Cog/Audio/Chain/InputNode.h
Christopher Snowhill 30d9eeec2b Cleanup: Massive code cleanup and reorganization
Cleaned up project settings to current defaults, except for the macOS
deployment version, which is still 10.13. Cleaned up a lot of headers
and such to include with angle braces instead of double quotes. Enabled
build sandbox in a lot of places. Disabled subproject signing in several
places, for libraries and frameworks which will be stripped and signed
when they are copied into place in the final build.

Also, while trying to solve compilation issues, the visualization
controller was reverted to the Objective C implementation, which is
probably faster anyway. Stupid Swift/Objective-C language mixing issues.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-26 01:15:03 -08:00

54 lines
1.1 KiB
Objective-C

//
// InputNode.h
// Cog
//
// Created by Vincent Spader on 8/2/05.
// Copyright 2005 Vincent Spader. All rights reserved.
//
#import <Cocoa/Cocoa.h>
#import <AudioToolbox/AudioToolbox.h>
#import <AudioUnit/AudioUnit.h>
#import <CoreAudio/AudioHardware.h>
#import <CogAudio/AudioDecoder.h>
#import <CogAudio/Node.h>
#import <CogAudio/Plugin.h>
#define INPUT_NODE_SEEK
@interface InputNode : Node {
id<CogDecoder> decoder;
int bytesPerSample;
int bytesPerFrame;
BOOL floatingPoint;
BOOL swapEndian;
BOOL shouldSeek;
long seekFrame;
BOOL observersAdded;
Semaphore *exitAtTheEndOfTheStream;
}
@property(readonly) Semaphore * _Nonnull exitAtTheEndOfTheStream;
@property(readonly) BOOL threadExited;
- (id _Nullable)initWithController:(id _Nonnull)c previous:(id _Nullable)p;
- (BOOL)openWithSource:(id<CogSource>_Nonnull)source;
- (BOOL)openWithDecoder:(id<CogDecoder>_Nonnull)d;
- (void)process;
- (NSDictionary *_Nonnull)properties;
- (void)seek:(long)frame;
- (void)registerObservers;
- (BOOL)setTrack:(NSURL *_Nonnull)track;
- (id<CogDecoder>_Nonnull)decoder;
@end