Cog/Frameworks/OpenMPT/OpenMPT/sounddsp/DSP.cpp
Christopher Snowhill 731e52c440 Build libOpenMPT from source once again
Bundle libOpenMPT as a dynamic framework, which should be safe once
again, now that there is only one version to bundle. Also, now it is
using the versions of libvorbisfile and libmpg123 that are bundled with
the player, instead of compiling minimp3 and stbvorbis.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-30 22:57:30 -07:00

487 lines
11 KiB
C++

/*
* DSP.cpp
* -----------
* Purpose: Mixing code for various DSPs (EQ, Mega-Bass, ...)
* Notes : Ugh... This should really be removed at some point.
* Authors: Olivier Lapicque
* OpenMPT Devs
* The OpenMPT source code is released under the BSD license. Read LICENSE for more details.
*/
#include "stdafx.h"
#include "DSP.h"
#include "openmpt/soundbase/MixSample.hpp"
#include <math.h>
OPENMPT_NAMESPACE_BEGIN
#ifndef NO_DSP
// Bass Expansion
#define DEFAULT_XBASS_RANGE 14 // (x+2)*20 Hz (320Hz)
#define DEFAULT_XBASS_DEPTH 6 // 1+(3>>(x-4)) (+6dB)
////////////////////////////////////////////////////////////////////
// DSP Effects internal state
static void X86_StereoDCRemoval(int *, uint32 count, int32 &nDCRFlt_Y1l, int32 &nDCRFlt_X1l, int32 &nDCRFlt_Y1r, int32 &nDCRFlt_X1r);
static void X86_MonoDCRemoval(int *, uint32 count, int32 &nDCRFlt_Y1l, int32 &nDCRFlt_X1l);
///////////////////////////////////////////////////////////////////////////////////
//
// Biquad setup
//
#define PI 3.14159265358979323f
static inline float Sgn(float x) { return (x >= 0) ? 1.0f : -1.0f; }
static void ShelfEQ(int32 scale,
int32 &outA1, int32 &outB0, int32 &outB1,
int32 F_c, int32 F_s, float gainDC, float gainFT, float gainPI)
{
float a1, b0, b1;
float gainFT2, gainDC2, gainPI2;
float alpha, beta0, beta1, rho;
float wT, quad;
wT = PI * F_c / F_s;
gainPI2 = gainPI * gainPI;
gainFT2 = gainFT * gainFT;
gainDC2 = gainDC * gainDC;
quad = gainPI2 + gainDC2 - (gainFT2*2);
alpha = 0;
if (quad != 0)
{
float lambda = (gainPI2 - gainDC2) / quad;
alpha = (float)(lambda - Sgn(lambda)*sqrt(lambda*lambda - 1.0f));
}
beta0 = 0.5f * ((gainDC + gainPI) + (gainDC - gainPI) * alpha);
beta1 = 0.5f * ((gainDC - gainPI) + (gainDC + gainPI) * alpha);
rho = (float)((sin((wT*0.5f) - (PI/4.0f))) / (sin((wT*0.5f) + (PI/4.0f))));
quad = 1.0f / (1.0f + rho*alpha);
b0 = ((beta0 + rho*beta1) * quad);
b1 = ((beta1 + rho*beta0) * quad);
a1 = - ((rho + alpha) * quad);
outA1 = mpt::saturate_round<int32>(a1 * scale);
outB0 = mpt::saturate_round<int32>(b0 * scale);
outB1 = mpt::saturate_round<int32>(b1 * scale);
}
CSurroundSettings::CSurroundSettings() : m_nProLogicDepth(12), m_nProLogicDelay(20)
{
}
CMegaBassSettings::CMegaBassSettings() : m_nXBassDepth(DEFAULT_XBASS_DEPTH), m_nXBassRange(DEFAULT_XBASS_RANGE)
{
}
CSurround::CSurround()
{
// Surround Encoding: 1 delay line + low-pass filter + high-pass filter
