Cog/Audio/Chain/HeadphoneFilter.h
Christopher Snowhill 778ac0699e Virtual Surround: Cleanup properly
The filter wasn't properly freeing its FFT setup state, and also was
unnecessarily null checking the pointers before passing them to the
aligned free function, which already does null checking.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-01-25 22:06:53 -08:00

53 lines
1.3 KiB
Objective-C

//
// HeadphoneFilter.h
// CogAudio Framework
//
// Created by Christopher Snowhill on 1/24/22.
//
#ifndef HeadphoneFilter_h
#define HeadphoneFilter_h
#import <Cocoa/Cocoa.h>
#import <Accelerate/Accelerate.h>
@interface HeadphoneFilter : NSObject {
FFTSetup fftSetup;
size_t fftSize;
size_t fftSizeOver2;
size_t log2n;
size_t log2nhalf;
size_t bufferSize;
size_t paddedBufferSize;
size_t channelCount;
double sampleRate;
COMPLEX_SPLIT signal_fft;
COMPLEX_SPLIT input_filtered_signal_per_channel[2];
COMPLEX_SPLIT * impulse_responses;
float * left_result;
float * right_result;
float * left_mix_result;
float * right_mix_result;
float * paddedSignal;
float * prevOverlapLeft;
float * prevOverlapRight;
int prevOverlapLength;
}
+ (BOOL)validateImpulseFile:(NSURL *)url;
- (id)initWithImpulseFile:(NSURL *)url forSampleRate:(double)sampleRate withInputChannels:(size_t)channels;
- (void)process:(const float*)inBuffer sampleCount:(size_t)count toBuffer:(float *)outBuffer;
@end
#endif /* HeadphoneFilter_h */