Cog/Audio/Chain/ChunkList.h
Christopher Snowhill 62edb39761 Cog Audio: Major rewrite of audio buffering
Rewrite attempt number two. Now using array lists of audio chunks, with
each chunk having its format and optionally losslessness stashed along
with it. This replaces the old virtual ring buffer method. As a result
of this, the HRIR toggle now works instantaneously.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-02-06 03:08:34 -08:00

42 lines
738 B
Objective-C

//
// ChunkList.h
// CogAudio Framework
//
// Created by Christopher Snowhill on 2/5/22.
//
#import <Foundation/Foundation.h>
#import <CoreAudio/CoreAudio.h>
#import "AudioChunk.h"
#import "Semaphore.h"
NS_ASSUME_NONNULL_BEGIN
@interface ChunkList : NSObject {
NSMutableArray<AudioChunk *> * chunkList;
double listDuration;
double maxDuration;
BOOL inAdder;
BOOL inRemover;
BOOL stopping;
}
@property (readonly) double listDuration;
@property (readonly) double maxDuration;
- (id) initWithMaximumDuration:(double)duration;
- (void) reset;
- (BOOL) isEmpty;
- (BOOL) isFull;
- (void) addChunk:(AudioChunk *)chunk;
- (AudioChunk *) removeSamples:(size_t)maxFrameCount;
@end
NS_ASSUME_NONNULL_END