nSurroundSize = 0;
nSurroundPos = 0;
nDolbyDepth = 0;
// Surround Biquads
nDolbyHP_Y1 = 0;
nDolbyHP_X1 = 0;
nDolbyLP_Y1 = 0;
nDolbyHP_B0 = 0;
nDolbyHP_B1 = 0;
nDolbyHP_A1 = 0;
nDolbyLP_B0 = 0;
nDolbyLP_B1 = 0;
nDolbyLP_A1 = 0;
MemsetZero(SurroundBuffer);
}
CMegaBass::CMegaBass()
{
// Bass Expansion: low-pass filter
nXBassFlt_Y1 = 0;
nXBassFlt_X1 = 0;
nXBassFlt_B0 = 0;
nXBassFlt_B1 = 0;
nXBassFlt_A1 = 0;
// DC Removal Biquad
nDCRFlt_Y1lf = 0;
nDCRFlt_X1lf = 0;
nDCRFlt_Y1rf = 0;
nDCRFlt_X1rf = 0;
nDCRFlt_Y1lb = 0;
nDCRFlt_X1lb = 0;
nDCRFlt_Y1rb = 0;
nDCRFlt_X1rb = 0;
}
void CSurround::Initialize(bool bReset, DWORD MixingFreq)
{
MPT_UNREFERENCED_PARAMETER(bReset);
if (!m_Settings.m_nProLogicDelay) m_Settings.m_nProLogicDelay = 20;
// Pro-Logic Surround
nSurroundPos = nSurroundSize = 0;
{
memset(SurroundBuffer, 0, sizeof(SurroundBuffer));
nSurroundSize = (MixingFreq * m_Settings.m_nProLogicDelay) / 1000;
if (nSurroundSize > SURROUNDBUFFERSIZE) nSurroundSize = SURROUNDBUFFERSIZE;
nDolbyDepth = m_Settings.m_nProLogicDepth;
if (nDolbyDepth < 1) nDolbyDepth = 1;
if (nDolbyDepth > 16) nDolbyDepth = 16;
// Setup biquad filters
ShelfEQ(1024, nDolbyHP_A1, nDolbyHP_B0, nDolbyHP_B1, 200, MixingFreq, 0, 0.5f, 1);
ShelfEQ(1024, nDolbyLP_A1, nDolbyLP_B0, nDolbyLP_B1, 7000, MixingFreq, 1, 0.75f, 0);
nDolbyHP_X1 = nDolbyHP_Y1 = 0;
nDolbyLP_Y1 = 0;
// Surround Level
nDolbyHP_B0 = (nDolbyHP_B0 * nDolbyDepth) >> 5;
nDolbyHP_B1 = (nDolbyHP_B1 * nDolbyDepth) >> 5;
// +6dB
nDolbyLP_B0 *= 2;
nDolbyLP_B1 *= 2;
}
}
void CMegaBass::Initialize(bool bReset, DWORD MixingFreq)
{
// Bass Expansion Reset
{
int32 a1 = 0, b0 = 1024, b1 = 0;
int nXBassCutOff = 50 + (m_Settings.m_nXBassRange+2) * 20;
int nXBassGain = m_Settings.m_nXBassDepth;
nXBassGain = std::clamp(nXBassGain, 2, 8);
nXBassCutOff = std::clamp(nXBassCutOff, 60, 600);
ShelfEQ(1024, a1, b0, b1, nXBassCutOff, MixingFreq,
1.0f + (1.0f/16.0f) * (0x300 >> nXBassGain),
1.0f,
0.0000001f);
if (nXBassGain > 5)
{
b0 >>= (nXBassGain-5);
b1 >>= (nXBassGain-5);
}
nXBassFlt_A1 = a1;
nXBassFlt_B0 = b0;
nXBassFlt_B1 = b1;
//Log("b0=%d b1=%d a1=%d\n", b0, b1, a1);
}
if (bReset)
{
nXBassFlt_X1 = 0;
nXBassFlt_Y1 = 0;
nDCRFlt_X1lf = 0;
nDCRFlt_X1rf = 0;
nDCRFlt_Y1lf = 0;
nDCRFlt_Y1rf = 0;
nDCRFlt_X1lb = 0;
nDCRFlt_X1rb = 0;
nDCRFlt_Y1lb = 0;
nDCRFlt_Y1rb = 0;
}
}
// 2-channel surround
void CSurround::ProcessStereoSurround(int * MixSoundBuffer, int count)
{
int *pr = MixSoundBuffer, hy1 = nDolbyHP_Y1;
for (int r=count; r; r--)
{
// Delay
int secho = SurroundBuffer[nSurroundPos];
SurroundBuffer[nSurroundPos] = (pr[0]+pr[1]+256) >> 9;
// High-pass
int v0 = (nDolbyHP_B0 * secho + nDolbyHP_B1 * nDolbyHP_X1 + nDolbyHP_A1 * hy1) >> 10;
nDolbyHP_X1 = secho;
// Low-pass
int v = (nDolbyLP_B0 * v0 + nDolbyLP_B1 * hy1 + nDolbyLP_A1 * nDolbyLP_Y1) >> (10-8);
hy1 = v0;
nDolbyLP_Y1 = v >> 8;
// Add echo
pr[0] += v;
pr[1] -= v;
