60 lines
1.7 KiB
C++
60 lines
1.7 KiB
C++
/*
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* SSEQ Player - Constants/Macros
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* By Naram Qashat (CyberBotX) [cyberbotx@cyberbotx.com]
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* Last modification on 2014-09-08
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*
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* Adapted from source code of FeOS Sound System
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* By fincs
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* https://github.com/fincs/FSS
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*
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* Some constants/macros also taken from libdns, part of the devkitARM portion of devkitPro
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* http://devkitpro.org/
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*/
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#pragma once
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#include <cstdint>
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const uint32_t ARM7_CLOCK = 33513982;
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const double SecondsPerClockCycle = 64.0 * 2728.0 / ARM7_CLOCK;
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inline uint32_t BIT(uint32_t n) { return 1 << n; }
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enum { TS_ALLOCBIT, TS_NOTEWAIT, TS_PORTABIT, TS_TIEBIT, TS_END, TS_BITS };
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enum { TUF_VOL, TUF_PAN, TUF_TIMER, TUF_MOD, TUF_LEN, TUF_BITS };
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enum { CS_NONE, CS_START, CS_ATTACK, CS_DECAY, CS_SUSTAIN, CS_RELEASE };
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enum { CF_UPDVOL, CF_UPDPAN, CF_UPDTMR, CF_BITS };
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enum { TYPE_PCM, TYPE_PSG, TYPE_NOISE };
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const int FSS_TRACKCOUNT = 16;
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const int FSS_MAXTRACKS = 32;
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const int FSS_TRACKSTACKSIZE = 3;
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const int AMPL_K = 723;
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const int AMPL_MIN = -AMPL_K;
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const int AMPL_THRESHOLD = AMPL_MIN * 128;
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inline int SOUND_FREQ(int n) { return -0x1000000 / n; }
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inline uint32_t SOUND_VOL(int n) { return n; }
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inline uint32_t SOUND_VOLDIV(int n) { return n << 8; }
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inline uint32_t SOUND_PAN(int n) { return n << 16; }
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inline uint32_t SOUND_DUTY(int n) { return n << 24; }
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const uint32_t SOUND_REPEAT = BIT(27);
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const uint32_t SOUND_ONE_SHOT = BIT(28);
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inline uint32_t SOUND_LOOP(bool a) { return a ? SOUND_REPEAT : SOUND_ONE_SHOT; }
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const uint32_t SOUND_FORMAT_PSG = 3 << 29;
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inline uint32_t SOUND_FORMAT(int n) { return n << 29; }
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const uint32_t SCHANNEL_ENABLE = BIT(31);
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enum Interpolation
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{
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INTERPOLATION_NONE,
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INTERPOLATION_LINEAR,
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INTERPOLATION_4POINTLEGRANGE,
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INTERPOLATION_6POINTLEGRANGE,
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INTERPOLATION_SINC
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};
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