Cog/Audio/Chain
2021-12-25 22:47:17 -08:00
..
BufferChain.h Through a bit of ugliness and interface exposure, the InputNode will now pause the OutputNode while it is making the decoder seek, which prevents cases of the output continuing to run for seconds at a time during a slow seek operation by decoders such as HighlyComplete 2013-10-20 22:04:09 -07:00
BufferChain.m Error handler: Better handle errors and increase silence generator to 10 seconds at a time 2021-12-22 16:22:05 -08:00
ConverterNode.h Overhaul CoreAudio output code: Downmix properly from 8 channels, redo converter process, and no longer crash when forced to output to a low quality device. Switchover to stereo from mono isn't perfect, however. 2021-12-25 15:02:13 -08:00
ConverterNode.m Audio Output: Fixed converter so it won't loop endlessly when it either reaches the end of a stream or is otherwise supposed to terminate 2021-12-25 22:47:17 -08:00
InputNode.h mamburu: Fixed InputNode's thread not being stopped at all 2013-10-12 13:59:34 -07:00
InputNode.m Core Audio: Overhauled audio output to use AudioQueue instead of AudioUnit, fixed downmixing to mono, and implemented upmixing mono or other formats to more channels if the device requests them 2021-12-25 22:32:43 -08:00
Node.h Clean up lots of warnings and minor issues. 2016-06-29 22:10:29 -07:00
Node.m Fix some more warnings. 2021-01-27 05:12:07 +03:00
OutputNode.h Core Audio: Overhauled audio output to use AudioQueue instead of AudioUnit, fixed downmixing to mono, and implemented upmixing mono or other formats to more channels if the device requests them 2021-12-25 22:32:43 -08:00
OutputNode.m Core Audio: Overhauled audio output to use AudioQueue instead of AudioUnit, fixed downmixing to mono, and implemented upmixing mono or other formats to more channels if the device requests them 2021-12-25 22:32:43 -08:00