Cog/Audio/Chain
Christopher Snowhill 28b36dda66
Add an option to control halving DSD volume level
And default it to disabled. As was pointed out to me by a user, DSD is
apparently mastered to a level of -6 dB, so double its level on output
by default.

Also reorder all preferences dialog controls so they are instantiated in
display order, which should help screen readers, maybe.

Fixes #368

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-07-15 16:46:30 -07:00
..
AudioChunk.h [FreeSurround] Further improvements 2022-07-14 03:35:09 -07:00
AudioChunk.m [FreeSurround] Further improvements 2022-07-14 03:35:09 -07:00
BufferChain.h Replace Core Audio output with Core Media runtime 2022-06-23 23:22:41 -07:00
BufferChain.m Audio Player: Only wait for unstopped input 2022-12-09 21:18:56 -08:00
ChunkList.h Add an option to control halving DSD volume level 2023-07-15 16:46:30 -07:00
ChunkList.m Add an option to control halving DSD volume level 2023-07-15 16:46:30 -07:00
ConverterNode.h [Audio Processing] Move float32 converter 2022-07-14 01:46:54 -07:00
ConverterNode.m [Audio Processing] Move float32 converter 2022-07-14 01:46:54 -07:00
Downmix.h Replace Core Audio output with Core Media runtime 2022-06-23 23:22:41 -07:00
Downmix.m [Downmixer] Only downmix to stereo if not stereo 2022-07-10 15:21:57 -07:00
InputNode.h Audio Player: Only wait for unstopped input 2022-12-09 21:18:56 -08:00
InputNode.m Audio Player: Only wait for unstopped input 2022-12-09 21:18:56 -08:00
Node.h [Cog Audio] Rename Semaphore.h to CogSemaphore.h 2022-08-05 22:18:30 -07:00
Node.m Significantly reduce stack memory usage 2022-07-14 17:28:46 -07:00
OutputNode.h Audio Player: Add new method of signaling stop 2022-12-09 21:18:47 -08:00
OutputNode.m Audio Player: Add new method of signaling stop 2022-12-09 21:18:47 -08:00