 -07:00
Downmix.h Replace Core Audio output with Core Media runtime 2022-06-23 23:23:13 -07:00
Downmix.m [Downmixer] Only downmix to stereo if not stereo 2022-07-10 15:08:56 -07:00
InputNode.h Audio Player: Only wait for unstopped input 2022-12-09 21:17:45 -08:00
InputNode.m Audio Player: Only wait for unstopped input 2022-12-09 21:17:45 -08:00
Node.h Improve audio buffering situation 2023-10-03 05:00:51 -07:00
Node.m Improve audio buffering situation 2023-10-03 05:00:51 -07:00
OutputNode.h Revert to previous low latency output system 2023-10-02 10:56:33 -07:00
OutputNode.m Revert to previous low latency output system 2023-10-02 10:56:33 -07:00