if (++nSurroundPos >= nSurroundSize) nSurroundPos = 0;
pr += 2;
}
nDolbyHP_Y1 = hy1;
}
// 4-channels surround
void CSurround::ProcessQuadSurround(int * MixSoundBuffer, int * MixRearBuffer, int count)
{
int *pr = MixSoundBuffer, hy1 = nDolbyHP_Y1;
for (int r=count; r; r--)
{
int vl = pr[0] >> 1;
int vr = pr[1] >> 1;
pr[(uint32)(MixRearBuffer-MixSoundBuffer)] += vl;
pr[((uint32)(MixRearBuffer-MixSoundBuffer))+1] += vr;
// Delay
int secho = SurroundBuffer[nSurroundPos];
SurroundBuffer[nSurroundPos] = (vr+vl+256) >> 9;
// High-pass
int v0 = (nDolbyHP_B0 * secho + nDolbyHP_B1 * nDolbyHP_X1 + nDolbyHP_A1 * hy1) >> 10;
nDolbyHP_X1 = secho;
// Low-pass
int v = (nDolbyLP_B0 * v0 + nDolbyLP_B1 * hy1 + nDolbyLP_A1 * nDolbyLP_Y1) >> (10-8);
hy1 = v0;
nDolbyLP_Y1 = v >> 8;
// Add echo
pr[(uint32)(MixRearBuffer-MixSoundBuffer)] += v;
pr[((uint32)(MixRearBuffer-MixSoundBuffer))+1] += v;
if (++nSurroundPos >= nSurroundSize) nSurroundPos = 0;
pr += 2;
}
nDolbyHP_Y1 = hy1;
}
void CSurround::Process(int * MixSoundBuffer, int * MixRearBuffer, int count, uint32 nChannels)
{
if(nChannels >= 2)
// Dolby Pro-Logic Surround
{
if (nChannels > 2) ProcessQuadSurround(MixSoundBuffer, MixRearBuffer, count); else
ProcessStereoSurround(MixSoundBuffer, count);
}
}
void CMegaBass::Process(int * MixSoundBuffer, int * MixRearBuffer, int count, uint32 nChannels)
{
if(nChannels >= 2)
{
X86_StereoDCRemoval(MixSoundBuffer, count, nDCRFlt_Y1lf, nDCRFlt_X1lf, nDCRFlt_Y1rf, nDCRFlt_X1rf);
if(nChannels > 2) X86_StereoDCRemoval(MixRearBuffer, count, nDCRFlt_Y1lb, nDCRFlt_X1lb, nDCRFlt_Y1rb, nDCRFlt_X1rb);
int *px = MixSoundBuffer;
int *py = MixRearBuffer;
int x1 = nXBassFlt_X1;
int y1 = nXBassFlt_Y1;
if(nChannels > 2) for (int x=count; x; x--)
{
int x_m = (px[0]+px[1]+py[0]+py[1]+0x100)>>9;
y1 = (nXBassFlt_B0 * x_m + nXBassFlt_B1 * x1 + nXBassFlt_A1 * y1) >> (10-8);
x1 = x_m;
px[0] += y1;
px[1] += y1;
py[0] += y1;
py[1] += y1;
y1 = (y1+0x80) >> 8;
px += 2;
py += 2;
} else for (int x=count; x; x--)
{
int x_m = (px[0]+px[1]+0x100)>>9;
y1 = (nXBassFlt_B0 * x_m + nXBassFlt_B1 * x1 + nXBassFlt_A1 * y1) >> (10-8);
x1 = x_m;
px[0] += y1;
px[1] += y1;
y1 = (y1+0x80) >> 8;
px += 2;
}
nXBassFlt_X1 = x1;
nXBassFlt_Y1 = y1;
} else
{
X86_MonoDCRemoval(MixSoundBuffer, count, nDCRFlt_Y1lf, nDCRFlt_X1lf);
int *px = MixSoundBuffer;
int x1 = nXBassFlt_X1;
int y1 = nXBassFlt_Y1;
for (int x=count; x; x--)
{
int x_m = (px[0]+0x80)>>8;
y1 = (nXBassFlt_B0 * x_m + nXBassFlt_B1 * x1 + nXBassFlt_A1 * y1) >> (10-8);
x1 = x_m;
px[0] += y1;
y1 = (y1+0x40) >> 8;
px++;
}
nXBassFlt_X1 = x1;
nXBassFlt_Y1 = y1;
}
}
//////////////////////////////////////////////////////////////////////////
//
// DC Removal
//
#define DCR_AMOUNT 9
static void X86_StereoDCRemoval(int *pBuffer, uint32 nSamples, int32 &nDCRFlt_Y1l, int32 &nDCRFlt_X1l, int32 &nDCRFlt_Y1r, int32 &nDCRFlt_X1r)
{
int y1l = nDCRFlt_Y1l, x1l = nDCRFlt_X1l;
