Impulses should be gain scaled roughly based on the sample ratio relative to the original impulses. Lower target sample rate means less impulses means gain goes up, higher target sample rate means more impulses so gain goes down. Somewhat simple, seems to work. Signed-off-by: Christopher Snowhill <kode54@gmail.com> |
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DSPEqualizerNode.h | ||
DSPEqualizerNode.m | ||
DSPFSurroundNode.h | ||
DSPFSurroundNode.m | ||
DSPHRTFNode.h | ||
DSPHRTFNode.m | ||
DSPRubberbandNode.h | ||
DSPRubberbandNode.m | ||
FSurroundFilter.h | ||
FSurroundFilter.mm | ||
HeadphoneFilter.h | ||
HeadphoneFilter.mm |