Cog/Audio/Visualization/VisualizationController.h
Christopher Snowhill 42a7232fda Visualization: Make latency animation smoother
Compensate for latency by incrementing an offset
according to animation frame rate.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2024-09-20 22:19:36 -07:00

34 lines
721 B
Objective-C

//
// VisualizationController.h
// CogAudio Framework
//
// Created by Christopher Snowhill on 2/12/22.
//
#import <Foundation/Foundation.h>
NS_ASSUME_NONNULL_BEGIN
@interface VisualizationController : NSObject {
double sampleRate;
double latency;
float *visAudio;
int visAudioCursor, visAudioSize;
float *visAudioTemp;
uint64_t visSamplesPosted;
}
+ (VisualizationController *)sharedController;
- (void)postLatency:(double)latency;
- (UInt64)samplesPosted;
- (void)postSampleRate:(double)sampleRate;
- (void)postVisPCM:(const float *)inPCM amount:(int)amount;
- (double)readSampleRate;
- (void)copyVisPCM:(float *)outPCM visFFT:(float *)outFFT latencyOffset:(double)latency;
@end
NS_ASSUME_NONNULL_END