int y1r = nDCRFlt_Y1r, x1r = nDCRFlt_X1r;
while(nSamples--)
{
int inL = pBuffer[0];
int inR = pBuffer[1];
int diffL = x1l - inL;
int diffR = x1r - inR;
x1l = inL;
x1r = inR;
int outL = diffL / (1 << (DCR_AMOUNT + 1)) - diffL + y1l;
int outR = diffR / (1 << (DCR_AMOUNT + 1)) - diffR + y1r;
pBuffer[0] = outL;
pBuffer[1] = outR;
pBuffer += 2;
y1l = outL - outL / (1 << DCR_AMOUNT);
y1r = outR - outR / (1 << DCR_AMOUNT);
}
nDCRFlt_Y1l = y1l;
nDCRFlt_X1l = x1l;
nDCRFlt_Y1r = y1r;
nDCRFlt_X1r = x1r;
}
static void X86_MonoDCRemoval(int *pBuffer, uint32 nSamples, int32 &nDCRFlt_Y1l, int32 &nDCRFlt_X1l)
{
int y1l = nDCRFlt_Y1l, x1l = nDCRFlt_X1l;
while(nSamples--)
{
int inM = pBuffer[0];
int diff = x1l - inM;
x1l = inM;
pBuffer[0] = inM = diff / (1 << (DCR_AMOUNT + 1)) - diff + y1l;
pBuffer++;
y1l = inM - inM / (1 << DCR_AMOUNT);
}
nDCRFlt_Y1l = y1l;
nDCRFlt_X1l = x1l;
}
/////////////////////////////////////////////////////////////////
// Clean DSP Effects interface
// [XBass level 0(quiet)-100(loud)], [cutoff in Hz 20-100]
void CMegaBass::SetXBassParameters(uint32 nDepth, uint32 nRange)
{
if (nDepth > 100) nDepth = 100;
uint32 gain = nDepth / 20;
if (gain > 4) gain = 4;
m_Settings.m_nXBassDepth = 8 - gain; // filter attenuation 1/256 .. 1/16
uint32 range = nRange / 5;
if (range > 5) range -= 5; else range = 0;
if (nRange > 16) nRange = 16;
m_Settings.m_nXBassRange = 21 - range; // filter average on 0.5-1.6ms
}
// [Surround level 0(quiet)-100(heavy)] [delay in ms, usually 5-50ms]
void CSurround::SetSurroundParameters(uint32 nDepth, uint32 nDelay)
{
uint32 gain = (nDepth * 16) / 100;
if (gain > 16) gain = 16;
if (gain < 1) gain = 1;
m_Settings.m_nProLogicDepth = gain;
if (nDelay < 4) nDelay = 4;
if (nDelay > 50) nDelay = 50;
m_Settings.m_nProLogicDelay = nDelay;
}
BitCrushSettings::BitCrushSettings()
: m_Bits(8)
{
return;
}
BitCrush::BitCrush()
{
}
void BitCrush::Initialize(bool bReset, DWORD MixingFreq)
{
MPT_UNREFERENCED_PARAMETER(bReset);
MPT_UNREFERENCED_PARAMETER(MixingFreq);
}
void BitCrush::Process(int * MixSoundBuffer, int * MixRearBuffer, int count, uint32 nChannels)
{
if(m_Settings.m_Bits <= 0)
{
return;
}
if(m_Settings.m_Bits > MixSampleIntTraits::mix_precision_bits)
{
return;
}
unsigned int mask = ~((1u << (MixSampleIntTraits::mix_precision_bits - m_Settings.m_Bits)) - 1u);
if(nChannels == 4)
{
for(int frame = 0; frame < count; ++frame)
{
MixSoundBuffer[frame*2 + 0] &= mask;
MixSoundBuffer[frame*2 + 1] &= mask;
MixRearBuffer[frame*2 + 0] &= mask;
MixRearBuffer[frame*2 + 1] &= mask;
}
} else if(nChannels == 2)
{
for(int frame = 0; frame < count; ++frame)
{
MixSoundBuffer[frame*2 + 0] &= mask;
MixSoundBuffer[frame*2 + 1] &= mask;
}
} else if(nChannels == 1)
{
for(int frame = 0; frame < count; ++frame)
{
MixSoundBuffer[frame] &= mask;
}
}
}
#else
MPT_MSVC_WORKAROUND_LNK4221(DSP)
#endif // NO_DSP
OPENMPT_NAMESPACE_END