Cog/Audio/Chain/AudioChunk.h
Christopher Snowhill 62edb39761 Cog Audio: Major rewrite of audio buffering
Rewrite attempt number two. Now using array lists of audio chunks, with
each chunk having its format and optionally losslessness stashed along
with it. This replaces the old virtual ring buffer method. As a result
of this, the HRIR toggle now works instantaneously.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-02-06 03:08:34 -08:00

42 lines
708 B
Objective-C

//
// AudioChunk.h
// CogAudio Framework
//
// Created by Christopher Snowhill on 2/5/22.
//
#ifndef AudioChunk_h
#define AudioChunk_h
#import <Foundation/Foundation.h>
#import <CoreAudio/CoreAudio.h>
NS_ASSUME_NONNULL_BEGIN
@interface AudioChunk : NSObject {
AudioStreamBasicDescription format;
NSMutableData * chunkData;
BOOL formatAssigned;
BOOL lossless;
}
@property AudioStreamBasicDescription format;
@property BOOL lossless;
- (id) init;
- (void) assignSamples:(const void *)data frameCount:(size_t)count;
- (NSData *) removeSamples:(size_t)frameCount;
- (BOOL) isEmpty;
- (size_t) frameCount;
- (double) duration;
@end
NS_ASSUME_NONNULL_END
#endif /* AudioChunk_h */