Cog/Audio/Chain
Christopher Snowhill d1ff9ba0c0 Bug Fix: Include soxr latency in memory allocation
This should be included, for safety purposes, in case the rounding up to
the nearest multiple of 256 samples doesn't bump the buffer size enough.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-03-26 19:03:26 -07:00
..
DSP Bug Fix: Track advancing when Rubber Band disabled 2025-03-11 14:29:49 -07:00
AudioChunk.h Audio: General fixes and improvements 2025-02-13 06:34:21 -08:00
AudioChunk.m Bug Fix: Correct playback of DSD formats 2025-03-07 17:26:58 -08:00
BufferChain.h Sound Output: Move DSPs, restructure output buffer 2025-03-05 20:05:33 -08:00
BufferChain.m Sound Output: Move DSPs, restructure output buffer 2025-03-05 20:05:33 -08:00
ChunkList.h Crash Fix: Only selectively register observer 2025-03-13 19:43:36 -07:00
ChunkList.m Crash Fix: Only selectively register observer 2025-03-13 19:43:36 -07:00
ConverterNode.h Cleanup: Massive code cleanup and reorganization 2025-02-25 23:56:31 -08:00
ConverterNode.m Bug Fix: Include soxr latency in memory allocation 2025-03-26 19:03:26 -07:00
DSPNode.h Core Audio: Implement proper fade on seek 2025-03-10 23:08:49 -07:00
DSPNode.m Core Audio: Implement proper fade on seek 2025-03-10 23:08:49 -07:00
InputNode.h Cleanup: Massive code cleanup and reorganization 2025-02-25 23:56:31 -08:00
InputNode.m Bug Fix: Attempt to make seeking more performant 2025-02-25 18:12:17 -08:00
Node.h Debugging: Implement buffer chain logging code 2025-03-03 22:24:17 -08:00
Node.m Bug Fix: Greatly improve audio buffer handling 2025-03-04 00:15:47 -08:00
OutputNode.h Core Audio: Implement proper fade on seek 2025-03-10 23:08:49 -07:00
OutputNode.m Core Audio: Implement proper fade on seek 2025-03-10 23:08:49 -07:00
VisualizationNode.h Core Audio: Implement proper fade on seek 2025-03-10 23:08:49 -07:00
VisualizationNode.m Core Audio: Implement proper fade on seek 2025-03-10 23:08:49 -07:00